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Skirmishing

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Mar 4th, 2015
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  1. Abilities in Skirmishing:
  2. -------------------------------------------------------------------------------
  3. Returning The ability to throw an axe such that it will return.
  4. Trip Knock an unruly foe to the ground.
  5. Grab Use an axe to pull someone in from a nearby room.
  6. Shove Sending a hapless victim crashing to the forest floor.
  7. Rive Shatter an opponent's shield.
  8. Thrust The most basic of skirmishing attacks.
  9. Spinning Set up a defensive shield with a spear or trident.
  10. Seize Grabbing unwary victims from the forest floor.
  11. Scout A good woodsman checks his path.
  12. Brace Impale attackers on a spear or trident.
  13. Rivestrike There is no defence against your onslaught.
  14. Ensnare Mesmerise them with your flawless skill.
  15. Lacerate Let them bleed for their foolishness.
  16. Scythe Slice through the defences that would protect your foes.
  17. Rattle Rattle their brains with a blow to the head.
  18. Truss Truss them up for slaughter.
  19. Skullbash Split their skull with a mighty blow.
  20. Gouge Lay them open with a precision strike.
  21. Impale Drive your blade straight through your target.
  22. Drag Drag away your prey.
  23. Barbs Chivalry is a construct of the city dwellers.
  24. Wrench Gut them like a fish.
  25. Doublestrike Strike, then strike again.
  26. Extirpate Return them to the embrace of nature.
  27. -------------------------------------------------------------------------------
  28.  
  29.  
  30.  
  31.  
  32.  
  33.  
  34.  
  35. Returning (Skirmishing) Known: Yes
  36. -------------------------------------------------------------------------------
  37. Syntax: THROW HANDAXE AT <target>
  38. THROW HANDAXE <direction> AT <target>
  39. Works on/against: Adventurers and denizens
  40. Cooldown: 3.83 seconds of balance
  41. Details:
  42. This ability will allow your axe to return to your hand when thrown. It
  43. can target adventurers and denizens in room, but only adventurers in
  44. line of sight.
  45.  
  46. -------------------------------------------------------------------------------
  47.  
  48. Trip (Skirmishing) Known: Yes
  49. -------------------------------------------------------------------------------
  50. Syntax: TRIP <target> LEFT/RIGHT
  51. Works on/against: Adventurers
  52. Cooldown: 2.75 seconds of balance
  53. Details:
  54. While wielding a spear or trident, you may knock an opponent's legs out from under him. A swift
  55. follow-up strike with the point of the weapon will ensure he won't want to stand up any time soon.
  56. -------------------------------------------------------------------------------
  57.  
  58. Grab (Skirmishing) Known: Yes
  59. -------------------------------------------------------------------------------
  60. Syntax: BTHROW AXE AT <target> <direction>
  61. Works on/against: Adventurers
  62. Cooldown: 2.50 seconds of balance
  63. Details:
  64. This ability will allow you to bring someone in another room to you by throwing your axe at them.
  65. -------------------------------------------------------------------------------
  66.  
  67. Shove (Skirmishing) Known: Yes
  68. -------------------------------------------------------------------------------
  69. Syntax: SHOVE <target>
  70. Details:
  71. While in the trees, you may shove an adventurer to the ground, possibly breaking his legs.
  72. -------------------------------------------------------------------------------
  73.  
  74. Rive (Skirmishing) Known: Yes
  75. -------------------------------------------------------------------------------
  76. Syntax: RIVE <target>
  77. Works on/against: Adventurers and denizens
  78. Cooldown: 2.25 seconds of balance
  79. Details:
  80. With expert precision, you may shatter an opponent's shield with a well-aimed thrust of a spear or
  81. trident.
  82. -------------------------------------------------------------------------------
  83.  
  84. -------------------------------------------------------------------------------
  85. Syntax: THRUST <target> [limb] [venom]
  86. Works on/against: Adventurers and denizens
  87. Details:
  88. This is a basic thrust with a spear or trident.
  89. -------------------------------------------------------------------------------
  90.  
  91. Spinning (Skirmishing) Known: Yes
  92. -------------------------------------------------------------------------------
  93. Syntax: SPIN SPEAR/TRIDENT
  94. STOP
  95. Works on/against: Adventurers
  96. Cooldown: 2.00 seconds of balance
  97. Details:
  98. At the cost of a large endurance drain, you may spin your spear or trident in such a way as to cause
  99. you to automatically deliver an attack to anyone attacking you physically. You will cease spinning
  100. the spear as soon as you do anything aggressive, or when you do STOP.
  101. -------------------------------------------------------------------------------
  102.  
  103. Seize (Skirmishing) Known: Yes
  104. -------------------------------------------------------------------------------
  105. Syntax: SEIZE <target>
  106. Details:
  107. While in the trees, you may seize an adventurer and bring him up to your level.
  108. -------------------------------------------------------------------------------
  109.  
  110. Scout (Skirmishing) Known: Yes
  111. -------------------------------------------------------------------------------
  112. Syntax: SCOUT
  113. Details:
  114. This ability will grant a defence which shall allow you to see past
  115. obstructions with abilities such as GLANCE or SQUINT from the vision
  116. skill.
  117. -------------------------------------------------------------------------------
  118.  
  119. Brace (Skirmishing) Known: Yes
  120. -------------------------------------------------------------------------------
  121. Syntax: SET SPEAR/TRIDENT
  122. Works on/against: Adventurers
  123. Cooldown: 2.00 seconds of balance
  124. Details:
  125. By bracing your spear or trident on the ground, you will attempt to impale anyone initiating an
  126. attack in an adjacent room that ends in your room. For instance: barge, jumpkick, etc. The very
  127. unlucky victim will take damage until he or she writhes off the spear or trident, but, you will not
  128. be able to move as long as the person is impaled on your spear or trident.
  129. -------------------------------------------------------------------------------
  130.  
  131. Rivestrike (Skirmishing) Known: Yes
  132. -------------------------------------------------------------------------------
  133. Syntax: RIVESTRIKE <target> [limb] [venom]
  134. Works on/against: Adventurers and denizens
  135. Details:
  136. This ability will allow you to rive through protective defences, then
  137. deliver a followup blow. If both the shield and rebounding defences are
  138. present, the second blow shall target the second of these defences
  139. rather than dealing damage.
  140. -------------------------------------------------------------------------------
  141.  
  142. Ensnare (Skirmishing) Known: Yes
  143. -------------------------------------------------------------------------------
  144. Syntax: ENSNARE <target>
  145. Works on/against: Adventurers
  146. Details:
  147. You may ensnare the gaze of a prone opponent with your flawless skill
  148. with your chosen weapon. This shall cause them to be transfixed if the
  149. blindness defence is not present; otherwise it shall strip the blindness
  150. defence.
  151. -------------------------------------------------------------------------------
  152.  
  153. Lacerate (Skirmishing) Known: Yes
  154. -------------------------------------------------------------------------------
  155. Syntax: LACERATE <target> [limb] [venom]
  156. Works on/against: Adventurers
  157. Details:
  158. This attack with your chosen weapon aims to inflict maximum bleeding, as
  159. well as delivering a venom and the haemophilia affliction.
  160. -------------------------------------------------------------------------------
  161.  
  162. Scythe (Skirmishing) Known: Yes
  163. -------------------------------------------------------------------------------
  164. Syntax: SCYTHE <target>
  165. Works on/against: Adventurers
  166. Details:
  167. This ability with your chosen weapon will allow you to randomly strip a
  168. defence from an enemy. It shall always target the mass defence first.
  169. -------------------------------------------------------------------------------
  170.  
  171. Rattle (Skirmishing) Known: Yes
  172. -------------------------------------------------------------------------------
  173. Syntax: RATTLE <target>
  174. Works on/against: Adventurers
  175. Details:
  176. This ability will knock a prone and transfixed target unconscious. The
  177. more health your victim is missing, the longer they shall remain
  178. unconscious for.
