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- #ifndef _PLAYER_H
- #define _PLAYER_H
- #include "Common.h"
- #include "ItemPrototype.h"
- #include "Unit.h"
- #include "Item.h"
- #include "Database/DatabaseEnv.h"
- #include "NPCHandler.h"
- #include "QuestDef.h"
- #include "Group.h"
- #include "Bag.h"
- #include "WorldSession.h"
- #include "Pet.h"
- #include "MapReference.h"
- #include "Util.h" // for Tokens typedef
- #include<string>
- #include<vector>
- struct Mail;
- class Channel;
- class DynamicObject;
- class Creature;
- class Pet;
- class PlayerMenu;
- class Transport;
- class UpdateMask;
- class PlayerSocial;
- class OutdoorPvP;
- typedef std::deque<Mail*> PlayerMails;
- #define PLAYER_MAX_SKILLS 127
- #define PLAYER_MAX_DAILY_QUESTS 25
- // Note: SPELLMOD_* values is aura types in fact
- enum SpellModType
- {
- SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
- SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
- };
- enum PlayerSpellState
- {
- PLAYERSPELL_UNCHANGED = 0,
- PLAYERSPELL_CHANGED = 1,
- PLAYERSPELL_NEW = 2,
- PLAYERSPELL_REMOVED = 3
- };
- struct PlayerSpell
- {
- uint16 slotId : 16;
- PlayerSpellState state : 8;
- bool active : 1;
- bool disabled : 1;
- };
- #define SPELL_WITHOUT_SLOT_ID uint16(-1)
- struct SpellModifier
- {
- SpellModOp op : 8;
- SpellModType type : 8;
- int16 charges : 16;
- int32 value;
- uint64 mask;
- uint32 spellId;
- uint32 effectId;
- Spell const* lastAffected;
- };
- typedef UNORDERED_MAP<uint16, PlayerSpell*> PlayerSpellMap;
- typedef std::list<SpellModifier*> SpellModList;
- struct SpellCooldown
- {
- time_t end;
- uint16 itemid;
- };
- typedef std::map<uint32, SpellCooldown> SpellCooldowns;
- enum TrainerSpellState
- {
- TRAINER_SPELL_GREEN = 0,
- TRAINER_SPELL_RED = 1,
- TRAINER_SPELL_GRAY = 2
- };
- enum ActionButtonUpdateState
- {
- ACTIONBUTTON_UNCHANGED = 0,
- ACTIONBUTTON_CHANGED = 1,
- ACTIONBUTTON_NEW = 2,
- ACTIONBUTTON_DELETED = 3
- };
- struct ActionButton
- {
- ActionButton() : action(0), type(0), misc(0), uState( ACTIONBUTTON_NEW ) {}
- ActionButton(uint16 _action, uint8 _type, uint8 _misc) : action(_action), type(_type), misc(_misc), uState( ACTIONBUTTON_NEW ) {}
- uint16 action;
- uint8 type;
- uint8 misc;
- ActionButtonUpdateState uState;
- };
- enum ActionButtonType
- {
- ACTION_BUTTON_SPELL = 0,
- ACTION_BUTTON_MACRO = 64,
- ACTION_BUTTON_CMACRO= 65, //[TZERO] Tbc [?]
- ACTION_BUTTON_ITEM = 128
- };
- #define MAX_ACTION_BUTTONS 120 // 132 in tbc //checked in 2.3.0
- typedef std::map<uint8,ActionButton> ActionButtonList;
- typedef std::pair<uint16, uint8> CreateSpellPair;
- struct PlayerCreateInfoItem
- {
- PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
- uint32 item_id;
- uint32 item_amount;
- };
- typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
- struct PlayerClassLevelInfo
- {
- PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
- uint16 basehealth;
- uint16 basemana;
- };
- struct PlayerClassInfo
- {
- PlayerClassInfo() : levelInfo(NULL) { }
- PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
- };
- struct PlayerLevelInfo
- {
- PlayerLevelInfo() { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
- uint8 stats[MAX_STATS];
- };
- struct PlayerInfo
- {
- // existence checked by displayId != 0 // existence checked by displayId != 0
- PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL)
- {
- }
- uint32 mapId;
- uint32 zoneId;
- float positionX;
- float positionY;
- float positionZ;
- uint16 displayId_m;
- uint16 displayId_f;
- PlayerCreateInfoItems item;
- std::list<CreateSpellPair> spell;
- std::list<uint16> action[4];
- PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
- };
- struct PvPInfo
- {
- PvPInfo() : inHostileArea(false), endTimer(0) {}
- bool inHostileArea;
- time_t endTimer;
- };
- struct DuelInfo
- {
- DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0) {}
- Player *initiator;
- Player *opponent;
- time_t startTimer;
- time_t startTime;
- time_t outOfBound;
- };
- struct Areas
- {
- uint32 areaID;
- uint32 areaFlag;
- float x1;
- float x2;
- float y1;
- float y2;
- };
- enum FactionFlags
- {
- FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction)
- FACTION_FLAG_AT_WAR = 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation
- FACTION_FLAG_HIDDEN = 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client)
- FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions
- FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions
- FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data ( CMSG_SET_FACTION_INACTIVE )
- FACTION_FLAG_RIVAL = 0x40 // flag for the two competing outland factions
- };
- typedef uint32 RepListID;
- struct FactionState
- {
- uint32 ID;
- RepListID ReputationListID;
- uint32 Flags;
- int32 Standing;
- bool Changed;
- };
- typedef std::map<RepListID,FactionState> FactionStateList;
- typedef std::map<uint32,ReputationRank> ForcedReactions;
- typedef std::set<uint64> GuardianPetList;
- struct EnchantDuration
- {
- EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
- EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), leftduration(_leftduration) { assert(item); };
- Item * item;
- EnchantmentSlot slot;
- uint32 leftduration;
- };
- typedef std::list<EnchantDuration> EnchantDurationList;
- typedef std::list<Item*> ItemDurationList;
- struct LookingForGroupSlot
- {
- LookingForGroupSlot() : entry(0), type(0) {}
- bool Empty() const { return !entry && !type; }
- void Clear() { entry = 0; type = 0; }
- void Set(uint32 _entry, uint32 _type ) { entry = _entry; type = _type; }
- bool Is(uint32 _entry, uint32 _type) const { return entry==_entry && type==_type; }
- bool canAutoJoin() const { return entry && (type == 1 || type == 5); }
- uint32 entry;
- uint32 type;
- };
- #define MAX_LOOKING_FOR_GROUP_SLOT 3
- struct LookingForGroup
- {
- LookingForGroup() {}
- bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry,slot.type); }
- bool HaveInSlot(uint32 _entry, uint32 _type) const
- {
- for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
- if(slots[i].Is(_entry,_type))
- return true;
- return false;
- }
- bool canAutoJoin() const
- {
- for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
- if(slots[i].canAutoJoin())
- return true;
- return false;
- }
- bool Empty() const
- {
- for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
- if(!slots[i].Empty())
- return false;
- return more.Empty();
- }
- LookingForGroupSlot slots[MAX_LOOKING_FOR_GROUP_SLOT];
- LookingForGroupSlot more;
- std::string comment;
- };
- enum PlayerMovementType
- {
- MOVE_ROOT = 1,
- MOVE_UNROOT = 2,
- MOVE_WATER_WALK = 3,
- MOVE_LAND_WALK = 4
- };
- enum DrunkenState
- {
- DRUNKEN_SOBER = 0,
- DRUNKEN_TIPSY = 1,
- DRUNKEN_DRUNK = 2,
- DRUNKEN_SMASHED = 3
- };
- enum PlayerStateType
- {
- /*
- PLAYER_STATE_DANCE
- PLAYER_STATE_SLEEP
- PLAYER_STATE_SIT
- PLAYER_STATE_STAND
- PLAYER_STATE_READYUNARMED
- PLAYER_STATE_WORK
- PLAYER_STATE_POINT(DNR)
- PLAYER_STATE_NONE // not used or just no state, just standing there?
- PLAYER_STATE_STUN
- PLAYER_STATE_DEAD
- PLAYER_STATE_KNEEL
- PLAYER_STATE_USESTANDING
- PLAYER_STATE_STUN_NOSHEATHE
- PLAYER_STATE_USESTANDING_NOSHEATHE
- PLAYER_STATE_WORK_NOSHEATHE
- PLAYER_STATE_SPELLPRECAST
- PLAYER_STATE_READYRIFLE
- PLAYER_STATE_WORK_NOSHEATHE_MINING
- PLAYER_STATE_WORK_NOSHEATHE_CHOPWOOD
- PLAYER_STATE_AT_EASE
- PLAYER_STATE_READY1H
- PLAYER_STATE_SPELLKNEELSTART
- PLAYER_STATE_SUBMERGED
- */
- PLAYER_STATE_NONE = 0,
- PLAYER_STATE_SIT = 1,
- PLAYER_STATE_SIT_CHAIR = 2,
- PLAYER_STATE_SLEEP = 3,
- PLAYER_STATE_SIT_LOW_CHAIR = 4,
- PLAYER_STATE_SIT_MEDIUM_CHAIR = 5,
- PLAYER_STATE_SIT_HIGH_CHAIR = 6,
- PLAYER_STATE_DEAD = 7,
- PLAYER_STATE_KNEEL = 8,
- PLAYER_STATE_FORM_ALL = 0x00FF0000,
- PLAYER_STATE_FLAG_ALWAYS_STAND = 0x01, // byte 4 [TZERO] maybe we should use : PLAYER_STATE_FLAG_ALWAYS_STAND = 0x01000000,
- PLAYER_STATE_FLAG_CREEP = 0x02000000,
- PLAYER_STATE_FLAG_UNTRACKABLE = 0x04000000,
- PLAYER_STATE_FLAG_ALL = 0xFF000000,
- };
- enum TYPE_OF_KILL
- {
- HONORABLE_KILL = 1,
- DISHONORABLE_KILL = 2,
- };
- #define HONOR_RANK_COUNT 16
- enum PlayerFlags
- {
- PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
- PLAYER_FLAGS_AFK = 0x00000002,
- PLAYER_FLAGS_DND = 0x00000004,
- PLAYER_FLAGS_GM = 0x00000008,
- PLAYER_FLAGS_GHOST = 0x00000010,
- PLAYER_FLAGS_RESTING = 0x00000020,
- PLAYER_FLAGS_IN_PVP = 0x00000200,
- PLAYER_FLAGS_HIDE_HELM = 0x00000400,
- PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
- PLAYER_FLAGS_UNK = 0x00001000, //played long time
- PLAYER_FLAGS_UNK2 = 0x00002000, //played too long time
- //[TZERO] Tbc enumeration [?]
