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- //Creating missile to fire away from camera.
- Vector3 fireLookAt = origin.position + cameraTransform.forward*1000.0f;
- Transform rocketTransform = origin;
- rocketTransform.LookAt(fireLookAt);
- Instantiate(missile, origin.position, rocketTransform.rotation);
- //in missile's start
- rigidBody.velocity = this.forward * velocity;
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