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Jan 16th, 2017
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  1. function waitForChild(parent, childName)
  2. local child = parent:findFirstChild(childName)
  3. if child then return child end
  4. while true do
  5. child = parent.ChildAdded:wait()
  6. if child.Name==childName then return child end
  7. end
  8. end
  9.  
  10. local Figure = script.Parent
  11. local Humanoid = waitForChild(Figure, "Humanoid")
  12. local pose = "Standing"
  13.  
  14. local currentAnim = ""
  15. local currentAnimInstance = nil
  16. local currentAnimTrack = nil
  17. local currentAnimKeyframeHandler = nil
  18. local currentAnimSpeed = 1.0
  19. local animTable = {}
  20. local animNames = {
  21. idle = {
  22. { id = "http://www.roblox.com/asset/?id=507766666", weight = 1 },
  23. { id = "http://www.roblox.com/asset/?id=507766951", weight = 1 },
  24. { id = "http://www.roblox.com/asset/?id=507766388", weight = 9 }
  25. },
  26. walk = {
  27. { id = "http://www.roblox.com/asset/?id=507777826", weight = 10 }
  28. },
  29. run = {
  30. { id = "http://www.roblox.com/asset/?id=507767714", weight = 10 }
  31. },
  32. swim = {
  33. { id = "http://www.roblox.com/asset/?id=507784897", weight = 10 }
  34. },
  35. swimidle = {
  36. { id = "http://www.roblox.com/asset/?id=507785072", weight = 10 }
  37. },
  38. jump = {
  39. { id = "http://www.roblox.com/asset/?id=507765000", weight = 10 }
  40. },
  41. fall = {
  42. { id = "http://www.roblox.com/asset/?id=507767968", weight = 10 }
  43. },
  44. climb = {
  45. { id = "http://www.roblox.com/asset/?id=507765644", weight = 10 }
  46. },
  47. sit = {
  48. { id = "http://www.roblox.com/asset/?id=507768133", weight = 10 }
  49. },
  50. toolnone = {
  51. { id = "http://www.roblox.com/asset/?id=507768375", weight = 10 }
  52. },
  53. toolslash = {
  54. { id = "http://www.roblox.com/asset/?id=507768375", weight = 10 }
  55. -- { id = "slash.xml", weight = 10 }
  56. },
  57. toollunge = {
  58. { id = "http://www.roblox.com/asset/?id=507768375", weight = 10 }
  59. },
  60. wave = {
  61. { id = "http://www.roblox.com/asset/?id=507770239", weight = 10 }
  62. },
  63. point = {
  64. { id = "http://www.roblox.com/asset/?id=507770453", weight = 10 }
  65. },
  66. dance = {
  67. { id = "http://www.roblox.com/asset/?id=507771019", weight = 10 },
  68. { id = "http://www.roblox.com/asset/?id=507771955", weight = 10 },
  69. { id = "http://www.roblox.com/asset/?id=507772104", weight = 10 }
  70. },
  71. dance2 = {
  72. { id = "http://www.roblox.com/asset/?id=507776043", weight = 10 },
  73. { id = "http://www.roblox.com/asset/?id=507776720", weight = 10 },
  74. { id = "http://www.roblox.com/asset/?id=507776879", weight = 10 }
  75. },
  76. dance3 = {
  77. { id = "http://www.roblox.com/asset/?id=507777268", weight = 10 },
  78. { id = "http://www.roblox.com/asset/?id=507777451", weight = 10 },
  79. { id = "http://www.roblox.com/asset/?id=507777623", weight = 10 }
  80. },
  81. laugh = {
  82. { id = "http://www.roblox.com/asset/?id=507770818", weight = 10 }
  83. },
  84. cheer = {
  85. { id = "http://www.roblox.com/asset/?id=507770677", weight = 10 }
  86. },
  87. }
  88.  
  89. -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  90. local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
  91.  
  92. math.randomseed(tick())
  93.  
  94. function configureAnimationSet(name, fileList)
  95. if (animTable[name] ~= nil) then
  96. for _, connection in pairs(animTable[name].connections) do
  97. connection:disconnect()
  98. end
  99. end
  100. animTable[name] = {}
  101. animTable[name].count = 0
  102. animTable[name].totalWeight = 0
  103. animTable[name].connections = {}
  104.  
