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- House Earthborn Army Creation Table
- Origins
- Roll 1d10
- 1-2
- Militia Raised
- This military force has its roots in a town or city militia, a collection of ponies who banded together to protect their settlements from outsiders, strange foreign peoples, and monsters. They were likely appropriated by House Earthborn after it was formed, and heavily drilled into the fighting force they are today, although they may still have heavy ties to a specific area and other quirks that predate the House.
- 3-5
- Veteran Force
- This army was one of the first to be raised up entirely by the House itself. It is roughly as old as House Earthborn and thus has likely evolved as the House itself grew into the society it is today. It is also likely that this force played a role in some of the House’s earliest battles and crises, such as the first battles with House Everfree.
- 6-9
- Volunteer Force
- This particular army is a fairly recently made unit of soldiers who willingly joined up to fight with the House for a variety of reasons, ranging from ponies who possess idealistic views of their house to ponies who simply wanted to join and fight out of glory or wanderlust.
- 10
- Conscription Force
- This fairly recently raised army is made up of ponies who were more or less forced to join the House’s military, and could not serve the house in any other way aside from being frontline soldiers.
- Size
- Roll 1d10
- 1-3
- Regiment
- 2000-6000
- A regiment is generally large enough to be considered an army in its own right but is also small enough that it can fill a specialized niche roll as part of a larger force. It typically acts as its own independent force and can sustain itself in most situations.
- 4-6
- Brigade
- 7,000-11,000
- A brigade is typically considered the ideal Earthborn army, and is more often than not quite large and fields a fair variety of troops.
- 7-8
- Division
- 12,000-16,000
- A Division is the largest Earthborn army that is actively mobilized and used by the House, typically serving as the vanguard of most of the House’s campaigns.
- 9-10
- Corps
- 17,000-21,000
- A Corps is a massive Earthborn army that is almost only ever mobilized in the midst of a vital military campaign or in times of crisis. It possesses a huge amount of diverse soldiers, although it is also quite difficult to manage
- Army Type
- Roll 1d10
- If Regiment, roll once
- If Brigade, roll twice
- If Division, roll thrice
- If Corps, roll four times
- The same Army Type cannot be rolled more than twice
- 1-3
- Cavalry
- This army consists of a large core of Ponies-at-Arms, Battle Buckers and Appaloosian Rangers, Hoof Cannoneers, and possibly other unit types depending on what other forces are present
- 4-6
- Pegasi
- This army consists of Pegasi Auxiliaries, Lightning’s Finest, Wing Cannoneers, and possibly other unit types depending on what other forces are present
- 7-8
- Buffalo
- This army consists of Buffalo Warriors, Buffalo Raiders, and possibly other unit types depending on what other forces are present
- 9-0
- Mechanized
- This army consists of Bucker Cannons, Behemoth Cannons, Headbutters, Fortbusters/Beastbusters, and possibly other unit types depending on what other forces are present
- General’s Tactics
- Note: Regardless of the size of the army, its leader is formally looked upon as a general by the House leadership and rank and file soldiery
- What tactics this general prefers does not necessarily preclude the presence of any soldiers in his army but does determine how effectively he may use them.
- Roll 1d10
- 1-5
- Lightning Assault
- 6-0
- Devastating Force
- General’s Friendship
- Who you’re general is on good terms with in the House can determine who will assist this army in certain campaigns or who will speak out on behalf of the general and his force in trying times
- Roll 1d10
- High General Big Macintosh
- 1
- Master Engineer Applebloom
- 2-3
- Elder Matron Granny Smith
- 4
- General Braeburn
- 5-6
- General Lightning Dust
- 7-8
- Chief Strongheart
- 9
- Supreme Commander Applejack
- 0
- General’s Reputation
- Roll 1d10
- 1
- Disgraced
- This general has unfortunately suffered a major defeat in battle in the past, one that may still haunt him to this day. Alternatively, he committed an atrocity that mars his reputation in the eyes of Earthborn's citizens
- 2
- Poor
- This general has likely suffered a number of military defeats in the past, or has repeatedly acted in a seemingly shameful manner
- 3-4
- MEDIOCRE
- This general has performed well enough but has yet to show any true brilliance on the battlefield
- 5-6
- Untested
- This general has yet to have a real chance to prove his worth to the House
- 7-8
- Skilled
- This general has routinely performed successfully in battle, or has seemingly acted in an honorable fashion on multiple occasions
- 9
- Great
- This general has scored a number of military victories in the past, or has repeatedly acted courageously in times of need
- 10
- Warborn
- This general has scored a major victory in battle for House Earthborn, one that likely was of strategic importance to the House. Alternatively, he personally did something so heroic that he is seen as a great soldier in the eyes of Earthborn's citizens
- Hatred
- This army has likely fought a bitter battle against one of these enemies of House Earthborn or has in some way grown to dislike this faction especially
- Roll 1d10
- 1-3
- Changelings
- 4-6
- House Everfree
- 7
- House Stormwing
- 8
- House Whitegold
- 9
- House Moon and Star
- 0
- Cult of Laughter
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