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- global:
- # with this false, you cannot use item names, but you can use custom blocks
- # GLOBAL ONLY
- use-match-material: true
- chest-loot:
- - ==: Item
- values:
- chance: .5
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: DIAMOND_PICKAXE
- # if no amount given, defaults to 0
- damage: 1
- # if no amount given, defaults to 1
- amount: 1
- meta:
- ==: ItemMeta
- meta-type: UNSPECIFIC
- enchants:
- DURABILITY: 3
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: APPLE
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: CAKE
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: EXP_BOTTLE
- sponsor-loot:
- chests:
- example:
- inherits: exmample1
- items:
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: APPLE
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: CAKE
- itemsets:
- # Example game
- # To use one of these, when creating a game do
- # /hga add itemset <name-of-game> <name-of-itemset> NOTE make sure there are no space in the list of itemsets
- example:
- inherits: exmample1
- chest-loot:
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: APPLE
- sponsor-loot:
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: CAKE
- rewards:
- # Every one of the below will be given
- static:
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: APPLE
- max-random: 5
- random:
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: APPLE
- kits:
- # Example
- test:
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: APPLE
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