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  1. 19:21:06: CUDA loaded successfully
  2. 19:21:06: 1 CUDA capable devices found
  3. 19:21:06: [ GPU #0 - < GeForce GTX 780 > has Compute SM 3.5, NVENC Available ]
  4. 19:21:35: Settings::Video: Disabling Aero
  5.  
  6.  
  7. Last game capture log:
  8. 2014-07-17, 15:16:08: we're booting up:
  9. 15:16:08: CaptureThread: attached to process csgo.exe
  10. 15:16:08: D3D9 Present
  11. 15:16:08: GL Present
  12. 15:16:08: (half life scientist) everything.. seems to be in order
  13. 15:16:12: D3D9EndScene called
  14. 15:16:12: D3DPRESENT_PARAMETERS {
  15. 15:16:12: BackBufferWidth: 1920
  16. 15:16:12: BackBufferHeight: 1080
  17. 15:16:12: BackBufferFormat: D3DFMT_A8R8G8B8
  18. 15:16:12: BackBufferCount: 1
  19. 15:16:12: MultiSampleType: D3DMULTISAMPLE_NONE
  20. 15:16:12: MultiSampleQuality: 0
  21. 15:16:12: SwapEffect: D3DSWAPEFFECT_DISCARD
  22. 15:16:12: hDeviceWindow: 263650
  23. 15:16:12: Windowed: false
  24. 15:16:12: EnableAutoDepthStencil: true
  25. 15:16:12: AutoDepthStencilFormat: D3DFMT_D24S8
  26. 15:16:12: Flags: None
  27. 15:16:12: FullScreen_RefreshRateInHz: 120
  28. 15:16:12: PresentationInterval: 2147483648
  29. 15:16:12: };
  30. 15:16:12: successfully set up d3d9 hooks
  31. 15:16:12: D3D9Present called
  32. 15:16:12: DoD3D9GPUHook: success
  33. 15:16:12: D3DSURFACE_DESC {
  34. 15:16:12: Format: D3DFMT_A8R8G8B8
  35. 15:16:12: Type: D3DRTYPE_SURFACE
  36. 15:16:12: Usage: D3DUSAGE_RENDERTARGET
  37. 15:16:12: Pool: D3DPOOL_DEFAULT
  38. 15:16:12: MultiSampleType: D3DMULTISAMPLE_NONE
  39. 15:16:12: MultiSampleQuality: 0
  40. 15:16:12: Width: 1920
  41. 15:16:12: Height: 1080
  42. 15:16:12: };
  43. 15:16:12: successfully capturing d3d9 frames via GPU
  44. 15:16:48: ---------------------- Cleared D3D9 Capture ----------------------
  45. 15:16:48: received restart event, capturing
  46. 15:16:48: DoD3D9GPUHook: success
  47. 15:16:48: D3D9Reset called
  48. 15:16:48: ---------------------- Cleared D3D9 Capture ----------------------
  49. 15:16:48: successfully set up d3d9 hooks
  50. 15:16:50: D3D9EndScene called
  51. 15:16:50: D3D9Present called
  52. 15:16:50: DoD3D9GPUHook: success
  53. 15:16:50: D3DSURFACE_DESC {
  54. 15:16:50: Format: D3DFMT_A8R8G8B8
  55. 15:16:50: Type: D3DRTYPE_SURFACE
  56. 15:16:50: Usage: D3DUSAGE_RENDERTARGET
  57. 15:16:50: Pool: D3DPOOL_DEFAULT
  58. 15:16:50: MultiSampleType: D3DMULTISAMPLE_NONE
  59. 15:16:50: MultiSampleQuality: 0
  60. 15:16:50: Width: 1920
  61. 15:16:50: Height: 1080
  62. 15:16:50: };
  63. 15:16:50: successfully capturing d3d9 frames via GPU
  64. 16:39:29: ---------------------- Cleared D3D9 Capture ----------------------
  65. 16:39:29: received restart event, but couldn't find window
  66. 16:39:29: D3D9Reset called
  67. 16:39:29: ---------------------- Cleared D3D9 Capture ----------------------
  68. 16:39:29: successfully set up d3d9 hooks
  69. 16:39:29: D3D9EndScene called
  70. 16:39:29: D3D9Present called
  71. 16:50:36: D3D9Reset called
  72. 16:50:36: ---------------------- Cleared D3D9 Capture ----------------------
  73. 16:50:36: successfully set up d3d9 hooks
  74. 16:50:37: D3D9EndScene called
  75. 16:50:37: D3D9Present called
  76. 16:57:43: D3D9Reset called
  77. 16:57:43: ---------------------- Cleared D3D9 Capture ----------------------
  78. 16:57:43: successfully set up d3d9 hooks
  79. 16:57:43: D3D9EndScene called
  80. 16:57:43: D3D9Present called
  81. 17:10:52: D3D9Reset called
  82. 17:10:52: ---------------------- Cleared D3D9 Capture ----------------------
  83. 17:10:52: successfully set up d3d9 hooks
  84. 17:10:53: D3D9EndScene called
  85. 17:10:53: D3D9Present called
  86. 17:13:09: D3D9Reset called
  87. 17:13:09: ---------------------- Cleared D3D9 Capture ----------------------
  88. 17:13:09: successfully set up d3d9 hooks
  89. 17:13:09: D3D9EndScene called
  90. 17:13:09: D3D9Present called
  91. 17:14:37: D3D9Reset called
  92. 17:14:37: ---------------------- Cleared D3D9 Capture ----------------------
  93. 17:14:37: successfully set up d3d9 hooks
  94. 17:14:38: D3D9EndScene called
  95. 17:14:38: D3D9Present called
  96. 17:15:14: D3D9Reset called
  97. 17:15:14: ---------------------- Cleared D3D9 Capture ----------------------
  98. 17:15:14: successfully set up d3d9 hooks
  99. 17:15:14: D3D9EndScene called
  100. 17:15:14: D3D9Present called
  101. 17:15:21: D3D9Reset called
  102. 17:15:21: ---------------------- Cleared D3D9 Capture ----------------------
  103. 17:15:22: successfully set up d3d9 hooks
  104. 17:15:22: D3D9EndScene called
  105. 17:15:22: D3D9Present called
  106. 17:17:38: D3D9Reset called
  107. 17:17:38: ---------------------- Cleared D3D9 Capture ----------------------
  108. 17:17:38: successfully set up d3d9 hooks
  109. 17:17:39: D3D9EndScene called
  110. 17:17:39: D3D9Present called
  111. 18:10:22: D3D9Reset called
  112. 18:10:22: ---------------------- Cleared D3D9 Capture ----------------------
  113. 18:10:22: successfully set up d3d9 hooks
  114. 18:10:23: D3D9EndScene called
  115. 18:10:23: D3D9Present called
  116. 18:11:52: D3D9Reset called
  117. 18:11:52: ---------------------- Cleared D3D9 Capture ----------------------
  118. 18:11:52: successfully set up d3d9 hooks
  119. 18:11:53: D3D9EndScene called
  120. 18:11:53: D3D9Present called
  121. 18:13:58: D3D9Reset called
  122. 18:13:58: ---------------------- Cleared D3D9 Capture ----------------------
  123. 18:13:58: successfully set up d3d9 hooks
  124. 18:13:59: D3D9EndScene called
  125. 18:13:59: D3D9Present called
  126. 18:15:09: D3D9Reset called
  127. 18:15:09: ---------------------- Cleared D3D9 Capture ----------------------
  128. 18:15:09: successfully set up d3d9 hooks
  129. 18:15:10: D3D9EndScene called
  130. 18:15:10: D3D9Present called
  131. 18:19:00: D3D9Reset called
  132. 18:19:00: ---------------------- Cleared D3D9 Capture ----------------------
  133. 18:19:00: successfully set up d3d9 hooks
  134. 18:19:01: D3D9EndScene called
  135. 18:19:01: D3D9Present called
  136. 18:19:33: D3D9Reset called
  137. 18:19:33: ---------------------- Cleared D3D9 Capture ----------------------
  138. 18:19:33: successfully set up d3d9 hooks
  139. 18:19:34: D3D9EndScene called
  140. 18:19:34: D3D9Present called
  141. 18:20:33: D3D9Reset called
  142. 18:20:33: ---------------------- Cleared D3D9 Capture ----------------------
  143. 18:20:34: successfully set up d3d9 hooks
  144. 18:20:34: D3D9EndScene called
  145. 18:20:34: D3D9Present called
  146. 18:20:56: D3D9Reset called
  147. 18:20:56: ---------------------- Cleared D3D9 Capture ----------------------
  148. 18:20:56: successfully set up d3d9 hooks
  149. 18:20:57: D3D9EndScene called
  150. 18:20:57: D3D9Present called
  151.  
