Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Trials of the Multiverse Builder
- Nation Name: [Name]
- Race: [Decides a bonus]
- Location:
- Background: [Decides a bonus]
- --Don’t touch---
- Pop: 10 +1/turn [Cannot exceed food (Minus 2x #turns when above food)]
- Food: 10 +1/turn
- Resources:
- [Materials: 10]
- [Holy Power: 10]
- [Mana: 10]
- [Currency: 10]
- Worlds:
- [Starting World]
- -Infrastructure:
- -Defenses:
- Military:
- Magic:
- Technology:
- Society Bonus:
- Race Bonus:
- [Roll Chart]
- 1. Super fucked Shit
- 4-5: Fucked shit
- 6-19: Bad Shit
- 20-29: Meh
- 30-39: +1
- 40-59: +2
- 60-85: +3
- 86-99: +4
- 100: Awesome shit
- [Settlements]
- Gaining new worlds or developing old ones
- Level 0: Unsettled/Primal World
- Level 1: Backwater World: 2 resource buildings at production 1 /5 materials
- Level 2: Developing World: 4 resource buildings at production 2 /10 materials
- Level 3: Developed World: 6 resource buildings at production 3 /15 materials
- Level 4: Industrialized World: 8 resource buildings at production 4 /20 materials
- Level 5: Throne World: 10 resource buildings at production 5 /25 materials
- [World Tags]
- Every world you discover in the multiverse will have a variety of tags which will change various things from certain production type to game changing abilities.
- [Magic/Holy/Technology]
- 4/6/8/10/12
- “Techs” at level V will unlock a “specialized” tech
- [Resources]
- Materials are everything and anything you need to “build” things for your inter-planar civilization. From troops to buildings these are the backbone for the empire, feel free to fluff your production buildings as anything reasonable. Special resources with better effects can be gathered from the multiverse such as [Mithiril] or [Black Iron]
- [Military]
- Max units = Population/5
- Unit power = Tech/Magic Levels/5 +1
- Construction Cost = 1 relevant resource per 1 power level
- Upkeep = 1 relevant resources x power level
- Movement = 1 planet per turn
- Defenses: Defenses give +1 to every defending units per level
- [Trade]
- Trade routes generate 1 currency per turn for both partners, players must have touching planets or a tech which allows for greater movement.
- [Techs]
- Techs can be traded on a roll of 50 or better, research can improve these chances
- [Materials Chart]
- 1. No Materials
- 2. Bloodsteel
- 3-5: Scarce [Limited to two Material extractors]
- 6-9: Starmetal
- 10-19: Minimal [Limited to four material extractors]
- 20-29: Moderate [Limited to six material extractors]
- 30-55: Base
- 56-59: Corrupted Materials
- 60-71: Orichalcum
- 72-75: Mana Stone
- 76-79: Ignistone
- 80-83: Wavemetal
- 84-86: Mithiril
- 87-90: Thraxas Crystal
- 91-92: Celestial Silver
- 93-94: Demonic Bronze
- 95-96: Storm Silver
- 97-99: Adamantine
- 100: Black Iron
- [Dimensional Denizens]
- 1. No Gods only men
- 2. Spiritual Parasite
- 3-5: Demonic Infestation
- 6-9: Angelic Infestation
- 10-19: Fire Elementals
- 20-29: Water Elementals
- 30-55: Earth Elementals
- 56-59: Air Elementals
- 60-71: Good Pantheon
- 72-75: Evil Pantheon
- 76-79: Evil God
- 80-83: Good God
- 84-86: Mindflayer Infestation
- 87-90: Corruption
- 91-92: Divine Avatar
- 93-94: Djinn/Efreeti
- 95-96: Dark Elementals
- 97-99: Light Elementals
- 100: The One Above All
- [Planet Landscape]
- 1: Barren
- 2-4: Hellscape
- 5: Crystalline
- 6-19: Oceanic
- 20-25: Desert
- 26-28: Arctic
- 30-35: Base
- 36-39: Fertile
- 40-59: Forested
- 60-65: Mana Wastes
- 66-69: Mountainous
- 70-74: Volcanic
- 75-80: Primordial
- 81-85: Floating Islands
- 86-88: Necrotic
- 89-94: Paradise
- 95-98: Corrupted
- 99: Sentient
- 100: Artifact
- [Flora and Fauna]
- 1: Elder Things
- 2-3: Corruption
- 4-5: Goblins
- 6-19: Bugs
- 20-39: Native Populace [Roll Again and Roll on Native Populace then Civilization Level]
- 40-59: Megafauna
- 60-85: Normal
- 86-99: Dragons
- 100: Builders
- [Native Populace ]
- 1: Goblins
- 2-3: Corruption
- 4-5: Elves
- 6-19: Orcs
- 20-30: Dwarves
- 31-39: Gnolls
- 40-59: Humans
- 60-85: Player Based Race
- 86-89: Giants
- 90-99: Gnomes
- 100: Builders
- [Civilization Level]
- 1: Ancient
- 4-5: Planar Empire
- 6-19: Plane-faring
- 20-39: Enlightened
- 40-59: United [If above roll on Civilization Type]
- 60-85: Nation States
- 86-99: Tribal
- 100: Builder Guided
- [Civilization Type]
- 1: Lich Lead
- 4-5: Despotic Empire
- 6-19: Benevolent Empire
- 20-39: Theocracy
- 40-59: Monarchy
- 60-85: Noble Republic
- 86-99: Republic
- 100: Divine Lead
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement