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No Man's Sky Patch Notes

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Nov 27th, 2016
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  1. Patch Notes
  2. General Gameplay
  3. Fixed technology becoming instantly fully charged when repaired
  4. Fixed ship appearing on incorrect pad in space station after loading
  5. Added interactable objects that required certain tech to collect
  6. Added shootable objects that require certain tech to mine
  7. Rebalanced resource availability and technology charge requirements
  8. Fixed initial game flow – where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing
  9. Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith
  10. Prevented laser and melee attacks while in space from attempting to edit terrain
  11. Improved calculation of resources received when mining terrain
  12. Renamed Signal Scanners to Signal Boosters
  13. Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources
  14. Removed signal booster from being distributed on terrain, as player can now build them
  15. Improved accuracy of environment detection, fixing cases where it rained inside caves
  16. Fixed galactic waypoints not loading correctly across saves
  17. Removed atlas pass v1 requirement from doors in stations
  18. Suit upgrade pods are no longer spawned in stations
  19. Suit upgrade pods can now only be used once
  20. Fixed collision in anomaly that was causing issues when exiting larger ships
  21. Increased the number of different NPC character models generated per system
  22. Fixed the game always remaining in day time for players who began their save prior to patch 1.03
  23. Fixed a potential crash in foliage instance renderer
  24. Localisation
  25. Fixed stats page in asian languages
  26. Fixed multiple issues with asian language formatting
  27. Multiple improvements and fixes to localisation text in all languages
  28. UI
  29. Added new icons for specific types of primary resources
  30. Fixed health bars not appearing on some targets
  31. Added hazard and life support drain indicators
  32. Fixed mission messages not appearing in a timely fashion
  33. Beacons now notify the player that they will save the game
  34. Fixed crash when creature IK animations were updated under certain conditions on the discovery screen
  35. Improved navigation in discovery UI
  36. Massive speed improvements to browsing huge discovery lists
  37. Increased size of discovery storage
  38. Added option to load “Earliest” previous save in Options menu
  39. Fixed weapon naming
  40. Added icon to remind players of the reload button when weapon is empty
  41. Multiple fixes for viewing discoveries
  42. PS4
  43. Added photo mode
  44. Large optimisations to the engine to accommodate base building
  45. PC
  46. Added support for up to 8 mouse buttons
  47. Fixed better order position history for mouse smoothing
  48. Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image
  49. Fixed hard-limiting on save sizes, with appropriate warning about free space on boot
  50. Player is now notified when shaders are being loaded
  51. Fixed occasional crash on exit
  52. Fixed performance of trail renderer for some AMD cards
  53. Large optimisations to the engine to accommodate base building
  54. Generation
  55. Added biome specific plants
  56. Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
  57. Improved distribution of plant life across all terrain types
  58. Introduced visual differentiation of red, green and blue star systems
  59. Introduced new mineable terrain resources found only in red, green and blue star systems
  60. Reduced average building frequency
  61. Introduced planets with elevated building density
  62. Introduced planets with no buildings or sentient life
  63. Increased the proportion of lush and tropical planets
  64. Decreased the proportion of lifeless planets
  65. Fixed bug where multiple ships could appear, overlapping, at the player’s start scene
  66. Prevented certain building types being incorrectly placed underwater
  67. Prevented multiple buildings occasionally being placed in overlapping positions
  68. Prevented buildings occasionally being placed intersecting with the terrain
  69. Improved and altered per-planet terrain resource generation, improving gameplay and visuals
  70. Creatures
  71. Fixed elevation cache mismatches, causing errors in creature knowledge and pathing
  72. Fixed slow memory leak in creature role allocation
  73. Improved creature animation speeds
  74. Fixed issues where some creatures turns had the incorrect frame count
  75. Fixed occasional crash when interacting with creatures
  76. Atmospherics
  77. Increased proportion of vibrant blue skies
  78. Corrected cloud levels for clear skies
  79. Improved average cloud level settings
  80. Fixed cloud rendering while flying in your ship
  81. Improved atmosphere depth when transitioning to space
  82. Increased fidelity of atmosphere rendering on nearest planet
  83. Improved atmospheric fog as you fly to a planet
  84. Improved fog method for planets seen on the horizon
  85. Terrain
  86. Improved terrain generation algorithms
  87. Improved and extended blend areas between different terrain noise types
