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- //----------------Gamemode für Anfänger by Oktabius-----------------------------
- #include <a_samp>
- #include <dini>
- #include <Dudb>
- #include <sscanf2>
- #include <ocmd>
- #include <MD5>
- #pragma unused ret_memcpy
- //Farben
- #define COLOR_GREY 0xAFAFAFAA // mache eine Farbe namens COLOR_GREY der Farbcode ist 0xAFAFAFAA
- #define COLOR_GREEN 0x33AA33AA
- #define COLOR_RED 0xAA3333AA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_WHITE 0xFFFFFFAA
- #define COLOR_DARKRED 0x660000AA
- #define COLOR_BLUE 0x0000BBAA
- #define COLOR_ORANGE 0xFF9900AA
- #define COLOR_PINK 0xFF66FFAA
- #define COLOR_LIGHTBLUE 0x33CCFFAA
- #define COLOR_CYAN 0x00BFF3AA
- #define COLOR_BLACK 0x000000AA
- #define COLOR_BROWN 0XA52A2AAA
- #define COLOR_GOLD 0xB8860BAA
- #define COLOR_INDIGO 0x4B00B0AA
- #define COLOR_LAWNGREEN 0x7CFC00AA
- #define COLOR_LIMEGREEN 0x32CD32AA
- #define COLOR_OLIVE 0x808000AA
- #define COLOR_SEAGREEN 0x2E8B57AA
- #define COLOR_TOMATO 0xFF6347AA
- #define COLOR_YELLOWGREEN 0x9ACD32AA
- #define COLOR_MEDIUMAQUA 0x83BFBFAA
- #define COLOR_FLBLUE 0x6495EDAA
- #define COLOR_MAGENTA 0xFF00FFFF
- #define COLOR_PURPLE 0x800080AA
- #define COLOR_GRELLRED 0xFF000000
- #define COLOR_LIGHTGREEN 0x86FF59FF
- #define COLOR_LIGHTBLUE 0x33CCFFAA
- //Farben
- #define weiß 0xFEFEFEFF
- #define dunkelrot 0xB70000FF
- #define hellrot 0xE50000FF
- #define dunkelblau 0x0000CCFF
- #define hellblau 0x0000FFFF
- #define gelb 0xFFFF00FF
- #define dunkelgrün 0x41AB00FF
- #define hellgrün 0x00F500FF
- #define orange 0xFF9F00FF
- #define grau 0x8C8C8CFF
- //LOGIN REGISTER//
- #define REGISTER 1
- #define LOGIN 2
- //Stock´s
- stock Register(playerid,key[])
- {
- new Spieler[64];
- new SName[MAX_PLAYER_NAME];
- GetPlayerName(playerid,SName,sizeof(SName));
- format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",SName);
- dini_Create(Spieler);
- dini_Set(Spieler,"Passwort",key);
- SendClientMessage(playerid,weiß,"{FFA600}** {FFFFFF}Du hast dich {6CB400}Erfolgreich registriert{FFFFFF}. {0090FE}Viel Spaß!");
- return 1;
- }
- stock Login(playerid,key[]) //LOGIN STOCK
- {
- new Spieler[64];
- new SName[MAX_PLAYER_NAME];
- GetPlayerName(playerid,SName,sizeof(SName));
- format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",SName);
- if(!strcmp(key,dini_Get(Spieler,"Passwort"),true))
- {
- SendClientMessage(playerid,weiß,"{FFA600}** {FFFFFF}Du hast dich {6CB400}Erfolgreich eingeloggt{FFFFFF}. {0090FE}Viel Spaß!");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,dunkelrot,"Du hast ein falsches Passwort eingegeben.");
- SendClientMessage(playerid,dunkelrot,"Du wurdest vom Server gekickt!");
- Kick(playerid);
- }
- return 1;
- }
- //Pickups
- new pickuptest, pickupeingangtest, jailpickup;
- main()
- {
- print("----------------------------------");
- print(" By Dark_Morales ");
- print("----------------------------------");
- }
- public OnGameModeInit() // Skins sind hier zu finden http://wiki.sa-mp.com/wiki/Skins
- {
- EnableStuntBonusForAll(0); // Hier wird gesagt, das wenn man einen Stunt gemacht hat (EnableStuntBonusForAll), kein Geld bekommt (0)
- UsePlayerPedAnims(); // Hier wird gesagt, dass der Spieler normal laufen soll und nicht so komisch
- ShowPlayerMarkers(0); // ZeigeSpielerMarkierung(0) hier wird angegeben, dass man keinen Spieler auf der Karte durch ein Farbpickment sieht.
- DisableInteriorEnterExits(); // Hier wird gesagt, dass die Interioreingänge weggemacht werden sollen, damit wir unsere eigenen Biz´s erstellen können
- SetGameModeText("Real-Shit"); // Der Name des Gamemodes
- AddPlayerClass(101,1193.2167,-1266.1366,23.6099,2.9239,0,0,0,0,0,0); // Füge eine Charakterauswahl hinzu( mit dem Skin 101, auf die Kordinaten x, y, z, angle, waffe 1, waffe 1 munition, waffe 2, waffe 2 munition, waffe 3, waffe munition 3=;
- AddStaticVehicle(560,-452.5457,412.5452,4.1573,273.4572,1,2); //Füge ein Auto hinzu(Auto Nummer 522, auf die Kordinaten x, y, z, Farbe 1, Farbe 2);
- new Hsaal;
- Hsaal = CreateObject(19353, 1953.9981, -1739.9405, 14.4033, 0.0000, -0.2000, -89.9840);
- for(new i = 1; i < sizeof(Hsaal); i++)
- {
- SetObjectMaterialText(Hsaal, "Hochzeits-Saal!", 0, 50, "Arial", 15, 0, -16777216, 0, 1);
- }
- //Kirche LS ( 248 Objekte )
- //Boden
- new KiBoden[4];
- KiBoden[1] = CreateObject(6959,1972.1000000,-1710.9000000,12.5700000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (1)
- KiBoden[2] = CreateObject(6959,1972.0999756,-1670.9000244,12.5699997,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (2)
- KiBoden[3] = CreateObject(6959,1972.1000000,-1750.9000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (4)
- for(new i = 1; i < sizeof(KiBoden); i++)
- {
- SetObjectMaterial(KiBoden[i], 0, 5769, "sunrise09_lawn", "grasstype10", 0xFFFFFFFF);
- }
- new KirBoden[2];
- KirBoden[1] = CreateObject(6959,1972.1000000,-1630.9000000,12.5700000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (3)
- for(new i = 1; i < sizeof(KirBoden); i++)
- {
- SetObjectMaterial(KirBoden[i], 0, 9485, "roadsfe", "ws_carpark2", 0xFFFFFFFF);
- }
- //Mauer
- new KiMauer[5];
- KiMauer[1] = CreateObject(8647,1951.8000000,-1676.1000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall03_lvs) (4)
- KiMauer[2] = CreateObject(8647,1991.4000000,-1676.2000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall03_lvs) (1)
- KiMauer[3] = CreateObject(8647,1976.8000000,-1651.1000000,13.4000000,0.0000000,0.0000000,270.0000000); //object(shbbyhswall03_lvs) (2)
- KiMauer[4] = CreateObject(8649,1966.5000000,-1651.1000000,13.4000000,0.0000000,0.0000000,270.0000000); //object(shbbyhswall05_lvs) (1)
- for(new i = 1; i < sizeof(KiMauer); i++)
- {
- SetObjectMaterial(KiMauer[i], 0, 13691, "bevcunto2_lahills", "stonewall3_la", 0xFFFFFFFF);
- SetObjectMaterial(KiMauer[i], 1, 13691, "bevcunto2_lahills", "stonewall3_la", 0xFFFFFFFF);
- }
- //Weg
- new KiWeg[16];
- KiWeg[1] = CreateObject(19448,1986.8000000,-1656.1000000,12.4520000,0.0000000,90.0000000,90.0000000); //object(cs_detrok12) (2)
- KiWeg[2] = CreateObject(19448,1977.2000000,-1656.1000000,12.4520000,0.0000000,90.0000000,90.0000000); //object(cs_detrok12) (4)
- KiWeg[3] = CreateObject(19448,1967.6000000,-1656.1000000,12.4520000,0.0000000,90.0000000,90.0000000); //object(cs_detrok12) (5)
- KiWeg[4] = CreateObject(19448,1958.0000000,-1656.1000000,12.4520000,0.0000000,90.0000000,90.0000000); //object(cs_detrok12) (6)
- KiWeg[5] = CreateObject(19448,1981.7000000,-1691.4000000,12.4520000,0.0000000,90.0000000,0.0000000); //object(cs_detrok12) (8)
- KiWeg[6] = CreateObject(19448,1981.7000000,-1681.8000000,12.4520000,0.0000000,90.0000000,0.0000000); //object(cs_detrok12) (9)
- KiWeg[7] = CreateObject(19448,1981.7000000,-1672.2000000,12.4520000,0.0000000,90.0000000,0.0000000); //object(cs_detrok12) (10)
- KiWeg[8] = CreateObject(19448,1981.7000000,-1662.6000000,12.4520000,0.0000000,90.0000000,0.0000000); //object(cs_detrok12) (11)
- KiWeg[9] = CreateObject(19448,1961.7000000,-1691.4000000,12.4520000,0.0000000,90.0000000,0.0000000); //object(cs_detrok12) (12)
- KiWeg[10] = CreateObject(19448,1961.7000000,-1681.8000000,12.4520000,0.0000000,90.0000000,0.0000000); //object(cs_detrok12) (13)
- KiWeg[11] = CreateObject(19448,1961.7000000,-1672.2000000,12.4520000,0.0000000,90.0000000,0.0000000); //object(cs_detrok12) (14)
- KiWeg[12] = CreateObject(19448,1961.7000000,-1662.6000000,12.4520000,0.0000000,90.0000000,0.0000000); //object(cs_detrok12) (15)
