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  1. # Script edited with Filtration - https://github.com/ben-wallis/Filtration
  2. # Antnee's Classy Filter! v2.4.1
  3. # https://www.pathofexile.com/forum/view-thread/1245785
  4. # Instructions for use:
  5. # Right-click this page, click "select all"
  6. # Right click again, click "Copy"
  7. # Open a new .txt document and paste the contents of this page into it
  8. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  9. # Click File/Save As
  10. # Select "All Files" from the dropdown menu at the bottom
  11. # Enter "antnee.filter" as the filename
  12. # Save in C:/Users/Documents/My Games/Path of Exile
  13. # Section Overview
  14. # 000a Currency
  15. # 000b Divination Cards
  16. # 000c Gems
  17. # 000d 5 and 6 links
  18. # 000e Chaos / Regal recipe
  19. # 000f Highlight based on number/color of sockets
  20. # 010f RGB / Quality / High Level Bases for Crafting
  21. # 000g Maps
  22. # 000h Misc items of interest, rares and uniques
  23. # 001h Animate Weapon
  24. # 000i Select white items (Add any base items to always be shown here)
  25. # 001j ----SCALING ITEMLEVEL FILTER
  26. # 001k ----Early / Midlevel Jewelry
  27. # 011l ----Utility / Quality flasks
  28. # 001l ----Obsolete Flasks
  29. # 001m ----Normal Flask Upgrades
  30. # 001n ----Magic Flask Upgrades
  31. # 001q ----Exceptions to ItemLevel filtering for Linked Sockets
  32. # 001r ----Obsolete gear
  33. # 011r ----Specific Equipment Toggles
  34. # SmartBlocks - Use search/replace all to toggle sections of the script on/off. Example: Replace all instances of "Show #Jewelry" with "Hide #Jewelry" to hide all white/blue jewelry. (see original post for more details)
  35. # Show #Gems - Active Skill Gems Zero Quality
  36. # Show #Gems - Support Gems Zero Quality
  37. # Show #Jewelry - Magic
  38. # Show #Jewelry - Normal
  39. # Show #Flasks - Quality
  40. # Show #Flasks - Utility
  41. # Show #Flasks - Life/Mana
  42. # Show #Misc - Chance Items
  43. # Show #Misc - Chisel Hammers
  44. # Show #Misc - ~RGB - Small Items in Maps
  45. # Show #Misc - ~RGB - Large Items in Maps
  46. # Show #Misc - ~RGB - Midgame
  47. # Show #Misc - ~RGB - Early Game
  48. # Show #Misc - ~Quality
  49. # Show #Misc - ~Perfect Quality
  50. # Show #Gear - Bows
  51. # Show #Gear - Bows - Quivers
  52. # Show #Gear - One Hand - Wands
  53. # Show #Gear - One Hand - Axes
  54. # Show #Gear - One Hand - Daggers
  55. # Show #Gear - One Hand - Swords
  56. # Show #Gear - One Hand - Swords (Thrusting)
  57. # Show #Gear - One Hand - Maces
  58. # Show #Gear - One Hand - Claws
  59. # Show #Gear - One Hand - Sceptres
  60. # Show #Gear - Two Hand - Swords
  61. # Show #Gear - Two Hand - Maces
  62. # Show #Gear - Two Hand - Axes
  63. # Show #Gear - Two Hand - Staves
  64. # Show #Gear - Armour - STR Armour
  65. # Show #Gear - Armour - DEX Armour
  66. # Show #Gear - Armour - INT Armour
  67. # Show #Gear - Armour - STR/INT Armour
  68. # Show #Gear - Armour - STR/DEX Armour
  69. # Show #Gear - Armour - INT/DEX Armour
  70. # Show #Gear - Armour - STR Armour - Shields
  71. # Show #Gear - Armour - DEX Armour - Shields
  72. # Show #Gear - Armour - INT Armour - Shields
  73. # Show #Gear - Armour - STR/INT Armour - Shields
  74. # Show #Gear - Armour - STR/DEX Armour - Shields
  75. # Show #Gear - Armour - INT/DEX Armour - Shields
  76. # Show #Obsolete - ~Gear Exceptions for Linked Sockets
  77. # Hide #Obsolete - Gear
  78. # Hide #Obsolete - Flasks
  79. # SmartColors
  80. # SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity
  81. # SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
  82. # SetBackgroundColor 0 0 0 254 #Flask Upgrade Background
  83. # SetTextColor 190 190 190 #Normal "Junk"
  84. # SetTextColor 120 120 230 #Magic "Junk"
  85. # SetBorderColor 70 20 50 255 #Chaos Recipe Border
  86. # SetBorderColor 40 80 30 255 #Regal Recipe Border
  87. # SetTextColor 180 180 180 #Normal Jewelry ILVL > 68
  88. # SetTextColor 120 120 230 #Magic Jewelry ILVL > 68
  89. # SetTextColor 15 135 120 #Gems Zero Quality
  90. # SetTextColor 135 120 90 #Common Currency
  91. # SetTextColor 210 190 170 255 #Uncommon Currency
  92. # SetTextColor 240 200 150 255 #Rarest Currency
  93. # SetTextColor 255 255 255 #Normal Highlight
  94. # SetTextColor 125 175 255 #Magic Highlight
  95. # SetTextColor 255 255 119 255 #Rare Highlight
  96. # SetBorderColor 0 0 0 #RGB Border
  97. # SetBorderColor 0 0 0 #RGB Border (Large Item)
  98. # SetBorderColor 55 55 55 #RGB Border (Early Game Normal)
  99. # SetBorderColor 20 70 40 #RGB Border (Early Game Magic)
  100. # SetTextColor 20 220 20 #Labyrinth Items Text
  101.  
  102. # Section: Currency - 000a
  103.  
  104. Show
  105. BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod" "Alchemy Shard"
  106. SetTextColor 240 200 150 # Rarest Currency Text
  107. SetBackgroundColor 0 0 0 254 # Rarest Currency Background
  108. SetBorderColor 255 255 255 # Rarest Currency Border
  109. SetFontSize 42
  110. PlayAlertSound 8 300
  111.  
  112. Show
  113. Class "Currency"
  114. BaseType "Silver Coin" "Prophecy"
  115. SetTextColor 190 170 150 254 # Prophecy Items Text
  116. SetBackgroundColor 0 0 0 254 # Prophecy Items Background
  117. SetBorderColor 60 40 20 254 # Prophecy Items Border
  118. SetFontSize 37
  119. PlayAlertSound 1 80
  120.  
  121. Show
  122. BaseType "Essence of"
  123. SetTextColor 190 170 150 # Essence Text
  124. SetBackgroundColor 0 0 0 254 # Essence Background
  125. SetBorderColor 60 40 20 # Essence Border
  126. SetFontSize 37
  127.  
  128. Show
  129. BaseType "Offering to the Goddess" "Bane of the Loyal" "Orb of Elemental Dispersion" "Sand of Eternity" "Portal Shredder" "Heart of the Gargoyle" "Cogs of Disruption" "Absorption" "Rod of Detonation" "Golden Key" "Silver Key" "Treasure Key"
  130. SetTextColor 20 220 20 # Labyrinth Items Text
  131. SetBackgroundColor 0 0 0 # Labyrinth Items Background
  132. SetBorderColor 0 0 0 # Labyrinth Items Border
  133. SetFontSize 36
  134.  
  135. Show
  136. BaseType "Gemcutter's Prism" "Regal Orb" "Vaal Orb" "Chaos Orb" "Blessed Orb" "Coin" "Regret" "Remnant" "Cartographer's S" "Unshaping Orb"
  137. SetTextColor 190 170 150 # Uncommon Currency Text
  138. SetBackgroundColor 0 0 0 254 # Uncommon Currency Background
  139. SetBorderColor 60 40 20 # Uncommon Currency Border
  140. SetFontSize 37
  141.  
  142. Show
  143. BaseType "Scroll of Wisdom" "Portal Scroll" "Orb of Transmutation" "Orb of Augmentation" "Orb of Alteration" "Armourer's Scrap"
  144. SetTextColor 135 120 90 # Low Currency text
  145. SetBorderColor 0 0 0 20 # Low Currency Border
  146.  
  147. Show
  148. Class "Currency"
  149. SetTextColor 170 158 130 # Currency Text
  150. SetBackgroundColor 0 0 0 245 # Currency Background
  151. SetBorderColor 0 0 0 254 # Currency Border
  152.  
  153. # Section: Divination Cards - 000b
  154.  
  155. Show
  156. Class "Card"
  157. BaseType "The Avenger" "The Brittle Emperor" "Abandoned Wealth" "The Doctor" "The Fiend" "The King's Heart" "The Wind" "The Queen" "The Last One Standing" "The Artist" "The Trial" "Wealth and Power" "House of Mirrors" "The Dragon's Heart" "Pride Before the Fall" "The Vast" "Last Hope" "Hunter's Reward" "Bowyer's Dream" "The Fletcher" "The Thaumaturgist" "The Offering" "The Warlord" "The Ethereal" "The Dapper Prodigy" "The Immortal" "Emperor of Purity" "The Formless Sea" "The Valkyrie"
  158. SetTextColor 0 186 254 # Div Card Text
  159. SetBackgroundColor 0 0 0 254 # Rarest Currency Background
  160. SetBorderColor 255 255 255 # Rarest Currency Border
  161. SetFontSize 42
  162. PlayAlertSound 8 300
  163.  
  164. Show
  165. Class "Card"
  166. BaseType "The Carrion Crow" "The Scholar"
  167. SetTextColor 0 186 254 # Div Card Text
  168. SetBackgroundColor 0 0 0 254 # Div Card Background
  169. SetBorderColor 0 60 100 # Div Card Border
  170. SetFontSize 37
  171.  
