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XConquer

Cup Stats

Dec 27th, 2022
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  1. GAMESTATE buscamos void LoadItemStats(ConquerItem item)
  2.  
  3. y casi al final agregas :
  4. if (position == ConquerItem.Bottle)
  5. {
  6. Entity.Breaktrough += (ushort)dbi.BaseInformation.BreakThrough;
  7. Entity.CriticalStrike += dbi.BaseInformation.CriticalStrike;
  8. Entity.Immunity += dbi.BaseInformation.Immunity;
  9. Entity.Penetration += (ushort)dbi.BaseInformation.Penetration;
  10. Entity.Counteraction += (ushort)dbi.BaseInformation.CounterAction;
  11. Entity.Block += (ushort)dbi.BaseInformation.Block;
  12. Entity.BaseMinAttack += dbi.PlusInformation.MinAttack;
  13. Entity.BaseMaxAttack += dbi.PlusInformation.MaxAttack;
  14. Entity.BaseMagicAttack += dbi.PlusInformation.MagicAttack;
  15. Entity.BaseDefence += dbi.PlusInformation.PhysicalDefence;
  16. Entity.MagicDefence += dbi.PlusInformation.MagicDefence;
  17. Entity.ItemHP += dbi.PlusInformation.ItemHP;
  18. //if (item.ID == 2100075)//Si queres que una copa especifica de algo mas o menos lo haces desde item ID
  19. //{
  20. // Entity.Counteraction += 30;
  21. // Entity.Breaktrough += 30;
  22. // Entity.Immunity += 300;
  23. // Entity.SkillCStrike += 300;
  24. // Entity.CriticalStrike += 300;
  25. //}
  26. }
  27. y Listo Fix.
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