LukikeX

[FS] SkyWare System, version 2.0

Apr 1st, 2013
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  1. /*
  2. Zdravím, keďže som prestal s vývojom SkyWare systému na SA-MP, rozhodol som sa, že ho zverejním tu. Tento FilterScript obsahuje pár bugov, ak budete editovať tento filterscript neodstraňujte Copyright(C).
  3. */
  4.  
  5. /*                 SkyWare Skript, verzia 2.0
  6. * Autor: LukikeX, OsicjaCZ
  7. * Jazyk: Slovenčina(SK)
  8. * Domovská stránka: www.lukikex.6f.sk
  9. * (C) 2012 - 2013 Povolená úprava, predaj alebo rušenie autorských práv zakázané.
  10. */
  11.  
  12. // Include
  13. #include <a_samp>
  14. #include <dini>
  15. #include <sscanf>
  16. #include <dudb>
  17. #pragma unused ret_memcpy
  18. #pragma tabsize 0
  19.  
  20. // Definíce
  21. #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
  22.  
  23. #define                 COLOR_WHITE                      0xFFFFFFAA
  24. #define                 COLOR_YELLOW                     0xFFFF00AA
  25. #define                 COLOR_GREY                       0x808080AA
  26. #define                 COLOR_ORANGE                     0xFF8C00AA
  27. #define                 COLOR_LIGHTGREEN                 0x24FF0AB9
  28. #define                 COLOR_ADMIN                      0x2587CEFF
  29.  
  30. #define                 DIALOG_ZBRANE                    8036
  31. #define                 DIALOG_SKYWARE                   9026
  32. #define                 DIALOG_SKYWARP                   1694
  33. #define                 DIALOG_RADIOONLINE               1982
  34. #define                 DIALOG_PREMIUM                   2063
  35. #define                 DIALOG_VIPS                      2064
  36.  
  37. #define                 PLAYER_FILE                      "SkyWare/%s.ini"
  38.  
  39. enum Info
  40. {
  41.  Premium[MAX_PLAYERS]
  42. }
  43.  
  44. // Newy
  45. new PlayerInfo[MAX_PLAYERS][Info];
  46. new warpy;
  47. new Logged[MAX_PLAYERS];
  48.  
  49. public OnFilterScriptInit()
  50. {
  51. AntiDeAMX();
  52. print("--------------------------------------");
  53. print("     SkyWare Script, verzia 2.0       ");
  54. print(" Autor: LukikeX | www.ncore-gaming.eu  ");
  55. print("--------------------------------------");
  56.  
  57. // Driftová dráha od Fanda
  58. //AddStaticVehicleEx(411,-1011.00000000,970.40002441,1.10000002,192.00000000,-1,1,15); //Infernus
  59. //AddStaticVehicleEx(411,-997.40002441,973.29998779,1.10000002,194.00000000,-1,1,15); //Infernus
  60. //AddStaticVehicleEx(562,-993.40002441,974.29998779,1.00000000,194.00000000,-1,1,15); //Elegy
  61. //AddStaticVehicleEx(562,-1006.79998779,971.29998779,1.00000000,194.00000000,-1,1,15); //Elegy
  62. CreateObject(8356,-982.00000000,893.70001221,0.30000001,0.00000000,0.00000000,14.00000000); //object(vgssairportland15) (1)
  63. CreateObject(8343,-971.00000000,750.29998779,0.30000001,0.00000000,0.00000000,194.00000000); //object(vgssairportland09) (1)
  64. CreateObject(8343,-1045.30004883,691.20001221,0.30000001,0.00000000,0.00000000,16.00000000); //object(vgssairportland09) (2)
  65. CreateObject(8343,-1065.30004883,585.79998779,0.30000001,0.00000000,0.00000000,196.00000000); //object(vgssairportland09) (3)
  66. CreateObject(8344,-1147.09997559,585.00000000,0.30000001,0.00000000,0.00000000,8.00000000); //object(vgssairportland10) (1)
  67. CreateObject(8344,-1213.00000000,706.20001221,0.30000001,0.00000000,0.00000000,188.00000000); //object(vgssairportland10) (2)
  68. CreateObject(8344,-1310.40002441,763.79998779,0.30000001,0.00000000,0.00000000,8.00000000); //object(vgssairportland10) (3)
  69. CreateObject(8343,-1326.19995117,875.70001221,0.30000001,0.00000000,0.00000000,8.00000000); //object(vgssairportland09) (5)
  70. CreateObject(8343,-1243.69995117,925.29998779,0.30000001,0.00000000,0.00000000,188.00000000); //object(vgssairportland09) (6)
  71. CreateObject(8344,-1259.59997559,1036.90002441,0.30000001,0.00000000,0.00000000,188.00000000); //object(vgssairportland10) (4)
  72. CreateObject(8344,-1356.90002441,1094.40002441,0.30000001,0.00000000,0.00000000,8.00000000); //object(vgssairportland10) (5)
  73. CreateObject(8343,-1372.69995117,1206.19995117,0.30000001,0.00000000,0.00000000,8.00000000); //object(vgssairportland09) (7)
  74. CreateObject(8344,-1282.69995117,1202.09997559,0.30000001,0.00000000,0.00000000,188.00000000); //object(vgssairportland10) (6)
  75. CreateObject(8355,-1213.80004883,1092.50000000,0.30000001,0.00000000,0.00000000,34.00000000); //object(vgssairportland18) (1)
  76. CreateObject(8343,-1043.90002441,1032.90002441,0.30000001,0.00000000,0.00000000,300.00000000); //object(vgssairportland09) (9)
  77. CreateObject(8343,-1141.09997559,1032.50000000,0.30000001,0.00000000,0.00000000,120.00000000); //object(vgssairportland09) (10)
  78. CreateObject(8171,-961.70001221,1015.59997559,0.30000001,0.00000000,0.00000000,284.00000000); //object(vgssairportland06) (1)
  79. CreateObject(16113,-973.20001221,954.29998779,0.30000001,0.00000000,0.00000000,328.00000000); //object(des_rockgp2_03) (1)
  80. CreateObject(16121,-960.29998779,905.50000000,0.30000001,0.00000000,0.00000000,356.00000000); //object(des_rockgp2_09) (1)
  81. CreateObject(16121,-933.50000000,857.50000000,0.30000001,0.00000000,0.00000000,172.00000000); //object(des_rockgp2_09) (2)
  82. CreateObject(16121,-937.50000000,818.09997559,0.00000000,0.00000000,0.00000000,354.00000000); //object(des_rockgp2_09) (3)
  83. CreateObject(16121,-913.09997559,767.79998779,0.00000000,0.00000000,0.00000000,166.00000000); //object(des_rockgp2_09) (4)
  84. CreateObject(16121,-923.59997559,719.50000000,0.00000000,0.00000000,0.00000000,136.00000000); //object(des_rockgp2_09) (5)
  85. CreateObject(16121,-953.70001221,706.29998779,0.30000001,0.00000000,0.00000000,284.00000000); //object(des_rockgp2_09) (6)
  86. CreateObject(16121,-985.50000000,693.90002441,0.00000000,0.00000000,0.00000000,242.00000000); //object(des_rockgp2_09) (7)
  87. CreateObject(16121,-1025.69995117,682.50000000,0.00000000,0.00000000,0.00000000,32.00000000); //object(des_rockgp2_09) (8)
  88. CreateObject(16121,-1038.50000000,671.50000000,0.00000000,0.00000000,0.00000000,352.00000000); //object(des_rockgp2_09) (9)
  89. CreateObject(16121,-1026.30004883,624.40002441,0.00000000,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_09) (10)
  90. CreateObject(16121,-1022.70001221,580.00000000,0.00000000,0.00000000,0.00000000,328.00000000); //object(des_rockgp2_09) (11)
  91. CreateObject(16121,-1041.40002441,548.09997559,0.00000000,0.00000000,0.00000000,296.00000000); //object(des_rockgp2_09) (12)
  92. CreateObject(16121,-1074.00000000,528.90002441,0.00000000,0.00000000,0.00000000,260.00000000); //object(des_rockgp2_09) (13)
  93. CreateObject(16121,-1121.00000000,519.50000000,0.00000000,0.00000000,0.00000000,252.00000000); //object(des_rockgp2_09) (14)
  94. CreateObject(16121,-1163.00000000,528.90002441,0.00000000,0.00000000,0.00000000,214.00000000); //object(des_rockgp2_09) (15)
  95. CreateObject(16121,-1205.59997559,565.09997559,0.00000000,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_09) (16)
  96. CreateObject(16121,-1199.09997559,601.70001221,0.00000000,0.00000000,0.00000000,172.00000000); //object(des_rockgp2_09) (17)
  97. CreateObject(16120,-1206.30004883,647.59997559,0.00000000,0.00000000,0.00000000,156.00000000); //object(des_rockgp2_07) (1)
  98. CreateObject(16120,-1212.40002441,688.90002441,0.00000000,0.00000000,0.00000000,158.00000000); //object(des_rockgp2_07) (2)
  99. CreateObject(16120,-1244.09997559,700.90002441,0.00000000,0.00000000,0.00000000,102.00000000); //object(des_rockgp2_07) (3)
  100. CreateObject(16120,-1281.50000000,697.79998779,0.00000000,0.00000000,0.00000000,240.00000000); //object(des_rockgp2_07) (4)
  101. CreateObject(16120,-1321.40002441,704.50000000,0.00000000,0.00000000,0.00000000,210.00000000); //object(des_rockgp2_07) (5)
  102. CreateObject(16120,-1349.40002441,729.90002441,0.00000000,0.00000000,0.00000000,178.00000000); //object(des_rockgp2_07) (6)
  103. CreateObject(16120,-1361.00000000,766.90002441,0.00000000,0.00000000,0.00000000,158.00000000); //object(des_rockgp2_07) (7)
  104. CreateObject(16120,-1368.09997559,813.50000000,0.00000000,0.00000000,0.00000000,156.00000000); //object(des_rockgp2_07) (8)
  105. CreateObject(16120,-1372.50000000,859.90002441,0.00000000,0.00000000,0.00000000,144.00000000); //object(des_rockgp2_07) (9)
  106. CreateObject(16120,-1362.80004883,900.00000000,0.00000000,0.00000000,0.00000000,114.00000000); //object(des_rockgp2_07) (10)
  107. CreateObject(16120,-1338.80004883,922.50000000,0.00000000,0.00000000,0.00000000,84.00000000); //object(des_rockgp2_07) (11)
  108. CreateObject(16120,-1303.09997559,930.79998779,0.30000001,0.00000000,0.00000000,54.00000000); //object(des_rockgp2_07) (12)
  109. CreateObject(16120,-1265.00000000,935.09997559,0.00000000,0.00000000,0.00000000,158.00000000); //object(des_rockgp2_07) (13)
  110. CreateObject(16120,-1264.40002441,947.09997559,0.00000000,0.00000000,0.00000000,300.00000000); //object(des_rockgp2_07) (14)
  111. CreateObject(16120,-1262.09997559,940.20001221,0.30000001,0.00000000,0.00000000,234.00000000); //object(des_rockgp2_07) (15)
  112. CreateObject(16120,-1252.09997559,973.09997559,0.00000000,0.00000000,0.00000000,156.00000000); //object(des_rockgp2_07) (16)
  113. CreateObject(16120,-1258.09997559,1016.70001221,0.00000000,0.00000000,0.00000000,156.00000000); //object(des_rockgp2_07) (17)
  114. CreateObject(16120,-1291.30004883,1035.09997559,0.00000000,0.00000000,0.00000000,84.00000000); //object(des_rockgp2_07) (18)
  115. CreateObject(16120,-1327.30004883,1029.00000000,0.00000000,0.00000000,0.00000000,246.00000000); //object(des_rockgp2_07) (19)
  116. CreateObject(16120,-1363.69995117,1033.80004883,0.00000000,0.00000000,0.00000000,212.00000000); //object(des_rockgp2_07) (20)
  117. CreateObject(16120,-1411.00000000,1061.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_07) (21)
  118. CreateObject(16120,-1407.50000000,1098.59997559,0.00000000,0.00000000,0.00000000,156.00000000); //object(des_rockgp2_07) (22)
  119. CreateObject(16120,-1414.09997559,1145.40002441,0.00000000,0.00000000,0.00000000,156.00000000); //object(des_rockgp2_07) (23)
  120. CreateObject(16120,-1419.30004883,1190.30004883,0.00000000,0.00000000,0.00000000,144.00000000); //object(des_rockgp2_07) (24)
  121. CreateObject(16120,-1408.40002441,1231.19995117,0.00000000,0.00000000,0.00000000,112.00000000); //object(des_rockgp2_07) (25)
  122. CreateObject(16120,-1380.19995117,1254.40002441,0.00000000,0.00000000,0.00000000,80.00000000); //object(des_rockgp2_07) (26)
  123. CreateObject(16120,-1340.09997559,1262.09997559,0.00000000,0.00000000,0.00000000,66.00000000); //object(des_rockgp2_07) (27)
  124. CreateObject(16120,-1292.50000000,1268.09997559,0.00000000,0.00000000,0.00000000,48.00000000); //object(des_rockgp2_07) (28)
  125. CreateObject(16120,-1259.00000000,1253.00000000,0.00000000,0.00000000,0.00000000,16.00000000); //object(des_rockgp2_07) (29)
  126. CreateObject(16120,-1237.30004883,1222.59997559,0.00000000,0.00000000,0.00000000,346.00000000); //object(des_rockgp2_07) (30)
  127. CreateObject(16120,-1230.30004883,1186.80004883,0.00000000,0.00000000,0.00000000,336.00000000); //object(des_rockgp2_07) (31)
  128. CreateObject(16120,-1218.90002441,1146.09997559,0.00000000,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_07) (32)
  129. CreateObject(16120,-1193.09997559,1107.30004883,0.00000000,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_07) (33)
  130. CreateObject(16120,-1166.30004883,1067.69995117,0.30000001,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_07) (34)
  131. CreateObject(16120,-1128.40002441,1042.09997559,0.00000000,0.00000000,0.00000000,78.00000000); //object(des_rockgp2_07) (35)
  132. CreateObject(16120,-1086.69995117,1065.69995117,0.00000000,0.00000000,0.00000000,84.00000000); //object(des_rockgp2_07) (36)
  133. CreateObject(16120,-1045.30004883,1076.40002441,0.00000000,0.00000000,0.00000000,56.00000000); //object(des_rockgp2_07) (37)
  134. CreateObject(16120,-1013.09997559,1066.30004883,0.00000000,0.00000000,0.00000000,22.00000000); //object(des_rockgp2_07) (38)
  135. CreateObject(16120,-984.70001221,1036.80004883,0.00000000,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_07) (39)
  136. CreateObject(16120,-978.00000000,999.70001221,0.30000001,0.00000000,0.00000000,328.00000000); //object(des_rockgp2_07) (40)
  137. CreateObject(16120,-1022.70001221,951.20001221,0.00000000,0.00000000,0.00000000,162.00000000); //object(des_rockgp2_07) (41)
  138. CreateObject(16120,-1009.09997559,900.20001221,0.00000000,0.00000000,0.00000000,160.00000000); //object(des_rockgp2_07) (42)
  139. CreateObject(16120,-998.09997559,853.20001221,0.00000000,0.00000000,0.00000000,160.00000000); //object(des_rockgp2_07) (43)
  140. CreateObject(16120,-987.90002441,811.50000000,0.00000000,0.00000000,0.00000000,160.00000000); //object(des_rockgp2_07) (44)
  141. CreateObject(16120,-977.59997559,770.20001221,0.00000000,0.00000000,0.00000000,158.00000000); //object(des_rockgp2_07) (45)
  142. CreateObject(16120,-1011.40002441,743.29998779,0.00000000,0.00000000,0.00000000,58.00000000); //object(des_rockgp2_07) (46)
  143. CreateObject(16120,-1060.09997559,736.00000000,0.00000000,0.00000000,0.00000000,88.00000000); //object(des_rockgp2_07) (47)
  144. CreateObject(16120,-1087.00000000,700.59997559,0.00000000,0.00000000,0.00000000,126.00000000); //object(des_rockgp2_07) (48)
  145. CreateObject(16120,-1086.19995117,655.20001221,0.00000000,0.00000000,0.00000000,160.00000000); //object(des_rockgp2_07) (49)
  146. CreateObject(16120,-1073.50000000,609.50000000,0.00000000,0.00000000,0.00000000,160.00000000); //object(des_rockgp2_07) (50)
  147. CreateObject(16120,-1100.69995117,575.40002441,0.00000000,0.00000000,0.00000000,70.00000000); //object(des_rockgp2_07) (51)
  148. CreateObject(16120,-1115.50000000,587.29998779,0.00000000,0.00000000,0.00000000,264.00000000); //object(des_rockgp2_07) (52)
  149. CreateObject(16120,-1148.30004883,603.90002441,0.00000000,0.00000000,0.00000000,338.00000000); //object(des_rockgp2_07) (53)
  150. CreateObject(16120,-1156.00000000,655.20001221,0.00000000,0.00000000,0.00000000,334.00000000); //object(des_rockgp2_07) (54)
  151. CreateObject(16120,-1162.50000000,702.79998779,0.00000000,0.00000000,0.00000000,336.00000000); //object(des_rockgp2_07) (55)
  152. CreateObject(16120,-1181.40002441,748.29998779,0.00000000,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_07) (56)
  153. CreateObject(16120,-1220.69995117,771.40002441,0.00000000,0.00000000,0.00000000,38.00000000); //object(des_rockgp2_07) (57)
  154. CreateObject(16120,-1261.50000000,765.50000000,0.00000000,0.00000000,0.00000000,76.00000000); //object(des_rockgp2_07) (58)
  155. CreateObject(16120,-1282.50000000,775.59997559,0.00000000,0.00000000,0.00000000,314.00000000); //object(des_rockgp2_07) (59)
  156. CreateObject(16120,-1288.90002441,765.20001221,0.00000000,0.00000000,0.00000000,172.00000000); //object(des_rockgp2_07) (60)
  157. CreateObject(16120,-1311.90002441,781.29998779,0.00000000,0.00000000,0.00000000,338.00000000); //object(des_rockgp2_07) (61)
  158. CreateObject(16120,-1318.40002441,829.79998779,0.00000000,0.00000000,0.00000000,336.00000000); //object(des_rockgp2_07) (62)
  159. CreateObject(16120,-1321.80004883,857.09997559,0.00000000,0.00000000,0.00000000,330.00000000); //object(des_rockgp2_07) (63)
  160. CreateObject(16120,-1310.19995117,862.40002441,0.00000000,0.00000000,0.00000000,16.00000000); //object(des_rockgp2_07) (64)
  161. CreateObject(16120,-1278.19995117,870.29998779,0.00000000,0.00000000,0.00000000,214.00000000); //object(des_rockgp2_07) (65)
  162. CreateObject(16120,-1245.00000000,872.50000000,0.00000000,0.00000000,0.00000000,248.00000000); //object(des_rockgp2_07) (66)
  163. CreateObject(16120,-1212.00000000,893.50000000,0.00000000,0.00000000,0.00000000,278.00000000); //object(des_rockgp2_07) (67)
  164. CreateObject(16120,-1199.40002441,924.70001221,0.00000000,0.00000000,0.00000000,310.00000000); //object(des_rockgp2_07) (68)
  165. CreateObject(16120,-1199.59997559,971.20001221,0.00000000,0.00000000,0.00000000,334.00000000); //object(des_rockgp2_07) (69)
  166. CreateObject(16120,-1207.50000000,1012.29998779,0.00000000,0.00000000,0.00000000,340.00000000); //object(des_rockgp2_07) (70)
  167. CreateObject(16133,-1211.80004883,1040.19995117,0.00000000,0.00000000,0.00000000,186.00000000); //object(des_rockgp2_18) (1)
  168. CreateObject(16667,-1221.00000000,1062.90002441,9.19999981,0.00000000,0.00000000,318.00000000); //object(des_rockgp2_14) (1)
  169. CreateObject(16120,-1253.09997559,1098.09997559,0.00000000,0.00000000,0.00000000,18.00000000); //object(des_rockgp2_07) (71)
  170. CreateObject(16120,-1289.90002441,1102.00000000,0.00000000,0.00000000,0.00000000,58.00000000); //object(des_rockgp2_07) (72)
  171. CreateObject(16120,-1319.90002441,1086.59997559,0.00000000,0.00000000,0.00000000,94.00000000); //object(des_rockgp2_07) (73)
  172. CreateObject(16120,-1334.90002441,1095.30004883,0.00000000,0.00000000,0.00000000,174.00000000); //object(des_rockgp2_07) (74)
  173. CreateObject(16120,-1359.19995117,1112.30004883,0.30000001,0.00000000,0.00000000,340.00000000); //object(des_rockgp2_07) (75)
  174. CreateObject(16120,-1364.69995117,1156.59997559,0.00000000,0.00000000,0.00000000,336.00000000); //object(des_rockgp2_07) (76)
  175. CreateObject(16120,-1368.19995117,1185.80004883,0.00000000,0.00000000,0.00000000,334.00000000); //object(des_rockgp2_07) (77)
  176. CreateObject(16120,-1332.69995117,1208.09997559,0.30000001,0.00000000,0.00000000,230.00000000); //object(des_rockgp2_07) (78)
  177. CreateObject(16120,-1309.40002441,1199.09997559,0.00000000,0.00000000,0.00000000,8.00000000); //object(des_rockgp2_07) (79)
  178. CreateObject(16120,-1302.19995117,1203.00000000,0.10000000,0.00000000,0.00000000,320.00000000); //object(des_rockgp2_07) (80)
  179. CreateObject(16120,-1280.19995117,1174.80004883,0.30000001,0.00000000,0.00000000,156.00000000); //object(des_rockgp2_07) (81)
  180. CreateObject(16120,-1268.59997559,1130.90002441,0.30000001,0.00000000,0.00000000,170.00000000); //object(des_rockgp2_07) (82)
  181. CreateObject(16120,-1174.59997559,999.79998779,0.00000000,0.00000000,0.00000000,198.00000000); //object(des_rockgp2_07) (83)
  182. CreateObject(16120,-1133.40002441,989.59997559,0.00000000,0.00000000,0.00000000,234.00000000); //object(des_rockgp2_07) (84)
  183. CreateObject(16120,-1089.00000000,1005.29998779,0.00000000,0.00000000,0.00000000,264.00000000); //object(des_rockgp2_07) (85)
  184. CreateObject(16120,-1060.90002441,1021.20001221,0.00000000,0.00000000,0.00000000,264.00000000); //object(des_rockgp2_07) (86)
  185. CreateObject(16120,-1032.09997559,994.90002441,0.30000001,0.00000000,0.00000000,150.00000000); //object(des_rockgp2_07) (87)
  186. CreateObject(661,-987.79998779,983.50000000,0.30000001,0.00000000,0.00000000,0.00000000); //object(pinetree07) (1)
  187. CreateObject(661,-939.90002441,728.90002441,0.30000001,0.00000000,0.00000000,0.00000000); //object(pinetree07) (2)
  188. CreateObject(661,-1063.30004883,540.20001221,0.30000001,0.00000000,0.00000000,0.00000000); //object(pinetree07) (3)
  189. CreateObject(661,-1136.69995117,560.50000000,0.30000001,0.00000000,0.00000000,0.00000000); //object(pinetree07) (4)
  190. CreateObject(672,-1190.80004883,599.59997559,0.30000001,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (1)
  191. CreateObject(672,-1263.69995117,755.59997559,0.30000001,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (2)
  192. CreateObject(672,-1320.50000000,884.20001221,0.30000001,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (3)
  193. CreateObject(672,-1264.80004883,912.79998779,0.30000001,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (4)
  194. CreateObject(672,-1294.40002441,1093.00000000,0.30000001,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (5)
  195. CreateObject(672,-1392.40002441,1069.40002441,0.30000001,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (6)
  196. CreateObject(672,-1370.19995117,1210.59997559,0.30000001,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (7)
  197. CreateObject(710,-1264.40002441,1246.30004883,15.89999962,0.00000000,0.00000000,0.00000000); //object(vgs_palm01) (1)
  198. CreateObject(711,-1219.09997559,1073.40002441,6.30000019,0.00000000,0.00000000,0.00000000); //object(vgs_palm02) (1)
  199. CreateObject(711,-1146.40002441,1031.09997559,6.30000019,0.00000000,0.00000000,0.00000000); //object(vgs_palm02) (2)
  200. CreateObject(711,-1057.40002441,1032.30004883,6.30000019,0.00000000,0.00000000,0.00000000); //object(vgs_palm02) (3)
  201. CreateObject(711,-1006.29998779,981.09997559,6.30000019,0.00000000,0.00000000,0.00000000); //object(vgs_palm02) (4)
  202. CreateObject(711,-1003.29998779,981.70001221,6.30000019,0.00000000,0.00000000,0.00000000); //object(vgs_palm02) (5)
  203. CreateObject(14467,-989.79998779,974.00000000,3.00000000,0.00000000,0.00000000,326.00000000); //object(carter_statue) (1)
  204. CreateObject(14467,-1013.09997559,968.40002441,3.00000000,0.00000000,0.00000000,0.00000000); //object(carter_statue) (2)
  205. CreateObject(14562,-1004.00000000,978.90002441,1.50000000,0.00000000,0.00000000,104.00000000); //object(triad_lion) (1)
  206. CreateObject(16002,-998.50000000,958.00000000,0.30000001,0.00000000,0.00000000,104.00000000); //object(drvin_sign) (1)
  207. CreateObject(7033,-1002.20001221,970.70001221,4.80000019,0.00000000,0.00000000,194.00000000); //object(vgnhsegate02) (2)
  208.  