  172. Show
  173. Class "Card"
  174. SetTextColor 0 186 254 # Div Card Text
  175. SetBackgroundColor 0 0 0 254 # Div Card Background
  176. SetBorderColor 0 60 100 # Div Card Border
  177. SetFontSize 37
  178. PlayAlertSound 1 100
  179.  
  180. # Section: Gems - 000c
  181.  
  182. Show
  183. Quality > 0
  184. Class "Gem"
  185. SetTextColor 27 162 155 # Quality Gem Text
  186. SetBackgroundColor 0 30 20 254 # Quality Gem Background
  187. SetBorderColor 0 50 160 # Quality Gem Border
  188.  
  189. Show
  190. Class "Gem"
  191. BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Added Chaos Damage" "Vaal"
  192. SetTextColor 27 162 155 # Quality Gem Text
  193. SetBackgroundColor 0 30 20 254 # Quality Gem Background
  194. SetBorderColor 0 50 160 # Quality Gem Border
  195.  
  196. Hide # Gems - Active Skill Gems Zero Quality
  197. Class "Active"
  198. SetTextColor 15 135 120 # Gems Zero Quality Text
  199. SetBackgroundColor 0 0 0 # Gems Zero Quality Background
  200.  
  201. Hide # Gems - Support Gems Zero Quality
  202. Class "Gem"
  203. SetTextColor 15 135 120 # Gems Zero Quality Text
  204. SetBackgroundColor 0 0 0 # Gems Zero Quality Background
  205.  
  206. # Section: 5 and 6 links - 000d
  207.  
  208. Show
  209. Rarity = Normal
  210. LinkedSockets = 6
  211. SetTextColor 255 255 255 # 6 Link Normal Text
  212. SetBackgroundColor 20 20 20 254 # 6 Link Normal Background
  213. SetBorderColor 180 180 180 # 6 Link Normal Border
  214. SetFontSize 42
  215. PlayAlertSound 7 300
  216.  
  217. Show
  218. Rarity = Magic
  219. LinkedSockets = 6
  220. SetTextColor 125 175 255 # 6 Link Magic Text
  221. SetBackgroundColor 0 20 40 254 # 6 Link Magic Background
  222. SetBorderColor 0 150 200 # 6 Link Magic Border
  223. SetFontSize 42
  224. PlayAlertSound 7 300
  225.  
  226. Show
  227. Rarity = Rare
  228. LinkedSockets = 6
  229. SetTextColor 255 255 119 # 6 Link Rare Text
  230. SetBackgroundColor 30 30 0 254 # 6 Link Rare Background
  231. SetBorderColor 180 180 60 # 6 Link Rare Border
  232. SetFontSize 42
  233. PlayAlertSound 7 300
  234.  
  235. Show
  236. Rarity = Unique
  237. SocketGroup "WWWWWW"
  238. BaseType "Simple Robe"
  239. SetTextColor 175 96 37 # Unique Text
  240.  
  241. Show
  242. Rarity = Unique
  243. LinkedSockets = 6
  244. SetTextColor 200 100 40 # 6 Link Unique Text
  245. SetBackgroundColor 30 10 0 254 # 6 Link Unique Background
  246. SetBorderColor 255 120 80 # 6 Link Unique Border
  247. SetFontSize 42
  248. PlayAlertSound 7 300
  249.  
  250. Show
  251. Rarity = Normal
  252. LinkedSockets = 5
  253. SetTextColor 255 255 255 # 5 Link Normal Text
  254. SetBackgroundColor 20 20 20 254 # 5 Link Normal Background
  255. SetBorderColor 0 0 0 254 # 5 Link Normal Border
  256. SetFontSize 36
  257. PlayAlertSound 7 79
  258.  
  259. Show
  260. Rarity = Magic
  261. LinkedSockets = 5
  262. SetTextColor 125 175 255 # 5 Link Magic Text
  263. SetBackgroundColor 0 20 40 254 # 5 Link Magic Background
  264. SetBorderColor 0 0 0 254 # 5 Link Magic Border
  265. SetFontSize 36
  266. PlayAlertSound 7 79
  267.  
  268. Show
  269. Rarity = Rare
  270. LinkedSockets = 5
  271. SetTextColor 255 255 119 # 5 Link Rare Text
  272. SetBackgroundColor 0 0 0 254 # 5 Link Rare Background
  273. SetBorderColor 0 0 0 254 # 5 Link Rare Border
  274. SetFontSize 36
  275. PlayAlertSound 7 79
  276.  
  277. Show
  278. Rarity = Unique
  279. LinkedSockets = 5
  280. SetTextColor 200 100 40 # 5 Link Unique Text
  281. SetBackgroundColor 0 0 0 254 # 5 Link Unique Background
  282. SetBorderColor 0 0 0 254 # 5 Link Unique Border
  283. SetFontSize 36
  284.  
  285. # Section: 6 socket items, and items with white sockets - 000f
  286.  
  287. Show
  288. Rarity = Normal
  289. SocketGroup "W"
  290. SetTextColor 255 255 255 # White Socket Normal Text
  291. SetBorderColor 40 40 40 # White Socket Normal Border
  292.  
  293. Show
  294. Rarity = Magic
  295. SocketGroup "W"
  296. SetTextColor 125 175 255 # White Socket Magic Text
  297. SetBorderColor 30 40 60 # White Socket Magic Border
  298.  
  299. Show
  300. Rarity = Rare
  301. SocketGroup "W"
  302. SetTextColor 255 255 119 # White Socket Rare Text
  303. SetBorderColor 60 40 30 # White Socket Rare Border
  304.  
  305. Show
  306. Rarity = Normal
  307. Sockets = 6
  308. SetTextColor 255 255 255 # 6 Socket Normal Text
  309. SetBackgroundColor 0 0 0 254 # 6 Socket Normal Background
  310. SetBorderColor 0 0 0 254 # 6 Socket Normal Border
  311. SetFontSize 36
  312. PlayAlertSound 5 79
  313.  
  314. Show
  315. Rarity = Magic
  316. Sockets = 6
  317. SetTextColor 125 175 255 # 6 Socket Magic Text
  318. SetBackgroundColor 0 20 40 254 # 6 Socket Magic Background
  319. SetBorderColor 0 0 0 254 # 6 Socket Magic Border
  320. SetFontSize 36
  321. PlayAlertSound 5 79
  322.  
  323. Show
  324. Rarity = Rare
  325. Sockets = 6
  326. SetTextColor 255 255 119 # 6 Socket Rare Text
  327. SetBackgroundColor 0 0 0 254 # 6 Socket Rare Background
  328. SetBorderColor 0 0 0 254 # 6 Socket Rare Border
  329. SetFontSize 36
  330. PlayAlertSound 5 79
  331.  
  332. # Section: New Section
  333.  
  334. Show
  335. ItemLevel >= 83
  336. Rarity = Normal
  337. BaseType "Imbued Wand" "Ambusher" "Harbinger Bow" "Jewelled Foil" "Exquisite Blade" "Fleshripper" "Coronal Maul"
  338. SetTextColor 255 255 255 # Normal Highlight
  339. SetBorderColor 255 0 0 # Crafting Base Border
  340.  
  341. Show
  342. ItemLevel >= 84
  343. Rarity = Normal
  344. BaseType "Vaal Regalia" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Lion Pelt" "Eternal Burgonet" "Assassin's Garb" "Astral Plate" "Glorious Plate" "Archon Kite Shield" "Titan Gauntlets" "Titan Greaves" "Slink Boots" "Slink Gloves" "Two-Stone Ring" "Amethyst Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Diamond Ring" "Prismatic Ring" "Coral Ring" "Turquoise Amulet" "Agate Amulet" "Citrine Amulet" "Onyx Amulet" "Gold Amulet" "Leather Belt" "Heavy Belt" "Maraketh Bow" "Platinum Kris" "Opal Wand" "Profane Wand" "Crude Bow" "Short Bow" "Zodiac Leather"
  345. SetTextColor 255 255 255 # Normal Highlight
  346. SetBorderColor 255 0 0 # Crafting Base Border
  347.  
  348. Show
  349. ItemLevel >= 83
  350. Rarity = Magic
  351. BaseType "Imbued Wand" "Ambusher" "Harbinger Bow" "Jewelled Foil" "Exquisite Blade" "Fleshripper" "Coronal Maul"
  352. SetTextColor 125 175 255 # Magic Highlight
  353. SetBorderColor 255 0 0 # Crafting Base Border
  354.  
  355. Show
  356. ItemLevel >= 84
  357. Rarity = Magic
  358. BaseType "Vaal Regalia" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Lion Pelt" "Eternal Burgonet" "Assassin's Garb" "Astral Plate" "Glorious Plate" "Archon Kite Shield" "Titan Gauntlets" "Titan Greaves" "Slink Boots" "Slink Gloves" "Two-Stone Ring" "Amethyst Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Diamond Ring" "Prismatic Ring" "Coral Ring" "Turquoise Amulet" "Agate Amulet" "Citrine Amulet" "Onyx Amulet" "Gold Amulet" "Leather Belt" "Heavy Belt" "Maraketh Bow" "Platinum Kris" "Opal Wand" "Profane Wand" "Crude Bow" "Short Bow" "Zodiac Leather"
  359. SetTextColor 125 175 255 # Magic Highlight
  360. SetBorderColor 255 0 0 # Crafting Base Border
  361.  
  362. Show
  363. ItemLevel >= 83
  364. Rarity = Rare
  365. BaseType "Imbued Wand" "Ambusher" "Harbinger Bow" "Jewelled Foil" "Exquisite Blade" "Fleshripper" "Coronal Maul"
  366. SetTextColor 255 255 119 # Chaos Recipe Text
  367. SetBorderColor 255 0 0 # Crafting Base Border
  368.  
