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- 19:21:06: CUDA loaded successfully
- 19:21:06: 1 CUDA capable devices found
- 19:21:06: [ GPU #0 - < GeForce GTX 780 > has Compute SM 3.5, NVENC Available ]
- 19:21:35: Settings::Video: Disabling Aero
- Last game capture log:
- 2014-07-17, 15:16:08: we're booting up:
- 15:16:08: CaptureThread: attached to process csgo.exe
- 15:16:08: D3D9 Present
- 15:16:08: GL Present
- 15:16:08: (half life scientist) everything.. seems to be in order
- 15:16:12: D3D9EndScene called
- 15:16:12: D3DPRESENT_PARAMETERS {
- 15:16:12: BackBufferWidth: 1920
- 15:16:12: BackBufferHeight: 1080
- 15:16:12: BackBufferFormat: D3DFMT_A8R8G8B8
- 15:16:12: BackBufferCount: 1
- 15:16:12: MultiSampleType: D3DMULTISAMPLE_NONE
- 15:16:12: MultiSampleQuality: 0
- 15:16:12: SwapEffect: D3DSWAPEFFECT_DISCARD
- 15:16:12: hDeviceWindow: 263650
- 15:16:12: Windowed: false
- 15:16:12: EnableAutoDepthStencil: true
- 15:16:12: AutoDepthStencilFormat: D3DFMT_D24S8
- 15:16:12: Flags: None
- 15:16:12: FullScreen_RefreshRateInHz: 120
- 15:16:12: PresentationInterval: 2147483648
- 15:16:12: };
- 15:16:12: successfully set up d3d9 hooks
- 15:16:12: D3D9Present called
- 15:16:12: DoD3D9GPUHook: success
- 15:16:12: D3DSURFACE_DESC {
- 15:16:12: Format: D3DFMT_A8R8G8B8
- 15:16:12: Type: D3DRTYPE_SURFACE
- 15:16:12: Usage: D3DUSAGE_RENDERTARGET
- 15:16:12: Pool: D3DPOOL_DEFAULT
- 15:16:12: MultiSampleType: D3DMULTISAMPLE_NONE
- 15:16:12: MultiSampleQuality: 0
- 15:16:12: Width: 1920
- 15:16:12: Height: 1080
- 15:16:12: };
- 15:16:12: successfully capturing d3d9 frames via GPU
- 15:16:48: ---------------------- Cleared D3D9 Capture ----------------------
- 15:16:48: received restart event, capturing
- 15:16:48: DoD3D9GPUHook: success
- 15:16:48: D3D9Reset called
- 15:16:48: ---------------------- Cleared D3D9 Capture ----------------------
- 15:16:48: successfully set up d3d9 hooks
- 15:16:50: D3D9EndScene called
- 15:16:50: D3D9Present called
- 15:16:50: DoD3D9GPUHook: success
- 15:16:50: D3DSURFACE_DESC {
- 15:16:50: Format: D3DFMT_A8R8G8B8
- 15:16:50: Type: D3DRTYPE_SURFACE
- 15:16:50: Usage: D3DUSAGE_RENDERTARGET
- 15:16:50: Pool: D3DPOOL_DEFAULT
- 15:16:50: MultiSampleType: D3DMULTISAMPLE_NONE
- 15:16:50: MultiSampleQuality: 0
- 15:16:50: Width: 1920
- 15:16:50: Height: 1080
- 15:16:50: };
- 15:16:50: successfully capturing d3d9 frames via GPU
- 16:39:29: ---------------------- Cleared D3D9 Capture ----------------------
- 16:39:29: received restart event, but couldn't find window
- 16:39:29: D3D9Reset called
- 16:39:29: ---------------------- Cleared D3D9 Capture ----------------------
- 16:39:29: successfully set up d3d9 hooks
- 16:39:29: D3D9EndScene called
- 16:39:29: D3D9Present called
- 16:50:36: D3D9Reset called
- 16:50:36: ---------------------- Cleared D3D9 Capture ----------------------
- 16:50:36: successfully set up d3d9 hooks
- 16:50:37: D3D9EndScene called
- 16:50:37: D3D9Present called
- 16:57:43: D3D9Reset called
- 16:57:43: ---------------------- Cleared D3D9 Capture ----------------------
- 16:57:43: successfully set up d3d9 hooks
