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- stage.set_background("space")
- stage.disable_all_walls()
- ufo = codesters.Sprite("ufo")
- still_flying = True
- def up_key():
- ufo.move_up(20)
- def down_key():
- ufo.move_down(20)
- stage.event_key("up", up_key)
- stage.event_key("down", down_key)
- def main():
- meteor = codesters.Sprite("meteor1",-300,random.randint(-220,220))
- meteor.set_x_speed(5)
- meteor.set_size(.5)
- while still_flying is True:
- if meteor.get_x() > 250:
- meteor.go_to(-300,random.randint(-220,220))
- meteor.set_x_speed(5)
- stage.wait(1)
- main()
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