Advertisement
Guest User

CØde Speedometer

a guest
Oct 13th, 2010
3,444
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Pawn 12.33 KB | None | 0 0
  1. // CØde Speedometer v 1
  2. // Edit it use it on your gamemode do what ever you want just say thank you
  3. #define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6.  
  7. #if defined FILTERSCRIPT
  8.  
  9. forward SpeedMeter(playerid);
  10. forward HideSpeedMeter(playerid);
  11. //-----SPEEDMETERTEXT----------
  12. new Text:Textdraws0[MAX_PLAYERS];
  13. new Text:Textdraws1[MAX_PLAYERS];
  14. new Text:Textdraws2[MAX_PLAYERS];
  15. new Text:Textdraws3[MAX_PLAYERS];
  16. new Text:Textdraws4[MAX_PLAYERS];
  17. new Text:Textdraws5[MAX_PLAYERS];
  18. new speedmetertimer[MAX_PLAYERS];
  19. new speedmeteron[MAX_PLAYERS];
  20. new VehicleEngine[MAX_VEHICLES];
  21.  
  22. public OnFilterScriptInit()
  23. {
  24.     print("\n--------------------------------------");
  25.     print(" CØde Speedometer v 1");
  26.     print("--------------------------------------\n");
  27.     return 1;
  28. }
  29.  
  30. new VehicleName[][] = {
  31.    "Landstalker",
  32.    "Bravura",
  33.    "Buffalo",
  34.    "Linerunner",
  35.    "Pereniel",
  36.    "Sentinel",
  37.    "Dumper",
  38.    "Firetruck",
  39.    "Trashmaster",
  40.    "Stretch",
  41.    "Manana",
  42.    "Infernus",
  43.    "Voodoo",
  44.    "Pony",
  45.    "Mule",
  46.    "Cheetah",
  47.    "Ambulance",
  48.    "Leviathan",
  49.    "Moonbeam",
  50.    "Esperanto",
  51.    "Taxi",
  52.    "Washington",
  53.    "Bobcat",
  54.    "Mr Whoopee",
  55.    "BF Injection",
  56.    "Hunter",
  57.    "Premier",
  58.    "Enforcer",
  59.    "Securicar",
  60.    "Banshee",
  61.    "Predator",
  62.    "Bus",
  63.    "Rhino",
  64.    "Barracks",
  65.    "Hotknife",
  66.    "Trailer",
  67.    "Previon",
  68.    "Coach",
  69.    "Cabbie",
  70.    "Stallion",
  71.    "Rumpo",
  72.    "RC Bandit",
  73.    "Romero",
  74.    "Packer",
  75.    "Monster Truck",
  76.    "Admiral",
  77.    "Squalo",
  78.    "Seasparrow",
  79.    "Pizzaboy",
  80.    "Tram",
  81.    "Trailer",
  82.    "Turismo",
  83.    "Speeder",
  84.    "Reefer",
  85.    "Tropic",
  86.    "Flatbed",
  87.    "Yankee",
  88.    "Caddy",
  89.    "Solair",
  90.    "Berkley's RC Van",
  91.    "Skimmer",
  92.    "PCJ-600",
  93.    "Faggio",
  94.    "Freeway",
  95.    "RC Baron",
  96.    "RC Raider",
  97.    "Glendale",
  98.    "Oceanic",
  99.    "Sanchez",
  100.    "Sparrow",
  101.    "Patriot",
  102.    "Quad",
  103.    "Coastguard",
  104.    "Dinghy",
  105.    "Hermes",
  106.    "Sabre",
  107.    "Rustler",
  108.    "ZR-350",
  109.    "Walton",
  110.    "Regina",
  111.    "Comet",
  112.    "BMX",
  113.    "Burrito",
  114.    "Camper",
  115.    "Marquis",
  116.    "Baggage",
  117.    "Dozer",
  118.    "Maverick",
  119.    "News Chopper",
  120.    "Rancher",
  121.    "FBI Rancher",
