Advertisement
Guest User

Untitled

a guest
Mar 6th, 2012
116
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.09 KB | None | 0 0
  1. import pygame, sys, time
  2. from pygame.locals import *
  3.  
  4. pygame.init()
  5.  
  6. pygame.display.init()
  7. screen=pygame.display.set_mode ((800,600))
  8. clock=pygame.time.Clock()
  9. image = 'image.png'
  10.  
  11. Image = pygame.image.load(image).convert_alpha()
  12.  
  13. x,y=0,0
  14. movex, movey,=0,0
  15.  
  16. while True:
  17.  
  18. for event in pygame.event.get():
  19. if event.type == QUIT:
  20. pygame.quit()
  21. sys.exit()
  22.  
  23. if event.type == KEYDOWN:
  24. if event.key==K_LEFT:
  25. movex=-1
  26. elif event.key==K_RIGHT:
  27. movex=1
  28. elif event.key==K_UP:
  29. movey=-1
  30. elif event.key==K_DOWN:
  31. movey=1
  32.  
  33. if event.type == KEYUP:
  34. if event.key==K_LEFT:
  35. movex=0
  36. elif event.key==K_RIGHT:
  37. movex=0
  38. elif event.key==K_UP:
  39. movey=0
  40. elif event.key==K_DOWN:
  41. movey=0
  42.  
  43.  
  44. x = x+movex
  45. y = y+movey
  46.  
  47. screen.blit(Image,(x,y))
  48.  
  49. pygame.display.update()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement