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TheGamingNachos

HudPlayerHealth.res ricehud fix

Mar 18th, 2016
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  1. "Resource/UI/HudPlayerHealth.res"
  2. {
  3. "HudPlayerHealth"
  4. {
  5. "ControlName" "EditablePanel"
  6. "fieldName" "HudPlayerHealth"
  7. "xpos" "-15" // 0
  8. "ypos" "c137"
  9. "zpos" "2"
  10. "wide" "250"
  11. "tall" "120"
  12. "visible" "1"
  13. "enabled" "1"
  14. "HealthBonusPosAdj" "35"
  15. "HealthDeathWarning" "0.49"
  16. }
  17. "HealthBG"
  18. {
  19. "ControlName" "CExImageButton"
  20. "fieldName" "HealthBG"
  21. "xpos" "c-193"
  22. "ypos" "343"
  23. "zpos" "1"
  24. "wide" "95"
  25. "tall" "38"
  26. "autoResize" "0"
  27. "pinCorner" "0"
  28. "visible" "1"
  29. "enabled" "1"
  30. "defaultBgColor_Override" "Blank"
  31. "PaintBackgroundType""0"
  32. "textinsety" "99"
  33. }
  34. "PlayerStatusHealthValue"
  35. {
  36. "ControlName" "CExLabel"
  37. "fieldName" "PlayerStatusHealthValue"
  38. "xpos" "0"
  39. "ypos" "0"
  40. "zpos" "5"
  41. "wide" "175"
  42. "tall" "100"
  43. "visible" "1"
  44. "enabled" "1"
  45. "labelText" "%Health%"
  46. "textAlignment" "center"
  47. "font" "BoldNumbers54"
  48. "fgcolor" "Health"
  49. }
  50. "PlayerStatusHealthValueShadow"
  51. {
  52. "ControlName" "CExLabel"
  53. "fieldName" "PlayerStatusHealthValueShadow"
  54. "xpos" "2"
  55. "ypos" "2"
  56. "zpos" "5"
  57. "wide" "175"
  58. "tall" "100"
  59. "visible" "1"
  60. "enabled" "1"
  61. "labelText" "%Health%"
  62. "textAlignment" "center"
  63. "font" "BoldNumbers54"
  64. "fgcolor" "HudShadow"
  65. }
  66. "Tri"
  67. {
  68. "ControlName" "CTFImagePanel"
  69. "fieldName" "Tri"
  70. "xpos" "r14"
  71. "ypos" "r14"
  72. "zpos" "51"
  73. "wide" "14"
  74. "tall" "14"
  75. "autoResize" "0"
  76. "pinCorner" "0"
  77. "visible" "0"
  78. "enabled" "1"
  79. "image" "../hud/color_panel_brown"
  80. "scaleImage" "1"
  81. "teambg_1" "../hud/color_panel_brown"
  82. "teambg_2" "replay/thumbnails/bg_redtri"
  83. "teambg_3" "replay/thumbnails/bg_bluetri"
  84.  
  85. "src_corner_height" "23"
  86. "src_corner_width" "23"
  87. "draw_corner_width" "0"
  88. "draw_corner_height" "0"
  89. }
  90. "PlayerStatusHealthImage"
  91. {
  92. "ControlName" "ImagePanel"
  93. "fieldName" "PlayerStatusHealthImage"
  94. "xpos" "90" //"c-264"
  95. "ypos" "0"
  96. "zpos" "4"
  97. "wide" "70"
  98. "tall" "70"
  99. "visible" "0"
  100. "enabled" "1"
  101. "scaleImage" "1"
  102. }
  103. "PlayerStatusHealthImageBG"
  104. {
  105. "ControlName" "ImagePanel"
  106. "fieldName" "PlayerStatusHealthImageBG"
  107. "xpos" "9999"
  108. "ypos" "9999"
  109. "zpos" "3"
  110. "wide" "55"
  111. "tall" "55"
  112. "visible" "1"
  113. "enabled" "1"
  114. "image" "../hud/health_bg"
  115. "scaleImage" "1"
  116. }
  117.  
  118. "PlayerStatusHealthBonusImage" // Replaces the xpos and ypos with the two commented values to enable the cross
  119. {
  120. "ControlName" "CExLabel"
  121. "fieldName" "PlayerStatusHealthBonusImage"
  122. "xpos" "9999" // 55
  123. "ypos" "9999" // 21
  124. "zpos" "2"
  125. "wide" "68"
  126. "tall" "68"
  127. "visible" "0"
  128. "enabled" "1"
  129. "image" "../hud/health_over_bg"
  130. "scaleImage" "1"
  131. }
  132.  
  133. "PlayerStatusBleedImage"
  134. {
  135. "ControlName" "ImagePanel"
  136. "fieldName" "PlayerStatusBleedImage"
  137. "xpos" "0"
  138. "ypos" "0" //180
  139. "zpos" "7"
  140. "wide" "32"
  141. "tall" "32"
  142. "visible" "1"
  143. "enabled" "1"
  144. "scaleImage" "1"
  145. "image" "../vgui/bleed_drop"
  146. "fgcolor" "TanDark"
  147. }
  148. "PlayerStatusMilkImage"
  149. {
  150. "ControlName" "ImagePanel"
  151. "fieldName" "PlayerStatusMilkImage"
  152. "xpos" "100"
  153. "ypos" "0" //180
  154. "zpos" "7"
  155. "wide" "32"
  156. "tall" "32"
  157. "visible" "1" //1
  158. "enabled" "1"
  159. "scaleImage" "1"
  160. "image" "../vgui/bleed_drop"
  161. "fgcolor" "TanDark"
  162. }
  163. "PlayerStatusMarkedForDeathImage"
  164. {
  165. "ControlName" "ImagePanel"
  166. "fieldName" "PlayerStatusMarkedForDeathImage"
  167. "xpos" "100"
  168. "ypos" "0" //180
  169. "zpos" "7"
  170. "wide" "32"
  171. "tall" "32"
  172. "visible" "1"
  173. "enabled" "1"
  174. "scaleImage" "1"
  175. "image" "../vgui/marked_for_death"
  176. "fgcolor" "TanDark"
  177. }
  178. "PlayerStatusMarkedForDeathSilentImage"
  179. {
  180. "ControlName" "ImagePanel"
  181. "fieldName" "PlayerStatusMarkedForDeathSilentImage"
  182. "xpos" "100"
  183. "ypos" "0" //180
  184. "zpos" "7"
  185. "wide" "31"
  186. "tall" "31"
  187. "visible" "1" //1
  188. "enabled" "1"
  189. "scaleImage" "1"
  190. "image" "../vgui/marked_for_death"
  191. "fgcolor" "TanDark"
  192. }
  193. "PlayerStatus_WheelOfDoom"
  194. {
  195. "ControlName" "ImagePanel"
  196. "fieldName" "PlayerStatus_WheelOfDoom"
  197. "xpos" "100"
  198. "ypos" "0"
  199. "zpos" "7"
  200. "wide" "32"
  201. "tall" "32"
  202. "visible" "1"
  203. "enabled" "1"
  204. "scaleImage" "1"
  205. "image" "../signs/death_wheel_whammy"
  206. "fgcolor" "TanDark"
  207. }
  208. "PlayerStatus_SoldierOffenseBuff"
  209. {
  210. "ControlName" "ImagePanel"
  211. "fieldName" "PlayerStatus_SoldierOffenseBuff"
  212. "xpos" "85"
  213. "ypos" "0"
  214. "zpos" "7"
  215. "wide" "31"
  216. "tall" "31"
  217. "visible" "1"
  218. "enabled" "1"
  219. "scaleImage" "1"
  220. "image" "../HUD/defense_buff_bullet_blue"
  221. "fgcolor" "TanDark"
  222. }
  223.  
  224. "PlayerStatus_SoldierDefenseBuff"
  225. {
  226. "ControlName" "ImagePanel"
  227. "fieldName" "PlayerStatus_SoldierDefenseBuff"
  228. "xpos" "85"
  229. "ypos" "0"
  230. "zpos" "7"
  231. "wide" "31"
  232. "tall" "31"
  233. "visible" "1"
  234. "enabled" "1"
  235. "scaleImage" "1"
  236. "image" "../HUD/defense_buff_bullet_blue"
  237. "fgcolor" "TanDark"
  238. }
  239.  
