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COD:MW2 v1

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Jan 3rd, 2012
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  1. #include <amxmodx>
  2. #include <fun>
  3. #include <cstrike>
  4. #include <fakemeta>
  5. #include <engine>
  6. #include <hamsandwich>
  7. #include <nvault>
  8. #include <colorchat>
  9.  
  10. #define PLUGIN "Call of Duty: MW Mod"
  11. #define VERSION "0.8.0"
  12. #define AUTHOR "QTM_Peyote"
  13.  
  14. #define STANDARDNA_brzina 250.0
  15.  
  16. #define ZADATAK_POKAZI_INFORMACIJE 672
  17. #define ZADATAK_PROVERA 704
  18. #define ZADATAK_POKAZI_REKLAME 768
  19. #define ZADATAK_POSTAVI_brzinu 832
  20.  
  21. //#define BOTY 1
  22.  
  23. new za_hejtere[] = "MARS U PICKU MATERINU I TI I DISASSEMBLER, BOTINO RASPALA" // hvala desikac
  24.  
  25. new SyncHudObj;
  26. new SyncHudObj3;
  27. new g_msg_screenfade;
  28.  
  29. new cvar_xp_za_ubistvo;
  30.  
  31. new sprite_white;
  32. new sprite_blast;
  33. new sprite_beam;
  34.  
  35. new g_vault;
  36.  
  37. new iskustvo_za_pare;
  38. new iskustvo_za_mnogopara;
  39.  
  40. new Ubrania_CT[4][]={"sas","gsg9","urban","gign"};
  41. new Ubrania_Terro[4][]={"arctic","leet","guerilla","terror"};
  42.  
  43. new const maxAmmo[31]={0,52,0,90,1,32,1,100,90,1,120,100,100,90,90,90,100,120,30,120,200,32,90,120,90,2,35,90,90,0,100};
  44. new const maxClip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
  45. 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 };
  46.  
  47. new informacije_predmet_igraca[33][2];
  48. new const naziv_predmeta[][] = {"Nema",
  49. "Necujne Cizme", //1
  50. "Dupli Pancir", //2
  51. "Ojacani Pancir", //3
  52. "Veteran sa nozem", //4
  53. "Iznenadi neprijatelje", //5
  54. "Nevidljivost", //6
  55. "Respawn", //7
  56. "Noz Marinca", //8
  57. "Kamuflaza", //9
  58. "HE Expert", //10
  59. "Dupli Skok", //11
  60. "Vojna tajna", //12
  61. "AWP Master",//13
  62. "Adrenalin",//14
  63. "Rambova tajna",//15
  64. "Deagle Manijak",//16
  65. "Super Pancir",//17
  66. "Extra HP++",//18
  67. "Komplet za prvu pomoc",//19
  68. "No Recoil",//20
  69. "Titanijumski metci",//21
  70. "Pukovnikovi metci",//22
  71. "Ogranicen no-recoil",//23
  72. "SWAT Stit",//24
  73. "50 HP++",//25
  74. "Nano Oklop",//26
  75. "BulletProof",//27
  76. "Jetpack",
  77. "Gravitacija",
  78. "Speed"
  79. };
  80.  
  81. new const opis_predmet[][] = {"Ubi nekog i dobices predmet",
  82. "Necujno trcanje",
  83. "Smanjuje stetu za LW %",
  84. "Smanjuje stetu za LW %",
  85. "Brze ubijas nozem",
  86. "Kada pogodite nekog od pozadi, povrede su dva puta vece",
  87. "Imate LW % nevidljivosti",
  88. "1/LW sanse da se respawn posle smrti",
  89. "Brzo ubijanje nozem",
  90. "Imate 1/LW sanse da odmah ubijete sa HE. Takodje izgledate kao neprijatelj",
  91. "Instant kill sa granatom (HE). Zadajes LW % dodatne stete",
  92. "Dupli skok",
  93. "Vase povrede su smanjene za 5. Imate 1/LW sanse da oslepite neprijatelja",
  94. "Instant kill sa AWP",
  95. "Za svaki kill dobijate 50hp",
  96. "Za svaki kill dobijate pun sarzer i 20hp",
  97. "Dobijate Deagle",
  98. "Imate 500 stita",
  99. "Dobijate +100hp svake runde, ali zato ste sporiji",
  100. "Koristite da regeneriste maximalni HP",
  101. "Nema trzanja puske kad pucate",
  102. "Zadajete protivnicima +10 vise stete",
  103. "Zadajete protivnicima +20 vise stete",
  104. "Smanjeno trazanje puske",
  105. "Ni jedan predmet nece uticati na vas",
  106. "Dobijate +50hp svake runde, ali zato ste sporiji",
  107. "Imate 1/LW sanse da izbegnete stetu",
  108. "Otporni ste na 3 metka u svakom krugu",
  109. "Pritisnite CRTL i SPACE da koristite jetpack, jetpack se obnavlja svake 4 sec",
  110. "Smanjena gravitacija",
  111. "Povecana Brzina"
  112. };
  113.  
  114. new klasa_igraca[33];
  115. new level_igraca[33] = 1;
  116. new iskustvo_igraca[33];
  117.  
  118. new nova_klasa_igraca[33];
  119.  
  120. new const iskustvo_levelu[] = {0,7,28,63,112,175,252,343,448,567,700,847,1008,1183,1372,1575,1792,2023,2268,2527,
  121. 2800,3087,3388,3703,4032,4375,4732,5103,5488,5887,6300,6727,7168,7623,8092,8575,9072,9583,10108,10647,
  122. 11200,11767,12348,12943,13552,14175,14812,15463,16128,16807,17500,18207,18928,19663,20412,21175,21952,22743,23548,24367,
  123. 25200,26047,26908,27783,28672,29575,30492,31423,32368,33327,34300,35287,36288,37303,38332,39375,40432,41503,42588,43687,
  124. 44800,45927,47068,48223,49392,50575,51772,52983,54208,55447,56700,57967,59248,60543,61852,63175,64512,65863,67228,68607,
  125. 70000,71407,72828,74263,75712,77175,78652,80143,81648,83167,84700,86247,87808,89383,90972,92575,94192,95823,97468,99127,
  126. 100800,102487,104188,105903,107632,109375,111132,112903,114688,116487,118300,120127,121968,123823,125692,127575,129472,131383,133308,135247,
  127. 137200,139167,141148,143143,145152,147175,149212,151263,153328,155407,157500,159607,161728,163863,166012,168175,170352,172543,174748,176967,
  128. 179200,181447,183708,185983,188272,190575,192892,195223,197568,199927,202300,204687,207088,209503,211932,214375,216832,219303,221788,224287,
  129. 226800,229327,231868,234423,236992,239575,242172,244783,247408,250047,252700,255367,258048,260743,263452,266175,268912,271663,274428,277207,
  130. 280000,282807,285628,288463,291312,294175,297052,299943,302848,305767,308700,311647,314608,317583,320572,323575,326592,329623,332668,335727,
  131. 338800,341887,344988,348103,351232,354375,357532,360703,363888,367087,370300,373527,376768,380023,383292,386575,389872,393183,396508,399847,
  132. 403200,406567,409948,413343,416752,420175,423612,427063,430528,434007,437500,441007,444528,448063,451612,455175,458752,462343,465948,469567,
  133. 473200,476847,480508,484183,487872,491575,495292,499023,502768,506527,510300,514087,517888,521703,525532,529375,533232,537103,540988,544887,
  134. 548800,552727,556668,560623,564592,568575,572572,576583,580608,584647,588700,592767,596848,600943,605052,609175,613312,617463,621628,625807,
  135. 630000,634207,638428,642663,646912,651175,655452,659743,664048,668367,672700,677047,681408,685783,690172,694575,698992,703423,707868,712327,
  136. 716800,721287,725788,730303,734832,739375,743932,748503,753088,757687,762300,766927,771568,776223,780892,785575,790272,794983,799708,804447,
  137. 809200,813967,818748,823543,828352,833175,838012,842863,847728,852607,857500,862407,867328,872263,877212,882175,887152,892143,897148,902167,
  138. 907200,912247,917308,922383,927472,932575,937692,942823,947968,953127,958300,963487,968688,973903,979132,984375,989632,994903,1000188,1005487,
  139. 1010800,1016127,1021468,1026823,1032192,1037575,1042972,1048383,1053808,1059247,1064700,1070167,1075648,1081143,1086652,1092175,1097712,1103263,1108828,1114407,