- KiWeg[13] = CreateObject(19448,1975.2000000,-1689.7000000,12.4520000,0.0000000,90.0000000,90.0000000); //object(cs_detrok12) (16)
- KiWeg[14] = CreateObject(19448,1965.6000000,-1689.7000000,12.4520000,0.0000000,90.0000000,90.0000000); //object(cs_detrok12) (17)
- KiWeg[15] = CreateObject(19429,1952.4000000,-1656.1000000,12.4520000,0.0000000,90.0000000,90.0000000); //object(cs_landbit_27_a) (1)
- for(new i = 1; i < sizeof(KiWeg); i++)
- {
- SetObjectMaterial(KiWeg[i], 0, 13691, "bevcunto2_lahills", "crazypave", 0xFFFFFFFF);
- }
- //Blumenkästen
- new KiBlume[39];
- KiBlume[1] = CreateObject(640,1988.3000000,-1730.9000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush2) (14)
- KiBlume[2] = CreateObject(640,1983.0000000,-1730.9000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush2) (15)
- KiBlume[3] = CreateObject(640,1977.7000000,-1730.9000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush2) (16)
- KiBlume[4] = CreateObject(640,1991.3000000,-1739.8000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (17)
- KiBlume[5] = CreateObject(640,1991.3000000,-1734.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (18)
- KiBlume[6] = CreateObject(640,1991.3000000,-1729.2000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (19)
- KiBlume[7] = CreateObject(640,1991.3000000,-1723.9000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (20)
- KiBlume[8] = CreateObject(640,1991.3000000,-1718.6000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (21)
- KiBlume[9] = CreateObject(640,1991.3000000,-1713.3000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (22)
- KiBlume[10] = CreateObject(640,1991.3000000,-1708.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (23)
- KiBlume[11] = CreateObject(640,1991.3000000,-1702.7000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (24)
- KiBlume[12] = CreateObject(640,1991.3000000,-1697.4000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (25)
- KiBlume[13] = CreateObject(640,1991.2998000,-1693.7002000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (26)
- KiBlume[14] = CreateObject(640,1954.4000000,-1742.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush2) (1)
- KiBlume[15] = CreateObject(640,1951.9000000,-1693.5999000,13.2000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (2)
- KiBlume[16] = CreateObject(640,1951.9000000,-1698.8999000,13.2000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (3)
- KiBlume[17] = CreateObject(640,1951.9000000,-1704.2000000,13.2000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (4)
- KiBlume[18] = CreateObject(640,1951.9001000,-1709.4999000,13.2000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (6)
- KiBlume[19] = CreateObject(640,1951.9000000,-1714.7997000,13.2000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (7)
- KiBlume[20] = CreateObject(640,1951.8998000,-1720.1000000,13.2000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (8)
- KiBlume[21] = CreateObject(640,1951.9000000,-1725.3999000,13.2000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (9)
- KiBlume[22] = CreateObject(640,1951.8995000,-1730.7001000,13.2000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (10)
- KiBlume[23] = CreateObject(640,1951.9001000,-1735.9998000,13.2000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (11)
- KiBlume[24] = CreateObject(640,1951.9000000,-1739.7000000,13.2000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (12)
- KiBlume[25] = CreateObject(640,1988.9000000,-1742.2000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush2) (27)
- KiBlume[26] = CreateObject(640,1954.9000000,-1730.9000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush2) (28)
- KiBlume[27] = CreateObject(640,1960.2000000,-1730.9000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush2) (29)
- KiBlume[28] = CreateObject(640,1965.5000000,-1730.9000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush2) (30)
- KiBlume[29] = CreateObject(640,1952.0000000,-1648.2000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (31)
- KiBlume[30] = CreateObject(640,1952.0000000,-1642.9000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (32)
- KiBlume[31] = CreateObject(640,1952.0000000,-1637.6000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (34)
- KiBlume[32] = CreateObject(640,1952.0000000,-1628.2000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (36)
- KiBlume[33] = CreateObject(640,1991.3000000,-1648.2000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (37)
- KiBlume[34] = CreateObject(640,1991.3000000,-1642.9000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (38)
- KiBlume[35] = CreateObject(640,1991.3000000,-1637.6000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (39)
- KiBlume[36] = CreateObject(640,1991.3000000,-1628.2000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (40)
- KiBlume[37] = CreateObject(638,1989.6000000,-1691.3000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush) (2)
- KiBlume[38] = CreateObject(638,1953.6000000,-1691.2000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush) (3)
- for(new i = 1; i < sizeof(KiBlume); i++)
- {
- SetObjectMaterial(KiBlume[i], 0, 13710, "easthills_lahills", "sw_wallbrick_06", 0xFFFFFFFF);
- }
- //Schild
- new KiSchild[2];
- KiSchild[1] = CreateObject(3521,1954.4000000,-1739.9000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(vgsn_rbstiff) (1)
- for(new i = 1; i < sizeof(KiSchild); i++)
- {
- //SetObjectMaterial(KiSchild[i], 2, 3924, "rc_warhoose", "white", 0xFFFFFFFF);
- SetObjectMaterial(KiSchild[i], 3, 3924, "rc_warhoose", "white", 0xFFFFFFFF);
- SetObjectMaterial(KiSchild[i], 4, 3924, "rc_warhoose", "white", 0xFFFFFFFF);
- SetObjectMaterial(KiSchild[i], 5, 3924, "rc_warhoose", "white", 0xFFFFFFFF);
- }
- CreateObject(1568,1983.6000000,-1658.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (1)
- CreateObject(1568,1979.8000000,-1658.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (3)
- CreateObject(1568,1979.8000000,-1687.8000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (4)
- CreateObject(1568,1963.6000000,-1687.8000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (5)
- CreateObject(1568,1963.6000000,-1658.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (6)
- CreateObject(1568,1959.8000000,-1658.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (7)
- CreateObject(1568,1963.6000000,-1674.6000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (8)
- CreateObject(1568,1959.8000000,-1674.6000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (9)
- CreateObject(1568,1979.8000000,-1674.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (10)
- CreateObject(1568,1983.6000000,-1674.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (11)
- CreateObject(10183,1971.7000000,-1627.3000000,12.6000000,0.0000000,0.0000000,45.5000000); //object(ferspaces) (1)
- CreateObject(10183,1971.6000000,-1647.2000000,12.6000000,0.0000000,0.0000000,225.4998800); //object(ferspaces) (2)
- CreateObject(9931,1971.7000000,-1716.6000000,29.0000000,0.0000000,0.0000000,270.0000000); //object(church_sfe) (1)
- CreateObject(3462,1988.6000000,-1737.7000000,13.8000000,0.0000000,0.0000000,130.0000000); //object(csrangel_lvs) (1)
- CreateObject(970,1988.6000000,-1742.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (27)
- CreateObject(970,1954.8000000,-1742.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
- CreateObject(970,1951.7999000,-1694.0996000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (2)
- CreateObject(970,1951.8002000,-1698.2002000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (3)
- CreateObject(970,1951.8003000,-1702.2997000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (4)
- CreateObject(970,1951.7997000,-1706.3998000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (5)
- CreateObject(970,1951.8000000,-1710.4999000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (6)
- CreateObject(970,1951.8002000,-1714.5997000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (7)
- CreateObject(970,1951.8004000,-1718.7001000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (8)
- CreateObject(970,1951.7999000,-1722.8002000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (9)
- CreateObject(970,1951.8000000,-1726.8999000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (10)
- CreateObject(970,1951.7997000,-1730.9999000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (11)
- CreateObject(970,1951.7998000,-1735.1000000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (12)
- CreateObject(970,1951.7997000,-1739.2000000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (13)
- CreateObject(970,1991.4000000,-1739.3000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (15)
- CreateObject(970,1991.4000000,-1735.2000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (16)
- CreateObject(970,1991.4000000,-1731.1000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (17)
- CreateObject(970,1991.4000000,-1727.0000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (18)
- CreateObject(970,1991.4000000,-1722.9000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (19)
- CreateObject(970,1991.4000000,-1718.8000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (20)
- CreateObject(970,1991.4000000,-1714.7000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (21)
- CreateObject(970,1991.4000000,-1710.6000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (22)
- CreateObject(970,1991.4000000,-1706.5000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (23)
- CreateObject(970,1991.4000000,-1702.4000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (24)
- CreateObject(970,1991.4004000,-1698.2998000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (25)
- CreateObject(970,1991.4000000,-1694.2000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (26)
- CreateObject(19447,1956.5000000,-1625.5000000,14.3000000,0.0000000,0.0000000,90.0000000); //object(cs_detrok13) (2)
- CreateObject(19447,1966.1000000,-1625.5000000,14.3000000,0.0000000,0.0000000,90.0000000); //object(cs_detrok13) (3)
- CreateObject(19447,1975.7000000,-1625.5000000,14.3000000,0.0000000,0.0000000,90.0000000); //object(cs_detrok13) (4)
- CreateObject(19447,1985.3000000,-1625.5000000,14.3000000,0.0000000,0.0000000,90.0000000); //object(cs_detrok13) (5)
- CreateObject(19428,1990.9000000,-1625.5000000,14.3000000,0.0000000,0.0000000,90.0000000); //object(cs_landbit_10_a) (1)
- CreateObject(970,1952.2000000,-1648.7000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (28)
- CreateObject(970,1952.2000000,-1644.6000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (29)
- CreateObject(970,1952.2000000,-1640.5000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (30)
- CreateObject(970,1952.2000000,-1637.1000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (31)
- CreateObject(970,1952.1000000,-1628.3000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (32)
- CreateObject(970,1991.5000000,-1648.7002000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (35)
- CreateObject(970,1991.5000000,-1644.6000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (36)
- CreateObject(970,1991.5000000,-1640.5000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (37)
- CreateObject(970,1991.5000000,-1637.1000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (38)
- CreateObject(970,1991.4000000,-1628.3000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (39)
- CreateObject(1214,1951.7000000,-1658.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (1)
- CreateObject(1214,1951.7000000,-1654.2000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (2)
- CreateObject(1214,1951.7000000,-1652.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (3)
- CreateObject(1214,1951.7000000,-1659.9000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (4)
- CreateObject(1214,1991.5000000,-1658.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (5)
- CreateObject(1214,1991.5000000,-1654.2000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (6)
- CreateObject(1214,1991.5000000,-1652.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (7)
- CreateObject(1214,1991.5000000,-1659.9000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (8)
- CreateObject(848,1986.6000000,-1726.9000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (1)
- CreateObject(615,1987.6000000,-1720.8000000,12.2000000,0.0000000,0.0000000,300.0000000); //object(veg_tree3) (1)
- CreateObject(829,1984.4000000,-1714.5000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_3) (1)
- CreateObject(829,1984.5000000,-1716.6000000,12.9000000,0.0000000,0.0000000,260.0000000); //object(dead_tree_3) (2)
- CreateObject(672,1957.5000000,-1717.3000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree5) (1)
- CreateObject(673,1954.1000000,-1735.0000000,11.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltree) (1)
- CreateObject(736,1954.5000000,-1729.4000000,23.7000010,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (1)
- CreateObject(737,1974.6000000,-1685.1000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree3) (1)
- CreateObject(737,1964.6000000,-1664.3000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree3) (2)
- CreateObject(737,1987.0000000,-1663.6000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree3) (3)
- CreateObject(737,1953.1000000,-1681.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree3) (4)
- CreateObject(738,1957.5000000,-1653.3000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (1)
- CreateObject(738,1978.7000000,-1651.7000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (2)
- CreateObject(782,1989.7000000,-1683.1000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_hism) (1)
- CreateObject(869,1988.5000000,-1739.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (1)
- CreateObject(869,1988.3000000,-1736.3000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (2)
- CreateObject(870,1983.2000000,-1733.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (1)
- CreateObject(870,1987.9000000,-1732.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2)
- CreateObject(871,1988.7000000,-1728.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (1)
- CreateObject(871,1987.8000000,-1725.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (2)
- CreateObject(871,1986.9000000,-1728.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (3)
- CreateObject(871,1989.3000000,-1726.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (4)
- CreateObject(870,1983.9000000,-1728.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (3)
- CreateObject(869,1984.9000000,-1724.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (3)
- CreateObject(869,1988.8000000,-1722.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (4)
- CreateObject(869,1986.4000000,-1716.7000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (5)
- CreateObject(869,1982.1000000,-1719.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (6)
- CreateObject(869,1981.4000000,-1722.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (7)
- CreateObject(869,1981.7000000,-1729.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (8)
