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- import pygame, sys, time
- from pygame.locals import *
- pygame.init()
- pygame.display.init()
- screen=pygame.display.set_mode ((800,600))
- clock=pygame.time.Clock()
- image = 'image.png'
- Image = pygame.image.load(image).convert_alpha()
- x,y=0,0
- movex, movey,=0,0
- while True:
- for event in pygame.event.get():
- if event.type == QUIT:
- pygame.quit()
- sys.exit()
- if event.type == KEYDOWN:
- if event.key==K_LEFT:
- movex=-1
- elif event.key==K_RIGHT:
- movex=1
- elif event.key==K_UP:
- movey=-1
- elif event.key==K_DOWN:
- movey=1
- if event.type == KEYUP:
- if event.key==K_LEFT:
- movex=0
- elif event.key==K_RIGHT:
- movex=0
- elif event.key==K_UP:
- movey=0
- elif event.key==K_DOWN:
- movey=0
- x = x+movex
- y = y+movey
- screen.blit(Image,(x,y))
- pygame.display.update()
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