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- # Configuration file
- ####################
- # client
- ####################
- client {
- I:handRenderOverride=1
- I:ingameKeybindEditorHook=1
- I:keyFavourite=41
- I:keySelectorCancel=1
- I:keySelectorDown=27
- I:keySelectorDownHold=0
- I:keySelectorLeft=26
- I:keySelectorLeftHold=1
- I:keySelectorRemoveMorph=14
- I:keySelectorRight=27
- I:keySelectorRightHold=1
- I:keySelectorSelect=28
- I:keySelectorUp=26
- I:keySelectorUpHold=0
- I:showAbilitiesInGui=1
- }
- ####################
- # gameplay
- #===================
- # These options affect the gameplay while using the mod.
- ####################
- gameplay {
- # Enable abilities?
- # 0 = No
- # 1 = Yes
- I:abilities=1
- I:abilityTracker=1
- # Requested by SoundLogic
- # Can you open the morph GUI?
- # 0 = No
- # 1 = Yes
- I:allowMorphSelection=1
- # Prevent players from acquiring these mobs as a morph.
- # Leave blank to allow acquisition of all compatible mobs.
- # Formatting is as follows: <class>, <class>, <class>
- # Example: am2.entities.EntityBattleChicken, biomesoplenty.entities.EntityJungleSpider, thaumcraft.common.entities.monster.EntityWisp
- S:blacklistedMobs=
- # Can you acquire boss morphs?
- # This is disabled by default due to morphing issues with mobs like the EnderDragon, Twilight Forest's Hydra and Naga, etc.
- # 0 = No
- # 1 = Yes
- I:bossMorphs=1
- # Can you sleep while morphed?
- # 0 = No
- # 1 = Yes
- I:canSleepMorphed=1
- # Can you acquire child mob morphs?
- # Disabled by default due to improper morph transitions
- # 0 = No
- # 1 = Yes
- I:childMorphs=1
- # Disable the flight ability until a player has reached the nether?
- # 0 = No
- # 1 = Yes
- I:disableEarlyGameFlight=1
- # Hostile Ability Distance Check for Hostile Ability Mode 4
- # You have to be *this* close before hostile mobs know you are not one of them.
- # Default: 6
- I:hostileAbilityDistanceCheck=6
- # Hostile Ability Modes
- # 0 = Off, hostile mobs attack you despite being morphed.
- # 1 = Hostile mobs do not attack you if you are a hostile mob.
- # 2 = Hostile mobs of different types do not attack you if you are a hostile mob but hostile mobs of the same kind do.
- # 3 = Hostile mobs of the same type do not attack you but hostile mobs of other types attack you.
- # 4 = Hostile mobs have a decreased detection range around you.
- # If you'd like to turn on Hostile Ability, I'd recommend Mode 2 (personal preference)
- I:hostileAbilityMode=0
- # Will you insta-morph into a new morph acquired?
- # 0 = No
- # 1 = Yes
- I:instaMorph=0
- # Will you lose all your morphs on death?
- # 0 = No
- # 1 = Yes
- I:loseMorphsOnDeath=0
- # Enable mod mob ability patching?
- # This support is mostly provided by the community and is not officially supported by the mod
- # If a mod mob you like doesn't have an ability, you can contribute to the mappings on the Morph Github page.
- # 0 = No
- # 1 = Yes
- I:modAbilityPatch=1
- # Can you acquire player morphs?
- # 0 = No
- # 1 = Yes
- I:playerMorphs=1
- # Only allow these players to use the Morph skill.
- # Leave blank to allow all players to use the skill.
- # Formatting is as follows: <name>, <name>, <name>
- # Example: Cojomax99, pahimar, ohaiiChun
- S:whitelistedPlayers=
- }
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