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Jul 23rd, 2012
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  1. // TextDraw developed using Zamaroht's Textdraw Editor 1.0
  2.  
  3. // On top of script:
  4. new Text:Textdraw0;
  5. new Text:Textdraw1;
  6.  
  7. // In OnGameModeInit prefferably, we procced to create our textdraws:
  8. Textdraw0 = TextDrawCreate(320.000000, 329.000000, "_");
  9. TextDrawAlignment(Textdraw0, 2);
  10. TextDrawBackgroundColor(Textdraw0, 255);
  11. TextDrawFont(Textdraw0, 1);
  12. TextDrawLetterSize(Textdraw0, 0.500000, 13.300004);
  13. TextDrawColor(Textdraw0, -1);
  14. TextDrawSetOutline(Textdraw0, 0);
  15. TextDrawSetProportional(Textdraw0, 1);
  16. TextDrawSetShadow(Textdraw0, 1);
  17. TextDrawUseBox(Textdraw0, 1);
  18. TextDrawBoxColor(Textdraw0, 255);
  19. TextDrawTextSize(Textdraw0, 0.000000, 642.000000);
  20.  
  21. Textdraw1 = TextDrawCreate(320.000000, 1.000000, "_");
  22. TextDrawAlignment(Textdraw1, 2);
  23. TextDrawBackgroundColor(Textdraw1, 255);
  24. TextDrawFont(Textdraw1, 1);
  25. TextDrawLetterSize(Textdraw1, 0.500000, 13.300004);
  26. TextDrawColor(Textdraw1, -1);
  27. TextDrawSetOutline(Textdraw1, 0);
  28. TextDrawSetProportional(Textdraw1, 1);
  29. TextDrawSetShadow(Textdraw1, 1);
  30. TextDrawUseBox(Textdraw1, 1);
  31. TextDrawBoxColor(Textdraw1, 255);
  32. TextDrawTextSize(Textdraw1, 0.000000, 642.000000);
  33.  
  34. // You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and
  35. // TextDrawDestroy functions to show, hide, and destroy the textdraw.
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