  209. // Ostrov od Osicja(CZ)
  210. CreateObject(12814, -2906.92, 2668.95, 204.63,   0.00, 0.00, 0.00);
  211. CreateObject(16113, -3758.83, 10471.04, 5904.47,   0.00, 0.00, 0.00);
  212. CreateObject(12814, -2936.90, 2668.94, 204.63,   0.00, 0.00, 0.00);
  213. CreateObject(12814, -2907.10, 2619.06, 204.63,   0.00, 0.00, -180.00);
  214. CreateObject(12814, -2937.03, 2618.96, 204.63,   0.00, 0.00, -180.00);
  215. CreateObject(987, -2907.11, 2692.62, 204.62,   0.00, 0.00, 0.00);
  216. CreateObject(987, -2919.14, 2692.59, 204.62,   0.00, 0.00, 0.00);
  217. CreateObject(16113, -2961.07, 2598.54, 203.38,   0.00, 0.00, 0.00);
  218. CreateObject(12814, -2966.87, 2618.77, 204.63,   0.00, 0.00, -180.00);
  219. CreateObject(16113, -2922.29, 2579.32, 203.38,   0.00, 0.00, 30.54);
  220. CreateObject(12915, -2910.02, 2610.13, 204.61,   0.00, 0.00, 39.72);
  221. CreateObject(621, -2925.41, 2604.33, 204.61,   0.00, 0.00, 0.00);
  222. CreateObject(12814, -2966.84, 2668.56, 204.63,   0.00, 0.00, 0.00);
  223. CreateObject(12859, -2908.34, 2679.32, 204.61,   0.00, 0.00, -119.40);
  224. CreateObject(621, -2903.69, 2689.56, 204.56,   0.00, 0.00, 0.00);
  225. CreateObject(629, -2897.06, 2614.85, 204.24,   0.00, 0.00, 0.00);
  226. CreateObject(629, -2895.33, 2620.29, 204.24,   0.00, 0.00, -42.12);
  227. CreateObject(629, -2898.08, 2618.96, 204.24,   0.00, 0.00, -30.84);
  228. CreateObject(629, -2899.43, 2619.12, 204.24,   0.00, 0.00, 20.88);
  229. CreateObject(629, -2896.60, 2617.34, 204.24,   0.00, 0.00, -62.40);
  230. CreateObject(629, -2898.10, 2621.52, 204.24,   0.00, 0.00, -33.72);
  231. CreateObject(629, -2901.01, 2620.47, 204.24,   0.00, 0.00, -33.72);
  232. CreateObject(629, -2903.67, 2619.41, 204.24,   0.00, 0.00, -56.82);
  233. CreateObject(629, -2895.97, 2621.82, 204.24,   0.00, 0.00, -56.82);
  234. CreateObject(13816, -2966.86, 2708.22, 202.58,   0.00, 0.00, 0.00);
  235. CreateObject(987, -2931.14, 2692.57, 204.62,   0.00, 0.00, 0.00);
  236. CreateObject(987, -2943.08, 2692.57, 204.62,   0.00, 0.00, 0.00);
  237. CreateObject(987, -2954.93, 2692.63, 204.62,   0.00, 0.00, 0.00);
  238. CreateObject(13831, -2885.37, 2647.26, 234.61,   -16.86, -2.76, -90.48);
  239. CreateObject(1226, -2925.36, 2592.10, 67.98,   0.00, 0.00, 0.00);
  240. CreateObject(1226, -2930.17, 2633.71, 207.21,   0.00, 0.00, -31.98);
  241. CreateObject(1226, -2951.97, 2634.47, 207.21,   0.00, 0.00, -134.04);
  242. CreateObject(1226, -2951.62, 2656.18, 207.21,   0.00, 0.00, -228.00);
  243. CreateObject(1226, -2930.24, 2655.87, 207.21,   0.00, 0.00, -331.38);
  244. CreateObject(698, -2899.72, 2654.35, 204.52,   0.00, 0.00, -3.18);
  245. CreateObject(698, -2903.36, 2637.77, 204.52,   0.00, 0.00, 124.62);
  246. CreateObject(658, -2909.32, 2654.40, 204.45,   356.86, 0.00, 3.14);
  247. CreateObject(658, -2910.75, 2638.40, 204.45,   356.86, 0.00, 3.14);
  248. CreateObject(629, -2905.40, 2653.95, 204.24,   0.00, 0.00, 20.88);
  249. CreateObject(629, -2900.90, 2647.02, 204.24,   0.00, 0.00, 20.88);
  250. CreateObject(629, -2900.90, 2647.02, 204.24,   0.00, 0.00, 20.88);
  251. CreateObject(629, -2905.71, 2637.73, 204.24,   0.00, 0.00, 20.88);
  252. CreateObject(629, -2896.94, 2653.41, 204.24,   0.00, 0.00, 20.88);
  253. CreateObject(629, -2896.94, 2653.41, 204.24,   0.00, 0.00, 20.88);
  254. CreateObject(629, -2906.62, 2643.14, 204.24,   0.00, 0.00, 20.88);
  255. CreateObject(629, -2908.25, 2646.90, 204.24,   0.00, 0.00, 20.88);
  256. CreateObject(629, -2902.41, 2652.29, 204.24,   0.00, 0.00, 45.96);
  257. CreateObject(1440, -2911.86, 2654.86, 205.00,   0.00, 0.00, 0.00);
  258. CreateObject(647, -2913.28, 2644.29, 205.82,   0.00, 0.00, 0.00);
  259. CreateObject(647, -2906.44, 2658.16, 205.82,   0.00, 0.00, 0.00);
  260. CreateObject(647, -2911.91, 2635.48, 205.82,   0.00, 0.00, -98.52);
  261. CreateObject(647, -2908.66, 2650.05, 205.82,   0.00, 0.00, -91.14);
  262. CreateObject(647, -2903.16, 2643.63, 205.82,   0.00, 0.00, -68.22);
  263. CreateObject(9241, -2940.63, 2644.82, 205.21,   0.00, 0.00, 0.00);
  264. CreateObject(647, -2932.37, 2630.82, 205.82,   0.00, 0.00, 0.00);
  265. CreateObject(647, -2929.13, 2630.33, 205.82,   0.00, 0.00, 0.00);
  266. CreateObject(647, -2927.20, 2632.19, 205.82,   0.00, 0.00, -17.04);
  267. CreateObject(647, -2927.08, 2636.08, 205.82,   0.00, 0.00, 27.42);
  268. CreateObject(647, -2926.85, 2639.84, 205.82,   0.00, 0.00, -53.52);
  269. CreateObject(647, -2926.59, 2643.19, 205.82,   0.00, 0.00, -5.04);
  270. CreateObject(647, -2926.59, 2646.92, 205.82,   0.00, 0.00, -34.50);
  271. CreateObject(647, -2926.45, 2650.45, 205.82,   0.00, 0.00, -2.22);
  272. CreateObject(647, -2926.83, 2654.10, 205.82,   0.00, 0.00, -26.10);
  273. CreateObject(647, -2926.77, 2641.67, 205.82,   0.00, 0.00, -5.04);
  274. CreateObject(647, -2926.24, 2644.90, 205.82,   0.00, 0.00, -34.50);
  275. CreateObject(647, -2926.77, 2638.21, 205.82,   0.00, 0.00, -34.50);
  276. CreateObject(647, -2926.31, 2652.05, 205.82,   0.00, 0.00, -34.50);
  277. CreateObject(647, -2927.29, 2657.02, 205.82,   0.00, 0.00, -26.10);
  278. CreateObject(647, -2929.34, 2658.74, 205.82,   0.00, 0.00, -26.10);
  279. CreateObject(647, -2931.97, 2658.96, 205.82,   0.00, 0.00, -26.10);
  280. CreateObject(647, -2938.30, 2659.09, 205.82,   0.00, 0.00, -32.52);
  281. CreateObject(647, -2944.91, 2658.64, 205.82,   0.00, 0.00, -58.98);
  282. CreateObject(647, -2952.90, 2658.31, 205.82,   0.00, 0.00, -26.10);
  283. CreateObject(647, -2953.95, 2656.20, 205.82,   0.00, 0.00, -44.22);
  284. CreateObject(647, -2942.08, 2659.06, 205.82,   0.00, 0.00, 11.04);
  285. CreateObject(647, -2936.72, 2659.21, 205.82,   0.00, 0.00, -26.10);
  286. CreateObject(647, -2934.56, 2658.77, 205.82,   0.00, 0.00, 31.44);
  287. CreateObject(647, -2947.28, 2659.03, 205.82,   0.00, 0.00, -34.50);
  288. CreateObject(647, -2949.84, 2659.05, 205.82,   0.00, 0.00, -17.28);
  289. CreateObject(647, -2940.25, 2659.29, 205.82,   0.00, 0.00, -24.36);
  290. CreateObject(647, -2944.01, 2658.68, 205.82,   0.00, 0.00, -26.10);
  291. CreateObject(647, -2953.93, 2653.66, 205.82,   0.00, 0.00, -45.66);
  292. CreateObject(647, -2953.84, 2650.87, 205.82,   0.00, 0.00, -26.10);
  293. CreateObject(647, -2953.96, 2647.91, 205.82,   0.00, 0.00, -80.10);
  294. CreateObject(647, -2953.87, 2645.63, 205.82,   0.00, 0.00, -26.10);
  295. CreateObject(647, -2953.97, 2641.51, 205.82,   0.00, 0.00, 10.44);
  296. CreateObject(647, -2954.01, 2638.55, 205.82,   0.00, 0.00, -37.20);
  297. CreateObject(647, -2954.03, 2635.43, 205.82,   0.00, 0.00, 15.84);
  298. CreateObject(647, -2953.80, 2632.26, 205.82,   0.00, 0.00, -26.10);
  299. CreateObject(647, -2953.88, 2643.81, 205.82,   0.00, 0.00, -3.96);
  300. CreateObject(647, -2951.12, 2631.60, 205.82,   0.00, 0.00, -26.10);
  301. CreateObject(647, -2947.23, 2631.16, 205.82,   0.00, 0.00, -27.72);
  302. CreateObject(647, -2934.97, 2629.15, 205.82,   0.00, 0.00, 42.96);
  303. CreateObject(647, -2945.31, 2631.17, 205.82,   0.00, 0.00, -27.72);
  304. CreateObject(647, -2949.59, 2631.19, 205.82,   0.00, 0.00, -26.10);
  305. CreateObject(3472, -2880.19, 2631.77, 234.66,   -7.92, -81.72, -3.84);
  306. CreateObject(3472, -2879.97, 2621.15, 234.66,   -7.92, -81.72, -2.28);
  307. CreateObject(3472, -2880.45, 2610.30, 234.66,   -7.92, -81.72, -2.28);
  308. CreateObject(3472, -2881.16, 2644.23, 234.66,   -7.92, -81.72, -3.84);
  309. CreateObject(3472, -2881.36, 2655.91, 234.66,   -7.92, -81.72, -3.84);
  310. CreateObject(3472, -2881.17, 2666.17, 234.66,   -7.92, -81.72, -3.84);
  311. CreateObject(3472, -2880.36, 2677.08, 234.66,   -7.92, -81.72, -3.84);
  312. CreateObject(7072, -2884.84, 2690.82, 245.61,   55.02, 16.86, -12.84);
  313. CreateObject(3520, -2930.24, 2676.49, 204.36,   0.00, 0.00, 0.00);
  314. CreateObject(3520, -2947.95, 2673.02, 204.36,   0.00, 0.00, 49.74);
  315. CreateObject(3520, -2938.75, 2618.92, 204.36,   0.00, 0.00, 115.74);
  316. CreateObject(3520, -2965.63, 2664.07, 204.36,   0.00, 0.00, 120.18);
  317. CreateObject(14400, -2966.90, 2636.72, 204.76,   0.00, 0.00, 0.00);
  318. CreateObject(14400, -2935.88, 2689.68, 204.76,   0.00, 0.00, -122.28);
  319. CreateObject(14400, -2935.88, 2689.68, 204.76,   0.00, 0.00, -122.28);
  320. CreateObject(759, -2972.22, 2656.46, 204.70,   0.00, 0.00, 0.00);
  321. CreateObject(759, -2921.48, 2623.97, 204.70,   0.00, 0.00, 69.00);
  322. CreateObject(746, -2972.88, 2617.70, 206.06,   0.00, 0.00, 0.00);
  323. CreateObject(14400, -2963.18, 2673.31, 204.76,   0.00, 0.00, -106.14);
  324. CreateObject(14400, -2951.68, 2665.37, 204.76,   0.00, 0.00, -5.70);
  325. CreateObject(14400, -2921.01, 2668.99, 204.76,   0.00, 0.00, -100.44);
  326. CreateObject(14400, -2952.34, 2625.90, 204.76,   0.00, 0.00, -69.24);
  327. CreateObject(759, -2951.81, 2676.64, 204.70,   0.00, 0.00, 0.00);
  328. CreateObject(759, -2963.87, 2643.11, 204.70,   0.00, 0.00, 0.00);
  329. CreateObject(759, -2922.62, 2659.67, 204.70,   0.00, 0.00, 0.00);
  330. CreateObject(759, -2919.41, 2688.58, 204.70,   0.00, 0.00, 0.00);
  331. CreateObject(12814, -3006.82, 2642.99, 204.63,   0.00, 0.00, -270.12);
  332. CreateObject(16113, -2998.38, 2607.23, 203.38,   0.00, 0.00, 29.22);
  333. CreateObject(12814, -3006.82, 2612.99, 204.63,   0.00, 0.00, -270.12);
  334. CreateObject(16113, -3020.53, 2586.70, 203.38,   0.00, 0.00, 81.60);
  335. CreateObject(987, -2981.00, 2694.19, 204.62,   0.00, 0.00, 91.86);
  336. CreateObject(987, -2980.59, 2682.29, 204.62,   0.00, 0.00, 91.86);
  337. CreateObject(987, -2980.65, 2670.50, 204.62,   0.00, 0.00, 89.94);
  338. CreateObject(987, -2980.63, 2658.57, 204.62,   0.00, 0.00, 89.94);
  339. CreateObject(621, -2981.48, 2657.20, 204.56,   0.00, 0.00, 0.00);
  340. CreateObject(987, -2993.56, 2657.33, 204.62,   0.00, 0.00, 0.00);
  341. CreateObject(987, -3005.47, 2657.33, 204.62,   0.00, 0.00, 0.00);
  342. CreateObject(987, -3017.45, 2657.32, 204.62,   0.00, 0.00, 0.00);
  343. CreateObject(8356, -3051.47, 2751.75, 204.62,   0.00, 0.00, 179.76);
  344. CreateObject(8171, -3051.17, 2914.52, 204.62,   0.00, 0.00, 0.00);
  345. CreateObject(987, -3029.48, 2657.20, 204.62,   0.00, 0.00, 0.00);
  346. CreateObject(987, -3041.46, 2657.17, 204.62,   0.00, 0.00, 0.00);
