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- GAMESTATE buscamos void LoadItemStats(ConquerItem item)
- y casi al final agregas :
- if (position == ConquerItem.Bottle)
- {
- Entity.Breaktrough += (ushort)dbi.BaseInformation.BreakThrough;
- Entity.CriticalStrike += dbi.BaseInformation.CriticalStrike;
- Entity.Immunity += dbi.BaseInformation.Immunity;
- Entity.Penetration += (ushort)dbi.BaseInformation.Penetration;
- Entity.Counteraction += (ushort)dbi.BaseInformation.CounterAction;
- Entity.Block += (ushort)dbi.BaseInformation.Block;
- Entity.BaseMinAttack += dbi.PlusInformation.MinAttack;
- Entity.BaseMaxAttack += dbi.PlusInformation.MaxAttack;
- Entity.BaseMagicAttack += dbi.PlusInformation.MagicAttack;
- Entity.BaseDefence += dbi.PlusInformation.PhysicalDefence;
- Entity.MagicDefence += dbi.PlusInformation.MagicDefence;
- Entity.ItemHP += dbi.PlusInformation.ItemHP;
- //if (item.ID == 2100075)//Si queres que una copa especifica de algo mas o menos lo haces desde item ID
- //{
- // Entity.Counteraction += 30;
- // Entity.Breaktrough += 30;
- // Entity.Immunity += 300;
- // Entity.SkillCStrike += 300;
- // Entity.CriticalStrike += 300;
- //}
- }
- y Listo Fix.
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