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Jul 27th, 2014
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C++ 0.50 KB | None | 0 0
  1.     SimObject *makeBrick(const char* position) {
  2.         __asm pusha
  3.         SimObject *brick = SimObject::CreateSimObject("fxDTSBrick");
  4.         brick->setDatablock("brick4xCubeData");
  5.         brick->setDataField("position", position);
  6.         brick->setDataField("isPlanted", "true");
  7.         brick->registerObject();
  8.         if(brick->plantBrick() == 1)
  9.         {
  10.             deleteObject(brick);
  11.             __asm popa
  12.             return NULL;
  13.         }
  14.         brick->setTrusted(true);
  15.         SimObject::GetSimObject("brickGroup_2218")->add(brick);
  16.         __asm popa
  17.         return brick;
  18.     }
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