- CreateObject(869,1981.1000000,-1733.7000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (9)
- CreateObject(869,1989.4000000,-1727.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (10)
- CreateObject(869,1989.8000000,-1712.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (11)
- CreateObject(869,1989.5000000,-1704.1000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (12)
- CreateObject(869,1989.1000000,-1694.1000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (13)
- CreateObject(869,1989.2000000,-1697.8000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (14)
- CreateObject(869,1989.2002000,-1697.7998000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (15)
- CreateObject(871,1986.4000000,-1713.8000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (5)
- CreateObject(870,1985.1000000,-1720.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (4)
- CreateObject(870,1989.3000000,-1717.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (5)
- CreateObject(870,1989.7000000,-1708.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (6)
- CreateObject(870,1989.2000000,-1706.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (7)
- CreateObject(870,1989.9000000,-1700.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (8)
- CreateObject(870,1954.1000000,-1695.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (9)
- CreateObject(870,1954.0000000,-1701.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (10)
- CreateObject(870,1953.9000000,-1704.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (11)
- CreateObject(870,1953.8000000,-1707.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (12)
- CreateObject(870,1953.7000000,-1712.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (13)
- CreateObject(870,1955.1000000,-1719.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (14)
- CreateObject(870,1957.5000000,-1724.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (15)
- CreateObject(870,1959.3000000,-1733.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (16)
- CreateObject(870,1954.1000000,-1733.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (17)
- CreateObject(870,1954.3000000,-1726.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (18)
- CreateObject(870,1961.4000000,-1721.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (19)
- CreateObject(870,1961.5000000,-1715.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (20)
- CreateObject(870,1957.0000000,-1714.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (21)
- CreateObject(870,1955.3000000,-1714.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (22)
- CreateObject(869,1961.4000000,-1728.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (16)
- CreateObject(869,1955.2000000,-1721.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (17)
- CreateObject(869,1959.5000000,-1720.4000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (18)
- CreateObject(869,1960.8000000,-1713.7000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (19)
- CreateObject(869,1953.6000000,-1711.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (20)
- CreateObject(869,1953.7000000,-1698.1000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (21)
- CreateObject(869,1953.7000000,-1693.3000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (22)
- CreateObject(869,1954.8000000,-1737.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (23)
- CreateObject(869,1956.6000000,-1734.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (24)
- CreateObject(750,1971.2000000,-1679.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column2) (1)
- CreateObject(750,1971.3000000,-1676.1000000,9.6999998,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column2) (2)
- CreateObject(750,1971.3000000,-1672.9000000,11.2000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column2) (3)
- CreateObject(750,1971.4000000,-1668.8000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column2) (4)
- CreateObject(751,1955.5000000,-1687.7000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column1) (1)
- CreateObject(748,1988.0000000,-1653.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_grp1) (1)
- CreateObject(747,1954.1000000,-1659.7000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock3) (1)
- CreateObject(3935,1971.3000000,-1653.4000000,13.6000000,0.0000000,0.0000000,180.0000000); //object(statue) (1)
- CreateObject(2744,1953.5000000,-1695.3000000,13.7000000,0.0000000,0.0000000,270.0000000); //object(cj_stat_2) (1)
- CreateObject(5777,1988.2000000,-1666.9000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(tombston01_lawn) (1)
- CreateObject(5777,1988.3000000,-1673.4000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(tombston01_lawn) (2)
- CreateObject(5777,1988.4000000,-1681.9000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(tombston01_lawn) (3)
- CreateObject(5777,1986.1000000,-1678.2000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(tombston01_lawn) (4)
- CreateObject(5777,1976.6000000,-1678.3000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(tombston01_lawn) (5)
- CreateObject(5777,1976.5000000,-1673.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(tombston01_lawn) (6)
- CreateObject(5777,1976.4000000,-1666.4000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(tombston01_lawn) (7)
- CreateObject(5777,1976.3000000,-1661.4000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(tombston01_lawn) (8)
- CreateObject(3878,1957.3000000,-1675.9000000,13.0000000,0.0000000,0.0000000,180.0000000); //object(headstones_sfsx) (1)
- CreateObject(2895,1957.9000000,-1680.7000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(fun_flower_law) (1)
- CreateObject(2895,1958.1000000,-1671.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(fun_flower_law) (2)
- CreateObject(2895,1977.5000000,-1672.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(fun_flower_law) (3)
- CreateObject(870,1984.7000000,-1679.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (23)
- CreateObject(870,1986.8000000,-1681.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (24)
- CreateObject(870,1985.2000000,-1670.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (25)
- CreateObject(870,1988.3000000,-1663.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (26)
- CreateObject(870,1976.9000000,-1660.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (27)
- CreateObject(870,1976.1000000,-1668.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (28)
- CreateObject(870,1976.5000000,-1676.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (29)
- CreateObject(870,1977.9000000,-1684.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (30)
- CreateObject(870,1968.0000000,-1686.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (31)
- CreateObject(870,1967.8000000,-1681.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (32)
- CreateObject(870,1970.0000000,-1674.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (33)
- CreateObject(870,1968.5000000,-1665.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (34)
- CreateObject(870,1967.0000000,-1659.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (35)
- CreateObject(870,1965.6000000,-1670.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (36)
- CreateObject(870,1956.0000000,-1676.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (37)
- CreateObject(870,1955.1000000,-1667.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (38)
- CreateObject(870,1955.2000000,-1662.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (39)