  369. Show
  370. ItemLevel >= 84
  371. Rarity = Rare
  372. BaseType "Vaal Regalia" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Lion Pelt" "Eternal Burgonet" "Assassin's Garb" "Astral Plate" "Glorious Plate" "Archon Kite Shield" "Titan Gauntlets" "Titan Greaves" "Slink Boots" "Slink Gloves" "Two-Stone Ring" "Amethyst Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Diamond Ring" "Prismatic Ring" "Coral Ring" "Turquoise Amulet" "Agate Amulet" "Citrine Amulet" "Onyx Amulet" "Gold Amulet" "Leather Belt" "Heavy Belt" "Maraketh Bow" "Platinum Kris" "Opal Wand" "Profane Wand" "Crude Bow" "Short Bow" "Zodiac Leather"
  373. SetTextColor 255 255 119 # Chaos Recipe Text
  374. SetBorderColor 255 0 0 # Crafting Base Border
  375.  
  376. Show
  377. Rarity = Normal
  378. BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Two-Toned Boots" "Vanguard Belt"
  379. SetTextColor 255 255 255 # Normal Highlight
  380. SetBorderColor 255 0 0 # Crafting Base Border
  381.  
  382. Show
  383. Rarity = Magic
  384. BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Two-Toned Boots" "Vanguard Belt"
  385. SetTextColor 125 175 255 # Magic Highlight
  386. SetBorderColor 255 0 0 # Crafting Base Border
  387.  
  388. Show
  389. Rarity = Rare
  390. BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Two-Toned Boots" "Vanguard Belt"
  391. SetTextColor 255 255 119 # Chaos Recipe Text
  392. SetBorderColor 255 0 0 # Crafting Base Border
  393.  
  394. # Section: Chaos and regal recipe - 000e
  395.  
  396. Show
  397. ItemLevel >= 75
  398. Quality >= 15
  399. Rarity = Rare
  400. Class "Bow" "Two" "Stave" "Helm" "Boot" "Glove" "Body"
  401. SetTextColor 255 255 119 # Regal Recipe Text
  402. SetBackgroundColor 0 0 0 254 # Regal Recipe Background
  403. SetBorderColor 40 80 30 # Regal Recipe Border
  404.  
  405. Show
  406. ItemLevel >= 75
  407. Rarity = Rare
  408. Class "Ring" "Belt" "Amulet"
  409. SetTextColor 255 255 119 # Regal Recipe Text
  410. SetBackgroundColor 0 0 0 254 # Regal Recipe Background
  411. SetBorderColor 40 80 30 # Regal Recipe Border
  412.  
  413. Show
  414. ItemLevel >= 60
  415. Quality >= 15
  416. Rarity = Rare
  417. Class "Bow" "Two" "Stave" "Helm" "Boot" "Glove" "Body"
  418. SetTextColor 255 255 119 # Chaos Recipe Text
  419. SetBackgroundColor 0 0 0 254 # Chaos Recipe Background
  420. SetBorderColor 70 20 50 # Chaos Recipe Border
  421.  
  422. Show
  423. ItemLevel >= 60
  424. Rarity = Rare
  425. Class "Ring" "Belt" "Amulet"
  426. SetTextColor 255 255 119 # Chaos Recipe Text
  427. SetBackgroundColor 0 0 0 254 # Chaos Recipe Background
  428. SetBorderColor 70 20 50 # Chaos Recipe Border
  429.  
  430. # Section: RGB / Quality / High Level Bases for Crafting - 010f
  431.  
  432. Show # Misc - ~RGB - ~Small Items in Maps
  433. ItemLevel >= 70
  434. Rarity = Normal
  435. Width = 1
  436. Height <= 4
  437. SocketGroup "RGB"
  438. SetTextColor 255 255 255 # RGB Normal Text
  439. SetBackgroundColor 0 0 0 254 # RGB Normal Background
  440. SetBorderColor 0 0 0 # RGB Normal Border
  441.  
  442. Show # Misc - ~RGB - ~Small Items in Maps
  443. ItemLevel >= 70
  444. Rarity = Magic
  445. Width = 1
  446. Height <= 4
  447. SocketGroup "RGB"
  448. SetTextColor 125 175 255 # RGB Magic Text
  449. SetBackgroundColor 0 15 25 254 # RGB Magic Background
  450. SetBorderColor 0 0 0 # RGB Magic Border
  451.  
  452. Show # Misc - ~RGB - ~Small Items in Maps
  453. ItemLevel >= 70
  454. Rarity = Normal
  455. Width = 2
  456. Height = 2
  457. SocketGroup "RGB"
  458. SetTextColor 255 255 255 # RGB Normal Text
  459. SetBackgroundColor 0 0 0 254 # RGB Normal Background
  460. SetBorderColor 0 0 0 # RGB Normal Border
  461.  
  462. Show # Misc - ~RGB - ~Small Items in Maps
  463. ItemLevel >= 70
  464. Rarity = Magic
  465. Width = 2
  466. Height = 2
  467. SocketGroup "RGB"
  468. SetTextColor 125 175 255 # RGB Magic Text
  469. SetBackgroundColor 0 15 25 254 # RGB Magic Background
  470. SetBorderColor 0 0 0 # RGB Magic Border
  471.  
  472. Show # Misc - ~RGB - ~Large Items in Maps
  473. ItemLevel >= 70
  474. Rarity = Normal
  475. SocketGroup "RGB"
  476. SetTextColor 190 190 190 # Normal "Junk"
  477. SetBorderColor 0 0 0 # RGB Border Normal (Large Item)
  478.  
  479. Show # Misc - ~RGB - ~Large Items in Maps
  480. ItemLevel >= 70
  481. Rarity = Magic
  482. SocketGroup "RGB"
  483. SetTextColor 120 120 230 # Magic "Junk"
  484. SetBorderColor 0 0 0 # RGB Border Magic (Large Item)
  485.  
  486. Show # Misc - ~RGB - ~Early Game
  487. ItemLevel <= 10
  488. Rarity = Normal
  489. SocketGroup "RGB"
  490. SetTextColor 255 255 255 # Normal Highlight
  491. SetBackgroundColor 0 0 0 254 # RGB Early Game Normal Background
  492. SetBorderColor 55 55 55 # RGB Early Game Normal Border
  493.  
  494. Show # Misc - ~RGB - ~Early Game
  495. ItemLevel <= 10
  496. Rarity = Magic
  497. SocketGroup "RGB"
  498. SetTextColor 125 175 255 # Magic Highlight
  499. SetBackgroundColor 0 15 25 254 # RGB Early Game Magic Background
  500. SetBorderColor 20 70 40 # RGB Early Game Magic Border
  501.  
  502. Show # Misc - ~RGB - ~Midgame
  503. ItemLevel < 70
  504. Rarity = Normal
  505. SocketGroup "RGB"
  506. SetTextColor 255 255 255 # RGB Normal Text
  507. SetBackgroundColor 0 0 0 254 # RGB Normal Background
  508. SetBorderColor 0 0 0 # RGB Normal Border
  509.  
  510. Show # Misc - ~RGB - ~Midgame
  511. ItemLevel < 70
  512. Rarity = Magic
  513. SocketGroup "RGB"
  514. SetTextColor 125 175 255 # RGB Magic Text
  515. SetBackgroundColor 0 15 25 254 # RGB Magic Background
  516. SetBorderColor 0 0 0 # RGB Magic Border
  517.  
  518. Show # Misc - ~Perfect Quality
  519. ItemLevel < 68
  520. Quality = 20
  521. Rarity = Normal
  522. Class "Body" "Boot" "Glove" "Helm" "One" "Two" "Bow" "Wand" "Dagger" "Sceptre" "Stave" "Claw" "Shield"
  523. SetTextColor 255 255 255 # Normal Highlight
  524.  
  525. Show # Misc - ~Perfect Quality
  526. ItemLevel >= 68
  527. Quality = 20
  528. Rarity = Normal
  529. Width = 1
  530. Height < 4
  531. Class "Body" "Boot" "Glove" "Helm" "One" "Two" "Bow" "Wand" "Dagger" "Sceptre" "Stave" "Claw" "Shield"
  532. SetTextColor 255 255 255 # Normal Highlight
  533.  
  534. Show # Misc - ~Perfect Quality
  535. ItemLevel >= 68
  536. Quality = 20
  537. Rarity = Normal
  538. Width = 2
  539. Height = 2
  540. Class "Body" "Boot" "Glove" "Helm" "One" "Two" "Bow" "Wand" "Dagger" "Sceptre" "Stave" "Claw" "Shield"
  541. SetTextColor 255 255 255 # Normal Highlight
  542.  
  543. Show # Misc - ~Quality
  544. ItemLevel < 68
  545. Quality > 0
  546. Rarity = Normal
  547. Class "Helm" "Boot" "Glove" "Body" "One" "Two" "Bow" "Wand" "Dagger" "Sceptre" "Stave" "Claw" "Shield"
  548. SetBorderColor 0 0 0 # Normal "Junk" Border
  549.  
  550. Show # Misc - ~Quality
  551. ItemLevel < 68
  552. Quality > 0
  553. Rarity = Magic
  554. Class "Helm" "Boot" "Glove" "Body" "One" "Two" "Bow" "Wand" "Dagger" "Sceptre" "Stave" "Claw" "Shield"
  555. SetBorderColor 0 0 0 # Magic "Junk" Border
  556.  
  557. # Section: Maps - 000g
  558.  
  559. Show
  560. DropLevel >= 82
  561. Class "Map"
  562. SetBackgroundColor 0 0 0 254 # High Level Map Background
  563. SetFontSize 45
  564.  
  565. Show
  566. DropLevel >= 78
  567. Class "Map"
  568. SetBackgroundColor 0 0 0 254 # High Level Map Background
  569. SetFontSize 39
  570.  
