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Mar 11th, 2016
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  1. Performance optimizations:
  2. Improved runtime performance / FPS
  3. (Effects may vary depending on the users system components)
  4. New graphics settings which enable users to perform additional performance optimizations:
  5. Controller for the adjustment of the number of AI pedestrians on the sidewalks (This setting doesn't affect the number of passengers)
  6. Controller for the adjustment of the number of AI vehicles on the streets
  7. Option to turn off all decorative objects within the city (such as trash cans, benches, etc.)
  8.  
  9. Bug fixes:
  10. Indicators and taillights of NPC cars can now also be seen in cockpit and first person view (previously only visible in 3rd person perspective)
  11. Minor clipping errors in and on buses resolved
  12. Speedometer now displays the correct speed
  13. Turn signal levers are now located on the correct side in all buses
  14.  
  15. New features:
  16. VSync graphics option implemented
  17.  
  18. Improvements:
  19. AI cars are generally driving a bit faster and braking less abrupt now.
  20. In the bus shop you can now see all the buses included in the game, even those who aren't available yet. Currently still locked buses are grayed out in the shop.
  21. Texture Modding: Imported textures now behave the same as the original ones (e.g. the anisotropic filtering of road textures is now also enabled for modded textures)
  22. Fun mission Bus Race: Timeout increased (15 min.
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