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- {
- use macro (Ctrl+J) "headsa"
- to insert a file header
- }
- var
- $PLAYER_CHAR: Player
- end // var
- 03A4: name_thread 'MAIN'
- 01F0: set_max_wanted_level_to 6
- 0111: toggle_wasted_busted_check 0
- 00C0: set_current_time_hours_to 8 minutes_to 0
- 04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84
- 03CB: set_rendering_origin_at 2488.56 -1666.84 13.38
- 0053: $PLAYER_CHAR = create_player #NULL at 2770.718 -2456.103 12.6354
- 01F5: $PLAYER_ACTOR = create_player_actor $PLAYER_CHAR
- 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
- 0373: set_camera_directly_behind_player
- 01B6: set_weather 0
- 0001: wait 0 ms
- 087B: set_player $PLAYER_CHAR clothes_texture "PLAYER_FACE" model "HEAD" body_part 1
- 087B: set_player $PLAYER_CHAR clothes_texture "JEANSDENIM" model "JEANS" body_part 2
- 087B: set_player $PLAYER_CHAR clothes_texture "SNEAKERBINCBLK" model "SNEAKER" body_part 3
- 087B: set_player $PLAYER_CHAR clothes_texture "VEST" model "VEST" body_part 0
- 070D: rebuild_player $PLAYER_CHAR
- 01B4: toggle_player $PLAYER_CHAR can_move 1
- 016A: fade 1 time 0
- 04BB: select_interior 0
- 0629: change_integer_stat 181 to 4
- 016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0
- 016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0
- 0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here
- 0004: $DEFAULT_WAIT_TIME = 250
- 03E6: remove_text_box
- $TEST_PATRIOT_CREATED = 0
- // put your create_thread commands here
- :MAIN_LOOP
- 0001: wait $DEFAULT_WAIT_TIME ms
- 00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
- if
- $TEST_PATRIOT_CREATED == 0
- else_jump @MAIN_LOOP
- wait 2000
- Model.Load(#PATRIOT)
- Model.Load(#ARMY)
- :RYDER2_19963
- if or
- not Model.Available(#PATRIOT)
- not Model.Available(#ARMY)
- else_jump @RYDER2_19995
- wait 0
- jump @RYDER2_19963
- :RYDER2_19995
- 1@ = Car.Create(#PATRIOT, 2780.718, -2456.103, 12.6354)
- Car.Angle(1@) = 90.0
- 01EC: make_car 1@ very_heavy 1
- Car.DoorStatus(1@) = 3
- Car.SetImmunities(1@, 1, 1, 1, 1, 1)
- 2@ = Car.Create(#PATRIOT, 2780.557, -2493.346, 12.6287)
- Car.Angle(2@) = 90.0
- 01EC: make_car 2@ very_heavy 1
- Car.DoorStatus(2@) = 3
- Car.SetImmunities(2@, 1, 1, 1, 1, 1)
- $TEMP1 = 0
- $TEMP2 = 0
- :TESTL_1
- $TEMP1 += 1
- if
- $TEMP1 == 1000
- else_jump @TESTL_2
- $TEMP2 += 1
- $TEMP1 = 0
- :TESTL_2
- if
- $TEMP2 == 100
- else_jump @TESTL_1
- if
- not Car.Wrecked(1@)
- else_jump @RYDER2_20260
- 3@ = Actor.CreateAsDriver(Mission2, #ARMY, 1@)
- 0688: AS_actor 3@ unknown_toggle_ped_threat_scanner 0 0 0
- 00AE: set_car 1@ traffic_behaviour_to 2
- Car.SetMaxSpeed(1@, 50.0)
- Car.SetImmunities(1@, 0, 0, 0, 0, 0)
- 0423: set_car 1@ improved_handling_to 2.0 // (float)
- 01EC: make_car 1@ very_heavy 1
- Car.Health(1@) = 1300
- 5@ = Actor.CreateAsPassenger(Mission2, #ARMY, 1@, 0)
- 077A: set_actor 5@ acquaintance 4 to_actors_pedtype 0 // see ped.dat
- 060B: set_actor 5@ decision_maker_to 7@
- Actor.GiveWeaponAndAmmo(5@, Pistol, 999999)
- :RYDER2_20260
- if
- not Car.Wrecked(2@)
- else_jump @RYDER2_20401
- 4@ = Actor.CreateAsDriver(Mission2, #ARMY, 2@)
- 0688: AS_actor 4@ unknown_toggle_ped_threat_scanner 0 0 0
- 00AE: set_car 2@ traffic_behaviour_to 2
- Car.SetMaxSpeed(2@, 50.0)
- Car.SetImmunities(2@, 0, 0, 0, 0, 0)
- 0423: set_car 2@ improved_handling_to 2.0 // (float)
- 01EC: make_car 2@ very_heavy 1
- Car.Health(2@) = 1300
- 6@ = Actor.CreateAsPassenger(Mission2, #ARMY, 2@, 0)
- 077A: set_actor 6@ acquaintance 4 to_actors_pedtype 0 // see ped.dat
- 060B: set_actor 6@ decision_maker_to 7@
- Actor.GiveWeaponAndAmmo(6@, Pistol, 999999)
- :RYDER2_20401
- Model.Destroy(#PATRIOT)
- Model.Destroy(#ARMY)
- $TEST_PATRIOT_CREATED = 1
- 0002: jump @MAIN_LOOP
- // put your mods (threads) here
- //-------------Mission 0---------------
- // put your missions here
- //-------------External script 0---------------
- // put your external scripts here
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