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- package edu.udel.cisc275.com.mygdx.game;
- import com.badlogic.gdx.ApplicationAdapter;
- import com.badlogic.gdx.Game;
- import com.badlogic.gdx.Gdx;
- import com.badlogic.gdx.InputProcessor;
- import com.badlogic.gdx.graphics.GL20;
- import com.badlogic.gdx.graphics.Texture;
- import com.badlogic.gdx.graphics.g2d.SpriteBatch;
- import com.badlogic.gdx.scenes.scene2d.InputEvent;
- import com.badlogic.gdx.scenes.scene2d.Stage;
- import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
- import com.badlogic.gdx.utils.viewport.ScreenViewport;
- import edu.udel.cisc275.com.mygdx.game.interactables.Dialog;
- import edu.udel.cisc275.com.mygdx.game.interactables.InfoItem;
- public class Neotrec extends Game implements InputProcessor {
- SpriteBatch batch;
- Texture img;
- Dialog testDialog;
- private Stage stage;
- GameScreen GAMESCREEN = new GameScreen();
- public void create () {
- System.out.println(System.getProperty("user.dir"));
- stage = new Stage(new ScreenViewport());
- Gdx.input.setInputProcessor(this);
- testDialog = new Dialog("assets/check.xml");
- //testDialog.printDefault();
- testDialog.currentDialog(0);
- testDialog.currentDialog(0);
- testDialog.currentDialog(1);
- }
- public void render () {
- Gdx.gl.glClearColor(1, 0, 0, 1);
- Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
- super.render();
- }
- @Override
- public boolean keyDown(int keycode) {
- // TODO Auto-generated method stub
- return false;
- }
- @Override
- public boolean keyUp(int keycode) {
- // TODO Auto-generated method stub
- return false;
- }
- @Override
- public boolean keyTyped(char character) {
- // TODO Auto-generated method stub
- return false;
- }
- @Override
- public boolean touchDown(int screenX, int screenY, int pointer, int button) {
- //Netrec.java will most likely serve as our login screen. we can change that later if we want.
- //for now we pretend we successfully login. the player creates the file where we'll save all their
- //diagnostic data and switch to game screen
- System.out.println("We logged in!");
- setScreen(GAMESCREEN);
- return false;
- }
- @Override
- public boolean touchUp(int screenX, int screenY, int pointer, int button) {
- // TODO Auto-generated method stub
- return false;
- }
- @Override
- public boolean touchDragged(int screenX, int screenY, int pointer) {
- // TODO Auto-generated method stub
- return false;
- }
- @Override
- public boolean mouseMoved(int screenX, int screenY) {
- // TODO Auto-generated method stub
- return false;
- }
- @Override
- public boolean scrolled(int amount) {
- // TODO Auto-generated method stub
- return false;
- }
- public GameScreen getGameScreen(){
- return this.GAMESCREEN;
- }
- }
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