  571. Show
  572. DropLevel >= 73
  573. Class "Map"
  574. SetBackgroundColor 0 0 0 254 # Mid Level Map Background
  575. SetFontSize 37
  576.  
  577. Show
  578. Rarity = Magic
  579. Class "Map"
  580. SetTextColor 125 175 255
  581.  
  582. Show
  583. Class "Map" "Map Fragment"
  584.  
  585. # Section: Misc items of interest, rares, uniques - 000h
  586.  
  587. Show
  588. Rarity = Normal
  589. BaseType "Talisman"
  590. SetTextColor 255 255 255
  591. SetBackgroundColor 0 0 0 254
  592. SetBorderColor 50 50 50
  593.  
  594. Show
  595. Rarity = Magic
  596. BaseType "Talisman"
  597. SetTextColor 125 175 255
  598. SetBackgroundColor 0 0 0 254
  599. SetBorderColor 10 60 60
  600.  
  601. Show
  602. Rarity = Rare
  603. BaseType "Talisman"
  604. SetTextColor 255 255 119
  605. SetBackgroundColor 0 0 0 254
  606. SetBorderColor 40 80 30
  607.  
  608. Show
  609. Rarity = Magic
  610. Class "Jewel"
  611. SetTextColor 125 175 255 # Jewel Magic Text
  612. SetBorderColor 0 0 0 254 # Jewel Magic Border
  613.  
  614. Show
  615. Rarity = Rare
  616. Class "Jewel"
  617. SetTextColor 255 255 119 # Jewel Rare Text
  618. SetBorderColor 0 0 0 254 # Jewel Rare Border
  619.  
  620. Show
  621. Class "Quest" "Hideout" "Micro"
  622.  
  623. #Disabled Block Start
  624. # Low-Level rare item filter (for high IIQ maps or MF cullers)
  625. #Hide
  626. # DropLevel < 40
  627. # Rarity = Rare
  628. # SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  629. #Disabled Block End
  630.  
  631. Show
  632. Rarity = Rare
  633. SetTextColor 230 230 107 230 # Rare Text
  634. SetBorderColor 0 0 0 # Rare Border
  635.  
  636. Show
  637. Rarity = Unique
  638. SetTextColor 175 96 37 # Unique Text
  639. SetBackgroundColor 0 0 0 # Unique Background
  640. SetBorderColor 0 0 0 # Unique Border
  641.  
  642. #Disabled Block Start
  643. # Potential Warbands Items
  644. #Show
  645. # DropLevel > 58
  646. # Rarity = Magic
  647. # Class "Claws" "Daggers" "Wands" "One" "Two" "Bows" "Staves" "Sceptres"
  648. # SetBorderColor 160 0 160
  649. #Disabled Block End
  650.  
  651. #Disabled Block Start
  652. #Show
  653. # DropLevel > 58
  654. # Rarity = Magic
  655. # Class "Helm"
  656. # SetBorderColor 200 0 0
  657. #Disabled Block End
  658.  
  659. #Disabled Block Start
  660. #Show
  661. # DropLevel > 58
  662. # Rarity = Magic
  663. # Class "Boot"
  664. # SetBorderColor 0 200 0
  665. #Disabled Block End
  666.  
  667. #Disabled Block Start
  668. #Show
  669. # DropLevel > 58
  670. # Rarity = Magic
  671. # Class "Glove"
  672. # SetBorderColor 0 0 200
  673. #Disabled Block End
  674.  
  675. # Section: Optional: Animate Weapon - 001h
  676.  
  677. #Disabled Block Start
  678. # Animate Weapon
  679. #Show
  680. # Rarity = Normal
  681. # Class "Sword" "Axe" "Dagger" "Claw" "Mace" "Stave" "Sceptre"
  682. # SetTextColor 190 190 190 # Animate Weapon Text
  683. # SetBackgroundColor 0 0 0 # Animate Weapon Background
  684. # SetBorderColor 0 0 0 # Animate Weapon Border
  685. #Disabled Block End
  686.  
  687. #Disabled Block Start
  688. #Show
  689. # Rarity = Magic
  690. # Class "Sword" "Axe" "Dagger" "Claw" "Mace" "Stave" "Sceptre"
  691. # SetTextColor 190 190 190 # Animate Weapon Text
  692. # SetBackgroundColor 192 128 128 # Animate Weapon Background
  693. # SetBorderColor 0 0 0 # Animate Weapon Border
  694. #Disabled Block End
  695.  
  696. # Section: Chance items, chisel hammers - 000i
  697.  
  698. # To show various items (for chancing, vendor recipes, or whatever), add them to the following blocks. One space between each item and use quotation marks as shown.
  699. Show # Misc - Chance Items
  700. Rarity = Normal
  701. BaseType "Sacrificial Garb" "Sorcerer Boots"
  702. SetTextColor 255 255 255 # Normal Highlight
  703. SetBackgroundColor 20 20 20 254 # 6 Link Normal Background
  704. SetBorderColor 180 180 180 # 6 Link Normal Border
  705.  
  706. Show # Misc - Chisel Hammers
  707. Rarity = Normal
  708. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  709. SetTextColor 255 255 255 # Normal Highlight
  710. SetBackgroundColor 20 20 20 254 # 6 Link Normal Background
  711. SetBorderColor 180 180 180 # 6 Link Normal Border
  712.  
  713. Show # Misc - Chisel Hammers
  714. Quality >= 12
  715. Rarity = Magic
  716. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  717. SetTextColor 120 120 230 # Magic "Junk"
  718. SetBackgroundColor 0 20 40 254 # 6 Link Magic Background
  719. SetBorderColor 0 150 200 # 6 Link Magic Border
  720.  
  721. # Section: Scaling Itemlevel Filter - 001j
  722.  
  723. # Section: Early/Mid-level jewelry - 001k
  724.  
  725. Show # Jewelry - Normal
  726. ItemLevel <= 7
  727. Rarity = Normal
  728. Class "Ring" "Amulet" "Belt"
  729. SetTextColor 255 255 255 # Normal Highlight
  730.  
  731. Hide # Jewelry - Magic
  732. ItemLevel <= 7
  733. Rarity = Magic
  734. Class "Ring" "Amulet" "Belt"
  735. SetTextColor 125 175 255 # Magic Highlight
  736.  
  737. Hide # Jewelry - Magic
  738. ItemLevel <= 68
  739. Rarity = Magic
  740. Class "Ring" "Amulet" "Belt"
  741.  
  742. Show # Jewelry - Normal
  743. ItemLevel <= 68
  744. Rarity = Normal
  745. Class "Ring" "Amulet" "Belt"
  746.  
  747. Show # Jewelry - Normal
  748. ItemLevel > 68
  749. Rarity = Normal
  750. Class "Ring" "Amulet" "Belt"
  751. BaseType "Two-Stone Ring" "Diamond Ring" "Prismatic Ring" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Leather Belt"
  752. SetTextColor 180 180 180 # Normal Jewelry ILVL > 68 Text
  753.  
  754. Hide # Jewelry - Magic
  755. ItemLevel > 68
  756. Rarity = Magic
  757. Class "Ring" "Amulet" "Belt"
  758. SetTextColor 120 120 230 # Magic Jewelry ILVL > 68 Text
  759.  
  760. Hide # Gear - Bows - Quivers
  761. Rarity = Normal
  762. Class "Quiver"
  763. SetTextColor 190 190 190 # Normal "Junk"
  764. SetBorderColor 0 0 0 # Normal "Junk" Border
  765.  
  766. Hide # Gear - Bows - Quivers
  767. Rarity = Magic
  768. Class "Quiver"
  769. SetTextColor 120 120 230 # Magic "Junk"
  770. SetBorderColor 0 0 0 # Magic "Junk" Border
  771.  
  772. # Section: Quality / Utility Flasks - 011l
  773.  
  774. Show # Flasks - Quality
  775. Quality > 0
  776. Rarity = Normal
  777. Class "Flask"
  778. SetTextColor 225 225 225 # Quality Flask Normal Text
  779.  
  780. Show # Flasks - Quality
  781. Quality > 0
  782. Rarity = Magic
  783. Class "Flask"
  784. SetTextColor 150 150 255 # Quality Flask Magic Text
  785.  
  786. Hide # Flasks - Utility
  787. ItemLevel >= 70
  788. Rarity = Normal
  789. Class "Utility Flasks"
  790. SetTextColor 190 190 190 # Normal "Junk"
  791. SetBorderColor 0 0 0 # Utility Flask Border
  792.  
  793. Hide # Flasks - Utility
  794. ItemLevel >= 70
  795. Rarity = Magic
  796. Class "Utility Flasks"
  797. SetTextColor 120 120 230 # Magic "Junk"
  798. SetBorderColor 0 0 0 # Utility Flask Border
  799.  
  800. Hide # Flasks - Utility
  801. ItemLevel <= 15
  802. Rarity = Normal
  803. Class "Utility"
  804. SetBackgroundColor 0 0 0 254 # Flask Upgrade Background
  805. SetBorderColor 0 0 0 # Utility Flask Border
  806.  
  807. Hide # Flasks - Utility
  808. Class "Utility"
  809. SetBorderColor 0 0 0 # Utility Flask Border
  810.  
  811. Show # Flasks - Quality
  812. DropLevel < 66
  813. Quality > 0
  814. Rarity = Normal
  815. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  816. SetTextColor 225 225 225 # Quality Normal Flask
  817.  
  818. Show # Flasks - Quality
  819. DropLevel < 66
  820. Quality > 0
  821. Rarity = Magic
  822. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  823. SetTextColor 150 150 255 # Quality Magic Flask
  824.  
  825. # Section: Hide Obsolete Flasks - 001l
  826.  
  827. Hide # Obsolete - Flasks
  828. ItemLevel > 12
  829. DropLevel <= 6
  830. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  831. SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
  832. SetFontSize 34
  833.  