  347. CreateObject(16113, -3018.55, 2676.63, 203.38,   0.00, 0.00, 134.28);
  348. CreateObject(16113, -3013.74, 2719.33, 203.38,   0.00, 0.00, 134.28);
  349. CreateObject(16113, -3013.10, 2755.55, 203.38,   0.00, 0.00, 134.28);
  350. CreateObject(16113, -3014.19, 2799.35, 203.38,   0.00, 0.00, 134.28);
  351. CreateObject(16113, -3014.22, 2842.13, 203.38,   0.00, 0.00, 134.28);
  352. CreateObject(16113, -3013.52, 2875.27, 203.38,   0.00, 0.00, 134.28);
  353. CreateObject(16113, -3013.33, 2912.68, 203.38,   0.00, 0.00, 134.28);
  354. CreateObject(16113, -3013.45, 2945.81, 203.38,   0.00, 0.00, 134.28);
  355. CreateObject(16113, -3018.69, 2976.46, 203.38,   0.00, 0.00, 175.44);
  356. CreateObject(16113, -3061.02, 2996.79, 203.38,   0.00, 0.00, 241.08);
  357. CreateObject(16113, -3087.83, 2968.38, 203.38,   0.00, 0.00, 308.82);
  358. CreateObject(16113, -3088.76, 2928.14, 203.38,   0.00, 0.00, 308.82);
  359. CreateObject(16113, -3088.60, 2883.15, 203.38,   0.00, 0.00, 308.82);
  360. CreateObject(16113, -3088.98, 2844.50, 203.38,   0.00, 0.00, 308.82);
  361. CreateObject(16113, -3089.11, 2803.08, 203.38,   0.00, 0.00, 308.82);
  362. CreateObject(16113, -3087.99, 2763.36, 203.38,   0.00, 0.00, 308.82);
  363. CreateObject(16113, -3089.71, 2727.42, 203.38,   0.00, 0.00, 308.22);
  364. CreateObject(16113, -3091.00, 2708.76, 203.38,   0.00, 0.00, 232.68);
  365. CreateObject(16113, -3116.97, 2692.31, 203.38,   0.00, 0.00, 304.92);
  366. CreateObject(16113, -3098.67, 2654.91, 203.38,   0.00, 0.00, 384.66);
  367. CreateObject(12814, -3096.67, 2682.19, 204.63,   0.00, 0.00, -270.12);
  368. CreateObject(12814, -3056.67, 2643.08, 204.63,   0.00, 0.00, -450.00);
  369. CreateObject(12814, -3056.71, 2613.26, 204.63,   0.00, 0.00, -450.00);
  370. CreateObject(987, -3075.17, 2657.40, 204.62,   0.00, 0.00, 0.00);
  371. CreateObject(4206, -2970.03, 2701.24, 204.86,   0.00, 0.00, 0.00);
  372. CreateObject(18368, -3061.40, 2597.61, 200.20,   0.00, 0.00, -97.62);
  373. CreateObject(16113, -3108.24, 2610.87, 203.38,   0.00, 0.00, 2.52);
  374. CreateObject(12814, -3106.66, 2643.39, 204.63,   0.00, 0.00, -450.00);
  375. CreateObject(12814, -3106.67, 2613.41, 204.63,   0.00, 0.00, -450.00);
  376. CreateObject(16113, -3139.82, 2631.41, 203.38,   0.00, 0.00, 11.94);
  377. CreateObject(12814, -3163.05, 2626.24, 204.85,   0.00, 0.00, -453.36);
  378. CreateObject(13612, -3192.80, 2681.31, 203.98,   0.00, 0.00, -192.84);
  379. CreateObject(13593, -3126.87, 2660.27, 203.88,   0.00, 0.00, -181.74);
  380. CreateObject(13593, -3129.56, 2660.29, 203.88,   0.00, 0.00, -182.28);
  381. CreateObject(13593, -3133.54, 2650.68, 203.88,   0.00, 0.00, -92.82);
  382. CreateObject(13593, -3133.48, 2653.46, 203.88,   0.00, 0.00, -92.82);
  383. CreateObject(13593, -3133.48, 2656.30, 203.88,   0.00, 0.00, -92.82);
  384. CreateObject(13646, -3132.37, 2659.04, 204.03,   0.00, 0.00, 0.00);
  385. CreateObject(13642, -3141.37, 2716.84, 204.82,   0.00, 0.00, 64.80);
  386. CreateObject(13592, -3183.84, 2692.93, 212.30,   0.00, 0.00, 0.00);
  387. CreateObject(13637, -3225.21, 2680.98, 204.55,   0.00, 0.00, -51.66);
  388. CreateObject(13635, -3198.94, 2672.44, 204.80,   0.00, 0.00, 73.02);
  389. CreateObject(13648, -3230.53, 2699.69, 202.71,   0.00, 0.00, 110.22);
  390. CreateObject(13644, -3164.29, 2672.38, 204.38,   0.00, 0.00, 0.00);
  391. CreateObject(16113, -3205.00, 2632.75, 203.38,   0.00, 0.00, 40.32);
  392. CreateObject(16113, -3247.56, 2646.06, 203.38,   0.00, 0.00, 14.28);
  393. CreateObject(16113, -3278.31, 2682.63, 203.38,   0.00, 0.00, -14.28);
  394. CreateObject(16113, -3262.88, 2728.77, 203.38,   0.00, 0.00, -89.46);
  395. CreateObject(16113, -3227.26, 2740.63, 203.38,   0.00, 0.00, -132.90);
  396. CreateObject(16113, -3193.41, 2736.00, 203.38,   0.00, 0.00, -140.64);
  397. CreateObject(16113, -3171.54, 2731.08, 203.38,   0.00, 0.00, -145.80);
  398. CreateObject(3472, -3126.75, 2686.09, 204.69,   0.00, 0.00, 0.00);
  399. CreateObject(3472, -3165.04, 2711.23, 204.69,   0.00, 0.00, 0.00);
  400. CreateObject(3472, -3199.80, 2721.38, 204.69,   0.00, 0.00, 0.00);
  401. CreateObject(3472, -3235.20, 2724.38, 204.69,   0.00, 0.00, 0.00);
  402. CreateObject(3472, -3259.35, 2705.46, 204.69,   0.00, 0.00, 0.00);
  403. CreateObject(3472, -3251.22, 2674.21, 204.69,   0.00, 0.00, 0.00);
  404. CreateObject(3472, -3228.66, 2653.92, 204.69,   0.00, 0.00, 0.00);
  405. CreateObject(3472, -3190.54, 2648.93, 204.69,   0.00, 0.00, 0.00);
  406. CreateObject(3472, -3140.10, 2649.44, 204.69,   0.00, 0.00, 0.00);
  407. CreateObject(3472, -3104.65, 2627.30, 204.69,   0.00, 0.00, 0.00);
  408. CreateObject(3472, -3052.01, 2595.79, 204.69,   0.00, 0.00, 0.00);
  409. CreateObject(3472, -3008.87, 2626.26, 204.69,   0.00, 0.00, 0.00);
  410. CreateObject(3472, -3070.10, 2662.17, 204.69,   0.00, 0.00, 0.00);
  411. CreateObject(3472, -3072.03, 2699.13, 204.69,   0.00, 0.00, 0.00);
  412. CreateObject(3472, -3071.13, 2754.92, 204.69,   0.00, 0.00, 0.00);
  413. CreateObject(3472, -3072.61, 2818.25, 204.69,   0.00, 0.00, 0.00);
  414. CreateObject(3472, -3070.38, 2895.39, 204.69,   0.00, 0.00, 0.00);
  415. CreateObject(3472, -3068.00, 2972.16, 204.69,   0.00, 0.00, 0.00);
  416. CreateObject(3472, -3030.23, 2953.37, 204.69,   0.00, 0.00, 0.00);
  417. CreateObject(3472, -3031.81, 2894.84, 204.69,   0.00, 0.00, 0.00);
  418. CreateObject(3472, -3033.02, 2832.75, 204.69,   0.00, 0.00, 0.00);
  419. CreateObject(3472, -3030.35, 2765.28, 204.69,   0.00, 0.00, 0.00);
  420. CreateObject(3472, -3034.06, 2697.99, 204.69,   0.00, 0.00, 0.00);
  421. CreateObject(14400, -3024.56, 2647.39, 204.76,   0.00, 0.00, 0.00);
  422. CreateObject(14400, -3037.16, 2616.91, 204.76,   0.00, 0.00, 64.32);
  423. CreateObject(14400, -3045.33, 2648.27, 204.76,   0.00, 0.00, -17.58);
  424. CreateObject(14400, -3059.79, 2614.24, 204.76,   0.00, 0.00, 62.76);
  425. CreateObject(14400, -3047.75, 2630.86, 204.76,   0.00, 0.00, -0.78);
  426. CreateObject(759, -3018.21, 2635.99, 204.70,   0.00, 0.00, 0.00);
  427. CreateObject(759, -2999.65, 2648.40, 204.70,   0.00, 0.00, 0.00);
  428. CreateObject(759, -2992.41, 2628.55, 204.70,   0.00, 0.00, 0.00);
  429. CreateObject(759, -3057.74, 2639.28, 204.70,   0.00, 0.00, 0.00);
  430. CreateObject(759, -3050.82, 2619.73, 204.70,   0.00, 0.00, 0.00);
  431. CreateObject(759, -3032.99, 2627.90, 204.70,   0.00, 0.00, 0.00);
  432. CreateObject(647, -3002.89, 2638.97, 205.82,   0.00, 0.00, -34.50);
  433. CreateObject(647, -3036.30, 2638.19, 205.82,   0.00, 0.00, 19.62);
  434. CreateObject(987, -2981.34, 2700.19, 204.62,   0.00, 0.00, 91.86);
  435. CreateObject(16113, -3199.03, 2617.93, 203.38,   0.00, 0.00, -66.30);
  436. CreateObject(16113, -3228.67, 2546.37, 203.38,   0.00, 0.00, -66.30);
  437. CreateObject(16113, -3126.62, 2613.16, 203.38,   0.00, 0.00, 160.92);
  438. CreateObject(16113, -3124.28, 2567.23, 203.38,   0.00, 0.00, 126.24);
  439. CreateObject(16113, -3211.03, 2611.53, 203.38,   0.00, 0.00, -183.48);
  440. CreateObject(8071, -3281.71, 2520.59, 205.99,   0.00, 0.00, 264.96);
  441. CreateObject(12814, -3161.59, 2596.23, 204.85,   0.00, 0.00, -453.36);
  442. CreateObject(12814, -3163.33, 2566.37, 204.85,   0.00, 0.00, -453.36);
  443. CreateObject(12814, -3203.03, 2571.85, 204.85,   0.00, 0.00, -363.54);
  444. CreateObject(16113, -3238.18, 2616.99, 203.38,   0.00, 0.00, -147.54);
  445. CreateObject(16113, -3280.62, 2618.86, 203.38,   0.00, 0.00, -130.20);
  446. CreateObject(16113, -3302.12, 2606.31, 203.38,   0.00, 0.00, -90.24);
  447. CreateObject(16113, -3313.71, 2573.31, 203.38,   0.00, 0.00, -59.88);
  448. CreateObject(16113, -3308.33, 2542.14, 203.38,   0.00, 0.00, -12.18);
  449. CreateObject(16113, -3239.79, 2536.00, 203.38,   0.00, 0.00, -253.20);
  450. CreateObject(16113, -3273.00, 2521.63, 203.38,   0.00, 0.00, -313.32);
  451. CreateObject(16113, -3232.44, 2504.59, 203.38,   0.00, 0.00, -51.84);
  452. CreateObject(16113, -3230.87, 2472.84, 203.38,   0.00, 0.00, -43.50);
  453. CreateObject(16113, -3119.66, 2527.14, 203.38,   0.00, 0.00, 132.54);
  454. CreateObject(16113, -3120.39, 2484.69, 203.38,   0.00, 0.00, 125.28);
  455. CreateObject(16113, -3136.13, 2451.74, 203.38,   0.00, 0.00, 96.54);
  456. CreateObject(16113, -3172.12, 2438.55, 203.38,   0.00, 0.00, 52.62);
  457. CreateObject(16113, -3209.26, 2448.32, 203.38,   0.00, 0.00, 25.62);
  458. CreateObject(3472, -3149.66, 2620.25, 204.69,   0.00, 0.00, 0.00);
  459. CreateObject(3472, -3139.53, 2587.20, 204.69,   0.00, 0.00, 0.00);
  460. CreateObject(3472, -3141.04, 2557.62, 204.69,   0.00, 0.00, 0.00);
  461. CreateObject(3472, -3179.71, 2622.72, 204.69,   0.00, 0.00, 0.00);
  462. CreateObject(3472, -3199.54, 2587.07, 204.69,   0.00, 0.00, 0.00);
  463. CreateObject(3472, -3231.35, 2597.09, 204.69,   0.00, 0.00, 0.00);
  464. CreateObject(3472, -3269.96, 2601.76, 204.69,   0.00, 0.00, 0.00);
  465. CreateObject(3472, -3297.45, 2570.82, 204.69,   0.00, 0.00, 0.00);
  466. CreateObject(3472, -3279.69, 2538.55, 204.69,   0.00, 0.00, 0.00);
  467. CreateObject(3472, -3249.08, 2551.21, 204.69,   0.00, 0.00, 0.00);
  468. CreateObject(3472, -3223.85, 2564.22, 204.69,   0.00, 0.00, 0.00);
  469. CreateObject(12814, -3165.14, 2536.47, 204.85,   0.00, 0.00, -453.36);
  470. CreateObject(12814, -3166.87, 2506.61, 204.85,   0.00, 0.00, -453.36);
  471. CreateObject(12814, -3168.66, 2476.84, 204.85,   0.00, 0.00, -453.36);
  472. CreateObject(12814, -3170.84, 2447.01, 204.85,   0.00, 0.00, -453.42);
  473. CreateObject(12814, -3205.88, 2522.01, 204.85,   0.00, 0.00, -363.54);
  474. CreateObject(12814, -3208.92, 2472.19, 204.85,   0.00, 0.00, -363.54);
  475. CreateObject(12814, -3127.78, 2491.22, 204.85,   0.00, 0.00, -363.54);
  476. CreateObject(12814, -3124.89, 2544.02, 204.85,   0.00, 0.00, -363.54);
  477. CreateObject(16113, -3118.35, 2553.56, 203.38,   0.00, 0.00, -47.58);
  478. CreateObject(3472, -3135.55, 2515.82, 204.69,   0.00, 0.00, 0.00);
  479. CreateObject(3472, -3141.11, 2469.27, 204.69,   0.00, 0.00, 0.00);
  480. CreateObject(3472, -3179.67, 2456.69, 204.69,   0.00, 0.00, 0.00);
  481. CreateObject(3472, -3214.46, 2468.51, 204.69,   0.00, 0.00, 0.00);
