TheInsidiousOne

Forbidden Sorcery

Mar 25th, 2018
57
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.23 KB | None | 0 0
  1. Extinction Magician
  2. Level 3
  3. DARK
  4. Spellcaster/Effect
  5. ATK 1500
  6. DEF 1000
  7. Forbidden Sorcery
  8. If this card is Normal Summoned: You can excavate the top card of your Deck, and if it is a Spell/Trap, send it to the GY. Otherwise, place it to the bottom of your Deck. If your opponent declares an attack on a "Forbidden Sorcery" monster (Quick Effect): You can banish this card from your GY; declare 1 card type (Monster, Spell, or Trap), draw 1 card, and if you do, negate the attack if it is a card of the declared type. You can only use this effect of "{{PAGENAME}}" once per turn.
  9. TRIBE SURGE: If a monster you control performs Tribe Force using this card, send 1 random card from your opponent's hand to the GY.
  10.  
  11. Reactor Sorceress
  12. Level 4
  13. DARK
  14. Spellcaster/Effect
  15. ATK 1700
  16. DEF 1600
  17. Forbidden Sorcery
  18. If this card is Normal or Special Summoned: You can add 1 "Forbidden Sorcery" Phantom Monster from your Deck to your hand. You can only use this effect of "{{PAGENAME}}" once per turn. If your opponent declares an attack on a "Forbidden Sorcery" monster (Quick Effect): You can banish this card from your GY; declare 1 card type (Monster, Spell, or Trap), draw 1 card, and if you do, negate the attack if it is a card of the declared type. You can only use this effect of "{{PAGENAME}}" once per turn.
  19. TRIBE SURGE: If a monster you control performs Tribe Force using this card, send 1 random card from your opponent's hand to the GY.
  20.  
  21. Dreamscape Enchantress
  22. Level 2
  23. DARK
  24. Spellcaster/Effect
  25. ATK 600
  26. DEF 1900
  27. Forbidden Sorcery
  28. If this card is Normal or Special Summoned: You can send 1 Spell from your hand to the GY; draw 1 card. You can only use this effect of "{{PAGENAME}}" once per turn. If your opponent declares an attack on a "Forbidden Sorcery" monster (Quick Effect): You can banish this card from your GY; declare 1 card type (Monster, Spell, or Trap), draw 1 card, and if you do, negate the attack if it is a card of the declared type. You can only use this effect of "{{PAGENAME}}" once per turn.
  29. TRIBE SURGE: If a monster you control performs Tribe Force using this card, send 1 random card from your opponent's hand to the GY.
  30.  
  31. Life-force Enchanter
  32. Level 3
  33. LIGHT
  34. Spellcaster/Effect
  35. ATK 800
  36. DEF 2000
  37. Forbidden Sorcery
  38. If this card is Normal or Special Summoned: You can send 1 "Forbidden Sorcery" monster from your Deck to the GY, except "{{PAGENAME}}". You can only use this effect of "{{PAGENAME}}" once per turn. If your opponent declares an attack on a "Forbidden Sorcery" monster (Quick Effect): You can banish this card from your GY; declare 1 card type (Monster, Spell, or Trap), draw 1 card, and if you do, negate the attack if it is a card of the declared type. You can only use this effect of "{{PAGENAME}}" once per turn.
  39. TRIBE SURGE: If a monster you control performs Tribe Force using this card, send 1 random card from your opponent's hand to the GY.
  40.  
  41. Royal Sage
  42. Level 5
  43. LIGHT
  44. Spellcaster/Effect
  45. ATK 2000
  46. DEF 1000
  47. Forbidden Sorcery
  48. If this card is in your hand: You can reveal 1 "Forbidden Sorcery" Phantom Monster from your hand; send the top 3 cards of your Deck to the GY, and if at least 2 of the sent cards are Spell Cards, Special Summon this card. Otherwise, send both this card and the revealed monster to the GY. You can only use this effect of "{{PAGENAME}}" once per turn. If your opponent declares an attack on a "Forbidden Sorcery" monster (Quick Effect): You can banish this card from your GY; declare 1 card type (Monster, Spell, or Trap), draw 1 card, and if you do, negate the attack if it is a card of the declared type. You can only use this effect of "{{PAGENAME}}" once per turn.
  49. TRIBE SURGE: If a monster you control performs Tribe Force using this card, send 1 random card from your opponent's hand to the GY.
  50.  
  51. Blast Reactor Sorceress
  52. Level 3
  53. FIRE
  54. Spellcaster/Effect
  55. ATK 1300
  56. DEF 1100
  57. Forbidden Sorcery
  58. If you activated a Spell previously this turn while you control a "Forbidden Sorcery" monster other than "{{PAGENAME}}", you can Special Summon this card (from your hand). You can only Special Summon "{{PAGENAME}}" once per turn this way. If your opponent declares an attack on a "Forbidden Sorcery" monster (Quick Effect): You can banish this card from your GY; declare 1 card type (Monster, Spell, or Trap), draw 1 card, and if you do, negate the attack if it is a card of the declared type. You can only use this effect of "{{PAGENAME}}" once per turn.
  59. TRIBE SURGE: If a monster you control performs Tribe Force using this card, send 1 random card from your opponent's hand to the GY.
  60.  
  61. Summoner Magician
  62. Level 5
  63. FIRE
  64. Spellcaster/Phantom/Effect
  65. ATK 2200
  66. PRES 2
  67. Forbidden Sorcery
  68. 2 Spells with different names
  69. Each time your opponent activates a Spell Card or its effect, place 1 Rift Counter on this card immediately if that Spell resolves. Monsters your opponent controls lose 200 ATK for each Rift Counter on this card. You can remove 2 Rift Counters from this card; take 1 Continuous Spell from your Deck, and either send it to the GY or place it to the top of your Deck. If this card is banished for a Spiritual Recharge: You can send 1 random card from your opponent's hand to the GY. You can only use this effect of "{{PAGENAME}}" once per turn.
  70. TRIBE SURGE: If a monster you control performs Tribe Force using this card, send 1 random card from your opponent's hand to the GY.
  71.  
  72. Nightmare Magician
  73. Level 6
  74. DARK
  75. Spellcaster/Phantom/Effect
  76. ATK 2400
  77. PRES 2
  78. Forbidden Sorcery
  79. 2 Spells with different kinds
  80. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card is banished for a Spiritual Recharge: You can gain 800 LP. You can only use this effect of "{{PAGENAME}}" once per turn.
  81. TRIBE SURGE: If a monster you control performs Tribe Force using this card, send 1 random card from your opponent's hand to the GY.
  82.  
  83. Rotting Necromancer
  84. Level 7
  85. DARK
  86. Spellcaster/Phantom/Effect
  87. ATK 2500
  88. PRES 3
  89. Forbidden Sorcery
  90. 3 Spells
  91. If your opponent activates a Spell or its effect during their Main Phase 1, skip their next Battle Phase. After damage calculation, if this card attacked an opponent's monster: Target up to 3 cards in your opponent's GY; banish them. If this card is banished for a Spiritual Recharge: You can target 1 monster your opponent controls; banish it. You can only use this effect of "{{PAGENAME}}" once per turn.
  92. TRIBE SURGE: If a monster you control performs Tribe Force using this card, send 1 random card from your opponent's hand to the GY.
  93. TRIBE FORCE: If you control 2 or more "Forbidden Sorcery" Tribe monsters, including this card, draw 1 card, and if that card is a Spell/Trap, inflict 800 damage to your opponent.
  94.  
  95. Dragon Enchantress
  96. Level 6
  97. DARK
  98. Spellcaster/Phantom/Effect
  99. ATK 2300
  100. PRES 3
  101. Forbidden Sorcery
  102. 3 Spells with different names
  103. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (you can only equip 1 monster at a time to this card with this effect). Gains ATK equal to half the original ATK of the monster equipped to it by this effect, also it gains that monster's effects. If this card is banished for a Spiritual Recharge: You can inflict 800 damage to your opponent. You can only use this effect of "{{PAGENAME}}" once per turn.
  104. TRIBE SURGE: If a monster you control performs Tribe Force using this card, send 1 random card from your opponent's hand to the GY.
  105.  
  106. Dimensional Shamaness
  107. Level 5
  108. DARK
  109. Spellcaster/Phantom/Effect
  110. ATK 1600
  111. PRES 3
  112. Forbidden Sorcery
  113. 3 Traps
  114. This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: You can add 1 "Forbidden Sorcery" Phantom Monster from your Deck to your hand, except "{{PAGENAME}}". If this card is banished for a Spiritual Recharge: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "{{PAGENAME}}" once per turn.
  115. TRIBE SURGE: If a monster you control performs Tribe Force using this card, send 1 random card from your opponent's hand to the GY.
  116.  
  117. Blackgold Sorcerer
  118. Level 6
  119. LIGHT
  120. Spellcaster/Phantom/Effect
  121. ATK 2100
  122. PRES 3
  123. Forbidden Sorcery
  124. 1 Spell + 1 Trap + 1 "Forbidden Sorcery" monster
  125. Once per turn: You can discard 1 Spell/Trap, then target 1 monster your opponent controls; this turn, halve that monster's ATK. If this card destroys an opponent's monster by battle: You can add 1 "Forbidden Sorcery" Phantom Monster from your Deck to your hand, except "{{PAGENAME}}". If this card is banished for a Spiritual Recharge: You can target 1 of your banished "Forbidden Sorcery" Phantom Monsters, except "{{PAGENAME}}"; add it to your hand. You can only use this effect of "{{PAGENAME}}" once per turn.
  126. TRIBE SURGE: If a monster you control performs Tribe Force using this card, send 1 random card from your opponent's hand to the GY.