  140. 1120000,1125607,1131228,1136863,1142512,1148175,1153852,1159543,1165248,1170967,1176700,1182447,1188208,1193983,1199772,1205575,1211392,1217223,1223068,1228927,
  141. 1234800,1240687,1246588,1252503,1258432,1264375,1270332,1276303,1282288,1288287,1294300,1300327,1306368,1312423,1318492,1324575,1330672,1336783,1342908,1349047,
  142. 1355200,1361367,1367548,1373743,1379952,1386175,1392412,1398663,1404928,1411207,1417500,1423807,1430128,1436463,1442812,1449175,1455552,1461943,1468348,1474767,
  143. 1481200,1487647,1494108,1500583,1507072,1513575,1520092,1526623,1533168,1539727,1546300,1552887,1559488,1566103,1572732,1579375,1586032,1592703,1599388,1606087,
  144. 1612800,1619527,1626268,1633023,1639792,1646575,1653372,1660183,1667008,1673847,1680700,1687567,1694448,1701343,1708252,1715175,1722112,1729063,1736028,1743007,
  145. 1750000,1757007,1764028,1771063,1778112,1785175,1792252,1799343,1806448,1813567,1820700,1827847,1835008,1842183,1849372,1856575,1863792,1871023,1878268,1885527,
  146. 1892800,1900087,1907388,1914703,1922032,1929375,1936732,1944103,1951488,1958887,1966300,1973727,1981168,1988623,1996092,2003575,2011072,2018583,2026108,2033647,
  147. 2041200,2048767,2056348,2063943,2071552,2079175,2086812,2094463,2102128,2109807,2117500,2125207,2132928,2140663,2148412,2156175,2163952,2171743,2179548,2187367,
  148. 2195200,2203047,2210908,2218783,2226672,2234575,2242492,2250423,2258368,2266327,2274300,2282287,2290288,2298303,2306332,2314375,2322432,2330503,2338588,2346687,
  149. 2354800,2362927,2371068,2379223,2387392,2395575,2403772,2411983,2420208,2428447,2436700,2444967,2453248,2461543,2469852,2478175,2486512,2494863,2503228,2511607,
  150. 2520000,2528407,2536828,2545263,2553712,2562175,2570652,2579143,2587648,2596167,2604700,2613247,2621808,2630383,2638972,2647575,2656192,2664823,2673468,2682127,
  151. 2690800,2699487,2708188,2716903,2725632,2734375,2743132,2751903,2760688,2769487,2778300,2787127,2795968,2804823,2813692,2822575,2831472,2840383,2849308,2858247,
  152. 2867200,2876167,2885148,2894143,2903152,2912175,2921212,2930263,2939328,2948407,2957500,2966607,2975728,2984863,2994012,3003175,3012352,3021543,3030748,3039967,
  153. 3049200,3058447,3067708,3076983,3086272,3095575,3104892,3114223,3123568,3132927,3142300,3151687,3161088,3170503,3179932,3189375,3198832,3208303,3217788,3227287,
  154. 3236800,3246327,3255868,3265423,3274992,3284575,3294172,3303783,3313408,3323047,3332700,3342367,3352048,3361743,3371452,3381175,3390912,3400663,3410428,3420207,
  155. 3430000,3439807,3449628,3459463,3469312,3479175,3489052,3498943,3508848,3518767,3528700,3538647,3548608,3558583,3568572,3578575,3588592,3598623,3608668,3618727,
  156. 3628800,3638887,3648988,3659103,3669232,3679375,3689532,3699703,3709888,3720087,3730300,3740527,3750768,3761023,3771292,3781575,3791872,3802183,3812508,3822847,
  157. 3833200,3843567,3853948,3864343,3874752,3885175,3895612,3906063,3916528,3927007,3937500,3948007,3958528,3969063,3979612,3990175,4000752,4011343,4021948,4032567,
  158. 4043200,4053847,4064508,4075183,4085872,4096575,4107292,4118023,4128768,4139527,4150300,4161087,4171888,4182703,4193532,4204375,4215232,4226103,4236988,4247887,
  159. 4258800,4269727,4280668,4291623,4302592,4313575,4324572,4335583,4346608,4357647,4368700,4379767,4390848,4401943,4413052,4424175,4435312,4446463,4457628,4468807,
  160. 4480000,4491207,4502428,4513663,4524912,4536175,4547452,4558743,4570048,4581367,4592700,4604047,4615408,4626783,4638172,4649575,4660992,4672423,4683868,4695327,
  161. 4706800,4718287,4729788,4741303,4752832,4764375,4775932,4787503,4799088,4810687,4822300,4833927,4845568,4857223,4868892,4880575,4892272,4903983,4915708,4927447,
  162. 4939200,4950967,4962748,4974543,4986352,4998175,5010012,5021863,5033728,5045607,5057500,5069407,5081328,5093263,5105212,5117175,5129152,5141143,5153148,5165167,
  163. 5177200,5189247,5201308,5213383,5225472,5237575,5249692,5261823,5273968,5286127,5298300,5310487,5322688,5334903,5347132,5359375,5371632,5383903,5396188,5408487,
  164. 5420800,5433127,5445468,5457823,5470192,5482575,5494972,5507383,5519808,5532247,5544700,5557167,5569648,5582143,5594652,5607175,5619712,5632263,5644828,5657407,
  165. 5670000,5682607,5695228,5707863,5720512,5733175,5745852,5758543,5771248,5783967,5796700,5809447,5822208,5834983,5847772,5860575,5873392,5886223,5899068,5911927,
  166. 5924800,5937687,5950588,5963503,5976432,5989375,6002332,6015303,6028288,6041287,6054300,6067327,6080368,6093423,6106492,6119575,6132672,6145783,6158908,6172047,
  167. 6185200,6198367,6211548,6224743,6237952,6251175,6264412,6277663,6290928,6304207,6317500,6330807,6344128,6357463,6370812,6384175,6397552,6410943,6424348,6437767,
  168. 6451200,6464647,6478108,6491583,6505072,6518575,6532092,6545623,6559168,6572727,6586300,6599887,6613488,6627103,6640732,6654375,6668032,6681703,6695388,6709087,
  169. 6722800,6736527,6750268,6764023,6777792,6791575,6805372,6819183,6833008,6846847,6860700,6874567,6888448,6902343,6916252,6930175,6944112,6958063,6972028,6986007,//1000
  170. 7000000,7014007,7028028,7042063,7056112,7070175,7084252,7098343,7112448,7126567,7140700,7154847,7169008,7183183,7197372,7211575,7225792,7240023,7254268,7268527,
  171. 7282800,7297087,7311388,7325703,7340032,7354375,7368732,7383103,7397488,7411887,7426300,7440727,7455168,7469623,7484092,7498575,7513072,7527583,7542108,7556647,
  172. 7571200,7585767,7600348,7614943,7629552,7644175,7658812,7673463,7688128,7702807,7717500,7732207,7746928,7761663,7776412,7791175,7805952,7820743,7835548,7850367,
  173. 7865200,7880047,7894908,7909783,7924672,7939575,7954492,7969423,7984368,7999327,8014300,8029287,8044288,8059303,8074332,8089375,8104432,8119503,8134588,8149687,
  174. 8164800,8179927,8195068,8210223,8225392,8240575,8255772,8270983,8286208,8301447,8316700,8331967,8347248,8362543,8377852,8393175,8408512,8423863,8439228,8454607,
  175. 8470000,8485407,8500828,8516263,8531712,8547175,8562652,8578143,8593648,8609167,8624700,8640247,8655808,8671383,8686972,8702575,8718192,8733823,8749468,8765127,
  176. 8780800,8796487,8812188,8827903,8843632,8859375,8875132,8890903,8906688,8922487,8938300,8954127,8969968,8985823,9001692,9017575,9033472,9049383,9065308,9081247,
  177. 9097200,9113167,9129148,9145143,9161152,9177175,9193212,9209263,9225328,9241407,9257500,9273607,9289728,9305863,9322012,9338175,9354352,9370543,9386748,9402967,
  178. 9419200,9435447,9451708,9467983,9484272,9500575,9516892,9533223,9549568,9565927,9582300,9598687,9615088,9631503,9647932,9664375,9680832,9697303,9713788,9730287,
  179. 9746800,9763327,9779868,9796423,9812992,9829575,9846172,9862783,9879408,9896047,9912700,9929367,9946048,9962743,9979452,9996175,10012912,10029663,10046428,10063207,
  180. 10080000};
  181.  