  122.    "Virgo",
  123.    "Greenwood",
  124.    "Jetmax",
  125.    "Hotring",
  126.    "Sandking",
  127.    "Blista Compact",
  128.    "Police Maverick",
  129.    "Boxville",
  130.    "Benson",
  131.    "Mesa",
  132.    "RC Goblin",
  133.    "Hotring Racer",
  134.    "Hotring Racer",
  135.    "Bloodring Banger",
  136.    "Rancher",
  137.    "Super GT",
  138.    "Elegant",
  139.    "Journey",
  140.    "Bike",
  141.    "Mountain Bike",
  142.    "Beagle",
  143.    "Cropdust",
  144.    "Stunt",
  145.    "Tanker",
  146.    "RoadTrain",
  147.    "Nebula",
  148.    "Majestic",
  149.    "Buccaneer",
  150.    "Shamal",
  151.    "Hydra",
  152.    "FCR-900",
  153.    "NRG-500",
  154.    "HPV1000",
  155.    "Cement Truck",
  156.    "Tow Truck",
  157.    "Fortune",
  158.    "Cadrona",
  159.    "FBI Truck",
  160.    "Willard",
  161.    "Forklift",
  162.    "Tractor",
  163.    "Combine",
  164.    "Feltzer",
  165.    "Remington",
  166.    "Slamvan",
  167.    "Blade",
  168.    "Freight",
  169.    "Streak",
  170.    "Vortex",
  171.    "Vincent",
  172.    "Bullet",
  173.    "Clover",
  174.    "Sadler",
  175.    "Firetruck",
  176.    "Hustler",
  177.    "Intruder",
  178.    "Primo",
  179.    "Cargobob",
  180.    "Tampa",
  181.    "Sunrise",
  182.    "Merit",
  183.    "Utility",
  184.    "Nevada",
  185.    "Yosemite",
  186.    "Windsor",
  187.    "Monster Truck",
  188.    "Monster Truck",
  189.    "Uranus",
  190.    "Jester",
  191.    "Sultan",
  192.    "Stratum",
  193.    "Elegy",
  194.    "Raindance",
  195.    "RC Tiger",
  196.    "Flash",
  197.    "Tahoma",
  198.    "Savanna",
  199.    "Bandito",
  200.    "Freight",
  201.    "Trailer",
  202.    "Kart",
  203.    "Mower",
  204.    "Duneride",
  205.    "Sweeper",
  206.    "Broadway",
  207.    "Tornado",
  208.    "AT-400",
  209.    "DFT-30",
  210.    "Huntley",
  211.    "Stafford",
  212.    "BF-400",
  213.    "Newsvan",
  214.    "Tug",
  215.    "Trailer",
  216.    "Emperor",
  217.    "Wayfarer",
  218.    "Euros",
  219.    "Hotdog",
  220.    "Club",
  221.    "Trailer",
  222.    "Trailer",
  223.    "Andromada",
  224.    "Dodo",
  225.    "RC Cam",
  226.    "Launch",
  227.    "Police Car (LSPD)",
  228.    "Police Car (SFPD)",
  229.    "Police Car (LVPD)",
  230.    "Police Ranger",
  231.    "Picador",
  232.    "S.W.A.T. Van",
  233.    "Alpha",
  234.    "Phoenix",
  235.    "Glendale",
  236.    "Sadler",
  237.    "Luggage Trailer",
  238.    "Luggage Trailer",
  239.    "Stair Trailer",
  240.    "Boxville",
  241.    "Farm Plow",
  242.    "Utility Trailer"
  243. };
  244.  
  245. public OnFilterScriptExit()
  246. {
  247.     return 1;
  248. }
  249.  
  250. #else
  251.  
  252. main()
  253. {
  254. }
  255.  
  256. #endif
  257.  
  258. public OnGameModeInit()
  259. {
  260.     return 1;
  261. }
  262.  
  263. public OnGameModeExit()
  264. {
  265.     return 1;
  266. }
  267.  
