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May 21st, 2013
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  1.  
  2. global:
  3.  # with this false, you cannot use item names, but you can use custom blocks
  4.   # GLOBAL ONLY
  5.   use-match-material: true
  6.   chest-loot:
  7.   -   ==: Item
  8.       values:
  9.         chance: .5
  10.       stack:
  11.         ==: org.bukkit.inventory.ItemStack
  12.         type: DIAMOND_PICKAXE
  13.         # if no amount given, defaults to 0
  14.         damage: 1
  15.         # if no amount given, defaults to 1
  16.         amount: 1
  17.         meta:
  18.           ==: ItemMeta
  19.           meta-type: UNSPECIFIC
  20.           enchants:
  21.             DURABILITY: 3
  22.   -   ==: Item
  23.       values:
  24.         chance: 1
  25.       stack:
  26.         ==: org.bukkit.inventory.ItemStack
  27.         type: APPLE
  28.   -   ==: Item
  29.       values:
  30.         chance: 1
  31.       stack:
  32.         ==: org.bukkit.inventory.ItemStack
  33.         type: CAKE
  34.   -   ==: Item
  35.       values:
  36.         chance: 1
  37.       stack:
  38.         ==: org.bukkit.inventory.ItemStack
  39.         type: EXP_BOTTLE
  40.   sponsor-loot:
  41. chests:
  42.   example:
  43.     inherits: exmample1
  44.     items:
  45.     -   ==: Item
  46.         values:
  47.          chance: 1
  48.         stack:
  49.           ==: org.bukkit.inventory.ItemStack
  50.           type: APPLE
  51.     -   ==: Item
  52.         values:
  53.           chance: 1
  54.         stack:
  55.           ==: org.bukkit.inventory.ItemStack
  56.           type: CAKE
  57. itemsets:
  58. # Example game
  59. # To use one of these, when creating a game do
  60. # /hga add itemset <name-of-game> <name-of-itemset>  NOTE make sure there are no space in the list of itemsets
  61.   example:
  62.     inherits: exmample1
  63.     chest-loot:
  64.     -   ==: Item
  65.         values:
  66.          chance: 1
  67.         stack:
  68.           ==: org.bukkit.inventory.ItemStack
  69.           type: APPLE
  70.     sponsor-loot:
  71.     -   ==: Item
  72.         values:
  73.           chance: 1
  74.         stack:
  75.           ==: org.bukkit.inventory.ItemStack
  76.           type: CAKE
  77.  
  78. rewards:
  79.  # Every one of the below will be given
  80.   static:
  81.   -   ==: Item
  82.       values:
  83.        chance: 1
  84.       stack:
  85.         ==: org.bukkit.inventory.ItemStack
  86.         type: APPLE
  87.   max-random: 5
  88.   random:
  89.   -   ==: Item
  90.       values:
  91.        chance: 1
  92.       stack:
  93.         ==: org.bukkit.inventory.ItemStack
  94.         type: APPLE
  95.  
  96. kits:
  97. # Example
  98.   test:
  99.   -   ==: Item
  100.       values:
  101.        chance: 1
  102.       stack:
  103.         ==: org.bukkit.inventory.ItemStack
  104.         type: APPLE
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