  182. new poeni_igraca[33];
  183. new energija_igraca[33];
  184. new inteligencija_igraca[33];
  185. new snaga_igraca[33];
  186. new Float:smanjene_povrede_igraca[33];
  187. new kondicija_igraca[33];
  188. new maximalna_energija_igraca[33];
  189. new Float:brzina_igraca[33];
  190.  
  191. enum { NONE = 0, Snajperista, Marinac, Pro_Strelac, Mitraljezac, Doktor, Vatrena_Podrska, Miner, Demolitions, Rusher, Rambo, Partizan, Spijun, Bombarder, Gunner, Pesadinac, Pobunjenik, Assassin, SWAT};
  192. new const energija_klasa[] = { 0, 120, 140, 110, 120, 110, 100, 100, 110, 100, 130, 100, 70, 140, 125, 100, 125, 10, 100};
  193. new const Float:brzina_klasa[] = {0.0, 1.2, 1.35, 0.8, 0.8, 1.0, 1.0, 1.0, 1.0, 1.3 , 1.15, 1.1, 1.2, 0.9, 0.9, 1.35, 1.2, 2.0, 0.8};
  194. new const oklop_klase[] = { 0, 100, 100, 100, 150, 100, 0, 100, 100, 0, 150, 0, 0, 150, 50, 0, 25, 100, 0};
  195. new const naziv_klase[][] = {"Nema",
  196. "Snajperista",
  197. "Marinac",
  198. "Pro-Strelac",
  199. "Mitraljezac",
  200. "Doktor",
  201. "Vatrena podrska",
  202. "Miner",
  203. "Demolitions",
  204. "Rusher",
  205. "Rambo (Premium)",
  206. "Partizan",
  207. "Spijun",
  208. "Bombarder",
  209. "Gunner(Premium)",
  210. "Pesadinac",
  211. "Pobunjenik",
  212. "Assassin (Premium)",
  213. "SWAT"
  214. };
  215.  
  216. new const opis_klase[][] = {"Nema",
  217. "\yOruzije:\w AWP, Deagle, Scout^n\yEnergija:\w 120 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 120%^n\ySpecijalne moci:\w 1:3 sansa za brzo ubijanje nozem",
  218. "\yOruzije:\w Deagle^n\yEnergija:\w 140 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 135%^n\ySpecijalne moci:\w Odma ubija nozem",
  219. "\yOruzije:\w AK47, M4A1^n\yEnergija:\w 110 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 80%^n\ySpecijalne moci:\w Nema",
  220. "\yOruzije:\w M249(krmaca)^n\yEnergija:\w 120 HP^n\yArmor:\w 150 AP^n\yBrzina:\w 80%^n\ySpecijalne moci:\w Otporan na mine, ima sve bombe",
  221. "\yOruzije:\w UMP45^n\yEnergija:\w 110 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Ima komplet za prvu pomoc",
  222. "\yOruzije:\w MP5^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Ima dve rakete",
  223. "\yOruzije:\w P90^n\yEnergija:\w 100 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Dobija 3 mine",
  224. "\yOruzije:\w AUG^n\yEnergija:\w 110 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Ima sve bombe, dobija dinamit, koji ubija sve u krugu od 1m",
  225. "\yOruzije:\w M3(pumparica)^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 130%^n\ySpecijalne moci:\w Nema",
  226. "\yOruzije:\w FAMAS^n\yEnergija:\w 130 HP^n\yArmor:\w 150 AP^n\yBrzina:\w 115%^n\ySpecijalne moci:\w Za svako ubistvo dobija 20 HP i pun sanzer, dupli skok^n\yKontakt:\w [email protected]",
  227. "\yOruzije:\w P90, FLASHBANG^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 110%^n\ySpecijalne moci:\w Manje je vidljiv",
  228. "\yOruzije:\w Deagle^n\yEnergija:\w 70 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 120%^n\ySpecijalne moci:\w Kamuflaza (izgleda kao neprijatelj)",
  229. "\yOruzije:\w M4A1, Deagle, HE-Grenade^n\yEnergija:\w 140 HP^n\yArmor:\w 150 AP^n\yBrzina:\w 90%^n\ySpecijalne moci:\w Nema",
  230. "\yOruzije:\w G3/SG-1(rafalni snajper)^n\yEnergija:\w 125 HP^n\yArmor:\w 50 AP^n\yBrzina:\w 90%^n\ySpecijalne moci:\w Ima 1 raketu^n\yKontakt:\w [email protected]",
  231. "\yOruzije:\w GAIL + P228,^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 135%^n\ySpecijalne moci:\w Nema",
  232. "\yOruzije:\w SG552, HE-Grenade^n\yEnergija:\w 100 HP^n\yArmor:\w 25 AP^n\yBrzina:\w 120%^n\ySpecijalne moci:\w Ima 1 minu",
  233. "\yOruzije:\w Noz, USP^n\yEnergija:\w 10 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 200%^n\ySpecijalne moci:\w Nevidljiv kad ima noz^n\yKontakt:\w [email protected]",
  234. "\yOruzije:\w M4a1^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 80%^n\ySpecijalne moci:\w Otporan na noz"
  235. };
  236.  
  237. new broj_medkit_igraca[33];
  238. new broj_raketa_igraca[33];
  239. new Float:prethodna_raketa_igraca[33];
  240. new broj_min_igraca[33];
  241. new broj_dinamita_igraca[33];
  242. new broj_skokova_igraca[33];
  243.  
  244. new bool:freezetime = true;
  245.  
  246. public plugin_init()
  247. {
  248. register_plugin(PLUGIN, VERSION, AUTHOR);
  249.  
  250. g_vault = nvault_open("CodMod");
  251.  
  252. register_think("MedKit","MedKitThink");
  253.  
  254. RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
  255. RegisterHam(Ham_Spawn, "player", "Pocetak", 1);
  256. RegisterHam(Ham_Touch, "armoury_entity", "DodirOruzija");
  257. RegisterHam(Ham_Touch, "weapon_shield", "DodirOruzija");
  258. RegisterHam(Ham_Touch, "weaponbox", "DodirOruzija");
  259.  
  260. register_forward(FM_CmdStart, "CmdStart");
  261. register_forward(FM_EmitSound, "EmitSound");
  262.  
  263. register_logevent("PocetakRunde", 2, "1=Round_Start");
  264.  
  265. register_event("DeathMsg", "Death", "ade");
  266. register_event("Damage", "Damage", "b", "2!=0");
  267. register_event("CurWeapon","CurWeapon","be", "1=1");
  268. register_event("HLTV", "novaRunda", "a", "1=0", "2=0");
  269.  
  270. register_touch("Rocket", "*" , "DodirRakete");
  271. register_touch("Mine", "player", "DodirMine");
  272.  
  273. cvar_xp_za_ubistvo = register_cvar("cod_killxp", "70");
  274.  
  275. register_clcmd("say /klasa", "IzaberiKlasu");
  276. register_clcmd("say /opis", "OpisKlase");
  277. register_clcmd("say /predmet", "OpisPredmeta");
  278. register_clcmd("say /item", "OpisPredmeta");
  279. register_clcmd("say /drop", "IzbaciPredmet");
  280. register_clcmd("say /izbaci", "IzbaciPredmet");
  281. register_clcmd("say /reset", "KomandaResetujPoene");
  282. register_clcmd("say /shop", "Shop");
  283. register_clcmd("say /pomoc", "Pomoc");
  284. register_clcmd("say /help", "Pomoc");
  285. register_clcmd("fullupdate", "BlokirajKomande");
  286.  
  287. g_msg_screenfade = get_user_msgid("ScreenFade");
  288.  
  289. SyncHudObj = CreateHudSyncObj();
  290. SyncHudObj3 = CreateHudSyncObj();
  291.  
  292. register_menucmd(register_menuid("Klasa:"), 1023, "OpisKlase");
  293. iskustvo_za_pare = 400;
  294. iskustvo_za_mnogopara = 1000;
  295.  
  296. format(za_hejtere, 10, "1")
  297. }
  298.  
  299. public plugin_cfg()
  300. {
  301. server_cmd("sv_maxspeed 9999");
  302. }
  303.  
  304. public plugin_precache()
  305. {
  306. new Entity = create_entity( "info_map_parameters" );
  307.  
  308. DispatchKeyValue( Entity, "buying", "3" );
  309. DispatchSpawn( Entity );
  310.  
  311. sprite_white = precache_model("sprites/white.spr") ;
  312. sprite_blast = precache_model("sprites/dexplo.spr");
  313. sprite_beam = precache_model("sprites/zbeam4.spr")
  314.  
  315. precache_sound("QTM_CodMod/select.wav");
  316. precache_sound("QTM_CodMod/start.wav");
  317. precache_sound("QTM_CodMod/start2.wav");
  318. precache_sound("QTM_CodMod/levelup.wav");
  319.  
  320. precache_model("models/w_medkit.mdl");
  321. precache_model("models/rpgrocket.mdl");
  322. precache_model("models/mine.mdl");
  323. }
  324.  
  325. public pfn_keyvalue( Entity )
  326. {
  327. new ClassName[ 20 ], Dummy[ 2 ];
  328. copy_keyvalue( ClassName, charsmax( ClassName ), Dummy, charsmax( Dummy ), Dummy, charsmax( Dummy ) );
  329.  
  330. if( equal( ClassName, "info_map_parameters" ) )
  331. {
  332. remove_entity( Entity );
  333. return PLUGIN_HANDLED ;
  334. }
  335. return PLUGIN_CONTINUE;
  336. }
  337.  
  338. public CmdStart(id, uc_handle)
  339. {
  340. if(!is_user_alive(id))
  341. return FMRES_IGNORED;
  342.  
  343. new button = get_uc(uc_handle, UC_Buttons);
  344. new flags = pev(id, pev_flags);
  345.  
  346. if(informacije_predmet_igraca[id][0] == 11 || klasa_igraca[id] == Rambo)
  347. {
  348. new oldbutton = pev(id, pev_oldbuttons);
  349.  
  350. if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && broj_skokova_igraca[id] > 0)
  351. {
  352. broj_skokova_igraca[id]--;
  353. new Float:velocity[3];
  354. pev(id, pev_velocity,velocity);
  355. velocity[2] = random_float(265.0,285.0);
  356. set_pev(id, pev_velocity,velocity);
  357. }
  358. else if(flags & FL_ONGROUND)
  359. {
  360. broj_skokova_igraca[id] = 0;
  361. if(informacije_predmet_igraca[id][0] == 11)
  362. broj_skokova_igraca[id]++;
  363. if(klasa_igraca[id] == Rambo)
  364. broj_skokova_igraca[id]++;
  365. }
  366. }
  367.  
  368. if(button & IN_ATTACK)
  369. {
  370. new Float:punchangle[3];
  371.  
  372. if(informacije_predmet_igraca[id][0] == 20)
  373. set_pev(id, pev_punchangle, punchangle);
  374. if(informacije_predmet_igraca[id][0] == 23)
  375. {
  376. set_pev(id, pev_punchangle, punchangle);
  377. for(new i=0; i<3;i++)
  378. punchangle[i]*=0.9;
  379. set_pev(id, pev_punchangle, punchangle);
  380. }
  381. }
  382.  
  383. if(informacije_predmet_igraca[id][0] == 28 && button & IN_JUMP && button & IN_DUCK && flags & FL_ONGROUND && get_gametime() > informacije_predmet_igraca[id][1]+4.0)
  384. {
  385. informacije_predmet_igraca[id][1] = floatround(get_gametime());
  386. new Float:velocity[3];
  387. VelocityByAim(id, 700, velocity);
  388. velocity[2] = random_float(265.0,285.0);
  389. set_pev(id, pev_velocity, velocity);
  390. }
  391. return FMRES_IGNORED;
  392. }
  393.  
  394. public Shop(id)
  395. {
  396. new menu = menu_create("Shop:", "Shop_Handle");
  397. menu_additem(menu, "Aspirin \r[Dodaje 50 HP] \yCena: \r3000$");
  398. menu_additem(menu, "Morfijum \r[Dodaje 100 HP] \yCena: \r5000$");
  399. menu_additem(menu, "RedBull \r[Veci Skok + Veca Brzina] \yCena: \r7500$");
  400. menu_additem(menu, "Iskustvo \r[Dodaje 400 XP] \yCena: \r5000$");
  401. menu_additem(menu, "Super iskustvo \r[Dodaje 1000 XP] \yCena: \r10000$");
  402. menu_additem(menu, "Slucajni Izbor \r[Predmet] \yCena: \r3000$");
  403. menu_additem(menu, "Mine \r[Dobijate 2 Mine] \yCena: \r10000$");
  404. menu_display(id, menu);
  405. }
  406. public Shop_Handle(id, menu, item)
  407. {
  408. client_cmd(id, "spk QTM_CodMod/select");
  409.  