- PLAYER_FLAGS_FFA_PVP = 0x00000080,
- PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
- PLAYER_FLAGS_SANCTUARY = 0x00010000, // player entered sanctuary
- };
- // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
- // can't use enum for uint64 values
- #define PLAYER_TITLE_DISABLED 0x0000000000000000LL
- #define PLAYER_TITLE_NONE 0x0000000000000001LL
- #define PLAYER_TITLE_PRIVATE 0x0000000000000002LL // 1
- #define PLAYER_TITLE_CORPORAL 0x0000000000000004LL // 2
- #define PLAYER_TITLE_SERGEANT_A 0x0000000000000008LL // 3
- #define PLAYER_TITLE_MASTER_SERGEANT 0x0000000000000010LL // 4
- #define PLAYER_TITLE_SERGEANT_MAJOR 0x0000000000000020LL // 5
- #define PLAYER_TITLE_KNIGHT 0x0000000000000040LL // 6
- #define PLAYER_TITLE_KNIGHT_LIEUTENANT 0x0000000000000080LL // 7
- #define PLAYER_TITLE_KNIGHT_CAPTAIN 0x0000000000000100LL // 8
- #define PLAYER_TITLE_KNIGHT_CHAMPION 0x0000000000000200LL // 9
- #define PLAYER_TITLE_LIEUTENANT_COMMANDER 0x0000000000000400LL // 10
- #define PLAYER_TITLE_COMMANDER 0x0000000000000800LL // 11
- #define PLAYER_TITLE_MARSHAL 0x0000000000001000LL // 12
- #define PLAYER_TITLE_FIELD_MARSHAL 0x0000000000002000LL // 13
- #define PLAYER_TITLE_GRAND_MARSHAL 0x0000000000004000LL // 14
- #define PLAYER_TITLE_SCOUT 0x0000000000008000LL // 15
- #define PLAYER_TITLE_GRUNT 0x0000000000010000LL // 16
- #define PLAYER_TITLE_SERGEANT_H 0x0000000000020000LL // 17
- #define PLAYER_TITLE_SENIOR_SERGEANT 0x0000000000040000LL // 18
- #define PLAYER_TITLE_FIRST_SERGEANT 0x0000000000080000LL // 19
- #define PLAYER_TITLE_STONE_GUARD 0x0000000000100000LL // 20
- #define PLAYER_TITLE_BLOOD_GUARD 0x0000000000200000LL // 21
- #define PLAYER_TITLE_LEGIONNAIRE 0x0000000000400000LL // 22
- #define PLAYER_TITLE_CENTURION 0x0000000000800000LL // 23
- #define PLAYER_TITLE_CHAMPION 0x0000000001000000LL // 24
- #define PLAYER_TITLE_LIEUTENANT_GENERAL 0x0000000002000000LL // 25
- #define PLAYER_TITLE_GENERAL 0x0000000004000000LL // 26
- #define PLAYER_TITLE_WARLORD 0x0000000008000000LL // 27
- #define PLAYER_TITLE_HIGH_WARLORD 0x0000000010000000LL // 28
- #define PLAYER_TITLE_GLADIATOR 0x0000000020000000LL // 29
- #define PLAYER_TITLE_DUELIST 0x0000000040000000LL // 30
- #define PLAYER_TITLE_RIVAL 0x0000000080000000LL // 31
- #define PLAYER_TITLE_CHALLENGER 0x0000000100000000LL // 32
- #define PLAYER_TITLE_SCARAB_LORD 0x0000000200000000LL // 33
- #define PLAYER_TITLE_CONQUEROR 0x0000000400000000LL // 34
- #define PLAYER_TITLE_JUSTICAR 0x0000000800000000LL // 35
- #define PLAYER_TITLE_CHAMPION_OF_THE_NAARU 0x0000001000000000LL // 36
- #define PLAYER_TITLE_MERCILESS_GLADIATOR 0x0000002000000000LL // 37
- #define PLAYER_TITLE_OF_THE_SHATTERED_SUN 0x0000004000000000LL // 38
- #define PLAYER_TITLE_HAND_OF_ADAL 0x0000008000000000LL // 39
- #define PLAYER_TITLE_VENGEFUL_GLADIATOR 0x0000010000000000LL // 40
- // used in PLAYER_FIELD_BYTES values
- enum PlayerFieldByteFlags
- {
- PLAYER_FIELD_BYTE_TRACK_STEALTHED = 0x00000002,
- PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
- PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
- };
- // used in PLAYER_FIELD_BYTES2 values
- enum PlayerFieldByte2Flags
- {
- PLAYER_FIELD_BYTE2_NONE = 0x0000,
- PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x4000
- };
- enum ActivateTaxiReplies
- {
- ERR_TAXIOK = 0,
- ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
- ERR_TAXINOSUCHPATH = 2,
- ERR_TAXINOTENOUGHMONEY = 3,
- ERR_TAXITOOFARAWAY = 4,
- ERR_TAXINOVENDORNEARBY = 5,
- ERR_TAXINOTVISITED = 6,
- ERR_TAXIPLAYERBUSY = 7,
- ERR_TAXIPLAYERALREADYMOUNTED = 8,
- ERR_TAXIPLAYERSHAPESHIFTED = 9,
- ERR_TAXIPLAYERMOVING = 10,
- ERR_TAXISAMENODE = 11,
- ERR_TAXINOTSTANDING = 12
- };
- enum LootType
- {
- LOOT_CORPSE = 1,
- LOOT_SKINNING = 2,
- LOOT_FISHING = 3,
- LOOT_PICKPOCKETING = 4, // unsupported by client, sending LOOT_SKINNING instead
- LOOT_DISENCHANTING = 5, // unsupported by client, sending LOOT_SKINNING instead
- LOOT_INSIGNIA = 7, // unsupported by client, sending LOOT_SKINNING instead
- LOOT_FISHINGHOLE = 8 // unsupported by client, sending LOOT_FISHING instead
- };
- enum MirrorTimerType
- {
- FATIGUE_TIMER = 0,
- BREATH_TIMER = 1,
- FIRE_TIMER = 2
- };
- // 2^n values
- enum PlayerExtraFlags
- {
- // gm abilities
- PLAYER_EXTRA_GM_ON = 0x0001,
- PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004,
- PLAYER_EXTRA_TAXICHEAT = 0x0008,
- PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
- //[TZERO] PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
- // other states
- PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating.
- };
- // 2^n values
- enum AtLoginFlags
- {
- AT_LOGIN_NONE = 0,
- AT_LOGIN_RENAME = 1,
- AT_LOGIN_RESET_SPELLS = 2,
- AT_LOGIN_RESET_TALENTS = 4
- };
- typedef std::map<uint32, QuestStatusData> QuestStatusMap;
- enum QuestSlotOffsets
- {
- QUEST_ID_OFFSET = 0,
- QUEST_STATE_OFFSET = 1,
- QUEST_TIME_OFFSET = 2
- };
- #define MAX_QUEST_OFFSET 3
- enum QuestSlotStateMask
- {
- QUEST_STATE_NONE = 0x0000,
- QUEST_STATE_COMPLETE = 0x0001,
- QUEST_STATE_FAIL = 0x0002
- };
- class Quest;
- class Spell;
- class Item;
- class WorldSession;
- enum PlayerSlots
- {
- // first slot for item stored (in any way in player m_items data)
- PLAYER_SLOT_START = 0,
- // last+1 slot for item stored (in any way in player m_items data)
- PLAYER_SLOT_END = 97, //118 in tbc
- PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
- };
- enum EquipmentSlots
- {
- EQUIPMENT_SLOT_START = 0,
- EQUIPMENT_SLOT_HEAD = 0,
- EQUIPMENT_SLOT_NECK = 1,
- EQUIPMENT_SLOT_SHOULDERS = 2,
- EQUIPMENT_SLOT_BODY = 3,
- EQUIPMENT_SLOT_CHEST = 4,
- EQUIPMENT_SLOT_WAIST = 5,
- EQUIPMENT_SLOT_LEGS = 6,
- EQUIPMENT_SLOT_FEET = 7,
- EQUIPMENT_SLOT_WRISTS = 8,
- EQUIPMENT_SLOT_HANDS = 9,
- EQUIPMENT_SLOT_FINGER1 = 10,
- EQUIPMENT_SLOT_FINGER2 = 11,
- EQUIPMENT_SLOT_TRINKET1 = 12,
- EQUIPMENT_SLOT_TRINKET2 = 13,
- EQUIPMENT_SLOT_BACK = 14,
- EQUIPMENT_SLOT_MAINHAND = 15,
- EQUIPMENT_SLOT_OFFHAND = 16,
- EQUIPMENT_SLOT_RANGED = 17,
- EQUIPMENT_SLOT_TABARD = 18,
- EQUIPMENT_SLOT_END = 19
- };
- enum InventorySlots
- {
- INVENTORY_SLOT_BAG_0 = 255,
- INVENTORY_SLOT_BAG_START = 19,
- INVENTORY_SLOT_BAG_1 = 19,
- INVENTORY_SLOT_BAG_2 = 20,
- INVENTORY_SLOT_BAG_3 = 21,
- INVENTORY_SLOT_BAG_4 = 22,
- INVENTORY_SLOT_BAG_END = 23,
- INVENTORY_SLOT_ITEM_START = 23,
- INVENTORY_SLOT_ITEM_1 = 23,
- INVENTORY_SLOT_ITEM_2 = 24,
- INVENTORY_SLOT_ITEM_3 = 25,
- INVENTORY_SLOT_ITEM_4 = 26,
- INVENTORY_SLOT_ITEM_5 = 27,
- INVENTORY_SLOT_ITEM_6 = 28,
- INVENTORY_SLOT_ITEM_7 = 29,
- INVENTORY_SLOT_ITEM_8 = 30,
- INVENTORY_SLOT_ITEM_9 = 31,
- INVENTORY_SLOT_ITEM_10 = 32,
- INVENTORY_SLOT_ITEM_11 = 33,
- INVENTORY_SLOT_ITEM_12 = 34,
- INVENTORY_SLOT_ITEM_13 = 35,
- INVENTORY_SLOT_ITEM_14 = 36,
- INVENTORY_SLOT_ITEM_15 = 37,
- INVENTORY_SLOT_ITEM_16 = 38,
- INVENTORY_SLOT_ITEM_END = 39
- };
- enum BankSlots
- {
- BANK_SLOT_ITEM_START = 39,
- BANK_SLOT_ITEM_1 = 39,
- BANK_SLOT_ITEM_2 = 40,
- BANK_SLOT_ITEM_3 = 41,
- BANK_SLOT_ITEM_4 = 42,
- BANK_SLOT_ITEM_5 = 43,
- BANK_SLOT_ITEM_6 = 44,
- BANK_SLOT_ITEM_7 = 45,
- BANK_SLOT_ITEM_8 = 46,
- BANK_SLOT_ITEM_9 = 47,
- BANK_SLOT_ITEM_10 = 48,
- BANK_SLOT_ITEM_11 = 49,
- BANK_SLOT_ITEM_12 = 50,
- BANK_SLOT_ITEM_13 = 51,
- BANK_SLOT_ITEM_14 = 52,
- BANK_SLOT_ITEM_15 = 53,
- BANK_SLOT_ITEM_16 = 54,
- BANK_SLOT_ITEM_17 = 55,
- BANK_SLOT_ITEM_18 = 56,
- BANK_SLOT_ITEM_19 = 57,
- BANK_SLOT_ITEM_20 = 58,
- BANK_SLOT_ITEM_21 = 59,
- BANK_SLOT_ITEM_22 = 60,
- BANK_SLOT_ITEM_23 = 61,
- BANK_SLOT_ITEM_24 = 62,
- BANK_SLOT_ITEM_END = 63,
- BANK_SLOT_BAG_START = 63,
- BANK_SLOT_BAG_1 = 63,
- BANK_SLOT_BAG_2 = 64,
- BANK_SLOT_BAG_3 = 65,
- BANK_SLOT_BAG_4 = 66,
- BANK_SLOT_BAG_5 = 67,
- BANK_SLOT_BAG_6 = 68,
- BANK_SLOT_BAG_END = 69
- };
- enum BuyBackSlots
- {
- // strored in m_buybackitems
- BUYBACK_SLOT_START = 69,