  179. -------------------------------------------------------------------------------
  180.  
  181. Truss (Skirmishing) Known: Yes
  182. -------------------------------------------------------------------------------
  183. Syntax: TRUSS <target>
  184. Extra Information: Commodities: 1 rope
  185.  
  186. Works on/against: Adventurers
  187. Details:
  188. You can truss up an unconscious opponent. These bindings take much
  189. longer to escape than standard bonds.
  190. -------------------------------------------------------------------------------
  191.  
  192. Skullbash (Skirmishing) Known: Yes
  193. -------------------------------------------------------------------------------
  194. Syntax: SKULLBASH <target>
  195. Works on/against: Adventurers
  196. Details:
  197. Deliver a powerful blow to the head of a prone opponent. The damage of
  198. this attack is increased based on how damaged the target's head already
  199. is.
  200. -------------------------------------------------------------------------------
  201.  
  202. Gouge (Skirmishing) Known: Yes
  203. -------------------------------------------------------------------------------
  204. Syntax: GOUGE <target> [limb] [venom]
  205. Works on/against: Adventurers
  206. Details:
  207. This attack with your chosen weapon causes significant bleeding as well
  208. as the sensitivity affliction.
  209. -------------------------------------------------------------------------------
  210.  
  211. Impale (Skirmishing) Known: Yes
  212. -------------------------------------------------------------------------------
  213. Syntax: IMPALE <target>
  214. WITHDRAW BLADE
  215. Details:
  216. This wicked ability may be used when your hapless victim has fallen to the ground and lies there,
  217. helpless. With it, you will drive your sword into his body, causing regular damage as long as he is
  218. on the sword. Further, while impaled, he will find himself unable to move, though you too will be
  219. unable to move.
  220. -------------------------------------------------------------------------------
  221.  
  222. Drag (Skirmishing) Known: Yes
  223. -------------------------------------------------------------------------------
  224. Syntax: DRAG <direction>
  225. Works on/against: Adventurers
  226. Details:
  227. You may drag someone you have impaled away.
  228. -------------------------------------------------------------------------------
  229.  
  230. Barbs (Skirmishing) Known: Yes
  231. -------------------------------------------------------------------------------
  232. Syntax: CRAFT BARBS
  233. ATTACH BARBS TO <weapon>
  234. Details:
  235. You may now craft barbs to attach to your chosen weapon. This will
  236. occasionally cause the wounds you inflict to be torn open to a greater
  237. degree, increasing the difficulty involved when clotting the injuries.
  238. -------------------------------------------------------------------------------
  239.  
  240. Wrench (Skirmishing) Known: Yes
  241. -------------------------------------------------------------------------------
  242. Syntax: WRENCH
  243. Works on/against: Adventurers
  244. Details:
  245. You may wrench your weapon if an opponent is impaled upon it, causing
  246. terrible internal damage.
  247. -------------------------------------------------------------------------------
  248.  
  249. Doublestrike (Skirmishing) Known: Yes
  250. -------------------------------------------------------------------------------
  251. Syntax: DOUBLESTRIKE <target> [limb] [venom]
  252. Works on/against: Adventurers
  253. Details:
  254. With this ability, you may use your chosen weapon to deal a lateral
  255. slash, then using the momentum continue your attack to strike with the
  256. haft of your weapon.
  257.  
  258. The blow with the haft shall first deliver impatience. If this is
  259. present, it shall deal epilepsy.
  260. -------------------------------------------------------------------------------
  261.  
  262. Extirpate (Skirmishing) Known: Yes
  263. -------------------------------------------------------------------------------
  264. Syntax: EXTIRPATE <target>
  265. Works on/against: Adventurers
  266. Details:
  267. Once you have petrified an enemy, you may take your spear and shatter
  268. their stone body into myriad shards, ending their life and returning
  269. their remains to the embrace of nature.
  270. -------------------------------------------------------------------------------
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