  88. Terrains now generate more open spaces
  89. Smaller features now appear at nearer lods to improve visuals in the distance
  90. Fixed objects being placed on incorrect terrain material types
  91. Improved resolution of distant planet terrain
  92. Decreased differences between planet as seen from space and actual planet terrain
  93. Fixed seams on planets when seen from space
  94. Improvements to terrain material selection and terrain material blending
  95. Terrain generation priority and cost calculation improvements
  96. Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first
  97. We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain
  98. Introduced more varied and vibrant colouring to terrain for each biome
  99. Decreased frequency of brown terrain colour selections
  100. Changed texture scales to improve transition between terrain lods
  101. Improved terrain colour combinations to add variety and better match terrain contouring
  102. Improved terrain texture blending method to better retain vibrant colours
  103. Improved settings for hue, saturation and value noise variation on terrain
  104. Fixed a number of issues causing holes to be seen in the planet terrain
  105. Fixed occasional crash when mining terrain
  106. Visuals
  107. Fixed colour of muzzle flashes on player weapons
  108. Added muzzle flashes to ship weapons
  109. Added cockpit lighting for damage and weapon firing
  110. Added debris to freighter explosion effect
  111. Improved freighter cargo explosions
  112. Improved photon cannon hit and space explosion effects
  113. Improved turret explosion effect
  114. Improved grass colour selection
  115. Improved grass colouring method to match underlying terrain colour
  116. Improved grass placement to match gradient of terrain, and rocky terrain slope patches
  117. Improved lighting on grass
  118. Improved alpha cutoffs and blending for grass in the distance
  119. Improved colouring method for on-planet buildings
  120. Fixed “pop” in lighting when flying between planets
  121. Fixed incorrect lighting seen in shadow areas
  122. Improved lighting method when rendering tree leaves
  123. Fixed procedural texturing on objects with multiple overlapping textures
  124. Fixed size of certain texture atlas normal maps
  125. Fixed texture scaling on asteroids
  126. Zinc plant is now more obvious when it has been gathered
  127. Fixed occasional rendering errors due to precision on cockpit during warp
  128. Fixed pulse lines not appearing when pulse driving out from planet atmosphere
  129. Fixed shadowing artefacts on imposters
  130. Space
  131. Improved asteroids to allow much denser fields
  132. Improved explosion effects
  133. Fixed scale of moons on the space map
  134. Added freighter groups to the space map
  135. Changed distribution of resources in asteroids
  136. AI ships will now clear asteroids in their path
  137. Planets are now scannable from space to see their resources
  138. Space Combat
  139. Fixed bounty targets warping out too soon
  140. Improved HUD indicators in space combat
  141. Added damaged ship effect on AI starships
  142. Added formation flying
  143. Improved locking on passive starships
  144. Improved AI combat flight patterns
  145. Added new ship weapon technology
  146. Holding brake whilst turning now activates drift for fast turns
  147. Improved AI ship freighter attacking
  148. Improved freighter targeting code when under attack by enemy ships
  149. Freighters
  150. Fixed pulse drive to prevent travel through freighters
  151. Improved docking code
  152. Added hangar to the lead freighter
  153. Added docking in freighters
  154. Added icon to accessible freighter hangars
  155. Added colouring to cargo drops to identify what is in them
  156. You can now only pick up cargo drops that will fit in your inventory
  157. Added auxiliary freight ships to freighter groups
  158. Added alert lights and alarm audio for when freighters are in combat
  159. Improved turret lights and explosions
  160. Improved muzzle flashes on freighter turrets
  161. Added indicator of cargo contents
  162. Freighter Commanders now give rewards for rescuing them from pirate attack
  163. Fixed collision on freighter cargo containers
  164. Audio
  165. Updated the lush ambience to make the wind sounds less noisy
  166. Ambient background fauna now checks for the presence of creatures
  167. Added rain on foliage
  168. Added rain on ship
  169. Added freighter specific footsteps
  170. When on a dead planet, no music will play
  171. Round table prop now plays an appropriate sound
  172. Added more music to the loading sequence and game start
  173. Added audio to new base building props
  174. Created sounds for new base building props
  175. Added audio to freighter doors and internal freighter ambiences
  176. Added freighter explosions
  177. Added freighter alarm
  178. Added ambient radio comms when approaching a freighter
  179. Fixed missing sounds when in a space station due to the mix settings
  180. Multi-tool upgrades now affect audio
  181. Lots of minor mix changes
  182. Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably
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