Advertisement
Guest User

Untitled

a guest
Mar 26th, 2017
71
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.29 KB | None | 0 0
  1. [10:02] :: ===== Dr. Crinaia's Inventory =====
  2. [10:02] :: ===== Tab 0 =====
  3. [10:02] :: Acid <203>
  4. [10:02] :: Ammo_Belt_(Permanent) <1>
  5. [10:02] :: Backup_Battery <16>
  6. [10:02] :: Battery <11>
  7. [10:02] :: Bio_Material <2>
  8. [10:02] :: BlueShot_Rounds <1>
  9. [10:02] :: Bone <2>
  10. [10:02] :: Bottle_Cap <541>
  11. [10:02] :: Broken_Toy <1>
  12. [10:02] :: Busted_Pipe <4>
  13. [10:02] :: Busted_Radio <1>
  14. [10:02] :: Cog <5>
  15. [10:02] :: Connectors <58>
  16. [10:02] :: Cords <6>
  17. [10:02] :: First_Aid_Injector <2>
  18. [10:02] :: Flash_Light_(Permanent) <1>
  19. [10:02] :: Fluid <2>
  20. [10:02] :: Free_Medical_Care_(Token) <2>
  21. [10:02] :: Full_Fuel_Canister <1>
  22. [10:02] :: Gas_Mask_(Permanent) <1>
  23. [10:02] :: Grenade <2>
  24. [10:02] :: Gun_Stock <1>
  25. [10:02] :: Hydrocodone <4>
  26. [10:02] :: Low_Grade_SwordGuard <3>
  27. [10:02] :: Machinery <5>
  28. [10:02] :: Med_Grade_Big_WeaponCore <1>
  29. [10:02] :: Med_Grade_Short_GunBarrel <1>
  30. [10:02] :: Medical_Tools <40>
  31. [10:02] :: Metal_Sheet <50>
  32. [10:02] :: Milk <4>
  33. [10:02] :: Molotov_Cocktail <4>
  34. [10:02] :: Old_Boot <4>
  35. [10:02] :: Old_Grenade <14>
  36. [10:02] :: Optic_Sensor <16>
  37. [10:02] :: Pepper_Spray <6>
  38. [10:02] :: Plasma_Grenade <2>
  39. [10:02] :: Plastic_Scrap <2>
  40. [10:02] :: Porn_Magazine <2>
  41. [10:02] :: Pure_Water <5>
  42. [10:02] :: Ration <6>
  43. [10:02] :: Raw_Meat <6>
  44. [10:02] :: Resuscitation_Stim <5>
  45. [10:02] :: S_s_Pistol_Class_(Permanent) <1>
  46. [10:02] :: Shield_Emitter <1>
  47. [10:02] :: Shuriken <20>
  48. [10:02] :: Synth_Weaves <8>
  49. [10:02] :: Syrum_Base <83>
  50. [10:02] :: Trigger <3>
  51. [10:02] :: credit <100213>
  52. [10:02] :: ===== Tab 1 =====
  53. [10:02] :: Backpack_Medium_(Token) <1>
  54. [10:02] :: Backup_Battery <8>
  55. [10:02] :: Battery <4>
  56. [10:02] :: Bio_Material <4>
  57. [10:02] :: Bottle_Cap <986>
  58. [10:02] :: Box_of_Matches <1>
  59. [10:02] :: Busted_Pipe <1>
  60. [10:02] :: Chemical <10>
  61. [10:02] :: Connectors <36>
  62. [10:02] :: Dark_Magika_Shard <1>
  63. [10:02] :: Dial <6>
  64. [10:02] :: Electronic_Chip <4>
  65. [10:02] :: Explosive_Powder <20>
  66. [10:02] :: First_Aid_Injector <1>
  67. [10:02] :: Full_Fuel_Canister <1>
  68. [10:02] :: Grease <6>
  69. [10:02] :: Halloween_Candy <3>
  70. [10:02] :: Health_Stim_Pack <10>
  71. [10:02] :: Herbs <40>
  72. [10:02] :: Hospital_Clearance_Rank_2_(Permanent) <3>
  73. [10:02] :: L_E_Light_Armor_(Permanent) <1>
