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  1. static struct BurnDIPInfo PunchoutDIPList[]=
  2. {
  3. {0x09, 0xff, 0xff, 0x00, NULL },
  4. {0x0a, 0xff, 0xff, 0x10, NULL },
  5.  
  6. {0 , 0xfe, 0 , 13, "Coinage" },
  7. {0x09, 0x01, 0x0f, 0x0e, "5 Coins 1 Credits" },
  8. {0x09, 0x01, 0x0f, 0x0b, "4 Coins 1 Credits" },
  9. {0x09, 0x01, 0x0f, 0x0c, "3 Coins 1 Credits" },
  10. {0x09, 0x01, 0x0f, 0x01, "2 Coins 1 Credits" },
  11. {0x09, 0x01, 0x0f, 0x00, "1 Coin 1 Credits" },
  12. {0x09, 0x01, 0x0f, 0x08, "1 Coin/2 Credits (2 Credits/1 Play)" },
  13. {0x09, 0x01, 0x0f, 0x0d, "1 Coin/3 Credits (2 Credits/1 Play)" },
  14. {0x09, 0x01, 0x0f, 0x02, "1 Coin 2 Credits" },
  15. {0x09, 0x01, 0x0f, 0x05, "1 Coin 3 Credits" },
  16. {0x09, 0x01, 0x0f, 0x06, "1 Coin 4 Credits" },
  17. {0x09, 0x01, 0x0f, 0x0a, "1 Coin 5 Credits" },
  18. {0x09, 0x01, 0x0f, 0x07, "1 Coin 6 Credits" },
  19. {0x09, 0x01, 0x0f, 0x0f, "Free Play" },
  20.  
  21. {0 , 0xfe, 0 , 2, "Copyright" },
  22. {0x09, 0x01, 0x80, 0x00, "Nintendo" },
  23. {0x09, 0x01, 0x80, 0x80, "Nintendo of America Inc." },
  24.  
  25. {0 , 0xfe, 0 , 4, "Difficulty" },
  26. {0x0a, 0x01, 0x03, 0x00, "Easy" },
  27. {0x0a, 0x01, 0x03, 0x01, "Medium" },
  28. {0x0a, 0x01, 0x03, 0x02, "Hard" },
  29. {0x0a, 0x01, 0x03, 0x03, "Hardest" },
  30.  
  31. {0 , 0xfe, 0 , 4, "Time" },
  32. {0x0a, 0x01, 0x0c, 0x00, "Longest" },
  33. {0x0a, 0x01, 0x0c, 0x04, "Long" },
  34. {0x0a, 0x01, 0x0c, 0x08, "Short" },
  35. {0x0a, 0x01, 0x0c, 0x0c, "Shortest" },
  36.  
  37. {0 , 0xfe, 0 , 2, "Demo Sounds" },
  38. {0x0a, 0x01, 0x10, 0x00, "Off" },
  39. {0x0a, 0x01, 0x10, 0x10, "On" },
  40.  
  41. {0 , 0xfe, 0 , 2, "Rematch At A Discount" },
  42. {0x0a, 0x01, 0x20, 0x00, "Off" },
  43. {0x0a, 0x01, 0x20, 0x20, "On" },
  44.  
  45. {0 , 0xfe, 0 , 2, "Service Mode" },
  46. {0x0a, 0x01, 0x80, 0x00, "Off" },
  47. {0x0a, 0x01, 0x80, 0x80, "On" },
  48. };
  49.  
  50. STDDIPINFO(Punchout)
  51.  
  52. static struct BurnDIPInfo SpnchoutDIPList[]=
  53. {
  54. {0x0a, 0xff, 0xff, 0x20, NULL },
  55. {0x0b, 0xff, 0xff, 0x10, NULL },
  56.  
  57. {0 , 0xfe, 0 , 14, "Coinage" },
  58. {0x0a, 0x01, 0x0f, 0x08, "6 Coins 1 Credits" },
  59. {0x0a, 0x01, 0x0f, 0x04, "5 Coins 1 Credits" },
  60. {0x0a, 0x01, 0x0f, 0x03, "4 Coins 1 Credits" },
  61. {0x0a, 0x01, 0x0f, 0x0c, "3 Coins 1 Credits" },
  62. {0x0a, 0x01, 0x0f, 0x01, "2 Coins 1 Credits" },
  63. {0x0a, 0x01, 0x0f, 0x00, "1 Coin 1 Credits" },
  64. {0x0a, 0x01, 0x0f, 0x0d, "1 Coin/3 Credits (2 Credits/1 Play)" },
  65. {0x0a, 0x01, 0x0f, 0x02, "1 Coin 2 Credits" },
  66. {0x0a, 0x01, 0x0f, 0x0b, "1 Coin/2 Credits (3 Credits/1 Play)" },
  67. {0x0a, 0x01, 0x0f, 0x05, "1 Coin 3 Credits" },
  68. {0x0a, 0x01, 0x0f, 0x06, "1 Coin 4 Credits" },
  69. {0x0a, 0x01, 0x0f, 0x0a, "1 Coin 5 Credits" },
  70. {0x0a, 0x01, 0x0f, 0x07, "1 Coin 6 Credits" },
  71. {0x0a, 0x01, 0x0f, 0x0f, "Free Play" },
  72.  
  73. {0 , 0xfe, 0 , 2, "Copyright" },
  74. {0x0a, 0x01, 0x80, 0x00, "Nintendo" },
  75. {0x0a, 0x01, 0x80, 0x80, "Nintendo of America Inc." },
  76.  
