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Aug 20th, 2014
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  1.  
  2. //Creating missile to fire away from camera.
  3. Vector3 fireLookAt = origin.position + cameraTransform.forward*1000.0f;
  4. Transform rocketTransform = origin;
  5. rocketTransform.LookAt(fireLookAt);
  6. Instantiate(missile, origin.position, rocketTransform.rotation);
  7.  
  8. //in missile's start
  9. rigidBody.velocity = this.forward * velocity;
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