  105. -- check for config values
  106. local config = script:FindFirstChild(name)
  107. if (config ~= nil) then
  108. -- print("Loading anims " .. name)
  109. table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
  110. table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
  111. local idx = 1
  112. for _, childPart in pairs(config:GetChildren()) do
  113. if (childPart:IsA("Animation")) then
  114. table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
  115. animTable[name][idx] = {}
  116. animTable[name][idx].anim = childPart
  117. local weightObject = childPart:FindFirstChild("Weight")
  118. if (weightObject == nil) then
  119. animTable[name][idx].weight = 1
  120. else
  121. animTable[name][idx].weight = weightObject.Value
  122. end
  123. animTable[name].count = animTable[name].count + 1
  124. animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  125. -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  126. idx = idx + 1
  127. end
  128. end
  129. end
  130.  
  131. -- fallback to defaults
  132. if (animTable[name].count <= 0) then
  133. for idx, anim in pairs(fileList) do
  134. animTable[name][idx] = {}
  135. animTable[name][idx].anim = Instance.new("Animation")
  136. animTable[name][idx].anim.Name = name
  137. animTable[name][idx].anim.AnimationId = anim.id
  138. animTable[name][idx].weight = anim.weight
  139. animTable[name].count = animTable[name].count + 1
  140. animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  141. -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  142. end
  143. end
  144. end
  145.  
  146. -- Setup animation objects
  147. function scriptChildModified(child)
  148. local fileList = animNames[child.Name]
  149. if (fileList ~= nil) then
  150. configureAnimationSet(child.Name, fileList)
  151. end
  152. end
  153.  
  154. script.ChildAdded:connect(scriptChildModified)
  155. script.ChildRemoved:connect(scriptChildModified)
  156.  
  157.  
  158. for name, fileList in pairs(animNames) do
  159. configureAnimationSet(name, fileList)
  160. end
  161.  
  162. -- ANIMATION
  163.  
  164. -- declarations
  165. local toolAnim = "None"
  166. local toolAnimTime = 0
  167.  
  168. local jumpAnimTime = 0
  169. local jumpAnimDuration = 0.31
  170.  
  171. local toolTransitionTime = 0.1
  172. local fallTransitionTime = 0.2
  173.  
  174. -- functions
  175.  
  176. function stopAllAnimations()
  177. local oldAnim = currentAnim
  178.  
  179. -- return to idle if finishing an emote
  180. if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  181. oldAnim = "idle"
  182. end
  183.  
  184. currentAnim = ""
  185. currentAnimInstance = nil
  186. if (currentAnimKeyframeHandler ~= nil) then
  187. currentAnimKeyframeHandler:disconnect()
  188. end
  189.  
  190. if (currentAnimTrack ~= nil) then
  191. currentAnimTrack:Stop()
  192. currentAnimTrack:Destroy()
  193. currentAnimTrack = nil
  194. end
  195. return oldAnim
  196. end
  197.  
  198. function setAnimationSpeed(speed)
  199. if speed ~= currentAnimSpeed then
  200. currentAnimSpeed = speed
  201. currentAnimTrack:AdjustSpeed(currentAnimSpeed)
  202. end
  203. end
  204.  
  205. function keyFrameReachedFunc(frameName)
  206. if (frameName == "End") then
  207. -- print("Keyframe : ".. frameName)
  208.  
  209. local repeatAnim = currentAnim
  210. -- return to idle if finishing an emote
  211. if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
  212. repeatAnim = "idle"
  213. end
  214.  
  215. local animSpeed = currentAnimSpeed
  216. playAnimation(repeatAnim, 0.15, Humanoid)
  217. setAnimationSpeed(animSpeed)
  218. end
  219. end
  220.  
  221. -- Preload animations
  222. function playAnimation(animName, transitionTime, humanoid)
  223.  
  224. local roll = math.random(1, animTable[animName].totalWeight)
  225. local origRoll = roll
  226. local idx = 1
  227. while (roll > animTable[animName][idx].weight) do
  228. roll = roll - animTable[animName][idx].weight
  229. idx = idx + 1
  230. end
  231.  
  232. -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  233.  
  234. local anim = animTable[animName][idx].anim
  235.  
  236. -- switch animation
  237. if (anim ~= currentAnimInstance) then
  238.  
  239. if (currentAnimTrack ~= nil) then
  240. currentAnimTrack:Stop(transitionTime)
  241. currentAnimTrack:Destroy()
  242. end
  243.  
  244. currentAnimSpeed = 1.0
  245.  
  246. -- load it to the humanoid; get AnimationTrack
  247. currentAnimTrack = humanoid:LoadAnimation(anim)
  248.  
  249. -- play the animation
  250. currentAnimTrack:Play(transitionTime)
  251. currentAnim = animName
  252. currentAnimInstance = anim
  253.  
  254. -- set up keyframe name triggers
  255. if (currentAnimKeyframeHandler ~= nil) then
  256. currentAnimKeyframeHandler:disconnect()
  257. end
  258. currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  259.  
