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- #include <Dini>
- #include <dudb>
- Player(playerid)
- {
- new player[MAX_PLAYER_NAME];
- GetPlayerName(playerid, player, sizeof(player));
- return player;
- }
- new Float:positionx;
- new Float:positiony;
- new Float:positionz;
- FileStats(playerid)
- {
- new a[256]; format(a, sizeof(a), "%s.ini",udb_encode(Player(playerid)));
- return a;
- }
- SaveStats(playerid)
- {
- dini_IntSet(FileStats(playerid), "PositionX", floatround(positionx));
- dini_IntSet(FileStats(playerid), "PositionY", floatround(positiony));
- dini_IntSet(FileStats(playerid), "PositionZ", floatround(positionz));
- }
- LoadStats(playerid)
- {
- positionx = dini_Int(FileStats(playerid), "PositionX");
- positiony = dini_Int(FileStats(playerid), "PositionY");
- positionz = dini_Int(FileStats(playerid), "PositionZ");
- }
- LoadStats(playerid);
- new Float:x;
- new Float:y;
- new Float:z;
- GetPlayerPos(playerid,x,y,z);
- positionx = x;
- positiony = y;
- positionz = z;
- if (!dini_Exists(FileStats(playerid)))
- {
- dini_Create(FileStats(playerid));
- }
- SaveStats(playerid);
- SetPlayerPos(playerid,positionx,positiony,positionz);
- SetPlayerPos(playerid,1182.7733,-1323.6193,13.5785);
- positionx = 1182.7733;
- positiony = -1323.6193;
- positionz = 13.5785;
- Evo ovako treba da ti izgleda na kraju SEM
- #include <Dini>
- #include <dudb>
- new Float:positionx;
- new Float:positiony;
- new Float:positionz;
- public OnPlayerConnect(playerid)
- {
- LoadStats(playerid);
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- new Float:x;
- new Float:y;
- new Float:z;
- GetPlayerPos(playerid,x,y,z);
- positionx = x;
- positiony = y;
- positionz = z;
- if (!dini_Exists(FileStats(playerid)))
- {
- dini_Create(FileStats(playerid));
- }
- SaveStats(playerid);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- SetPlayerPos(playerid,positionx,positiony,positionz);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- SetPlayerPos(playerid,1182.7733,-1323.6193,13.5785);
- positionx = 1182.7733;
- positiony = -1323.6193;
- positionz = 13.5785;
- return 1;
- }
- Player(playerid)
- {
- new player[MAX_PLAYER_NAME];
- GetPlayerName(playerid, player, sizeof(player));
- return player;
- }
- FileStats(playerid)
- {
- new a[256]; format(a, sizeof(a), "%s.ini",udb_encode(Player(playerid)));
- return a;
- }
- SaveStats(playerid)
- {
- dini_IntSet(FileStats(playerid), "PositionX", floatround(positionx));
- dini_IntSet(FileStats(playerid), "PositionY", floatround(positiony));
- dini_IntSet(FileStats(playerid), "PositionZ", floatround(positionz));
- }
- LoadStats(playerid)
- {
- positionx = dini_Int(FileStats(playerid), "PositionX");
- positiony = dini_Int(FileStats(playerid), "PositionY");
- positionz = dini_Int(FileStats(playerid), "PositionZ");
- }
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