  152.  
  153. NEW LOG!!
  154.  
  155. 19:34:31: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
  156. 19:34:31: -------------------------------
  157. 19:34:31: CPU Name: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
  158. 19:34:31: CPU Speed: 3400MHz
  159. 19:34:31: Physical Memory: 4095MB Total, 4095MB Free
  160. 19:34:31: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  161. 19:34:31: monitor 1: pos={0, 0}, size={1920, 1080}
  162. 19:34:31: monitor 2: pos={-1680, 30}, size={1680, 1050}
  163. 19:34:31: monitor 3: pos={1920, 30}, size={1024, 768}
  164. 19:34:31: Windows Version: 6.1 Build 7601 S
  165. 19:34:31: Aero is Disabled
  166. 19:34:31: -------------------------------
  167. 19:34:31: OBS Modules:
  168. 19:34:31: Base Address Module
  169. 19:34:31: 013D0000 OBS.exe
  170. 19:34:31: 0F530000 OBSApi.dll
  171. 19:34:31: 0FC90000 DShowPlugin.dll
  172. 19:34:31: 0F8C0000 GraphicsCapture.dll
  173. 19:34:31: 0F280000 NoiseGate.dll
  174. 19:34:31: 0F400000 PSVPlugin.dll
  175. 19:34:31: ------------------------------------------
  176. 19:34:31: Adapter 1
  177. 19:34:31: Video Adapter: NVIDIA GeForce GTX 780
  178. 19:34:31: Video Adapter Dedicated Video Memory: 3140157440
  179. 19:34:31: Video Adapter Shared System Memory: 1154744320
  180. 19:34:31: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  181. 19:34:31: Video Adapter Output 2: pos={-1680, 30}, size={1680, 1050}, attached=true
  182. 19:34:31: ------------------------------------------
  183. 19:34:31: Adapter 2
  184. 19:34:31: Video Adapter: Intel(R) HD Graphics 4000
  185. 19:34:31: Video Adapter Dedicated Video Memory: 67108864
  186. 19:34:31: Video Adapter Shared System Memory: 1711276032
  187. 19:34:31: Video Adapter Output 1: pos={1920, 30}, size={1024, 768}, attached=true
  188. 19:34:31: =====Stream Start: 2014-08-03, 19:34:31===============================================
  189. 19:34:31: Multithreaded optimizations: On
  190. 19:34:31: Base resolution: 1920x1080
  191. 19:34:31: Output resolution: 1280x720
  192. 19:34:31: ------------------------------------------
  193. 19:34:31: Loading up D3D10 on Intel(R) HD Graphics 4000 (Adapter 2)...
