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  1. ###############################################################################
  2. # Graphics Options
  3. ###############################################################################
  4.  
  5. # internal rendering resolution of the game
  6. # higher values will decrease performance
  7. renderWidth 1366
  8. renderHeight 768
  9.  
  10. # The display width/height
  11. # 0 means use the same resolution as renderWidth/Height
  12. # (use for downscaling - if in doubt, leave at 0)
  13. presentWidth 0
  14. presentHeight 0
  15.  
  16. ############# Anti Aliasing
  17.  
  18. # AA toggle and quality setting
  19. # 0 = off (best performance, worst IQ)
  20. # 1 = low
  21. # 2 = medium
  22. # 3 = high
  23. # 4 = ultra (worst performance, best IQ)
  24. aaQuality 0
  25.  
  26. # AA type
  27. # either "SMAA" or "FXAA"
  28. aaType SMAA
  29.  
  30. ############# Ambient Occlusion
  31.  
  32. # Enable and set the strength of the SSAO effect (all 3 settings have the same
  33.  
  34. performance impact!)
  35. # 0 = off
  36. # 1 = low
  37. # 2 = medium
  38. # 3 = high
  39. ssaoStrength 0
  40.  
  41. # Set SSAO scale
  42. # 1 = high quality (default)
  43. # 2 = lower quality, lower impact on performance
  44. # 3 = lowest quality, lowest impact on performance
  45. ssaoScale 1
  46.  
  47. # Determine the type of AO used
  48. # "VSSAO" = Volumetric SSAO (default, suggested)
  49. # "HBAO" = Horizon-Based Ambient Occlusion
  50. # "SCAO" = VSSAO + HBAO
  51. # VSSAO and HBAO types have a different effect and similar performance
  52. # SCAO combines both, with a higher performance impact
  53. ssaoType VSSAO
  54.  
  55. ############# Depth of field
  56.  
  57. # Depth of Field resolution override, possible values:
  58. # 0 = no change from default (DoF pyramid starts at 512x360)
  59. # 540 = DoF pyramid starts at 960x540
  60. # 810 = DoF pyramid starts at 1440x810
  61. # 1080 = DoF pyramid starts at 1920x1080
  62. # 2160 = DoF pyramid starts at 3840x2160
  63. # higher values will decrease performance
  64. # do NOT set this to the same value as your vertical rendering resolution!
  65. dofOverrideResolution 540
  66.  
  67. # Depth of Field scaling override (NOT RECOMMENDED)
  68. # 0 = DoF scaling enabled (default, recommended)
  69. # 1 = DoF scaling disabled (sharper, worse performance, not as originally
  70.  
  71. intended)
  72. disableDofScaling 0
  73.  
  74. # Depth of field additional blur
  75. # allows you to use high DoF resolutions and still get the originally intended
  76.  
  77. effect
  78. # suggested values:
  79. # o (off) at default DoF resolution
  80. # 0 or 1 at 540 DoF resolution
  81. # 1 or 2 above that
  82. # 3 or 4 at 2160 DoF resolution (if you're running a 680+)
  83. dofBlurAmount 1
  84.  
  85. ############# Framerate
  86.  
  87. # Enable variable framerate (up to 60)
  88. # NOTE:
  89. # - this requires in-memory modification of game code, and may get you banned
  90.  
  91. from GFWL
  92. # - there may be unintended side-effects in terms of gameplay
  93. # - you need a very powerful system (especially CPU) in order to maintain 60 FPS
  94. # - in some instances, collision detection may fail. Avoid sliding down ladders
  95. # Use this at your own risk!
  96. # 0 = no changes to game code
  97. # 1 = unlock the frame rate
  98. unlockFPS 1
  99.  
  100. # FPS limit, only used with unlocked framerate
  101. # do not set this much higher than 60, this will lead to various issues with the
  102.  
  103. engine
  104. FPSlimit 30
  105.  
  106. # FPS threshold
  107. # DSfix will dynamically disable AA if your framerate drops below this value
  108. # and re-enable it once it has normalized (with a bit of hysteresis
  109.  
  110. thresholding)
  111. FPSthreshold 15
  112.  
  113. ############# Filtering
  114.  
  115. # texture filtering override
  116. # 0 = no change
  117. # 1 = enable some bilinear filtering (use only if you need it!)
  118. # 2 = full AF override (may degrade performance)
  119. # if in doubt, leave this at 0
  120. filteringOverride 0
  121.  
  122. ###############################################################################
  123. # HUD options
  124. ###############################################################################
  125.  
  126. # Enable HUD modifications
  127. # 0 = off (default) - none of the options below will do anything!
  128. # 1 = on
  129. enableHudMod 0
  130.  
  131. # Remove the weapon icons from the HUD
  132. # (you can see which weapons you have equipped from your character model)
  133. enableMinimalHud 1
  134.  
  135. # Scale down HuD, examples:
  136. # 1.0 = original scale
  137. # 0.75 = 75% of the original size
  138. hudScaleFactor 1
  139.  
  140. # Set opacity for different elements of the HUD
  141. # 1.0 = fully opaque
  142. # 0.0 = fully transparent
  143. # Top left: health bars, stamina bar, humanity counter, status indicators
  144. hudTopLeftOpacity 0.8f
  145. # Bottom left: item indicators & counts
  146. hudBottomLeftOpacity 0.75f
  147. # Bottom right: soul count
  148. hudBottomRightOpacity 0.5f
  149.  
  150. ###############################################################################
  151. # Window & Mouse Cursor Options
  152. ###############################################################################
  153.  
  154. # borderless fullscreen mode
  155. # make sure to select windowed mode in the game settings for this to work!
  156. # 0 = disable
  157. # 1 = enable
  158. borderlessFullscreen 0
  159.  
  160. # disable cursor at startup
  161. # 0 = no change
  162. # 1 = off at start
  163. disableCursor 0
  164.  
  165. # capture cursor (do not allow it to leave the window)
  166. # 0 = don't capture
  167. # 1 = capture
  168. # (this also works if the cursor is not visible)
  169. captureCursor 0
  170.  
  171. ###############################################################################
  172. # Save Game Backup Options
  173. ###############################################################################
  174.  
  175. # enables save game backups
  176. # 0 = no backups
  177. # 1 = backups enabled
  178. # backups are stored in the save folder, as "[timestamp]_[original name].bak"
  179. enableBackups 0
  180.  
  181. # backup interval in seconds (1500 = 25 minutes)
  182. # (minimum setting 600)
  183. backupInterval 1500
  184.  
  185. # maximum amount of backups, older ones will be deleted
  186. maxBackups 10
  187.  
  188. ###############################################################################
  189. # Texture Override Options
  190. ###############################################################################
  191.  
  192. # enables texture dumping
  193. # you *only* need this if you want to create your own override textures
  194. # textures will be dumped to "dsfix\tex_override\[hash].tga"
  195. enableTextureDumping 0
  196.  
  197. # enables texture override
  198. # textures in "dsfix\tex_override\[hash].png" will replace the corresponding
  199.  
  200. originals
  201. # will cause a small slowdown during texture loading!
  202. enableTextureOverride 1
  203.  
  204. ###############################################################################
  205. # Other Options
  206. ###############################################################################
  207.  
  208. # skip the intro logos
  209. # this should now be slightly more stable, but should still be
  210. # the first thing to disable in case you experience any problems
  211. skipIntro 0
  212.  
  213. # change the screenshot directory
  214. # default: . (current directory)
  215. # example: C:\Users\Peter\Pictures
  216. # directory must exist!
  217. screenshotDir .
  218.  
  219. # override the in-game language
  220. # none = no override
  221. # en-GB = English, fr = French, it = Italian, de = German, es = Spanish
  222. # ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
  223. # this does not work in Windows XP!
  224. overrideLanguage none
  225.  
  226. # Dinput dll chaining
  227. # if you want to use another dinput8.dll wrapper together
  228. # with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
  229. dinput8dllWrapper none
  230. # dsmfix.dll
  231.  
  232. # D3D adapter override
  233. # -1 = no override
  234. # N = use adapter N
  235. # this setting is for multiple (non-SLI/crossfire) GPUs
  236. # everyone else should leave it at -1
  237. d3dAdapterOverride -1
  238.  
  239. # Log level - 0 to 11, higher numbers mean more logging
  240. # only enable for debugging
  241. logLevel 0
  242.  
  243. ###############################################################################
  244. # The settings below are not yet ready to use!!
  245. ###############################################################################
  246.  
  247. # You can only set either forceFullscreen or forceWindowed (or neither)
  248. # 0 = off, 1 = on
  249. forceWindowed 0
  250. forceFullscreen 0
  251.  
  252. # turn on/off Vsync
  253. enableVsync 0
  254. # adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
  255. fullscreenHz 60
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