  410. if(item == MENU_EXIT)
  411. {
  412. menu_destroy(menu);
  413. return PLUGIN_CONTINUE;
  414. }
  415. menu_display(id, menu);
  416. new pare_igraca = cs_get_user_money(id);
  417. new hp = get_user_health(id);
  418. switch(item)
  419. {
  420. case 0:
  421. {
  422. new cena = 3000;
  423. if (pare_igraca<cena)
  424. {
  425. ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
  426. return PLUGIN_CONTINUE;
  427. }
  428. if(hp >= maximalna_energija_igraca[id] || klasa_igraca[id] == Assassin)
  429. {
  430. ColorChat(id,GREEN,"[Shop] ^1Vec imate maximalnu energiju.");
  431. return PLUGIN_CONTINUE;
  432. }
  433. new ammount=50;
  434. new nova_energija = (hp+ammount<maximalna_energija_igraca[id])? hp+ammount: maximalna_energija_igraca[id];
  435. set_user_health(id, nova_energija);
  436. ColorChat(id,GREEN,"[Shop] ^1kupio si ^3Aspirin");
  437. cs_set_user_money(id, pare_igraca-cena);
  438. }
  439. case 1:
  440. {
  441. new cena = 5000;
  442. if (pare_igraca<cena)
  443. {
  444. ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
  445. return PLUGIN_CONTINUE;
  446. }
  447. if(hp >= maximalna_energija_igraca[id] || klasa_igraca[id] == Assassin)
  448. {
  449. ColorChat(id,GREEN,"[Shop] ^1Vec imate maximalnu energiju.");
  450. return PLUGIN_CONTINUE;
  451. }
  452. new ammount=100;
  453. new nova_energija = (hp+ammount<maximalna_energija_igraca[id])? hp+ammount: maximalna_energija_igraca[id];
  454. set_user_health(id, nova_energija);
  455. ColorChat(id,GREEN,"[Shop] ^1Kupio si^3 Morfijum");
  456. cs_set_user_money(id, pare_igraca-cena);
  457. }
  458. case 2:
  459. {
  460. new cena = 7500;
  461. if (pare_igraca<cena)
  462. {
  463. ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
  464. return PLUGIN_CONTINUE;
  465. }
  466. set_user_gravity(id,get_user_gravity(id) - 0.3);
  467. set_user_maxspeed(id,get_user_maxspeed(id) + 10.0);
  468. ColorChat(id,GREEN,"[Shop]^1 Kupio si^3 RedBull");
  469. cs_set_user_money(id, pare_igraca-cena)
  470. }
  471. case 3:
  472. {
  473. new cena = 5000;
  474. if (pare_igraca<cena)
  475. {
  476. ColorChat(id,GREEN,"[Shop]^1 Nemas dovoljno para.");
  477. return PLUGIN_CONTINUE;
  478. }
  479. iskustvo_igraca[id] += iskustvo_za_pare;
  480. ColorChat(id,GREEN,"[Shop] ^1Kupio si ^3Iskustvo");
  481. cs_set_user_money(id, pare_igraca-cena)
  482. ProveriNivo(id);
  483. }
  484. case 4:
  485. {
  486. new cena = 10000;
  487. if (pare_igraca<cena)
  488. {
  489. ColorChat(id,GREEN,"[Shop]^1 Nemas dovoljno para.");
  490. return PLUGIN_CONTINUE;
  491. }
  492. iskustvo_igraca[id] += iskustvo_za_mnogopara;
  493. ColorChat(id,GREEN,"[Shop]^1Kupio si ^3Super Iskustvo");
  494. cs_set_user_money(id, pare_igraca-cena)
  495. ProveriNivo(id);
  496. }
  497. case 5:
  498. {
  499. new cena = 3000;
  500. if (pare_igraca<cena)
  501. {
  502. ColorChat(id,RED,"[Shop]^1 Nemas dovoljno para!");
  503. return PLUGIN_CONTINUE;
  504. }
  505. cs_set_user_money(id, pare_igraca-cena)
  506. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  507. }
  508. case 6:
  509. {
  510. new cena = 10000;
  511. if (pare_igraca<cena)
  512. {
  513. ColorChat(id,RED,"[Shop]^1 Nemas dovoljno para!");
  514. return PLUGIN_HANDLED;
  515. }
  516. else if(klasa_igraca[id] == Vatrena_Podrska || klasa_igraca[id] == Marinac || klasa_igraca[id] == Miner || klasa_igraca[id] == Demolitions || klasa_igraca[id] == Gunner)
  517. {
  518. ColorChat(id,GREEN,"[Shop]^1 Vasa klasa ne moze da kupi mine");
  519. return PLUGIN_CONTINUE;
  520. }
  521. broj_min_igraca[id] +=2;
  522. ColorChat(id,GREEN,"[Shop]^1 Kupio si^3 2 ^1mine");
  523. cs_set_user_money(id, pare_igraca-cena)
  524. }
  525. }
  526. return PLUGIN_CONTINUE;
  527. }
  528.  
  529. public Pocetak(id)
  530. {
  531. if(!is_user_alive(id) || !is_user_connected(id))
  532. return PLUGIN_CONTINUE;
  533.  
  534. if(nova_klasa_igraca[id])
  535. {
  536. klasa_igraca[id] = nova_klasa_igraca[id];
  537. nova_klasa_igraca[id] = 0;
  538. strip_user_weapons(id);
  539. give_item(id, "weapon_knife");
  540.  
  541. UcitajPodatke(id, klasa_igraca[id]);
  542. }
  543.  
  544. if(!klasa_igraca[id])
  545. {
  546. IzaberiKlasu(id);
  547. return PLUGIN_CONTINUE;
  548. }
  549.  
  550. switch(klasa_igraca[id])
  551. {
  552. case Snajperista:
  553. {
  554. give_item(id, "weapon_awp");
  555. give_item(id, "weapon_scout");
  556. give_item(id, "weapon_deagle");
  557. }
  558. case Marinac:
  559. {
  560. give_item(id, "weapon_deagle");
  561. }
  562. case Pro_Strelac:
  563. {
  564. give_item(id, "weapon_m4a1");
  565. give_item(id, "weapon_ak47");
  566. }
  567. case Mitraljezac:
  568. {
  569. give_item(id, "weapon_m249");
  570. give_item(id, "weapon_hegrenade");
  571. give_item(id, "weapon_flashbang");
  572. give_item(id, "weapon_smokegrenade");
  573. }
  574. case Doktor:
  575. {
  576. give_item(id, "weapon_ump45");
  577. broj_medkit_igraca[id] = 2;
  578. }
  579. case Vatrena_Podrska:
  580. {
  581. give_item(id, "weapon_mp5navy");
  582. broj_raketa_igraca[id] = 2;
  583. }
  584. case Miner:
  585. {
  586. give_item(id, "weapon_p90");
  587. broj_min_igraca[id] = 3;
  588. }
  589. case Demolitions:
  590. {
  591. give_item(id, "weapon_aug");
  592. give_item(id, "weapon_hegrenade");
  593. give_item(id, "weapon_flashbang");
  594. give_item(id, "weapon_smokegrenade");
  595. broj_dinamita_igraca[id] = 1;
  596. }
  597. case Rusher:
  598. {
  599. give_item(id, "weapon_m3");
  600. }
  601. case Rambo:
  602. {
  603. give_item(id, "weapon_famas");
  604. }
  605. case Partizan:
  606. {
  607. give_item(id, "weapon_p90");
  608. give_item(id, "weapon_flashbang");
  609. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 70);
  610. }
  611. case Spijun:
  612. {
  613. give_item(id, "weapon_deagle");
  614. PromeniModel(id, 0);
  615. }
  616. case Bombarder:
  617. {
  618. give_item(id, "weapon_m4a1");
  619. give_item(id, "weapon_deagle");
  620. give_item(id, "weapon_hegrenade");
  621. }
  622. case Gunner:
  623. {
  624. give_item(id, "weapon_g3sg1");
  625. broj_raketa_igraca[id] = 1 ;
  626. }
  627. case Pesadinac:
  628. {
  629. give_item(id, "weapon_galil");
  630. give_item(id, "weapon_p228");
  631. }
  632. case Pobunjenik:
  633. {
  634. give_item(id, "weapon_sg552");
  635. give_item(id, "weapon_hegrenade");
  636. broj_min_igraca[id] = 1 ;
  637. }
  638. case Assassin:
  639. {
  640. give_item(id, "weapon_knife");
  641. give_item(id, "weapon_usp");
  642. }
  643. case SWAT:
  644. {
  645. give_item(id, "weapon_m4a1");
  646. }
  647. }
  648.  