  482. CreateObject(3472, -3216.17, 2509.81, 204.69,   0.00, 0.00, 0.00);
  483. CreateObject(3472, -3209.84, 2553.91, 204.69,   0.00, 0.00, 0.00);
  484. CreateObject(14400, -3082.03, 2627.84, 204.76,   0.00, 0.00, 87.90);
  485. CreateObject(14400, -3067.91, 2640.01, 204.76,   0.00, 0.00, 44.58);
  486. CreateObject(14400, -3179.24, 2612.49, 204.76,   0.00, 0.00, 29.88);
  487. CreateObject(14400, -3186.26, 2583.10, 204.76,   0.00, 0.00, 62.76);
  488. CreateObject(14400, -3188.85, 2552.54, 204.76,   0.00, 0.00, 81.78);
  489. CreateObject(5408, -3291.34, 2465.76, 221.87,   0.00, 0.00, 43.74);
  490. CreateObject(4028, -3147.37, 2530.26, 211.02,   0.00, 0.00, 90.66);
  491. CreateObject(5033, -3208.50, 2477.75, 217.17,   0.00, 0.00, 88.20);
  492. CreateObject(14400, -3191.03, 2521.21, 204.76,   0.00, 0.00, 28.50);
  493. CreateObject(14400, -3192.99, 2494.83, 204.76,   0.00, 0.00, 78.24);
  494. CreateObject(759, -3155.28, 2580.40, 204.70,   0.00, 0.00, 0.00);
  495. CreateObject(759, -3189.84, 2546.18, 204.70,   0.00, 0.00, 0.00);
  496. CreateObject(759, -3159.85, 2521.88, 204.70,   0.00, 0.00, 0.00);
  497. CreateObject(759, -3158.62, 2492.42, 204.70,   0.00, 0.00, 0.00);
  498. CreateObject(3472, -3158.60, 2492.73, 204.69,   0.00, 0.00, 0.00);
  499. CreateObject(3472, -3206.22, 2484.42, 204.69,   0.00, 0.00, 0.00);
  500. CreateObject(647, -2953.90, 2653.53, 205.82,   0.00, 0.00, -44.22);
  501. CreateObject(759, -3189.88, 2522.87, 205.80,   0.00, 0.00, 0.00);
  502. CreateObject(759, -3204.94, 2485.64, 205.80,   0.00, 0.00, 0.00);
  503. CreateObject(647, -3206.22, 2522.35, 206.99,   0.00, 0.00, 0.00);
  504. CreateObject(647, -3191.23, 2499.72, 206.99,   0.00, 0.00, 0.00);
  505. CreateObject(647, -3170.73, 2521.67, 206.99,   0.00, 0.00, 0.00);
  506. CreateObject(647, -3188.00, 2571.88, 206.99,   0.00, 0.00, 0.00);
  507. CreateObject(647, -3163.36, 2608.67, 206.99,   0.00, 0.00, 0.00);
  508. CreateObject(647, -3163.36, 2608.67, 206.99,   0.00, 0.00, 0.00);
  509. CreateObject(647, -3215.18, 2586.73, 206.99,   0.00, 0.00, 0.00);
  510. CreateObject(647, -3218.55, 2565.44, 206.99,   0.00, 0.00, 0.00);
  511. CreateObject(14400, -3176.15, 2492.67, 204.76,   0.00, 0.00, 11.28);
  512. CreateObject(14400, -3176.15, 2492.67, 204.76,   0.00, 0.00, 11.28);
  513. CreateObject(647, -3168.48, 2562.83, 206.99,   0.00, 0.00, 0.00);
  514. CreateObject(759, -3184.08, 2567.82, 204.70,   0.00, 0.00, 0.00);
  515. CreateObject(759, -3173.76, 2598.97, 204.70,   0.00, 0.00, 0.00);
  516. CreateObject(759, -3173.76, 2598.97, 204.70,   0.00, 0.00, 0.00);
  517. CreateObject(14400, -3162.76, 2591.32, 204.76,   0.00, 0.00, -59.04);
  518. CreateVehicle(519, -3052.9941, 2685.3672, 206.7540, 0.0000, -1, -1, 100);
  519. CreateVehicle(457, -2923.3538, 2688.4626, 205.2500, 149.5201, -1, -1, 100);
  520. CreateVehicle(457, -2925.9976, 2688.0291, 205.2500, 149.5201, -1, -1, 100);
  521. CreateVehicle(457, -2928.6216, 2687.5571, 205.2500, 149.5201, -1, -1, 100);
  522. CreateVehicle(457, -2931.0554, 2687.1621, 205.2500, 149.5201, -1, -1, 100);
  523. CreateVehicle(457, -2933.1833, 2686.9841, 205.2500, 149.5201, -1, -1, 100);
  524. CreateVehicle(581, -3128.9670, 2686.6062, 204.2750, -4.2000, -1, -1, 100);
  525. CreateVehicle(581, -3129.9299, 2687.5403, 204.2750, -4.2000, -1, -1, 100);
  526. CreateVehicle(581, -3131.0552, 2688.4407, 204.2750, -4.2000, -1, -1, 100);
  527. CreateVehicle(581, -3132.1533, 2689.2866, 204.2750, -4.2000, -1, -1, 100);
  528. CreateVehicle(581, -3133.2117, 2690.2019, 204.2750, -4.2000, -1, -1, 100);
  529. CreateVehicle(581, -3134.3367, 2691.3125, 204.2750, -4.2000, -1, -1, 100);
  530. CreateVehicle(581, -3135.5366, 2692.1938, 204.2750, -4.2000, -1, -1, 100);
  531. return 1;
  532. }
  533.  
  534. public OnFilterScriptExit()
  535. {
  536.     return 1;
  537. }
  538.  
  539. public OnPlayerConnect(playerid)
  540. {
  541.     new name[MAX_PLAYER_NAME], file[250];
  542.     Logged[playerid] = 0;
  543.     SendClientMessage(playerid, COLOR_LIGHTGREEN,"SkyWare Systém v2.0 --> /skyware");
  544.     GetPlayerName(playerid, name,sizeof(name));
  545.     format(file, sizeof(file),PLAYER_FILE,name);
  546.     if(!dini_Exists(file))
  547.     {
  548.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}Tvoj účet v SkyWare systéme nieje vytvorený --> /skyregister");
  549.     }
  550.     if(fexist(file))
  551.     {
  552.     SendClientMessage(playerid, COLOR_WHITE,"{24FF0A}Tvoj účet je registrovaný v databáze SkyWare --> /skylogin");
  553.     }
  554.     return 1;
  555. }
  556.  
  557. public OnPlayerDisconnect(playerid, reason)
  558. {
  559.     new name[MAX_PLAYER_NAME],file[250];
  560.     GetPlayerName(playerid,name,sizeof(name));
  561.     format(file, sizeof(file), PLAYER_FILE,name);
  562.     if(Logged[playerid] == 1)
  563.     {
  564.     dini_IntSet(file,"premium",PlayerInfo[playerid][Premium]);
  565.     }
  566.     Logged[playerid] = 0;
  567.     return 1;
  568. }
  569.  
  570. public OnPlayerSpawn(playerid)
  571. {
  572.     return 1;
  573. }
  574.  
  575. public OnPlayerDeath(playerid, killerid, reason)
  576. {
  577.     return 1;
  578. }
  579.  
  580. public OnVehicleSpawn(vehicleid)
  581. {
  582.     return 1;
  583. }
  584.  
  585. public OnVehicleDeath(vehicleid, killerid)
  586. {
  587.     return 1;
  588. }
  589.  
  590. public OnPlayerText(playerid, text[])
  591. {
  592.     return 1;
  593. }
  594.  
  595. public OnPlayerCommandText(playerid, cmdtext[])
  596. {
  597.      dcmd(skyregister,11,cmdtext);
  598.      dcmd(skylogin,8,cmdtext);
  599.      dcmd(setskypremium,13,cmdtext);
  600.      dcmd(unsetskypremium,15,cmdtext);
  601.  
  602.      if (strcmp("/skyware", cmdtext, true, 10) == 0)
  603.      {
  604.      new skyhelp[250];
  605.      strcat(skyhelp, "Informácie");
  606.      strcat(skyhelp, "\nLicenčné Podmienky");
  607.      strcat(skyhelp, "\nWarpy");
  608.      strcat(skyhelp, "\nPríkazy");
  609.      ShowPlayerDialog(playerid, DIALOG_SKYWARE, DIALOG_STYLE_LIST,"SkyWare Systém - Nápovda",skyhelp,"Ok","Nič");
  610.      return 1;
  611. }
  612.  
  613.      if (strcmp("/radioonline", cmdtext, true, 10) == 0)
  614.      {
  615.         ShowPlayerDialog(playerid, DIALOG_RADIOONLINE, DIALOG_STYLE_LIST,"SkyWare - Rádio Systém","Fox Rádio\nFun Rádio\nEurópa2\nRádio Expres\nRádio Slovensko\nJemné Melódie\nVypnúť Rádio","Ok","Nič");
  616.         return 1;
  617.     }
  618.    
  619.      if (strcmp("/premium", cmdtext, true, 10) == 0)
  620.      {
  621.      new premium[500];
  622.      strcat(premium, "Prémium ti môže nastaviť administrátor servera.");
  623.      strcat(premium, "\nTýmto účtom získať veľa výhod, ktoré bežní hráči nemajú.");
  624.      strcat(premium, "\nAby si si mohol zriadiť prémiovy účet, musíš byť zaregistrovaný --> /skyregister");
  625.      strcat(premium, "\nAk už máš vytvorený účet, prihlás sa: /skylogin");
  626.      strcat(premium, "\nPre náhľad on-line hráčov s prémovým účtom napíš príkaz /vips");
  627.      strcat(premium, "\n\n\nPríkazy:");
  628.      strcat(premium, "\n/prepair - Opravenie vozidla");
  629.      strcat(premium, "\n/pburn - Zničenie vozidla");
  630.      ShowPlayerDialog(playerid, DIALOG_PREMIUM, DIALOG_STYLE_MSGBOX,"SkyWare Systém - Prémium",premium,"Ok","Nič");
  631.      return 1;
  632. }
  633.    
  634.      if (strcmp("/zbrane", cmdtext, true, 10) == 0)
  635.      {
  636.         new zbrane[1100];
  637.         strcat(zbrane,"Zdravie (Cena: 300$)");
  638.         strcat(zbrane,"\nVesta(Cena: 500$)");
  639.         strcat(zbrane,"\nPäsť (Cena: 0$)");
  640.         strcat(zbrane,"\nBoxer (Cena: 100$)");
  641.         strcat(zbrane,"\nGolfová palica (Cena: 50$)");
  642.         strcat(zbrane,"\nObušok (Cena: 60$)");
  643.         strcat(zbrane,"\nNôž (Cena: 20$)");
  644.         strcat(zbrane,"\nBaseballová palica (Cena: 150$)");
  645.         strcat(zbrane,"\nLopata (Cena: 55$)");
  646.         strcat(zbrane,"\nGulečniková palica (Cena: 23$)");
  647.         strcat(zbrane,"\nKatana (Cena: 500$)");
  648.         strcat(zbrane,"\nMotorová píla (Cena: 600$)");
  649.         strcat(zbrane,"\nDildo(Cena: 450$)");
  650.         strcat(zbrane,"\nDildo2 (Cena: 550$)");
  651.         strcat(zbrane,"\nVibrátor (Cena: 500$)");
  652.         strcat(zbrane,"\nVibrátor2 (Cena: 600$)");
  653.         strcat(zbrane,"\nKvety (Cena: 20$)");
  654.         strcat(zbrane,"\nPalica (Cena: 10$)");
  655.         strcat(zbrane,"\nGranát(Cena: 30$)");
  656.         strcat(zbrane,"\nSlzný plyn (Cena: 30$)");
  657.         strcat(zbrane,"\nMolotov Koktail (Cena: 25$)");
  658.         strcat(zbrane,"\n9mm (Cena: 50$)");
  659.         strcat(zbrane,"\n9mm s tlmičom (Cena: 55$)");
  660.         strcat(zbrane,"\nDesert Eagle (Cena: 100$)");
  661.         strcat(zbrane,"\nBrokovnica (Cena: 90$)");
  662.         strcat(zbrane,"\nSawn-of-Shotgun (Cena: 200$)");
  663.         strcat(zbrane,"\nCombat Shotgun (Cena: 100$)");
  664.         strcat(zbrane,"\nMicro SMG/UZI (Cena: 50$)");
  665.         strcat(zbrane,"\nMP5 (Cena: 50$)");
  666.         strcat(zbrane,"\nAK-47 (Cena: 150$)");
  667.         strcat(zbrane,"\nM4 (Cena: 160$)");
  668.         strcat(zbrane,"\nTEC-9 (Cena: 55$)");
  669.         strcat(zbrane,"\nPuška (Cena: 60$)");
  670.         strcat(zbrane,"\nSniperka (Cena: 250$)");
  671.         strcat(zbrane,"\nBazuka(RPG) (Cena: 1000$)");
  672.         strcat(zbrane,"\nRaketomet (Cena: 1200$)");
  673.         strcat(zbrane,"\nPlameňomet(Cena: 10$)");
  674.         strcat(zbrane,"\nMinigun (Cena: 100000000$)");
  675.         strcat(zbrane,"\nVýbušniny (Cena: 100$)");
  676.         strcat(zbrane,"\nOdpalovač výbušnín (Cena: 200$)");
  677.         strcat(zbrane,"\nSprej (Cena: 50$)");
  678.         strcat(zbrane,"\nHasiací prístroj (Cena: 100$)");
  679.         strcat(zbrane,"\nFotoaparát (Cena: 250$)");
  680.         strcat(zbrane,"\nNočné okuliare (Cena: 500$)");
  681.         strcat(zbrane,"\nNočné okuliare2 (Cena: 450$)");
  682.         strcat(zbrane,"\nPadák (Cena: 100$)");
  683.         ShowPlayerDialog(playerid, DIALOG_ZBRANE, DIALOG_STYLE_LIST,"Obchod so zbraňami",zbrane,"Ok","Nič");
  684.         return 1;
  685.     }
  686.    
