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Current Stance Aura Mastery Import (Wildstar)

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Jul 2nd, 2015
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  1. {['playSoundWhen'] = "None",['iconScale'] = 1.5,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -287,['top'] = 82,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Current Stance",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OT",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Scriptable",['Name'] = "Trigger 1",['TriggerDetails'] = {['Script'] = "local currInnate = GameLib.GetCurrentClassInnateAbilityIndex()\
  2. if currInnate < 3 then\
  3. currInnate = currInnate + 1\
  4. else\
  5. currInnate = currInnate + 2\
  6. end\
  7. local innate = GameLib.GetClassInnateAbilitySpells().tSpells[currInnate]\
  8. trigger.Sprite = innate:GetIcon()\
  9. return 0",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
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