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- optirun ./Bastion.bin.x86_64
- Technique SpriteBatch - Pass :
- Technique SpriteBatch - Pass : 3
- 0: s_texture Sampler2D 9 1
- 1: u_modelview FloatMat4 11 1
- 2: u_projection FloatMat4 12 1
- Technique Technique1 - Pass Pass1:
- Technique Technique1 - Pass Pass1 : 5
- 0: ColorMap2 Sampler2D 9 1
- 1: TextureSampler Sampler2D 14 1
- 2: fFadeAmount Float 11 1
- 3: u_modelview FloatMat4 11 1
- 4: u_projection FloatMat4 12 1
- Technique SpriteBatch - Pass :
- Technique SpriteBatch - Pass : 3
- 0: s_texture Sampler2D 9 1
- 1: u_modelview FloatMat4 11 1
- 2: u_projection FloatMat4 12 1
- Technique Technique1 - Pass Pass1:
- Technique Technique1 - Pass Pass1 : 3
- 0: TextureSampler Sampler2D 14 1
- 1: u_modelview FloatMat4 11 1
- 2: u_projection FloatMat4 12 1
- Technique SpriteBatch - Pass :
- Technique SpriteBatch - Pass : 3
- 0: s_texture Sampler2D 9 1
- 1: u_modelview FloatMat4 11 1
- 2: u_projection FloatMat4 12 1
- Technique SpriteBatch - Pass :
- Technique SpriteBatch - Pass : 3
- 0: s_texture Sampler2D 9 1
- 1: u_modelview FloatMat4 11 1
- 2: u_projection FloatMat4 12 1
- Technique SpriteBatch - Pass :
- Technique SpriteBatch - Pass : 3
- 0: s_texture Sampler2D 9 1
- 1: u_modelview FloatMat4 11 1
- 2: u_projection FloatMat4 12 1
- Technique Technique1 - Pass Pass1:
- Technique Technique1 - Pass Pass1 : 4
- 0: BloomThreshold Float 14 1
- 1: TextureSampler Sampler2D 14 1
- 2: u_modelview FloatMat4 11 1
- 3: u_projection FloatMat4 12 1
- Technique Technique1 - Pass Pass1:
- Technique Technique1 - Pass Pass1 : 8
- 0: BaseIntensity Float 13 1
- 1: BaseSampler Sampler2D 11 1
- 2: BaseSaturation Float 14 1
- 3: BloomIntensity Float 14 1
- 4: BloomSaturation Float 15 1
- 5: TextureSampler Sampler2D 14 1
- 6: u_modelview FloatMat4 11 1
- 7: u_projection FloatMat4 12 1
- Technique Technique1 - Pass Pass1:
- Technique Technique1 - Pass Pass1 : 5
- 0: SampleOffsets[0] FloatVec2 16 15
- 15: SampleWeights[0] Float 16 15
- 30: TextureSampler Sampler2D 14 1
- 31: u_modelview FloatMat4 11 1
- 32: u_projection FloatMat4 12 1
- Technique SpriteBatch - Pass :
- Technique SpriteBatch - Pass : 3
- 0: s_texture Sampler2D 9 1
- 1: u_modelview FloatMat4 11 1
- 2: u_projection FloatMat4 12 1
- Technique Technique1 - Pass Pass1:
- Technique Technique1 - Pass Pass1 : 3
- 0: TextureSampler Sampler2D 14 1
- 1: u_modelview FloatMat4 11 1
- 2: u_projection FloatMat4 12 1
- Technique Technique1 - Pass Pass1:
- Technique Technique1 - Pass Pass1 : 4
- 0: MultiplyColor FloatVec4 13 1
- 1: TextureSampler Sampler2D 14 1
- 2: u_modelview FloatMat4 11 1
- 3: u_projection FloatMat4 12 1
- Technique Technique1 - Pass Pass1:
- Technique Technique1 - Pass Pass1 : 5
- 0: DisplacementSampler Sampler2D 19 1
- 1: DisplacementScroll FloatVec2 18 1
- 2: TextureSampler Sampler2D 14 1
- 3: u_modelview FloatMat4 11 1
- 4: u_projection FloatMat4 12 1
- Technique Technique1 - Pass Pass1:
- Technique Technique1 - Pass Pass1 : 6
- 0: Fraction Float 8 1
- 1: OverlaySampler Sampler2D 14 1
- 2: OverlayScroll FloatVec2 13 1
- 3: TextureSampler Sampler2D 14 1
- 4: u_modelview FloatMat4 11 1
- 5: u_projection FloatMat4 12 1
- Technique Technique1 - Pass Pass1:
- Technique Technique1 - Pass Pass1 : 3
- 0: TextureSampler Sampler2D 14 1
- 1: u_modelview FloatMat4 11 1
- 2: u_projection FloatMat4 12 1
- Technique Technique1 - Pass Pass1:
- Technique Technique1 - Pass Pass1 : 3
- 0: TextureSampler Sampler2D 14 1
- 1: u_modelview FloatMat4 11 1
- 2: u_projection FloatMat4 12 1
- Technique Technique1 - Pass Pass1:
- Technique Technique1 - Pass Pass1 : 5
- 0: Contrast Float 8 1
- 1: Saturation Float 10 1
- 2: TextureSampler Sampler2D 14 1
- 3: u_modelview FloatMat4 11 1
- 4: u_projection FloatMat4 12 1
- Technique Technique1 - Pass Pass1:
- Technique Technique1 - Pass Pass1 : 3
- 0: TextureSampler Sampler2D 14 1
- 1: u_modelview FloatMat4 11 1
- 2: u_projection FloatMat4 12 1
- Number of joysticks: 0
- Technique SpriteBatch - Pass :
- Technique SpriteBatch - Pass : 3
- 0: s_texture Sampler2D 9 1
- 1: u_modelview FloatMat4 11 1
- 2: u_projection FloatMat4 12 1
- initializing c# fmod
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