  649. if(poeni_igraca[id]>0)
  650. DodelaPoena(id);
  651.  
  652. if(informacije_predmet_igraca[id][0] == 10 || informacije_predmet_igraca[id][0] == 9)
  653. give_item(id, "weapon_hegrenade");
  654.  
  655. if(informacije_predmet_igraca[id][0] == 9)
  656. PromeniModel(id, 0);
  657.  
  658. if(informacije_predmet_igraca[id][0] == 1)
  659. set_user_footsteps(id, 1);
  660. else
  661. set_user_footsteps(id, 0);
  662.  
  663. if(informacije_predmet_igraca[id][0] == 13)
  664. give_item(id, "weapon_awp");
  665.  
  666. if(informacije_predmet_igraca[id][0] == 16)
  667. give_item(id, "weapon_deagle");
  668.  
  669. if(informacije_predmet_igraca[id][0] == 19)
  670. informacije_predmet_igraca[id][1] = 1;
  671.  
  672. if(informacije_predmet_igraca[id][0] == 27)
  673. informacije_predmet_igraca[id][1] = 3;
  674.  
  675. if(informacije_predmet_igraca[id][0] == 29)
  676. set_user_gravity(id,get_user_gravity(id) - 0.4);
  677.  
  678. new weapons[32];
  679. new weaponsnum;
  680. get_user_weapons(id, weapons, weaponsnum);
  681. for(new i=0; i<weaponsnum; i++)
  682. if(is_user_alive(id))
  683. if(maxAmmo[weapons[i]] > 0)
  684. cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]);
  685.  
  686. PostaviAtribute(id)
  687.  
  688. return PLUGIN_CONTINUE;
  689. }
  690.  
  691. public PostaviAtribute(id)
  692. {
  693. smanjene_povrede_igraca[id] = (0.7*(1.0-floatpower(1.1, -0.112311341*float(snaga_igraca[id]))));
  694. maximalna_energija_igraca[id] = energija_klasa[klasa_igraca[id]]+energija_igraca[id]*2;
  695. brzina_igraca[id] = STANDARDNA_brzina*brzina_klasa[klasa_igraca[id]]+floatround(kondicija_igraca[id]*1.3);
  696.  
  697. if(informacije_predmet_igraca[id][0] == 18 && klasa_igraca[id] != Assassin)
  698. {
  699. maximalna_energija_igraca[id] += 100;
  700. brzina_igraca[id] -= 0.4;
  701. }
  702.  
  703. if(informacije_predmet_igraca[id][0] == 25 && klasa_igraca[id] != Assassin)
  704. {
  705. maximalna_energija_igraca[id] += 50;
  706. brzina_igraca[id] -= 0.3;
  707. }
  708. if(informacije_predmet_igraca[id][0] == 30)
  709. {
  710. brzina_igraca[id] += 1.2;
  711. }
  712. set_user_armor(id, oklop_klase[klasa_igraca[id]]);
  713.  
  714. if(informacije_predmet_igraca[id][0] == 17)
  715. set_user_armor(id, 500);
  716.  
  717. set_user_health(id, maximalna_energija_igraca[id]);
  718.  
  719. if(klasa_igraca[id] == Partizan)
  720. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 70);
  721. else
  722. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255);
  723. }
  724.  
  725. public PocetakRunde()
  726. {
  727. freezetime = false;
  728. for(new id=0;id<=32;id++)
  729. {
  730. if(!is_user_alive(id))
  731. continue;
  732.  
  733. set_task(0.1, "PostaviBrzinu", id+ZADATAK_POSTAVI_brzinu);
  734.  
  735. switch(get_user_team(id))
  736. {
  737. case 1: client_cmd(id, "spk QTM_CodMod/start2");
  738. case 2: client_cmd(id, "spk QTM_CodMod/start");
  739. }
  740. }
  741. }
  742.  
  743. public novaRunda()
  744. {
  745. freezetime = true;
  746. new iEnt = find_ent_by_class(-1, "Mine");
  747. while(iEnt > 0)
  748. {
  749. remove_entity(iEnt);
  750. iEnt = find_ent_by_class(iEnt, "Mine");
  751. }
  752. }
  753.  
  754. public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
  755. {
  756. if(!is_user_alive(this) || !is_user_connected(this) || informacije_predmet_igraca[this][0] == 24 || !is_user_connected(idattacker) || get_user_team(this) == get_user_team(idattacker) || !klasa_igraca[idattacker])
  757. return HAM_IGNORED;
  758.  
  759. new health = get_user_health(this);
  760. new weapon = get_user_weapon(idattacker);
  761.  
  762. if(health < 2)
  763. return HAM_IGNORED;
  764.  
  765. if(informacije_predmet_igraca[this][0] == 27 && informacije_predmet_igraca[this][1]>0)
  766. {
  767. informacije_predmet_igraca[this][1]--;
  768. return HAM_SUPERCEDE;
  769. }
  770.  
  771. if(snaga_igraca[this]>0)
  772. damage -= smanjene_povrede_igraca[this]*damage;
  773.  
  774. if(informacije_predmet_igraca[this][0] == 2 || informacije_predmet_igraca[this][0] == 3)
  775. damage-=(float(informacije_predmet_igraca[this][1])<damage)? float(informacije_predmet_igraca[this][1]): damage;
  776.  
  777. if(informacije_predmet_igraca[idattacker][0] == 5 && !UTIL_In_FOV(this, idattacker) && UTIL_In_FOV(idattacker, this))
  778. damage*=2.0;
  779.  
  780. if(informacije_predmet_igraca[idattacker][0] == 10)
  781. damage+=informacije_predmet_igraca[idattacker][1];
  782.  
  783. if(informacije_predmet_igraca[this][0] == 12)
  784. damage-=(5.0<damage)? 5.0: damage;
  785.  
  786. if(weapon == CSW_AWP && informacije_predmet_igraca[idattacker][0] == 13)
  787. damage=float(health);
  788.  
  789. if(informacije_predmet_igraca[idattacker][0] == 21)
  790. damage+=10;
  791.  
  792. if(informacije_predmet_igraca[idattacker][0] == 22)
  793. damage+=20;
  794.  
  795. if(idinflictor != idattacker && entity_get_int(idinflictor, EV_INT_movetype) != 5)
  796. {
  797. if((informacije_predmet_igraca[idattacker][0] == 9 && random_num(1, informacije_predmet_igraca[idattacker][1]) == 1) || informacije_predmet_igraca[idattacker][0] == 10)
  798. damage = float(health);
  799. }
  800.  
  801. if(weapon == CSW_KNIFE)
  802. {
  803. if(klasa_igraca[this] == SWAT)
  804. return HAM_SUPERCEDE;
  805. if(informacije_predmet_igraca[this][0] == 4)
  806. damage=damage*1.4+inteligencija_igraca[idattacker];
  807. if(informacije_predmet_igraca[idattacker][0] == 8 || (klasa_igraca[idattacker] == Snajperista && random_num(1,2) == 1) || klasa_igraca[idattacker] == Marinac || klasa_igraca[idattacker] == Assassin && !(get_user_button(idattacker) & IN_ATTACK))
  808. damage = float(health);
  809. }
  810.  
