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- [10:02] :: ===== Dr. Crinaia's Inventory =====
- [10:02] :: ===== Tab 0 =====
- [10:02] :: Acid <203>
- [10:02] :: Ammo_Belt_(Permanent) <1>
- [10:02] :: Backup_Battery <16>
- [10:02] :: Battery <11>
- [10:02] :: Bio_Material <2>
- [10:02] :: BlueShot_Rounds <1>
- [10:02] :: Bone <2>
- [10:02] :: Bottle_Cap <541>
- [10:02] :: Broken_Toy <1>
- [10:02] :: Busted_Pipe <4>
- [10:02] :: Busted_Radio <1>
- [10:02] :: Cog <5>
- [10:02] :: Connectors <58>
- [10:02] :: Cords <6>
- [10:02] :: First_Aid_Injector <2>
- [10:02] :: Flash_Light_(Permanent) <1>
- [10:02] :: Fluid <2>
- [10:02] :: Free_Medical_Care_(Token) <2>
- [10:02] :: Full_Fuel_Canister <1>
- [10:02] :: Gas_Mask_(Permanent) <1>
- [10:02] :: Grenade <2>
- [10:02] :: Gun_Stock <1>
- [10:02] :: Hydrocodone <4>
- [10:02] :: Low_Grade_SwordGuard <3>
- [10:02] :: Machinery <5>
- [10:02] :: Med_Grade_Big_WeaponCore <1>
- [10:02] :: Med_Grade_Short_GunBarrel <1>
- [10:02] :: Medical_Tools <40>
- [10:02] :: Metal_Sheet <50>
- [10:02] :: Milk <4>
- [10:02] :: Molotov_Cocktail <4>
- [10:02] :: Old_Boot <4>
- [10:02] :: Old_Grenade <14>
- [10:02] :: Optic_Sensor <16>
- [10:02] :: Pepper_Spray <6>
- [10:02] :: Plasma_Grenade <2>
- [10:02] :: Plastic_Scrap <2>
- [10:02] :: Porn_Magazine <2>
- [10:02] :: Pure_Water <5>
- [10:02] :: Ration <6>
- [10:02] :: Raw_Meat <6>
- [10:02] :: Resuscitation_Stim <5>
- [10:02] :: S_s_Pistol_Class_(Permanent) <1>
- [10:02] :: Shield_Emitter <1>
- [10:02] :: Shuriken <20>
- [10:02] :: Synth_Weaves <8>
- [10:02] :: Syrum_Base <83>
- [10:02] :: Trigger <3>
- [10:02] :: credit <100213>
- [10:02] :: ===== Tab 1 =====
- [10:02] :: Backpack_Medium_(Token) <1>
- [10:02] :: Backup_Battery <8>
- [10:02] :: Battery <4>
- [10:02] :: Bio_Material <4>
- [10:02] :: Bottle_Cap <986>
- [10:02] :: Box_of_Matches <1>
- [10:02] :: Busted_Pipe <1>
- [10:02] :: Chemical <10>
- [10:02] :: Connectors <36>
- [10:02] :: Dark_Magika_Shard <1>
- [10:02] :: Dial <6>
- [10:02] :: Electronic_Chip <4>
- [10:02] :: Explosive_Powder <20>
- [10:02] :: First_Aid_Injector <1>
- [10:02] :: Full_Fuel_Canister <1>
- [10:02] :: Grease <6>
- [10:02] :: Halloween_Candy <3>
- [10:02] :: Health_Stim_Pack <10>
- [10:02] :: Herbs <40>
- [10:02] :: Hospital_Clearance_Rank_2_(Permanent) <3>
- [10:02] :: L_E_Light_Armor_(Permanent) <1>
- [10:02] :: L_s_Axe_Class_(Permanent) <1>
- [10:02] :: L_s_Sword_Class_(Permanent) <1>
- [10:02] :: Lead_Pipe <1>
- [10:02] :: Light_Vehicle_Frame <1>
- [10:02] :: Low_Grade_CPU <1>
- [10:02] :: Low_Grade_Pommel <1>
- [10:02] :: Low_Grade_Short_WeaponCore <1>
- [10:02] :: Low_Grade_Small_WeaponCore <1>
- [10:02] :: Magnet <1>
- [10:02] :: Med_Drill <6>
- [10:02] :: Med_Grade_CPU <1>
- [10:02] :: Medical_Tools <20>
- [10:02] :: Metal_Scrap <46>
- [10:02] :: Metal_Sheet <1>
