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TheInsidiousOne

fab23

Feb 23rd, 2020
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  1. Mistaken Identity
  2. Normal Spell
  3. Tribute 1 monster you control that your opponent owns; draw 2 cards.
  4.  
  5. Solemn Slalom
  6. Counter Trap
  7. If this is the only Set card in your Spell & Trap Zone, when a card effect is activated from your opponent's hand or GY: Pay 2500 LP; negate the effect, and if you do, banish that card.
  8.  
  9. Kite Fighter
  10. Level 1 WIND Machine/Effect
  11. 100/1800
  12. You can activate this effect from your hand or field: Immediately after it resolves, place this card in your Pendulum Zone as a Pendulum Card with an active scale of 9, but destroy it during the End Phase. While this card is a Pendulum Card in the Pendulum Zone, you cannot Pendulum Summon monsters, except Normal Monsters. This effect cannot be negated. If this card is destroyed and sent to the GY: You can add 1 "Kite Fighter" from your Deck to your hand. You can only use this effect of "Kite Fighter" once per turn.
  13.  
  14. Gilded Gusto
  15. Normal Trap
  16. Special Summon 1 "Gusto" monster from your Deck in Attack Position, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster from your Extra Deck, using monsters you control, including the Summoned monster. If you control no "Gusto" Synchro Monsters, you can activate this card from your hand. You can only activate 1 "Gilded Gusto" per turn.
  17.  
  18. Beguiled Shaddoll
  19. Normal Trap
  20. Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, and if you do, you can make 1 opponent's Special Summoned monster lose 1000 ATK until the end of this turn. If you control no "Shaddoll" Fusion Monsters, you can activate this card from your hand. You can only activate 1 "Beguiled Shaddoll" per turn.
  21.  
  22. Mist Valley Protector
  23. Level 3 WIND Winged Beast/Effect
  24. 1000/1600
  25. If this card is returned from the field to the hand: You can discard this card, then target 1 card your opponent controls; destroy that target. You can only use this effect of "Mist Valley Protector" once per turn.
  26.  
  27. Flare Dancer - Sasha
  28. Level 7 FIRE Spellcaster/Ritual/Effect
  29. 2600/2100
  30. You can Ritual Summon this card with "Venue of Embers". If this card is Ritual Summoned: You can declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. Once per turn, except the turn this card was Ritual Summoned: You can declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type.
  31.  
  32. Venue of Embers
  33. Ritual Spell
  34. This card is used to Ritual Summon "Flare Dancer - Sasha". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. If a Spellcaster Ritual Monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.
  35.  
  36. Fleur Dancer - Calem
  37. Level 7 Scale 1 FIRE Spellcaster/Ritual/Pendulum/Effect
  38. 2100/2600
  39. You can target 1 Ritual Spell in your GY; shuffle it into the Deck, and if you do, send 1 monster your opponent controls to the GY. You can only use this effect of "Fleur Dancer - Calem" once per turn.
  40. ----
  41. You can Ritual Summon this card with "Venue of Blossoms". Cannot be activated from the hand. Cannot be targeted or destroyed by an opponent's card effects. After damage calculation, if this card destroys a monster by battle: You can have this card make a second attack in a row. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.
  42.  
  43. Venue of Blossoms
  44. Ritual Spell
  45. This card is used to Ritual Summon "Fleur Dancer - Calem". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. If a Pendulum Ritual Monster(s) you control would be destroyed by battle while this card is in your GY, you can banish this card instead.
  46.  
  47. Glass Grasshopper
  48. Level 4 LIGHT Insect/Effect
  49. 2400/1000
  50. You take any battle damage your opponent would have taken from battles involving this card, instead. At the end of the Battle Phase, if this card did not declare an attack this Battle Phase: Destroy this card.
  51.  
  52. Child of the Heavenly Herald
  53. Level 2 LIGHT Fairy/Tuner/Effect
  54. 300/500
  55. You can discard this card; shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Fairy Synchro Monster, send it to the GY, then, you can add 1 Fairy Ritual Monster from your Deck to your hand. Otherwise, return it to the Extra Deck. You can only use this effect of "Child of the Heavenly Herald" once per turn.
  56.  
  57. Virtuous Vulture
  58. Level 4 LIGHT Winged Beast/Effect
  59. 1800/1600
  60. If you control a Transmute Monster: You can Special Summon this card from your hand. You can target 1 Transmuted monster you control; shuffle this card you control into the Deck, and if you do, that target gains 1000 ATK/DEF until the end of this turn. You can only use each effect of "Virtuous Vulture" once per turn.
  61.  
  62. Wasteland Shepherd
  63. Level 4 EARTH Aqua/Effect
  64. 0/2100
  65. During damage calculation, if your non-Effect Monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. You can only use this effect of "Wasteland Shepherd" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was discarded there to activate this effect this turn: Special Summon this card.
  66.  
  67. Mega Wastrel the Dastardly Fiend
  68. Link-2 DARK Warrior/Link/Effect
  69. 1700/T R
  70. 2 Effect Monsters
  71. During your End Phase, if this card is in your GY and you control no monsters in your Main Monster Zone: You can Special Summon this card. You can only use this effect of "Mega Wastrel the Dastardly Fiend" once per turn. This co-linked card you control cannot be destroyed by battle.
  72.  