  240. "PlayerStatus_SoldierHealOnHitBuff"
  241. {
  242. "ControlName" "ImagePanel"
  243. "fieldName" "PlayerStatus_SoldierHealOnHitBuff"
  244. "xpos" "85"
  245. "ypos" "0"
  246. "zpos" "7"
  247. "wide" "31"
  248. "tall" "31"
  249. "visible" "1"
  250. "enabled" "1"
  251. "scaleImage" "1"
  252. "image" "../HUD/defense_buff_bullet_blue"
  253. "fgcolor" "TanDark"
  254. }
  255. "PlayerStatus_MedicUberBulletResistImage"
  256. {
  257. "ControlName" "ImagePanel"
  258. "fieldName" "PlayerStatus_MedicUberBulletResistImage"
  259. "xpos" "100"
  260. "ypos" "0"
  261. "zpos" "7"
  262. "wide" "31"
  263. "tall" "31"
  264. "visible" "1"
  265. "enabled" "1"
  266. "scaleImage" "1"
  267. "image" "../HUD/defense_buff_bullet_blue"
  268. "fgcolor" "TanDark"
  269. }
  270. "PlayerStatus_MedicUberBlastResistImage"
  271. {
  272. "ControlName" "ImagePanel"
  273. "fieldName" "PlayerStatus_MedicUberBlastResistImage"
  274. "xpos" "100"
  275. "ypos" "0"
  276. "zpos" "7"
  277. "wide" "31"
  278. "tall" "31"
  279. "visible" "1"
  280. "enabled" "1"
  281. "scaleImage" "1"
  282. "image" "../HUD/defense_buff_explosion_blue"
  283. "fgcolor" "TanDark"
  284. }
  285. "PlayerStatus_MedicUberFireResistImage"
  286. {
  287. "ControlName" "ImagePanel"
  288. "fieldName" "PlayerStatus_MedicUberFireResistImage"
  289. "xpos" "100"
  290. "ypos" "0"
  291. "zpos" "7"
  292. "wide" "31"
  293. "tall" "31"
  294. "visible" "1"
  295. "enabled" "1"
  296. "scaleImage" "1"
  297. "image" "../HUD/defense_buff_fire_blue"
  298. "fgcolor" "TanDark"
  299. }
  300.  
  301. "PlayerStatus_MedicSmallBulletResistImage"
  302. {
  303. "ControlName" "ImagePanel"
  304. "fieldName" "PlayerStatus_MedicSmallBulletResistImage"
  305. "xpos" "100"
  306. "ypos" "0"
  307. "zpos" "7"
  308. "wide" "31"
  309. "tall" "31"
  310. "visible" "1"
  311. "enabled" "1"
  312. "scaleImage" "1"
  313. "image" "../HUD/defense_buff_bullet_blue"
  314. "fgcolor" "TanDark"
  315. }
  316. "PlayerStatus_MedicSmallBlastResistImage"
  317. {
  318. "ControlName" "ImagePanel"
  319. "fieldName" "PlayerStatus_MedicSmallBlastResistImage"
  320. "xpos" "100"
  321. "ypos" "0"
  322. "zpos" "7"
  323. "wide" "31"
  324. "tall" "31"
  325. "visible" "1"
  326. "enabled" "1"
  327. "scaleImage" "1"
  328. "image" "../HUD/defense_buff_explosion_blue"
  329. "fgcolor" "TanDark"
  330. }
  331. "PlayerStatus_MedicSmallFireResistImage"
  332. {
  333. "ControlName" "ImagePanel"
  334. "fieldName" "PlayerStatus_MedicSmallFireResistImage"
  335. "xpos" "100"
  336. "ypos" "0"
  337. "zpos" "7"
  338. "wide" "31"
  339. "tall" "31"
  340. "visible" "1"
  341. "enabled" "1"
  342. "scaleImage" "1"
  343. "image" "../HUD/defense_buff_fire_blue"
  344. "fgcolor" "TanDark"
  345. }
  346. "PlayerStatus_Parachute"
  347. {
  348. "ControlName" "ImagePanel"
  349. "fieldName" "PlayerStatus_Parachute"
  350. "xpos" "85"
  351. "ypos" "0"
  352. "zpos" "7"
  353. "wide" "31"
  354. "tall" "31"
  355. "visible" "0"
  356. "enabled" "1"
  357. "scaleImage" "1"
  358. "image" ""
  359. "fgcolor" "TanDark"
  360. }
  361.  