- 16:57:43: D3D9EndScene called
- 16:57:43: D3D9Present called
- 17:10:52: D3D9Reset called
- 17:10:52: ---------------------- Cleared D3D9 Capture ----------------------
- 17:10:52: successfully set up d3d9 hooks
- 17:10:53: D3D9EndScene called
- 17:10:53: D3D9Present called
- 17:13:09: D3D9Reset called
- 17:13:09: ---------------------- Cleared D3D9 Capture ----------------------
- 17:13:09: successfully set up d3d9 hooks
- 17:13:09: D3D9EndScene called
- 17:13:09: D3D9Present called
- 17:14:37: D3D9Reset called
- 17:14:37: ---------------------- Cleared D3D9 Capture ----------------------
- 17:14:37: successfully set up d3d9 hooks
- 17:14:38: D3D9EndScene called
- 17:14:38: D3D9Present called
- 17:15:14: D3D9Reset called
- 17:15:14: ---------------------- Cleared D3D9 Capture ----------------------
- 17:15:14: successfully set up d3d9 hooks
- 17:15:14: D3D9EndScene called
- 17:15:14: D3D9Present called
- 17:15:21: D3D9Reset called
- 17:15:21: ---------------------- Cleared D3D9 Capture ----------------------
- 17:15:22: successfully set up d3d9 hooks
- 17:15:22: D3D9EndScene called
- 17:15:22: D3D9Present called
- 17:17:38: D3D9Reset called
- 17:17:38: ---------------------- Cleared D3D9 Capture ----------------------
- 17:17:38: successfully set up d3d9 hooks
- 17:17:39: D3D9EndScene called
- 17:17:39: D3D9Present called
- 18:10:22: D3D9Reset called
- 18:10:22: ---------------------- Cleared D3D9 Capture ----------------------
- 18:10:22: successfully set up d3d9 hooks
- 18:10:23: D3D9EndScene called
- 18:10:23: D3D9Present called
- 18:11:52: D3D9Reset called
- 18:11:52: ---------------------- Cleared D3D9 Capture ----------------------
- 18:11:52: successfully set up d3d9 hooks
- 18:11:53: D3D9EndScene called
- 18:11:53: D3D9Present called
- 18:13:58: D3D9Reset called
- 18:13:58: ---------------------- Cleared D3D9 Capture ----------------------
- 18:13:58: successfully set up d3d9 hooks
- 18:13:59: D3D9EndScene called
- 18:13:59: D3D9Present called
- 18:15:09: D3D9Reset called
- 18:15:09: ---------------------- Cleared D3D9 Capture ----------------------
- 18:15:09: successfully set up d3d9 hooks
- 18:15:10: D3D9EndScene called
- 18:15:10: D3D9Present called
- 18:19:00: D3D9Reset called
- 18:19:00: ---------------------- Cleared D3D9 Capture ----------------------
- 18:19:00: successfully set up d3d9 hooks
- 18:19:01: D3D9EndScene called
- 18:19:01: D3D9Present called
- 18:19:33: D3D9Reset called
- 18:19:33: ---------------------- Cleared D3D9 Capture ----------------------
- 18:19:33: successfully set up d3d9 hooks
- 18:19:34: D3D9EndScene called
- 18:19:34: D3D9Present called
- 18:20:33: D3D9Reset called
- 18:20:33: ---------------------- Cleared D3D9 Capture ----------------------
- 18:20:34: successfully set up d3d9 hooks
- 18:20:34: D3D9EndScene called
- 18:20:34: D3D9Present called
- 18:20:56: D3D9Reset called
- 18:20:56: ---------------------- Cleared D3D9 Capture ----------------------
- 18:20:56: successfully set up d3d9 hooks
- 18:20:57: D3D9EndScene called
- 18:20:57: D3D9Present called
- NEW LOG!!