  687. // Warpy
  688.      if (strcmp("/lv", cmdtext, true, 10) == 0)
  689.      {
  690.      new string[250];
  691.      new vehicleid = GetPlayerVehicleID(playerid);
  692.      if(1000 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš 1000$ na odwarpovanie");
  693.      if(warpy == 1) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Warpy sú momentálne vypnuté");
  694.      GetPlayerName(playerid, string, 100);
  695.      if(IsPlayerInAnyVehicle(playerid))
  696.      {
  697.      SetVehiclePos(vehicleid, 2123.53, 1429.50, 10.82);
  698.      SetPlayerInterior(playerid, 0);
  699.      GivePlayerMoney(playerid, -1000);
  700.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval do {ff0000}Las Venturas",PlayerName(playerid));
  701.      SendClientMessage(playerid,COLOR_WHITE,string);
  702.      }else{
  703.      GivePlayerMoney(playerid, -1000);
  704.      SetPlayerPos(playerid, 2123.53, 1429.50, 10.82);
  705.      SetPlayerInterior(playerid, 0);
  706.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval do {ff0000}Las Venturas",PlayerName(playerid));
  707.      SendClientMessageToAll(COLOR_WHITE,string);
  708.      }
  709.      return 1;
  710. }
  711.  
  712.      if (strcmp("/skyland", cmdtext, true, 10) == 0)
  713.      {
  714.      new string[250];
  715.      new vehicleid = GetPlayerVehicleID(playerid);
  716.      if(warpy == 1) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Warpy sú momentálne vypnuté");
  717.      GetPlayerName(playerid, string, 100);
  718.      if(IsPlayerInAnyVehicle(playerid))
  719.      {
  720.      SetVehiclePos(vehicleid, -2931.26, 2677.95, 205.64);
  721.      SetPlayerInterior(playerid, 0);
  722.      GivePlayerMoney(playerid, -1000);
  723.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval na {ff0000}SkyLand (Ostrov)",PlayerName(playerid));
  724.      SendClientMessage(playerid,COLOR_WHITE,string);
  725.      }else{
  726.      SetPlayerPos(playerid, -2931.26, 2677.95, 205.64);
  727.      SetPlayerInterior(playerid, 0);
  728.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval na {ff0000}SkyLand (Ostrov)",PlayerName(playerid));
  729.      SendClientMessageToAll(COLOR_WHITE,string);
  730.      }
  731.      return 1;
  732. }
  733.  
  734.      if (strcmp("/ls", cmdtext, true, 10) == 0)
  735.      {
  736.      new string[250];
  737.      new vehicleid = GetPlayerVehicleID(playerid);
  738.      if(1000 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš 1000$ na odwarpovanie");
  739.      if(warpy == 1) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Warpy sú momentálne vypnuté");
  740.      GetPlayerName(playerid, string, 100);
  741.      if(IsPlayerInAnyVehicle(playerid))
  742.      {
  743.      SetVehiclePos(vehicleid, 1755.30, -1715.42, 13.54);
  744.      SetPlayerInterior(playerid, 0);
  745.      GivePlayerMoney(playerid, -1000);
  746.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval do {ff0000}Los Santos",PlayerName(playerid));
  747.      SendClientMessage(playerid,COLOR_WHITE,string);
  748.      }else{
  749.      GivePlayerMoney(playerid, -1000);
  750.      SetPlayerPos(playerid, 1755.30, -1715.42, 13.54);
  751.      SetPlayerInterior(playerid, 0);
  752.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval do {ff0000}Los Santos",PlayerName(playerid));
  753.      SendClientMessageToAll(COLOR_WHITE,string);
  754.      }
  755.      return 1;
  756. }
  757.  
  758.      if (strcmp("/tuningsf", cmdtext, true, 10) == 0)
  759.      {
  760.      new string[250];
  761.      new vehicleid = GetPlayerVehicleID(playerid);
  762.      if(1000 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš 1000$ na odwarpovanie");
  763.      if(warpy == 1) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Warpy sú momentálne vypnuté");
  764.      GetPlayerName(playerid, string, 100);
  765.      if(IsPlayerInAnyVehicle(playerid))
  766.      {
  767.      SetVehiclePos(vehicleid, -2708.95, 218.98, 3.87);
  768.      SetPlayerInterior(playerid, 0);
  769.      GivePlayerMoney(playerid, -1000);
  770.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval do {ff0000}Tuningárne v San Fierru",PlayerName(playerid));
  771.      SendClientMessage(playerid,COLOR_WHITE,string);
  772.      }else{
  773.      GivePlayerMoney(playerid, -1000);
  774.      SetPlayerPos(playerid, -2708.95, 218.98, 3.87);
  775.      SetPlayerInterior(playerid, 0);
  776.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval do {ff0000}Tuningárne v San Fierru",PlayerName(playerid));
  777.      SendClientMessageToAll(COLOR_WHITE,string);
  778.      }
  779.      return 1;
  780. }
  781.  
  782.      if (strcmp("/tuningls", cmdtext, true, 10) == 0)
  783.      {
  784.      new string[250];
  785.      new vehicleid = GetPlayerVehicleID(playerid);
  786.      if(1000 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš 1000$ na odwarpovanie");
  787.      if(warpy == 1) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Warpy sú momentálne vypnuté");
  788.      GetPlayerName(playerid, string, 100);
  789.      if(IsPlayerInAnyVehicle(playerid))
  790.      {
  791.      SetVehiclePos(vehicleid, 2645.82, -2005.49, 13.06);
  792.      SetPlayerInterior(playerid, 0);
  793.      GivePlayerMoney(playerid, -1000);
  794.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval do {ff0000}Tuningárne v Los Santos",PlayerName(playerid));
  795.      SendClientMessage(playerid,COLOR_WHITE,string);
  796.      }else{
  797.      GivePlayerMoney(playerid, -1000);
  798.      SetPlayerPos(playerid, 2645.82, -2005.49, 13.06);
  799.      SetPlayerInterior(playerid, 0);
  800.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval do {ff0000}Tuningárne v Los Santos",PlayerName(playerid));
  801.      SendClientMessageToAll(COLOR_WHITE,string);
  802.      }
  803.      return 1;
  804. }
  805.  
  806.      if (strcmp("/tuninglv", cmdtext, true, 10) == 0)
  807.      {
  808.      new string[250];
  809.      new vehicleid = GetPlayerVehicleID(playerid);
  810.      if(1000 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš 1000$ na odwarpovanie");
  811.      if(warpy == 1) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Warpy sú momentálne vypnuté");
  812.      GetPlayerName(playerid, string, 100);
  813.      if(IsPlayerInAnyVehicle(playerid))
  814.      {
  815.      SetVehiclePos(vehicleid, 2385.00, 1028.85, 10.50);
  816.      SetPlayerInterior(playerid, 0);
  817.      GivePlayerMoney(playerid, -1000);
  818.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval do {ff0000}Tuningárne v Las Venturas",PlayerName(playerid));
  819.      SendClientMessage(playerid,COLOR_WHITE,string);
  820.      }else{
  821.      GivePlayerMoney(playerid, -1000);
  822.      SetPlayerPos(playerid, 2385.00, 1028.85, 10.50);
  823.      SetPlayerInterior(playerid, 0);
  824.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval do {ff0000}Tuningárne v Las Venturas",PlayerName(playerid));
  825.      SendClientMessageToAll(COLOR_WHITE,string);
  826.      }
  827.      return 1;
  828. }
  829.  
  830.      if (strcmp("/sf", cmdtext, true, 10) == 0)
  831.      {
  832.      new string[250];
  833.      new vehicleid = GetPlayerVehicleID(playerid);
  834.      if(1000 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš 1000$ na odwarpovanie");
  835.      if(warpy == 1) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Warpy sú momentálne vypnuté");
  836.      GetPlayerName(playerid, string, 100);
  837.      if(IsPlayerInAnyVehicle(playerid))
  838.      {
  839.      SetVehiclePos(vehicleid, -1945.45, 563.58, 35.20);
  840.      SetPlayerInterior(playerid, 0);
  841.      GivePlayerMoney(playerid, -1000);
  842.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval do {ff0000}San Fierra",PlayerName(playerid));
  843.      SendClientMessage(playerid,COLOR_WHITE,string);
  844.      }else{
  845.      GivePlayerMoney(playerid, -1000);
  846.      SetPlayerPos(playerid, -1945.45, 563.58, 35.20);
  847.      SetPlayerInterior(playerid, 0);
  848.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval do {ff0000}San Fierra",PlayerName(playerid));
  849.      SendClientMessageToAll(COLOR_WHITE,string);
  850.      }
  851.      return 1;
  852. }
  853.  
  854.      if (strcmp("/spawn", cmdtext, true, 10) == 0)
  855.      {
  856.      new string[250];
  857.      new vehicleid = GetPlayerVehicleID(playerid);
  858.      if(2000 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš 2000$ na odwarpovanie");
  859.      if(warpy == 1) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Warpy sú momentálne vypnuté");
  860.      GetPlayerName(playerid, string, 100);
  861.      if(IsPlayerInAnyVehicle(playerid))
  862.      {
  863.      SetVehiclePos(vehicleid, 1644.05, 1295.78, 10.82);
  864.      SetPlayerInterior(playerid, 0);
  865.      GivePlayerMoney(playerid, -2000);
  866.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval na {ff0000}Spawn",PlayerName(playerid));
  867.      SendClientMessage(playerid,COLOR_WHITE,string);
  868.      }else{
  869.      GivePlayerMoney(playerid, -2000);
  870.      SetPlayerPos(playerid, 1644.05, 1295.78, 10.82);
  871.      SetPlayerInterior(playerid, 0);
  872.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval na {ff0000}Spawn",PlayerName(playerid));
  873.      SendClientMessageToAll(COLOR_WHITE,string);
  874.      }
  875.      return 1;
  876. }
  877.  
  878.      if (strcmp("/jizzy", cmdtext, true, 10) == 0)
  879.      {
  880.      new string[250];
  881.      new vehicleid = GetPlayerVehicleID(playerid);
  882.      if(1000 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš 1000$ na odwarpovanie");
  883.      if(warpy == 1) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Warpy sú momentálne vypnuté");
  884.      GetPlayerName(playerid, string, 100);
  885.      if(IsPlayerInAnyVehicle(playerid))
  886.      {
  887.      SetVehiclePos(vehicleid, -2621.9131, 1389.6857, 7.1076);
  888.      SetPlayerInterior(playerid, 0);
  889.      GivePlayerMoney(playerid, -1000);
  890.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval do {ff0000}Jizzy Klubu",PlayerName(playerid));
  891.      SendClientMessage(playerid,COLOR_WHITE,string);
  892.      }else{
  893.      GivePlayerMoney(playerid, -1000);
  894.      SetPlayerPos(playerid, -2621.9131, 1389.6857, 7.1076);
  895.      SetPlayerInterior(playerid, 0);
  896.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval do {ff0000}Jizzy Klubu",PlayerName(playerid));
  897.      SendClientMessageToAll(COLOR_WHITE,string);
  898.      }
  899.      return 1;
  900. }
  901.  
  902.      if (strcmp("/nevada", cmdtext, true, 10) == 0)
  903.      {
  904.      new string[250];
  905.      if(1000 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš 1000$ na odwarpovanie");
  906.      if(warpy == 1) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Warpy sú momentálne vypnuté");
  907.      GetPlayerName(playerid, string, 100);
  908.      if(IsPlayerInAnyVehicle(playerid))
  909.      {
  910.      new vehicleid = GetPlayerVehicleID(playerid);
  911.      SetVehiclePos(vehicleid, 414.98, 2492.13, 16.48);
  912.      SetPlayerInterior(playerid, 0);
  913.      GivePlayerMoney(playerid, -1000);
  914.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval do {ff0000}Nevady",PlayerName(playerid));
  915.      SendClientMessage(playerid,COLOR_WHITE,string);
  916.      }else{
  917.      GivePlayerMoney(playerid, -1000);
  918.      SetPlayerPos(playerid, 414.98, 2492.13, 16.48);
  919.      SetPlayerInterior(playerid, 0);
  920.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval do {ff0000}Nevady",PlayerName(playerid));
  921.      SendClientMessageToAll(COLOR_WHITE,string);
  922.      }
  923.      return 1;
  924. }
  925.  