  127.  
  128. Dur'mander the Undying
  129. Level 6
  130. DARK
  131. Spellcaster/Phantom/Effect
  132. ATK 2400
  133. PRES 2
  134. Forbidden Sorcery
  135. 2 "Forbidden Sorcery" monsters
  136. Once per turn, when an effect of a card in the GY is activated (Quick Effect): You can negate the activation, and if you do, banish 1 face-up card your opponent controls. If this card is banished for a Spiritual Recharge: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "{{PAGENAME}}" once per turn.
  137. TRIBE SURGE: If a monster you control performs Tribe Force using this card, send 1 random card from your opponent's hand to the GY.
  138.  
  139. Dreamscape Dimension
  140. Continuous Spell Card
  141. You can target 1 of your banished "Forbidden Sorcery" Phantom Monsters; add it to your hand. You can only use this effect of "{{PAGENAME}}" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Set 1 "Enchantment" Trap directly from your Deck. You can only use this effect of "{{PAGENAME}}" once per turn.
  142.  
  143. Extinction Event
  144. Equip Spell Card
  145. Equip only to a "Forbidden Sorcery" Phantom Monster you control. It gains ATK equal to its PRESENCE x300. Once per turn, if the equipped monster was Spiritual Recharged this turn: You can inflict damage to your opponent equal to its PRESENCE x300. If this face-up card you control is sent to the GY: You can draw 1 card. You can only use this effect of "{{PAGENAME}}" once per turn.
  146.  
  147. Apex Sorcery
  148. Continuous Spell Card
  149. During your Draw Phase, before your draw: You can give up your normal draw this turn, and if you do, add 1 "Forbidden Sorcery" Phantom Monster from your Deck to your hand. If you control a "Forbidden Sorcery" Phantom Monster: You can send this face-up card from your Spell & Trap Zone to the GY, then target 1 monster your opponent controls; destroy it. You can only use this effect of "{{PAGENAME}}" once per turn.
  150.  
  151. Extinction Spell
  152. Normal Spell Card
  153. Target 1 "Forbidden Sorcery" monster you control; send up to 2 "{{PAGENAME}}" from your hand and/or Deck to the GY, and if you do, inflict damage to your opponent equal to the targeted monster's Level x200. You can only activate 1 "{{PAGENAME}}" per turn.
  154.  
  155. Spellbinding Talisman
  156. Normal Spell Card
  157. If you control a "Forbidden Sorcery" monster: Send 1 Spell from your hand to the GY, and if you do, Set 1 "Enchantment" Trap directly from your Deck. You can only activate 1 "{{PAGENAME}}" per turn.
  158.  
  159. Talisman of the Everliving
  160. Continuous Spell Card
  161. If this card is activated: You can send 1 "Forbidden Sorcery" monster from your Deck to the GY. You can only use this effect of "{{PAGENAME}}" once per turn. Once per turn, if you Phantom Summon a "Forbidden Sorcery" Phantom Monster from your hand or face-up Extra Deck: You can send 1 random card from your opponent's hand to the GY. If you control a "Forbidden Sorcery" Phantom Monster: You can target 1 other face-up Spell you control; send both it and this card to the GY, and if you do, draw 2 cards. You can only use this effect of "{{PAGENAME}}" once per turn.
  162.  
  163. Sage Fusion
  164. Normal Spell Card
  165. If you control a "Forbidden Sorcery" Phantom Monster: Until the end of your opponent's next turn, your opponent cannot activate effects of cards in the GY, also they cannot Special Summon monsters from the GY.
  166.  
  167. Nightmare Force
  168. Normal Trap Card
  169. If you have 3 or more cards in your hand: Target 1 banished "Forbidden Sorcery" Phantom Monster; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "{{PAGENAME}}" per turn.
  170.  
  171. Sealing Enchantment
  172. Normal Trap Card
  173. When an opponent's monster declares an attack: Target 1 banished "Forbidden Sorcery" Phantom Monster; add it to your hand, and if you do, negate the attack.
  174.  
  175. Pacifying Enchantment
  176. Normal Trap Card
  177. Target 1 monster your opponent controls and 1 banished "Forbidden Sorcery" Phantom Monster; add the second target to your hand, and if you do, destroy the first target. You can only activate 1 "{{PAGENAME}}" per turn.
  178.  
  179. Comatose Enchantment
  180. Counter Trap Card
  181. When your opponent activates a monster effect while you control a "Forbidden Sorcery" monster: Negate the activation, and if you do, destroy that card.
  182.  
  183. Cage of Spell Sealing
  184. Normal Trap Card
  185. Target 1 "Forbidden Sorcery" monster you control; equip this card to it. Once per turn, if the equipped monster is Spiritual Recharged this turn: You can discard 1 card, then target 1 banished "Forbidden Sorcery" Phantom Monster; place it to the top of your Deck. If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
Add Comment
Please, Sign In to add comment