  73. Missing Lynk
  74. DATA-Upgrade Spell
  75. Target 1 Cyberse Link Monster you control; immediately after this effect resolves, Upgrade Summon 1 DATA SUP Upgrade Monster from your Extra Deck that specifically lists the targeted monster's name in its text, using that monster as the material. (This is treated as an Upgrade Summon with "Mysterious Lynk".)
  76.  
  77. Lynk the Wandering Hermit
  78. DATA-DARK Cyberse/Upgrade/Effect
  79. 2300/SUP
  80. Must be Upgrade Summoned with any DATA Upgrade Spell, using "Decode Talker". Gains 100 ATK x the combined Link Rating of the Cyberse Link Monsters in your GY. Once per turn (Quick Effect): You can banish 1 Cyberse Link Monster from your GY, then target 1 face-up monster on the field; apply the following effect, depending on the targeted monster's controller.
  81. ● You: It gains ATK equal to the banished monster's Link Rating x 300, until the end of this turn.
  82. ● Your opponent: It loses ATK equal to the banished monster's Link Rating x 300.
  83.  
  84. Divinity Crusader
  85. Level 8 LIGHT Fairy/Effect
  86. 2800/2500
  87. After 1 of your Counter Trap Cards has been activated and has resolved, you can Tribute all monsters you control to Special Summon this card. If this card is Special Summoned in this way: Add Counter Traps from your GY to your hand, up to the number of Fairy monsters you Tributed.
  88.  
  89. Crushing Crustacean
  90. Level 5 EARTH Aqua/Normal
  91. 1550/1550
  92. A crustacean creature that is easy to crush into. A crush into this creature can be proved lethal to common creatures of the land and sea, but not the air.
  93.  
  94. Ghostly Reappearance
  95. Normal Trap
  96. Target 1 face-up Zombie monster on the field; return it to the hand, and if you do, Special Summon 1 Zombie monster from your hand in face-down Defense Position.
  97.  
  98. Reaper's Curse
  99. Equip Spell
  100. The equipped monster cannot attack, unless their controller sends the top 5 cards from their Deck to the GY (or their entire Deck, if less than 5). If there are 30 or more cards in the equipped monster's controller's GY, the equipped monster loses 3000 ATK/DEF.
  101.  
  102. SPYGAL Ginger
  103. Level 4 LIGHT Spellcaster/Effect
  104. 1800/1500
  105. If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, add 1 "SPYRAL" monster from your GY to your hand if it is a card of that type. Once per turn (Quick Effect): You can target 1 "SPYRAL Super Agent" you control and 1 monster your opponent controls; return both monsters to the top of the Decks.
  106.  
  107. Galaxy-Eyes Crescent Dragoon
  108. Level 8 LIGHT Dragon/Effect
  109. 2500/3000
  110. If you control a "Galaxy-Eyes" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can increase that Xyz Monster's Rank by 1. You can only use each effect of "Galaxy-Eyes Crescent Dragoon" once per turn.
  111.  
  112. Rosse, Point Guard of Dark World
  113. Level 5 DARK Fiend/Effect
  114. 1400/2700
  115. If this card is discarded to the GY by a card effect: Special Summon it from the GY, then, if this card was discarded from your hand to your GY by your opponent's card effect, send 1 "Dark World" monster from your Deck to the GY, except "Rosse, Point Guard of Dark World".
  116.  
  117. Treuuse, Colonel of Dark World
  118. Level 5 DARK Fiend/Effect
  119. 1500/2600
  120. If this card is discarded to the GY by a card effect: Special Summon it from the GY, then, if this card was discarded from your hand to your GY by your opponent's card effect, Special Summon 1 Level 4 or lower monster from their GY to your field.
  121.  
  122. Ruuby, Marksman of Dark World
  123. Level 4 DARK Fiend/Effect
  124. 1800/1500
  125. If this card is discarded to the GY by a card effect: Special Summon it from the GY, then, if this card was discarded from your hand to your GY by your opponent's card effect, send 1 monster your opponent controls to the GY.
  126.  
  127. Raald, Herald of Dark World
  128. Level 4 DARK Fiend/Effect
  129. 1600/1000
  130. If this card is discarded to the GY by a card effect: Special Summon it from the GY, then, if this card was discarded from your hand to your GY by your opponent's card effect, send 1 Spell/Trap your opponent controls to the GY.
  131.  
  132. Psychic Mind Meld
  133. Normal Spell
  134. Tribute 1 Psychic monster; gain LP equal to the ATK that monster had on the field, and if you do, draw 1 card.
  135.  
  136. Pathological Pathfinding
  137. Normal Spell
  138. If you control a Lock Link Monster: Destroy Spells/Traps your opponent controls, up to the number of your unoccupied zones that cannot be used. You can only activate 1 "Pathological Pathfinding" per turn.
  139.  
  140. Urban Shrike
  141. Continuous Spell
  142. Once per turn, during your Standby Phase: You can pay 800 LP; Special Summon 1 "Urban Token" (Level 1/EARTH/Beast-Warrior/0 ATK/0 DEF). If this card is sent from the field to the GY: You can Special Summon 1 "Urban Token" to your opponent's field. You can only control 1 "Urban Shrike".
  143.  
  144. Gung Ho Guerrilla
  145. Level 2 EARTH Wyrm/Tuner/Effect
  146. 750/250
  147. If this card attacked an opponent's monster, after damage calculation: Destroy all cards your opponent controls during the 5th End Phase after the attack.
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