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- //package com.rs.game.minigames.duel;
- //
- //import com.rs.game.item.Item;
- //import com.rs.game.item.ItemsContainer;
- //import com.rs.game.player.Player;
- //
- //public class DuelRules {
- //
- // private Player player, target;
- // public boolean[] duelRules = new boolean[26];
- // private ItemsContainer<Item> stake;
- //
- // public DuelRules(Player player, Player target) {
- // this.player = player;
- // this.target = target;
- // this.stake = new ItemsContainer<Item>(28, false);
- // }
- //
- // public boolean canAccept(ItemsContainer<Item> stake) {
- // if (getRule(0) && getRule(1) && getRule(2)) {
- // player.getPackets().sendGameMessage("You have to be able to use atleast one combat style in a duel.", true);
- // return false;
- // }
- // int count = 0;
- // Item item;
- // for (int i = 10; i < 24; i++) {
- // int slot = i - 10;
- // if (getRule(i) && (item = player.getEquipment().getItem(slot)) != null) {
- // if (i == 23) {// arrows
- // if (!(item.getDefinitions().isStackable() && player.getInventory().getItems().containsOne(item)))
- // count++;
- // } else {
- // count++;
- // }
- // }
- // }
- // int freeSlots = player.getInventory().getItems().freeSlots() - count;
- // if (freeSlots < 0) {
- // player.getPackets().sendGameMessage("You do not have enough inventory space to remove all the equipment.");
- // getTarget().getPackets().sendGameMessage("Your opponent does not have enough space to remove all the equipment.");
- // return false;
- // }
- // for (int i = 0; i < stake.getSize(); i++) {
- // if (stake.get(i) != null) {
- // freeSlots--;
- // }
- // }
- // if (freeSlots < 0) {
- // player.getPackets().sendGameMessage("You do not have enough room in your inventory for this stake.");
- // getTarget().getPackets().sendGameMessage("Your opponent does not have enough room in his inventory for this stake.");
- // return false;
- // }
- // return true;
- // }
- //
- // public void setRules(int ruleId) {
- // setRules(ruleId, true);
- // }
- //
- // public void setRules(int ruleId, boolean updated) {
- // if (!getRule(ruleId))
- // setRule(ruleId, true);
- // else if (getRule(ruleId))
- // setRule(ruleId, false);
- // if (updated) {
- // DuelRules rules = getTarget().getLastDuelRules();
- // if (rules == null) {
- // return;
- // }
- // rules.setRules(ruleId, false);
- // }
- // setConfigs();
- // }
- //
- // public void setConfigs() {
- // int value = 0;
- // int ruleId = 16;
- // for (int i = 0; i < duelRules.length; i++) {
- // if (getRule(i)) {
- // if (i == 7) // forfiet
- // value += 5;
- // if (i == 25) // no movement
- // value += 6;
- // value += ruleId;
- // }
- // ruleId += ruleId;
- // }
- // player.getPackets().sendConfig(286, value);
- // }
- //
- // public boolean setRule(int ruleId, boolean value) {
- // return duelRules[ruleId] = value;
- // }
- //
- // public boolean getRule(int ruleId) {
- // return duelRules[ruleId];
- // }
- //
- // public ItemsContainer<Item> getStake() {
- // return stake;
- // }
- //
- // public Player getTarget() {
- // return target;
- // }
- //}
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