  362. //Smissmass
  363. "PlayerStatus_RuneStrength"
  364. {
  365. "ControlName" "ImagePanel"
  366. "fieldName" "PlayerStatus_RuneStrength"
  367. "xpos" "85"
  368. "ypos" "0"
  369. "zpos" "7"
  370. "wide" "31"
  371. "tall" "31"
  372. "visible" "1"
  373. "enabled" "1"
  374. "scaleImage" "1"
  375. "image" "../Effects/powerup_strength_hud"
  376. "fgcolor" "TanDark"
  377. }
  378. "PlayerStatus_RuneHaste"
  379. {
  380. "ControlName" "ImagePanel"
  381. "fieldName" "PlayerStatus_RuneHaste"
  382. "xpos" "85"
  383. "ypos" "0"
  384. "zpos" "7"
  385. "wide" "31"
  386. "tall" "31"
  387. "visible" "1"
  388. "enabled" "1"
  389. "scaleImage" "1"
  390. "image" "../Effects/powerup_haste_hud"
  391. "fgcolor" "TanDark"
  392. }
  393. "PlayerStatus_RuneRegen"
  394. {
  395. "ControlName" "ImagePanel"
  396. "fieldName" "PlayerStatus_RuneRegen"
  397. "xpos" "85"
  398. "ypos" "0"
  399. "zpos" "7"
  400. "wide" "31"
  401. "tall" "31"
  402. "visible" "1"
  403. "enabled" "1"
  404. "scaleImage" "1"
  405. "image" "../Effects/powerup_regen_hud"
  406. "fgcolor" "TanDark"
  407. }
  408. "PlayerStatus_RuneResist"
  409. {
  410. "ControlName" "ImagePanel"
  411. "fieldName" "PlayerStatus_RuneResist"
  412. "xpos" "85"
  413. "ypos" "0"
  414. "zpos" "7"
  415. "wide" "31"
  416. "tall" "31"
  417. "visible" "1"
  418. "enabled" "1"
  419. "scaleImage" "1"
  420. "image" "../Effects/powerup_resist_hud"
  421. "fgcolor" "TanDark"
  422. }
  423. "PlayerStatus_RuneVampire"
  424. {
  425. "ControlName" "ImagePanel"
  426. "fieldName" "PlayerStatus_RuneVampire"
  427. "xpos" "85"
  428. "ypos" "0"
  429. "zpos" "7"
  430. "wide" "31"
  431. "tall" "31"
  432. "visible" "1"
  433. "enabled" "1"
  434. "scaleImage" "1"
  435. "image" "../Effects/powerup_vampire_hud"
  436. "fgcolor" "TanDark"
  437. }
  438. "PlayerStatus_RuneWarlock"
  439. {
  440. "ControlName" "ImagePanel"
  441. "fieldName" "PlayerStatus_RuneWarlock"
  442. "xpos" "85"
  443. "ypos" "0"
  444. "zpos" "7"
  445. "wide" "31"
  446. "tall" "31"
  447. "visible" "0" // "1"
  448. "enabled" "0" // "1"
  449. "scaleImage" "1"
  450. "image" "../Effects/powerup_warlock_hud"
  451. "fgcolor" "TanDark"
  452. }
  453. "PlayerStatus_RunePrecision"
  454. {
  455. "ControlName" "ImagePanel"
  456. "fieldName" "PlayerStatus_RunePrecision"
  457. "xpos" "85"
  458. "ypos" "0"
  459. "zpos" "7"
  460. "wide" "31"
  461. "tall" "31"
  462. "visible" "1"
  463. "enabled" "1"
  464. "scaleImage" "1"
  465. "image" "../Effects/powerup_precision_hud"
  466. "fgcolor" "TanDark"
  467. }
  468. "PlayerStatus_RuneAgility"
  469. {
  470. "ControlName" "ImagePanel"
  471. "fieldName" "PlayerStatus_RuneAgility"
  472. "xpos" "85"
  473. "ypos" "0"
  474. "zpos" "7"
  475. "wide" "31"
  476. "tall" "31"
  477. "visible" "1"
  478. "enabled" "1"
  479. "scaleImage" "1"
  480. "image" "../Effects/powerup_agility_hud"
  481. "fgcolor" "TanDark"
  482. }
  483. }
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