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- * Problems some players were having with spell extensions: extra damage, faster travel, and extra distance have been fixed
- * Guard Tower damage has been slightly reduced
- * Fix for screen shot directory in Windows 7 where it wasn't created automatically
- * Fix for disabling blow effect not going away if killed while it was active
- * Fix for extremely slow Rage and Dwarven Perseverance skill progression
- * Fix for AOE spells going through houses
- * Ship Module crafting costs reduced
- * Warhulk Module crafting costs reduced
- * Fix for quest log on NA1 server
- * Fix for starter polearms being better than R10 weapons
- * Removed output for Dummy Effect Target when getting a melee extension
- * Fix for Bloodcraft and Shadecraft effect persistence
- * Fixed Keen enchantment of Magic Staffs
- * Fixed Feather encumbrance enchant on armor
- * Fixed most clan boards problems
- * Fixed some Quest Diary problems
- * Reduced health on player house doors
- * Generally improved monster loot
- * Corrected some monster attack rates
- * Balanced most monster protections
- * Fixed Oathliege spawn
- * General monster adjustments and balancing.
- * Campfires are now craftable under woodcutting.
- * Elemental Bows can no longer damage Sea Fortresses
- * Added global cool down to Whirlwind attacks
- * Smelting now skills up Industry
- * Fixed a problem where the Firescourge monster would not spawn
- * Increased drop rate for player vendors and safes in chaos chests
- * There is now an increased probability of rare item drops on monsters
- * There is now an increased probability of astrolabes and orb drops on monsters and wild life.
- * Spawning effects were added on mounts.
- * Knock back effect of Fireball has been reduced
- * Knock back effect of Inferno has been reduced
- * Knock back effect of Missile Fury has been reduced
- * Internal player forum issues have been addressed
- * Addressed an issue where players could sometime climb on top of Sea Fortresses
- * Increased prices on some shade crafted items and increased shade craftskill gain
- * You cannot jump more often than once every 10 seconds while being in water
- * Added filters in Clan News Reel for Village Control Points and Fortresses
- * Fixed a bug that prevented the casting of a spell when you selected a new spell.
- * Fixed a bug where the last battlespike of a stack (or if you just had one of each type)would only do 4 points of damage.
- * Fixed a bug where the penalty involved in buying new skill extensions wasn't always calculated correctly. (It would be calculated correctly after re-logging)
- * Fixed a bug in clan officer chat where only Generals and Supreme Generals could use it
- * Fixed a visual issue regarding cooldowns and their display on the client. If you re-spawned or teleported while the cool down was active the cool down did not display correctly on the client.
- * Fixed a bug where disabling shot would skill up even if you didn't hit a monster or player
- * Fixed a bug where upon login the previous map marker display selection was not honored.
- * Fixed a bug where Wild Life could sometimes walk on water.
- * Fixed a bug which created problems trading on a moving ship/warhulk.
- * Increased monster protection against mount attacks
- * There have been some Minor Monster behavior improvements
- * Updated the spell inventory of the Devil
- * Fixed a melee combat exploit regarding monsters on narrow passages (was affecting Menhirs)
- * Visual Effect updated on Desecration in Necromancy
- * Visual Effect updated on Evil Eye in Necromancy
- * Visual Effect updated on Infernal Shield in Necromancy
- * Visual Effect updated on Bludgeoning Weakness in Necromancy
- * Fixed a visual bug regarding Quest Rewards
- * Fixed some minor quest bugs
- * Added some more guards regarding virtual memory
- * Added some more guards regarding some bad router problems
- * Fixed a bug/exploit where you could fire a cannon without using black powder
- * Fixed a ranking issue in officer chat
- * Fixed a problem with the Maintenance skill where it wouldn't always give an up to 25% durability loss reduction
- * Fixed a bug where a disabled clan city guardtower could not be re-enabled until after maintenance
- * Fixed a bug where in some cases you were unable to activate mines after they had been deactivated.
- * Made Health to Mana, Mana to Stamina and Stamina to Health in Lesser Magic less dependent on encumbrance (so you can cast it in heavy armor)
- * Increased Physical Protections for Full Plate Armor by 25%
- * Increased Physical Protections for Dragon Armor by 25%
- * Increased Physical Protections for Infernal Armor by 25%
- * Fixed a missing icon for Player House Safe
- * Fixed a bug relating to object clipping and persistence in Video Options
- * Updated visuals for Infernal Ward
- * Updated visuals for Infernal Shield
- * Updated visuals for Guardtower SFX
- * Updated visuals for Dragon Breath
- * Updated visuals for Fireball
- * Fixes and Guards for Lost Connection to Server problems
- * Reduced randomness factor on these spells:
- * Acid Arrow
- * Ball lightning
- * Begone
- * Blast
- * Blizzard
- * Come hither
- * Corrosive blast
- * Cursed bolt
- * Death fog
- * Disintegrate
- * Dragonbreath
- * Exploding charge
- * Explosion
- * Fireball
- * Firebolt
- * Frostbite
- * Ice storm
- * Icicle
- * Impale
- * Inferno
- * Insect swarm
- * Lightning bolt
- * Lightning strike
- * Magma storm
- * Mana leech
- * Mana missile
- * Meteor strike
- * Missile fury
- * Needles
- * Pungent mist
- * Sacred Missile
- * Sacred Missile
- * Shards
- * Shrapnel
- * Stamina leech
- * Tornado
- * Unholy fire
- * Vampiric touch
- * Venom
- * Virtuous wrath
- * Wall of fire
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