- BUYBACK_SLOT_1 = 69,
- BUYBACK_SLOT_2 = 70,
- BUYBACK_SLOT_3 = 71,
- BUYBACK_SLOT_4 = 72,
- BUYBACK_SLOT_5 = 73,
- BUYBACK_SLOT_6 = 74,
- BUYBACK_SLOT_7 = 75,
- BUYBACK_SLOT_8 = 76,
- BUYBACK_SLOT_9 = 77,
- BUYBACK_SLOT_10 = 78,
- BUYBACK_SLOT_11 = 79,
- BUYBACK_SLOT_12 = 80,
- BUYBACK_SLOT_END = 81
- };
- enum KeyRingSLots
- {
- KEYRING_SLOT_START = 81,
- KEYRING_SLOT_END = 97
- };
- struct ItemPosCount
- {
- ItemPosCount(uint16 _pos, uint8 _count) : pos(_pos), count(_count) {}
- bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
- uint16 pos;
- uint8 count;
- };
- typedef std::vector<ItemPosCount> ItemPosCountVec;
- enum TradeSlots
- {
- TRADE_SLOT_COUNT = 7,
- TRADE_SLOT_TRADED_COUNT = 6,
- TRADE_SLOT_NONTRADED = 6
- };
- enum TransferAbortReason
- {
- TRANSFER_ABORT_MAX_PLAYERS = 0x0001, // Transfer Aborted: instance is full
- TRANSFER_ABORT_NOT_FOUND = 0x0002, // Transfer Aborted: instance not found
- TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x0003, // You have entered too many instances recently.
- TRANSFER_ABORT_ZONE_IN_COMBAT = 0x0005, // Unable to zone in while an encounter is in progress.
- TRANSFER_ABORT_DIFFICULTY1 = 0x0007, // Normal difficulty mode is not available for %s.
- };
- enum InstanceResetWarningType
- {
- RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
- RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
- RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
- RAID_INSTANCE_WELCOME = 4 // Welcome to %s. This raid instance is scheduled to reset in %s.
- };
- struct MovementInfo
- {
- // common
- //uint32 flags;
- uint8 unk1;
- uint32 time;
- float x, y, z, o;
- // transport
- uint64 t_guid;
- float t_x, t_y, t_z, t_o;
- uint32 t_time;
- // swimming and unk
- float s_pitch;
- // last fall time
- uint32 fallTime;
- // jumping
- float j_unk, j_sinAngle, j_cosAngle, j_xyspeed;
- // spline
- float u_unk1;
- MovementInfo()
- {
- //flags =
- time = t_time = fallTime = 0;
- unk1 = 0;
- x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_unk = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f;
- t_guid = 0;
- }
- /*void SetMovementFlags(uint32 _flags)
- {
- flags = _flags;
- }*/
- };
- // flags that use in movement check for example at spell casting
- MovementFlags const movementFlagsMask = MovementFlags(
- MOVEMENTFLAG_FORWARD |MOVEMENTFLAG_BACKWARD |MOVEMENTFLAG_STRAFE_LEFT|MOVEMENTFLAG_STRAFE_RIGHT|
- MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_FLY_UNK1 |
- MOVEMENTFLAG_JUMPING |MOVEMENTFLAG_FALLING |MOVEMENTFLAG_SPLINE
- );
- MovementFlags const movementOrTurningFlagsMask = MovementFlags(
- movementFlagsMask | MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT
- );
- class InstanceSave;
- enum RestType
- {
- REST_TYPE_NO = 0,
- REST_TYPE_IN_TAVERN = 1,
- REST_TYPE_IN_CITY = 2
- };
- enum DuelCompleteType
- {
- DUEL_INTERUPTED = 0,
- DUEL_WON = 1,
- DUEL_FLED = 2
- };
- enum TeleportToOptions
- {
- TELE_TO_GM_MODE = 0x01,
- TELE_TO_NOT_LEAVE_TRANSPORT = 0x02,
- TELE_TO_NOT_LEAVE_COMBAT = 0x04,
- TELE_TO_NOT_UNSUMMON_PET = 0x08,
- TELE_TO_SPELL = 0x10,
- };
- /// Type of environmental damages
- enum EnvironmentalDamageType
- {
- DAMAGE_EXHAUSTED = 0,
- DAMAGE_DROWNING = 1,
- DAMAGE_FALL = 2,
- DAMAGE_LAVA = 3,
- DAMAGE_SLIME = 4,
- DAMAGE_FIRE = 5,
- DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
- };
- // used at player loading query list preparing, and later result selection
- enum PlayerLoginQueryIndex
- {
- PLAYER_LOGIN_QUERY_LOADFROM = 0,
- PLAYER_LOGIN_QUERY_LOADGROUP = 1,
- PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES = 2,
- PLAYER_LOGIN_QUERY_LOADAURAS = 3,
- PLAYER_LOGIN_QUERY_LOADSPELLS = 4,
- PLAYER_LOGIN_QUERY_LOADQUESTSTATUS = 5,
- PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS = 6,
- PLAYER_LOGIN_QUERY_LOADTUTORIALS = 7, // common for all characters for some account at specific realm
- PLAYER_LOGIN_QUERY_LOADREPUTATION = 8,
- PLAYER_LOGIN_QUERY_LOADINVENTORY = 9,
- PLAYER_LOGIN_QUERY_LOADACTIONS = 10,
- PLAYER_LOGIN_QUERY_LOADMAILCOUNT = 11,
- PLAYER_LOGIN_QUERY_LOADMAILDATE = 12,
- PLAYER_LOGIN_QUERY_LOADSOCIALLIST = 13,
- PLAYER_LOGIN_QUERY_LOADHOMEBIND = 14,
- PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS = 15,
- PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES = 16,
- PLAYER_LOGIN_QUERY_LOADGUILD = 17,
- MAX_PLAYER_LOGIN_QUERY
- };
- // Player summoning auto-decline time (in secs)
- #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
- #define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
- struct InstancePlayerBind
- {
- InstanceSave *save;
- bool perm;
- /* permanent PlayerInstanceBinds are created in Raid instances for players
- that aren't already permanently bound when they are inside when a boss is killed
- or when they enter an instance that the group leader is permanently bound to. */
- InstancePlayerBind() : save(NULL), perm(false) {}
- };
- struct AccessRequirement
- {
- uint8 levelMin;
- uint8 levelMax;
- uint32 item;
- uint32 item2;
- uint32 quest;
- std::string questFailedText;
- };
- class TRINITY_DLL_SPEC PlayerTaxi
- {
- public:
- PlayerTaxi();
- ~PlayerTaxi() {}
- // Nodes
- void InitTaxiNodes(uint32 race, uint32 level);
- void LoadTaxiMask(const char* data);
- void SaveTaxiMask(const char* data);
- uint32 GetTaximask( uint8 index ) const { return m_taximask[index]; }
- bool IsTaximaskNodeKnown(uint32 nodeidx) const
- {
- uint8 field = uint8((nodeidx - 1) / 32);
- uint32 submask = 1<<((nodeidx-1)%32);
- return (m_taximask[field] & submask) == submask;
- }
- bool SetTaximaskNode(uint32 nodeidx)
- {
- uint8 field = uint8((nodeidx - 1) / 32);
- uint32 submask = 1<<((nodeidx-1)%32);
- if ((m_taximask[field] & submask) != submask )
- {
- m_taximask[field] |= submask;
- return true;
- }
- else
- return false;
- }
- void AppendTaximaskTo(ByteBuffer& data,bool all);
- // Destinations
- bool LoadTaxiDestinationsFromString(const std::string& values);
- std::string SaveTaxiDestinationsToString();
- void ClearTaxiDestinations() { m_TaxiDestinations.clear(); }
- void AddTaxiDestination(uint32 dest) { m_TaxiDestinations.push_back(dest); }
- uint32 GetTaxiSource() const { return m_TaxiDestinations.empty() ? 0 : m_TaxiDestinations.front(); }
- uint32 GetTaxiDestination() const { return m_TaxiDestinations.size() < 2 ? 0 : m_TaxiDestinations[1]; }
- uint32 GetCurrentTaxiPath() const;
- uint32 NextTaxiDestination()
- {
- m_TaxiDestinations.pop_front();
- return GetTaxiDestination();
- }
- bool empty() const { return m_TaxiDestinations.empty(); }
- private:
- TaxiMask m_taximask;
- std::deque<uint32> m_TaxiDestinations;
- };
- class TRINITY_DLL_SPEC Player : public Unit
- {
- friend class WorldSession;
- friend void Item::AddToUpdateQueueOf(Player *player);
- friend void Item::RemoveFromUpdateQueueOf(Player *player);
- public:
- explicit Player (WorldSession *session);
- ~Player ( );
- void CleanupsBeforeDelete();
- static UpdateMask updateVisualBits;
- static void InitVisibleBits();
- void AddToWorld();
- void RemoveFromWorld();
- void SetViewport(uint64 guid, bool movable);
- void StopCastingCharm() { Uncharm(); }
- void StopCastingBindSight();
- WorldObject* GetFarsightTarget() const;
- void ClearFarsight();
- void SetFarsightTarget(WorldObject* target);
- // Controls if vision is currently on farsight object, updated in FAR_SIGHT opcode
- void SetFarsightVision(bool apply) { m_farsightVision = apply; }
- bool HasFarsightVision() const { return m_farsightVision; }
- bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
- bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
- {
- return TeleportTo(loc.mapid, loc.x, loc.y, loc.z, options);
- }
- void SetSummonPoint(uint32 mapid, float x, float y, float z)
- {
- m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
- m_summon_mapid = mapid;
- m_summon_x = x;
- m_summon_y = y;
