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May 31st, 2012
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  1. optirun ./Bastion.bin.x86_64
  2. Technique SpriteBatch - Pass :
  3. Technique SpriteBatch - Pass : 3
  4. 0: s_texture Sampler2D 9 1
  5. 1: u_modelview FloatMat4 11 1
  6. 2: u_projection FloatMat4 12 1
  7. Technique Technique1 - Pass Pass1:
  8. Technique Technique1 - Pass Pass1 : 5
  9. 0: ColorMap2 Sampler2D 9 1
  10. 1: TextureSampler Sampler2D 14 1
  11. 2: fFadeAmount Float 11 1
  12. 3: u_modelview FloatMat4 11 1
  13. 4: u_projection FloatMat4 12 1
  14. Technique SpriteBatch - Pass :
  15. Technique SpriteBatch - Pass : 3
  16. 0: s_texture Sampler2D 9 1
  17. 1: u_modelview FloatMat4 11 1
  18. 2: u_projection FloatMat4 12 1
  19. Technique Technique1 - Pass Pass1:
  20. Technique Technique1 - Pass Pass1 : 3
  21. 0: TextureSampler Sampler2D 14 1
  22. 1: u_modelview FloatMat4 11 1
  23. 2: u_projection FloatMat4 12 1
  24. Technique SpriteBatch - Pass :
  25. Technique SpriteBatch - Pass : 3
  26. 0: s_texture Sampler2D 9 1
  27. 1: u_modelview FloatMat4 11 1
  28. 2: u_projection FloatMat4 12 1
  29. Technique SpriteBatch - Pass :
  30. Technique SpriteBatch - Pass : 3
  31. 0: s_texture Sampler2D 9 1
  32. 1: u_modelview FloatMat4 11 1
  33. 2: u_projection FloatMat4 12 1
  34. Technique SpriteBatch - Pass :
  35. Technique SpriteBatch - Pass : 3
  36. 0: s_texture Sampler2D 9 1
  37. 1: u_modelview FloatMat4 11 1
  38. 2: u_projection FloatMat4 12 1
  39. Technique Technique1 - Pass Pass1:
  40. Technique Technique1 - Pass Pass1 : 4
  41. 0: BloomThreshold Float 14 1
  42. 1: TextureSampler Sampler2D 14 1
  43. 2: u_modelview FloatMat4 11 1
  44. 3: u_projection FloatMat4 12 1
  45. Technique Technique1 - Pass Pass1:
  46. Technique Technique1 - Pass Pass1 : 8
  47. 0: BaseIntensity Float 13 1
  48. 1: BaseSampler Sampler2D 11 1
  49. 2: BaseSaturation Float 14 1
  50. 3: BloomIntensity Float 14 1
  51. 4: BloomSaturation Float 15 1
  52. 5: TextureSampler Sampler2D 14 1
  53. 6: u_modelview FloatMat4 11 1
  54. 7: u_projection FloatMat4 12 1
  55. Technique Technique1 - Pass Pass1:
  56. Technique Technique1 - Pass Pass1 : 5
  57. 0: SampleOffsets[0] FloatVec2 16 15
  58. 15: SampleWeights[0] Float 16 15
  59. 30: TextureSampler Sampler2D 14 1
  60. 31: u_modelview FloatMat4 11 1
  61. 32: u_projection FloatMat4 12 1
  62. Technique SpriteBatch - Pass :
  63. Technique SpriteBatch - Pass : 3
  64. 0: s_texture Sampler2D 9 1
  65. 1: u_modelview FloatMat4 11 1
  66. 2: u_projection FloatMat4 12 1
  67. Technique Technique1 - Pass Pass1:
  68. Technique Technique1 - Pass Pass1 : 3
  69. 0: TextureSampler Sampler2D 14 1
  70. 1: u_modelview FloatMat4 11 1
  71. 2: u_projection FloatMat4 12 1
  72. Technique Technique1 - Pass Pass1:
  73. Technique Technique1 - Pass Pass1 : 4
  74. 0: MultiplyColor FloatVec4 13 1
  75. 1: TextureSampler Sampler2D 14 1
  76. 2: u_modelview FloatMat4 11 1
  77. 3: u_projection FloatMat4 12 1
  78. Technique Technique1 - Pass Pass1:
  79. Technique Technique1 - Pass Pass1 : 5
  80. 0: DisplacementSampler Sampler2D 19 1
  81. 1: DisplacementScroll FloatVec2 18 1
  82. 2: TextureSampler Sampler2D 14 1
  83. 3: u_modelview FloatMat4 11 1
  84. 4: u_projection FloatMat4 12 1
  85. Technique Technique1 - Pass Pass1:
  86. Technique Technique1 - Pass Pass1 : 6
  87. 0: Fraction Float 8 1
  88. 1: OverlaySampler Sampler2D 14 1
  89. 2: OverlayScroll FloatVec2 13 1
  90. 3: TextureSampler Sampler2D 14 1
  91. 4: u_modelview FloatMat4 11 1
  92. 5: u_projection FloatMat4 12 1
  93. Technique Technique1 - Pass Pass1:
  94. Technique Technique1 - Pass Pass1 : 3
  95. 0: TextureSampler Sampler2D 14 1
  96. 1: u_modelview FloatMat4 11 1
  97. 2: u_projection FloatMat4 12 1
  98. Technique Technique1 - Pass Pass1:
  99. Technique Technique1 - Pass Pass1 : 3
  100. 0: TextureSampler Sampler2D 14 1
  101. 1: u_modelview FloatMat4 11 1
  102. 2: u_projection FloatMat4 12 1
  103. Technique Technique1 - Pass Pass1:
  104. Technique Technique1 - Pass Pass1 : 5
  105. 0: Contrast Float 8 1
  106. 1: Saturation Float 10 1
  107. 2: TextureSampler Sampler2D 14 1
  108. 3: u_modelview FloatMat4 11 1
  109. 4: u_projection FloatMat4 12 1
  110. Technique Technique1 - Pass Pass1:
  111. Technique Technique1 - Pass Pass1 : 3
  112. 0: TextureSampler Sampler2D 14 1
  113. 1: u_modelview FloatMat4 11 1
  114. 2: u_projection FloatMat4 12 1
  115. Number of joysticks: 0
  116. Technique SpriteBatch - Pass :
  117. Technique SpriteBatch - Pass : 3
  118. 0: s_texture Sampler2D 9 1
  119. 1: u_modelview FloatMat4 11 1
  120. 2: u_projection FloatMat4 12 1
  121. initializing c# fmod
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