  834. Hide # Obsolete - Flasks
  835. ItemLevel > 18
  836. DropLevel <= 12
  837. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  838. SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
  839. SetFontSize 34
  840.  
  841. Hide # Obsolete - Flasks
  842. ItemLevel > 24
  843. DropLevel <= 18
  844. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  845. SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
  846. SetFontSize 34
  847.  
  848. Hide # Obsolete - Flasks
  849. ItemLevel > 30
  850. DropLevel <= 24
  851. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  852. SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
  853. SetFontSize 34
  854.  
  855. Hide # Obsolete - Flasks
  856. ItemLevel > 45
  857. DropLevel <= 40
  858. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  859. SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
  860. SetFontSize 34
  861.  
  862. Hide # Obsolete - Flasks
  863. ItemLevel > 50
  864. DropLevel < 45
  865. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  866. SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
  867. SetFontSize 34
  868.  
  869. Hide # Obsolete - Flasks
  870. ItemLevel > 65
  871. DropLevel < 60
  872. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  873. SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
  874. SetFontSize 34
  875.  
  876. Hide # Obsolete - Flasks
  877. ItemLevel > 79
  878. Class "Flask"
  879. SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
  880. SetFontSize 34
  881.  
  882. # Section: Normal Flask Upgrades - 001m
  883.  
  884. Hide # Flasks - Life/Mana
  885. ItemLevel <= 6
  886. ItemLevel >= 3
  887. Rarity = Normal
  888. Class "Flask"
  889. BaseType "Medium"
  890. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  891.  
  892. Hide # Flasks - Life/Mana
  893. ItemLevel <= 9
  894. ItemLevel >= 5
  895. Rarity = Normal
  896. Class "Flask"
  897. BaseType "Large"
  898. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  899.  
  900. Hide # Flasks - Life/Mana
  901. ItemLevel <= 15
  902. ItemLevel >= 12
  903. Rarity = Normal
  904. Class "Flask"
  905. BaseType "Greater"
  906. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  907.  
  908. Hide # Flasks - Life/Mana
  909. ItemLevel <= 21
  910. ItemLevel >= 18
  911. Rarity = Normal
  912. Class "Flask"
  913. BaseType "Grand"
  914. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  915.  
  916. Hide # Flasks - Life/Mana
  917. ItemLevel <= 27
  918. ItemLevel >= 24
  919. Rarity = Normal
  920. Class "Flask"
  921. BaseType "Giant"
  922. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  923.  
  924. Hide # Flasks - Life/Mana
  925. ItemLevel <= 33
  926. ItemLevel >= 30
  927. Rarity = Normal
  928. Class "Flask"
  929. BaseType "Colossal"
  930. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  931.  
  932. Hide # Flasks - Life/Mana
  933. ItemLevel <= 39
  934. ItemLevel >= 36
  935. Rarity = Normal
  936. Class "Flask"
  937. BaseType "Sacred"
  938. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  939.  
  940. Hide # Flasks - Life/Mana
  941. ItemLevel <= 45
  942. ItemLevel >= 42
  943. Rarity = Normal
  944. Class "Flask"
  945. BaseType "Hallowed"
  946. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  947.  
  948. Hide # Flasks - Life/Mana
  949. ItemLevel <= 51
  950. ItemLevel >= 48
  951. Rarity = Normal
  952. Class "Flask"
  953. BaseType "Sanctified"
  954. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  955.  
  956. Hide # Flasks - Life/Mana
  957. ItemLevel <= 62
  958. ItemLevel >= 60
  959. Rarity = Normal
  960. Class "Flask"
  961. BaseType "Divine"
  962. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  963.  
  964. Hide # Flasks - Life/Mana
  965. ItemLevel <= 67
  966. ItemLevel >= 65
  967. Rarity = Normal
  968. Class "Flask"
  969. BaseType "Eternal"
  970. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  971.  
  972. Hide # Flasks - Life/Mana
  973. ItemLevel > 68
  974. ItemLevel < 80
  975. Rarity = Magic
  976. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  977. SetTextColor 120 120 230 # Magic "Junk"
  978.  
  979. Hide # Flasks - Life/Mana
  980. ItemLevel > 68
  981. ItemLevel < 80
  982. Rarity = Normal
  983. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  984. SetTextColor 190 190 190 # Normal "Junk"
  985.  
  986. # Section: Magic flask upgrades - 001n
  987.  
  988. Hide # Flasks - Utility
  989. ItemLevel <= 15
  990. Rarity = Magic
  991. Class "Utility"
  992. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  993.  
  994. Hide # Flasks - Life/Mana
  995. ItemLevel <= 6
  996. ItemLevel >= 3
  997. Rarity = Magic
  998. Class "Flask"
  999. BaseType "Medium"
  1000. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  1001.  
  1002. Hide # Flasks - Life/Mana
  1003. ItemLevel <= 9
  1004. ItemLevel >= 5
  1005. Rarity = Magic
  1006. Class "Flask"
  1007. BaseType "Large"
  1008. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  1009.  
  1010. Hide # Flasks - Life/Mana
  1011. ItemLevel <= 15
  1012. ItemLevel >= 12
  1013. Rarity = Magic
  1014. Class "Flask"
  1015. BaseType "Greater"
  1016. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  1017.  
  1018. Hide # Flasks - Life/Mana
  1019. ItemLevel <= 21
  1020. ItemLevel >= 18
  1021. Rarity = Magic
  1022. Class "Flask"
  1023. BaseType "Grand"
  1024. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  1025.  
  1026. Hide # Flasks - Life/Mana
  1027. ItemLevel <= 27
  1028. ItemLevel >= 24
  1029. Rarity = Magic
  1030. Class "Flask"
  1031. BaseType "Giant"
  1032. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  1033.  
  1034. Hide # Flasks - Life/Mana
  1035. ItemLevel <= 33
  1036. ItemLevel >= 30
  1037. Rarity = Magic
  1038. Class "Flask"
  1039. BaseType "Colossal"
  1040. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  1041.  
  1042. Hide # Flasks - Life/Mana
  1043. ItemLevel <= 39
  1044. ItemLevel >= 36
  1045. Rarity = Magic
  1046. Class "Flask"
  1047. BaseType "Sacred"
  1048. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  1049.  
  1050. Hide # Flasks - Life/Mana
  1051. ItemLevel <= 45
  1052. ItemLevel >= 42
  1053. Rarity = Magic
  1054. Class "Flask"
  1055. BaseType "Hallowed"
  1056. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  1057.  
  1058. Hide # Flasks - Life/Mana
  1059. ItemLevel <= 51
  1060. ItemLevel >= 48
  1061. Rarity = Magic
  1062. Class "Flask"
  1063. BaseType "Sanctified"
  1064. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  1065.  
  1066. Hide # Flasks - Life/Mana
  1067. ItemLevel <= 63
  1068. ItemLevel >= 60
  1069. Rarity = Magic
  1070. Class "Flask"
  1071. BaseType "Divine"
  1072. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  1073.  
  1074. Hide # Flasks - Life/Mana
  1075. ItemLevel <= 68
  1076. ItemLevel >= 65
  1077. Rarity = Magic
  1078. Class "Flask"
  1079. BaseType "Eternal"
  1080. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  1081.  
  1082. Hide # Flasks - Life/Mana
  1083. DropLevel < 66
  1084. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  1085.  
  1086. # Section: Exceptions to ItemLevel filtering for Linked Sockets - 001q
  1087.  
  1088. Show # Obsolete - ~Exceptions for Linked Sockets
  1089. ItemLevel < 50
  1090. ItemLevel >= 40
  1091. DropLevel > 27
  1092. LinkedSockets = 4
  1093. Class "Helm" "Boot" "Body" "Glove"
  1094.  
  1095. Show # Obsolete - ~Exceptions for Linked Sockets
  1096. ItemLevel < 40
  1097. ItemLevel >= 30
  1098. DropLevel > 15
  1099. LinkedSockets = 4
  1100. Class "Helm" "Boot" "Body" "Glove"
  1101.  
  1102. Show # Obsolete - ~Exceptions for Linked Sockets
  1103. ItemLevel < 30
  1104. LinkedSockets = 4
  1105. Class "Helm" "Boot" "Body" "Glove"
  1106.  
  1107. # Section: Master itemlevel filter control - 001r
  1108.  
  1109. # If too many items are appearing for your taste, bring the DropLevel closer to the ItemLevel. Do not Exceed! Do not alter ItemLevels!
  1110. Hide # Obsolete - Gear
  1111. ItemLevel >= 10
  1112. DropLevel <= 5
  1113. Sockets < 3
  1114. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1115. SetFontSize 34
  1116.  
  1117. Hide # Obsolete - Gear
  1118. ItemLevel >= 15
  1119. DropLevel <= 10
  1120. Sockets < 3
  1121. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1122. SetFontSize 34
  1123.  
  1124. Hide # Obsolete - Gear
  1125. ItemLevel >= 20
  1126. DropLevel <= 13
  1127. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1128. SetFontSize 34
  1129.  
  1130. Hide # Obsolete - Gear
  1131. ItemLevel >= 25
  1132. DropLevel <= 20
  1133. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1134. SetFontSize 34
  1135.  
  1136. Hide # Obsolete - Gear
  1137. ItemLevel >= 30
  1138. DropLevel <= 25
  1139. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1140. SetFontSize 34
  1141.  
  1142. Hide # Obsolete - Gear
  1143. ItemLevel >= 35
  1144. DropLevel <= 30
  1145. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1146. SetFontSize 34
  1147.  
  1148. Hide # Obsolete - Gear
  1149. ItemLevel >= 40
  1150. DropLevel <= 35
  1151. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1152. SetFontSize 34
  1153.  
  1154. Hide # Obsolete - Gear
  1155. ItemLevel >= 45
  1156. DropLevel <= 40
  1157. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1158. SetFontSize 34
  1159.  