  926.      if (strcmp("/area", cmdtext, true, 10) == 0)
  927.      {
  928.      new string[250];
  929.      new vehicleid = GetPlayerVehicleID(playerid);
  930.      if(1000 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš 1000$ na odwarpovanie");
  931.      if(warpy == 1) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Warpy sú momentálne vypnuté");
  932.      GetPlayerName(playerid, string, 100);
  933.      if(IsPlayerInAnyVehicle(playerid))
  934.      {
  935.      SetVehiclePos(vehicleid, 292.82, 1824.65, 17.64);
  936.      SetPlayerInterior(playerid, 0);
  937.      GivePlayerMoney(playerid, -1000);
  938.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval do {ff0000}Area 51(69",PlayerName(playerid));
  939.      SendClientMessage(playerid,COLOR_WHITE,string);
  940.      }else{
  941.      GivePlayerMoney(playerid, -1000);
  942.      SetPlayerPos(playerid, 292.82, 1824.65, 17.64);
  943.      SetPlayerInterior(playerid, 0);
  944.      format(string,sizeof(string),"{ff0000}[ ! ]{ffffff} Hráč {ff0000}%s{ffffff} sa odwarpoval do {ff0000}Area 51(69)",PlayerName(playerid));
  945.      SendClientMessageToAll(COLOR_WHITE,string);
  946.      }
  947.      return 1;
  948.    }
  949.  
  950.      if (strcmp("/vips", cmdtext, true, 10) == 0)
  951.      {
  952.      new string[128];
  953.      if(PlayerInfo[playerid][Premium] == 0) return ShowPlayerDialog(playerid, DIALOG_VIPS, DIALOG_STYLE_MSGBOX,"VIP hráči Off-line","Na servery nieje momentálne žiadny VIP hráč on-line.\nAk si chceš objednať VIP, napíš /premium pre zobrazenie informácií.","Ok","Nič");
  954.      //ShowPlayerDialog(playerid, DIALOG_VIPS,DIALOG_STYLE_MSGBOX,"VIP hráči On-line","","Ok","Nič");
  955.      for(new i;i<=MAX_PLAYERS;i++) {
  956.      if(IsPlayerConnected(i)) {
  957.      if(PlayerInfo[i][Premium] == 1) {
  958.      format(string, sizeof(string),"Nick: %s",PlayerName(i));
  959.      ShowPlayerDialog(playerid, DIALOG_VIPS,DIALOG_STYLE_LIST,"VIP hráči On-line",string,"Ok","Nič");
  960.      }
  961.      }
  962.      }
  963.      return 1;
  964.    }
  965.    
  966. // Prémium Príkazy
  967.      if (strcmp("/pburn", cmdtext, true, 10) == 0)
  968.      {
  969.      new vehicleid = GetPlayerVehicleID(playerid);
  970.      if(PlayerInfo[playerid][Premium] == 0) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nevlastníš prémiovy účet --> /premium");
  971.      if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nesedíš v žiadnom vozidle");
  972.      RepairVehicle(vehicleid);
  973.      SetVehicleHealth(vehicleid, 100.0);
  974.      SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Zničil si si vozidlo");
  975.      return 1;
  976. }
  977.  
  978.      if (strcmp("/prepair", cmdtext, true, 10) == 0)
  979.      {
  980.      new vehicleid = GetPlayerVehicleID(playerid);
  981.      if(PlayerInfo[playerid][Premium] == 0) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nevlastníš prémiovy účet --> /premium");
  982.      if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nesedíš v žiadnom vozidle");
  983.      RepairVehicle(vehicleid);
  984.      SetVehicleHealth(vehicleid, 1000.0);
  985.      SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Tvoje vozidlo bolo opravené");
  986.      return 1;
  987. }
  988.    
  989. // RCON Admin Príkazy
  990.      if (strcmp("/skywarps", cmdtext, true, 10) == 0)
  991.      {
  992.      new string[250];
  993.      if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Niesi RCON administrátor");
  994.      if(warpy == 0) {
  995.      warpy = 1;
  996.      format(string, sizeof(string),"{ff0000}[ ! ] Administrátor %s vypol warpy pre SkyWare systém",PlayerName(playerid));
  997.      SendClientMessageToAll(COLOR_WHITE,string);
  998.      }else{
  999.      warpy = 0;
  1000.      format(string, sizeof(string),"{ff0000}[ ! ] Administrátor %s zapol warpy pre SkyWare systém",PlayerName(playerid));
  1001.      SendClientMessageToAll(COLOR_WHITE,string);
  1002.      }
  1003.      return 1;
  1004. }
  1005.      return 0;
  1006. }
  1007.  
  1008. dcmd_skyregister(playerid,params[])
  1009. {
  1010.      new name[MAX_PLAYER_NAME],file[250];
  1011.      GetPlayerName(playerid, name, sizeof(name));
  1012.      format(file, sizeof(file),PLAYER_FILE, name);
  1013.      if(!strlen(params)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Použitie: /skyregister [ HESLO ]");
  1014.      if(dini_Exists(file)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Už máš vytvorený účet --> /skylogin");
  1015.      if(Logged[playerid] == 1) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Už si prihlásený");
  1016.      dini_Create(file);
  1017.      dini_IntSet(file, "hash_heslo",udb_hash(params));
  1018.      //dini_Set(file, "heslo",params);
  1019.      dini_IntSet(file, "premium",PlayerInfo[playerid][Premium]);
  1020.      SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Tvoj účet bol úspešne vytvorený --> /skylogin");
  1021.      return 1;
  1022. }
  1023.  
  1024. dcmd_skylogin(playerid,params[])
  1025. {
  1026.      new name[MAX_PLAYER_NAME],file[250],string[250],tmp;
  1027.      GetPlayerName(playerid,name,sizeof(name));
  1028.      format(file, sizeof(file),PLAYER_FILE,name);
  1029.      if(Logged[playerid] == 1) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Už si prihlásený");
  1030.      if(!strlen(params)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Použitie: /skylogin [ HESLO ]");
  1031.      if(!dini_Exists(file)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Niesi zaregistrovaný --> /skyregister");
  1032.      tmp = dini_Int(file, "hash_heslo");
  1033.      if(udb_hash(params) != tmp)
  1034.      {
  1035.      format(string, sizeof(string),"{ff0000}[ ! ]{ffffff} Heslo sa nezhoduje s nickom {ff0000}%s{ffffff}",PlayerName(playerid));
  1036.      SendClientMessage(playerid, COLOR_WHITE,string);
  1037.      }else{
  1038.      Logged[playerid] = 1;
  1039.      PlayerInfo[playerid][Premium] = dini_Int(file, "premium");
  1040.      format(string, sizeof(string),"{24FF0A}[ ! ]{ffffff} Úspešne prihláseny: {ff0000}Prémium: %d{ffffff}",PlayerInfo[playerid][Premium]);
  1041.      SendClientMessage(playerid, COLOR_WHITE,string);
  1042.      }
  1043.      return 1;
  1044. }
  1045.  
  1046. // Prémium
  1047. dcmd_setskypremium(playerid,params[])
  1048. {
  1049.      new id = strval(params);
  1050.      new string[256], file[250],name[MAX_PLAYER_NAME];
  1051.      if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Niesi RCON administrátor");
  1052.      if(!strval(params)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Použitie: /setskypremium [ ID ]");
  1053.      if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Hráč nieje momentálne na servery");
  1054.      if(PlayerInfo[id][Premium] == 1) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Tento hráč už vlastní Prémiovy účet");
  1055.      else{{
  1056.      format(file, sizeof(file),PLAYER_FILE, name);
  1057.      format(string, sizeof(string),"{ff0000}[ ! ] Hlavný Administrátor %s nastavil hráčovy %s Prémiovy účet",PlayerName(playerid), PlayerName(id));
  1058.      SendClientMessageToAll(COLOR_WHITE,string);
  1059.      PlayerInfo[playerid][Premium] = 1;
  1060.      dini_BoolSet(file,"premium",PlayerInfo[playerid][Premium]);
  1061.      }
  1062.      }
  1063.      return 1;
  1064. }
  1065.  
  1066. dcmd_unsetskypremium(playerid,params[])
  1067. {
  1068.      new id = strval(params);
  1069.      new string[256], file[250],name[MAX_PLAYER_NAME];
  1070.      if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Niesi RCON administrátor");
  1071.      if(!strval(params)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Použitie: /unsetskypremium [ ID ]");
  1072.      if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Hráč nieje momentálne na servery");
  1073.      if(PlayerInfo[id][Premium] == 0) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Tento hráč nevlastní Prémiovy účet");
  1074.      else{{
  1075.      format(file, sizeof(file), PLAYER_FILE,name);
  1076.      format(string, sizeof(string),"{ff0000}[ ! ] Hlavný Administrátor %s odobral hráčovy %s Prémiovy účet",PlayerName(playerid), PlayerName(id));
  1077.      SendClientMessageToAll(COLOR_WHITE,string);
  1078.      PlayerInfo[playerid][Premium] = 0;
  1079.      dini_BoolSet(file,"premium",PlayerInfo[playerid][Premium]);
  1080.      }
  1081.      }
  1082.      return 1;
  1083. }
  1084.  
  1085. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1086. {
  1087.     if(dialogid == DIALOG_RADIOONLINE){
  1088.     if(response == 1){
  1089.     switch(listitem){
  1090.     case 0:{
  1091.     PlayAudioStreamForPlayer(playerid,"http://www.funradio.sk/play/?select=1");
  1092.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Zapol si rádio, počúvaš Fox Rádio");
  1093.     }
  1094.     case 1:{
  1095.     StopAudioStreamForPlayer(playerid);
  1096.     PlayAudioStreamForPlayer(playerid,"http://stream.funradio.sk:8000/fun128.mp3");
  1097.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Zapol si rádio, počúvaš Fun Rádio");
  1098.     }
  1099.     case 2:{
  1100.     StopAudioStreamForPlayer(playerid);
  1101.     PlayAudioStreamForPlayer(playerid,"http://ice2.europa2.sk/fm-europa2sk-128");
  1102.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Zapol si rádio, počúvaš Európu 2");
  1103.     }
  1104.     case 3:{
  1105.     StopAudioStreamForPlayer(playerid);
  1106.     PlayAudioStreamForPlayer(playerid,"http://85.248.7.162:8000/96.mp3");
  1107.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Zapol si rádio, počúvaš Rádio Expres");
  1108.     }
  1109.     case 4:{
  1110.     StopAudioStreamForPlayer(playerid);
  1111.     PlayAudioStreamForPlayer(playerid,"http://live.slovakradio.sk:8000/Slovensko_128.mp3");
  1112.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Zapol si rádio, počúvaš Rádio Slovensko");
  1113.     }
  1114.     case 5:{
  1115.     StopAudioStreamForPlayer(playerid);
  1116.     PlayAudioStreamForPlayer(playerid,"http://www.jemnemelodie.sk:8000");
  1117.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Zapol si rádio, počúvaš Jemné Melódie");
  1118.     }
  1119.     case 6:{
  1120.     StopAudioStreamForPlayer(playerid);
  1121.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Vypol si rádio");
  1122.     }
  1123.     }
  1124.     }
  1125.     return 1;
  1126.     }
  1127.  