- [10:02] :: Optic_Sensor <8>
- [10:02] :: Pepper <20>
- [10:02] :: Pepper_Spray <1>
- [10:02] :: Plant_Seed <60>
- [10:02] :: Power_Cell <1>
- [10:02] :: Ration <2>
- [10:02] :: Raw_Fish <13>
- [10:02] :: Screen <1>
- [10:02] :: Slime <1>
- [10:02] :: Syrum_Base <40>
- [10:02] :: Television <5>
- [10:02] :: Toxic_Chemical <60>
- [10:02] :: Transformer <1>
- [10:02] :: Wires <8>
- [10:02] :: ===== Tab 2 =====
- [10:02] :: Backup_Battery <2>
- [10:02] :: Battery <1>
- [10:02] :: Bottle_Cap <10048>
- [10:02] :: Brick <1>
- [10:02] :: Busted_Pipe <1>
- [10:02] :: Busted_Radio <1>
- [10:02] :: Conduit <7>
- [10:02] :: Connectors <10>
- [10:02] :: Dial <9>
- [10:02] :: Dirty_Water <5>
- [10:02] :: Empty_Fuel_Canister <1>
- [10:02] :: Empty_Injector <8>
- [10:02] :: Gas_Mask_(Permanent) <2>
- [10:02] :: Halloween_Candy <3>
- [10:02] :: Heavy_Drill <1>
- [10:02] :: Hospital_Clearance_Rank_3_(Permanent) <1>
- [10:02] :: Hospital_Clearance_Rank_4_(Permanent) <1>
- [10:02] :: Hydrocodone <2>
- [10:02] :: L_Me_Light_Armor_(Permanent) <1>
- [10:02] :: Low_Grade_CPU <1>
- [10:02] :: Low_Grade_Grip <2>
- [10:02] :: Low_Grade_Handle <1>
- [10:02] :: Low_Grade_Long_GunBarrel <1>
- [10:02] :: Medical_Kit_(Permanent) <1>
- [10:02] :: Medical_Tools <5>
- [10:02] :: Molotov_Cocktail <1>
- [10:02] :: Nano_Weaves <1>
- [10:02] :: Old_Boot <2>
- [10:02] :: Old_Grenade <3>
- [10:02] :: Optic_Sensor <2>
- [10:02] :: Plasma_Grenade <1>
- [10:02] :: Power_Cell <1>
- [10:02] :: Power_Module_(Permanent) <1>
- [10:02] :: Ration <1>
- [10:02] :: Rotor <1>
- [10:02] :: Sand <1>
- [10:02] :: Shuriken <2>
- [10:02] :: Syrum_Base <10>
- [10:02] :: Television <1>
- [10:02] :: Vacuum_Cleaner <1>
- [10:02] :: Wires <10>
- [10:02] :: ===== Tab 3 =====
- [10:02] :: ArmorGel <2>
- [10:02] :: Backup_Battery <2>
- [10:02] :: Balanced_Grip_(Permanent) <1>
- [10:02] :: Battery <3>
- [10:02] :: Bio_Material <2>
- [10:02] :: Blank_Scope <1>
- [10:02] :: Bottle_Cap <510>
- [10:02] :: Busted_Pipe <1>
- [10:02] :: Can_of_WD40 <4>
- [10:02] :: Canister <3>
- [10:02] :: Circuit <6>
- [10:02] :: Cola <1>
- [10:02] :: Computer_Parts <1>
- [10:02] :: Connectors <10>
- [10:02] :: Cybernetic_Nervous_System <1>
- [10:02] :: Elemental_Core <12>
- [10:02] :: First_Aid_Injector <1>
- [10:02] :: Fluid <2>
- [10:02] :: Free_Medical_Care_(Token) <1>
- [10:02] :: Full_Fuel_Canister <1>
- [10:02] :: Grenade <7>
- [10:02] :: Halloween_Candy <10>
- [10:02] :: Lockpicking_Tools_(Permanent) <1>
- [10:02] :: Low_Grade_CPU <1>
- [10:02] :: Low_Grade_Grip <3>
- [10:02] :: Low_Grade_Pommel <1>
- [10:02] :: Low_Grade_Short_GunBarrel <3>
- [10:02] :: M_s_Shotgun_Class_(Permanent) <1>
- [10:02] :: Magnet <3>
- [10:02] :: Med_Grade_Grip <1>
- [10:02] :: Medical_Tools <5>
- [10:02] :: Metal_Sheet <7>
- [10:02] :: Old_Grenade <4>
- [10:02] :: Optic_Sensor <2>