  260. end
  261.  
  262. end
  263.  
  264. -------------------------------------------------------------------------------------------
  265. -------------------------------------------------------------------------------------------
  266.  
  267. local toolAnimName = ""
  268. local toolAnimTrack = nil
  269. local toolAnimInstance = nil
  270. local currentToolAnimKeyframeHandler = nil
  271.  
  272. function toolKeyFrameReachedFunc(frameName)
  273. if (frameName == "End") then
  274. -- print("Keyframe : ".. frameName)
  275. playToolAnimation(toolAnimName, 0.0, Humanoid)
  276. end
  277. end
  278.  
  279.  
  280. function playToolAnimation(animName, transitionTime, humanoid)
  281.  
  282. local roll = math.random(1, animTable[animName].totalWeight)
  283. local origRoll = roll
  284. local idx = 1
  285. while (roll > animTable[animName][idx].weight) do
  286. roll = roll - animTable[animName][idx].weight
  287. idx = idx + 1
  288. end
  289. -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  290. local anim = animTable[animName][idx].anim
  291.  
  292. if (toolAnimInstance ~= anim) then
  293.  
  294. if (toolAnimTrack ~= nil) then
  295. toolAnimTrack:Stop()
  296. toolAnimTrack:Destroy()
  297. transitionTime = 0
  298. end
  299.  
  300. -- load it to the humanoid; get AnimationTrack
  301. toolAnimTrack = humanoid:LoadAnimation(anim)
  302.  
  303. -- play the animation
  304. toolAnimTrack:Play(transitionTime)
  305. toolAnimName = animName
  306. toolAnimInstance = anim
  307.  
  308. currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  309. end
  310. end
  311.  
  312. function stopToolAnimations()
  313. local oldAnim = toolAnimName
  314.  
  315. if (currentToolAnimKeyframeHandler ~= nil) then
  316. currentToolAnimKeyframeHandler:disconnect()
  317. end
  318.  
  319. toolAnimName = ""
  320. toolAnimInstance = nil
  321. if (toolAnimTrack ~= nil) then
  322. toolAnimTrack:Stop()
  323. toolAnimTrack:Destroy()
  324. toolAnimTrack = nil
  325. end
  326.  
  327.  
  328. return oldAnim
  329. end
  330.  
  331. -------------------------------------------------------------------------------------------
  332. -------------------------------------------------------------------------------------------
  333.  
  334.  
  335. function onRunning(speed)
  336. if speed > 0.01 then
  337. local scale = 15.0
  338. playAnimation("walk", 0.1, Humanoid)
  339. setAnimationSpeed(speed / scale)
  340. pose = "Running"
  341. else
  342. if emoteNames[currentAnim] == nil then
  343. playAnimation("idle", 0.1, Humanoid)
  344. pose = "Standing"
  345. end
  346. end
  347. end
  348.  
  349. function onDied()
  350. pose = "Dead"
  351. end
  352.  
  353. function onJumping()
  354. playAnimation("jump", 0.1, Humanoid)
  355. jumpAnimTime = jumpAnimDuration
  356. pose = "Jumping"
  357. end
  358.  
  359. function onClimbing(speed)
  360. local scale = 5.0
  361. playAnimation("climb", 0.1, Humanoid)
  362. setAnimationSpeed(speed / scale)
  363. pose = "Climbing"
  364. end
  365.  
  366. function onGettingUp()
  367. pose = "GettingUp"
  368. end
  369.  
  370. function onFreeFall()
  371. if (jumpAnimTime <= 0) then
  372. playAnimation("fall", fallTransitionTime, Humanoid)
  373. end
  374. pose = "FreeFall"
  375. end
  376.  
  377. function onFallingDown()
  378. pose = "FallingDown"
  379. end
  380.  
  381. function onSeated()
  382. pose = "Seated"
  383. end
  384.  
  385. function onPlatformStanding()
  386. pose = "PlatformStanding"
  387. end
  388.  
  389. function onSwimming(speed)
  390. if speed > 1.00 then
  391. local scale = 10.0
  392. playAnimation("swim", 0.4, Humanoid)
  393. setAnimationSpeed(speed / scale)
  394. pose = "Swimming"
  395. else
  396. playAnimation("swimidle", 0.4, Humanoid)
  397. pose = "Standing"
  398. end
  399. end
  400.  
  401. function getTool()
  402. for _, kid in ipairs(Figure:GetChildren()) do
  403. if kid.className == "Tool" then return kid end
  404. end
  405. return nil
  406. end
  407.  