  74. [10:02] :: L_s_Axe_Class_(Permanent) <1>
  75. [10:02] :: L_s_Sword_Class_(Permanent) <1>
  76. [10:02] :: Lead_Pipe <1>
  77. [10:02] :: Light_Vehicle_Frame <1>
  78. [10:02] :: Low_Grade_CPU <1>
  79. [10:02] :: Low_Grade_Pommel <1>
  80. [10:02] :: Low_Grade_Short_WeaponCore <1>
  81. [10:02] :: Low_Grade_Small_WeaponCore <1>
  82. [10:02] :: Magnet <1>
  83. [10:02] :: Med_Drill <6>
  84. [10:02] :: Med_Grade_CPU <1>
  85. [10:02] :: Medical_Tools <20>
  86. [10:02] :: Metal_Scrap <46>
  87. [10:02] :: Metal_Sheet <1>
  88. [10:02] :: Optic_Sensor <8>
  89. [10:02] :: Pepper <20>
  90. [10:02] :: Pepper_Spray <1>
  91. [10:02] :: Plant_Seed <60>
  92. [10:02] :: Power_Cell <1>
  93. [10:02] :: Ration <2>
  94. [10:02] :: Raw_Fish <13>
  95. [10:02] :: Screen <1>
  96. [10:02] :: Slime <1>
  97. [10:02] :: Syrum_Base <40>
  98. [10:02] :: Television <5>
  99. [10:02] :: Toxic_Chemical <60>
  100. [10:02] :: Transformer <1>
  101. [10:02] :: Wires <8>
  102. [10:02] :: ===== Tab 2 =====
  103. [10:02] :: Backup_Battery <2>
  104. [10:02] :: Battery <1>
  105. [10:02] :: Bottle_Cap <10048>
  106. [10:02] :: Brick <1>
  107. [10:02] :: Busted_Pipe <1>
  108. [10:02] :: Busted_Radio <1>
  109. [10:02] :: Conduit <7>
  110. [10:02] :: Connectors <10>
  111. [10:02] :: Dial <9>
  112. [10:02] :: Dirty_Water <5>
  113. [10:02] :: Empty_Fuel_Canister <1>
  114. [10:02] :: Empty_Injector <8>
  115. [10:02] :: Gas_Mask_(Permanent) <2>
  116. [10:02] :: Halloween_Candy <3>
  117. [10:02] :: Heavy_Drill <1>
  118. [10:02] :: Hospital_Clearance_Rank_3_(Permanent) <1>
  119. [10:02] :: Hospital_Clearance_Rank_4_(Permanent) <1>
  120. [10:02] :: Hydrocodone <2>
  121. [10:02] :: L_Me_Light_Armor_(Permanent) <1>
  122. [10:02] :: Low_Grade_CPU <1>
  123. [10:02] :: Low_Grade_Grip <2>
  124. [10:02] :: Low_Grade_Handle <1>
  125. [10:02] :: Low_Grade_Long_GunBarrel <1>
  126. [10:02] :: Medical_Kit_(Permanent) <1>
  127. [10:02] :: Medical_Tools <5>
  128. [10:02] :: Molotov_Cocktail <1>
  129. [10:02] :: Nano_Weaves <1>
  130. [10:02] :: Old_Boot <2>
  131. [10:02] :: Old_Grenade <3>
  132. [10:02] :: Optic_Sensor <2>
  133. [10:02] :: Plasma_Grenade <1>
  134. [10:02] :: Power_Cell <1>
  135. [10:02] :: Power_Module_(Permanent) <1>
  136. [10:02] :: Ration <1>
  137. [10:02] :: Rotor <1>
  138. [10:02] :: Sand <1>
  139. [10:02] :: Shuriken <2>
  140. [10:02] :: Syrum_Base <10>
  141. [10:02] :: Television <1>
  142. [10:02] :: Vacuum_Cleaner <1>
  143. [10:02] :: Wires <10>
  144. [10:02] :: ===== Tab 3 =====
  145. [10:02] :: ArmorGel <2>
  146. [10:02] :: Backup_Battery <2>
  147. [10:02] :: Balanced_Grip_(Permanent) <1>
  148. [10:02] :: Battery <3>
