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DOSsan

MH5 Never

Oct 27th, 2016
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Never
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  1. Monster Hunter XX (Double Cross) 6 styles 6 flagships 6 fuck
  2.  
  3. Brave Style:
  4. -hold Y to get into Brave Stance
  5. -hitting monsters and evading using Brave Stance fills the blue Brave gauge (take note you still take damage in the form of red health if you evade the monster using the Stance)
  6. -using attacks during the Stance fills up your bar faster
  7. -filling up the bar turns it red and you can do some cool shit I guess
  8.  
  9. Alchemy:
  10. -hitting monsters fills the Barrel gauge (in item list) and form 5 red pips above your name
  11. -gauge also fills up automatically but extremely slowly
  12. -use X pips to shake the barrel X times, producing different items
  13.  
  14. ~Shaking the barrel~
  15. 1 time:
  16. Alchemy ration - recovers your stamina
  17. Alchemy whetstone - sharpens your weapon along with Hunter's Drink effect
  18. (Gunners) Alchemy ammo/coating - loads the thing with Hunter's Drink effect
  19.  
  20. 2 times:
  21. Alchemy immunizer - gives you regenerating health for a short period of time
  22. Alchemy sonic bomb - the barrel shoots out a sonic bomb after a period of time
  23.  
  24. 3 times:
  25. Alchemy earplugs - disposable earplugs (auto applied upon forming)
  26. Alchemy weed - speeds up your pip charging and barrel animations
  27. 4 times:
  28. Alchemy crystal - combine this item with other items to give it additional effects
  29. Alchemy Bazooka - the barrel fires a cannonball in an arc
  30.  
  31. 5 times:
  32. Alchemy portable smoke bomb - immediately fills up a large portion of your HA gauge or prowler support gauge, works in a small AoE
  33. Healing barrel - walk around with a barrel that gives regenerative HP to you and your fellow hunters, ending with a big poof that heals everyone by a big amount and remove any statuses (also can be done with button press)
  34.  
  35.  
  36. ******************* Moveset changes ********************************
  37. <<Greatsword>> ~GS
  38.  
  39. Brave:
  40. -cannot draw into charged slash
  41. -Press Y > X to do a Focus charged slash
  42. -no super swing after a jumping attack (it becomes a slap)
  43. -you cannot combo into the X slash from any attack except neutral and from Brave stance
  44. -cannot combo any attack from the X slash either
  45. -side roll now combos into slap instead of horizontal swing
  46. Y > A to do horizontal swing
  47.  
  48. Red Brave bar:
  49. -draw into Focused strong charge
  50. -neutral X is now a strong charge
  51. -tapping A while charging will make you hop forward and cover some distance before landing the hit
  52. -can combo slash > slap > back to slash again
  53.  
  54. Alchemy:
  55. -cannot combo into strong charge from slap
  56. -you can't combo strong charge from horizontal swing
  57. -you combo into the super swing ender instead
  58. -can combo into X+A, but you cannot start with X+A
  59. -no super swing after a jumping attack (it becomes a slap), pressing A does nothing
  60.  
  61. <<Longsword>> ~LS
  62.  
  63. Brave:
  64. -can only do sideways fadeslash from Stance (Y > X+A)
  65. -spirit combo gets no ender, therefore no 3 levels of gauge
  66. -fadeslash cannot combo into spirit slash
  67. -Y > X can start a combo
  68. -Y > R for spirit slash
  69.  
  70. Red Brave bar:
  71. -can fade slash normally now
  72. -pressing R will do a parry move before starting the actual spirit combo on the next press
  73. -gauge color is now blue when bar is full
  74. -push a direction during the second attack of the spirit combo to run forward a little before attacking (not pushing keeps you there)
  75. -Y > R skips the parry move and moves it to the first spirit slash
  76.  
  77. Alchemy:
  78. -XXAAA combo is now XXXXX infinite combo
  79. -A does side fadeslash now
  80. -cannot combo spirit slash from fadeslash
  81. -cannot use X attacks in between each spirit slash
  82.  
  83. <<Sword & Shield>> ~SnS
  84.  
  85. Brave:
  86. -cannot roll into up-slash
  87. -can only use roundslash from Stance (Y > A)
  88. -stance into a jumping strong slash (Y > X)
  89. -no backhop
  90.  
  91. Red Brave bar:
  92. -combo into X+A to do a backslide + lunge forward (you can't start with this)
  93. -you can backslide towards ANY direction, and lunge into ANY direction you push
  94. -press X after backslide to start the stationary combo
  95. -you can also press X after lunge to start the stationary combo
  96. -press A after lunge to do a double spin slash,
  97. -press X+A again after lunge to do a forward jumping slash combo
  98.  
  99.  
  100. Alchemy:
  101. -no ender for X combo
  102. -no rising slash in A combo
  103. -no second shield bash in shield combo
  104. -no backhop
  105.  
  106. <<Dual Blades>> ~DB
  107.  