- [10:02] :: Pepper_Spray <1>
- [10:02] :: Ration <1>
- [10:02] :: Raw_Fish <2>
- [10:02] :: Sugar <7>
- [10:02] :: Syrum_Base <10>
- [10:02] :: Transmitter <1>
- [10:02] :: ===== Tab 4 =====
- [10:02] :: Armor_Base <1>
- [10:02] :: Battery <1>
- [10:02] :: Blank_Data_Chip <1>
- [10:02] :: Bone <165>
- [10:02] :: Busted_Pipe <1>
- [10:02] :: Busted_Radio <2>
- [10:02] :: Can_of_Sardines <2>
- [10:02] :: Can_of_WD40 <13>
- [10:02] :: Clock <1>
- [10:02] :: Conduit <13>
- [10:02] :: Connectors <20>
- [10:02] :: Cords <3>
- [10:02] :: Crutch <5>
- [10:02] :: Empty_Fuel_Canister <3>
- [10:02] :: First_Aid_Injector <1>
- [10:02] :: Fruit_Seed <2>
- [10:02] :: Gun_Stock <1>
- [10:02] :: Heavy_Caliber_(Permanent) <1>
- [10:02] :: Heavy_Drill <1>
- [10:02] :: Hit_of_LSD <5>
- [10:02] :: Hose <1>
- [10:02] :: Hydrocodone <1>
- [10:02] :: Low_Grade_CPU <1>
- [10:02] :: Low_Grade_Grip <1>
- [10:02] :: Low_Grade_Short_GunBarrel <1>
- [10:02] :: Low_Grade_Small_WeaponCore <1>
- [10:02] :: Med_Drill <3>
- [10:02] :: Med_Grade_Long_GunBarrel <1>
- [10:02] :: Metal_Sheet <11>
- [10:02] :: Molotov_Cocktail <1>
- [10:02] :: Mytharii_Doll <1>
- [10:02] :: Night_Vision_Goggles_(Permanent) <1>
- [10:02] :: Old_Book <3>
- [10:02] :: Old_Grenade <3>
- [10:02] :: Painting_of_Clown <1>
- [10:02] :: Pepper_Spray <2>
- [10:02] :: Plastic_Scrap <18>
- [10:02] :: Porn_Magazine <1>
- [10:02] :: Power_Cell <1>
- [10:02] :: Power_Node <1>
- [10:02] :: Ration <1>
- [10:02] :: Rotor <1>
- [10:02] :: Sexy_Hotpants <2>
- [10:02] :: Shuriken <3>
- [10:02] :: Silencer_(Permanent) <1>
- [10:02] :: Switch <2>
- [10:02] :: Synth_Weaves <9>
- [10:02] :: Syrum_Base <17>
- [10:02] :: Trigger <1>
- [10:02] :: Vase <1>
- [10:02] :: ===== Tab 5 =====
- [10:02] :: Acid <16>
- [10:02] :: Adrenal <6>
- [10:02] :: Backup_Battery <2>
- [10:02] :: Baseball_Glove <2>
- [10:02] :: Battery <1>
- [10:02] :: Bio_Material <90>
- [10:02] :: Bone <368>
- [10:02] :: Bottle_Cap <8320>
- [10:02] :: Box_of_Cigarettes <1>
- [10:02] :: Can_of_WD40 <1>
- [10:02] :: Chemical <8>
- [10:02] :: Cloth <2>
- [10:02] :: Connectors <19>
- [10:02] :: Engine_Parts <1>
- [10:02] :: Explosive_Plasma_Shuriken <2>
- [10:02] :: Gas_Mask_(Permanent) <1>
- [10:02] :: Grenade <4>
- [10:02] :: Gun_Stock <1>
- [10:02] :: Hydrocodone <1>
- [10:02] :: Leviathan_DNA_Strand <2>
- [10:02] :: Lighter <1>
- [10:02] :: Long_Haft_(Permanent) <1>
- [10:02] :: Low_Grade_CPU <2>
- [10:02] :: Low_Grade_Handle <1>
- [10:02] :: Low_Grade_Processor <1>
- [10:02] :: Low_Grade_Short_GunBarrel <1>
- [10:02] :: Magnet <1>
- [10:02] :: Martial_Arts_Neuro-Implant_(Permanent) <1>
- [10:02] :: Med_Grade_SwordGuard <1>
- [10:02] :: Medical_Tools <5>
- [10:02] :: Old_Landmine <1>
- [10:02] :: Old_Newspaper <1>
- [10:02] :: Pepper_Spray <2>
- [10:02] :: Plasma_Grenade <1>