  149. [10:02] :: Bio_Material <2>
  150. [10:02] :: Blank_Scope <1>
  151. [10:02] :: Bottle_Cap <510>
  152. [10:02] :: Busted_Pipe <1>
  153. [10:02] :: Can_of_WD40 <4>
  154. [10:02] :: Canister <3>
  155. [10:02] :: Circuit <6>
  156. [10:02] :: Cola <1>
  157. [10:02] :: Computer_Parts <1>
  158. [10:02] :: Connectors <10>
  159. [10:02] :: Cybernetic_Nervous_System <1>
  160. [10:02] :: Elemental_Core <12>
  161. [10:02] :: First_Aid_Injector <1>
  162. [10:02] :: Fluid <2>
  163. [10:02] :: Free_Medical_Care_(Token) <1>
  164. [10:02] :: Full_Fuel_Canister <1>
  165. [10:02] :: Grenade <7>
  166. [10:02] :: Halloween_Candy <10>
  167. [10:02] :: Lockpicking_Tools_(Permanent) <1>
  168. [10:02] :: Low_Grade_CPU <1>
  169. [10:02] :: Low_Grade_Grip <3>
  170. [10:02] :: Low_Grade_Pommel <1>
  171. [10:02] :: Low_Grade_Short_GunBarrel <3>
  172. [10:02] :: M_s_Shotgun_Class_(Permanent) <1>
  173. [10:02] :: Magnet <3>
  174. [10:02] :: Med_Grade_Grip <1>
  175. [10:02] :: Medical_Tools <5>
  176. [10:02] :: Metal_Sheet <7>
  177. [10:02] :: Old_Grenade <4>
  178. [10:02] :: Optic_Sensor <2>
  179. [10:02] :: Pepper_Spray <1>
  180. [10:02] :: Ration <1>
  181. [10:02] :: Raw_Fish <2>
  182. [10:02] :: Sugar <7>
  183. [10:02] :: Syrum_Base <10>
  184. [10:02] :: Transmitter <1>
  185. [10:02] :: ===== Tab 4 =====
  186. [10:02] :: Armor_Base <1>
  187. [10:02] :: Battery <1>
  188. [10:02] :: Blank_Data_Chip <1>
  189. [10:02] :: Bone <165>
  190. [10:02] :: Busted_Pipe <1>
  191. [10:02] :: Busted_Radio <2>
  192. [10:02] :: Can_of_Sardines <2>
  193. [10:02] :: Can_of_WD40 <13>
  194. [10:02] :: Clock <1>
  195. [10:02] :: Conduit <13>
  196. [10:02] :: Connectors <20>
  197. [10:02] :: Cords <3>
  198. [10:02] :: Crutch <5>
  199. [10:02] :: Empty_Fuel_Canister <3>
  200. [10:02] :: First_Aid_Injector <1>
  201. [10:02] :: Fruit_Seed <2>
  202. [10:02] :: Gun_Stock <1>
  203. [10:02] :: Heavy_Caliber_(Permanent) <1>
  204. [10:02] :: Heavy_Drill <1>
  205. [10:02] :: Hit_of_LSD <5>
  206. [10:02] :: Hose <1>
  207. [10:02] :: Hydrocodone <1>
  208. [10:02] :: Low_Grade_CPU <1>
  209. [10:02] :: Low_Grade_Grip <1>
  210. [10:02] :: Low_Grade_Short_GunBarrel <1>
  211. [10:02] :: Low_Grade_Small_WeaponCore <1>
  212. [10:02] :: Med_Drill <3>
  213. [10:02] :: Med_Grade_Long_GunBarrel <1>
  214. [10:02] :: Metal_Sheet <11>
  215. [10:02] :: Molotov_Cocktail <1>
  216. [10:02] :: Mytharii_Doll <1>
  217. [10:02] :: Night_Vision_Goggles_(Permanent) <1>
  218. [10:02] :: Old_Book <3>
  219. [10:02] :: Old_Grenade <3>
  220. [10:02] :: Painting_of_Clown <1>
  221. [10:02] :: Pepper_Spray <2>
  222. [10:02] :: Plastic_Scrap <18>
  223. [10:02] :: Porn_Magazine <1>
