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  1. //----------------Gamemode für Anfänger by Oktabius-----------------------------
  2.  
  3. #include <a_samp>
  4. #include <dini>
  5. #include <Dudb>
  6. #include <sscanf2>
  7. #include <ocmd>
  8. #include <MD5>
  9.  
  10. #pragma unused ret_memcpy
  11.  
  12. //Farben
  13. #define COLOR_GREY 0xAFAFAFAA // mache eine Farbe namens COLOR_GREY der Farbcode ist 0xAFAFAFAA
  14. #define COLOR_GREEN 0x33AA33AA
  15. #define COLOR_RED 0xAA3333AA
  16. #define COLOR_YELLOW 0xFFFF00AA
  17. #define COLOR_WHITE 0xFFFFFFAA
  18. #define COLOR_DARKRED 0x660000AA
  19. #define COLOR_BLUE 0x0000BBAA
  20. #define COLOR_ORANGE 0xFF9900AA
  21. #define COLOR_PINK 0xFF66FFAA
  22. #define COLOR_LIGHTBLUE 0x33CCFFAA
  23. #define COLOR_CYAN 0x00BFF3AA
  24. #define COLOR_BLACK 0x000000AA
  25. #define COLOR_BROWN 0XA52A2AAA
  26. #define COLOR_GOLD 0xB8860BAA
  27. #define COLOR_INDIGO 0x4B00B0AA
  28. #define COLOR_LAWNGREEN 0x7CFC00AA
  29. #define COLOR_LIMEGREEN 0x32CD32AA
  30. #define COLOR_OLIVE 0x808000AA
  31. #define COLOR_SEAGREEN 0x2E8B57AA
  32. #define COLOR_TOMATO 0xFF6347AA
  33. #define COLOR_YELLOWGREEN 0x9ACD32AA
  34. #define COLOR_MEDIUMAQUA 0x83BFBFAA
  35. #define COLOR_FLBLUE 0x6495EDAA
  36. #define COLOR_MAGENTA 0xFF00FFFF
  37. #define COLOR_PURPLE 0x800080AA
  38. #define COLOR_GRELLRED 0xFF000000
  39. #define COLOR_LIGHTGREEN 0x86FF59FF
  40. #define COLOR_LIGHTBLUE 0x33CCFFAA
  41.  
  42. //Farben
  43. #define weiß 0xFEFEFEFF
  44. #define dunkelrot 0xB70000FF
  45. #define hellrot 0xE50000FF
  46. #define dunkelblau 0x0000CCFF
  47. #define hellblau 0x0000FFFF
  48. #define gelb 0xFFFF00FF
  49. #define dunkelgrün 0x41AB00FF
  50. #define hellgrün 0x00F500FF
  51. #define orange 0xFF9F00FF
  52. #define grau 0x8C8C8CFF
  53.  
  54. //LOGIN REGISTER//
  55. #define REGISTER 1
  56. #define LOGIN 2
  57.  
  58. //Stock´s
  59. stock Register(playerid,key[])
  60. {
  61. new Spieler[64];
  62. new SName[MAX_PLAYER_NAME];
  63. GetPlayerName(playerid,SName,sizeof(SName));
  64. format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",SName);
  65. dini_Create(Spieler);
  66. dini_Set(Spieler,"Passwort",key);
  67. SendClientMessage(playerid,weiß,"{FFA600}** {FFFFFF}Du hast dich {6CB400}Erfolgreich registriert{FFFFFF}. {0090FE}Viel Spaß!");
  68. return 1;
  69. }
  70. stock Login(playerid,key[]) //LOGIN STOCK
  71. {
  72. new Spieler[64];
  73. new SName[MAX_PLAYER_NAME];
  74. GetPlayerName(playerid,SName,sizeof(SName));
  75. format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",SName);
  76. if(!strcmp(key,dini_Get(Spieler,"Passwort"),true))
  77. {
  78. SendClientMessage(playerid,weiß,"{FFA600}** {FFFFFF}Du hast dich {6CB400}Erfolgreich eingeloggt{FFFFFF}. {0090FE}Viel Spaß!");
  79. return 1;
  80. }
  81. else
  82. {
  83. SendClientMessage(playerid,dunkelrot,"Du hast ein falsches Passwort eingegeben.");
  84. SendClientMessage(playerid,dunkelrot,"Du wurdest vom Server gekickt!");
  85. Kick(playerid);
  86. }
  87. return 1;
  88. }
  89.  
  90.  
  91.  
  92. //Pickups
  93. new pickuptest, pickupeingangtest, jailpickup;
  94.  
  95. main()
  96. {
  97. print("----------------------------------");
  98. print(" By Dark_Morales ");
  99. print("----------------------------------");
  100. }
  101.  
  102.  
  103. public OnGameModeInit() // Skins sind hier zu finden http://wiki.sa-mp.com/wiki/Skins
  104. {
  105. EnableStuntBonusForAll(0); // Hier wird gesagt, das wenn man einen Stunt gemacht hat (EnableStuntBonusForAll), kein Geld bekommt (0)
  106. UsePlayerPedAnims(); // Hier wird gesagt, dass der Spieler normal laufen soll und nicht so komisch
  107. ShowPlayerMarkers(0); // ZeigeSpielerMarkierung(0) hier wird angegeben, dass man keinen Spieler auf der Karte durch ein Farbpickment sieht.
  108. DisableInteriorEnterExits(); // Hier wird gesagt, dass die Interioreingänge weggemacht werden sollen, damit wir unsere eigenen Biz´s erstellen können
  109. SetGameModeText("Real-Shit"); // Der Name des Gamemodes
  110. AddPlayerClass(101,1193.2167,-1266.1366,23.6099,2.9239,0,0,0,0,0,0); // Füge eine Charakterauswahl hinzu( mit dem Skin 101, auf die Kordinaten x, y, z, angle, waffe 1, waffe 1 munition, waffe 2, waffe 2 munition, waffe 3, waffe munition 3=;
  111.  
  112. AddStaticVehicle(560,-452.5457,412.5452,4.1573,273.4572,1,2); //Füge ein Auto hinzu(Auto Nummer 522, auf die Kordinaten x, y, z, Farbe 1, Farbe 2);
  113.  
  114.  
  115. new Hsaal;
  116. Hsaal = CreateObject(19353, 1953.9981, -1739.9405, 14.4033, 0.0000, -0.2000, -89.9840);
  117. for(new i = 1; i < sizeof(Hsaal); i++)
  118. {
  119. SetObjectMaterialText(Hsaal, "Hochzeits-Saal!", 0, 50, "Arial", 15, 0, -16777216, 0, 1);
  120. }
  121.  
  122. //Kirche LS ( 248 Objekte )
  123. //Boden
  124. new KiBoden[4];
  125. KiBoden[1] = CreateObject(6959,1972.1000000,-1710.9000000,12.5700000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (1)
  126. KiBoden[2] = CreateObject(6959,1972.0999756,-1670.9000244,12.5699997,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (2)
  127. KiBoden[3] = CreateObject(6959,1972.1000000,-1750.9000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (4)
  128. for(new i = 1; i < sizeof(KiBoden); i++)
  129. {
  130. SetObjectMaterial(KiBoden[i], 0, 5769, "sunrise09_lawn", "grasstype10", 0xFFFFFFFF);
  131. }
  132.  
  133. new KirBoden[2];
  134. KirBoden[1] = CreateObject(6959,1972.1000000,-1630.9000000,12.5700000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (3)
  135. for(new i = 1; i < sizeof(KirBoden); i++)
  136. {
  137. SetObjectMaterial(KirBoden[i], 0, 9485, "roadsfe", "ws_carpark2", 0xFFFFFFFF);
  138. }
  139.  
  140. //Mauer
  141. new KiMauer[5];
  142. KiMauer[1] = CreateObject(8647,1951.8000000,-1676.1000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall03_lvs) (4)
  143. KiMauer[2] = CreateObject(8647,1991.4000000,-1676.2000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall03_lvs) (1)
  144. KiMauer[3] = CreateObject(8647,1976.8000000,-1651.1000000,13.4000000,0.0000000,0.0000000,270.0000000); //object(shbbyhswall03_lvs) (2)
  145. KiMauer[4] = CreateObject(8649,1966.5000000,-1651.1000000,13.4000000,0.0000000,0.0000000,270.0000000); //object(shbbyhswall05_lvs) (1)
  146. for(new i = 1; i < sizeof(KiMauer); i++)
  147. {
  148. SetObjectMaterial(KiMauer[i], 0, 13691, "bevcunto2_lahills", "stonewall3_la", 0xFFFFFFFF);
  149. SetObjectMaterial(KiMauer[i], 1, 13691, "bevcunto2_lahills", "stonewall3_la", 0xFFFFFFFF);
  150. }
  151.  