- [10:02] :: Porn_Magazine <1>
- [10:02] :: Power_Cell <1>
- [10:02] :: Property_Protection_Chip <1>
- [10:02] :: Ration <2>
- [10:02] :: Raw_Fish <6>
- [10:02] :: Raw_Meat <70>
- [10:02] :: Sink <1>
- [10:02] :: Slime <13>
- [10:02] :: Strength_Cybernetic_Arm_(Permanent) <1>
- [10:02] :: Strength_Stim_Pack <1>
- [10:02] :: Syrum_Base <17>
- [10:02] :: Television <1>
- [10:02] :: Track_Shoes_(Permanent) <1>
- [10:02] :: ===== Tab 6 =====
- [10:02] :: Acid <105>
- [10:02] :: Adrenal <1>
- [10:02] :: Backup_Battery <6>
- [10:02] :: Battery <2>
- [10:02] :: Bio_Material <20>
- [10:02] :: Bone <81>
- [10:02] :: Box_of_Pizza <1>
- [10:02] :: C4_Plastic_Explosive <3>
- [10:02] :: Conduit <10>
- [10:02] :: Connectors <1>
- [10:02] :: Cooler <1>
- [10:02] :: Electronic_Armor_Chip <1>
- [10:02] :: Extended_Reach_(Permanent) <2>
- [10:02] :: Fake_ID_Chip_(Permanent) <3>
- [10:02] :: Free_Medical_Care_(Token) <1>
- [10:02] :: Full_Fuel_Canister <1>
- [10:02] :: H_E_Heavy_Armor_(Permanent) <1>
- [10:02] :: H_s_Launcher_Class_(Permanent) <1>
- [10:02] :: H_s_Sword_Class_(Permanent) <1>
- [10:02] :: Heavy_Caliber_(Permanent) <1>
- [10:02] :: Herbs <20>
- [10:02] :: High_Grade_Long_GunBarrel <1>
- [10:02] :: L_a_MG_Class_(Permanent) <1>
- [10:02] :: L_b_Club_Class_(Permanent) <1>
- [10:02] :: L_s_Rifle_Class_(Permanent) <1>
- [10:02] :: L_s_Sword_Class_(Permanent) <1>
- [10:02] :: Low_Grade_CPU <1>
- [10:02] :: M_a_Rifle_Class_(Permanent) <1>
- [10:02] :: Machinery <10>
- [10:02] :: Maglock_(Permanent) <1>
- [10:02] :: Magnet <1>
- [10:02] :: Med_Grade_GunCore <1>
- [10:02] :: Medical_Tools <5>
- [10:02] :: Metal_Scrap <100>
- [10:02] :: Metal_Sheet <5>
- [10:02] :: Optic_Sensor <4>
- [10:02] :: Pepper <10>
- [10:02] :: Plant_Seed <30>
- [10:02] :: Plasma_Grenade <1>
- [10:02] :: Pure_Water <9>
- [10:02] :: Raw_Meat <20>
- [10:02] :: Red_Sight_(Permanent) <1>
- [10:02] :: Resuscitation_Stim <5>
- [10:02] :: S_a_SMG_Class_(Permanent) <1>
- [10:02] :: Sand <1>
- [10:02] :: Shuriken <2>
- [10:02] :: Sinew <1>
- [10:02] :: Slime <3>
- [10:02] :: Small_Reactor <1>
- [10:02] :: Toxic_Chemical <30>
- [10:02] :: Wires <1>
- [10:02] :: ===== Tab 7 =====
- [10:02] :: Armor_Base <2>
- [10:02] :: Backup_Battery <2>
- [10:02] :: Battery <1>
- [10:02] :: Bio_Material <9>
- [10:02] :: Blank_Scope <1>
- [10:02] :: Clock <1>
- [10:02] :: Cog <10>
- [10:02] :: Connectors <10>
- [10:02] :: Cybernetic_Implant_(Permanent) <1>
- [10:02] :: Dead_Cat <1>
- [10:02] :: EMP_Shielding_(Permanent) <1>
- [10:02] :: First_Aid_Injector <1>
- [10:02] :: Flash_Light_(Permanent) <1>
- [10:02] :: Fluid <5>
- [10:02] :: Free_Medical_Care_(Token) <1>
- [10:02] :: Gas_Mask_(Permanent) <1>
- [10:02] :: Grenade <5>
- [10:02] :: Gun_Powder <4>
- [10:02] :: H_s_Axe_Class_(Permanent) <1>
- [10:02] :: H_s_Sword_Class_(Permanent) <1>