  268. public OnPlayerRequestClass(playerid, classid)
  269. {
  270.     return 1;
  271. }
  272.  
  273. public OnPlayerConnect(playerid)
  274. {
  275.     return 1;
  276. }
  277.  
  278. public OnPlayerDisconnect(playerid, reason)
  279. {
  280.     return 1;
  281. }
  282.  
  283. public OnPlayerSpawn(playerid)
  284. {
  285.     return 1;
  286. }
  287.  
  288. public OnPlayerDeath(playerid, killerid, reason)
  289. {
  290.     if(speedmeteron[playerid] == 1)
  291.     {
  292.         speedmeteron[playerid] = 0;
  293.         KillTimer(speedmetertimer[playerid]);
  294.         HideSpeedMeter(playerid);
  295.     }
  296.     return 1;
  297. }
  298.  
  299. public OnVehicleSpawn(vehicleid)
  300. {
  301.     return 1;
  302. }
  303.  
  304. public OnVehicleDeath(vehicleid, killerid)
  305. {
  306.     return 1;
  307. }
  308.  
  309. public OnPlayerText(playerid, text[])
  310. {
  311.     return 1;
  312. }
  313.  
  314. public OnPlayerCommandText(playerid, cmdtext[])
  315. {
  316.     if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  317.     {
  318.         // Do something here
  319.         return 1;
  320.     }
  321.     return 0;
  322. }
  323.  
  324. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  325. {
  326.     return 1;
  327. }
  328.  
  329. public OnPlayerExitVehicle(playerid, vehicleid)
  330. {
  331.     if(speedmeteron[playerid] == 1)
  332.     {
  333.         speedmeteron[playerid] = 0;
  334.         KillTimer(speedmetertimer[playerid]);
  335.         HideSpeedMeter(playerid);
  336.     }
  337.     return 1;
  338. }
  339.  
  340. public OnPlayerStateChange(playerid, newstate, oldstate)
  341. {
  342.     return 1;
  343. }
  344.  
  345. public OnPlayerEnterCheckpoint(playerid)
  346. {
  347.     return 1;
  348. }
  349.  
  350. public OnPlayerLeaveCheckpoint(playerid)
  351. {
  352.     return 1;
  353. }
  354.  
  355. public OnPlayerEnterRaceCheckpoint(playerid)
  356. {
  357.     return 1;
  358. }
  359.  
  360. public OnPlayerLeaveRaceCheckpoint(playerid)
  361. {
  362.     return 1;
  363. }
  364.  
  365. public OnRconCommand(cmd[])
  366. {
  367.     return 1;
  368. }
  369.  
  370. public OnPlayerRequestSpawn(playerid)
  371. {
  372.     return 1;
  373. }
  374.  
  375. public OnObjectMoved(objectid)
  376. {
  377.     return 1;
  378. }
  379.  
  380. public OnPlayerObjectMoved(playerid, objectid)
  381. {
  382.     return 1;
  383. }
  384.  
  385. public OnPlayerPickUpPickup(playerid, pickupid)
  386. {
  387.     return 1;
  388. }
  389.  
  390. public OnVehicleMod(playerid, vehicleid, componentid)
  391. {
  392.     return 1;
  393. }
  394.  
  395. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  396. {
  397.     return 1;
  398. }
  399.  
  400. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  401. {
  402.     return 1;
  403. }
  404.  
  405. public OnPlayerSelectedMenuRow(playerid, row)
  406. {
  407.     return 1;
  408. }
  409.  
  410. public OnPlayerExitedMenu(playerid)
  411. {
  412.     return 1;
  413. }
  414.  
  415. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  416. {
  417.     return 1;
  418. }
  419.  
  420. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  421. {
  422.     return 1;
  423. }
  424.  
  425. public OnRconLoginAttempt(ip[], password[], success)
  426. {
  427.     return 1;
  428. }
  429.  
