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- loop, %BuffAmount%
- {
- BuffTimer:=PlayerStats.BuffTimer[A_Index]
- If InStr(playerstats.BuffName[A_Index], "charged_attack") { ;BF autorelease at 6 stacks
- BuffCharges := PlayerStats.BuffCharges[A_Index]
- If (BuffCharges == 6) {
- If GetKeyState("RButton", "P") {
- Sendinput, {RButton Up}
- Sendinput, {RButton Down}
- } else {
- Sendinput, {RButton Up}
- }
- }
- }
- If InStr(playerstats.BuffName[A_Index], "aura")
- {
- continue
- }
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