- m_summon_z = z;
- }
- void SummonIfPossible(bool agree);
- bool Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId );
- void Update( uint32 time );
- void BuildEnumData( QueryResult * result, WorldPacket * p_data );
- void SetInWater(bool apply);
- bool IsInWater() const { return m_isInWater; }
- bool IsUnderWater() const;
- void SendInitialPacketsBeforeAddToMap();
- void SendInitialPacketsAfterAddToMap();
- void SendTransferAborted(uint32 mapid, uint16 reason);
- void SendInstanceResetWarning(uint32 mapid, uint32 time);
- bool CanInteractWithNPCs(bool alive = true) const;
- bool ToggleAFK();
- bool ToggleDND();
- bool isAFK() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_AFK); };
- bool isDND() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_DND); };
- uint8 chatTag() const;
- std::string afkMsg;
- std::string dndMsg;
- PlayerSocial *GetSocial() { return m_social; }
- PlayerTaxi m_taxi;
- void InitTaxiNodes() { m_taxi.InitTaxiNodes(getRace(),getLevel()); }
- bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_id = 0 , Creature* npc = NULL);
- // mount_id can be used in scripting calls
- bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
- void SetAcceptWhispers(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
- bool isGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
- void SetGameMaster(bool on);
- bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR && (m_ExtraFlags & PLAYER_EXTRA_GM_ON); }
- void SetGMChat(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_ON; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_ON; }
- bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
- void SetTaxiCheater(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
- bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
- void SetGMVisible(bool on);
- void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
- void GiveXP(uint32 xp, Unit* victim);
- void GiveLevel(uint32 level);
- void InitStatsForLevel(bool reapplyMods = false);
- // Played Time Stuff
- time_t m_logintime;
- time_t m_Last_tick;
- uint32 m_Played_time[2];
- uint32 GetTotalPlayedTime() { return m_Played_time[0]; };
- uint32 GetLevelPlayedTime() { return m_Played_time[1]; };
- void setDeathState(DeathState s); // overwrite Unit::setDeathState
- void InnEnter (int time,uint32 mapid, float x,float y,float z)
- {
- inn_pos_mapid = mapid;
- inn_pos_x = x;
- inn_pos_y = y;
- inn_pos_z = z;
- time_inn_enter = time;
- };
- float GetRestBonus() const { return m_rest_bonus; };
- void SetRestBonus(float rest_bonus_new);
- RestType GetRestType() const { return rest_type; };
- void SetRestType(RestType n_r_type) { rest_type = n_r_type; };
- uint32 GetInnPosMapId() const { return inn_pos_mapid; };
- float GetInnPosX() const { return inn_pos_x; };
- float GetInnPosY() const { return inn_pos_y; };
- float GetInnPosZ() const { return inn_pos_z; };
- int GetTimeInnEnter() const { return time_inn_enter; };
- void UpdateInnerTime (int time) { time_inn_enter = time; };
- Pet* SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 despwtime);
- void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
- void RemoveMiniPet();
- Pet* GetMiniPet();
- void SetMiniPet(Pet* pet) { m_miniPet = pet->GetGUID(); }
- void RemoveGuardians();
- bool HasGuardianWithEntry(uint32 entry);
- void AddGuardian(Pet* pet) { m_guardianPets.insert(pet->GetGUID()); }
- GuardianPetList const& GetGuardians() const { return m_guardianPets; }
- void Uncharm();
- void Say(const std::string& text, const uint32 language);
- void Yell(const std::string& text, const uint32 language);
- void TextEmote(const std::string& text);
- void Whisper(const std::string& text, const uint32 language,uint64 receiver);
- void BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const;
- /*********************************************************/
- /*** STORAGE SYSTEM ***/
- /*********************************************************/
- void SetVirtualItemSlot( uint8 i, Item* item);
- void SetSheath( uint32 sheathed );
- uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const;
- uint32 GetItemCount( uint32 item, bool inBankAlso = false, Item* skipItem = NULL ) const;
- Item* GetItemByGuid( uint64 guid ) const;
- Item* GetItemByPos( uint16 pos ) const;
- Item* GetItemByPos( uint8 bag, uint8 slot ) const;
- Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
- Item* GetShield(bool useable = false) const;
- static uint32 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot
- std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; }
- static bool IsInventoryPos( uint16 pos ) { return IsInventoryPos(pos >> 8,pos & 255); }
- static bool IsInventoryPos( uint8 bag, uint8 slot );
- static bool IsEquipmentPos( uint16 pos ) { return IsEquipmentPos(pos >> 8,pos & 255); }
- static bool IsEquipmentPos( uint8 bag, uint8 slot );
- static bool IsBagPos( uint16 pos );
- static bool IsBankPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
- static bool IsBankPos( uint8 bag, uint8 slot );
- bool IsValidPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
- bool IsValidPos( uint8 bag, uint8 slot );
- bool HasBankBagSlot( uint8 slot ) const;
- bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const;
- bool HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL);
- Item* GetItemOrItemWithGemEquipped( uint32 item ) const;
- uint8 CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(),pItem->GetCount(),pItem); }
- uint8 CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry,count,NULL); }
- uint8 CanStoreNewItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL ) const
- {
- return _CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count );
- }
- uint8 CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap = false ) const
- {
- if(!pItem)
- return EQUIP_ERR_ITEM_NOT_FOUND;
- uint32 count = pItem->GetCount();
- return _CanStoreItem( bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL );
- }
- uint8 CanStoreItems( Item **pItem,int count) const;
- uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap ) const;
- uint8 CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true ) const;
- uint8 CanUnequipItems( uint32 item, uint32 count ) const;
- uint8 CanUnequipItem( uint16 src, bool swap ) const;
- uint8 CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap, bool not_loading = true ) const;
- uint8 CanUseItem( Item *pItem, bool not_loading = true ) const;
- bool CanUseItem( ItemPrototype const *pItem );
- uint8 CanUseAmmo( uint32 item ) const;
- Item* StoreNewItem( ItemPosCountVec const& pos, uint32 item, bool update,int32 randomPropertyId = 0 );
- Item* StoreItem( ItemPosCountVec const& pos, Item *pItem, bool update );
- Item* EquipNewItem( uint16 pos, uint32 item, bool update );
- Item* EquipItem( uint16 pos, Item *pItem, bool update );
- void AutoUnequipOffhandIfNeed();
- bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
- uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
- uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
- void ApplyEquipCooldown( Item * pItem );
- void SetAmmo( uint32 item );
- void RemoveAmmo();
- float GetAmmoDPS() const { return m_ammoDPS; }
- bool CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const;
- void QuickEquipItem( uint16 pos, Item *pItem);
- void VisualizeItem( uint8 slot, Item *pItem);
- void SetVisibleItemSlot(uint8 slot, Item *pItem);
- Item* BankItem( ItemPosCountVec const& dest, Item *pItem, bool update )
- {
- return StoreItem( dest, pItem, update);
- }
- Item* BankItem( uint16 pos, Item *pItem, bool update );
- void RemoveItem( uint8 bag, uint8 slot, bool update );
- void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
- // in trade, auction, guild bank, mail....
- void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
- // in trade, guild bank, mail....