  811. if(informacije_predmet_igraca[this][0] == 26 && random_num(1, informacije_predmet_igraca[this][1]) == 1)
  812. {
  813. SetHamParamEntity(3, this);
  814. SetHamParamEntity(1, idattacker);
  815. }
  816.  
  817.  
  818. SetHamParamFloat(4, damage);
  819. return HAM_IGNORED;
  820. }
  821.  
  822. public Damage(id)
  823. {
  824. new attacker = get_user_attacker(id);
  825. new damage = read_data(2);
  826. if(!is_user_alive(attacker) || !is_user_connected(attacker) || id == attacker || !klasa_igraca[attacker])
  827. return PLUGIN_CONTINUE;
  828.  
  829. if(informacije_predmet_igraca[attacker][0] == 12 && random_num(1, informacije_predmet_igraca[id][1]) == 1)
  830. Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230);
  831.  
  832. if(get_user_team(id) != get_user_team(attacker))
  833. {
  834. while(damage>20)
  835. {
  836. damage-=20;
  837. iskustvo_igraca[attacker]++;
  838. }
  839. }
  840. ProveriNivo(attacker);
  841. return PLUGIN_CONTINUE;
  842. }
  843.  
  844. public Death()
  845. {
  846. new id = read_data(2);
  847. new attacker = read_data(1);
  848.  
  849. if(!is_user_alive(attacker) || !is_user_connected(attacker))
  850. return PLUGIN_CONTINUE;
  851.  
  852. new weapon = get_user_weapon(attacker);
  853. new energija = get_user_health(attacker);
  854.  
  855. if(get_user_team(id) != get_user_team(attacker) && klasa_igraca[attacker])
  856. {
  857. new iskustvo_za_ubistvo = get_pcvar_num(cvar_xp_za_ubistvo);
  858. new novo_iskustvo = get_pcvar_num(cvar_xp_za_ubistvo);
  859.  
  860. if(klasa_igraca[id] == Rambo && klasa_igraca[attacker] != Rambo)
  861. novo_iskustvo += iskustvo_za_ubistvo*2;
  862.  
  863. if(level_igraca[id] > level_igraca[attacker])
  864. novo_iskustvo += (level_igraca[id]-level_igraca[attacker])*(iskustvo_za_ubistvo/10);
  865.  
  866. if(klasa_igraca[attacker] == Rambo || informacije_predmet_igraca[attacker][0] == 15 && maxClip[weapon] != -1)
  867. {
  868.  
  869. new nova_energija = (energija+20<maximalna_energija_igraca[attacker])? energija+20: maximalna_energija_igraca[attacker];
  870. set_user_clip(attacker, maxClip[weapon]);
  871. set_user_health(attacker, nova_energija);
  872. }
  873. #if defined BOTY
  874. if(is_user_bot2(attacker) && random(9) == 0)
  875. IzbaciPredmet(id);
  876. #endif
  877. if(!informacije_predmet_igraca[attacker][0])
  878. DajPredmet(attacker, random_num(1, sizeof naziv_predmeta-1));
  879.  
  880. if(informacije_predmet_igraca[attacker][0] == 14)
  881. {
  882. new nova_energija = (energija+50<maximalna_energija_igraca[attacker])? energija+50: maximalna_energija_igraca[attacker];
  883. set_user_health(attacker, nova_energija);
  884. }
  885. iskustvo_igraca[attacker] += novo_iskustvo;
  886. }
  887.  
  888. ProveriNivo(attacker);
  889.  
  890. if(informacije_predmet_igraca[id][0] == 7 && random_num(1, informacije_predmet_igraca[id][1]) == 1)
  891. set_task(0.1, "Provera", id+ZADATAK_PROVERA);
  892.  
  893. return PLUGIN_CONTINUE;
  894. }
  895.  
  896. public client_putinserver(id)
  897. {
  898. DeleteSkills(id);
  899.  
  900. ObrisiZadatke(id);
  901. Obrisipredmet(id);
  902.  
  903. set_task(3.0, "PokaziInformacije", id+ZADATAK_POKAZI_INFORMACIJE);
  904. set_task(10.0, "PokaziReklame", id+ZADATAK_POKAZI_REKLAME);
  905. }
  906.  
  907. public client_disconnect(id)
  908. {
  909. SacuvajPodatke(id);
  910. DeleteSkills(id);
  911. ObrisiZadatke(id);
  912. Obrisipredmet(id);
  913. }
  914. public DeleteSkills(id)
  915. {
  916. klasa_igraca[id] = 0;
  917. level_igraca[id] = 0;
  918. iskustvo_igraca[id] = 0;
  919. poeni_igraca[id] = 0;
  920. energija_igraca[id] = 0;
  921. inteligencija_igraca[id] = 0;
  922. snaga_igraca[id] = 0;
  923. kondicija_igraca[id] = 0;
  924. maximalna_energija_igraca[id] = 0;
  925. brzina_igraca[id] = 0.0;
  926. }
  927.  
  928. public ObrisiZadatke(id)
  929. {
  930. remove_task(id+ZADATAK_POKAZI_INFORMACIJE);
  931. remove_task(id+ZADATAK_POKAZI_REKLAME);
  932. remove_task(id+ZADATAK_POSTAVI_brzinu);
  933. remove_task(id+ZADATAK_PROVERA);
  934. }
  935.  
  936. public OpisKlase(id)
  937. {
  938. new menu = menu_create("Izaberi Klasu:", "OpisKlase_Handle");
  939. for(new i=1; i <sizeof naziv_klase; i++)
  940. menu_additem(menu, naziv_klase[i]);
  941. menu_setprop(menu, MPROP_EXITNAME, "Izlaz");
  942. menu_setprop(menu, MPROP_BACKNAME, "Prethodna strana");
  943. menu_setprop(menu, MPROP_NEXTNAME, "Sledeca strana");
  944. menu_display(id, menu);
  945.  
  946. client_cmd(id, "spk QTM_CodMod/select");
  947. }
  948.  
  949. public OpisKlase_Handle(id, menu, item)
  950. {
  951. client_cmd(id, "spk QTM_CodMod/select");
  952.  
  953. if(item++ == MENU_EXIT)
  954. {
  955. menu_destroy(menu);
  956. return PLUGIN_CONTINUE;
  957. }
  958. new opis[512];
  959. format(opis, charsmax(opis), "\yKlasa: \w%s^n%s", naziv_klase[item], opis_klase[item]);
  960. show_menu(id, 1023, opis);
  961.  
  962. return PLUGIN_CONTINUE;
  963. }
  964. public IzaberiKlasu(id)
  965. {
  966. new menu = menu_create("Izaberi klasu:", "IzaberiKlasu_Handle");
  967. new klasa[50];
  968. for(new i=1; i<sizeof naziv_klase; i++)
  969. {
  970. UcitajPodatke(id, i);
  971. format(klasa, 49, "%s \yLevel: %i", naziv_klase[i], level_igraca[id]);
  972. menu_additem(menu, klasa);
  973. }
  974.  
  975. UcitajPodatke(id, klasa_igraca[id]);
  976.  
  977. menu_setprop(menu, MPROP_EXITNAME, "Izlaz");
  978. menu_setprop(menu, MPROP_BACKNAME, "Prethodna strana");
  979. menu_setprop(menu, MPROP_NEXTNAME, "Sledeca strana");
  980. menu_display(id, menu);
  981.  
  982. client_cmd(id, "spk QTM_CodMod/select");
  983. #if defined BOTY
  984. if(is_user_bot2(id))
  985. IzaberiKlasu_Handle(id, menu, random(sizeof naziv_klase-1));
  986. #endif
  987. }
  988.  
  989. public IzaberiKlasu_Handle(id, menu, item)
  990. {
  991. client_cmd(id, "spk QTM_CodMod/select");
  992.  