  108. Brave:
  109. -no demon mode
  110. -Y > X for forward slash
  111. -Y > X+A for archdemon devilish dance
  112. -press and hold R to do a run (consumes stamina at a rapid rate), limited distance run even with infinite stamina
  113.  
  114. Red Brave bar:
  115. -X+A from neutral to do spinning forward slash
  116. -can do the same with Y > X
  117. -X+A during a combo to do a devilish dance (consumes stamina)
  118. -the start of your run (or tap R) has a "guard point" where you do a spin2win if properly countered
  119. -running into a ledge or scooting into it does the helicopter spin2win
  120.  
  121. Alchemy:
  122. -(while in Demon mode) cannot combo into forward slash after first spin attack
  123. -you don't get spin2win even after getting archdemon mode
  124.  
  125. <<Hammer>> ~HA
  126.  
  127. Brave:
  128. -no golfswing in triple poud combo
  129. -Y > A for side pound (also available on its own by pressing A)
  130. -Y > X for a strong hook (it's not a golf swing)
  131. -charge only goes to Level 2 (uppercut)
  132. -cannot combo into TP from Level 1 swing
  133. -slow charging
  134.  
  135. Red Brave bar:
  136. -charge attacks are key
  137. -Focused charging
  138. -you can evade while charging, but only once and only at the startup of the charging animation
  139. -can combo into TP from Level 1 now
  140. -a consecutive charge (charge again after the attack is done) changes the attack
  141. -(2nd charge) Lv1 is uppercut, Lv2 is strong uppercut
  142. -(3rd charge) Lv1 is fast superpound, Lv2 is mini Spinning Meteor
  143.  
  144. Alchemy:
  145. -cannot combo into charge from golfswing
  146. -You can do the X-X-X combo with A-A-X as well
  147. -Lv3 charge is always superpound, spinning has been removed
  148.  
  149. <<Hunting Horn>> ~HH
  150.  
  151. Brave:
  152. -special attack alternates between Notes 2 (poke) and 1 (forward slam)
  153. -you can do the Stance from Recital mode
  154. -Encore can only be done from Stance-Recital mode
  155. -cannot combo two Note 2s from mashing A [you need to press A (swing) then press Special (poke), the other way doesn't work]
  156. -X button will always do left swing first (Y > X for forward slam)
  157. -X+A will always do superpound first (Y > X+A for backswing)
  158. -A will always do right swing first (Y > A for double swing)
  159.  
  160. Red Brave Bar:
  161. -A button now has double swing on neutral, sugoi
  162. -Stance-Recital (Y > R) has a new animation which plays the song instantly
  163. -you can Encore from this as well
  164. -you can evade into a Recital
  165.  
  166. Alchemy:
  167. -no double swing
  168. -Special attack alternates between Notes 2 and 1
  169. -X+A always starts with superpound
  170.  
  171. <<Lance>> ~LA
  172.  
  173. Brave:
  174. -Y > X for double swipe
  175. -multi-hit last poke as usual
  176. -can only charge from Stance (Y > X+A)
  177. -can do a jumping attack from charge
  178. -can do the back swipe at the end of the charge, but you can't combo into poke from any ender
  179. -no counter
  180.  
  181. Red Brave bar:
  182. -X+A now does a shield bash GP which you can combo into your pokes
  183. -pressing X+A after that turns it into a charge
  184. -you can even do the shield bash GP after your three-poke combo, creating an infinite combo
  185. -you can now combo pokes after the ender for the charges
  186. -still no counter but who needs them you're invincible now
  187.  
  188. Alchemy:
  189. -no X+A swipe
  190. -no backswing at the end of charge
  191. -can combo into triple thrust after the charge
  192. -no counter
  193.  
  194. <<Gunlance>> ~GL
  195.  
  196. Brave:
  197. -no backhop reload
  198. -no neutral reload
  199. -no advancing shell attack
  200. -R+A for GP one-shell reload (you can only combo A from this)
  201. -no charged shells
  202. -Stance-R+A for neutral reload
  203. -Stance-X for one-shell reload and slam
  204. -Stance-A for Brave shelling
  205. -Wyvern's Fire is shot much faster
  206.  
  207. Red Brave bar:
  208. -R+A is now a GP four-shell reload (you can combo into pokes now)
  209. -Stance-X is now a four-shell reload and slam
  210. -You can rapid-fire shells by Stance-A●●●●, or after a poke/swing
  211. -Note: you cannot rapid-fire shells from neutral
  212. -you can continue thrusting from a slam, essentially creating an infinite combo
  213.  
  214. Alchemy:
  215. -no charged shells
  216. -cannot combo into upswing
  217. -you can only start with the upswing
  218. -Wyvern's Fire is shot much faster
  219.  
  220. <<Switch Axe>> ~SA
  221.  
  222. Brave:
  223. -Axe Mode has no 1080° spin slash from infinite swing, Y > X to do so
  224. -you also cannot change into Sword mode after the spin
  225. -cannot change into Sword Mode mid-combo, Y > R to do so
  226. -Sword Mode has infinite vertical slash with X combo, a la Striker
  227. -Sword mode has no double slash, Y > A in Sword to do so
  228. -Y > X in Sword to do an up-slash
  229. -Y > R in Sword to do Axe side-chop
  230.  
