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compwiz1548

Morph.cfg

Dec 25th, 2013
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  1. # Configuration file
  2.  
  3. ####################
  4. # client
  5. ####################
  6.  
  7. client {
  8. I:handRenderOverride=1
  9. I:ingameKeybindEditorHook=1
  10. I:keyFavourite=41
  11. I:keySelectorCancel=1
  12. I:keySelectorDown=27
  13. I:keySelectorDownHold=0
  14. I:keySelectorLeft=26
  15. I:keySelectorLeftHold=1
  16. I:keySelectorRemoveMorph=14
  17. I:keySelectorRight=27
  18. I:keySelectorRightHold=1
  19. I:keySelectorSelect=28
  20. I:keySelectorUp=26
  21. I:keySelectorUpHold=0
  22. I:showAbilitiesInGui=1
  23. }
  24. ####################
  25. # gameplay
  26. #===================
  27. # These options affect the gameplay while using the mod.
  28. ####################
  29.  
  30. gameplay {
  31. # Enable abilities?
  32. # 0 = No
  33. # 1 = Yes
  34. I:abilities=1
  35. I:abilityTracker=1
  36.  
  37. # Requested by SoundLogic
  38. # Can you open the morph GUI?
  39. # 0 = No
  40. # 1 = Yes
  41. I:allowMorphSelection=1
  42.  
  43. # Prevent players from acquiring these mobs as a morph.
  44. # Leave blank to allow acquisition of all compatible mobs.
  45. # Formatting is as follows: <class>, <class>, <class>
  46. # Example: am2.entities.EntityBattleChicken, biomesoplenty.entities.EntityJungleSpider, thaumcraft.common.entities.monster.EntityWisp
  47. S:blacklistedMobs=
  48.  
  49. # Can you acquire boss morphs?
  50. # This is disabled by default due to morphing issues with mobs like the EnderDragon, Twilight Forest's Hydra and Naga, etc.
  51. # 0 = No
  52. # 1 = Yes
  53. I:bossMorphs=1
  54.  
  55. # Can you sleep while morphed?
  56. # 0 = No
  57. # 1 = Yes
  58. I:canSleepMorphed=1
  59.  
  60. # Can you acquire child mob morphs?
  61. # Disabled by default due to improper morph transitions
  62. # 0 = No
  63. # 1 = Yes
  64. I:childMorphs=1
  65.  
  66. # Disable the flight ability until a player has reached the nether?
  67. # 0 = No
  68. # 1 = Yes
  69. I:disableEarlyGameFlight=1
  70.  
  71. # Hostile Ability Distance Check for Hostile Ability Mode 4
  72. # You have to be *this* close before hostile mobs know you are not one of them.
  73. # Default: 6
  74. I:hostileAbilityDistanceCheck=6
  75.  
  76. # Hostile Ability Modes
  77. # 0 = Off, hostile mobs attack you despite being morphed.
  78. # 1 = Hostile mobs do not attack you if you are a hostile mob.
  79. # 2 = Hostile mobs of different types do not attack you if you are a hostile mob but hostile mobs of the same kind do.
  80. # 3 = Hostile mobs of the same type do not attack you but hostile mobs of other types attack you.
  81. # 4 = Hostile mobs have a decreased detection range around you.
  82. # If you'd like to turn on Hostile Ability, I'd recommend Mode 2 (personal preference)
  83. I:hostileAbilityMode=0
  84.  
  85. # Will you insta-morph into a new morph acquired?
  86. # 0 = No
  87. # 1 = Yes
  88. I:instaMorph=0
  89.  
  90. # Will you lose all your morphs on death?
  91. # 0 = No
  92. # 1 = Yes
  93. I:loseMorphsOnDeath=0
  94.  
  95. # Enable mod mob ability patching?
  96. # This support is mostly provided by the community and is not officially supported by the mod
  97. # If a mod mob you like doesn't have an ability, you can contribute to the mappings on the Morph Github page.
  98. # 0 = No
  99. # 1 = Yes
  100. I:modAbilityPatch=1
  101.  
  102. # Can you acquire player morphs?
  103. # 0 = No
  104. # 1 = Yes
  105. I:playerMorphs=1
  106.  
  107. # Only allow these players to use the Morph skill.
  108. # Leave blank to allow all players to use the skill.
  109. # Formatting is as follows: <name>, <name>, <name>
  110. # Example: Cojomax99, pahimar, ohaiiChun
  111. S:whitelistedPlayers=
  112. }
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