- [10:02] :: Hydrocodone <2>
- [10:02] :: L_b_Club_Class_(Permanent) <1>
- [10:02] :: Light_Drill <3>
- [10:02] :: Low_Grade_Short_WeaponCore <3>
- [10:02] :: Low_Grade_SwordGuard <1>
- [10:02] :: M_a_Rifle_Class_(Permanent) <1>
- [10:02] :: M_b_Club_Class_(Permanent) <1>
- [10:02] :: Martial_Arts_Neuro-Implant_(Permanent) <2>
- [10:02] :: Medical_Tools <5>
- [10:02] :: Metal_Sheet <5>
- [10:02] :: Optic_Sensor <3>
- [10:02] :: Pepper_Spray <1>
- [10:02] :: Resuscitation_Stim <5>
- [10:02] :: Syrum_Base <10>
- [10:02] :: Threads <9>
- [10:02] :: credit <50>
- [10:02] :: ===== Tab 8 =====
- [10:02] :: Acid <1>
- [10:02] :: Backup_Battery <2>
- [10:02] :: Blue_Magika_Stone_Heal_(Permanent) <1>
- [10:02] :: Connectors <10>
- [10:02] :: Medical_Tools <5>
- [10:02] :: Optic_Sensor <2>
- [10:02] :: Rare_Grade_Handle <1>
- [10:02] :: Resuscitation_Stim <5>
- [10:02] :: Syrum_Base <10>
- [10:02] :: Yellow_Magika_Stone_Blink_(Permanent) <1>
- [10:02] :: credit <600>
- [10:02] :: ===== Tab 9 =====
- [10:02] :: Backup_Battery <2>
- [10:02] :: Battery <1>
- [10:02] :: Connectors <10>
- [10:02] :: Hospital_Clearance_Rank_1_(Permanent) <12>
- [10:02] :: Hospital_Clearance_Rank_3_(Permanent) <6>
- [10:02] :: Hospital_Clearance_Rank_4_(Permanent) <2>
- [10:02] :: Hospital_Clearance_Rank_5_(Permanent) <11>
- [10:02] :: Medical_Tools <5>
- [10:02] :: Optic_Sensor <2>
- [10:02] :: Resuscitation_Stim <5>
- [10:02] :: Syrum_Base <10>
- [10:02] :: credit <2300>
- [10:02] :: ===== Equipped =====
- [10:02] :: Aiming_Neural_Implant_(Installed) <1>
- [10:02] :: BlueShot_Rounds <9>
- [10:02] :: Chemical <176>
- [10:02] :: Cog <5>
- [10:02] :: Connectors <20>
- [10:02] :: Crafting_Neuro-Implant_(Installed) <1>
- [10:02] :: Cybernetic_Fully_Artificial_(Racial) <1>
- [10:02] :: Cybernetic_Implant_(Permanent) <1>
- [10:02] :: EMP_Shielding_(Permanent) <1>
- [10:02] :: Empty_Injector <47>
- [10:02] :: First_Aid_Injector <1>
- [10:02] :: Hospital_Clearance_Rank_3_(Permanent) <1>
- [10:02] :: Hospital_Clearance_Rank_6_(Permanent) <1>
- [10:02] :: ID_Chip_(Permanent) <1>
- [10:02] :: Jet_Boots_(Permanent) <1>
- [10:02] :: L_s_Tranq_Rifle_Class_(Permanent) <1>
- [10:02] :: Medical_Kit_(Permanent) <1>
- [10:02] :: Medical_Tools <10>
- [10:02] :: Medical_Training_Neuro-Implant_(Installed) <1>
- [10:02] :: Metal_Sheet <2>
- [10:02] :: Mytharii_Parasite_Virus_(Permanent) <1>
- [10:02] :: Mytharii_Parasite_Virus_(Removed) <2>
- [10:02] :: Optic_Sensor <4>
- [10:02] :: Pepper_Spray <1>
- [10:02] :: Resuscitation_Stim <45>
- [10:02] :: S_s_Injector_Class_(Permanent) <1>
- [10:02] :: Sexy_Hotpants <1>
- [10:02] :: Silencer_(Permanent) <1>
- [10:02] :: Slaver_License_(Permanent) <1>
- [10:02] :: Syrum_Base <118>
- [10:02] :: Tranquilizer <30>
- [10:02] :: Zoom_Scope_(Permanent) <1>
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