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- // TextDraw developed using Zamaroht's Textdraw Editor 1.0
- // On top of script:
- new Text:Textdraw0;
- new Text:Textdraw1;
- // In OnGameModeInit prefferably, we procced to create our textdraws:
- Textdraw0 = TextDrawCreate(320.000000, 329.000000, "_");
- TextDrawAlignment(Textdraw0, 2);
- TextDrawBackgroundColor(Textdraw0, 255);
- TextDrawFont(Textdraw0, 1);
- TextDrawLetterSize(Textdraw0, 0.500000, 13.300004);
- TextDrawColor(Textdraw0, -1);
- TextDrawSetOutline(Textdraw0, 0);
- TextDrawSetProportional(Textdraw0, 1);
- TextDrawSetShadow(Textdraw0, 1);
- TextDrawUseBox(Textdraw0, 1);
- TextDrawBoxColor(Textdraw0, 255);
- TextDrawTextSize(Textdraw0, 0.000000, 642.000000);
- Textdraw1 = TextDrawCreate(320.000000, 1.000000, "_");
- TextDrawAlignment(Textdraw1, 2);
- TextDrawBackgroundColor(Textdraw1, 255);
- TextDrawFont(Textdraw1, 1);
- TextDrawLetterSize(Textdraw1, 0.500000, 13.300004);
- TextDrawColor(Textdraw1, -1);
- TextDrawSetOutline(Textdraw1, 0);
- TextDrawSetProportional(Textdraw1, 1);
- TextDrawSetShadow(Textdraw1, 1);
- TextDrawUseBox(Textdraw1, 1);
- TextDrawBoxColor(Textdraw1, 255);
- TextDrawTextSize(Textdraw1, 0.000000, 642.000000);
- // You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and
- // TextDrawDestroy functions to show, hide, and destroy the textdraw.
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