- void RemoveItemDependentAurasAndCasts( Item * pItem );
- void DestroyItem( uint8 bag, uint8 slot, bool update );
- void DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check = false);
- void DestroyItemCount( Item* item, uint32& count, bool update );
- void DestroyConjuredItems( bool update );
- void DestroyZoneLimitedItem( bool update, uint32 new_zone );
- void SplitItem( uint16 src, uint16 dst, uint32 count );
- void SwapItem( uint16 src, uint16 dst );
- void AddItemToBuyBackSlot( Item *pItem );
- Item* GetItemFromBuyBackSlot( uint32 slot );
- void RemoveItemFromBuyBackSlot( uint32 slot, bool del );
- uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
- void SendEquipError( uint8 msg, Item* pItem, Item *pItem2 );
- void SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param );
- void SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param );
- void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
- void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
- uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
- uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
- bool IsInFeralForm() const { return m_form == FORM_CAT || m_form == FORM_BEAR || m_form == FORM_DIREBEAR; }
- bool IsUseEquipedWeapon( bool mainhand ) const
- {
- // disarm applied only to mainhand weapon
- return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) );
- }
- void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false );
- bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint64 bagguid, uint8 slot);
- float GetReputationPriceDiscount( Creature const* pCreature ) const;
- Player* GetTrader() const { return pTrader; }
- void ClearTrade();
- void TradeCancel(bool sendback);
- uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; }
- void UpdateEnchantTime(uint32 time);
- void UpdateItemDuration(uint32 time, bool realtimeonly=false);
- void AddEnchantmentDurations(Item *item);
- void RemoveEnchantmentDurations(Item *item);
- void RemoveAllEnchantments(EnchantmentSlot slot);
- void AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration);
- void ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur = true, bool ignore_condition = false);
- void ApplyEnchantment(Item *item,bool apply);
- void SendEnchantmentDurations();
- void AddItemDurations(Item *item);
- void RemoveItemDurations(Item *item);
- void SendItemDurations();
- void LoadCorpse();
- void LoadPet();
- uint32 m_stableSlots;
- /*********************************************************/
- /*** QUEST SYSTEM ***/
- /*********************************************************/
- void PrepareQuestMenu( uint64 guid );
- void SendPreparedQuest( uint64 guid );
- bool IsActiveQuest( uint32 quest_id ) const;
- Quest const *GetNextQuest( uint64 guid, Quest const *pQuest );
- bool CanSeeStartQuest( Quest const *pQuest );
- bool CanTakeQuest( Quest const *pQuest, bool msg );
- bool CanAddQuest( Quest const *pQuest, bool msg );
- bool CanCompleteQuest( uint32 quest_id );
- bool CanCompleteRepeatableQuest(Quest const *pQuest);
- bool CanRewardQuest( Quest const *pQuest, bool msg );
- bool CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg );
- void AddQuest( Quest const *pQuest, Object *questGiver );
- void CompleteQuest( uint32 quest_id );
- void IncompleteQuest( uint32 quest_id );
- void RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce = true );
- void FailQuest( uint32 quest_id );
- void FailTimedQuest( uint32 quest_id );
- bool SatisfyQuestSkillOrClass( Quest const* qInfo, bool msg );
- bool SatisfyQuestLevel( Quest const* qInfo, bool msg );
- bool SatisfyQuestLog( bool msg );
- bool SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg );
- bool SatisfyQuestRace( Quest const* qInfo, bool msg );
- bool SatisfyQuestReputation( Quest const* qInfo, bool msg );
- bool SatisfyQuestStatus( Quest const* qInfo, bool msg );
- bool SatisfyQuestTimed( Quest const* qInfo, bool msg );
- bool SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg );
- bool SatisfyQuestNextChain( Quest const* qInfo, bool msg );
- bool SatisfyQuestPrevChain( Quest const* qInfo, bool msg );
- bool SatisfyQuestDay( Quest const* qInfo, bool msg );
- bool GiveQuestSourceItem( Quest const *pQuest );
- bool TakeQuestSourceItem( uint32 quest_id, bool msg );
- bool GetQuestRewardStatus( uint32 quest_id ) const;
- QuestStatus GetQuestStatus( uint32 quest_id ) const;
- void SetQuestStatus( uint32 quest_id, QuestStatus status );
- uint16 FindQuestSlot( uint32 quest_id ) const;
- uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
- uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); }
- uint32 GetQuestSlotTime(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); }
- void SetQuestSlot(uint16 slot,uint32 quest_id, uint32 timer = 0)
- {
- SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET,quest_id);
- SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,0);
- SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer);
- }
- void SetQuestSlotState(uint16 slot,uint32 state) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,state); }
- void SetQuestSlotTimer(uint16 slot,uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer); }
- void SwapQuestSlot(uint16 slot1,uint16 slot2)
- {
- for (int i = 0; i < MAX_QUEST_OFFSET ; ++i )
- {
- uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i);
- uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i);
- SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i, temp2);
- SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i, temp1);
- }
- }
- uint32 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
- void AdjustQuestReqItemCount( Quest const* pQuest );
- void AreaExploredOrEventHappens( uint32 questId );
- void GroupEventHappens( uint32 questId, WorldObject const* pEventObject );
- void ItemAddedQuestCheck( uint32 entry, uint32 count );
- void ItemRemovedQuestCheck( uint32 entry, uint32 count );
- void KilledMonster( uint32 entry, uint64 guid );
- void CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id );
- void TalkedToCreature( uint32 entry, uint64 guid );
- void MoneyChanged( uint32 value );
- bool HasQuestForItem( uint32 itemid ) const;
- bool HasQuestForGO(int32 GOId);
- void UpdateForQuestsGO();
- bool CanShareQuest(uint32 quest_id) const;
- void SendQuestComplete( uint32 quest_id );
- void SendQuestReward( Quest const *pQuest, uint32 XP, Object* questGiver );
- void SendQuestFailed( uint32 quest_id );
- void SendQuestTimerFailed( uint32 quest_id );
- void SendCanTakeQuestResponse( uint32 msg );
- void SendPushToPartyResponse( Player *pPlayer, uint32 msg );
- void SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count );
- void SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count );
- uint64 GetDivider() { return m_divider; };
- void SetDivider( uint64 guid ) { m_divider = guid; };
- uint32 GetInGameTime() { return m_ingametime; };
- void SetInGameTime( uint32 time ) { m_ingametime = time; };
- void AddTimedQuest( uint32 quest_id ) { m_timedquests.insert(quest_id); }
- /*********************************************************/
- /*** LOAD SYSTEM ***/
- /*********************************************************/
- bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
- bool MinimalLoadFromDB(QueryResult *result, uint32 guid);
- static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid);
- static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index);
- static float GetFloatValueFromArray(Tokens const& data, uint16 index);
- static uint32 GetUInt32ValueFromDB(uint16 index, uint64 guid);
- static float GetFloatValueFromDB(uint16 index, uint64 guid);
- static uint32 GetZoneIdFromDB(uint64 guid);
- static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid);
- /*********************************************************/
- /*** SAVE SYSTEM ***/
- /*********************************************************/
- void SaveToDB();
- void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
- void SaveDataFieldToDB();
- static bool SaveValuesArrayInDB(Tokens const& data,uint64 guid);
- static void SetUInt32ValueInArray(Tokens& data,uint16 index, uint32 value);
- static void SetFloatValueInArray(Tokens& data,uint16 index, float value);
- static void SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid);
- static void SetFloatValueInDB(uint16 index, float value, uint64 guid);
- static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid);
- bool m_mailsLoaded;
- bool m_mailsUpdated;
- void SetBindPoint(uint64 guid);
- void SendTalentWipeConfirm(uint64 guid);
- void RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker );
- void SendPetSkillWipeConfirm();
- void CalcRage( uint32 damage,bool attacker );
- void RegenerateAll();
- void Regenerate(Powers power);
- void RegenerateHealth();
- void setRegenTimer(uint32 time) {m_regenTimer = time;}
- void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
- uint32 GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE); }
- void ModifyMoney( int32 d )
- {
- if(d < 0)
- SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
- else
- SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT);
- // "At Gold Limit"
- if(GetMoney() >= MAX_MONEY_AMOUNT)
- SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD,NULL,NULL);
- }
- void SetMoney( uint32 value )
- {
- SetUInt32Value (PLAYER_FIELD_COINAGE, value);
- MoneyChanged( value );
- }
- uint32 GetTutorialInt(uint32 intId )
- {
- ASSERT( (intId < 8) );
- return m_Tutorials[intId];
- }
- void SetTutorialInt(uint32 intId, uint32 value)
- {
- ASSERT( (intId < 8) );
- if(m_Tutorials[intId]!=value)
- {
- m_Tutorials[intId] = value;
- m_TutorialsChanged = true;
- }
- }
- QuestStatusMap& getQuestStatusMap() { return mQuestStatus; };
- const uint64& GetSelection( ) const { return m_curSelection; }
- void SetSelection(const uint64 &guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); }
- uint8 GetComboPoints() { return m_comboPoints; }
- uint64 GetComboTarget() { return m_comboTarget; }
- void AddComboPoints(Unit* target, int8 count);
- void ClearComboPoints();
- void SendComboPoints();
- void SendMailResult(uint32 mailId, uint32 mailAction, uint32 mailError, uint32 equipError = 0, uint32 item_guid = 0, uint32 item_count = 0);
- void SendNewMail();
- void UpdateNextMailTimeAndUnreads();
- void AddNewMailDeliverTime(time_t deliver_time);
- bool IsMailsLoaded() const { return m_mailsLoaded; }
- //void SetMail(Mail *m);
- void RemoveMail(uint32 id);
- void AddMail(Mail* mail) { m_mail.push_front(mail);}// for call from WorldSession::SendMailTo
- uint32 GetMailSize() { return m_mail.size();};
- Mail* GetMail(uint32 id);
- PlayerMails::iterator GetmailBegin() { return m_mail.begin();};
- PlayerMails::iterator GetmailEnd() { return m_mail.end();};
- /*********************************************************/
- /*** MAILED ITEMS SYSTEM ***/
- /*********************************************************/
- uint8 unReadMails;
- time_t m_nextMailDelivereTime;
- typedef UNORDERED_MAP<uint32, Item*> ItemMap;
- ItemMap mMitems; //template defined in objectmgr.cpp
- Item* GetMItem(uint32 id)
- {
- ItemMap::const_iterator itr = mMitems.find(id);
- if (itr != mMitems.end())
- return itr->second;
- return NULL;
- }
- void AddMItem(Item* it)
- {
- ASSERT( it );