  408. function getToolAnim(tool)
  409. for _, c in ipairs(tool:GetChildren()) do
  410. if c.Name == "toolanim" and c.className == "StringValue" then
  411. return c
  412. end
  413. end
  414. return nil
  415. end
  416.  
  417. function animateTool()
  418.  
  419. if (toolAnim == "None") then
  420. playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  421. return
  422. end
  423.  
  424. if (toolAnim == "Slash") then
  425. playToolAnimation("toolslash", 0, Humanoid)
  426. return
  427. end
  428.  
  429. if (toolAnim == "Lunge") then
  430. playToolAnimation("toollunge", 0, Humanoid)
  431. return
  432. end
  433. end
  434.  
  435. function moveSit()
  436. RightShoulder.MaxVelocity = 0.15
  437. LeftShoulder.MaxVelocity = 0.15
  438. RightShoulder:SetDesiredAngle(3.14 /2)
  439. LeftShoulder:SetDesiredAngle(-3.14 /2)
  440. RightHip:SetDesiredAngle(3.14 /2)
  441. LeftHip:SetDesiredAngle(-3.14 /2)
  442. end
  443.  
  444. local lastTick = 0
  445.  
  446. function move(time)
  447. local amplitude = 1
  448. local frequency = 1
  449. local deltaTime = time - lastTick
  450. lastTick = time
  451.  
  452. local climbFudge = 0
  453. local setAngles = false
  454.  
  455. if (jumpAnimTime > 0) then
  456. jumpAnimTime = jumpAnimTime - deltaTime
  457. end
  458.  
  459. if (pose == "FreeFall" and jumpAnimTime <= 0) then
  460. playAnimation("fall", fallTransitionTime, Humanoid)
  461. elseif (pose == "Seated") then
  462. playAnimation("sit", 0.5, Humanoid)
  463. return
  464. elseif (pose == "Running") then
  465. playAnimation("walk", 0.1, Humanoid)
  466. elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  467. stopAllAnimations()
  468. amplitude = 0.1
  469. frequency = 1
  470. setAngles = true
  471. end
  472.  
  473. -- Tool Animation handling
  474. local tool = getTool()
  475. if tool and (tool.RequiresHandle or tool:FindFirstChild("Handle")) then
  476.  
  477. animStringValueObject = getToolAnim(tool)
  478.  
  479. if animStringValueObject then
  480. toolAnim = animStringValueObject.Value
  481. -- message recieved, delete StringValue
  482. animStringValueObject.Parent = nil
  483. toolAnimTime = time + .3
  484. end
  485.  
  486. if time > toolAnimTime then
  487. toolAnimTime = 0
  488. toolAnim = "None"
  489. end
  490.  
  491. animateTool()
  492. else
  493. stopToolAnimations()
  494. toolAnim = "None"
  495. toolAnimInstance = nil
  496. toolAnimTime = 0
  497. end
  498. end
  499.  
  500. -- connect events
  501. Humanoid.Died:connect(onDied)
  502. Humanoid.Running:connect(onRunning)
  503. Humanoid.Jumping:connect(onJumping)
  504. Humanoid.Climbing:connect(onClimbing)
  505. Humanoid.GettingUp:connect(onGettingUp)
  506. Humanoid.FreeFalling:connect(onFreeFall)
  507. Humanoid.FallingDown:connect(onFallingDown)
  508. Humanoid.Seated:connect(onSeated)
  509. Humanoid.PlatformStanding:connect(onPlatformStanding)
  510. Humanoid.Swimming:connect(onSwimming)
  511.  
  512. -- setup emote chat hook
  513. Game.Players.LocalPlayer.Chatted:connect(function(msg)
  514. local emote = ""
  515. if (string.sub(msg, 1, 3) == "/e ") then
  516. emote = string.sub(msg, 4)
  517. elseif (string.sub(msg, 1, 7) == "/emote ") then
  518. emote = string.sub(msg, 8)
  519. end
  520.  
  521. if (pose == "Standing" and emoteNames[emote] ~= nil) then
  522. playAnimation(emote, 0.1, Humanoid)
  523. end
  524. -- print("===> " .. string.sub(msg, 1, 3) .. "(" .. emote .. ")")
  525. end)
  526.  
  527.  
  528. -- main program
  529.  
  530. local runService = game:service("RunService");
  531.  
  532. -- print("bottom")
  533.  
  534. -- initialize to idle
  535. playAnimation("idle", 0.1, Humanoid)
  536. pose = "Standing"
  537.  
  538. while Figure.Parent~=nil do
  539. local _, time = wait(0.1)
  540. move(time)
  541. end
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