  152. //Weg
  153. new KiWeg[16];
  154. KiWeg[1] = CreateObject(19448,1986.8000000,-1656.1000000,12.4520000,0.0000000,90.0000000,90.0000000); //object(cs_detrok12) (2)
  155. KiWeg[2] = CreateObject(19448,1977.2000000,-1656.1000000,12.4520000,0.0000000,90.0000000,90.0000000); //object(cs_detrok12) (4)
  156. KiWeg[3] = CreateObject(19448,1967.6000000,-1656.1000000,12.4520000,0.0000000,90.0000000,90.0000000); //object(cs_detrok12) (5)
  157. KiWeg[4] = CreateObject(19448,1958.0000000,-1656.1000000,12.4520000,0.0000000,90.0000000,90.0000000); //object(cs_detrok12) (6)
  158. KiWeg[5] = CreateObject(19448,1981.7000000,-1691.4000000,12.4520000,0.0000000,90.0000000,0.0000000); //object(cs_detrok12) (8)
  159. KiWeg[6] = CreateObject(19448,1981.7000000,-1681.8000000,12.4520000,0.0000000,90.0000000,0.0000000); //object(cs_detrok12) (9)
  160. KiWeg[7] = CreateObject(19448,1981.7000000,-1672.2000000,12.4520000,0.0000000,90.0000000,0.0000000); //object(cs_detrok12) (10)
  161. KiWeg[8] = CreateObject(19448,1981.7000000,-1662.6000000,12.4520000,0.0000000,90.0000000,0.0000000); //object(cs_detrok12) (11)
  162. KiWeg[9] = CreateObject(19448,1961.7000000,-1691.4000000,12.4520000,0.0000000,90.0000000,0.0000000); //object(cs_detrok12) (12)
  163. KiWeg[10] = CreateObject(19448,1961.7000000,-1681.8000000,12.4520000,0.0000000,90.0000000,0.0000000); //object(cs_detrok12) (13)
  164. KiWeg[11] = CreateObject(19448,1961.7000000,-1672.2000000,12.4520000,0.0000000,90.0000000,0.0000000); //object(cs_detrok12) (14)
  165. KiWeg[12] = CreateObject(19448,1961.7000000,-1662.6000000,12.4520000,0.0000000,90.0000000,0.0000000); //object(cs_detrok12) (15)
  166. KiWeg[13] = CreateObject(19448,1975.2000000,-1689.7000000,12.4520000,0.0000000,90.0000000,90.0000000); //object(cs_detrok12) (16)
  167. KiWeg[14] = CreateObject(19448,1965.6000000,-1689.7000000,12.4520000,0.0000000,90.0000000,90.0000000); //object(cs_detrok12) (17)
  168. KiWeg[15] = CreateObject(19429,1952.4000000,-1656.1000000,12.4520000,0.0000000,90.0000000,90.0000000); //object(cs_landbit_27_a) (1)
  169. for(new i = 1; i < sizeof(KiWeg); i++)
  170. {
  171. SetObjectMaterial(KiWeg[i], 0, 13691, "bevcunto2_lahills", "crazypave", 0xFFFFFFFF);
  172. }
  173.  
  174. //Blumenkästen
  175. new KiBlume[39];
  176. KiBlume[1] = CreateObject(640,1988.3000000,-1730.9000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush2) (14)
  177. KiBlume[2] = CreateObject(640,1983.0000000,-1730.9000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush2) (15)
  178. KiBlume[3] = CreateObject(640,1977.7000000,-1730.9000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush2) (16)
  179. KiBlume[4] = CreateObject(640,1991.3000000,-1739.8000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (17)
  180. KiBlume[5] = CreateObject(640,1991.3000000,-1734.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (18)
  181. KiBlume[6] = CreateObject(640,1991.3000000,-1729.2000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (19)
  182. KiBlume[7] = CreateObject(640,1991.3000000,-1723.9000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (20)
  183. KiBlume[8] = CreateObject(640,1991.3000000,-1718.6000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (21)
  184. KiBlume[9] = CreateObject(640,1991.3000000,-1713.3000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (22)
  185. KiBlume[10] = CreateObject(640,1991.3000000,-1708.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (23)
  186. KiBlume[11] = CreateObject(640,1991.3000000,-1702.7000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (24)
  187. KiBlume[12] = CreateObject(640,1991.3000000,-1697.4000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (25)
  188. KiBlume[13] = CreateObject(640,1991.2998000,-1693.7002000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (26)
  189. KiBlume[14] = CreateObject(640,1954.4000000,-1742.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush2) (1)
  190. KiBlume[15] = CreateObject(640,1951.9000000,-1693.5999000,13.2000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (2)
  191. KiBlume[16] = CreateObject(640,1951.9000000,-1698.8999000,13.2000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (3)
  192. KiBlume[17] = CreateObject(640,1951.9000000,-1704.2000000,13.2000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (4)
  193. KiBlume[18] = CreateObject(640,1951.9001000,-1709.4999000,13.2000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (6)
  194. KiBlume[19] = CreateObject(640,1951.9000000,-1714.7997000,13.2000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (7)
  195. KiBlume[20] = CreateObject(640,1951.8998000,-1720.1000000,13.2000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (8)
  196. KiBlume[21] = CreateObject(640,1951.9000000,-1725.3999000,13.2000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (9)
  197. KiBlume[22] = CreateObject(640,1951.8995000,-1730.7001000,13.2000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (10)
  198. KiBlume[23] = CreateObject(640,1951.9001000,-1735.9998000,13.2000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (11)
  199. KiBlume[24] = CreateObject(640,1951.9000000,-1739.7000000,13.2000000,0.0000000,0.0000000,180.0000000); //object(kb_planter_bush2) (12)
  200. KiBlume[25] = CreateObject(640,1988.9000000,-1742.2000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush2) (27)
  201. KiBlume[26] = CreateObject(640,1954.9000000,-1730.9000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush2) (28)
  202. KiBlume[27] = CreateObject(640,1960.2000000,-1730.9000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush2) (29)
  203. KiBlume[28] = CreateObject(640,1965.5000000,-1730.9000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush2) (30)
  204. KiBlume[29] = CreateObject(640,1952.0000000,-1648.2000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (31)
  205. KiBlume[30] = CreateObject(640,1952.0000000,-1642.9000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (32)
  206. KiBlume[31] = CreateObject(640,1952.0000000,-1637.6000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (34)
  207. KiBlume[32] = CreateObject(640,1952.0000000,-1628.2000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (36)
  208. KiBlume[33] = CreateObject(640,1991.3000000,-1648.2000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (37)
  209. KiBlume[34] = CreateObject(640,1991.3000000,-1642.9000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (38)
  210. KiBlume[35] = CreateObject(640,1991.3000000,-1637.6000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (39)
  211. KiBlume[36] = CreateObject(640,1991.3000000,-1628.2000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (40)
  212. KiBlume[37] = CreateObject(638,1989.6000000,-1691.3000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush) (2)
  213. KiBlume[38] = CreateObject(638,1953.6000000,-1691.2000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush) (3)
  214. for(new i = 1; i < sizeof(KiBlume); i++)
  215. {
  216. SetObjectMaterial(KiBlume[i], 0, 13710, "easthills_lahills", "sw_wallbrick_06", 0xFFFFFFFF);
  217. }
  218.  
  219. //Schild
  220. new KiSchild[2];
  221. KiSchild[1] = CreateObject(3521,1954.4000000,-1739.9000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(vgsn_rbstiff) (1)
  222. for(new i = 1; i < sizeof(KiSchild); i++)
  223. {
  224. //SetObjectMaterial(KiSchild[i], 2, 3924, "rc_warhoose", "white", 0xFFFFFFFF);
  225. SetObjectMaterial(KiSchild[i], 3, 3924, "rc_warhoose", "white", 0xFFFFFFFF);
  226. SetObjectMaterial(KiSchild[i], 4, 3924, "rc_warhoose", "white", 0xFFFFFFFF);
  227. SetObjectMaterial(KiSchild[i], 5, 3924, "rc_warhoose", "white", 0xFFFFFFFF);
  228. }
  229.  
  230.  