  194. 19:34:32: ------------------------------------------
  195. 19:34:32: Audio Format: 48000 Hz
  196. 19:34:32: ------------------------------------------
  197. 19:34:32: Audio Channels: 2 Ch
  198. 19:34:32: Playback device Default
  199. 19:34:32: ------------------------------------------
  200. 19:34:32: Using desktop audio input: Lautsprecher (Realtek High Definition Audio)
  201. 19:34:32: Global Audio time adjust: 0
  202. 19:34:32: ------------------------------------------
  203. 19:34:32: Audio Encoding: AAC
  204. 19:34:32: bitrate: 128
  205. 19:34:32: Using text output
  206. 19:34:32: Using graphics capture
  207. 19:34:32: Using Monitor Capture
  208. 19:34:32: Trying to hook process: csgo.exe
  209. 19:34:32: Scene buffering time set to 700
  210. 19:34:32: Found QSV hardware support
  211. 19:34:33: ------------------------------------------
  212. 19:34:33: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D9 (actual: MFX_IMPL_HARDWARE3 | MFX_IMPL_VIA_D3D9)
  213. 19:34:33: Using 13 bitstreams and 16 frame buffers
  214. 19:34:33: ------------------------------------------
  215. 19:34:33: Video Encoding: QSV
  216. 19:34:33: fps: 60
  217. 19:34:33: width: 1280, height: 720
  218. 19:34:33: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  219. 19:34:33: profile: MFX_PROFILE_AVC_MAIN
  220. 19:34:33: CBR: yes
  221. 19:34:33: CFR: yes
  222. 19:34:33: max bitrate: 3000
  223. 19:34:33: ------------------------------------------
  224. 19:34:34: Using RTMP service: Twitch / Justin.tv
  225. 19:34:34: Server selection: rtmp://live-fra.justin.tv/app
  226. 19:34:34: Interface: Broadcom NetLink (TM) Gigabit Ethernet #2 (ethernet, 1000 mbps)
  227. 19:34:35: Completed handshake with rtmp://live-fra.justin.tv/app in 879 ms.
  228. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  229. Warning -- SharedTexCapture::Init: Could not create shared texture
  230. 19:34:36: SO_SNDBUF was at 8192
  231. 19:34:36: SO_SNDBUF is now 65536
  232. 19:36:18: Total frames encoded: 6249, total frames duplicated: 1351 (21.62%)
  233. 19:36:18: Total frames rendered: 4943, number of late frames: 1265 (25.59%) (it's okay for some frames to be late)
  234. 19:36:18: RTMPPublisher::SocketLoop: Graceful loop exit
  235. 19:36:18: Average send payload: 6886 bytes, average send interval: 18 ms
  236. 19:36:18: Number of times waited to send: 0, Waited for a total of 0 bytes
  237. 19:36:18: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  238. 19:36:18: Number of bytes sent: 38006465
  239. 19:36:18:
  240. 19:36:18: Profiler time results:
  241. 19:36:18:
  242. 19:36:18: ==============================================================
  243. 19:36:18: video thread frame - [100%] [avg time: 20.385 ms] [children: 61.5%] [unaccounted: 38.5%]
  244. 19:36:18: | scene->Preprocess - [60.6%] [avg time: 12.35 ms]
  245. 19:36:18: | GPU download and conversion - [0.908%] [avg time: 0.185 ms] [children: 0.358%] [unaccounted: 0.549%]
  246. 19:36:18: | | flush - [0.0883%] [avg time: 0.018 ms]
  247. 19:36:18: | | CopyResource - [0.186%] [avg time: 0.038 ms]
  248. 19:36:18: | | conversion to 4:2:0 - [0.0834%] [avg time: 0.017 ms]
  249. 19:36:18: Convert444Threads - [100%] [avg time: 1.424 ms] [children: 99.4%] [unaccounted: 0.632%]
  250. 19:36:18: | Convert444toNV12 - [99.4%] [avg time: 1.415 ms]
  251. 19:36:18: encoder thread frame - [100%] [avg time: 0.123 ms] [children: 65%] [unaccounted: 35%]