  1160. Hide # Obsolete - Gear
  1161. ItemLevel >= 50
  1162. DropLevel <= 46
  1163. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1164. SetFontSize 34
  1165.  
  1166. Hide # Obsolete - Gear
  1167. ItemLevel >= 55
  1168. DropLevel <= 52
  1169. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1170. SetFontSize 34
  1171.  
  1172. Hide # Obsolete - Gear
  1173. ItemLevel >= 60
  1174. DropLevel < 57
  1175. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1176. SetFontSize 34
  1177.  
  1178. Hide # Obsolete - Gear
  1179. ItemLevel >= 65
  1180. DropLevel < 59
  1181. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1182. SetFontSize 34
  1183.  
  1184. Hide # Obsolete - Gear
  1185. ItemLevel >= 70
  1186. DropLevel < 60
  1187. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1188. SetFontSize 34
  1189.  
  1190. Hide # Obsolete - Gear
  1191. ItemLevel >= 72
  1192. Rarity = Magic
  1193. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1194. SetFontSize 34
  1195.  
  1196. Hide # Obsolete - Gear
  1197. ItemLevel >= 74
  1198. Rarity = Normal
  1199. Sockets < 3
  1200. Class "Shield" "One Hand" "Dagger" "Claw" "Wand" "Sceptre" "Helmet" "Glove" "Boots"
  1201. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1202.  
  1203. Hide # Obsolete - Gear
  1204. ItemLevel >= 78
  1205. Rarity = Normal
  1206. LinkedSockets < 3
  1207. Class "Shield" "One Hand" "Dagger" "Claw" "Wand" "Sceptre"
  1208. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1209.  
  1210. Hide # Obsolete - Gear
  1211. ItemLevel >= 78
  1212. Rarity = Normal
  1213. LinkedSockets < 4
  1214. Class "Helmet" "Glove" "Boots" "Body"
  1215. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1216.  
  1217. # Section: Specific Equipment Toggles - 011r
  1218.  
  1219. Hide # Gear - Bows
  1220. ItemLevel < 7
  1221. Rarity = Normal
  1222. LinkedSockets >= 3
  1223. Class "Bow"
  1224. SetTextColor 255 255 255 # Normal Highlight
  1225. SetBorderColor 0 0 0 # Normal "Junk" Border
  1226.  
  1227. Hide # Gear - Bows
  1228. ItemLevel < 7
  1229. Rarity = Magic
  1230. LinkedSockets >= 3
  1231. Class "Bow"
  1232. SetTextColor 125 175 255 # Magic Highlight
  1233. SetBorderColor 0 0 0 # Magic "Junk" Border
  1234.  
  1235. Hide # Gear - Bows
  1236. Rarity = Normal
  1237. Class "Bow"
  1238. SetTextColor 190 190 190 # Normal "Junk"
  1239. SetBorderColor 0 0 0 # Normal "Junk" Border
  1240.  
  1241. Hide # Gear - Bows
  1242. Rarity = Magic
  1243. Class "Bow"
  1244. SetTextColor 120 120 230 # Magic "Junk"
  1245. SetBorderColor 0 0 0 # Magic "Junk" Border
  1246.  
  1247. Hide # Gear - Two Hand - Staves
  1248. ItemLevel < 7
  1249. Rarity = Normal
  1250. LinkedSockets >= 3
  1251. Class "Stave"
  1252. SetTextColor 255 255 255 # Normal Highlight
  1253. SetBorderColor 0 0 0 # Normal "Junk" Border
  1254.  
  1255. Hide # Gear - Two Hand - Staves
  1256. ItemLevel < 7
  1257. Rarity = Magic
  1258. LinkedSockets >= 3
  1259. Class "Stave"
  1260. SetTextColor 125 175 255 # Magic Highlight
  1261. SetBorderColor 0 0 0 # Magic "Junk" Border
  1262.  
  1263. Hide # Gear - Two Hand - Staves
  1264. Rarity = Normal
  1265. Class "Stave"
  1266. SetTextColor 190 190 190 # Normal "Junk"
  1267. SetBorderColor 0 0 0 # Normal "Junk" Border
  1268.  
  1269. Hide # Gear - Two Hand - Staves
  1270. Rarity = Magic
  1271. Class "Stave"
  1272. SetTextColor 120 120 230 # Magic "Junk"
  1273. SetBorderColor 0 0 0 # Magic "Junk" Border
  1274.  
  1275. Hide # Gear - One Hand - Wands
  1276. ItemLevel < 7
  1277. Rarity = Normal
  1278. LinkedSockets >= 3
  1279. Class "Wand"
  1280. SetTextColor 255 255 255 # Normal Highlight
  1281. SetBorderColor 0 0 0 # Normal "Junk" Border
  1282.  
  1283. Hide # Gear - One Hand - Wands
  1284. ItemLevel < 7
  1285. Rarity = Magic
  1286. LinkedSockets >= 3
  1287. Class "Wand"
  1288. SetTextColor 125 175 255 # Magic Highlight
  1289. SetBorderColor 0 0 0 # Magic "Junk" Border
  1290.  
  1291. Hide # Gear - One Hand - Wands
  1292. Rarity = Normal
  1293. Class "Wand"
  1294. SetTextColor 190 190 190 # Normal "Junk"
  1295. SetBorderColor 0 0 0 # Normal "Junk" Border
  1296.  
  1297. Hide # Gear - One Hand - Wands
  1298. Rarity = Magic
  1299. Class "Wand"
  1300. SetTextColor 120 120 230 # Magic "Junk"
  1301. SetBorderColor 0 0 0 # Magic "Junk" Border
  1302.  
  1303. Hide # Gear - Two Hand - Axes
  1304. ItemLevel < 7
  1305. Rarity = Normal
  1306. LinkedSockets >= 3
  1307. Class "Two Hand Axe"
  1308. SetTextColor 255 255 255 # Normal Highlight
  1309. SetBorderColor 0 0 0 # Normal "Junk" Border
  1310.  
  1311. Hide # Gear - Two Hand - Axes
  1312. ItemLevel < 7
  1313. Rarity = Magic
  1314. LinkedSockets >= 3
  1315. Class "Two Hand Axe"
  1316. SetTextColor 125 175 255 # Magic Highlight
  1317. SetBorderColor 0 0 0 # Magic "Junk" Border
  1318.  
  1319. Hide # Gear - Two Hand - Axes
  1320. Rarity = Normal
  1321. Class "Two Hand Axe"
  1322. SetTextColor 190 190 190 # Normal "Junk"
  1323. SetBorderColor 0 0 0 # Normal "Junk" Border
  1324.  
  1325. Hide # Gear - Two Hand - Axes
  1326. Rarity = Magic
  1327. Class "Two Hand Axe"
  1328. SetTextColor 120 120 230 # Magic "Junk"
  1329. SetBorderColor 0 0 0 # Magic "Junk" Border
  1330.  
  1331. Hide # Gear - One Hand - Axes
  1332. ItemLevel < 7
  1333. Rarity = Normal
  1334. LinkedSockets >= 3
  1335. Class "Axe"
  1336. SetTextColor 255 255 255 # Normal Highlight
  1337. SetBorderColor 0 0 0 # Normal "Junk" Border
  1338.  
  1339. Hide # Gear - One Hand - Axes
  1340. ItemLevel < 7
  1341. Rarity = Magic
  1342. LinkedSockets >= 3
  1343. Class "Axe"
  1344. SetTextColor 125 175 255 # Magic Highlight
  1345. SetBorderColor 0 0 0 # Magic "Junk" Border
  1346.  
  1347. Hide # Gear - One Hand - Axes
  1348. Rarity = Normal
  1349. Class "Axe"
  1350. SetTextColor 190 190 190 # Normal "Junk"
  1351. SetBorderColor 0 0 0 # Normal "Junk" Border
  1352.  
  1353. Hide # Gear - One Hand - Axes
  1354. Rarity = Magic
  1355. Class "Axe"
  1356. SetTextColor 120 120 230 # Magic "Junk"
  1357. SetBorderColor 0 0 0 # Magic "Junk" Border
  1358.  
  1359. Hide # Gear - One Hand - Daggers
  1360. ItemLevel < 7
  1361. Rarity = Normal
  1362. LinkedSockets >= 3
  1363. Class "Dagger"
  1364. SetTextColor 255 255 255 # Normal Highlight
  1365. SetBorderColor 0 0 0 # Normal "Junk" Border
  1366.  
  1367. Hide # Gear - One Hand - Daggers
  1368. ItemLevel < 7
  1369. Rarity = Magic
  1370. LinkedSockets >= 3
  1371. Class "Dagger"
  1372. SetTextColor 125 175 255 # Magic Highlight
  1373. SetBorderColor 0 0 0 # Magic "Junk" Border
  1374.  
  1375. Hide # Gear - One Hand - Daggers
  1376. Rarity = Normal
  1377. Class "Dagger"
  1378. SetTextColor 190 190 190 # Normal "Junk"
  1379. SetBorderColor 0 0 0 # Normal "Junk" Border
  1380.  
  1381. Hide # Gear - One Hand - Daggers
  1382. Rarity = Magic
  1383. Class "Dagger"
  1384. SetTextColor 120 120 230 # Magic "Junk"
  1385. SetBorderColor 0 0 0 # Magic "Junk" Border
  1386.  
  1387. Hide # Gear - Two Hand - Swords
  1388. ItemLevel < 7
  1389. Rarity = Normal
  1390. LinkedSockets >= 3
  1391. Class "Two Hand Sword"
  1392. SetTextColor 255 255 255 # Normal Highlight
  1393. SetBorderColor 0 0 0 # Normal "Junk" Border
  1394.  
