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BF Code

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Mar 26th, 2017
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  1. loop, %BuffAmount%
  2. {
  3. BuffTimer:=PlayerStats.BuffTimer[A_Index]
  4.  
  5. If InStr(playerstats.BuffName[A_Index], "charged_attack") { ;BF autorelease at 6 stacks
  6. BuffCharges := PlayerStats.BuffCharges[A_Index]
  7. If (BuffCharges == 6) {
  8. If GetKeyState("RButton", "P") {
  9. Sendinput, {RButton Up}
  10. Sendinput, {RButton Down}
  11. } else {
  12. Sendinput, {RButton Up}
  13. }
  14. }
  15. }
  16.  
  17. If InStr(playerstats.BuffName[A_Index], "aura")
  18. {
  19. continue
  20. }
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