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TheInsidiousOne

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Jul 15th, 2015
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  1. Magmacore Soldier
  2. [Level 4/FIRE/Warrior/Effect/1700/1000]
  3. When this card is Special Summoned: You can add 1 Level 4 or lower Normal Pendulum Monster from your Extra Deck, face-up, to your hand. You can only use this effect of "Magmacore Soldier" once per turn. When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard, while you have no cards in your Pendulum Zone: Place 2 face-up Normal Pendulum Monsters from your Extra Deck to the Pendulum Zone.
  4.  
  5. Nekroz of Rudolph
  6. [Level 8/WATER/Warrior/Ritual/Effect/2600/1800]
  7. You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 8 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Rudolph" once per turn.
  8. ● When an opponent's monster declares an attack: You can discard this card; negate the attack, and if you do, take control of the attacking monster, until the End Phase of your next turn.
  9. ● During your Main Phase: You can Tribute this card, then target 1 monster your opponent controls; shuffle it into the Deck.
  10.  
  11. Harpie Persona Kejourou
  12. [Level 4/WIND/Winged Beast/Tuner/Effect/1500/1600]
  13. When this card is Special Summoned: You can target 1 other "Harpie" monster you control and 1 monster your opponent controls; return the first target to the hand, and shuffle the second target into the Deck. If this card is sent from the field to the Graveyard: You can Set 1 "Hysteric" Spell/Trap Card from your Deck to your Spell/Trap Zone. If you control a card in your Field Zone: It is treated as "Divine Wind of Mist Valley", also that card gains these effects.
  14. ● If a face-up WIND monster you control returns to the hand: You can Special Summon 1 Level 4 or lower WIND monster from your Deck. You can use this effect once per turn.
  15.  
  16. PSYFrame Cord Delta
  17. [Level 1/LIGHT/Psychic/Special Summon/Tuner/Effect/600/0]
  18. Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When your opponent declares a direct attack while you control no monsters: You can Special Summon this card from your hand and 1 "PSYFrame Mutant" from your hand, Deck, or Graveyard, but banish them during your next End Phase, and if you do, add 1 "PSYFrame" card from your Graveyard to your hand, except "PSYFrame Cord Delta".
  19.  
  20. PSYFrame Mutant
  21. [Level 4/LIGHT/Psychic/2000/0]
  22. A mutant that can use the cords to manipulate people's minds, brainstorming them to because the ally of the PSYFrame clan.
  23.  
  24. PSYFrame Royalty Omega
  25. [Level 5/LIGHT/Psychic/Synchro/Effect/2400/1500]
  26. 1 Tuner + 1 or more non-Tuner monsters
  27. Once per turn, during either player's turn, when your opponent activates a monster effect: You can target that monster; banish both this card and that monster until your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSYFrame" monster in your Graveyard; return this card to the Extra Deck, and if you do, Special Summon that target.
  28.  
  29. Ghostrick Riley
  30. [Level 3/DARK/Zombie/Effect/1500/200]
  31. Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can choose a number from 1 to 6, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, Special Summon any excavated "Ghostrick" monster in face-down Defense Position, also place the other cards on the bottom of your Deck in any order.
  32.  
  33. Woodland Spirit
  34. [Level 3/EARTH/Plant/Effect/900/400]
  35. This card is treated as "Woodland Sprite" while on the field or in the Graveyard. When this card is Normal or Special Summoned: You can equip 1 Equip Spell Card that can be equipped to this card from your Deck to this card. This card gains 400 ATK for each Equip Card equipped to it. You can send 1 Equip Card equipped to this card to the Graveyard; inflict 500 damage to your opponent, also gain 500 LP.
  36.  
  37. Void Damnation
  38. Continuous Trap Card
  39. If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. You can only use each of these effects of "Void Damnation" once per turn.
  40. ● During each of your opponent's Standby Phases: You can target 1 of your banished "Infernoid" monsters; return it to your Graveyard.
  41. ● During each of your Standby Phases: You can send 1 of "Infernoid" monster from your Deck to the Graveyard.
  42.  
  43. Infernoid Endekatos
  44. [Level 11/FIRE/Fiend/Special Summon/Effect/3300/3300]
  45. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can send all cards from your hand to the Graveyard, also those cards cannot activate their effects in the Graveyard the turn you use this effect. Once per turn, during either player's turn, when a monster effect is activated: You can Tribute 1 monster; negate the effect, and if you do, destroy all monsters on the field whose ATK is lower than or equal to the negated monster's effect.
  46.  
  47. Performapal Paladragon
  48. [Level 4/LIGHT/Dragon/Effect/1600/1100]
  49. When this card is Pendulum Summoned: Draw 1 card for every Pendulum Monster Pendulum Summoned along with this card. You can only use this effect of "Performapal Paladragon" once per turn. An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
  50. ● Cannot be destroyed by card effects. Cannot be destroyed by battle with a monster that has 300 or more ATK higher than this card.
  51.  
  52.  
  53. Infernity Rampage
  54. Normal Spell Card
  55. If you have no other cards in your hand: Target cards your opponent controls, up to the number of "Infernity" monsters you control; destroy them. Cards or effects cannot be activated in response to this effect.
  56.  
  57. Strength in Numbers
  58. Normal Spell Card
  59. Target 1 "Number" monster you control, except a "Number C" monster; that target gains ATK equal to its numerical value x20. If the targeted monster attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
  60.  
  61. Strength in Weakness
  62. Normal Spell Card
  63. Tribute 1 monster you control with 0 ATK, then target 1 monster you control with 0 DEF; the targeted monster gains ATK equal to the DEF of the Tributed monster, until the end of this turn.
  64.  
  65. Berserk Fairy
  66. [Level 8/DARK/Fairy/2900/2100]
  67. Who says that because I am a fairy I can't do anything? One simple advice --don't make me pissed off.--
  68.  
  69.  
  70. Ragnar, Berserker from the Ice Barrier
  71. [Level 6/WATER/Warrior/Special Summon/Effect/2100/1900]
  72. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) if the only cards you control are Set cards (min: 1), and cannot be Special Summoned by other ways. If this card would be destroyed by battle, you can send 1 Set Spell/Trap Card you control to the Graveyard instead, also this card gains the effect(s) of the sent card, until the End Phase of your next turn. When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can add 1 "Ice Barrier" monster from your Deck to your hand, except "Ragnar, Berserker from the Ice Barrier".
  73.  
  74. Grexit
  75. Normal Trap Card
  76. Banish 1 random card from your opponent's hand, face-down, then draw 1 card.
  77.  
  78. Squippit, the Enchanted Scholar
  79. [Rank 4/DARK/Spellcaster/Xyz/Effect/2000/1600]
  80. 2 Level 4 Spellcaster-Type monsters
  81. When this card is Xyz Summoned: Place 2 Spell Counters from this card. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. Once per turn: You can detach 1 Xyz Material from this card and remove any number of Spell Counters from this card, then target 1 monster your opponent controls; it loses ATK equal to the number of Spell Counters removed by this effect x300, also this card gains ATK equal to that amount. These changes last until the End Phase.
  82.  
  83. Infernoid Tygker
  84. [Level 5/FIRE/Fiend/Special Summon/Effect/2000/0]
  85. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle: You can target 1 "Infernoid" monster in your Graveyard that was Tributed this turn, except "Infernoid Tygker"; Special Summon it, ignoring its Summoning conditions. Once per turn, during either player's turn: You can Tribute 1 monster; banish 1 random card from your opponent's hand.
  86.  
  87.  
  88.  
  89. Mecha Phantom Beast Oblivion Condor
  90. [Level 5/WIND/Machine/Effect/2000/1600]
  91. If your opponent controls a monster and you control no monsters OR if the only cards in your Monster Zone are "Mecha Phantom Beast Tokens", you can Normal Summon this card without Tributing, and if you do, Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard, except "Mecha Phantom Beast Oblivion Condor"; Special Summon it.
  92.  
  93. Beauty Grace, the Princess Dracoslayer
  94. [Level 7/WATER/Warrior/Enhance/Effect/2700/1400]
  95. 1 WATER Warrior-Type monster + 1 Equip Spell Card
  96. When this card is Enhance Summoned: You can target 1 Equip Spell Card in your Graveyard, except the card that was used as an Enhance Material; return that target to your hand. When the card it was Enhance Summoned is equipped with "Vine Pickaxe", it gains this effect.
  97. ● Once per turn: You can Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck. It cannot be used as Enhance Material for an Enhance Summon.
  98.  
  99. Vine Pickaxe
  100. Equip Spell Card
  101. (This card is always treated as a "Vine Mirror" card.)
  102. Equip this card to a "Vine" monster you control. It gains 400 ATK. Once per turn: You can target 1 "Vine" monster you control, except the equipped monster; destroy it, and if you do, add 1 "Vine Mirror" Equip Spell Card from your Deck to your hand, except "Vine Pickaxe".
  103.  
  104. Dracoslayer Onyx Pendulum
  105. [Level 4/Scale 2/LIGHT/Dragon/Pendulum/Effect/1700/400]
  106. Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 Equip Spell Card from your Deck to your hand.
  107.  
  108. Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, except for the Summon of a "Dracoslayer" monster. This card, equipped with an Equip Card(s), cannot be destroyed by battle.
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