  231. CreateObject(1568,1983.6000000,-1658.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (1)
  232. CreateObject(1568,1979.8000000,-1658.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (3)
  233. CreateObject(1568,1979.8000000,-1687.8000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (4)
  234. CreateObject(1568,1963.6000000,-1687.8000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (5)
  235. CreateObject(1568,1963.6000000,-1658.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (6)
  236. CreateObject(1568,1959.8000000,-1658.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (7)
  237. CreateObject(1568,1963.6000000,-1674.6000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (8)
  238. CreateObject(1568,1959.8000000,-1674.6000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (9)
  239. CreateObject(1568,1979.8000000,-1674.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (10)
  240. CreateObject(1568,1983.6000000,-1674.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (11)
  241. CreateObject(10183,1971.7000000,-1627.3000000,12.6000000,0.0000000,0.0000000,45.5000000); //object(ferspaces) (1)
  242. CreateObject(10183,1971.6000000,-1647.2000000,12.6000000,0.0000000,0.0000000,225.4998800); //object(ferspaces) (2)
  243. CreateObject(9931,1971.7000000,-1716.6000000,29.0000000,0.0000000,0.0000000,270.0000000); //object(church_sfe) (1)
  244. CreateObject(3462,1988.6000000,-1737.7000000,13.8000000,0.0000000,0.0000000,130.0000000); //object(csrangel_lvs) (1)
  245. CreateObject(970,1988.6000000,-1742.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (27)
  246. CreateObject(970,1954.8000000,-1742.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
  247. CreateObject(970,1951.7999000,-1694.0996000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (2)
  248. CreateObject(970,1951.8002000,-1698.2002000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (3)
  249. CreateObject(970,1951.8003000,-1702.2997000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (4)
  250. CreateObject(970,1951.7997000,-1706.3998000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (5)
  251. CreateObject(970,1951.8000000,-1710.4999000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (6)
  252. CreateObject(970,1951.8002000,-1714.5997000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (7)
  253. CreateObject(970,1951.8004000,-1718.7001000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (8)
  254. CreateObject(970,1951.7999000,-1722.8002000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (9)
  255. CreateObject(970,1951.8000000,-1726.8999000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (10)
  256. CreateObject(970,1951.7997000,-1730.9999000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (11)
  257. CreateObject(970,1951.7998000,-1735.1000000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (12)
  258. CreateObject(970,1951.7997000,-1739.2000000,12.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (13)
  259. CreateObject(970,1991.4000000,-1739.3000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (15)
  260. CreateObject(970,1991.4000000,-1735.2000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (16)
  261. CreateObject(970,1991.4000000,-1731.1000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (17)
  262. CreateObject(970,1991.4000000,-1727.0000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (18)
  263. CreateObject(970,1991.4000000,-1722.9000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (19)
  264. CreateObject(970,1991.4000000,-1718.8000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (20)
  265. CreateObject(970,1991.4000000,-1714.7000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (21)
  266. CreateObject(970,1991.4000000,-1710.6000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (22)
  267. CreateObject(970,1991.4000000,-1706.5000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (23)
  268. CreateObject(970,1991.4000000,-1702.4000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (24)
  269. CreateObject(970,1991.4004000,-1698.2998000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (25)
  270. CreateObject(970,1991.4000000,-1694.2000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (26)
  271. CreateObject(19447,1956.5000000,-1625.5000000,14.3000000,0.0000000,0.0000000,90.0000000); //object(cs_detrok13) (2)
  272. CreateObject(19447,1966.1000000,-1625.5000000,14.3000000,0.0000000,0.0000000,90.0000000); //object(cs_detrok13) (3)
  273. CreateObject(19447,1975.7000000,-1625.5000000,14.3000000,0.0000000,0.0000000,90.0000000); //object(cs_detrok13) (4)
  274. CreateObject(19447,1985.3000000,-1625.5000000,14.3000000,0.0000000,0.0000000,90.0000000); //object(cs_detrok13) (5)
  275. CreateObject(19428,1990.9000000,-1625.5000000,14.3000000,0.0000000,0.0000000,90.0000000); //object(cs_landbit_10_a) (1)
  276. CreateObject(970,1952.2000000,-1648.7000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (28)
  277. CreateObject(970,1952.2000000,-1644.6000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (29)
  278. CreateObject(970,1952.2000000,-1640.5000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (30)
  279. CreateObject(970,1952.2000000,-1637.1000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (31)
  280. CreateObject(970,1952.1000000,-1628.3000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (32)
  281. CreateObject(970,1991.5000000,-1648.7002000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (35)
  282. CreateObject(970,1991.5000000,-1644.6000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (36)
  283. CreateObject(970,1991.5000000,-1640.5000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (37)
  284. CreateObject(970,1991.5000000,-1637.1000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (38)
  285. CreateObject(970,1991.4000000,-1628.3000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (39)
  286. CreateObject(1214,1951.7000000,-1658.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (1)
  287. CreateObject(1214,1951.7000000,-1654.2000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (2)
  288. CreateObject(1214,1951.7000000,-1652.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (3)
  289. CreateObject(1214,1951.7000000,-1659.9000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (4)
  290. CreateObject(1214,1991.5000000,-1658.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (5)
  291. CreateObject(1214,1991.5000000,-1654.2000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (6)
  292. CreateObject(1214,1991.5000000,-1652.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (7)
  293. CreateObject(1214,1991.5000000,-1659.9000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (8)
  294. CreateObject(848,1986.6000000,-1726.9000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (1)
  295. CreateObject(615,1987.6000000,-1720.8000000,12.2000000,0.0000000,0.0000000,300.0000000); //object(veg_tree3) (1)
  296. CreateObject(829,1984.4000000,-1714.5000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_3) (1)
  297. CreateObject(829,1984.5000000,-1716.6000000,12.9000000,0.0000000,0.0000000,260.0000000); //object(dead_tree_3) (2)
  298. CreateObject(672,1957.5000000,-1717.3000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree5) (1)
  299. CreateObject(673,1954.1000000,-1735.0000000,11.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltree) (1)
  300. CreateObject(736,1954.5000000,-1729.4000000,23.7000010,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (1)
  301. CreateObject(737,1974.6000000,-1685.1000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree3) (1)
  302. CreateObject(737,1964.6000000,-1664.3000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree3) (2)
  303. CreateObject(737,1987.0000000,-1663.6000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree3) (3)
  304. CreateObject(737,1953.1000000,-1681.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree3) (4)
  305. CreateObject(738,1957.5000000,-1653.3000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (1)
  306. CreateObject(738,1978.7000000,-1651.7000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (2)
  307. CreateObject(782,1989.7000000,-1683.1000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_hism) (1)
  308. CreateObject(869,1988.5000000,-1739.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (1)
  309. CreateObject(869,1988.3000000,-1736.3000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (2)
  310. CreateObject(870,1983.2000000,-1733.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (1)
  311. CreateObject(870,1987.9000000,-1732.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2)
  312. CreateObject(871,1988.7000000,-1728.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (1)
  313. CreateObject(871,1987.8000000,-1725.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (2)
  314. CreateObject(871,1986.9000000,-1728.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (3)
  315. CreateObject(871,1989.3000000,-1726.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (4)
  316. CreateObject(870,1983.9000000,-1728.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (3)
  317. CreateObject(869,1984.9000000,-1724.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (3)
  318. CreateObject(869,1988.8000000,-1722.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (4)
  319. CreateObject(869,1986.4000000,-1716.7000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (5)
  320. CreateObject(869,1982.1000000,-1719.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (6)
  321. CreateObject(869,1981.4000000,-1722.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (7)
  322. CreateObject(869,1981.7000000,-1729.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (8)
  323. CreateObject(869,1981.1000000,-1733.7000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (9)
  324. CreateObject(869,1989.4000000,-1727.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (10)
  325. CreateObject(869,1989.8000000,-1712.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (11)
  326. CreateObject(869,1989.5000000,-1704.1000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (12)
  327. CreateObject(869,1989.1000000,-1694.1000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (13)
  328. CreateObject(869,1989.2000000,-1697.8000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (14)
  329. CreateObject(869,1989.2002000,-1697.7998000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (15)
  330. CreateObject(871,1986.4000000,-1713.8000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (5)
  331. CreateObject(870,1985.1000000,-1720.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (4)
  332. CreateObject(870,1989.3000000,-1717.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (5)
  333. CreateObject(870,1989.7000000,-1708.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (6)
  334. CreateObject(870,1989.2000000,-1706.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (7)
  335. CreateObject(870,1989.9000000,-1700.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (8)
  336. CreateObject(870,1954.1000000,-1695.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (9)
  337. CreateObject(870,1954.0000000,-1701.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (10)
  338. CreateObject(870,1953.9000000,-1704.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (11)
  339. CreateObject(870,1953.8000000,-1707.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (12)
  340. CreateObject(870,1953.7000000,-1712.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (13)
  341. CreateObject(870,1955.1000000,-1719.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (14)
  342. CreateObject(870,1957.5000000,-1724.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (15)
  343. CreateObject(870,1959.3000000,-1733.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (16)
  344. CreateObject(870,1954.1000000,-1733.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (17)
  345. CreateObject(870,1954.3000000,-1726.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (18)
  346. CreateObject(870,1961.4000000,-1721.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (19)
  347. CreateObject(870,1961.5000000,-1715.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (20)
  348. CreateObject(870,1957.0000000,-1714.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (21)
  349. CreateObject(870,1955.3000000,-1714.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (22)
  350. CreateObject(869,1961.4000000,-1728.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (16)
  351. CreateObject(869,1955.2000000,-1721.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (17)
  352. CreateObject(869,1959.5000000,-1720.4000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (18)
  353. CreateObject(869,1960.8000000,-1713.7000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (19)
  354. CreateObject(869,1953.6000000,-1711.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (20)
  355. CreateObject(869,1953.7000000,-1698.1000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (21)
  356. CreateObject(869,1953.7000000,-1693.3000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (22)
  357. CreateObject(869,1954.8000000,-1737.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (23)
  358. CreateObject(869,1956.6000000,-1734.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (24)
  359. CreateObject(750,1971.2000000,-1679.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column2) (1)
  360. CreateObject(750,1971.3000000,-1676.1000000,9.6999998,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column2) (2)
  361. CreateObject(750,1971.3000000,-1672.9000000,11.2000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column2) (3)
  362. CreateObject(750,1971.4000000,-1668.8000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column2) (4)
  363. CreateObject(751,1955.5000000,-1687.7000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column1) (1)
  364. CreateObject(748,1988.0000000,-1653.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_grp1) (1)
  365. CreateObject(747,1954.1000000,-1659.7000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock3) (1)
  366. CreateObject(3935,1971.3000000,-1653.4000000,13.6000000,0.0000000,0.0000000,180.0000000); //object(statue) (1)
  367. CreateObject(2744,1953.5000000,-1695.3000000,13.7000000,0.0000000,0.0000000,270.0000000); //object(cj_stat_2) (1)
  368. CreateObject(5777,1988.2000000,-1666.9000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(tombston01_lawn) (1)
  369. CreateObject(5777,1988.3000000,-1673.4000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(tombston01_lawn) (2)
  370. CreateObject(5777,1988.4000000,-1681.9000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(tombston01_lawn) (3)
  371. CreateObject(5777,1986.1000000,-1678.2000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(tombston01_lawn) (4)
  372. CreateObject(5777,1976.6000000,-1678.3000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(tombston01_lawn) (5)
  373. CreateObject(5777,1976.5000000,-1673.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(tombston01_lawn) (6)
  374. CreateObject(5777,1976.4000000,-1666.4000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(tombston01_lawn) (7)
  375. CreateObject(5777,1976.3000000,-1661.4000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(tombston01_lawn) (8)
  376. CreateObject(3878,1957.3000000,-1675.9000000,13.0000000,0.0000000,0.0000000,180.0000000); //object(headstones_sfsx) (1)
  377. CreateObject(2895,1957.9000000,-1680.7000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(fun_flower_law) (1)
  378. CreateObject(2895,1958.1000000,-1671.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(fun_flower_law) (2)
  379. CreateObject(2895,1977.5000000,-1672.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(fun_flower_law) (3)
  380. CreateObject(870,1984.7000000,-1679.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (23)
  381. CreateObject(870,1986.8000000,-1681.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (24)
  382. CreateObject(870,1985.2000000,-1670.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (25)
  383. CreateObject(870,1988.3000000,-1663.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (26)
  384. CreateObject(870,1976.9000000,-1660.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (27)
  385. CreateObject(870,1976.1000000,-1668.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (28)
  386. CreateObject(870,1976.5000000,-1676.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (29)
  387. CreateObject(870,1977.9000000,-1684.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (30)
  388. CreateObject(870,1968.0000000,-1686.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (31)
  389. CreateObject(870,1967.8000000,-1681.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (32)
  390. CreateObject(870,1970.0000000,-1674.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (33)
  391. CreateObject(870,1968.5000000,-1665.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (34)
  392. CreateObject(870,1967.0000000,-1659.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (35)
  393. CreateObject(870,1965.6000000,-1670.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (36)
  394. CreateObject(870,1956.0000000,-1676.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (37)
  395. CreateObject(870,1955.1000000,-1667.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (38)
  396. CreateObject(870,1955.2000000,-1662.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (39)
  397. CreateObject(870,1954.3000000,-1684.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (40)
  398. CreateObject(870,1958.5000000,-1688.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (41)
  399. CreateObject(870,1958.5000000,-1688.7998000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (42)
  400. CreateObject(869,1987.2000000,-1687.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (25)
  401. CreateObject(869,1985.9000000,-1673.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (26)
  402. CreateObject(869,1982.7000000,-1652.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (27)
  403. CreateObject(869,1964.2000000,-1652.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (28)
  404. CreateObject(869,1972.1000000,-1661.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (29)
  405. CreateObject(869,1966.9000000,-1671.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (30)
  406. CreateObject(869,1965.9000000,-1678.1000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (31)
  407. CreateObject(869,1954.7000000,-1672.4000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (32)
  408. CreateObject(869,1957.8000000,-1662.8000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (33)
  409. CreateObject(869,1957.7998000,-1662.7998000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (34)
  410. CreateObject(871,1971.0000000,-1686.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (6)
  411. CreateObject(871,1974.1000000,-1682.8000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (7)
  412. CreateObject(871,1973.9000000,-1676.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (8)
  413. CreateObject(871,1985.8000000,-1664.7000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (9)
  414. CreateObject(871,1987.9000000,-1659.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (10)
  415. CreateObject(871,1978.7000000,-1659.4000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (11)
  416. CreateObject(871,1976.8000000,-1653.4000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (12)
  417.  
  418. // Kirche Interior LS
  419.  
  420. //Kirche Innen ( 173 Objekte )
  421. //Wand Innen
  422. new KWand[15];
  423. KWand[1] = CreateObject(19355,1964.3000000,-1739.5000000,991.7000100,0.0000000,0.0000000,0.0000000); //object(cs_landbit_12) (8)
  424. KWand[2] = CreateObject(19355,1965.9000000,-1738.0000000,991.7000100,0.0000000,0.0000000,90.0000000); //object(cs_landbit_12) (9)
  425. KWand[3] = CreateObject(19355,1969.1000000,-1738.0000000,991.7000100,0.0000000,0.0000000,90.0000000); //object(cs_landbit_12) (10)
  426. KWand[4] = CreateObject(19355,1972.3000000,-1738.0000000,991.7000100,0.0000000,0.0000000,90.0000000); //object(cs_landbit_12) (11)
  427. KWand[5] = CreateObject(19355,1961.0000000,-1739.5000000,991.7000100,0.0000000,0.0000000,0.0000000); //object(cs_landbit_12) (12)
  428. KWand[6] = CreateObject(19355,1959.4000000,-1738.0000000,991.7000100,0.0000000,0.0000000,90.0000000); //object(cs_landbit_12) (13)
  429. KWand[7] = CreateObject(19355,1956.2000000,-1738.0000000,991.7000100,0.0000000,0.0000000,90.0000000); //object(cs_landbit_12) (14)
  430. KWand[8] = CreateObject(19355,1953.0000000,-1738.0000000,991.7000100,0.0000000,0.0000000,90.0000000); //object(cs_landbit_12) (15)
  431. KWand[9] = CreateObject(19355,1956.9003000,-1742.6003000,991.7000100,0.0000000,0.0000000,180.0000000); //object(cs_landbit_12) (1)
  432. KWand[10] = CreateObject(19355,1968.4000000,-1742.7000000,991.7000100,0.0000000,0.0000000,0.0000000); //object(cs_landbit_12) (5)
  433. KWand[11] = CreateObject(19355,1965.7998000,-1741.0996000,991.7000100,0.0000000,0.0000000,90.0000000); //object(cs_landbit_12) (6)
  434. KWand[12] = CreateObject(19355,1959.5000000,-1741.1000000,991.7000100,0.0000000,0.0000000,90.0000000); //object(cs_landbit_12) (7)
  435. KWand[13] = CreateObject(19428,1968.2002000,-1741.0996000,991.7000100,0.0000000,0.0000000,90.0000000); //object(cs_landbit_10_a) (3)
  436. KWand[14] = CreateObject(19428,1957.1000000,-1741.1000000,991.7000100,0.0000000,0.0000000,90.0000000); //object(cs_landbit_10_a) (4)
  437. for(new i = 1; i < sizeof(KWand); i++)
  438. {
  439. SetObjectMaterial(KWand[i], 0, 12923, "sw_block05", "sw_wallbrick_03", 0xFFFFFFFF);
  440. }
  441.  
  442. //Boden1 Innen
  443. new KiBodenn[15];
  444. KiBodenn[1] = CreateObject(19357,1970.0000000,-1742.7000000,993.4000200,0.0000000,90.0000000,0.0000000); //object(road_sfw11) (5)
  445. KiBodenn[2] = CreateObject(19357,1955.3000000,-1742.6000000,993.4000200,0.0000000,90.0000000,180.0000000); //object(road_sfw11) (1)
  446. KiBodenn[3] = CreateObject(19357,1973.5000000,-1742.7000000,993.4000200,0.0000000,90.0000000,0.0000000); //object(road_sfw11) (2)
  447. KiBodenn[4] = CreateObject(19357,1973.5000000,-1739.5000000,993.4000200,0.0000000,90.0000000,0.0000000); //object(road_sfw11) (4)
  448. KiBodenn[5] = CreateObject(19357,1970.0000000,-1739.5000000,993.4000200,0.0000000,90.0000000,0.0000000); //object(road_sfw11) (6
  449. KiBodenn[6] = CreateObject(19357,1956.0000000,-1739.5000000,993.4000200,0.0000000,90.0000000,179.9945100); //object(road_sfw11) (7)
  450. KiBodenn[7] = CreateObject(19357,1951.8000000,-1742.6000000,993.4000200,0.0000000,90.0000000,179.9945100); //object(road_sfw11) (8)
  451. KiBodenn[8] = CreateObject(19357,1952.5000000,-1739.5000000,993.4000200,0.0000000,90.0000000,179.9945100); //object(road_sfw11) (9)
  452. KiBodenn[9] = CreateObject(19357,1966.5000000,-1739.5000000,993.4000200,0.0000000,90.0000000,0.0000000); //object(road_sfw11) (10)
  453. KiBodenn[10] = CreateObject(19357,1963.0000000,-1739.5000000,993.4000200,0.0000000,90.0000000,0.0000000); //object(road_sfw11) (11)
  454. KiBodenn[11] = CreateObject(19357,1959.5000000,-1739.5000000,993.4000200,0.0000000,90.0000000,0.0000000); //object(road_sfw11) (12)
  455. KiBodenn[12] = CreateObject(19357,1963.0000000,-1742.7000000,993.4000200,0.0000000,90.0000000,0.0000000); //object(road_sfw11) (13)
  456. for(new i = 1; i < sizeof(KiBodenn); i++)
  457. {
  458. SetObjectMaterial(KiBodenn[i], 0, 1219, "woodpanels", "planks01", 0xFFFFFFFF);
  459. }
  460.  
  461. //Treppe
  462. new KiTreppe[19];
  463. KiTreppe[1] = CreateObject(1472,1959.8003000,-1741.9001000,990.5999800,0.0000000,0.0000000,90.0000000); //object(dyn_porch_1) (1)
  464. KiTreppe[2] = CreateObject(1472,1958.9001000,-1741.9000000,991.4000200,0.0000000,0.0000000,90.0000000); //object(dyn_porch_1) (2)
  465. KiTreppe[3] = CreateObject(1472,1958.0001000,-1741.8998000,992.2000100,0.0000000,0.0000000,90.0000000); //object(dyn_porch_1) (3)
  466. KiTreppe[4] = CreateObject(1472,1957.1003000,-1741.9004000,993.0000000,0.0000000,0.0000000,90.0000000); //object(dyn_porch_1) (4)
  467. KiTreppe[5] = CreateObject(1472,1959.8000000,-1743.3998000,990.5999800,0.0000000,0.0000000,90.0000000); //object(dyn_porch_1) (5)
  468. KiTreppe[6] = CreateObject(1472,1958.9004000,-1743.4001000,991.4000200,0.0000000,0.0000000,90.0000000); //object(dyn_porch_1) (6)
  469. KiTreppe[7] = CreateObject(1472,1958.0004000,-1743.4001000,992.2000100,0.0000000,0.0000000,90.0000000); //object(dyn_porch_1) (7)
  470. KiTreppe[8] = CreateObject(1472,1957.1003000,-1743.4004000,993.0000000,0.0000000,0.0000000,90.0000000); //object(dyn_porch_1) (8)
  471. KiTreppe[9] = CreateObject(1472,1965.5000000,-1743.4000000,990.5999800,0.0000000,0.0000000,270.0000000); //object(dyn_porch_1) (9)
  472. KiTreppe[10] = CreateObject(1472,1966.4000000,-1743.4000000,991.4000200,0.0000000,0.0000000,270.0000000); //object(dyn_porch_1) (10)
  473. KiTreppe[11] = CreateObject(1472,1967.3000000,-1743.4000000,992.2000100,0.0000000,0.0000000,270.0000000); //object(dyn_porch_1) (11)
  474. KiTreppe[12] = CreateObject(1472,1968.2000000,-1743.4000000,993.0000000,0.0000000,0.0000000,270.0000000); //object(dyn_porch_1) (12)
  475. KiTreppe[13] = CreateObject(1472,1965.5000000,-1741.9000000,990.5999800,0.0000000,0.0000000,270.0000000); //object(dyn_porch_1) (13)
  476. KiTreppe[14] = CreateObject(1472,1966.4000000,-1741.9000000,991.4000200,0.0000000,0.0000000,270.0000000); //object(dyn_porch_1) (14)
  477. KiTreppe[15] = CreateObject(1472,1967.3000000,-1741.9000000,992.2000100,0.0000000,0.0000000,270.0000000); //object(dyn_porch_1) (15)
  478. KiTreppe[16] = CreateObject(1472,1968.2000000,-1741.9000000,993.0000000,0.0000000,0.0000000,270.0000000); //object(dyn_porch_1) (16)
  479. KiTreppe[17] = CreateObject(1472,1961.9000000,-1719.7000000,990.2999900,0.0000000,0.0000000,0.0000000); //object(dyn_porch_1) (18)
  480. KiTreppe[18] = CreateObject(1472,1963.4000000,-1719.7000000,990.2999900,0.0000000,0.0000000,0.0000000); //object(dyn_porch_1) (17)
  481. for(new i = 1; i < sizeof(KiTreppe); i++)
  482. {
  483. SetObjectMaterial(KiTreppe[i], 0, 10018, "tunnel_sfe", "concretewall22_256", 0xFFFFFFFF);
  484. }
  485.  
  486. //Kirche Innen Wand
  487. new KiWandi[11];
  488. KiWandi[1] = CreateObject(19377,1973.2000000,-1739.0000000,994.9000200,90.0000000,0.0000000,0.0000000); //object(freight_interiorsfw) (1)
  489. KiWandi[2] = CreateObject(19377,1973.2000000,-1728.5000000,994.9000200,90.0000000,0.0000000,0.0000000); //object(freight_interiorsfw) (2)
  490. KiWandi[3] = CreateObject(19377,1967.9000000,-1744.2000000,994.9000200,90.0000000,0.0000000,90.0000000); //object(freight_interiorsfw) (3)
  491. KiWandi[4] = CreateObject(19377,1957.4000000,-1744.2000000,994.9000200,90.0000000,0.0000000,90.0000000); //object(freight_interiorsfw) (4)
  492. KiWandi[5] = CreateObject(19377,1952.2000000,-1738.9000000,994.9000200,90.0000000,0.0000000,0.0000000); //object(freight_interiorsfw) (5)
  493. KiWandi[6] = CreateObject(19377,1952.2000000,-1728.4000000,994.9000200,90.0000000,0.0000000,0.0000000); //object(freight_interiorsfw) (6)
  494. KiWandi[7] = CreateObject(19377,1952.2000000,-1717.9000000,994.9000200,90.0000000,0.0000000,0.0000000); //object(freight_interiorsfw) (7)
  495. KiWandi[8] = CreateObject(19377,1973.2000000,-1718.0000000,994.9000200,90.0000000,0.0000000,0.0000000); //object(freight_interiorsfw) (8)
  496. KiWandi[9] = CreateObject(19377,1957.5000000,-1712.7000000,994.9000200,90.0000000,0.0000000,90.0000000); //object(freight_interiorsfw) (10)
  497. KiWandi[10] = CreateObject(19377,1968.0000000,-1712.7000000,994.9000200,90.0000000,0.0000000,90.0000000); //object(freight_interiorsfw) (11)
  498. for(new i = 1; i < sizeof(KiWandi); i++)
  499. {
  500. SetObjectMaterial(KiWandi[i], 0, 3984, "lanbloki", "churchwall1", 0xFFFFFFFF);
  501. }
  502.  
  503. //Kirche Innen Teppich
  504. new KiTeppich[101];
  505. KiTeppich[1] = CreateObject(2842,1963.2000000,-1722.0000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(gb_bedrug04) (1)
  506. KiTeppich[2] = CreateObject(2842,1963.2000000,-1723.8000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(gb_bedrug04) (2)
  507. KiTeppich[3] = CreateObject(2842,1963.2000000,-1725.6000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(gb_bedrug04) (3)
  508. KiTeppich[4] = CreateObject(2842,1963.2000000,-1727.4000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(gb_bedrug04) (4)
  509. KiTeppich[5] = CreateObject(2842,1963.2000000,-1729.2000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(gb_bedrug04) (5)
  510. KiTeppich[6] = CreateObject(2842,1963.2000000,-1731.0000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(gb_bedrug04) (6)
  511. KiTeppich[7] = CreateObject(2842,1963.2000000,-1732.8000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(gb_bedrug04) (7)
  512. KiTeppich[8] = CreateObject(2842,1963.2000000,-1734.6000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(gb_bedrug04) (8)
  513. KiTeppich[9] = CreateObject(2842,1963.2000000,-1736.4000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(gb_bedrug04) (9)
  514. KiTeppich[10] = CreateObject(2842,1963.2000000,-1738.2000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(gb_bedrug04) (10)
  515. for(new i = 1; i < sizeof(KiTeppich); i++)
  516. {
  517. SetObjectMaterial(KiTeppich[i], 0, 10412, "hotel1", "carpet_red_256", 0xFFFFFFFF);
  518. }
  519.  
  520. CreateObject(6959, 1962.80005, -1726.00000, 999.50000, 0.00000, 0.00000, 0.00000);//Dach
  521. CreateObject(19379,1957.5000000,-1739.4000000,990.0999800,0.0000000,90.0000000,0.0000000); //object(sfw_boxwest12) (1)
  522. CreateObject(19379,1968.0000000,-1739.4000000,990.0999800,0.0000000,90.0000000,0.0000000); //object(sfw_boxwest12) (2)
  523. CreateObject(19379,1957.5000000,-1729.8000000,990.0999800,0.0000000,90.0000000,0.0000000); //object(sfw_boxwest12) (3)
  524. CreateObject(19379,1957.5000000,-1720.2000000,990.0999800,0.0000000,90.0000000,0.0000000); //object(sfw_boxwest12) (4)
  525. CreateObject(19379,1957.5000000,-1710.6000000,990.0999800,0.0000000,90.0000000,0.0000000); //object(sfw_boxwest12) (5)
  526. CreateObject(19379,1968.0000000,-1729.8000000,990.0999800,0.0000000,90.0000000,0.0000000); //object(sfw_boxwest12) (6)
  527. CreateObject(19379,1968.0000000,-1720.2000000,990.0999800,0.0000000,90.0000000,0.0000000); //object(sfw_boxwest12) (7)
  528. CreateObject(19379,1968.0000000,-1710.6000000,990.0999800,0.0000000,90.0000000,0.0000000); //object(sfw_boxwest12) (8)
  529. CreateObject(970,1971.0000000,-1738.0000000,994.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
  530. CreateObject(970,1966.9000000,-1738.0000000,994.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
  531. CreateObject(970,1962.8000000,-1738.0000000,994.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
  532. CreateObject(970,1958.7000000,-1738.0000000,994.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
  533. CreateObject(970,1954.6000000,-1738.0000000,994.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (5)
  534. CreateObject(970,1950.5000000,-1738.0000000,994.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (6)
  535. CreateObject(970,1966.8000000,-1741.1000000,994.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (7)
  536. CreateObject(970,1959.2000000,-1741.1000000,994.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (8)
  537. CreateObject(970,1961.3000000,-1743.2000000,994.0000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (9)
  538. CreateObject(970,1964.7000000,-1743.2000000,994.0000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (10)
  539. CreateObject(19376,1956.9000000,-1714.9000000,990.7000100,0.0000000,90.0000000,0.0000000); //object(frght_boxes08) (1)
  540. CreateObject(19376,1967.4000000,-1714.9000000,990.7000100,0.0000000,90.0000000,0.0000000); //object(frght_boxes08) (2)
  541. CreateObject(19376,1977.9000000,-1714.9000000,990.7000100,0.0000000,90.0000000,0.0000000); //object(frght_boxes08) (3)
  542. CreateObject(19458,1962.5000000,-1719.5000000,988.9000200,0.0000000,0.0000000,90.0000000); //object(cs_detrok02) (1)
  543. CreateObject(19458,1952.9000000,-1719.5000000,988.9000200,0.0000000,0.0000000,90.0000000); //object(cs_detrok02) (2)
  544. CreateObject(19458,1972.1000000,-1719.5000000,988.9000200,0.0000000,0.0000000,90.0000000); //object(cs_detrok02) (3)
  545. CreateObject(970,1959.1000000,-1719.7000000,991.2999900,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (11)
  546. CreateObject(970,1955.0000000,-1719.7000000,991.2999900,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (13)
  547. CreateObject(970,1950.9000000,-1719.7000000,991.2999900,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (14)
  548. CreateObject(970,1966.2000000,-1719.7000000,991.2999900,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (15)
  549. CreateObject(970,1970.3000000,-1719.7000000,991.2999900,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (16)
  550. CreateObject(970,1974.4000000,-1719.7000000,991.2999900,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (17)
  551. CreateObject(19450,1962.7000000,-1711.1000000,997.0000000,90.0000000,0.0000000,0.0000000); //object(cs_detrok10) (1)
  552. CreateObject(19431,1961.9000000,-1711.1000000,996.9000200,0.0000000,90.0000000,270.0000000); //object(cs_landbit_48_a) (1)
  553. CreateObject(19431,1963.5000000,-1711.1000000,996.9000200,0.0000000,90.0000000,270.0000000); //object(cs_landbit_48_a) (2)
  554. CreateObject(2309,1969.2000000,-1713.1000000,990.7999900,0.0000000,0.0000000,180.0000000); //object(med_office_chair2) (1)
  555. CreateObject(2309,1970.0000000,-1713.1000000,990.7999900,0.0000000,0.0000000,179.9945100); //object(med_office_chair2) (2)
  556. CreateObject(2309,1970.7000000,-1713.1000000,990.7999900,0.0000000,0.0000000,179.9945100); //object(med_office_chair2) (3)
  557. CreateObject(2309,1971.5000000,-1713.1000000,990.7999900,0.0000000,0.0000000,179.9945100); //object(med_office_chair2) (4)
  558. CreateObject(2639,1959.8999000,-1734.4998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (1)
  559. CreateObject(2639,1957.7999000,-1734.4998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (2)
  560. CreateObject(2639,1955.7000000,-1734.4998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (3)
  561. CreateObject(2639,1959.9001000,-1723.7000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (7)
  562. CreateObject(2639,1957.7996000,-1723.7000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (8)
  563. CreateObject(2639,1955.7000000,-1723.7000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (9)
  564. CreateObject(2639,1959.9001000,-1725.4998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (13)
  565. CreateObject(2639,1957.7996000,-1725.4998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (14)
  566. CreateObject(2639,1955.7000000,-1725.4998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (15)
  567. CreateObject(2639,1959.9001000,-1727.2996000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (19)
  568. CreateObject(2639,1957.7996000,-1727.2996000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (20)
  569. CreateObject(2639,1955.7000000,-1727.2996000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (21)
  570. CreateObject(2639,1959.9001000,-1729.0994000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (25)
  571. CreateObject(2639,1957.7996000,-1729.0994000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (26)
  572. CreateObject(2639,1955.7000000,-1729.0994000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (27)
  573. CreateObject(2639,1959.9001000,-1730.9001000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (31)
  574. CreateObject(2639,1957.7996000,-1730.9001000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (32)
  575. CreateObject(2639,1955.7000000,-1730.9001000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (33)
  576. CreateObject(2639,1959.9001000,-1732.7000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (37)
  577. CreateObject(2639,1957.7996000,-1732.7000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (38)
  578. CreateObject(2639,1955.7000000,-1732.7000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (39)
  579. CreateObject(2639,1959.9001000,-1734.4998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (43)
  580. CreateObject(2639,1957.7996000,-1734.4998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (44)
  581. CreateObject(2639,1955.7000000,-1734.4998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (45)
  582. CreateObject(2639,1969.7000000,-1734.5000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (47)
  583. CreateObject(2639,1967.6000000,-1734.5000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (48)
  584. CreateObject(2639,1965.5000000,-1734.5000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (49)
  585. CreateObject(2639,1969.7002000,-1723.7002000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (50)
  586. CreateObject(2639,1967.5996000,-1723.7002000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (51)
  587. CreateObject(2639,1965.5000000,-1723.7002000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (52)
  588. CreateObject(2639,1969.7002000,-1725.5000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (53)
  589. CreateObject(2639,1967.5996000,-1725.5000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (54)
  590. CreateObject(2639,1965.5000000,-1725.5000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (55)
  591. CreateObject(2639,1969.7002000,-1727.2998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (56)
  592. CreateObject(2639,1967.5996000,-1727.2998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (57)
  593. CreateObject(2639,1965.5000000,-1727.2998000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (58)
  594. CreateObject(2639,1969.7002000,-1729.0996000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (59)
  595. CreateObject(2639,1967.5996000,-1729.0996000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (60)
  596. CreateObject(2639,1965.5000000,-1729.0996000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (61)
  597. CreateObject(2639,1969.7002000,-1730.9004000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (62)
  598. CreateObject(2639,1967.5996000,-1730.9004000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (63)
  599. CreateObject(2639,1965.5000000,-1730.9004000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (64)
  600. CreateObject(2639,1969.7002000,-1732.7002000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (65)
  601. CreateObject(2639,1967.5996000,-1732.7002000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (66)
  602. CreateObject(2639,1965.5000000,-1732.7002000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (67)
  603. CreateObject(2639,1969.7002000,-1734.5000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (68)
  604. CreateObject(2639,1967.5996000,-1734.5000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (69)
  605. CreateObject(2639,1965.5000000,-1734.5000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (70)
  606. CreateObject(2311,1961.9000000,-1716.8000000,990.7999900,0.0000000,0.0000000,0.0000000); //object(cj_tv_table2) (1)
  607. CreateObject(2894,1962.7000000,-1716.8000000,991.2999900,0.0000000,0.0000000,0.0000000); //object(kmb_rhymesbook) (1)
  608. CreateObject(14705,1964.1000000,-1716.9000000,991.0000000,0.0000000,0.0000000,0.0000000); //object(int2vase) (1)
  609. CreateObject(2896,1957.5000000,-1717.0000000,991.4000200,0.0000000,0.0000000,270.0000000); //object(casket_law) (1)
  610. CreateObject(2896,1955.0000000,-1717.0000000,991.4000200,0.0000000,0.0000000,270.0000000); //object(casket_law) (2)
  611. CreateObject(3462,1964.9000000,-1713.3000000,992.2000100,0.0000000,0.0000000,90.0000000); //object(csrangel_lvs) (1)
  612. CreateObject(3462,1960.6000000,-1713.3000000,992.2000100,0.0000000,0.0000000,90.0000000); //object(csrangel_lvs) (2)
  613. CreateObject(2639,1958.2000000,-1740.5000000,994.0999800,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (71)
  614. CreateObject(2639,1960.3000000,-1740.5000000,994.0999800,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (72)
  615. CreateObject(2639,1967.8000000,-1740.6000000,994.0999800,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (73)
  616. CreateObject(2639,1965.7000000,-1740.6000000,994.0999800,0.0000000,0.0000000,0.0000000); //object(cj_pizza_chair3) (74)
  617. CreateObject(2745,1962.9000000,-1743.7000000,994.5999800,0.0000000,0.0000000,180.0000000); //object(cj_stat_3) (1)
  618. CreateObject(948,1963.9000000,-1738.1000000,990.2000100,0.0000000,0.0000000,0.0000000); //object(plant_pot_10) (1)
  619. CreateObject(949,1972.1000000,-1718.9000000,991.4000200,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (1)
  620. CreateObject(2010,1952.8000000,-1728.4000000,990.0999800,0.0000000,0.0000000,0.0000000); //object(nu_plant3_ofc) (1)
  621. CreateObject(2195,1960.9000000,-1716.9000000,991.4000200,0.0000000,0.0000000,0.0000000); //object(plant_pot_3) (1)
  622. CreateObject(2244,1960.8000000,-1720.0000000,990.5000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_9) (1)
  623. CreateObject(2253,1964.4000000,-1720.0000000,990.5000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_22) (1)
  624. CreateObject(3806,1952.5000000,-1742.8000000,993.7999900,0.0000000,0.0000000,0.0000000); //object(sfx_winplant07) (1)
  625. CreateObject(3806,1952.5000000,-1740.3000000,993.7999900,0.0000000,0.0000000,0.0000000); //object(sfx_winplant07) (2)
  626. CreateObject(3660,1973.0000000,-1747.9000000,995.5000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las) (1)
  627. CreateObject(2946,1964.2000000,-1744.1000000,990.2000100,0.0000000,0.0000000,90.0000000); //object(cr_door_03) (1)
  628. CreateObject(2946,1961.1000000,-1744.1000000,990.2000100,0.0000000,0.0000000,270.0000000); //object(cr_door_03) (2)
  629. //ENDE
  630.  
  631. // Credits goes to SNM
  632. // MaxY
  633. // ____________________________
  634. // | |
  635. // | |
  636. // | |
  637. // MinX | Ganggebiet | MaxX
  638. // | |
  639. // | |
  640. // | |
  641. // | |
  642. // |___________________________|
  643. // MinY
  644.  
  645.  
  646. pickuptest = CreatePickup(1239, 23, 0,0,0);// 1318 = Pickupzeichen i ; 23 = bedeutet das das Pickup für immer bleibt ; 0,0,0 = Kordinten x,y,z
  647. pickupeingangtest = CreatePickup(1318, 23, 0,0,0); // die 3 Nullen auf x, y, z Kordinaten umschreiben
  648. jailpickup = CreatePickup(1239, 23, 0, 0, 0);
  649.  
  650. //Hier CreateObject noch
  651.  
  652. return 1;
  653. }
  654.  
  655. public OnGameModeExit()
  656. {
  657. return 1;
  658. }
  659.  
  660. public OnPlayerRequestClass(playerid, classid)
  661. {
  662. SetPlayerPos(playerid, 1193.2167,-1266.1366,23.6099); // Setz die Positon( Vom Spieler auf, x, y, z);
  663. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); // Richte die Kamera( Vom Spieler auf, x, y,z);
  664. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); // Setze die Blickrichtung der Kamera( des Spielers auf, x, y, z);
  665. return 1;
  666. }
  667.  
  668. public OnPlayerRequestSpawn(playerid)
  669. {
  670. return 1;
  671. }
  672.  
  673. public OnPlayerConnect(playerid)
  674. {
  675.  
  676. // ID BEIM EINLOGGEN //
  677. new nachricht [128];
  678. format(nachricht,sizeof(nachricht),"Du bist mit der ID %i verbunden.",playerid);
  679. SendClientMessage(playerid,COLOR_RED,nachricht);
  680.  
  681.  
  682. new Spieler[64];
  683. new SName[MAX_PLAYER_NAME];
  684. GetPlayerName(playerid,SName,sizeof(SName));
  685. format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",SName);
  686. if(dini_Exists(Spieler))
  687. {
  688. SendClientMessage(playerid,grau, "Deine Account-Daten werden gesucht.");
  689. SendClientMessage(playerid,hellgrün,"Willkommen zurück auf {0091FF}Ultimate {00FFDC}Deathmatch. {B9FF00}Wir wünschen dir viel Spaß & viel Erfolg!");
  690. ShowPlayerDialog(playerid,LOGIN,DIALOG_STYLE_INPUT,"Login","{FFFFFF}Dein Account wurde erfolgreich gefunden. Gebe\n nun bitte dein Passwort ein.\n {0091FF}Ultimate {00FFDC}Deathmatch {FFFFFF}wünscht dir viel Spaß!","Login","Abbrechen");
  691. return 1;
  692. }
  693. else
  694. {
  695. SendClientMessage(playerid,dunkelgrün,"Herzlich Willkommen auf {0090FE}Ultimate {00FFDC}Deathmatch. {FFFFFF}Viel Spaß!");
  696. ShowPlayerDialog(playerid,REGISTER,DIALOG_STYLE_INPUT,"Registrierung auf Ultimate Deathmatch","Bitte registrieren Sie sich, um sich einen Account anzulegen.\nGeben Sie ihr Passwort ein. Viel Spaß auf {0090FE}Ultimate {00FFDC}Deathmatch.","Registrieren","Abbrechen");
  697. }
  698. return 1;
  699. }
  700.  
  701.  
  702. public OnPlayerDisconnect(playerid, reason)
  703. {
  704. return 1;
  705. }
  706.  
  707. public OnPlayerSpawn(playerid)
  708. {
  709. return 1;
  710. }
  711.  
  712. public OnPlayerDeath(playerid, killerid, reason)
  713. {
  714. SetPlayerPos(playerid,1176.5500,-1323.9135,14.0268); // Setz die Positon( Vom Spieler auf, x, y, z);
  715. SendClientMessage(playerid,COLOR_RED,"Dein Arztbesuch kostet dich 700$"); // Sende eine Nachricht( An Spieler, mit der Farbe Rot, "und dem Text");
  716. SetPlayerHealth(playerid, 100.0);
  717. GivePlayerMoney(playerid,-700); // Ziehe dem (Spieler, 200 $ ab
  718. return 1;
  719. }
  720.  
  721. public OnVehicleSpawn(vehicleid)
  722. {
  723. return 1;
  724. }
  725.  
  726. public OnVehicleDeath(vehicleid, killerid)
  727. {
  728. return 1;
  729. }
  730.  
  731. public OnPlayerText(playerid, text[])
  732. {
  733. return 1;
  734. }
  735.  
  736.  
  737. public OnPlayerCommandText(playerid, cmdtext[])
  738. {
  739. return 1;
  740. }
  741.  
  742.  
  743.  
  744. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  745. {
  746. return 1;
  747. }
  748.  
  749.  
  750. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  751. {
  752. switch(dialogid) {
  753. case 0: {
  754. if(!response) return SCM(playerid,rot,"Du hast den Login Vorgang abgebrochen"),SCM(playerid,rot,"Du wurdest vom Server gekickt!"),Kick(playerid);
  755. return Login(playerid,MD5_Hash(inputtext));
  756. }
  757. case 1: {
  758. if(!response) return SCM(playerid,rot,"Du hast den Registrierungs Vorgang abgebrochen"),SCM(playerid,rot,"Du wurdest vom Server gekickt!"),Kick(playerid);
  759. if(!inputtext[0]) return SCM(playerid,orange,"Bitte gebe dein gewünschtes Passwort ein."),ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Registrieren","Bitte registrieren Sie sich, um sich einen Account anzulegen.\nGeben Sie ihr Passwort ein. Viel Spaß auf Ultimate Deathmatch.","Registrieren","Abbrechen");
  760. return Register(playerid,MD5_Hash(inputtext));
  761. }
  762. }
  763. return 1;
  764. }
  765.  
  766. public OnPlayerExitVehicle(playerid, vehicleid)
  767. {
  768. return 1;
  769. }
  770.  
  771. public OnPlayerStateChange(playerid, newstate, oldstate)
  772. {
  773. return 1;
  774. }
  775.  
  776. public OnPlayerEnterCheckpoint(playerid)
  777. {
  778. return 1;
  779. }
  780.  
  781. public OnPlayerLeaveCheckpoint(playerid)
  782. {
  783. return 1;
  784. }
  785.  
  786. public OnPlayerEnterRaceCheckpoint(playerid)
  787. {
  788. return 1;
  789. }
  790.  
  791. public OnPlayerLeaveRaceCheckpoint(playerid)
  792. {
  793. return 1;
  794. }
  795.  
  796. public OnRconCommand(cmd[])
  797. {
  798. return 1;
  799. }
  800.  
  801. public OnObjectMoved(objectid)
  802. {
  803. return 1;
  804. }
  805.  
  806. public OnPlayerObjectMoved(playerid, objectid)
  807. {
  808. return 1;
  809. }
  810.  
  811. public OnPlayerPickUpPickup(playerid, pickupid) // Pickup Objektlisten findet ihr hier http://wiki.sa-mp.com/wiki/Pickup_help
  812. {
  813. if(pickupid == pickuptest) // Bedeutet wenn(das pickup == namens pickuptest aufgehoben wird)
  814. {
  815. SendClientMessage(playerid, COLOR_GREEN, "Hello World"); // Sendet einen Text an ( Spieler, mit der Farbe Grün, "und den Text Hello World");
  816. }
  817. if(pickupid == pickupeingangtest)
  818. {
  819. SetPlayerInterior(playerid, 3); // Hier geben wir den Innenraum an (Interior = Innenraum). Die 3 gibt den Innenraum an, die Id´s findet ihr hier http://wiki.sa-mp.com/wiki/Interior oder wenn ihr in einen Raum geht und /interior eingebt. Wird in Savedposition.txt in eurem GTA verzeichnis gespeichert.
  820. SetPlayerPos(playerid, 0, 0,0); // Hier wird angegeben wo der Spieler hinkommt wenn er in den Pickup geht. Geht auf einem Gf server oder Debug Modus und geht in ein Haus und gibt /save ein. Kordinaten wie bei interior zu finden.
  821. SetPlayerFacingAngle( playerid, 360.0 ); // Setzt die Schaurichtung des Spielers auf den Angel wert.
  822. GameTextForPlayer(playerid, "~w~Wilk~n~~r~ommen", 3000, 3); // Wenn jemand jetzt in dem Gebäude ist wird ein Text über ihm erscheinen. ~w~ sagt es soll eine weiße Shrift sein und ~r~ soll rot sein. http://wiki.sa-mp.com/wiki/Colors_List
  823. }
  824. if(pickupid == jailpickup)
  825. {
  826. GameTextForPlayer(playerid, "~gib ein~/jail [Zeit][Kosten]", 4000, 3);
  827. }
  828. return 1;
  829. }
  830.  
  831. public OnPlayerSelectedMenuRow(playerid, row)
  832. {
  833. return 1;
  834. }
  835.  
  836. public OnPlayerExitedMenu(playerid)
  837. {
  838. return 1;
  839. }
  840.  
  841. stock Datei(playerid)
  842. {
  843. new str[128];
  844. GetPlayerName(playerid, str, MAX_PLAYER_NAME);
  845. format(str, sizeof(str), "/accounts/%s.txt", str);
  846. return str;
  847. }
  848.  
  849. stock Spielername(playerid)
  850. {
  851. new name[MAX_PLAYER_NAME];
  852. GetPlayerName(playerid, name, MAX_PLAYER_NAME);
  853. return name;
  854. }
  855.  
  856. // strget
  857. stock strget(strx[], pos, search = ' ') {
  858. new arg, ret[128], idxx;
  859. for (new i = 0; i < strlen(strx); i++) {
  860. if(strx[i] == search || i == strlen(strx) || strx[i + 1] == 10) {
  861. arg++;
  862. if (arg == pos + 1){
  863. ret[i-idxx] = EOS;
  864. return ret;
  865. } else if (arg == pos)
  866. idxx= i+1;
  867. }
  868. else if (arg == pos)
  869. ret[i - idxx] = strx[i];
  870. }
  871. return ret;
  872. }
  873.  
  874. stock strtok2(const string[], &index) //©Jeffry
  875. {
  876. new result[20], length = strlen(string), i = index;
  877. while ((i < length) && (string[i] == ' ')) i++;
  878. strmid(result,string,i,((index = strfind(string, " ", false, i)) == -1) ? (index = length) : (index) , 20);
  879. index++;
  880. return result;
  881. }
  882.  
  883. stock ReturnPlayerID(l_PlayerName[]) //©Jeffry
  884. {
  885. new l_name[MAX_PLAYER_NAME];
  886. for(new i = 0; i < MAX_PLAYERS; i++)
  887. {
  888. if(GetPlayerName(i, l_name, MAX_PLAYER_NAME))
  889. {
  890. if(!strcmp(l_name,l_PlayerName, true)) return i;
  891. }
  892. }
  893. for(new i = 0; i < MAX_PLAYERS; i++)
  894. {
  895. if(GetPlayerName(i, l_name, MAX_PLAYER_NAME))
  896. {
  897. if(strfind(l_name,l_PlayerName,true)!=-1) return i;
  898. }
  899. }
  900. return INVALID_PLAYER_ID;
  901. }
  902.  
  903. stock IsNumeric(string[])
  904. {
  905. for (new i = 0, j = strlen(string); i < j; i++)
  906. {
  907. if ((string[i] > '9' || string[i] < '0')) return 0;
  908. }
  909. return 1;
  910. }
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