- //assert deleted, because items can be added before loading
- mMitems[it->GetGUIDLow()] = it;
- }
- bool RemoveMItem(uint32 id)
- {
- ItemMap::iterator i = mMitems.find(id);
- if (i == mMitems.end())
- return false;
- mMitems.erase(i);
- return true;
- }
- void PetSpellInitialize();
- void CharmSpellInitialize();
- void PossessSpellInitialize();
- bool HasSpell(uint32 spell) const;
- TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
- bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
- void SendProficiency(uint8 pr1, uint32 pr2);
- void SendInitialSpells();
- bool addSpell(uint32 spell_id, bool active, bool learning = true, bool loading = false, uint16 slot_id=SPELL_WITHOUT_SLOT_ID, bool disabled = false);
- void learnSpell(uint32 spell_id);
- void removeSpell(uint32 spell_id, bool disabled = false);
- void resetSpells();
- void learnDefaultSpells(bool loading = false);
- void learnQuestRewardedSpells();
- void learnQuestRewardedSpells(Quest const* quest);
- uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
- void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); }
- bool resetTalents(bool no_cost = false);
- uint32 resetTalentsCost() const;
- void InitTalentForLevel();
- uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
- void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2,profs); }
- void InitPrimaryProfessions();
- PlayerSpellMap const& GetSpellMap() const { return m_spells; }
- PlayerSpellMap & GetSpellMap() { return m_spells; }
- void AddSpellMod(SpellModifier* mod, bool apply);
- int32 GetTotalFlatMods(uint32 spellId, SpellModOp op);
- int32 GetTotalPctMods(uint32 spellId, SpellModOp op);
- bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell const* spell = NULL);
- template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell = NULL);
- void RemoveSpellMods(Spell const* spell);
- bool HasSpellCooldown(uint32 spell_id) const
- {
- SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
- return itr != m_spellCooldowns.end() && itr->second.end > time(NULL);
- }
- uint32 GetSpellCooldownDelay(uint32 spell_id) const
- {
- SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
- time_t t = time(NULL);
- return itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0;
- }
- void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
- void SendCooldownEvent(SpellEntry const *spellInfo);
- void ProhibitSpellScholl(SpellSchools idSchool, uint32 unTimeMs );
- void RemoveSpellCooldown(uint32 spell_id) { m_spellCooldowns.erase(spell_id); }
- void RemoveAllSpellCooldown();
- void _LoadSpellCooldowns(QueryResult *result);
- void _SaveSpellCooldowns();
- void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
- {
- m_resurrectGUID = guid;
- m_resurrectMap = mapId;
- m_resurrectX = X;
- m_resurrectY = Y;
- m_resurrectZ = Z;
- m_resurrectHealth = health;
- m_resurrectMana = mana;
- };
- void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f,0.0f,0.0f,0,0); }
- bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
- bool isRessurectRequested() const { return m_resurrectGUID != 0; }
- void ResurectUsingRequestData();
- int getCinematic()
- {
- return m_cinematic;
- }
- void setCinematic(int cine)
- {
- m_cinematic = cine;
- }
- void addActionButton(uint8 button, uint16 action, uint8 type, uint8 misc);
- void removeActionButton(uint8 button);
- void SendInitialActionButtons() const;
- PvPInfo pvpInfo;
- void UpdatePvP(bool state, bool ovrride=false);
- void UpdateZone(uint32 newZone);
- void UpdateArea(uint32 newArea);
- void UpdateZoneDependentAuras( uint32 zone_id ); // zones
- void UpdateAreaDependentAuras( uint32 area_id ); // subzones
- void UpdateAfkReport(time_t currTime);
- void UpdatePvPFlag(time_t currTime);
- void UpdateContestedPvP(uint32 currTime);
- void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
- void ResetContestedPvP()
- {
- clearUnitState(UNIT_STAT_ATTACK_PLAYER);
- RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
- m_contestedPvPTimer = 0;
- }
- /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
- DuelInfo *duel;
- void UpdateDuelFlag(time_t currTime);
- void CheckDuelDistance(time_t currTime);
- void DuelComplete(DuelCompleteType type);
- bool IsGroupVisibleFor(Player* p) const;
- bool IsInSameGroupWith(Player const* p) const;
- bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
- void UninviteFromGroup();
- static void RemoveFromGroup(Group* group, uint64 guid);
- void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
- void SendUpdateToOutOfRangeGroupMembers();
- void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); }
- void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); }
- void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
- uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); }
- static uint32 GetGuildIdFromDB(uint64 guid);
- uint32 GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK); }
- static uint32 GetRankFromDB(uint64 guid);
- int GetGuildIdInvited() { return m_GuildIdInvited; }
- static void RemovePetitionsAndSigns(uint64 guid, uint32 type);
- bool UpdateSkill(uint32 skill_id, uint32 step);
- bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
- bool UpdateCraftSkill(uint32 spellid);
- bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
- bool UpdateFishingSkill();
- uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
- uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
- uint32 GetSpellByProto(ItemPrototype *proto);
- float GetHealthBonusFromStamina();
- float GetManaBonusFromIntellect();
- bool UpdateStats(Stats stat);
- bool UpdateAllStats();
- void UpdateResistances(uint32 school);
- void UpdateArmor();
- void UpdateMaxHealth();
- void UpdateMaxPower(Powers power);
- void UpdateAttackPowerAndDamage(bool ranged = false);
- void UpdateShieldBlockValue();
- void UpdateDamagePhysical(WeaponAttackType attType);
- void UpdateSpellDamageAndHealingBonus(); // [TZERO] should be removed
- void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage);
- void UpdateDefenseBonusesMod();
- float GetMeleeCritFromAgility();
- float GetDodgeFromAgility();
- float GetSpellCritFromIntellect();
- float OCTRegenHPPerSpirit();
- float OCTRegenMPPerSpirit();
- void UpdateBlockPercentage();
- void UpdateCritPercentage(WeaponAttackType attType);
- void UpdateAllCritPercentages();
- void UpdateParryPercentage();
- void UpdateDodgePercentage();
- void UpdateAllSpellCritChances();
- void UpdateSpellCritChance(uint32 school);
- void UpdateManaRegen();
- const uint64& GetLootGUID() const { return m_lootGuid; }
- void SetLootGUID(const uint64 &guid) { m_lootGuid = guid; }
- void RemovedInsignia(Player* looterPlr);
- WorldSession* GetSession() const { return m_session; }
- void SetSession(WorldSession *s) { m_session = s; }
- void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
- void DestroyForPlayer( Player *target ) const;
- void SendDelayResponse(const uint32);
- void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
- //Low Level Packets
- void PlaySound(uint32 Sound, bool OnlySelf);
- //notifiers
- void SendAttackSwingCantAttack();
- void SendAttackSwingCancelAttack();
- void SendAttackSwingDeadTarget();
- void SendAttackSwingNotStanding();
- void SendAttackSwingNotInRange();
- void SendAttackSwingBadFacingAttack();
- void SendAutoRepeatCancel();
- void SendExplorationExperience(uint32 Area, uint32 Experience);
- void ResetInstances(uint8 method);
- void SendResetInstanceSuccess(uint32 MapId);
- void SendResetInstanceFailed(uint32 reason, uint32 MapId);
- void SendResetFailedNotify(uint32 mapid);
- bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
- void UpdateUnderwaterState( Map * m, float x, float y, float z );
- void SendMessageToSet(WorldPacket *data, bool self, bool to_possessor = true);// overwrite Object::SendMessageToSet
- void SendMessageToSetInRange(WorldPacket *data, float fist, bool self, bool to_possessor = true);// overwrite Object::SendMessageToSetInRange
- void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool to_possessor, bool own_team_only);
- static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true);
- Corpse *GetCorpse() const;
- void SpawnCorpseBones();
- void CreateCorpse();
- void KillPlayer();
- uint32 GetResurrectionSpellId();
- void ResurrectPlayer(float restore_percent, bool applySickness = false);
- void BuildPlayerRepop();
- void RepopAtGraveyard();
- void DurabilityLossAll(double percent, bool inventory);
- void DurabilityLoss(Item* item, double percent);
- void DurabilityPointsLossAll(int32 points, bool inventory);
- void DurabilityPointsLoss(Item* item, int32 points);
- void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
- uint32 DurabilityRepairAll(bool cost, float discountMod);
- uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod);
- void StopMirrorTimers()
- {
- StopMirrorTimer(FATIGUE_TIMER);
- StopMirrorTimer(BREATH_TIMER);
- StopMirrorTimer(FIRE_TIMER);
- }
- void SetMovement(PlayerMovementType pType);
- void JoinedChannel(Channel *c);
- void LeftChannel(Channel *c);
- void CleanupChannels();
- void UpdateLocalChannels( uint32 newZone );
- void LeaveLFGChannel();
- void UpdateDefense();
- void UpdateWeaponSkill (WeaponAttackType attType);
- void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, MeleeHitOutcome outcome, bool defence);
- void SetSkill(uint32 id, uint16 currVal, uint16 maxVal);
- uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus
- uint16 GetPureMaxSkillValue(uint32 skill) const; // max
- uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
- uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
- uint16 GetPureSkillValue(uint32 skill) const; // skill value
- int16 GetSkillTempBonusValue(uint32 skill) const;
- bool HasSkill(uint32 skill) const;
- void learnSkillRewardedSpells( uint32 id );
- void learnSkillRewardedSpells();
- void SetDontMove(bool dontMove);
- bool GetDontMove() const { return m_dontMove; }
- void CheckExploreSystem(void);
- static uint32 TeamForRace(uint8 race);
- uint32 GetTeam() const { return m_team; }
- static uint32 getFactionForRace(uint8 race);
- void setFactionForRace(uint8 race);
- bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
- bool RewardPlayerAndGroupAtKill(Unit* pVictim);
- void RewardPlayerAndGroupAtEvent(uint32 creature_id,WorldObject* pRewardSource);
- FactionStateList m_factions;
- ForcedReactions m_forcedReactions;
- FactionStateList const& GetFactionStateList() { return m_factions; }
- uint32 GetDefaultReputationFlags(const FactionEntry *factionEntry) const;
- int32 GetBaseReputation(const FactionEntry *factionEntry) const;
- int32 GetReputation(uint32 faction_id) const;
- int32 GetReputation(const FactionEntry *factionEntry) const;
- ReputationRank GetReputationRank(uint32 faction) const;
- ReputationRank GetReputationRank(const FactionEntry *factionEntry) const;
- ReputationRank GetBaseReputationRank(const FactionEntry *factionEntry) const;
- ReputationRank ReputationToRank(int32 standing) const;
- const static int32 ReputationRank_Length[MAX_REPUTATION_RANK];
- const static int32 Reputation_Cap = 42999;
- const static int32 Reputation_Bottom = -42000;
- bool ModifyFactionReputation(uint32 FactionTemplateId, int32 DeltaReputation);
- bool ModifyFactionReputation(FactionEntry const* factionEntry, int32 standing);
