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- options:
- direction: "north", "south", "east", "west", "northeast", "northwest", "southeast", and "southwest"
- on explode:
- loop exploded blocks:
- chance of 1%:
- spawn falling block of loop-block at loop-block
- set {deleteonland::%uuid of last spawned entity%} to true
- push last spawned entity upward at speed 0.5
- set {_direction} to a random element out of {@direction}
- evaluate "push last spawned entity %{_direction}% at speed 0.5"
- delete loop-block
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