  231. Red Brave bar:
  232. -infinite dashes in axe mode
  233. -normal transforms mid-combo can now be done
  234. -1080° spin slash ender for Axe Mode is back
  235. -All Axe Mode attacks transform into Sword double slash, with the exception of the upswing
  236. -All Sword Mode attacks transform into Axe infinite swing
  237. -you now Phial Burst twice at one go
  238. -you can either attack-cancel or dash-cancel the recovery of the double Phial Burst
  239. -Note: you can only do either if you have meter left on the gauge (shown as an orange color)
  240. -letting off an early Phial Burst (pulling back the analog) does not give you a second one
  241. -you also cannot dash-cancel out of an early phial burst
  242.  
  243.  
  244. Alchemy:
  245. -Axe can transform to Sword from forward lunge and overhead chop attacks
  246. -pressing A after overhead chop turns it into Sword as well
  247. -X-X-X on Sword transforms it back to Axe automatically
  248. -A-A combo on Sword is sideslash-doubleslash combo
  249. -pressing X after any move here transforms it back to Axe
  250. -reloading in an axe combo does the Energy Charge animation, allowing you to immediately continue attacking with Sword
  251. -unsheathe reload (RXA) does the same thing
  252. -Note: reloading while neutral does the normal animation
  253.  
  254.  
  255. <<Charge Blade>> ~CB
  256.  
  257. Brave:
  258. -No charged slash for sword mode
  259. -Y > A to do charged slash
  260. -Y > R to change into Axe mode
  261. -GPs have been removed from CB's usual GPs
  262.  
  263. Red Brave bar:
  264. -shield buff is blue
  265. -evades in Sword mode have GP
  266. -you can transform normally now
  267. -you can use charged slash, but only after shield thrust
  268. -phial load into axe is Burst2 now
  269. -Burst3 is now a 3-hit attack, you can keep chaining B2 and B3 together via [A•••] combo
  270. -you can still use AED/SAED at any point in this combo
  271. -Using SAED will not lose the shield buff
  272.  
  273. Alchemy:
  274. -no shield thrust
  275. -X+A just loads and charges shield (yellow) a la Guild Style
  276. -to get red shield, charge from Axe mode
  277. -cannot delay/overcharge the sword charged slash
  278. -no SAED
  279. -X+A during phial load to immediately charge up the shield
  280.  
  281. <<Insect Glaive>> ~IG
  282.  
  283. Brave:
  284. -can only vault from Stance (Y > R+X)
  285. -no X ender (Y > X to do it)
  286. -Y > A for backflip (also available to do from normal combo)
  287.  
  288. Red Brave bar:
  289. -you can now do X ender
  290. -you can now do vault normally
  291. -pressing R (shooting the pheromone), pressing A or doing any aerial attack makes the kinsect attack at the same time
  292.  
  293. Alchemy:
  294. -can't charge your kinsect
  295. -no backflip
  296. -cannot fire the marker in mid-air
  297. -stationary combo is XX(ender) instead of XXX
  298.  
  299. <<Light Bowgun>> ~LBG
  300.  
  301. Brave:
  302. -no backhops or sidesteps
  303. -Y > X to do a strong reload for bullets that help fill your bar faster
  304.  
  305. Red Brave Bar:
  306. -backhop and sidesteps are back
  307. -every backhop/sidestep also fires internal bullets
  308. -you can do this up to 3 times, the 3rd times it fires multiple bullets
  309.  
  310. Alchemy:
  311. -no major change as far as I can tell, just shoot fucking bullets
  312.  
  313. <<Heavy Bowgun>> ~HBG
  314.  
  315. Brave:
  316. -no siege mode
  317. -Y > X to do a strong reload for bullets that help fill your bar faster
  318. -immediately press X after evading an attack with the Stance to keep your weapon unsheathed through a roll
  319. -never worry about the long animation again!
  320.  
  321. Red Brave bar:
  322. -siege mode now possible
  323. -seige mode will increase in firing speed the longer you hold A
  324. -you can now run a limited distance by holding B (does not consume stamina)
  325. -tap B during the run to do a slide (pulling away and tapping B makes you roll)
  326. -you can go into siege mode from the slide
  327. -you can hold B doing the slide to continue running (once again, does not consume stamina)
  328.  
  329. Alchemy:
  330. -no siege mode(!)
  331.  
  332. <<Bow>>
  333.  
  334. Brave:
  335. -backhop from neutral
  336. -no power shot nor arc shot
  337. -Y > R for a stronger shot (with the arc shot arrow?)
  338. -press A while charging to do a backhop
  339.  
  340. Red Brave bar:
  341. -now you can do power shot twice
  342. -You can do one more strong shot after a Stance-Shot
  343. -backhop twice into a Lv1 charge (?!)
  344.  
  345. Alchemy:
  346. -no strong shot
  347. -backhop twice into a Lv1 charge (why)
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