  77. {0 , 0xfe, 0 , 4, "Difficulty" },
  78. {0x0b, 0x01, 0x03, 0x00, "Easy" },
  79. {0x0b, 0x01, 0x03, 0x01, "Medium" },
  80. {0x0b, 0x01, 0x03, 0x02, "Hard" },
  81. {0x0b, 0x01, 0x03, 0x03, "Hardest" },
  82.  
  83. {0 , 0xfe, 0 , 4, "Time" },
  84. {0x0b, 0x01, 0x0c, 0x00, "Longest" },
  85. {0x0b, 0x01, 0x0c, 0x04, "Long" },
  86. {0x0b, 0x01, 0x0c, 0x08, "Short" },
  87. {0x0b, 0x01, 0x0c, 0x0c, "Shortest" },
  88.  
  89. {0 , 0xfe, 0 , 2, "Demo Sounds" },
  90. {0x0b, 0x01, 0x10, 0x00, "Off" },
  91. {0x0b, 0x01, 0x10, 0x10, "On" },
  92.  
  93. {0 , 0xfe, 0 , 2, "Rematch At A Discount" },
  94. {0x0b, 0x01, 0x20, 0x00, "Off" },
  95. {0x0b, 0x01, 0x20, 0x20, "On" },
  96.  
  97. {0 , 0xfe, 0 , 2, "Service Mode" },
  98. {0x0b, 0x01, 0x80, 0x00, "Off" },
  99. {0x0b, 0x01, 0x80, 0x80, "On" },
  100. };
  101.  
  102. STDDIPINFO(Spnchout)
  103.  
  104. static struct BurnDIPInfo ArmwrestDIPList[]=
  105. {
  106. {0x07, 0xff, 0xff, 0x00, NULL },
  107. {0x08, 0xff, 0xff, 0x00, NULL },
  108.  
  109. {0 , 0xfe, 0 , 16, "Coinage 1" },
  110. {0x07, 0x01, 0x0f, 0x00, "0000" },
  111. {0x07, 0x01, 0x0f, 0x01, "0001" },
  112. {0x07, 0x01, 0x0f, 0x02, "0010" },
  113. {0x07, 0x01, 0x0f, 0x03, "0011" },
  114. {0x07, 0x01, 0x0f, 0x04, "0100" },
  115. {0x07, 0x01, 0x0f, 0x05, "0101" },
  116. {0x07, 0x01, 0x0f, 0x06, "0110" },
  117. {0x07, 0x01, 0x0f, 0x07, "0111" },
  118. {0x07, 0x01, 0x0f, 0x08, "1000" },
  119. {0x07, 0x01, 0x0f, 0x09, "1001" },
  120. {0x07, 0x01, 0x0f, 0x0a, "1010" },
  121. {0x07, 0x01, 0x0f, 0x0b, "1011" },
  122. {0x07, 0x01, 0x0f, 0x0c, "1100" },
  123. {0x07, 0x01, 0x0f, 0x0d, "1101" },
  124. {0x07, 0x01, 0x0f, 0x0e, "1110" },
  125. {0x07, 0x01, 0x0f, 0x0f, "1111" },
  126.  
  127. {0 , 0xfe, 0 , 2, "Coin Slots" },
  128. {0x07, 0x01, 0x40, 0x40, "1" },
  129. {0x07, 0x01, 0x40, 0x00, "2" },
  130.  
  131. {0 , 0xfe, 0 , 4, "Difficulty" },
  132. {0x08, 0x01, 0x03, 0x00, "Easy" },
  133. {0x08, 0x01, 0x03, 0x01, "Medium" },
  134. {0x08, 0x01, 0x03, 0x02, "Hard" },
  135. {0x08, 0x01, 0x03, 0x03, "Hardest" },
  136.  
  137. {0 , 0xfe, 0 , 16, "Coinage 2" },
  138. {0x08, 0x01, 0x3c, 0x00, "0000" },
  139. {0x08, 0x01, 0x3c, 0x04, "0001" },
  140. {0x08, 0x01, 0x3c, 0x08, "0010" },
  141. {0x08, 0x01, 0x3c, 0x0c, "0011" },
  142. {0x08, 0x01, 0x3c, 0x10, "0100" },
  143. {0x08, 0x01, 0x3c, 0x14, "0101" },
  144. {0x08, 0x01, 0x3c, 0x18, "0110" },
  145. {0x08, 0x01, 0x3c, 0x1c, "0111" },
  146. {0x08, 0x01, 0x3c, 0x20, "1000" },
  147. {0x08, 0x01, 0x3c, 0x24, "1001" },
  148. {0x08, 0x01, 0x3c, 0x28, "1010" },
  149. {0x08, 0x01, 0x3c, 0x2c, "1011" },
  150. {0x08, 0x01, 0x3c, 0x30, "1100" },
  151. {0x08, 0x01, 0x3c, 0x34, "1101" },
  152. {0x08, 0x01, 0x3c, 0x38, "1110" },
  153. {0x08, 0x01, 0x3c, 0x3c, "1111" },
  154.  
  155. {0 , 0xfe, 0 , 2, "Rematches" },
  156. {0x08, 0x01, 0x40, 0x40, "3" },
  157. {0x08, 0x01, 0x40, 0x00, "7" },
  158.  
  159. {0 , 0xfe, 0 , 2, "Service Mode" },
  160. {0x08, 0x01, 0x80, 0x00, "Off" },
  161. {0x08, 0x01, 0x80, 0x80, "On" },
  162. };
  163.  
  164. STDDIPINFO(Armwrest)
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