- 19:34:31: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
- 19:34:31: -------------------------------
- 19:34:31: CPU Name: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
- 19:34:31: CPU Speed: 3400MHz
- 19:34:31: Physical Memory: 4095MB Total, 4095MB Free
- 19:34:31: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
- 19:34:31: monitor 1: pos={0, 0}, size={1920, 1080}
- 19:34:31: monitor 2: pos={-1680, 30}, size={1680, 1050}
- 19:34:31: monitor 3: pos={1920, 30}, size={1024, 768}
- 19:34:31: Windows Version: 6.1 Build 7601 S
- 19:34:31: Aero is Disabled
- 19:34:31: -------------------------------
- 19:34:31: OBS Modules:
- 19:34:31: Base Address Module
- 19:34:31: 013D0000 OBS.exe
- 19:34:31: 0F530000 OBSApi.dll
- 19:34:31: 0FC90000 DShowPlugin.dll
- 19:34:31: 0F8C0000 GraphicsCapture.dll
- 19:34:31: 0F280000 NoiseGate.dll
- 19:34:31: 0F400000 PSVPlugin.dll
- 19:34:31: ------------------------------------------
- 19:34:31: Adapter 1
- 19:34:31: Video Adapter: NVIDIA GeForce GTX 780
- 19:34:31: Video Adapter Dedicated Video Memory: 3140157440
- 19:34:31: Video Adapter Shared System Memory: 1154744320
- 19:34:31: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 19:34:31: Video Adapter Output 2: pos={-1680, 30}, size={1680, 1050}, attached=true
- 19:34:31: ------------------------------------------
- 19:34:31: Adapter 2
- 19:34:31: Video Adapter: Intel(R) HD Graphics 4000
- 19:34:31: Video Adapter Dedicated Video Memory: 67108864
- 19:34:31: Video Adapter Shared System Memory: 1711276032
- 19:34:31: Video Adapter Output 1: pos={1920, 30}, size={1024, 768}, attached=true
- 19:34:31: =====Stream Start: 2014-08-03, 19:34:31===============================================
- 19:34:31: Multithreaded optimizations: On
- 19:34:31: Base resolution: 1920x1080
- 19:34:31: Output resolution: 1280x720
- 19:34:31: ------------------------------------------
- 19:34:31: Loading up D3D10 on Intel(R) HD Graphics 4000 (Adapter 2)...
- 19:34:32: ------------------------------------------
- 19:34:32: Audio Format: 48000 Hz
- 19:34:32: ------------------------------------------
- 19:34:32: Audio Channels: 2 Ch
- 19:34:32: Playback device Default
- 19:34:32: ------------------------------------------
- 19:34:32: Using desktop audio input: Lautsprecher (Realtek High Definition Audio)
- 19:34:32: Global Audio time adjust: 0
- 19:34:32: ------------------------------------------
- 19:34:32: Audio Encoding: AAC
- 19:34:32: bitrate: 128
- 19:34:32: Using text output
- 19:34:32: Using graphics capture
- 19:34:32: Using Monitor Capture
- 19:34:32: Trying to hook process: csgo.exe
- 19:34:32: Scene buffering time set to 700
- 19:34:32: Found QSV hardware support
- 19:34:33: ------------------------------------------
- 19:34:33: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D9 (actual: MFX_IMPL_HARDWARE3 | MFX_IMPL_VIA_D3D9)
- 19:34:33: Using 13 bitstreams and 16 frame buffers
- 19:34:33: ------------------------------------------
- 19:34:33: Video Encoding: QSV
- 19:34:33: fps: 60
- 19:34:33: width: 1280, height: 720
- 19:34:33: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
- 19:34:33: profile: MFX_PROFILE_AVC_MAIN
- 19:34:33: CBR: yes
- 19:34:33: CFR: yes
- 19:34:33: max bitrate: 3000
- 19:34:33: ------------------------------------------
- 19:34:34: Using RTMP service: Twitch / Justin.tv
- 19:34:34: Server selection: rtmp://live-fra.justin.tv/app
- 19:34:34: Interface: Broadcom NetLink (TM) Gigabit Ethernet #2 (ethernet, 1000 mbps)
- 19:34:35: Completed handshake with rtmp://live-fra.justin.tv/app in 879 ms.
- Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
- Warning -- SharedTexCapture::Init: Could not create shared texture
- 19:34:36: SO_SNDBUF was at 8192
- 19:34:36: SO_SNDBUF is now 65536
- 19:36:18: Total frames encoded: 6249, total frames duplicated: 1351 (21.62%)
- 19:36:18: Total frames rendered: 4943, number of late frames: 1265 (25.59%) (it's okay for some frames to be late)
- 19:36:18: RTMPPublisher::SocketLoop: Graceful loop exit
- 19:36:18: Average send payload: 6886 bytes, average send interval: 18 ms
- 19:36:18: Number of times waited to send: 0, Waited for a total of 0 bytes
- 19:36:18: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
- 19:36:18: Number of bytes sent: 38006465
- 19:36:18:
- 19:36:18: Profiler time results:
- 19:36:18:
- 19:36:18: ==============================================================
- 19:36:18: video thread frame - [100%] [avg time: 20.385 ms] [children: 61.5%] [unaccounted: 38.5%]
- 19:36:18: | scene->Preprocess - [60.6%] [avg time: 12.35 ms]
- 19:36:18: | GPU download and conversion - [0.908%] [avg time: 0.185 ms] [children: 0.358%] [unaccounted: 0.549%]
- 19:36:18: | | flush - [0.0883%] [avg time: 0.018 ms]
- 19:36:18: | | CopyResource - [0.186%] [avg time: 0.038 ms]
- 19:36:18: | | conversion to 4:2:0 - [0.0834%] [avg time: 0.017 ms]
- 19:36:18: Convert444Threads - [100%] [avg time: 1.424 ms] [children: 99.4%] [unaccounted: 0.632%]
- 19:36:18: | Convert444toNV12 - [99.4%] [avg time: 1.415 ms]
- 19:36:18: encoder thread frame - [100%] [avg time: 0.123 ms] [children: 65%] [unaccounted: 35%]
- 19:36:18: | QueueEncodeTask - [6.5%] [avg time: 0.008 ms]
- 19:36:18: | ProcessEncodedFrame - [30.1%] [avg time: 0.037 ms]
- 19:36:18: | sending stuff out - [28.5%] [avg time: 0.035 ms]
- 19:36:18: ==============================================================
- 19:36:18:
- 19:36:18:
- 19:36:18: Profiler CPU results:
- 19:36:18:
- 19:36:18: ==============================================================
- 19:36:18: video thread frame - [cpu time: avg 8.701 ms, total 43009.5 ms] [avg calls per frame: 1]
- 19:36:18: | scene->Preprocess - [cpu time: avg 7.217 ms, total 35677.4 ms] [avg calls per frame: 1]
- 19:36:18: | GPU download and conversion - [cpu time: avg 0.123 ms, total 608.405 ms] [avg calls per frame: 1]
- 19:36:18: | | flush - [cpu time: avg 0.018 ms, total 93.6 ms] [avg calls per frame: 1]
- 19:36:18: | | CopyResource - [cpu time: avg 0.035 ms, total 171.603 ms] [avg calls per frame: 1]
- 19:36:18: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 15.6 ms] [avg calls per frame: 1]
- 19:36:18: Convert444Threads - [cpu time: avg 1.375 ms, total 13478.5 ms] [avg calls per frame: 2]
- 19:36:18: | Convert444toNV12 - [cpu time: avg 1.37 ms, total 13431.7 ms] [avg calls per frame: 2]
- 19:36:18: encoder thread frame - [cpu time: avg 0.002 ms, total 15.6 ms] [avg calls per frame: 1]
- 19:36:18: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 19:36:18: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 19:36:18: | sending stuff out - [cpu time: avg 0.002 ms, total 15.6 ms] [avg calls per frame: 1]
- 19:36:18: ==============================================================
- 19:36:18:
- 19:36:18: =====Stream End: 2014-08-03, 19:36:18=================================================
- Last game capture log:
- 2014-08-03, 19:34:32: we're booting up:
- 19:34:32: CaptureThread: attached to process csgo.exe
- 19:34:32: D3D9 Present
- 19:34:32: GL Present
- 19:34:32: (half life scientist) everything.. seems to be in order
- 19:34:35: D3D9EndScene called
- 19:34:35: D3DPRESENT_PARAMETERS {
- 19:34:35: BackBufferWidth: 1920
- 19:34:35: BackBufferHeight: 1080
- 19:34:35: BackBufferFormat: D3DFMT_A8R8G8B8
- 19:34:35: BackBufferCount: 1
- 19:34:35: MultiSampleType: D3DMULTISAMPLE_NONE
- 19:34:35: MultiSampleQuality: 0
- 19:34:35: SwapEffect: D3DSWAPEFFECT_DISCARD
- 19:34:35: hDeviceWindow: 132600
- 19:34:35: Windowed: false
- 19:34:35: EnableAutoDepthStencil: true
- 19:34:35: AutoDepthStencilFormat: D3DFMT_D24S8
- 19:34:35: Flags: None
- 19:34:35: FullScreen_RefreshRateInHz: 120
- 19:34:35: PresentationInterval: 2147483648
- 19:34:35: };
- 19:34:35: successfully set up d3d9 hooks
- 19:34:35: D3D9Present called
- 19:34:35: DoD3D9GPUHook: success
- 19:34:35: D3DSURFACE_DESC {
- 19:34:35: Format: D3DFMT_A8R8G8B8
- 19:34:35: Type: D3DRTYPE_SURFACE
- 19:34:35: Usage: D3DUSAGE_RENDERTARGET
- 19:34:35: Pool: D3DPOOL_DEFAULT
- 19:34:35: MultiSampleType: D3DMULTISAMPLE_NONE
- 19:34:35: MultiSampleQuality: 0
- 19:34:35: Width: 1920
- 19:34:35: Height: 1080
- 19:34:35: };
- 19:34:35: successfully capturing d3d9 frames via GPU
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