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- asr_ai3_main_sets = [ // for each level: skilltype, [<min value>, <random value added to min>]
- [ "general",[1.00,0.0], "aiming",[1.00,0.0], "spotting",[1.00,0.0] ], // 0: super-AI (only used for testing)
- [ "general",[0.90,0.1], "aiming",[0.20,0.2], "spotting",[0.40,0.1] ], // 1: sf 1
- [ "general",[0.85,0.1], "aiming",[0.17,0.2], "spotting",[0.35,0.1] ], // 2: sf 2 (recon units, divers and spotters)
- [ "general",[0.80,0.1], "aiming",[0.20,0.2], "spotting",[0.30,0.1] ], // 3: regular 1 (regular army leaders, marksmen)
- [ "general",[0.75,0.1], "aiming",[0.20,0.2], "spotting",[0.20,0.1] ], // 4: regular 2 (regulars)
- [ "general",[0.70,0.1], "aiming",[0.20,0.2], "spotting",[0.15,0.1] ], // 5: militia or trained insurgents, former regulars (insurgent leaders, marksmen)
- [ "general",[0.65,0.1], "aiming",[0.14,0.2], "spotting",[0.10,0.1] ], // 6: some military training (insurgents)
- [ "general",[0.60,0.1], "aiming",[0.10,0.2], "spotting",[0.05,0.1] ], // 7: no military training
- [ "general",[0.80,0.1], "aiming",[0.13,0.2], "spotting",[0.35,0.1] ], // 8: pilot 1 (regular)
- [ "general",[0.70,0.1], "aiming",[0.10,0.2], "spotting",[0.30,0.1] ], // 9: pilot 2 (insurgent)
- [ "general",[0.90,0.1], "aiming",[0.30,0.4], "spotting",[0.90,0.1] ] // 10: sniper
- ];
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