  224. [10:02] :: Power_Cell <1>
  225. [10:02] :: Power_Node <1>
  226. [10:02] :: Ration <1>
  227. [10:02] :: Rotor <1>
  228. [10:02] :: Sexy_Hotpants <2>
  229. [10:02] :: Shuriken <3>
  230. [10:02] :: Silencer_(Permanent) <1>
  231. [10:02] :: Switch <2>
  232. [10:02] :: Synth_Weaves <9>
  233. [10:02] :: Syrum_Base <17>
  234. [10:02] :: Trigger <1>
  235. [10:02] :: Vase <1>
  236. [10:02] :: ===== Tab 5 =====
  237. [10:02] :: Acid <16>
  238. [10:02] :: Adrenal <6>
  239. [10:02] :: Backup_Battery <2>
  240. [10:02] :: Baseball_Glove <2>
  241. [10:02] :: Battery <1>
  242. [10:02] :: Bio_Material <90>
  243. [10:02] :: Bone <368>
  244. [10:02] :: Bottle_Cap <8320>
  245. [10:02] :: Box_of_Cigarettes <1>
  246. [10:02] :: Can_of_WD40 <1>
  247. [10:02] :: Chemical <8>
  248. [10:02] :: Cloth <2>
  249. [10:02] :: Connectors <19>
  250. [10:02] :: Engine_Parts <1>
  251. [10:02] :: Explosive_Plasma_Shuriken <2>
  252. [10:02] :: Gas_Mask_(Permanent) <1>
  253. [10:02] :: Grenade <4>
  254. [10:02] :: Gun_Stock <1>
  255. [10:02] :: Hydrocodone <1>
  256. [10:02] :: Leviathan_DNA_Strand <2>
  257. [10:02] :: Lighter <1>
  258. [10:02] :: Long_Haft_(Permanent) <1>
  259. [10:02] :: Low_Grade_CPU <2>
  260. [10:02] :: Low_Grade_Handle <1>
  261. [10:02] :: Low_Grade_Processor <1>
  262. [10:02] :: Low_Grade_Short_GunBarrel <1>
  263. [10:02] :: Magnet <1>
  264. [10:02] :: Martial_Arts_Neuro-Implant_(Permanent) <1>
  265. [10:02] :: Med_Grade_SwordGuard <1>
  266. [10:02] :: Medical_Tools <5>
  267. [10:02] :: Old_Landmine <1>
  268. [10:02] :: Old_Newspaper <1>
  269. [10:02] :: Pepper_Spray <2>
  270. [10:02] :: Plasma_Grenade <1>
  271. [10:02] :: Porn_Magazine <1>
  272. [10:02] :: Power_Cell <1>
  273. [10:02] :: Property_Protection_Chip <1>
  274. [10:02] :: Ration <2>
  275. [10:02] :: Raw_Fish <6>
  276. [10:02] :: Raw_Meat <70>
  277. [10:02] :: Sink <1>
  278. [10:02] :: Slime <13>
  279. [10:02] :: Strength_Cybernetic_Arm_(Permanent) <1>
  280. [10:02] :: Strength_Stim_Pack <1>
  281. [10:02] :: Syrum_Base <17>
  282. [10:02] :: Television <1>
  283. [10:02] :: Track_Shoes_(Permanent) <1>
  284. [10:02] :: ===== Tab 6 =====
  285. [10:02] :: Acid <105>
  286. [10:02] :: Adrenal <1>
  287. [10:02] :: Backup_Battery <6>
  288. [10:02] :: Battery <2>
  289. [10:02] :: Bio_Material <20>
  290. [10:02] :: Bone <81>
  291. [10:02] :: Box_of_Pizza <1>
  292. [10:02] :: C4_Plastic_Explosive <3>
  293. [10:02] :: Conduit <10>
  294. [10:02] :: Connectors <1>
  295. [10:02] :: Cooler <1>
  296. [10:02] :: Electronic_Armor_Chip <1>
  297. [10:02] :: Extended_Reach_(Permanent) <2>
  298. [10:02] :: Fake_ID_Chip_(Permanent) <3>
  299. [10:02] :: Free_Medical_Care_(Token) <1>