  430. public OnPlayerUpdate(playerid)
  431. {
  432.     if(IsPlayerInAnyVehicle(playerid))
  433.     {
  434.         if(VehicleEngine[GetPlayerVehicleID(playerid)] == 0)
  435.         {
  436.             VehicleEngine[GetPlayerVehicleID(playerid)] = 1;
  437.             speedmetertimer[playerid] = SetTimerEx("SpeedMeter", 150, true, "i", playerid);
  438.             speedmeteron[playerid] = 1;
  439.         }
  440.         if(VehicleEngine[GetPlayerVehicleID(playerid)] == 1)
  441.         {
  442.            if(speedmeteron[playerid] == 0)
  443.            {
  444.                speedmetertimer[playerid] = SetTimerEx("SpeedMeter", 150, true, "i", playerid);
  445.                speedmeteron[playerid] = 1;
  446.            }
  447.         }
  448.     }
  449.     return 1;
  450. }
  451.  
  452. public OnPlayerStreamIn(playerid, forplayerid)
  453. {
  454.     return 1;
  455. }
  456.  
  457. public OnPlayerStreamOut(playerid, forplayerid)
  458. {
  459.     return 1;
  460. }
  461.  
  462. public OnVehicleStreamIn(vehicleid, forplayerid)
  463. {
  464.     return 1;
  465. }
  466.  
  467. public OnVehicleStreamOut(vehicleid, forplayerid)
  468. {
  469.     return 1;
  470. }
  471.  
  472. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  473. {
  474.     return 1;
  475. }
  476.  
  477. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  478. {
  479.     return 1;
  480. }
  481.  
  482. //------------SPEEDOMETER---------------------------------------------
  483. public SpeedMeter(playerid)
  484. {
  485.     if(IsPlayerInAnyVehicle(playerid))
  486.     {
  487.             new Float: vPos[3],Float: Speed,string[128];
  488.             new Float:health;
  489.             GetVehicleHealth(GetPlayerVehicleID(playerid), health);
  490.             new vehicle = GetPlayerVehicleID(playerid);
  491.             new fuel = 100; // NOTE: HERE YOU PUT YOUR FUEL SYSTEM FUNCTION (instead of 100 something like Gas[GetPlayerVehicleID(playerid)] for Godfather) IF YOU WANT TO INCLUDE IT ON YOUR GAMEMODE!
  492.             if(VehicleEngine[vehicle] != 1)
  493.             {
  494.                 return 1;
  495.             }
  496.             if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  497.             {
  498.                 format(string, sizeof(string), "%s",VehicleName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]), TextDrawSetString(Textdraws1[playerid],string),TextDrawShowForPlayer(playerid, Textdraws1[playerid]);
  499.                 if(fuel <= 100 && fuel >= 90) { TextDrawSetString(Textdraws3[playerid],"------------"); }
  500.                 if(fuel <= 90 && fuel >= 80) { TextDrawSetString(Textdraws3[playerid],"-----------"); }
  501.                 if(fuel <= 80 && fuel >= 70) { TextDrawSetString(Textdraws3[playerid],"----------"); }
  502.                 if(fuel <= 70 && fuel >= 60) { TextDrawSetString(Textdraws3[playerid],"---------"); }
  503.                 if(fuel <= 60 && fuel >= 50) { TextDrawSetString(Textdraws3[playerid],"--------"); }
  504.                 if(fuel <= 50 && fuel >= 40) { TextDrawSetString(Textdraws3[playerid],"-------"); }
  505.                 if(fuel <= 40 && fuel >= 30) { TextDrawSetString(Textdraws3[playerid],"~y~------"); }
  506.                 if(fuel <= 30 && fuel >= 20) { TextDrawSetString(Textdraws3[playerid],"~y~-----"); }
  507.                 if(fuel <= 20 && fuel >= 15) { TextDrawSetString(Textdraws3[playerid],"~y~----"); }
  508.                 if(fuel <= 15 && fuel >= 10) { TextDrawSetString(Textdraws3[playerid],"~y~---"); }