  252. 19:36:18: | QueueEncodeTask - [6.5%] [avg time: 0.008 ms]
  253. 19:36:18: | ProcessEncodedFrame - [30.1%] [avg time: 0.037 ms]
  254. 19:36:18: | sending stuff out - [28.5%] [avg time: 0.035 ms]
  255. 19:36:18: ==============================================================
  256. 19:36:18:
  257. 19:36:18:
  258. 19:36:18: Profiler CPU results:
  259. 19:36:18:
  260. 19:36:18: ==============================================================
  261. 19:36:18: video thread frame - [cpu time: avg 8.701 ms, total 43009.5 ms] [avg calls per frame: 1]
  262. 19:36:18: | scene->Preprocess - [cpu time: avg 7.217 ms, total 35677.4 ms] [avg calls per frame: 1]
  263. 19:36:18: | GPU download and conversion - [cpu time: avg 0.123 ms, total 608.405 ms] [avg calls per frame: 1]
  264. 19:36:18: | | flush - [cpu time: avg 0.018 ms, total 93.6 ms] [avg calls per frame: 1]
  265. 19:36:18: | | CopyResource - [cpu time: avg 0.035 ms, total 171.603 ms] [avg calls per frame: 1]
  266. 19:36:18: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 15.6 ms] [avg calls per frame: 1]
  267. 19:36:18: Convert444Threads - [cpu time: avg 1.375 ms, total 13478.5 ms] [avg calls per frame: 2]
  268. 19:36:18: | Convert444toNV12 - [cpu time: avg 1.37 ms, total 13431.7 ms] [avg calls per frame: 2]
  269. 19:36:18: encoder thread frame - [cpu time: avg 0.002 ms, total 15.6 ms] [avg calls per frame: 1]
  270. 19:36:18: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  271. 19:36:18: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  272. 19:36:18: | sending stuff out - [cpu time: avg 0.002 ms, total 15.6 ms] [avg calls per frame: 1]
  273. 19:36:18: ==============================================================
  274. 19:36:18:
  275. 19:36:18: =====Stream End: 2014-08-03, 19:36:18=================================================
  276.  
  277.  
  278. Last game capture log:
  279. 2014-08-03, 19:34:32: we're booting up:
  280. 19:34:32: CaptureThread: attached to process csgo.exe
  281. 19:34:32: D3D9 Present
  282. 19:34:32: GL Present
  283. 19:34:32: (half life scientist) everything.. seems to be in order
  284. 19:34:35: D3D9EndScene called
  285. 19:34:35: D3DPRESENT_PARAMETERS {
  286. 19:34:35: BackBufferWidth: 1920
  287. 19:34:35: BackBufferHeight: 1080
  288. 19:34:35: BackBufferFormat: D3DFMT_A8R8G8B8
  289. 19:34:35: BackBufferCount: 1
  290. 19:34:35: MultiSampleType: D3DMULTISAMPLE_NONE
  291. 19:34:35: MultiSampleQuality: 0
  292. 19:34:35: SwapEffect: D3DSWAPEFFECT_DISCARD
  293. 19:34:35: hDeviceWindow: 132600
  294. 19:34:35: Windowed: false
  295. 19:34:35: EnableAutoDepthStencil: true
  296. 19:34:35: AutoDepthStencilFormat: D3DFMT_D24S8
  297. 19:34:35: Flags: None
  298. 19:34:35: FullScreen_RefreshRateInHz: 120
  299. 19:34:35: PresentationInterval: 2147483648
  300. 19:34:35: };
  301. 19:34:35: successfully set up d3d9 hooks
  302. 19:34:35: D3D9Present called
  303. 19:34:35: DoD3D9GPUHook: success
  304. 19:34:35: D3DSURFACE_DESC {
  305. 19:34:35: Format: D3DFMT_A8R8G8B8
  306. 19:34:35: Type: D3DRTYPE_SURFACE
  307. 19:34:35: Usage: D3DUSAGE_RENDERTARGET
  308. 19:34:35: Pool: D3DPOOL_DEFAULT
  309. 19:34:35: MultiSampleType: D3DMULTISAMPLE_NONE
  310. 19:34:35: MultiSampleQuality: 0
  311. 19:34:35: Width: 1920
  312. 19:34:35: Height: 1080
  313. 19:34:35: };
  314. 19:34:35: successfully capturing d3d9 frames via GPU
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