  1128.     if(dialogid == DIALOG_ZBRANE){
  1129.     if(response == 1){
  1130.     switch(listitem){
  1131.     case 0:{
  1132.     if(300 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1133.     SetPlayerHealth(playerid, 100.0);
  1134.     GivePlayerMoney(playerid, -300);
  1135.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si životy za 300$");
  1136.     }
  1137.     case 1:{
  1138.     if(500 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1139.     SetPlayerArmour(playerid, 100.1);
  1140.     GivePlayerMoney(playerid, -500);
  1141.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si vestu za 500$");
  1142.     }
  1143.     case 2:{
  1144.     GivePlayerWeapon(playerid, 0,1);
  1145.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Päsť za 0$");
  1146.     }
  1147.     case 3:{
  1148.     if(100 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1149.     GivePlayerWeapon(playerid, 1, 1);
  1150.     GivePlayerMoney(playerid, -100);
  1151.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Boxer za 100$");
  1152.     }
  1153.     case 4:{
  1154.     if(50  > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1155.     GivePlayerWeapon(playerid, 2, 1);
  1156.     GivePlayerMoney(playerid, -50);
  1157.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Golfová palica za 50$");
  1158.     }
  1159.     case 5:{
  1160.     if(60  > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1161.     GivePlayerWeapon(playerid, 3, 1);
  1162.     GivePlayerMoney(playerid, -60);
  1163.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Obušok za 60$");
  1164.     }
  1165.     case 6:{
  1166.     if(20  > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1167.     GivePlayerWeapon(playerid, 4, 1);
  1168.     GivePlayerMoney(playerid, -20);
  1169.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Nož za 20$");
  1170.     }
  1171.     case 7:{
  1172.     if(150  > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1173.     GivePlayerWeapon(playerid, 5, 1);
  1174.     GivePlayerMoney(playerid, -150);
  1175.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Baseballova palica za 150$");
  1176.     }
  1177.     case 8:{
  1178.     if(55  > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1179.     GivePlayerWeapon(playerid, 6, 1);
  1180.     GivePlayerMoney(playerid, -55);
  1181.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Lopata za 55$");
  1182.     }
  1183.     case 9:{
  1184.     if(23  > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1185.     GivePlayerWeapon(playerid, 7, 1);
  1186.     GivePlayerMoney(playerid, -23);
  1187.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Gulečniková palica za 23$");
  1188.     }
  1189.     case 10:{
  1190.     if(500 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1191.     GivePlayerWeapon(playerid, 8, 1);
  1192.     GivePlayerMoney(playerid, -500);
  1193.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Katana za 500$");
  1194.     }
  1195.     case 11:{
  1196.     if(600 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1197.     GivePlayerWeapon(playerid, 9, 1);
  1198.     GivePlayerMoney(playerid, -600);
  1199.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Motorová píla za 600$");
  1200.     }
  1201.     case 12:{
  1202.     if(450 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1203.     GivePlayerWeapon(playerid, 10, 1);
  1204.     GivePlayerMoney(playerid, -450);
  1205.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Dildo za 450$");
  1206.     }
  1207.     case 13:{
  1208.     if(550 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1209.     GivePlayerWeapon(playerid, 11, 1);
  1210.     GivePlayerMoney(playerid, -550);
  1211.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Dildo2 za 550$");
  1212.     }
  1213.     case 14:{
  1214.     if(500 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1215.     GivePlayerWeapon(playerid, 12, 1);
  1216.     GivePlayerMoney(playerid, -500);
  1217.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Vibrátor za 500$");
  1218.     }
  1219.     case 15:{
  1220.     if(600 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1221.     GivePlayerWeapon(playerid, 13, 1);
  1222.     GivePlayerMoney(playerid, -600);
  1223.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Vibrátor2 za 600$");
  1224.     }
  1225.     case 16:{
  1226.     if(20 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1227.     GivePlayerWeapon(playerid, 14, 1);
  1228.     GivePlayerMoney(playerid, -20);
  1229.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si Kvety za 20$");
  1230.     }
  1231.     case 17:{
  1232.     if(10 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1233.     GivePlayerWeapon(playerid, 15, 1);
  1234.     GivePlayerMoney(playerid, -10);
  1235.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Palica za 10$");
  1236.     }
  1237.     case 18:{
  1238.     if(30 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1239.     GivePlayerWeapon(playerid, 16, 1);
  1240.     GivePlayerMoney(playerid, -30);
  1241.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Granát za 30$");
  1242.     }
  1243.     case 19:{
  1244.     if(30 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1245.     GivePlayerWeapon(playerid, 17, 1);
  1246.     GivePlayerMoney(playerid, -30);
  1247.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Slzný plyn za 30$");
  1248.     }
  1249.     case 20:{
  1250.     if(30 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1251.     GivePlayerWeapon(playerid, 18, 1);
  1252.     GivePlayerMoney(playerid, -30);
  1253.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Molotov Koktail za 30$");
  1254.     }
  1255.     case 21:{
  1256.     if(50 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1257.     GivePlayerWeapon(playerid, 22, 100);
  1258.     GivePlayerMoney(playerid, -50);
  1259.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: 9mm za 50$ s nábojmi: 100");
  1260.     }
  1261.     case 22:{
  1262.     if(55 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1263.     GivePlayerWeapon(playerid, 23, 100);
  1264.     GivePlayerMoney(playerid, -55);
  1265.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: 9mm s tlmičom za 50$ s nábojmi: 100");
  1266.     }
  1267.     case 23:{
  1268.     if(100 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1269.     GivePlayerWeapon(playerid, 24, 100);
  1270.     GivePlayerMoney(playerid, -100);
  1271.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Desert Eagle za 100$ s nábojmi: 100");
  1272.     }
  1273.     case 24:{
  1274.     if(90 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1275.     GivePlayerWeapon(playerid, 25, 50);
  1276.     GivePlayerMoney(playerid, -90);
  1277.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Brokovnica za 90$ s nábojmi: 50");
  1278.     }
  1279.     case 25:{
  1280.     if(200 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1281.     GivePlayerWeapon(playerid, 26, 100);
  1282.     GivePlayerMoney(playerid, -200);
  1283.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Sawn-of-Shotgun za 200$ s nábojmi: 100");
  1284.     }
  1285.     case 26:{
  1286.     if(100 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1287.     GivePlayerWeapon(playerid, 27, 100);
  1288.     GivePlayerMoney(playerid, -100);
  1289.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Combat Shotgun za 100$ s nábojmi: 100");
  1290.     }
  1291.     case 27:{
  1292.     if(50 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1293.     GivePlayerWeapon(playerid, 28, 50);
  1294.     GivePlayerMoney(playerid, -50);
  1295.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Micro SMG/UZI za 50$ s nábojmi: 50");
  1296.     }
  1297.     case 28:{
  1298.     if(50 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1299.     GivePlayerWeapon(playerid, 29, 50);
  1300.     GivePlayerMoney(playerid, -50);
  1301.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: MP5 za 50$ s nábojmi: 50");
  1302.     }
  1303.     case 29:{
  1304.     if(150 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1305.     GivePlayerWeapon(playerid, 30, 50);
  1306.     GivePlayerMoney(playerid, -150);
  1307.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: AK-47 za 150$ s nábojmi: 50");
  1308.     }
  1309.     case 30:{
  1310.     if(160 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1311.     GivePlayerWeapon(playerid, 31, 50);
  1312.     GivePlayerMoney(playerid, -160);
  1313.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: M4 za 160$ s nábojmi: 50");
  1314.     }
  1315.     case 31:{
  1316.     if(55 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1317.     GivePlayerWeapon(playerid, 32, 20);
  1318.     GivePlayerMoney(playerid, -55);
  1319.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: TEC-9 za 55$ s nábojmi: 20");
  1320.     }
  1321.     case 32:{
  1322.     if(60 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1323.     GivePlayerWeapon(playerid, 33, 5);
  1324.     GivePlayerMoney(playerid, -60);
  1325.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Puška za 60$ s nábojmi: 5");
  1326.     }
  1327.     case 33:{
  1328.     if(250 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1329.     GivePlayerWeapon(playerid, 34, 5);
  1330.     GivePlayerMoney(playerid, -250);
  1331.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Sniperka za 250$ s nábojmi: 5");
  1332.     }
  1333.     case 34:{
  1334.     if(1000 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1335.     GivePlayerWeapon(playerid, 35, 1);
  1336.     GivePlayerMoney(playerid, -1000);
  1337.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Bazuka(RPG) za 1000$ s 1 nábojom");
  1338.     }
  1339.     case 35:{
  1340.     if(1200 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1341.     GivePlayerWeapon(playerid, 36, 1);
  1342.     GivePlayerMoney(playerid, -1200);
  1343.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Raketomet za 1200$ s 1 nábojom");
  1344.     }
  1345.     case 36:{
  1346.     if(10 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1347.     GivePlayerWeapon(playerid, 37, 5);
  1348.     GivePlayerMoney(playerid, -10);
  1349.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Plameňomet za 10$ s nábojmi: 5");
  1350.     }
  1351.     case 37:{
  1352.     if(10000000 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1353.     GivePlayerWeapon(playerid, 38, 100);
  1354.     GivePlayerMoney(playerid, -10000000);
  1355.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Minigun za 10000000$ s nábojmi: 100");
  1356.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ Varovanie ]{ffffff} Na niektorých serverov môže byť táto zbraň zakázana");
  1357.     }
  1358.     case 38:{
  1359.     if(100 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1360.     GivePlayerWeapon(playerid, 39, 1);
  1361.     GivePlayerMoney(playerid, -100);
  1362.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si zbraň: Výbušniny za 100$ s počom: 1 kus");
  1363.     }
  1364.     case 39:{
  1365.     if(200 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1366.     GivePlayerWeapon(playerid, 40, 1);
  1367.     GivePlayerMoney(playerid, -200);
  1368.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si Odpalovač na výbušniny za 200$");
  1369.     }
  1370.     case 40:{
  1371.     if(50 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1372.     GivePlayerWeapon(playerid, 41, 50);
  1373.     GivePlayerMoney(playerid, -50);
  1374.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si Spej za 50$ s náplňou 50");
  1375.     }
  1376.     case 41:{
  1377.     if(100 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1378.     GivePlayerWeapon(playerid, 42, 50);
  1379.     GivePlayerMoney(playerid, -100);
  1380.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si Hasiací prístroj za 100$ s náplňou 50");
  1381.     }
  1382.     case 42:{
  1383.     if(250 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1384.     GivePlayerWeapon(playerid, 43, 1);
  1385.     GivePlayerMoney(playerid, -250);
  1386.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si Fotoaparát za 250$");
  1387.     }
  1388.     case 43:{
  1389.     if(500 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1390.     GivePlayerWeapon(playerid, 44, 1);
  1391.     GivePlayerMoney(playerid, -500);
  1392.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si Nočné okuliare za 500$");
  1393.     }
  1394.     case 44:{
  1395.     if(450 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1396.     GivePlayerWeapon(playerid, 45, 1);
  1397.     GivePlayerMoney(playerid, -450);
  1398.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si Nočné okuliare2 za 450$");
  1399.     }
  1400.     case 45:{
  1401.     if(100 > GetPlayerMoney(playerid)) return SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Nemáš dostatok peňazí");
  1402.     GivePlayerWeapon(playerid, 46, 1);
  1403.     GivePlayerMoney(playerid, -100);
  1404.     SendClientMessage(playerid, COLOR_WHITE,"{ff0000}[ ! ]{ffffff} Kúpil si si Padák za 100$");
  1405.     }
  1406.     }
  1407.     }
  1408.     return 1;
  1409.     }
  1410.    
  1411.     if(dialogid == DIALOG_SKYWARE){
  1412.     if(response == 1){
  1413.     switch(listitem){
  1414.     case 0:{
  1415.     new str[600];
  1416.     strcat(str,"Chcete oživiť svoj server a neviete ako? Skúste ľudí získať týmto SkyWare systémom!");
  1417.     strcat(str,"\nSkript je momentálne volne k stiahnutiu, musíte samozrejme dodržiavať licenčné podmienky.");
  1418.     strcat(str,"\nAk máte záujem o tento systém, prečítajte si všetko potrebné na adrese: www.ncore-gaming.eu.");
  1419.     strcat(str,"\n\nPawner systému - LukikeX");
  1420.     strcat(str,"\nMapper(y) systému - Osicja(CZ) - SkyLand [/skyland]");
  1421.     ShowPlayerDialog(playerid, DIALOG_SKYWARE,DIALOG_STYLE_MSGBOX,"SkyWare - Informácie",str,"Ok","Nič");
  1422.     }case 1:{
  1423.     ShowPlayerDialog(playerid, DIALOG_SKYWARE,DIALOG_STYLE_MSGBOX,"SkyWare - Licenčné Podmienky","1. Tento systém je prísne zakázané predávať alebo akýmkoľvek spôsobom spoplatňovať.\n2. Je zakázané odstráňovať akýmkoľvek spôsobom autorské práva, ktoré sa vzťahujú na tento skript.\n3. Je zakázané akýmkoľvek spôsobom tento skript upravovať, editovať bez súhlasu majiteľa.","Súhlasím","Nič");
  1424.     }case 2:{
  1425.     new str[600];
  1426.     strcat(str, "/lv - Odwarpovanie do Las Venturas");
  1427.     strcat(str, "\n/sf - Odwarpovanie do San Fierra");
  1428.     strcat(str, "\n/ls - Odwarpovanie do Los Santos");
  1429.     strcat(str, "\n/area - Odwarpovanie do Area 51(69)");
  1430.     strcat(str, "\n/spawn - Odwarpovanie na Spawn");
  1431.     strcat(str, "\n/skyland - Odwarpovanie na Ostrov");
  1432.     strcat(str, "\n/skydrift - Odwarpovanie na Drift Dráhu");
  1433.     strcat(str, "\n/jizzy - Odwarpovanie k Jizzyho Klubu");
  1434.     strcat(str, "\n/tuninglv - Odwarpuješ sa do tuningárne v Las Venturas");
  1435.     strcat(str, "\n/tuningsf - Odwarpuješ sa do tuningárne v San Fierru");
  1436.     strcat(str, "\n/tuningls - Odwarpuješ sa do tuningárne v Los Santos");
  1437.     strcat(str, "\n\n - Všetky warpy okrem warpu /spawn a /skyland stoja 1000 dolárov.");
  1438.     strcat(str, "\n - Warp /spawn stojí 2000 dolárov");
  1439.     strcat(str, "\n - Warpy /skyland a /skydrift sú zadarmo");
  1440.     ShowPlayerDialog(playerid, DIALOG_SKYWARE,DIALOG_STYLE_MSGBOX,"SkyWare - Warpy",str,"Ok","Nič");
  1441.     }case 3:{
  1442.     ShowPlayerDialog(playerid, DIALOG_SKYWARE,DIALOG_STYLE_MSGBOX,"SkyWare - Príkazy","/skyregister - Registrácia do SkyWare systému\n/login - Prihlásenie do SkyWare systému\n\n/radioonline - Spustenie vybraného rádia\n/zbrane - Obchod so zbraňami\n/premium - Informácie o prémiovom účte\n\n\nRCON Administrátori:\n/setskypremium - Nastaví hráčovy prémium\n/unsetskypremium - Odobere hráčovy prémium\n/skywarps - Zapnutie warpov/Vypnutie warpov","Ok","Nič");
  1443.     }
  1444.     }
  1445.     }
  1446.     return 1;
  1447.     }
  1448.     return 0;
  1449. }
  1450.  
  1451. // Stocky
  1452. stock PlayerName(playerid)
  1453. {
  1454. new name[MAX_PLAYER_NAME];
  1455. GetPlayerName(playerid, name, sizeof(name));
  1456. return name;
  1457. }
  1458.  
  1459. // AntiDeAMX
  1460. AntiDeAMX()
  1461. {
  1462.    new a[][] =
  1463.    {
  1464.       "Unarmed (Fist)",
  1465.       "Brass K"
  1466.    };
  1467.    #pragma unused a
  1468. }
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