  300. [10:02] :: Full_Fuel_Canister <1>
  301. [10:02] :: H_E_Heavy_Armor_(Permanent) <1>
  302. [10:02] :: H_s_Launcher_Class_(Permanent) <1>
  303. [10:02] :: H_s_Sword_Class_(Permanent) <1>
  304. [10:02] :: Heavy_Caliber_(Permanent) <1>
  305. [10:02] :: Herbs <20>
  306. [10:02] :: High_Grade_Long_GunBarrel <1>
  307. [10:02] :: L_a_MG_Class_(Permanent) <1>
  308. [10:02] :: L_b_Club_Class_(Permanent) <1>
  309. [10:02] :: L_s_Rifle_Class_(Permanent) <1>
  310. [10:02] :: L_s_Sword_Class_(Permanent) <1>
  311. [10:02] :: Low_Grade_CPU <1>
  312. [10:02] :: M_a_Rifle_Class_(Permanent) <1>
  313. [10:02] :: Machinery <10>
  314. [10:02] :: Maglock_(Permanent) <1>
  315. [10:02] :: Magnet <1>
  316. [10:02] :: Med_Grade_GunCore <1>
  317. [10:02] :: Medical_Tools <5>
  318. [10:02] :: Metal_Scrap <100>
  319. [10:02] :: Metal_Sheet <5>
  320. [10:02] :: Optic_Sensor <4>
  321. [10:02] :: Pepper <10>
  322. [10:02] :: Plant_Seed <30>
  323. [10:02] :: Plasma_Grenade <1>
  324. [10:02] :: Pure_Water <9>
  325. [10:02] :: Raw_Meat <20>
  326. [10:02] :: Red_Sight_(Permanent) <1>
  327. [10:02] :: Resuscitation_Stim <5>
  328. [10:02] :: S_a_SMG_Class_(Permanent) <1>
  329. [10:02] :: Sand <1>
  330. [10:02] :: Shuriken <2>
  331. [10:02] :: Sinew <1>
  332. [10:02] :: Slime <3>
  333. [10:02] :: Small_Reactor <1>
  334. [10:02] :: Toxic_Chemical <30>
  335. [10:02] :: Wires <1>
  336. [10:02] :: ===== Tab 7 =====
  337. [10:02] :: Armor_Base <2>
  338. [10:02] :: Backup_Battery <2>
  339. [10:02] :: Battery <1>
  340. [10:02] :: Bio_Material <9>
  341. [10:02] :: Blank_Scope <1>
  342. [10:02] :: Clock <1>
  343. [10:02] :: Cog <10>
  344. [10:02] :: Connectors <10>
  345. [10:02] :: Cybernetic_Implant_(Permanent) <1>
  346. [10:02] :: Dead_Cat <1>
  347. [10:02] :: EMP_Shielding_(Permanent) <1>
  348. [10:02] :: First_Aid_Injector <1>
  349. [10:02] :: Flash_Light_(Permanent) <1>
  350. [10:02] :: Fluid <5>
  351. [10:02] :: Free_Medical_Care_(Token) <1>
  352. [10:02] :: Gas_Mask_(Permanent) <1>
  353. [10:02] :: Grenade <5>
  354. [10:02] :: Gun_Powder <4>
  355. [10:02] :: H_s_Axe_Class_(Permanent) <1>
  356. [10:02] :: H_s_Sword_Class_(Permanent) <1>
  357. [10:02] :: Hydrocodone <2>
  358. [10:02] :: L_b_Club_Class_(Permanent) <1>
  359. [10:02] :: Light_Drill <3>
  360. [10:02] :: Low_Grade_Short_WeaponCore <3>
  361. [10:02] :: Low_Grade_SwordGuard <1>
  362. [10:02] :: M_a_Rifle_Class_(Permanent) <1>
  363. [10:02] :: M_b_Club_Class_(Permanent) <1>
  364. [10:02] :: Martial_Arts_Neuro-Implant_(Permanent) <2>
  365. [10:02] :: Medical_Tools <5>
  366. [10:02] :: Metal_Sheet <5>
  367. [10:02] :: Optic_Sensor <3>
  368. [10:02] :: Pepper_Spray <1>