- bool ModifyOneFactionReputation(FactionEntry const* factionEntry, int32 standing);
- bool SetFactionReputation(uint32 FactionTemplateId, int32 standing);
- bool SetFactionReputation(FactionEntry const* factionEntry, int32 standing);
- bool SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing);
- int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, bool for_quest);
- void RewardReputation(Unit *pVictim, float rate);
- void RewardReputation(Quest const *pQuest);
- void SetInitialFactions();
- void UpdateReputation() const;
- void SendFactionState(FactionState const* faction) const;
- void SendInitialReputations();
- FactionState const* GetFactionState( FactionEntry const* factionEntry) const;
- void SetFactionAtWar(FactionState* faction, bool atWar);
- void SetFactionInactive(FactionState* faction, bool inactive);
- void SetFactionVisible(FactionState* faction);
- void SetFactionVisibleForFactionTemplateId(uint32 FactionTemplateId);
- void SetFactionVisibleForFactionId(uint32 FactionId);
- void UpdateSkillsForLevel();
- void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
- void ModifySkillBonus(uint32 skillid,int32 val, bool talent);
- /*********************************************************/
- /*** HONOR SYSTEM ***/
- /*********************************************************/
- void UpdateHonor();
- void CalculateHonor(Unit *pVictim);
- uint32 CalculateHonorRank(float honor) const;
- uint32 GetHonorRank() const;
- int CalculateTotalKills(Player *pVictim) const;
- //Acessors of total honor points
- void SetTotalHonor(float total_honor_points) { m_total_honor_points = total_honor_points; };
- float GetTotalHonor(void) const { return m_total_honor_points; };
- //Acessors of righest rank
- uint32 GetHonorHighestRank() const { return m_highest_rank; }
- void SetHonorHighestRank(uint32 hr) { m_highest_rank = hr; }
- //Acessors of rating
- float GetStoredHonor() const { return m_stored_honor; }
- void SetStoredHonor(float rating) { m_stored_honor = rating; }
- //Acessors of lifetime
- uint32 GetHonorStoredKills(bool honorable) const { return honorable? m_stored_honorableKills : m_stored_dishonorableKills; }
- void SetHonorStoredKills(uint32 kills,bool honorable) { if (honorable) m_stored_honorableKills = kills; else m_stored_dishonorableKills = kills; }
- //Acessors of last week standing
- int32 GetHonorLastWeekStanding() const { return m_standing; }
- void SetHonorLastWeekStanding(int32 standing){ m_standing = standing; }
- float m_total_honor_points;
- float m_stored_honor;
- float m_pending_honor;
- uint32 m_pending_honorableKills;
- uint32 m_pending_dishonorableKills;
- uint32 m_storingDate;
- uint32 m_stored_honorableKills;
- uint32 m_stored_dishonorableKills;
- uint32 m_highest_rank;
- int32 m_standing;
- //End of Honor System
- void SetDrunkValue(uint16 newDrunkValue, uint32 itemid=0);
- uint16 GetDrunkValue() const { return m_drunk; }
- static DrunkenState GetDrunkenstateByValue(uint16 value);
- uint32 GetDeathTimer() const { return m_deathTimer; }
- uint32 GetCorpseReclaimDelay(bool pvp) const;
- void UpdateCorpseReclaimDelay();
- void SendCorpseReclaimDelay(bool load = false);
- uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual)
- bool CanParry() const { return m_canParry; }
- void SetCanParry(bool value);
- bool CanBlock() const { return m_canBlock; }
- void SetCanBlock(bool value);
- void SetRegularAttackTime();
- void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
- void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
- float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
- float GetTotalBaseModValue(BaseModGroup modGroup) const;
- float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
- void _ApplyAllStatBonuses();
- void _RemoveAllStatBonuses();
- void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
- void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
- void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
- void _ApplyItemMods(Item *item,uint8 slot,bool apply);
- void _RemoveAllItemMods();
- void _ApplyAllItemMods();
- void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply);
- void _ApplyAmmoBonuses();
- bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
- void InitDataForForm(bool reapplyMods = false);
- void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
- void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
- void UpdateEquipSpellsAtFormChange();
- void CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attType);
- void SendInitWorldStates(bool force = false, uint32 forceZoneId = 0);
- void SendUpdateWorldState(uint32 Field, uint32 Value);
- void SendDirectMessage(WorldPacket *data);
- void SendAuraDurationsForTarget(Unit* target);
- PlayerMenu* PlayerTalkClass;
- std::vector<ItemSetEffect *> ItemSetEff;
- void SendLoot(uint64 guid, LootType loot_type);
- void SendLootRelease( uint64 guid );
- void SendNotifyLootItemRemoved(uint8 lootSlot);
- void SendNotifyLootMoneyRemoved();
- /*********************************************************/
- /*** BATTLEGROUND SYSTEM ***/
- /*********************************************************/
- bool InBattleGround() const { return m_bgBattleGroundID != 0; }
- uint32 GetBattleGroundId() const { return m_bgBattleGroundID; }
- BattleGround* GetBattleGround() const;
- static uint32 GetMinLevelForBattleGroundQueueId(uint32 queue_id);
- static uint32 GetMaxLevelForBattleGroundQueueId(uint32 queue_id);
- uint32 GetBattleGroundQueueIdFromLevel() const;
- bool InBattleGroundQueue() const
- {
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
- if (m_bgBattleGroundQueueID[i].bgQueueType != 0)
- return true;
- return false;
- }
- uint32 GetBattleGroundQueueId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueType; }
- uint32 GetBattleGroundQueueIndex(uint32 bgQueueType) const
- {
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
- if (m_bgBattleGroundQueueID[i].bgQueueType == bgQueueType)
- return i;
- return PLAYER_MAX_BATTLEGROUND_QUEUES;
- }
- bool IsInvitedForBattleGroundQueueType(uint32 bgQueueType) const
- {
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
- if (m_bgBattleGroundQueueID[i].bgQueueType == bgQueueType)
- return m_bgBattleGroundQueueID[i].invitedToInstance != 0;
- return PLAYER_MAX_BATTLEGROUND_QUEUES;
- }
- bool InBattleGroundQueueForBattleGroundQueueType(uint32 bgQueueType) const
- {
- return GetBattleGroundQueueIndex(bgQueueType) < PLAYER_MAX_BATTLEGROUND_QUEUES;
- }
- void SetBattleGroundId(uint32 val) { m_bgBattleGroundID = val; }
- uint32 AddBattleGroundQueueId(uint32 val)
- {
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
- {
- if (m_bgBattleGroundQueueID[i].bgQueueType == 0 || m_bgBattleGroundQueueID[i].bgQueueType == val)
- {
- m_bgBattleGroundQueueID[i].bgQueueType = val;
- m_bgBattleGroundQueueID[i].invitedToInstance = 0;
- return i;
- }
- }
- return PLAYER_MAX_BATTLEGROUND_QUEUES;
- }
- bool HasFreeBattleGroundQueueId()
- {
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
- if (m_bgBattleGroundQueueID[i].bgQueueType == 0)
- return true;
- return false;
- }
- void RemoveBattleGroundQueueId(uint32 val)
- {
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
- {
- if (m_bgBattleGroundQueueID[i].bgQueueType == val)
- {
- m_bgBattleGroundQueueID[i].bgQueueType = 0;
- m_bgBattleGroundQueueID[i].invitedToInstance = 0;
- return;
- }
- }
- }
- void SetInviteForBattleGroundQueueType(uint32 bgQueueType, uint32 instanceId)
- {
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
- if (m_bgBattleGroundQueueID[i].bgQueueType == bgQueueType)
- m_bgBattleGroundQueueID[i].invitedToInstance = instanceId;
- }
- bool IsInvitedForBattleGroundInstance(uint32 instanceId) const
- {
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
- if (m_bgBattleGroundQueueID[i].invitedToInstance == instanceId)
- return true;
- return false;
- }
- uint32 GetBattleGroundEntryPointMap() const { return m_bgEntryPointMap; }
- float GetBattleGroundEntryPointX() const { return m_bgEntryPointX; }
- float GetBattleGroundEntryPointY() const { return m_bgEntryPointY; }
- float GetBattleGroundEntryPointZ() const { return m_bgEntryPointZ; }
- float GetBattleGroundEntryPointO() const { return m_bgEntryPointO; }
- void SetBattleGroundEntryPoint(uint32 Map, float PosX, float PosY, float PosZ, float PosO )
- {
- m_bgEntryPointMap = Map;
- m_bgEntryPointX = PosX;
- m_bgEntryPointY = PosY;
- m_bgEntryPointZ = PosZ;
- m_bgEntryPointO = PosO;
- }
- void SetBGTeam(uint32 team) { m_bgTeam = team; }
- uint32 GetBGTeam() const { return m_bgTeam ? m_bgTeam : GetTeam(); }
- void LeaveBattleground(bool teleportToEntryPoint = true);
- bool CanJoinToBattleground() const;
- bool CanReportAfkDueToLimit();
- void ReportedAfkBy(Player* reporter);
- void ClearAfkReports() { m_bgAfkReporter.clear(); }
- bool GetBGAccessByLevel(uint32 bgTypeId) const;
- bool isAllowUseBattleGroundObject();
- bool isTotalImmunity();
- /*********************************************************/
- /*** OUTDOOR PVP SYSTEM ***/
- /*********************************************************/
- OutdoorPvP * GetOutdoorPvP() const;
- // returns true if the player is in active state for outdoor pvp objective capturing, false otherwise
- bool IsOutdoorPvPActive();
- /*********************************************************/
- /*** REST SYSTEM ***/
- /*********************************************************/
- bool isRested() const { return GetRestTime() >= 10000; }
- uint32 GetXPRestBonus(uint32 xp);
- uint32 GetRestTime() const { return m_restTime;};
- void SetRestTime(uint32 v) { m_restTime = v;};
- /*********************************************************/
- /*** ENVIRONMENTAL SYSTEM ***/
- /*********************************************************/
- void EnvironmentalDamage(uint64 guid, EnvironmentalDamageType type, uint32 damage);
- /*********************************************************/
- /*** FLOOD FILTER SYSTEM ***/
- /*********************************************************/
- void UpdateSpeakTime();
- bool CanSpeak() const;
- void ChangeSpeakTime(int utime);
- /*********************************************************/
- /*** VARIOUS SYSTEMS ***/
- /*********************************************************/
- float m_modManaRegen[2]; // 0: mana regen 1: mana regen interrupt
- MovementInfo m_movementInfo;
- uint32 m_lastFallTime;
- float m_lastFallZ;
- void SetFallInformation(uint32 time, float z)
- {
- m_lastFallTime = time;
- m_lastFallZ = z;
- }
- bool isMoving() const { return HasUnitMovementFlag(movementFlagsMask); }
- bool isMovingOrTurning() const { return HasUnitMovementFlag(movementOrTurningFlagsMask); }
- void HandleDrowning();
- void HandleFallDamage(MovementInfo& movementInfo);
- void HandleFallUnderMap();
- void SetClientControl(Unit* target, uint8 allowMove);
- uint64 GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT); }
- void SetFarSight(uint64 guid) { SetUInt64Value(PLAYER_FARSIGHT, guid); }
- // Transports
- Transport * GetTransport() const { return m_transport; }
- void SetTransport(Transport * t) { m_transport = t; }
- float GetTransOffsetX() const { return m_movementInfo.t_x; }
- float GetTransOffsetY() const { return m_movementInfo.t_y; }
- float GetTransOffsetZ() const { return m_movementInfo.t_z; }
- float GetTransOffsetO() const { return m_movementInfo.t_o; }
- uint32 GetTransTime() const { return m_movementInfo.t_time; }
- uint32 GetSaveTimer() const { return m_nextSave; }
- void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
- // Recall position
- uint32 m_recallMap;
- float m_recallX;
- float m_recallY;
- float m_recallZ;
- float m_recallO;
- void SaveRecallPosition();
- // Homebind coordinates
- uint32 m_homebindMapId;
- uint16 m_homebindZoneId;
- float m_homebindX;
- float m_homebindY;
- float m_homebindZ;
- // currently visible objects at player client
- typedef std::set<uint64> ClientGUIDs;
- ClientGUIDs m_clientGUIDs;
- bool HaveAtClient(WorldObject const* u) const { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
- bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
- bool IsVisibleInGridForPlayer(Player const* pl) const;
- bool IsVisibleGloballyFor(Player* pl) const;
- void UpdateVisibilityOf(WorldObject* target);
- void SendInitialVisiblePackets(Unit* target);
- template<class T>
- void UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
- // Stealth detection system
- uint32 m_DetectInvTimer;
- void HandleStealthedUnitsDetection();
- uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
- bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
- void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
- LookingForGroup m_lookingForGroup;
- // Temporarily removed pet cache
- uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
- void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
- uint32 GetOldPetSpell() const { return m_oldpetspell; }
- void SetOldPetSpell(uint32 petspell) { m_oldpetspell = petspell; }
- /*********************************************************/
- /*** INSTANCE SYSTEM ***/
- /*********************************************************/
- typedef UNORDERED_MAP< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
- void UpdateHomebindTime(uint32 time);
- uint32 m_HomebindTimer;
- bool m_InstanceValid;
- // permanent binds and solo binds
- BoundInstancesMap m_boundInstances;
- InstancePlayerBind* GetBoundInstance(uint32 mapid);
- BoundInstancesMap& GetBoundInstances() { return m_boundInstances; }
- void UnbindInstance(uint32 mapid, bool unload = false);
- void UnbindInstance(BoundInstancesMap::iterator &itr, bool unload = false);
- InstancePlayerBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
- void SendRaidInfo();
- void SendSavedInstances();
- static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
- bool Satisfy(AccessRequirement const*, uint32 target_map, bool report = false);
- /*********************************************************/
- /*** GROUP SYSTEM ***/
- /*********************************************************/
- Group * GetGroupInvite() { return m_groupInvite; }
- void SetGroupInvite(Group *group) { m_groupInvite = group; }
- Group * GetGroup() { return m_group.getTarget(); }
- const Group * GetGroup() const { return (const Group*)m_group.getTarget(); }
- GroupReference& GetGroupRef() { return m_group; }
- void SetGroup(Group *group, int8 subgroup = -1);
- uint8 GetSubGroup() const { return m_group.getSubGroup(); }
- uint32 GetGroupUpdateFlag() { return m_groupUpdateMask; }
- void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
- uint64 GetAuraUpdateMask() { return m_auraUpdateMask; }
- void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
- void UnsetAuraUpdateMask(uint8 slot) { m_auraUpdateMask &= ~(uint64(1) << slot); }
- Player* GetNextRandomRaidMember(float radius);
- PartyResult CanUninviteFromGroup() const;
- GridReference<Player> &GetGridRef() { return m_gridRef; }
- MapReference &GetMapRef() { return m_mapRef; }
- bool isAllowedToLoot(Creature* creature);
- WorldLocation& GetTeleportDest() { return m_teleport_dest; }
- DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
- protected:
- /*********************************************************/
- /*** BATTLEGROUND SYSTEM ***/
- /*********************************************************/
- /* this variable is set to bg->m_InstanceID, when player is teleported to BG - (it is battleground's GUID)*/
- uint32 m_bgBattleGroundID;
- /*
- this is an array of BG queues (BgTypeIDs) in which is player
- */
- struct BgBattleGroundQueueID_Rec
- {
- uint32 bgQueueType;
- uint32 invitedToInstance;
- };
- BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
- uint32 m_bgEntryPointMap;
- float m_bgEntryPointX;
- float m_bgEntryPointY;
- float m_bgEntryPointZ;
- float m_bgEntryPointO;
- std::set<uint32> m_bgAfkReporter;
- uint8 m_bgAfkReportedCount;
- time_t m_bgAfkReportedTimer;
- uint32 m_contestedPvPTimer;
- uint32 m_bgTeam; // what side the player will be added to
- /*********************************************************/
- /*** QUEST SYSTEM ***/
- /*********************************************************/
- std::set<uint32> m_timedquests;
- uint64 m_divider;
- uint32 m_ingametime;
- /*********************************************************/
- /*** LOAD SYSTEM ***/
- /*********************************************************/
- void _LoadActions(QueryResult *result);
- void _LoadAuras(QueryResult *result, uint32 timediff);
- void _LoadBoundInstances(QueryResult *result);
- void _LoadInventory(QueryResult *result, uint32 timediff);
- void _LoadMailInit(QueryResult *resultUnread, QueryResult *resultDelivery);
- void _LoadMail();
- void _LoadMailedItems(Mail *mail);
- void _LoadQuestStatus(QueryResult *result);
- void _LoadDailyQuestStatus(QueryResult *result);
- void _LoadGroup(QueryResult *result);
- void _LoadReputation(QueryResult *result);
- void _LoadSpells(QueryResult *result);
- void _LoadTutorials(QueryResult *result);
- void _LoadFriendList(QueryResult *result);
- bool _LoadHomeBind(QueryResult *result);
- void _LoadDeclinedNames(QueryResult *result);
- /*********************************************************/
- /*** SAVE SYSTEM ***/
- /*********************************************************/
- void _SaveActions();
- void _SaveAuras();
- void _SaveInventory();
- void _SaveMail();
- void _SaveQuestStatus();
- void _SaveDailyQuestStatus();
- void _SaveReputation();
- void _SaveSpells();
- void _SaveTutorials();
- void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
- void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
- /*********************************************************/
- /*** ENVIRONMENTAL SYSTEM ***/
- /*********************************************************/
- void HandleLava();
- void HandleSobering();
- void StartMirrorTimer(MirrorTimerType Type, uint32 MaxValue);
- void ModifyMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, uint32 Regen);
- void StopMirrorTimer(MirrorTimerType Type);
- uint8 m_isunderwater;
- bool m_isInWater;
- void outDebugValues() const;
- bool _removeSpell(uint16 spell_id);
- uint64 m_lootGuid;
- uint32 m_race;
- uint32 m_class;
- uint32 m_team;
- uint32 m_nextSave;
- time_t m_speakTime;
- uint32 m_speakCount;
- uint32 m_atLoginFlags;
- Item* m_items[PLAYER_SLOTS_COUNT];
- uint32 m_currentBuybackSlot;
- std::vector<Item*> m_itemUpdateQueue;
- bool m_itemUpdateQueueBlocked;
- uint32 m_ExtraFlags;
- uint64 m_curSelection;
- uint64 m_comboTarget;
- int8 m_comboPoints;
- QuestStatusMap mQuestStatus;
- uint32 m_GuildIdInvited;
- PlayerMails m_mail;
- PlayerSpellMap m_spells;
- SpellCooldowns m_spellCooldowns;
- ActionButtonList m_actionButtons;
- float m_auraBaseMod[BASEMOD_END][MOD_END];
- SpellModList m_spellMods[MAX_SPELLMOD];
- int32 m_SpellModRemoveCount;
- EnchantDurationList m_enchantDuration;
- ItemDurationList m_itemDuration;
- uint64 m_resurrectGUID;
- uint32 m_resurrectMap;
- float m_resurrectX, m_resurrectY, m_resurrectZ;
- uint32 m_resurrectHealth, m_resurrectMana;
- WorldSession *m_session;
- typedef std::list<Channel*> JoinedChannelsList;
- JoinedChannelsList m_channels;
- bool m_dontMove;
- int m_cinematic;
- Player *pTrader;
- bool acceptTrade;
- uint16 tradeItems[TRADE_SLOT_COUNT];
- uint32 tradeGold;
- time_t m_nextThinkTime;
- uint32 m_Tutorials[8];
- bool m_TutorialsChanged;
- bool m_DailyQuestChanged;
- time_t m_lastDailyQuestTime;
- uint32 m_regenTimer;
- uint32 m_breathTimer;
- uint32 m_drunkTimer;
- uint16 m_drunk;
- uint32 m_weaponChangeTimer;
- uint32 m_zoneUpdateId;
- uint32 m_zoneUpdateTimer;
- uint32 m_areaUpdateId;
- uint32 m_deathTimer;
- time_t m_deathExpireTime;
- uint32 m_restTime;
- uint32 m_WeaponProficiency;
- uint32 m_ArmorProficiency;
- bool m_canParry;
- bool m_canBlock;
- uint8 m_swingErrorMsg;
- float m_ammoDPS;
- ////////////////////Rest System/////////////////////
- int time_inn_enter;
- uint32 inn_pos_mapid;
- float inn_pos_x;
- float inn_pos_y;
- float inn_pos_z;
- float m_rest_bonus;
- RestType rest_type;
- ////////////////////Rest System/////////////////////
- // Transports
- Transport * m_transport;
- uint32 m_resetTalentsCost;
- time_t m_resetTalentsTime;
- uint32 m_usedTalentCount;
- // Social
- PlayerSocial *m_social;
- // Groups
- GroupReference m_group;
- Group *m_groupInvite;
- uint32 m_groupUpdateMask;
- uint64 m_auraUpdateMask;
- // Temporarily removed pet cache
- uint32 m_temporaryUnsummonedPetNumber;
- uint32 m_oldpetspell;
- uint64 m_miniPet;
- GuardianPetList m_guardianPets;
- // Player summoning
- time_t m_summon_expire;
- uint32 m_summon_mapid;
- float m_summon_x;
- float m_summon_y;
- float m_summon_z;
- // Far Teleport
- WorldLocation m_teleport_dest;
- bool m_farsightVision;
- DeclinedName *m_declinedname;
- private:
- // internal common parts for CanStore/StoreItem functions
- uint8 _CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem ) const;
- uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
- uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
- Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
- GridReference<Player> m_gridRef;
- MapReference m_mapRef;
- void UpdateCharmedAI();
- UnitAI *i_AI;
- };
- void AddItemsSetItem(Player*player,Item *item);
- void RemoveItemsSetItem(Player*player,ItemPrototype const *proto);
- // "the bodies of template functions must be made available in a header file"
- template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell)
- {
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if (!spellInfo) return 0;
- int32 totalpct = 0;
- int32 totalflat = 0;
- for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr)
- {
- SpellModifier *mod = *itr;
- if(!IsAffectedBySpellmod(spellInfo,mod,spell))
- continue;
- if (mod->type == SPELLMOD_FLAT)
- totalflat += mod->value;
- else if (mod->type == SPELLMOD_PCT)
- {
- // skip percent mods for null basevalue (most important for spell mods with charges )
- if(basevalue == T(0))
- continue;
- // special case (skip >10sec spell casts for instant cast setting)
- if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
- continue;
- totalpct += mod->value;
- }
- if (mod->charges > 0 )
- {
- if( !(spellInfo->SpellFamilyName == 8 && spellInfo->SpellFamilyFlags & 0x200000000LL) )
- --mod->charges;
- if (mod->charges == 0)
- {
- mod->charges = -1;
- mod->lastAffected = spell;
- if(!mod->lastAffected)
- mod->lastAffected = FindCurrentSpellBySpellId(spellId);
- ++m_SpellModRemoveCount;
- }
- }
- }
- float diff = (float)basevalue*(float)totalpct/100.0f + (float)totalflat;
- basevalue = T((float)basevalue + diff);
- return T(diff);
- }
- #endif
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