- CreateObject(870,1954.3000000,-1684.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (40)
- CreateObject(870,1958.5000000,-1688.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (41)
- CreateObject(870,1958.5000000,-1688.7998000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (42)
- CreateObject(869,1987.2000000,-1687.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (25)
- CreateObject(869,1985.9000000,-1673.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (26)
- CreateObject(869,1982.7000000,-1652.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (27)
- CreateObject(869,1964.2000000,-1652.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (28)
- CreateObject(869,1972.1000000,-1661.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (29)
- CreateObject(869,1966.9000000,-1671.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (30)
- CreateObject(869,1965.9000000,-1678.1000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (31)
- CreateObject(869,1954.7000000,-1672.4000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (32)
- CreateObject(869,1957.8000000,-1662.8000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (33)
- CreateObject(869,1957.7998000,-1662.7998000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (34)
- CreateObject(871,1971.0000000,-1686.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (6)
- CreateObject(871,1974.1000000,-1682.8000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (7)
- CreateObject(871,1973.9000000,-1676.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (8)
- CreateObject(871,1985.8000000,-1664.7000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (9)
- CreateObject(871,1987.9000000,-1659.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (10)
- CreateObject(871,1978.7000000,-1659.4000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (11)
- CreateObject(871,1976.8000000,-1653.4000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (12)
- // Kirche Interior LS
- //Kirche Innen ( 173 Objekte )
- //Wand Innen
- new KWand[15];
- KWand[1] = CreateObject(19355,1964.3000000,-1739.5000000,991.7000100,0.0000000,0.0000000,0.0000000); //object(cs_landbit_12) (8)
- KWand[2] = CreateObject(19355,1965.9000000,-1738.0000000,991.7000100,0.0000000,0.0000000,90.0000000); //object(cs_landbit_12) (9)
- KWand[3] = CreateObject(19355,1969.1000000,-1738.0000000,991.7000100,0.0000000,0.0000000,90.0000000); //object(cs_landbit_12) (10)
- KWand[4] = CreateObject(19355,1972.3000000,-1738.0000000,991.7000100,0.0000000,0.0000000,90.0000000); //object(cs_landbit_12) (11)
- KWand[5] = CreateObject(19355,1961.0000000,-1739.5000000,991.7000100,0.0000000,0.0000000,0.0000000); //object(cs_landbit_12) (12)
- KWand[6] = CreateObject(19355,1959.4000000,-1738.0000000,991.7000100,0.0000000,0.0000000,90.0000000); //object(cs_landbit_12) (13)
- KWand[7] = CreateObject(19355,1956.2000000,-1738.0000000,991.7000100,0.0000000,0.0000000,90.0000000); //object(cs_landbit_12) (14)
- KWand[8] = CreateObject(19355,1953.0000000,-1738.0000000,991.7000100,0.0000000,0.0000000,90.0000000); //object(cs_landbit_12) (15)
- KWand[9] = CreateObject(19355,1956.9003000,-1742.6003000,991.7000100,0.0000000,0.0000000,180.0000000); //object(cs_landbit_12) (1)
- KWand[10] = CreateObject(19355,1968.4000000,-1742.7000000,991.7000100,0.0000000,0.0000000,0.0000000); //object(cs_landbit_12) (5)
- KWand[11] = CreateObject(19355,1965.7998000,-1741.0996000,991.7000100,0.0000000,0.0000000,90.0000000); //object(cs_landbit_12) (6)
- KWand[12] = CreateObject(19355,1959.5000000,-1741.1000000,991.7000100,0.0000000,0.0000000,90.0000000); //object(cs_landbit_12) (7)
- KWand[13] = CreateObject(19428,1968.2002000,-1741.0996000,991.7000100,0.0000000,0.0000000,90.0000000); //object(cs_landbit_10_a) (3)
- KWand[14] = CreateObject(19428,1957.1000000,-1741.1000000,991.7000100,0.0000000,0.0000000,90.0000000); //object(cs_landbit_10_a) (4)
- for(new i = 1; i < sizeof(KWand); i++)
- {
- SetObjectMaterial(KWand[i], 0, 12923, "sw_block05", "sw_wallbrick_03", 0xFFFFFFFF);
- }
- //Boden1 Innen
- new KiBodenn[15];
- KiBodenn[1] = CreateObject(19357,1970.0000000,-1742.7000000,993.4000200,0.0000000,90.0000000,0.0000000); //object(road_sfw11) (5)
- KiBodenn[2] = CreateObject(19357,1955.3000000,-1742.6000000,993.4000200,0.0000000,90.0000000,180.0000000); //object(road_sfw11) (1)
- KiBodenn[3] = CreateObject(19357,1973.5000000,-1742.7000000,993.4000200,0.0000000,90.0000000,0.0000000); //object(road_sfw11) (2)
- KiBodenn[4] = CreateObject(19357,1973.5000000,-1739.5000000,993.4000200,0.0000000,90.0000000,0.0000000); //object(road_sfw11) (4)
- KiBodenn[5] = CreateObject(19357,1970.0000000,-1739.5000000,993.4000200,0.0000000,90.0000000,0.0000000); //object(road_sfw11) (6
- KiBodenn[6] = CreateObject(19357,1956.0000000,-1739.5000000,993.4000200,0.0000000,90.0000000,179.9945100); //object(road_sfw11) (7)
- KiBodenn[7] = CreateObject(19357,1951.8000000,-1742.6000000,993.4000200,0.0000000,90.0000000,179.9945100); //object(road_sfw11) (8)
- KiBodenn[8] = CreateObject(19357,1952.5000000,-1739.5000000,993.4000200,0.0000000,90.0000000,179.9945100); //object(road_sfw11) (9)
- KiBodenn[9] = CreateObject(19357,1966.5000000,-1739.5000000,993.4000200,0.0000000,90.0000000,0.0000000); //object(road_sfw11) (10)
- KiBodenn[10] = CreateObject(19357,1963.0000000,-1739.5000000,993.4000200,0.0000000,90.0000000,0.0000000); //object(road_sfw11) (11)
- KiBodenn[11] = CreateObject(19357,1959.5000000,-1739.5000000,993.4000200,0.0000000,90.0000000,0.0000000); //object(road_sfw11) (12)
- KiBodenn[12] = CreateObject(19357,1963.0000000,-1742.7000000,993.4000200,0.0000000,90.0000000,0.0000000); //object(road_sfw11) (13)
- for(new i = 1; i < sizeof(KiBodenn); i++)
- {
- SetObjectMaterial(KiBodenn[i], 0, 1219, "woodpanels", "planks01", 0xFFFFFFFF);
- }
- //Treppe
- new KiTreppe[19];
- KiTreppe[1] = CreateObject(1472,1959.8003000,-1741.9001000,990.5999800,0.0000000,0.0000000,90.0000000); //object(dyn_porch_1) (1)
- KiTreppe[2] = CreateObject(1472,1958.9001000,-1741.9000000,991.4000200,0.0000000,0.0000000,90.0000000); //object(dyn_porch_1) (2)
- KiTreppe[3] = CreateObject(1472,1958.0001000,-1741.8998000,992.2000100,0.0000000,0.0000000,90.0000000); //object(dyn_porch_1) (3)
- KiTreppe[4] = CreateObject(1472,1957.1003000,-1741.9004000,993.0000000,0.0000000,0.0000000,90.0000000); //object(dyn_porch_1) (4)
- KiTreppe[5] = CreateObject(1472,1959.8000000,-1743.3998000,990.5999800,0.0000000,0.0000000,90.0000000); //object(dyn_porch_1) (5)
- KiTreppe[6] = CreateObject(1472,1958.9004000,-1743.4001000,991.4000200,0.0000000,0.0000000,90.0000000); //object(dyn_porch_1) (6)
- KiTreppe[7] = CreateObject(1472,1958.0004000,-1743.4001000,992.2000100,0.0000000,0.0000000,90.0000000); //object(dyn_porch_1) (7)
- KiTreppe[8] = CreateObject(1472,1957.1003000,-1743.4004000,993.0000000,0.0000000,0.0000000,90.0000000); //object(dyn_porch_1) (8)
- KiTreppe[9] = CreateObject(1472,1965.5000000,-1743.4000000,990.5999800,0.0000000,0.0000000,270.0000000); //object(dyn_porch_1) (9)
- KiTreppe[10] = CreateObject(1472,1966.4000000,-1743.4000000,991.4000200,0.0000000,0.0000000,270.0000000); //object(dyn_porch_1) (10)
- KiTreppe[11] = CreateObject(1472,1967.3000000,-1743.4000000,992.2000100,0.0000000,0.0000000,270.0000000); //object(dyn_porch_1) (11)
- KiTreppe[12] = CreateObject(1472,1968.2000000,-1743.4000000,993.0000000,0.0000000,0.0000000,270.0000000); //object(dyn_porch_1) (12)
- KiTreppe[13] = CreateObject(1472,1965.5000000,-1741.9000000,990.5999800,0.0000000,0.0000000,270.0000000); //object(dyn_porch_1) (13)
- KiTreppe[14] = CreateObject(1472,1966.4000000,-1741.9000000,991.4000200,0.0000000,0.0000000,270.0000000); //object(dyn_porch_1) (14)
- KiTreppe[15] = CreateObject(1472,1967.3000000,-1741.9000000,992.2000100,0.0000000,0.0000000,270.0000000); //object(dyn_porch_1) (15)
- KiTreppe[16] = CreateObject(1472,1968.2000000,-1741.9000000,993.0000000,0.0000000,0.0000000,270.0000000); //object(dyn_porch_1) (16)
- KiTreppe[17] = CreateObject(1472,1961.9000000,-1719.7000000,990.2999900,0.0000000,0.0000000,0.0000000); //object(dyn_porch_1) (18)
- KiTreppe[18] = CreateObject(1472,1963.4000000,-1719.7000000,990.2999900,0.0000000,0.0000000,0.0000000); //object(dyn_porch_1) (17)
- for(new i = 1; i < sizeof(KiTreppe); i++)
- {
- SetObjectMaterial(KiTreppe[i], 0, 10018, "tunnel_sfe", "concretewall22_256", 0xFFFFFFFF);
- }
- //Kirche Innen Wand
- new KiWandi[11];
- KiWandi[1] = CreateObject(19377,1973.2000000,-1739.0000000,994.9000200,90.0000000,0.0000000,0.0000000); //object(freight_interiorsfw) (1)
- KiWandi[2] = CreateObject(19377,1973.2000000,-1728.5000000,994.9000200,90.0000000,0.0000000,0.0000000); //object(freight_interiorsfw) (2)
- KiWandi[3] = CreateObject(19377,1967.9000000,-1744.2000000,994.9000200,90.0000000,0.0000000,90.0000000); //object(freight_interiorsfw) (3)
- KiWandi[4] = CreateObject(19377,1957.4000000,-1744.2000000,994.9000200,90.0000000,0.0000000,90.0000000); //object(freight_interiorsfw) (4)
- KiWandi[5] = CreateObject(19377,1952.2000000,-1738.9000000,994.9000200,90.0000000,0.0000000,0.0000000); //object(freight_interiorsfw) (5)
- KiWandi[6] = CreateObject(19377,1952.2000000,-1728.4000000,994.9000200,90.0000000,0.0000000,0.0000000); //object(freight_interiorsfw) (6)
- KiWandi[7] = CreateObject(19377,1952.2000000,-1717.9000000,994.9000200,90.0000000,0.0000000,0.0000000); //object(freight_interiorsfw) (7)
- KiWandi[8] = CreateObject(19377,1973.2000000,-1718.0000000,994.9000200,90.0000000,0.0000000,0.0000000); //object(freight_interiorsfw) (8)
- KiWandi[9] = CreateObject(19377,1957.5000000,-1712.7000000,994.9000200,90.0000000,0.0000000,90.0000000); //object(freight_interiorsfw) (10)
- KiWandi[10] = CreateObject(19377,1968.0000000,-1712.7000000,994.9000200,90.0000000,0.0000000,90.0000000); //object(freight_interiorsfw) (11)
- for(new i = 1; i < sizeof(KiWandi); i++)
- {
- SetObjectMaterial(KiWandi[i], 0, 3984, "lanbloki", "churchwall1", 0xFFFFFFFF);
- }
- //Kirche Innen Teppich
- new KiTeppich[101];
- KiTeppich[1] = CreateObject(2842,1963.2000000,-1722.0000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(gb_bedrug04) (1)
- KiTeppich[2] = CreateObject(2842,1963.2000000,-1723.8000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(gb_bedrug04) (2)
- KiTeppich[3] = CreateObject(2842,1963.2000000,-1725.6000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(gb_bedrug04) (3)
- KiTeppich[4] = CreateObject(2842,1963.2000000,-1727.4000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(gb_bedrug04) (4)
- KiTeppich[5] = CreateObject(2842,1963.2000000,-1729.2000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(gb_bedrug04) (5)
- KiTeppich[6] = CreateObject(2842,1963.2000000,-1731.0000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(gb_bedrug04) (6)
- KiTeppich[7] = CreateObject(2842,1963.2000000,-1732.8000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(gb_bedrug04) (7)
- KiTeppich[8] = CreateObject(2842,1963.2000000,-1734.6000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(gb_bedrug04) (8)
- KiTeppich[9] = CreateObject(2842,1963.2000000,-1736.4000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(gb_bedrug04) (9)
- KiTeppich[10] = CreateObject(2842,1963.2000000,-1738.2000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(gb_bedrug04) (10)
- for(new i = 1; i < sizeof(KiTeppich); i++)
- {
- SetObjectMaterial(KiTeppich[i], 0, 10412, "hotel1", "carpet_red_256", 0xFFFFFFFF);
- }
- CreateObject(6959, 1962.80005, -1726.00000, 999.50000, 0.00000, 0.00000, 0.00000);//Dach
- CreateObject(19379,1957.5000000,-1739.4000000,990.0999800,0.0000000,90.0000000,0.0000000); //object(sfw_boxwest12) (1)
- CreateObject(19379,1968.0000000,-1739.4000000,990.0999800,0.0000000,90.0000000,0.0000000); //object(sfw_boxwest12) (2)
- CreateObject(19379,1957.5000000,-1729.8000000,990.0999800,0.0000000,90.0000000,0.0000000); //object(sfw_boxwest12) (3)
- CreateObject(19379,1957.5000000,-1720.2000000,990.0999800,0.0000000,90.0000000,0.0000000); //object(sfw_boxwest12) (4)
- CreateObject(19379,1957.5000000,-1710.6000000,990.0999800,0.0000000,90.0000000,0.0000000); //object(sfw_boxwest12) (5)
- CreateObject(19379,1968.0000000,-1729.8000000,990.0999800,0.0000000,90.0000000,0.0000000); //object(sfw_boxwest12) (6)
- CreateObject(19379,1968.0000000,-1720.2000000,990.0999800,0.0000000,90.0000000,0.0000000); //object(sfw_boxwest12) (7)
- CreateObject(19379,1968.0000000,-1710.6000000,990.0999800,0.0000000,90.0000000,0.0000000); //object(sfw_boxwest12) (8)
- CreateObject(970,1971.0000000,-1738.0000000,994.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
- CreateObject(970,1966.9000000,-1738.0000000,994.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
- CreateObject(970,1962.8000000,-1738.0000000,994.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
- CreateObject(970,1958.7000000,-1738.0000000,994.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
- CreateObject(970,1954.6000000,-1738.0000000,994.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (5)
- CreateObject(970,1950.5000000,-1738.0000000,994.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (6)
- CreateObject(970,1966.8000000,-1741.1000000,994.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (7)
- CreateObject(970,1959.2000000,-1741.1000000,994.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (8)
- CreateObject(970,1961.3000000,-1743.2000000,994.0000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (9)
- CreateObject(970,1964.7000000,-1743.2000000,994.0000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (10)
- CreateObject(19376,1956.9000000,-1714.9000000,990.7000100,0.0000000,90.0000000,0.0000000); //object(frght_boxes08) (1)
- CreateObject(19376,1967.4000000,-1714.9000000,990.7000100,0.0000000,90.0000000,0.0000000); //object(frght_boxes08) (2)
- CreateObject(19376,1977.9000000,-1714.9000000,990.7000100,0.0000000,90.0000000,0.0000000); //object(frght_boxes08) (3)
- CreateObject(19458,1962.5000000,-1719.5000000,988.9000200,0.0000000,0.0000000,90.0000000); //object(cs_detrok02) (1)
- CreateObject(19458,1952.9000000,-1719.5000000,988.9000200,0.0000000,0.0000000,90.0000000); //object(cs_detrok02) (2)
- CreateObject(19458,1972.1000000,-1719.5000000,988.9000200,0.0000000,0.0000000,90.0000000); //object(cs_detrok02) (3)
- CreateObject(970,1959.1000000,-1719.7000000,991.2999900,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (11)
- CreateObject(970,1955.0000000,-1719.7000000,991.2999900,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (13)
- CreateObject(970,1950.9000000,-1719.7000000,991.2999900,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (14)
- CreateObject(970,1966.2000000,-1719.7000000,991.2999900,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (15)
- CreateObject(970,1970.3000000,-1719.7000000,991.2999900,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (16)
- CreateObject(970,1974.4000000,-1719.7000000,991.2999900,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (17)
- CreateObject(19450,1962.7000000,-1711.1000000,997.0000000,90.0000000,0.0000000,0.0000000); //object(cs_detrok10) (1)
- CreateObject(19431,1961.9000000,-1711.1000000,996.9000200,0.0000000,90.0000000,270.0000000); //object(cs_landbit_48_a) (1)
- CreateObject(19431,1963.5000000,-1711.1000000,996.9000200,0.0000000,90.0000000,270.0000000); //object(cs_landbit_48_a) (2)
- CreateObject(2309,1969.2000000,-1713.1000000,990.7999900,0.0000000,0.0000000,180.0000000); //object(med_office_chair2) (1)
- CreateObject(2309,1970.0000000,-1713.1000000,990.7999900,0.0000000,0.0000000,179.9945100); //object(med_office_chair2) (2)
- CreateObject(2309,1970.7000000,-1713.1000000,990.7999900,0.0000000,0.0000000,179.9945100); //object(med_office_chair2) (3)
- CreateObject(2309,1971.5000000,-1713.1000000,990.7999900,0.0000000,0.0000000,179.9945100); //object(med_office_chair2) (4)
- CreateObject(2639,1959.8999000,-1734.4998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (1)
- CreateObject(2639,1957.7999000,-1734.4998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (2)
- CreateObject(2639,1955.7000000,-1734.4998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (3)
- CreateObject(2639,1959.9001000,-1723.7000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (7)
- CreateObject(2639,1957.7996000,-1723.7000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (8)
- CreateObject(2639,1955.7000000,-1723.7000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (9)
- CreateObject(2639,1959.9001000,-1725.4998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (13)
- CreateObject(2639,1957.7996000,-1725.4998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (14)
- CreateObject(2639,1955.7000000,-1725.4998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (15)
- CreateObject(2639,1959.9001000,-1727.2996000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (19)
- CreateObject(2639,1957.7996000,-1727.2996000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (20)
- CreateObject(2639,1955.7000000,-1727.2996000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (21)
- CreateObject(2639,1959.9001000,-1729.0994000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (25)
- CreateObject(2639,1957.7996000,-1729.0994000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (26)
- CreateObject(2639,1955.7000000,-1729.0994000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (27)
- CreateObject(2639,1959.9001000,-1730.9001000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (31)
- CreateObject(2639,1957.7996000,-1730.9001000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (32)
- CreateObject(2639,1955.7000000,-1730.9001000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (33)
- CreateObject(2639,1959.9001000,-1732.7000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (37)
- CreateObject(2639,1957.7996000,-1732.7000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (38)
- CreateObject(2639,1955.7000000,-1732.7000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (39)
- CreateObject(2639,1959.9001000,-1734.4998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (43)
- CreateObject(2639,1957.7996000,-1734.4998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (44)
- CreateObject(2639,1955.7000000,-1734.4998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (45)
- CreateObject(2639,1969.7000000,-1734.5000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (47)
- CreateObject(2639,1967.6000000,-1734.5000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (48)
- CreateObject(2639,1965.5000000,-1734.5000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (49)
- CreateObject(2639,1969.7002000,-1723.7002000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (50)
- CreateObject(2639,1967.5996000,-1723.7002000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (51)
- CreateObject(2639,1965.5000000,-1723.7002000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (52)
- CreateObject(2639,1969.7002000,-1725.5000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (53)
- CreateObject(2639,1967.5996000,-1725.5000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (54)
- CreateObject(2639,1965.5000000,-1725.5000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (55)
- CreateObject(2639,1969.7002000,-1727.2998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (56)
- CreateObject(2639,1967.5996000,-1727.2998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (57)
- CreateObject(2639,1965.5000000,-1727.2998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (58)
- CreateObject(2639,1969.7002000,-1729.0996000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (59)
- CreateObject(2639,1967.5996000,-1729.0996000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (60)
- CreateObject(2639,1965.5000000,-1729.0996000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (61)
- CreateObject(2639,1969.7002000,-1730.9004000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (62)
- CreateObject(2639,1967.5996000,-1730.9004000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (63)
- CreateObject(2639,1965.5000000,-1730.9004000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (64)
- CreateObject(2639,1969.7002000,-1732.7002000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (65)
- CreateObject(2639,1967.5996000,-1732.7002000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (66)
- CreateObject(2639,1965.5000000,-1732.7002000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (67)
- CreateObject(2639,1969.7002000,-1734.5000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (68)
- CreateObject(2639,1967.5996000,-1734.5000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (69)
- CreateObject(2639,1965.5000000,-1734.5000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (70)
- CreateObject(2311,1961.9000000,-1716.8000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_tv_table2) (1)
- CreateObject(2894,1962.7000000,-1716.8000000,991.2999900,0.0000000,0.0000000,0.0000000); //object(kmb_rhymesbook) (1)
- CreateObject(14705,1964.1000000,-1716.9000000,991.0000000,0.0000000,0.0000000,0.0000000); //object(int2vase) (1)
- CreateObject(2896,1957.5000000,-1717.0000000,991.4000200,0.0000000,0.0000000,270.0000000); //object(casket_law) (1)
- CreateObject(2896,1955.0000000,-1717.0000000,991.4000200,0.0000000,0.0000000,270.0000000); //object(casket_law) (2)
- CreateObject(3462,1964.9000000,-1713.3000000,992.2000100,0.0000000,0.0000000,90.0000000); //object(csrangel_lvs) (1)
- CreateObject(3462,1960.6000000,-1713.3000000,992.2000100,0.0000000,0.0000000,90.0000000); //object(csrangel_lvs) (2)
- CreateObject(2639,1958.2000000,-1740.5000000,994.0999800,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (71)
- CreateObject(2639,1960.3000000,-1740.5000000,994.0999800,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (72)
- CreateObject(2639,1967.8000000,-1740.6000000,994.0999800,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (73)
- CreateObject(2639,1965.7000000,-1740.6000000,994.0999800,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (74)
- CreateObject(2745,1962.9000000,-1743.7000000,994.5999800,0.0000000,0.0000000,180.0000000); //object(cj_stat_3) (1)
- CreateObject(948,1963.9000000,-1738.1000000,990.2000100,0.0000000,0.0000000,0.0000000); //object(plant_pot_10) (1)
- CreateObject(949,1972.1000000,-1718.9000000,991.4000200,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (1)
- CreateObject(2010,1952.8000000,-1728.4000000,990.0999800,0.0000000,0.0000000,0.0000000); //object(nu_plant3_ofc) (1)
- CreateObject(2195,1960.9000000,-1716.9000000,991.4000200,0.0000000,0.0000000,0.0000000); //object(plant_pot_3) (1)
- CreateObject(2244,1960.8000000,-1720.0000000,990.5000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_9) (1)
- CreateObject(2253,1964.4000000,-1720.0000000,990.5000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_22) (1)
- CreateObject(3806,1952.5000000,-1742.8000000,993.7999900,0.0000000,0.0000000,0.0000000); //object(sfx_winplant07) (1)
- CreateObject(3806,1952.5000000,-1740.3000000,993.7999900,0.0000000,0.0000000,0.0000000); //object(sfx_winplant07) (2)
- CreateObject(3660,1973.0000000,-1747.9000000,995.5000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las) (1)
- CreateObject(2946,1964.2000000,-1744.1000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(cr_door_03) (1)
- CreateObject(2946,1961.1000000,-1744.1000000,990.2000100,0.0000000,0.0000000,270.0000000); //object(cr_door_03) (2)
- //ENDE
- // Credits goes to SNM
- // MaxY
- // ____________________________
- // | |
- // | |
- // | |
- // MinX | Ganggebiet | MaxX
- // | |
- // | |
- // | |
- // | |
- // |___________________________|
- // MinY
- pickuptest = CreatePickup(1239, 23, 0,0,0);// 1318 = Pickupzeichen i ; 23 = bedeutet das das Pickup für immer bleibt ; 0,0,0 = Kordinten x,y,z
- pickupeingangtest = CreatePickup(1318, 23, 0,0,0); // die 3 Nullen auf x, y, z Kordinaten umschreiben
- jailpickup = CreatePickup(1239, 23, 0, 0, 0);
- //Hier CreateObject noch
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1193.2167,-1266.1366,23.6099); // Setz die Positon( Vom Spieler auf, x, y, z);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); // Richte die Kamera( Vom Spieler auf, x, y,z);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); // Setze die Blickrichtung der Kamera( des Spielers auf, x, y, z);
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- // ID BEIM EINLOGGEN //
- new nachricht [128];
- format(nachricht,sizeof(nachricht),"Du bist mit der ID %i verbunden.",playerid);
- SendClientMessage(playerid,COLOR_RED,nachricht);
- new Spieler[64];
- new SName[MAX_PLAYER_NAME];
- GetPlayerName(playerid,SName,sizeof(SName));
- format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",SName);
- if(dini_Exists(Spieler))
- {
- SendClientMessage(playerid,grau, "Deine Account-Daten werden gesucht.");
- SendClientMessage(playerid,hellgrün,"Willkommen zurück auf {0091FF}Ultimate {00FFDC}Deathmatch. {B9FF00}Wir wünschen dir viel Spaß & viel Erfolg!");
- ShowPlayerDialog(playerid,LOGIN,DIALOG_STYLE_INPUT,"Login","{FFFFFF}Dein Account wurde erfolgreich gefunden. Gebe\n nun bitte dein Passwort ein.\n {0091FF}Ultimate {00FFDC}Deathmatch {FFFFFF}wünscht dir viel Spaß!","Login","Abbrechen");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,dunkelgrün,"Herzlich Willkommen auf {0090FE}Ultimate {00FFDC}Deathmatch. {FFFFFF}Viel Spaß!");
- ShowPlayerDialog(playerid,REGISTER,DIALOG_STYLE_INPUT,"Registrierung auf Ultimate Deathmatch","Bitte registrieren Sie sich, um sich einen Account anzulegen.\nGeben Sie ihr Passwort ein. Viel Spaß auf {0090FE}Ultimate {00FFDC}Deathmatch.","Registrieren","Abbrechen");
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- SetPlayerPos(playerid,1176.5500,-1323.9135,14.0268); // Setz die Positon( Vom Spieler auf, x, y, z);
- SendClientMessage(playerid,COLOR_RED,"Dein Arztbesuch kostet dich 700$"); // Sende eine Nachricht( An Spieler, mit der Farbe Rot, "und dem Text");
- SetPlayerHealth(playerid, 100.0);
- GivePlayerMoney(playerid,-700); // Ziehe dem (Spieler, 200 $ ab
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- switch(dialogid) {
- case 0: {
- if(!response) return SCM(playerid,rot,"Du hast den Login Vorgang abgebrochen"),SCM(playerid,rot,"Du wurdest vom Server gekickt!"),Kick(playerid);
- return Login(playerid,MD5_Hash(inputtext));
- }
- case 1: {
- if(!response) return SCM(playerid,rot,"Du hast den Registrierungs Vorgang abgebrochen"),SCM(playerid,rot,"Du wurdest vom Server gekickt!"),Kick(playerid);
- if(!inputtext[0]) return SCM(playerid,orange,"Bitte gebe dein gewünschtes Passwort ein."),ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Registrieren","Bitte registrieren Sie sich, um sich einen Account anzulegen.\nGeben Sie ihr Passwort ein. Viel Spaß auf Ultimate Deathmatch.","Registrieren","Abbrechen");
- return Register(playerid,MD5_Hash(inputtext));
- }
- }
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid) // Pickup Objektlisten findet ihr hier http://wiki.sa-mp.com/wiki/Pickup_help
- {
- if(pickupid == pickuptest) // Bedeutet wenn(das pickup == namens pickuptest aufgehoben wird)
- {
- SendClientMessage(playerid, COLOR_GREEN, "Hello World"); // Sendet einen Text an ( Spieler, mit der Farbe Grün, "und den Text Hello World");
- }
- if(pickupid == pickupeingangtest)
- {
- SetPlayerInterior(playerid, 3); // Hier geben wir den Innenraum an (Interior = Innenraum). Die 3 gibt den Innenraum an, die Id´s findet ihr hier http://wiki.sa-mp.com/wiki/Interior oder wenn ihr in einen Raum geht und /interior eingebt. Wird in Savedposition.txt in eurem GTA verzeichnis gespeichert.
- SetPlayerPos(playerid, 0, 0,0); // Hier wird angegeben wo der Spieler hinkommt wenn er in den Pickup geht. Geht auf einem Gf server oder Debug Modus und geht in ein Haus und gibt /save ein. Kordinaten wie bei interior zu finden.
- SetPlayerFacingAngle( playerid, 360.0 ); // Setzt die Schaurichtung des Spielers auf den Angel wert.
- GameTextForPlayer(playerid, "~w~Wilk~n~~r~ommen", 3000, 3); // Wenn jemand jetzt in dem Gebäude ist wird ein Text über ihm erscheinen. ~w~ sagt es soll eine weiße Shrift sein und ~r~ soll rot sein. http://wiki.sa-mp.com/wiki/Colors_List
- }
- if(pickupid == jailpickup)
- {
- GameTextForPlayer(playerid, "~gib ein~/jail [Zeit][Kosten]", 4000, 3);
- }
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- stock Datei(playerid)
- {
- new str[128];
- GetPlayerName(playerid, str, MAX_PLAYER_NAME);
- format(str, sizeof(str), "/accounts/%s.txt", str);
- return str;
- }
- stock Spielername(playerid)
- {
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid, name, MAX_PLAYER_NAME);
- return name;
- }
- // strget
- stock strget(strx[], pos, search = ' ') {
- new arg, ret[128], idxx;
- for (new i = 0; i < strlen(strx); i++) {
- if(strx[i] == search || i == strlen(strx) || strx[i + 1] == 10) {
- arg++;
- if (arg == pos + 1){
- ret[i-idxx] = EOS;
- return ret;
- } else if (arg == pos)
- idxx= i+1;
- }
- else if (arg == pos)
- ret[i - idxx] = strx[i];
- }
- return ret;
- }
- stock strtok2(const string[], &index) //©Jeffry
- {
- new result[20], length = strlen(string), i = index;
- while ((i < length) && (string[i] == ' ')) i++;
- strmid(result,string,i,((index = strfind(string, " ", false, i)) == -1) ? (index = length) : (index) , 20);
- index++;
- return result;
- }
- stock ReturnPlayerID(l_PlayerName[]) //©Jeffry
- {
- new l_name[MAX_PLAYER_NAME];
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(GetPlayerName(i, l_name, MAX_PLAYER_NAME))
- {
- if(!strcmp(l_name,l_PlayerName, true)) return i;
- }
- }
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(GetPlayerName(i, l_name, MAX_PLAYER_NAME))
- {
- if(strfind(l_name,l_PlayerName,true)!=-1) return i;
- }
- }
- return INVALID_PLAYER_ID;
- }
- stock IsNumeric(string[])
- {
- for (new i = 0, j = strlen(string); i < j; i++)
- {
- if ((string[i] > '9' || string[i] < '0')) return 0;
- }
- return 1;
- }
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