  369. [10:02] :: Resuscitation_Stim <5>
  370. [10:02] :: Syrum_Base <10>
  371. [10:02] :: Threads <9>
  372. [10:02] :: credit <50>
  373. [10:02] :: ===== Tab 8 =====
  374. [10:02] :: Acid <1>
  375. [10:02] :: Backup_Battery <2>
  376. [10:02] :: Blue_Magika_Stone_Heal_(Permanent) <1>
  377. [10:02] :: Connectors <10>
  378. [10:02] :: Medical_Tools <5>
  379. [10:02] :: Optic_Sensor <2>
  380. [10:02] :: Rare_Grade_Handle <1>
  381. [10:02] :: Resuscitation_Stim <5>
  382. [10:02] :: Syrum_Base <10>
  383. [10:02] :: Yellow_Magika_Stone_Blink_(Permanent) <1>
  384. [10:02] :: credit <600>
  385. [10:02] :: ===== Tab 9 =====
  386. [10:02] :: Backup_Battery <2>
  387. [10:02] :: Battery <1>
  388. [10:02] :: Connectors <10>
  389. [10:02] :: Hospital_Clearance_Rank_1_(Permanent) <12>
  390. [10:02] :: Hospital_Clearance_Rank_3_(Permanent) <6>
  391. [10:02] :: Hospital_Clearance_Rank_4_(Permanent) <2>
  392. [10:02] :: Hospital_Clearance_Rank_5_(Permanent) <11>
  393. [10:02] :: Medical_Tools <5>
  394. [10:02] :: Optic_Sensor <2>
  395. [10:02] :: Resuscitation_Stim <5>
  396. [10:02] :: Syrum_Base <10>
  397. [10:02] :: credit <2300>
  398. [10:02] :: ===== Equipped =====
  399. [10:02] :: Aiming_Neural_Implant_(Installed) <1>
  400. [10:02] :: BlueShot_Rounds <9>
  401. [10:02] :: Chemical <176>
  402. [10:02] :: Cog <5>
  403. [10:02] :: Connectors <20>
  404. [10:02] :: Crafting_Neuro-Implant_(Installed) <1>
  405. [10:02] :: Cybernetic_Fully_Artificial_(Racial) <1>
  406. [10:02] :: Cybernetic_Implant_(Permanent) <1>
  407. [10:02] :: EMP_Shielding_(Permanent) <1>
  408. [10:02] :: Empty_Injector <47>
  409. [10:02] :: First_Aid_Injector <1>
  410. [10:02] :: Hospital_Clearance_Rank_3_(Permanent) <1>
  411. [10:02] :: Hospital_Clearance_Rank_6_(Permanent) <1>
  412. [10:02] :: ID_Chip_(Permanent) <1>
  413. [10:02] :: Jet_Boots_(Permanent) <1>
  414. [10:02] :: L_s_Tranq_Rifle_Class_(Permanent) <1>
  415. [10:02] :: Medical_Kit_(Permanent) <1>
  416. [10:02] :: Medical_Tools <10>
  417. [10:02] :: Medical_Training_Neuro-Implant_(Installed) <1>
  418. [10:02] :: Metal_Sheet <2>
  419. [10:02] :: Mytharii_Parasite_Virus_(Permanent) <1>
  420. [10:02] :: Mytharii_Parasite_Virus_(Removed) <2>
  421. [10:02] :: Optic_Sensor <4>
  422. [10:02] :: Pepper_Spray <1>
  423. [10:02] :: Resuscitation_Stim <45>
  424. [10:02] :: S_s_Injector_Class_(Permanent) <1>
  425. [10:02] :: Sexy_Hotpants <1>
  426. [10:02] :: Silencer_(Permanent) <1>
  427. [10:02] :: Slaver_License_(Permanent) <1>
  428. [10:02] :: Syrum_Base <118>
  429. [10:02] :: Tranquilizer <30>
  430. [10:02] :: Zoom_Scope_(Permanent) <1>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement