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- Equipment Effects based on Weather:
- Sunny:
- Freee Border Escape
- Furgal Flight(also exists as a debuff, Costly Flight)
- Drizzle:
- Spell Damage Up(Spell Damage Down)
- Cloudy:
- Spell Gain Up(Spell Gain Down)
- Spell Cost Down(Spell Cost Up)
- Hail:
- Bullet Damage Up(Bullet Damage Down)
- Blue Sky:
- Chained Specials
- Spring Haze:
- Magician's Seal[Gives you SWR Spring Haze's effect]
- Melee Grazing
- Heavy Fog:
- Vampiric Strikes
- Vampiric Shots
- Snow:
- Spell Draining Strikes
- Spell Draining Shots
- Sunshower:
- Bizzare Guard[Gives you Sunshower's Effect]
- Sprinkle:
- Skill Power Up(Skill Power Down[You have to power up skills twice to get them to max power])
- Mountain Vapor:
- Invisible Spell Power
- Tempest:
- Air Actions+1
- Typhoon:
- Hyper Armor
- Diamond Dust:
- Slippery Ground[Affects both players]
- Dust Storm:
- Forced Counters(No Counters)
- Scorching Sun:
- Aerial Risk
- Monsoon:
- Heavy Smasher
- Weathers not mentioned have their effects removed entirely.
- Equipment Effects based on system cards:
- B+C effects other than charges are based on the lowset slot.
- Life Charge[B+C refills life when held, stacks with Spell Charge]
- Spell Charge[affects Spell gauge instead of Life,stacks with Life Charge]
- Instant Shield[B+C spends a card for a parasol shield]
- Time Freeze[B+C spends two cards for a stopwatch]
- Icy Trap[B+C spends a card on a frozen frog]
- Spirit Regen Up(Spirit Regen Down)
- Spirit Refresh[B+C spends a card on a potion]
- Invincible[B+C spends three cards on invinciblity, same as three drops]
- Spell Crush[Guard Crush now removes one card from the opponent on hit]
- Spirit Shot[B+C spends a card on a spirit torch]
- Catfish Quake[B+C spends two cards for a catfish summon]
- Emergency Armor[B+C spend a card for a dragon star]
- Sacrifical Doll, Tengu Fan and Control Rod are basic equipment effects.
- Sword of Hisou is Gone, everything else is made a core mechanic.
- Other possible Effects:
- Dash Range Up(Dash Range Down)
- Melee Damage Up(Melee Damage Down)
- Improved Adv. Guard (Weaker Adv. Guard)
- Reset Cancel [Allows use of Roman/Rapid/What have you Cancels with B+C at the cost of one card]
- Escape Spirit Strike[Spirit Strike can be used to escape from non-spell, non-grab combos like ASW Bursts]
- Rift Spirit Strike[Spirit Strike launches your foe up, like Gold Bursts in BlazBlue Continuum Shift]
- Guard Resist Up(Guard Resist Down)[Affect Chip Damage and Spirit Loss when guarding]
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