  509.                 if(fuel <= 10 && fuel >= 5) { TextDrawSetString(Textdraws3[playerid],"~y~--"); }
  510.                 TextDrawShowForPlayer(playerid, Textdraws2[playerid]);
  511.                 TextDrawShowForPlayer(playerid, Textdraws3[playerid]);
  512.                 TextDrawShowForPlayer(playerid, Textdraws4[playerid]);
  513.                 if(!IsVehicleDrivingBackwards(GetPlayerVehicleID(playerid)))
  514.                 {
  515.                     GetVehicleVelocity(GetPlayerVehicleID(playerid), vPos[0], vPos[1], vPos[2]);
  516.                     Speed = floatmul(floatsqroot(floatadd(floatpower(vPos[0], 2), floatadd(floatpower(vPos[1], 2), floatpower(vPos[2], 2)))), 200);
  517.                     format(string, sizeof(string), "%0.0f", Speed), TextDrawSetString(Textdraws5[playerid], string), TextDrawShowForPlayer(playerid, Textdraws5[playerid]);
  518.                     if(Speed < 1)
  519.                     {
  520.                         TextDrawHideForPlayer(playerid, Textdraws0[playerid]);
  521.                         TextDrawSetString(Textdraws0[playerid], "~w~R ~p~N ~w~D"), TextDrawShowForPlayer(playerid, Textdraws0[playerid]);
  522.                     }
  523.                     if(Speed > 1)
  524.                     {
  525.                         TextDrawHideForPlayer(playerid, Textdraws0[playerid]);
  526.                         TextDrawSetString(Textdraws0[playerid], "~w~R ~w~N ~p~D"), TextDrawShowForPlayer(playerid, Textdraws0[playerid]);
  527.                     }
  528.                     return 1;
  529.                 }
  530.             }
  531.             if(IsVehicleDrivingBackwards(GetPlayerVehicleID(playerid)))
  532.             {
  533.                 TextDrawSetString(Textdraws0[playerid], "~p~R ~w~N ~w~D"), TextDrawShowForPlayer(playerid, Textdraws0[playerid]);
  534.                 TextDrawSetString(Textdraws5[playerid], "~r~0"), TextDrawShowForPlayer(playerid, Textdraws5[playerid]);
  535.                 return 1;
  536.             }
  537.     }
  538.     else if(speedmeteron[playerid] == 1)
  539.     {
  540.         speedmeteron[playerid] = 0;
  541.         KillTimer(speedmetertimer[playerid]);
  542.         HideSpeedMeter(playerid);
  543.     }
  544.     return 1;
  545. }
  546.  
  547. stock IsVehicleDrivingBackwards(vehicleid) // By Joker Thank you
  548. {
  549.     new Float:Float[3];
  550.     if(GetVehicleVelocity(vehicleid, Float[1], Float[2], Float[0]))
  551.     {
  552.         GetVehicleZAngle(vehicleid, Float[0]);
  553.         if(Float[0] < 90)
  554.         {
  555.             if(Float[1] > 0 && Float[2] < 0) return true;
  556.         }
  557.         else if(Float[0] < 180)
  558.         {
  559.             if(Float[1] > 0 && Float[2] > 0) return true;
  560.         }
  561.         else if(Float[0] < 270)
  562.         {
  563.             if(Float[1] < 0 && Float[2] > 0) return true;
  564.         }
  565.         else if(Float[1] < 0 && Float[2] < 0) return true;
  566.     }
  567.     return false;
  568. }
  569.  
  570. public HideSpeedMeter(playerid)
  571. {
  572.     TextDrawHideForPlayer(playerid, Textdraws0[playerid]);
  573.     TextDrawHideForPlayer(playerid, Textdraws1[playerid]);
  574.     TextDrawHideForPlayer(playerid, Textdraws2[playerid]);
  575.     TextDrawHideForPlayer(playerid, Textdraws3[playerid]);
  576.     TextDrawHideForPlayer(playerid, Textdraws4[playerid]);
  577.     TextDrawHideForPlayer(playerid, Textdraws5[playerid]);
  578. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement