Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*
- ex_War made by dock
- DO NOT REMOVE CREDITS
- Verzija: 0.1 beta
- */
- #include <a_samp>
- #include <zcmd>
- #include <sscanf2>
- #include <foreach>
- #define COLOR_GREY 0xB4B5B7FF
- #define COLOR_RED 0xFF0000AA
- #define COLOR_LB 0x00FFFFAA
- #define COLOR_LR 0xF05D5DAA
- #define COL_GREY "{B3B5B7}"
- #define SEM SendClientMessage(playerid, COLOR_RED, " (WAR) "COL_GREY"Nemate ovlasti da korisite ovu komandu!");
- #define ID_INVALID SendClientMessage(playerid, COLOR_RED, " (WAR) "COL_GREY"Igrac nije online!");
- #define War_VW 44 // promenite ako vam ne odgovara..
- #define func%0(%1) forward%0(%1); \
- public%0(%1)
- new WarBrojanje1 = 0;
- new WarBrojanje2 = 0;
- new WarTim[MAX_PLAYERS] = 0;
- new WarZapocet = 0;
- new warbrojanje;
- new war;
- new Float:War1_x,Float:War1_y,Float:War1_z,Float:War1_r,Float:War2_x,Float:War2_y,Float:War2_z,Float:War2_r;
- //Mape za war, dodajete ovako:
- //{-2146.3772, -103.2873, 35.3203, 260.7090, -2106.1848, -269.6343, 35.3203, 354.9998}
- // ma kraju { } morate imati zarez (ovako: {0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0},) osim kod zadnjih koordinata..
- forward SafeGivePlayerWeapon(plyid, weaponid, ammo);
- new Float:WarMape[][8] =
- {
- {-2146.3772,-103.2873,35.3203,260.7090,0,0,0,0}
- };
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" ex_War by loaded");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- //Komande
- CMD:war(playerid,params[])
- {
- if(!Admin(playerid, 2)) return SEM
- new id, tim;
- if(sscanf(params,"ui",id,tim)) return SendClientMessage(playerid, COLOR_GREY, "*Koristi: /war [id igraca] [tim (0-2)]");
- else if(id == INVALID_PLAYER_ID) return ID_INVALID
- WarTim[id] = tim;
- if(WarTim[id] == 0) { SetPlayerColor(playerid, 0xffffffff); }
- else if(WarTim[id] == 1) { SetPlayerColor(playerid, 0xff0000aa); }
- else if(WarTim[id] == 2) { SetPlayerColor(playerid, 0x0000ffaa); }
- new str[256];
- new ime[MAX_PLAYER_NAME]; GetPlayerName(playerid,ime,sizeof(ime));
- new igrac[MAX_PLAYER_NAME]; GetPlayerName(id,igrac,sizeof(igrac));
- format(str,256," War | Prozvani ste na war od admina %s!", ime);
- SendClientMessage(id, COLOR_LB, str);
- format(str,256," War | Prozvali ste igraca %s na war!", igrac);
- SendClientMessage(playerid, COLOR_LB, str);
- return 1;
- }
- CMD:warpokreni(playerid,params[])
- {
- if(!Admin(playerid,2)) return SEM
- new mapa, vreme;
- if(sscanf(params,"ii",mapa,vreme)) return SendClientMessage(playerid, COLOR_GREY, "*Koristi: /warpokreni [id mape] [vreme (u minutima)]"), SendClientMessage(playerid, COLOR_GREY, "*IDevi mapa: 0) Ime mape");
- -2146.3772 = WarMape[mapa][0]; -103.2873 = WarMape[mapa][1]; 35.3203 = WarMape[mapa][2]; 260.7090 = WarMape[mapa][3];
- War2_x = WarMape[mapa][4]; War2_y = WarMape[mapa][5]; War2_z = WarMape[mapa][6]; War2_r = WarMape[mapa][7];
- war = SetTimer("WarTimer", vreme*60000, false);
- warbrojanje = SetTimer("WarBrojanje", 3000, true);
- foreach(Player,i)
- {
- if(WarTim[i] > 0)
- {
- SpawnPlayer(i);
- }
- }
- WarZapocet = 1;
- return 1;
- }
- CMD:warzaustavi(playerid,params[])
- {
- if(!Admin(playerid,2)) return SEM
- new str[256];
- format(str,256," War | War je zavrsen! TIM 1: %d, TIM 2: %d", WarBrojanje1, WarBrojanje2);
- SendWarMessage(COLOR_RED, str);
- KillTimer(war);
- WarTimer();
- WarBrojanje2 = 0;
- WarBrojanje1 = 0;
- return 1;
- }
- func WarTimer()
- {
- foreach(Player, i)
- {
- if(WarTim[i] > 0)
- {
- if(WarTim[i] == 1)
- {
- new str[256];
- format(str,256," War | War je zavrsen! Vi: %d, Oni: %d", WarBrojanje1, WarBrojanje2);
- SendWarMessage(COLOR_LR, str);
- }
- else if(WarTim[i] == 2)
- {
- new str[256];
- format(str,256," War | War je zavrsen! Vi: %d, Oni: %d", WarBrojanje2, WarBrojanje1);
- SendWarMessage(COLOR_LR, str);
- }
- WarTim[i] = 0;
- WarZapocet = 0;
- WarBrojanje2 = 0;
- WarBrojanje1 = 0;
- SpawnPlayer(i);
- KillTimer(warbrojanje);
- }
- }
- return 1;
- }
- func WarBrojanje()
- {
- foreach(Player, i)
- {
- if(WarTim[i] > 0)
- {
- if(WarTim[i] == 1)
- {
- new str[256];
- format(str,256,"~w~war~n~~g~Vi: ~w~%d~n~~r~Oni: ~w~%d", WarBrojanje1, WarBrojanje2);
- GameTextForPlayer(i, str, 3000, 4);
- }
- else if(WarTim[i] == 2)
- {
- new str[256];
- format(str,256,"~w~war~n~~g~Vi: ~w~%d~n~~r~Oni: ~w~%d", WarBrojanje2, WarBrojanje1);
- GameTextForPlayer(i, str, 3000, 4);
- }
- }
- }
- return 1;
- }
- stock Admin(playerid, level)
- {
- if(IsPlayerAdmin(playerid)) return 1;
- if(CallRemoteFunction("GetPlayerWarAdmin", "d", playerid) >= level) return 1;
- return 0;
- }
- stock SendWarMessage(color,text[])
- {
- foreach(Player,i)
- {
- if(WarTim[i] > 0)
- {
- SendClientMessage(i, color, text);
- }
- }
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- if(WarTim[playerid] == 0) { SetPlayerColor(playerid, 0xffffffff); }
- else if(WarTim[playerid] == 1) { SetPlayerColor(playerid, 0xff0000aa); }
- else if(WarTim[playerid] == 2) { SetPlayerColor(playerid, 0x0000ffaa); }
- if(WarZapocet == 1)
- {
- if(WarTim[playerid] == 1)
- {
- SetPlayerVirtualWorld(playerid, War_ 0);
- SetPlayerPos(playerid, -2146.3772, -103.2873, 35.3203);
- SetPlayerFacingAngle(playerid, War1_ 260.7090);
- SetPlayerHealth(playerid, 100);
- SetPlayerArmour(playerid, 100);
- SetPlayerSkin(playerid,115);
- SafeGivePlayerWeapon(playerid, 24, 200);// dodajte jos oruzja ako vam je volja :D
- SafeGivePlayerWeapon(playerid, 31, 500);
- return 1;
- }
- else if(WarTim[playerid] == 2)
- {
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerPos(playerid, -2106.1848, -269.6343, 35.3203);
- SetPlayerFacingAngle(playerid, 354.9998);
- SetPlayerHealth(playerid, 100);
- SetPlayerArmour(playerid, 100);
- SetPlayerSkin(playerid,107);
- GivePlayerWeapon(playerid, 24, 200);// dodajte jos oruzja ako vam je volja :D
- GivePlayerWeapon(playerid, 31, 500);
- return 1;
- }
- }
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- new ime[MAX_PLAYER_NAME]; GetPlayerName(killerid, ime, sizeof(ime));
- new igrac[MAX_PLAYER_NAME]; GetPlayerName(playerid, igrac, sizeof(igrac));
- if(WarZapocet == 1)
- {
- if(WarTim[killerid] == 1)
- {
- if(WarTim[playerid] == 1)
- {
- WarBrojanje2++;
- SendClientMessage(playerid, COLOR_RED, "*Protivnici su dobili bod jer ste TKali!");
- }
- else
- {
- WarBrojanje1++;
- new str[256];
- format(str,256," (War) Igrac %s je ubio %s", ime, igrac);
- SendWarMessage(COLOR_LR, str);
- }
- }
- if(WarTim[killerid] == 2)
- {
- if(WarTim[playerid] == 2)
- {
- WarBrojanje1++;
- SendClientMessage(playerid, COLOR_RED, "*Protivnici su dobili bod jer ste TKali!");
- }
- else
- {
- WarBrojanje2++;
- new str[256];
- format(str,256," (War) Igrac %s je ubio %s", ime, igrac);
- SendWarMessage(COLOR_LR, str);
- }
- }
- }
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- /*public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }*/
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- public SafeGivePlayerWeapon(plyid, weaponid, ammo)
- {
- /* new curHour, curMinute, curSecond;
- gettime(curHour, curMinute, curSecond);
- ScriptWeaponsUpdated[plyid] = curSecond;*/
- GivePlayerWeapon(plyid, weaponid, ammo);
- //UpdateWeaponSlots(plyid);
- return 1;
- }
- // ================== < [ CREDITS DOCK ] > ================== //
Advertisement
Add Comment
Please, Sign In to add comment