  1395. Hide # Gear - Two Hand - Swords
  1396. ItemLevel < 7
  1397. Rarity = Magic
  1398. LinkedSockets >= 3
  1399. Class "Two Hand Sword"
  1400. SetTextColor 125 175 255 # Magic Highlight
  1401. SetBorderColor 0 0 0 # Magic "Junk" Border
  1402.  
  1403. Hide # Gear - Two Hand - Swords
  1404. Rarity = Normal
  1405. Class "Two Hand Sword"
  1406. SetTextColor 190 190 190 # Normal "Junk"
  1407. SetBorderColor 0 0 0 # Normal "Junk" Border
  1408.  
  1409. Hide # Gear - Two Hand - Swords
  1410. Rarity = Magic
  1411. Class "Two Hand Sword"
  1412. SetTextColor 120 120 230 # Magic "Junk"
  1413. SetBorderColor 0 0 0 # Magic "Junk" Border
  1414.  
  1415. Hide # Gear - One Hand - Swords (Thrusting)
  1416. ItemLevel < 7
  1417. Rarity = Normal
  1418. LinkedSockets >= 3
  1419. Class "Thrusting"
  1420. SetTextColor 255 255 255 # Normal Highlight
  1421. SetBorderColor 0 0 0 # Normal "Junk" Border
  1422.  
  1423. Hide # Gear - One Hand - Swords (Thrusting)
  1424. ItemLevel < 7
  1425. Rarity = Magic
  1426. LinkedSockets >= 3
  1427. Class "Thrusting"
  1428. SetTextColor 125 175 255 # Magic Highlight
  1429. SetBorderColor 0 0 0 # Magic "Junk" Border
  1430.  
  1431. Hide # Gear - One Hand - Swords (Thrusting)
  1432. Rarity = Normal
  1433. Class "Thrusting"
  1434. SetTextColor 190 190 190 # Normal "Junk"
  1435. SetBorderColor 0 0 0 # Normal "Junk" Border
  1436.  
  1437. Hide # Gear - One Hand - Swords (Thrusting)
  1438. Rarity = Magic
  1439. Class "Thrusting"
  1440. SetTextColor 120 120 230 # Magic "Junk"
  1441. SetBorderColor 0 0 0 # Magic "Junk" Border
  1442.  
  1443. Hide # Gear - One Hand - Swords
  1444. ItemLevel < 7
  1445. Rarity = Normal
  1446. LinkedSockets >= 3
  1447. Class "Sword"
  1448. SetTextColor 255 255 255 # Normal Highlight
  1449. SetBorderColor 0 0 0 # Normal "Junk" Border
  1450.  
  1451. Hide # Gear - One Hand - Swords
  1452. ItemLevel < 7
  1453. Rarity = Magic
  1454. LinkedSockets >= 3
  1455. Class "Sword"
  1456. SetTextColor 125 175 255 # Magic Highlight
  1457. SetBorderColor 0 0 0 # Magic "Junk" Border
  1458.  
  1459. Hide # Gear - One Hand - Swords
  1460. Rarity = Normal
  1461. Class "Sword"
  1462. SetTextColor 190 190 190 # Normal "Junk"
  1463. SetBorderColor 0 0 0 # Normal "Junk" Border
  1464.  
  1465. Hide # Gear - One Hand - Swords
  1466. Rarity = Magic
  1467. Class "Sword"
  1468. SetTextColor 120 120 230 # Magic "Junk"
  1469. SetBorderColor 0 0 0 # Magic "Junk" Border
  1470.  
  1471. Hide # Gear - Two Hand - Maces
  1472. ItemLevel < 7
  1473. Rarity = Normal
  1474. LinkedSockets >= 3
  1475. Class "Two Hand Mace"
  1476. SetTextColor 255 255 255 # Normal Highlight
  1477. SetBorderColor 0 0 0 # Normal "Junk" Border
  1478.  
  1479. Hide # Gear - Two Hand - Maces
  1480. ItemLevel < 7
  1481. Rarity = Magic
  1482. LinkedSockets >= 3
  1483. Class "Two Hand Mace"
  1484. SetTextColor 125 175 255 # Magic Highlight
  1485. SetBorderColor 0 0 0 # Magic "Junk" Border
  1486.  
  1487. Hide # Gear - Two Hand - Maces
  1488. Rarity = Normal
  1489. Class "Two Hand Mace"
  1490. SetTextColor 190 190 190 # Normal "Junk"
  1491. SetBorderColor 0 0 0 # Normal "Junk" Border
  1492.  
  1493. Hide # Gear - Two Hand - Maces
  1494. Rarity = Magic
  1495. Class "Two Hand Mace"
  1496. SetTextColor 120 120 230 # Magic "Junk"
  1497. SetBorderColor 0 0 0 # Magic "Junk" Border
  1498.  
  1499. Hide # Gear - One Hand - Maces
  1500. ItemLevel < 7
  1501. Rarity = Normal
  1502. LinkedSockets >= 3
  1503. Class "Mace"
  1504. SetTextColor 255 255 255 # Normal Highlight
  1505. SetBorderColor 0 0 0 # Normal "Junk" Border
  1506.  
  1507. Hide # Gear - One Hand - Maces
  1508. ItemLevel < 7
  1509. Rarity = Magic
  1510. LinkedSockets >= 3
  1511. Class "Mace"
  1512. SetTextColor 125 175 255 # Magic Highlight
  1513. SetBorderColor 0 0 0 # Magic "Junk" Border
  1514.  
  1515. Hide # Gear - One Hand - Maces
  1516. Rarity = Normal
  1517. Class "Mace"
  1518. SetTextColor 190 190 190 # Normal "Junk"
  1519. SetBorderColor 0 0 0 # Normal "Junk" Border
  1520.  
  1521. Hide # Gear - One Hand - Maces
  1522. Rarity = Magic
  1523. Class "Mace"
  1524. SetTextColor 120 120 230 # Magic "Junk"
  1525. SetBorderColor 0 0 0 # Magic "Junk" Border
  1526.  
  1527. Hide # Gear - One Hand - Claws
  1528. ItemLevel < 7
  1529. Rarity = Normal
  1530. LinkedSockets >= 3
  1531. Class "Claw"
  1532. SetTextColor 255 255 255 # Normal Highlight
  1533. SetBorderColor 0 0 0 # Normal "Junk" Border
  1534.  
  1535. Hide # Gear - One Hand - Claws
  1536. ItemLevel < 7
  1537. Rarity = Magic
  1538. LinkedSockets >= 3
  1539. Class "Claw"
  1540. SetTextColor 125 175 255 # Magic Highlight
  1541. SetBorderColor 0 0 0 # Magic "Junk" Border
  1542.  
  1543. Hide # Gear - One Hand - Claws
  1544. Rarity = Normal
  1545. Class "Claw"
  1546. SetTextColor 190 190 190 # Normal "Junk"
  1547. SetBorderColor 0 0 0 # Normal "Junk" Border
  1548.  
  1549. Hide # Gear - One Hand - Claws
  1550. Rarity = Magic
  1551. Class "Claw"
  1552. SetTextColor 120 120 230 # Magic "Junk"
  1553. SetBorderColor 0 0 0 # Magic "Junk" Border
  1554.  
  1555. Hide # Gear - One Hand - Sceptres
  1556. ItemLevel < 7
  1557. Rarity = Normal
  1558. LinkedSockets >= 3
  1559. Class "Sceptre"
  1560. SetTextColor 255 255 255 # Normal Highlight
  1561. SetBorderColor 0 0 0 # Normal "Junk" Border
  1562.  
  1563. Hide # Gear - One Hand - Sceptres
  1564. ItemLevel < 7
  1565. Rarity = Magic
  1566. LinkedSockets >= 3
  1567. Class "Sceptre"
  1568. SetTextColor 125 175 255 # Magic Highlight
  1569. SetBorderColor 0 0 0 # Magic "Junk" Border
  1570.  
  1571. Hide # Gear - One Hand - Sceptres
  1572. Rarity = Normal
  1573. Class "Sceptre"
  1574. SetTextColor 190 190 190 # Normal "Junk"
  1575. SetBorderColor 0 0 0 # Normal "Junk" Border
  1576.  
  1577. Hide # Gear - One Hand - Sceptres
  1578. Rarity = Magic
  1579. Class "Sceptre"
  1580. SetTextColor 120 120 230 # Magic "Junk"
  1581. SetBorderColor 0 0 0 # Magic "Junk" Border
  1582.  
  1583. Hide # Gear - Armour - Two - Toned Boots
  1584. Rarity = Normal
  1585. BaseType "Two-Toned"
  1586. SetTextColor 190 190 190 # Normal "Junk"
  1587. SetBorderColor 0 0 0 # Normal "Junk" Border
  1588.  
  1589. Hide # Gear - Armour - Two - Toned Boots
  1590. Rarity = Magic
  1591. BaseType "Two-Toned"
  1592. SetTextColor 120 120 230 # Magic "Junk"
  1593. SetBorderColor 0 0 0 # Magic "Junk" Border
  1594.  
  1595. Hide # Gear - Armour - STR Armour
  1596. Rarity = Normal
  1597. BaseType "Plate" "Greave" "Burgonet" "Goliath" "Gladiator" "Antique" "Vaal Gauntlet" "Titan Gauntlet" "Steel Gauntlet" "Siege" "Reaver" "Iron Gauntlet" "Hat" "Cone" "Close" "Chestplate" "Bronze Gauntlet" "Barbute" "Ancient Gauntlet" "Samite Helmet"
  1598. SetTextColor 190 190 190 # Normal "Junk"
  1599. SetBorderColor 0 0 0 # Normal "Junk" Border
  1600.  
  1601. Hide # Gear - Armour - STR Armour
  1602. Rarity = Magic
  1603. BaseType "Plate" "Greave" "Burgonet" "Goliath" "Gladiator" "Antique" "Vaal Gauntlet" "Titan Gauntlet" "Steel Gauntlet" "Siege" "Reaver" "Iron Gauntlet" "Hat" "Cone" "Close" "Chestplate" "Bronze Gauntlet" "Barbute" "Ancient Gauntlet" "Samite Helmet" "Spiked Gloves"
  1604. SetTextColor 120 120 230 # Magic "Junk"
  1605. SetBorderColor 0 0 0 # Magic "Junk" Border
  1606.  
  1607. Hide # Gear - Armour - DEX Armour
  1608. Rarity = Normal
  1609. BaseType "Tricorne" "Sharkskin" "Pelt" "Hood" "Goathide" "Eelskin" "Stealth" "Slink" "Shagreen" "Rawhide" "Nubuck" "Deerskin" "Zodiac" "Wild" "Thief" "Sun" "Shabby" "Glorious" "Frontier" "Exquisite" "Destiny" "Cutthroat" "Coronal" "Cap" "Buckskin" "Strapped Leather" "Full Leather" "Assassin's Garb" "Gripped Gloves"
  1610. SetTextColor 190 190 190 # Normal "Junk"
  1611. SetBorderColor 0 0 0 # Normal "Junk" Border
  1612.  
  1613. Hide # Gear - Armour - DEX Armour
  1614. Rarity = Magic
  1615. BaseType "Tricorne" "Sharkskin" "Pelt" "Hood" "Goathide" "Eelskin" "Stealth" "Slink" "Shagreen" "Rawhide" "Nubuck" "Deerskin" "Zodiac" "Wild" "Thief" "Sun" "Shabby" "Glorious" "Frontier" "Exquisite" "Destiny" "Cutthroat" "Coronal" "Cap" "Buckskin" "Strapped Leather" "Full Leather" "Assassin's Garb"
  1616. SetTextColor 120 120 230 # Magic "Junk"
  1617. SetBorderColor 0 0 0 # Magic "Junk" Border
  1618.  
  1619. Hide # Gear - Armour - INT Armour
  1620. Rarity = Normal
  1621. BaseType "Circlet" "Robe" "Slipper" "Silk" "Vestment" "Regalia" "Conjurer" "Wool" "Velvet" "Sorcerer" "Scholar" "Satin" "Samite" "Cage" "Arcanist" "Embroidered" "Bone"
  1622. SetTextColor 190 190 190 # Normal "Junk"
  1623. SetBorderColor 0 0 0 # Normal "Junk" Border
  1624.  
  1625. Hide # Gear - Armour - INT Armour
  1626. Rarity = Magic
  1627. BaseType "Circlet" "Robe" "Slipper" "Silk" "Vestment" "Regalia" "Conjurer" "Wool" "Velvet" "Sorcerer" "Scholar" "Satin" "Samite" "Cage" "Arcanist" "Embroidered"
  1628. SetTextColor 120 120 230 # Magic "Junk"
  1629. SetBorderColor 0 0 0 # Magic "Junk" Border
  1630.  
  1631. Hide # Gear - Armour - STR/INT Armour
  1632. Rarity = Normal
  1633. BaseType "Chainmail" "Ringmail" "Glove" "Crusader" "Crown" "Zealot" "Chain" "Riveted" "Mesh" "Legion" "Hauberk" "Great" "Soldier Boot" "Coif" "Aventail" "Soldier Helmet"
  1634. SetTextColor 190 190 190 # Normal "Junk"
  1635. SetBorderColor 0 0 0 # Normal "Junk" Border
  1636.  
  1637. Hide # Gear - Armour - STR/INT Armour
  1638. Rarity = Magic
  1639. BaseType "Chainmail" "Ringmail" "Glove" "Crusader" "Crown" "Zealot" "Chain" "Riveted" "Mesh" "Legion" "Hauberk" "Great" "Soldier Boot" "Coif" "Aventail" "Soldier Helmet"
  1640. SetTextColor 120 120 230 # Magic "Junk"
  1641. SetBorderColor 0 0 0 # Magic "Junk" Border
  1642.  
  1643. Hide # Gear - Armour - STR/DEX Armour
  1644. Rarity = Normal
  1645. BaseType "Gauntlet" "Brigandine" "Wyrmscale" "Dragonscale" "Scale" "Sallet" "Lamellar" "Helm" "Full" "Bascinet" "Steelscale" "Serpentscale" "Ironscale" "Hydrascale" "Bronzescale" "Leatherscale"
  1646. SetTextColor 190 190 190 # Normal "Junk"
  1647. SetBorderColor 0 0 0 # Normal "Junk" Border
  1648.  
  1649. Hide # Gear - Armour - STR/DEX Armour
  1650. Rarity = Magic
  1651. BaseType "Gauntlet" "Brigandine" "Wyrmscale" "Dragonscale" "Scale" "Sallet" "Lamellar" "Helm" "Full" "Bascinet" "Steelscale" "Serpentscale" "Ironscale" "Hydrascale" "Bronzescale" "Leatherscale"
  1652. SetTextColor 120 120 230 # Magic "Junk"
  1653. SetBorderColor 0 0 0 # Magic "Junk" Border
  1654.  
  1655. Hide # Gear - Armour - INT/DEX Armour
  1656. Rarity = Normal
  1657. BaseType "Mask" "Boot" "Mitt" "Raiment" "Oiled" "Jacket" "Coat" "Armour" "Padded" "Waxed" "Sadist" "Lacquered"
  1658. SetTextColor 190 190 190 # Normal "Junk"
  1659. SetBorderColor 0 0 0 # Normal "Junk" Border
  1660.  
  1661. Hide # Gear - Armour - INT/DEX Armour
  1662. Rarity = Magic
  1663. BaseType "Mask" "Boot" "Mitt" "Raiment" "Oiled" "Jacket" "Coat" "Armour" "Padded" "Waxed" "Sadist" "Lacquered"
  1664. SetTextColor 120 120 230 # Magic "Junk"
  1665. SetBorderColor 0 0 0 # Magic "Junk" Border
  1666.  
  1667. Hide # Gear - Armour - STR Armour - Shields
  1668. Rarity = Normal
  1669. Class "Shield"
  1670. BaseType "Tower"
  1671. SetTextColor 190 190 190 # Normal "Junk"
  1672. SetBorderColor 0 0 0 # Normal "Junk" Border
  1673.  
  1674. Hide # Gear - Armour - STR Armour - Shields
  1675. Rarity = Magic
  1676. Class "Shield"
  1677. BaseType "Tower"
  1678. SetTextColor 120 120 230 # Magic "Junk"
  1679. SetBorderColor 0 0 0 # Magic "Junk" Border
  1680.  
  1681. Hide # Gear - Armour - DEX Armour - Shields
  1682. Rarity = Normal
  1683. Class "Shield"
  1684. BaseType "Buckler"
  1685. SetTextColor 190 190 190 # Normal "Junk"
  1686. SetBorderColor 0 0 0 # Normal "Junk" Border
  1687.  
  1688. Hide # Gear - Armour - DEX Armour - Shields
  1689. Rarity = Magic
  1690. Class "Shield"
  1691. BaseType "Buckler"
  1692. SetTextColor 120 120 230 # Magic "Junk"
  1693. SetBorderColor 0 0 0 # Magic "Junk" Border
  1694.  
  1695. Hide # Gear - Armour - INT Armour - Shields
  1696. Rarity = Normal
  1697. Class "Shield"
  1698. BaseType "Spirit"
  1699. SetTextColor 190 190 190 # Normal "Junk"
  1700. SetBorderColor 0 0 0 # Normal "Junk" Border
  1701.  
  1702. Hide # Gear - Armour - INT Armour - Shields
  1703. Rarity = Magic
  1704. Class "Shield"
  1705. BaseType "Spirit"
  1706. SetTextColor 120 120 230 # Magic "Junk"
  1707. SetBorderColor 0 0 0 # Magic "Junk" Border
  1708.  
  1709. Hide # Gear - Armour - STR/INT Armour - Shields
  1710. Rarity = Normal
  1711. Class "Shield"
  1712. BaseType "Kite"
  1713. SetTextColor 190 190 190 # Normal "Junk"
  1714. SetBorderColor 0 0 0 # Normal "Junk" Border
  1715.  
  1716. Hide # Gear - Armour - STR/INT Armour - Shields
  1717. Rarity = Magic
  1718. Class "Shield"
  1719. BaseType "Kite"
  1720. SetTextColor 120 120 230 # Magic "Junk"
  1721. SetBorderColor 0 0 0 # Magic "Junk" Border
  1722.  
  1723. Hide # Gear - Armour - STR/DEX Armour - Shields
  1724. Rarity = Normal
  1725. Class "Shield"
  1726. BaseType "Round"
  1727. SetTextColor 190 190 190 # Normal "Junk"
  1728. SetBorderColor 0 0 0 # Normal "Junk" Border
  1729.  
  1730. Hide # Gear - Armour - STR/DEX Armour - Shields
  1731. Rarity = Magic
  1732. Class "Shield"
  1733. BaseType "Round"
  1734. SetTextColor 120 120 230 # Magic "Junk"
  1735. SetBorderColor 0 0 0 # Magic "Junk" Border
  1736.  
  1737. Hide # Gear - Armour - INT/DEX Armour - Shields
  1738. Rarity = Normal
  1739. Class "Shield"
  1740. BaseType "Spike"
  1741. SetTextColor 190 190 190 # Normal "Junk"
  1742. SetBorderColor 0 0 0 # Normal "Junk" Border
  1743.  
  1744. Hide # Gear - Armour - INT/DEX Armour - Shields
  1745. Rarity = Magic
  1746. Class "Shield"
  1747. BaseType "Spike"
  1748. SetTextColor 120 120 230 # Magic "Junk"
  1749. SetBorderColor 0 0 0 # Magic "Junk" Border
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