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Nov 27th, 2015
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  1. options:
  2. direction: "north", "south", "east", "west", "northeast", "northwest", "southeast", and "southwest"
  3.  
  4. on explode:
  5. loop exploded blocks:
  6. chance of 1%:
  7. spawn falling block of loop-block at loop-block
  8. set {deleteonland::%uuid of last spawned entity%} to true
  9. push last spawned entity upward at speed 0.5
  10. set {_direction} to a random element out of {@direction}
  11. evaluate "push last spawned entity %{_direction}% at speed 0.5"
  12. delete loop-block
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