  993. if(item == MENU_EXIT)
  994. {
  995. menu_destroy(menu);
  996. return PLUGIN_CONTINUE;
  997. }
  998.  
  999. item++;
  1000.  
  1001. if(item == klasa_igraca[id])
  1002. return PLUGIN_CONTINUE;
  1003.  
  1004. if(item == Assassin && !(get_user_flags(id) & ADMIN_LEVEL_H))
  1005. {
  1006. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Premium Klasu.");
  1007. IzaberiKlasu(id);
  1008. return PLUGIN_CONTINUE;
  1009. }
  1010. if(item == Rambo && !(get_user_flags(id) & ADMIN_LEVEL_H))
  1011. {
  1012. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Premium Klasu.");
  1013. IzaberiKlasu(id);
  1014. return PLUGIN_CONTINUE;
  1015. }
  1016. if(item == Gunner && !(get_user_flags(id) & ADMIN_LEVEL_H))
  1017. {
  1018. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Premium Klasu.");
  1019. IzaberiKlasu(id);
  1020. return PLUGIN_CONTINUE;
  1021. }
  1022. if(klasa_igraca[id])
  1023. {
  1024. nova_klasa_igraca[id] = item;
  1025. ColorChat(id, NORMAL, "^4[COD:MW] ^1Klasa ce biti izmenjena u sledecoj rundi.");
  1026. }
  1027. else
  1028. {
  1029. klasa_igraca[id] = item;
  1030. UcitajPodatke(id, klasa_igraca[id]);
  1031. Pocetak(id);
  1032. }
  1033. return PLUGIN_CONTINUE;
  1034. }
  1035.  
  1036. public DodelaPoena(id)
  1037. {
  1038. new inteligencija[65], inteligencija10[65];
  1039. new energija[60], energija10[60];
  1040. new snaga[60], snaga10[60];
  1041. new kondicija[60], kondicija10[60];
  1042. new naslov[25];
  1043. format(inteligencija, 64, "Inteligencija: \r%i \y(Povecava napad)", inteligencija_igraca[id]);
  1044. format(energija, 59, "Energija: \r%i \y(Povecaca energiju)", energija_igraca[id]);
  1045. format(snaga, 59, "Snaga: \r%i \y(Smanjuje povrede)", snaga_igraca[id]);
  1046. format(kondicija, 59, "Kondicija: \r%i \y(Povecava tempo hodanja)", kondicija_igraca[id]);
  1047. format(inteligencija10, 64, "Dodaj 10 poena na inteligenciju");
  1048. format(energija10, 59, "Dodaj 10 poena na energiju");
  1049. format(snaga10, 59, "Dodaj 10 poena na snagu");
  1050. format(kondicija10, 59, "Dodaj 10 poena na kondiciju");
  1051. format(naslov, 24, "Dodeli poena(%i):", poeni_igraca[id]);
  1052. new menu = menu_create(naslov, "DodelaPoena_Handler");
  1053. menu_additem(menu, inteligencija);
  1054. menu_additem(menu, energija);
  1055. menu_additem(menu, snaga);
  1056. menu_additem(menu, kondicija);
  1057. menu_additem(menu, inteligencija10);
  1058. menu_additem(menu, energija10);
  1059. menu_additem(menu, snaga10);
  1060. menu_additem(menu, kondicija10);
  1061. menu_display(id, menu);
  1062. #if defined BOTY
  1063. if(is_user_bot2(id))
  1064. DodelaPoena_Handler(id, menu, random(4));
  1065. #endif
  1066. }
  1067.  
  1068. public DodelaPoena_Handler(id, menu, item)
  1069. {
  1070. client_cmd(id, "spk QTM_CodMod/select");
  1071.  
  1072. if(item == MENU_EXIT)
  1073. {
  1074. menu_destroy(menu);
  1075. return PLUGIN_CONTINUE;
  1076. }
  1077.  
  1078.  
  1079. if(poeni_igraca[id] < 1)
  1080. return PLUGIN_CONTINUE;
  1081.  
  1082. switch(item)
  1083. {
  1084. case 0:
  1085. {
  1086. if(inteligencija_igraca[id]<4001)
  1087. {
  1088. inteligencija_igraca[id]++;
  1089. poeni_igraca[id]--;
  1090. }
  1091. else
  1092. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo inteligencije");
  1093.  
  1094. }
  1095. case 1:
  1096. {
  1097. if(energija_igraca[id]<4001)
  1098. {
  1099. energija_igraca[id]++;
  1100. poeni_igraca[id]--;
  1101. }
  1102. else
  1103. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo energije");
  1104. }
  1105. case 2:
  1106. {
  1107. if(snaga_igraca[id]<4001)
  1108. {
  1109. snaga_igraca[id]++;
  1110. poeni_igraca[id]--;
  1111. }
  1112. else
  1113. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo snage");
  1114.  
  1115. }
  1116. case 3:
  1117. {
  1118. if(kondicija_igraca[id]<4001)
  1119. {
  1120. kondicija_igraca[id]++;
  1121. poeni_igraca[id]--;
  1122. }
  1123. else
  1124. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo kondicije");
  1125. }
  1126. case 4:
  1127. {
  1128. if(poeni_igraca[id] < 10)
  1129. {
  1130. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dovoljno poena");
  1131. }
  1132. else if(inteligencija_igraca[id]<4001)
  1133. {
  1134. inteligencija_igraca[id]+=10;
  1135. poeni_igraca[id]-=10
  1136. }
  1137. else
  1138. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo inteligencije");
  1139. }
  1140. case 5:
  1141. {
  1142. if(poeni_igraca[id] < 10)
  1143. {
  1144. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dovoljno poena");
  1145. }
  1146. else if(energija_igraca[id]<4001)
  1147. {
  1148. energija_igraca[id]+=10;
  1149. poeni_igraca[id]-=10;
  1150. }
  1151. else
  1152. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo energije");
  1153. }
  1154. case 6:
  1155. {
  1156. if(poeni_igraca[id] < 10)
  1157. {
  1158. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dovoljno poena");
  1159. }
  1160. else if(snaga_igraca[id]<4001)
  1161. {
  1162. snaga_igraca[id]+=10;
  1163. poeni_igraca[id]-=10;
  1164. }
  1165. else
  1166. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo snage");
  1167. }
  1168. case 7:
  1169. {
  1170. if(poeni_igraca[id] < 10)
  1171. {
  1172. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dovoljno poena");
  1173. }
  1174. else if(kondicija_igraca[id]<4001)
  1175. {
  1176. kondicija_igraca[id]+=10;
  1177. poeni_igraca[id]-=10;
  1178. }
  1179. else
  1180. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo kondicije");
  1181. }
  1182.  
  1183. }
  1184.  
  1185. if(poeni_igraca[id]>0)
  1186. DodelaPoena(id);
  1187.  
  1188. return PLUGIN_CONTINUE;
  1189. }
  1190.  
  1191. public KomandaResetujPoene(id)
  1192. {
  1193. ColorChat(id, NORMAL, "^4[COD:MW] ^1Poeni su resetovani");
  1194. client_cmd(id, "spk QTM_CodMod/select");
  1195.  
  1196. ResetujPoene(id)
  1197. }
  1198.  
  1199. public ResetujPoene(id)
  1200. {
  1201. poeni_igraca[id] = level_igraca[id]*2-2;
  1202. inteligencija_igraca[id] = 0;
  1203. energija_igraca[id] = 0;
  1204. kondicija_igraca[id] = 0;
  1205. snaga_igraca[id] = 0;
  1206.  
  1207. if(poeni_igraca[id])
  1208. DodelaPoena(id);
  1209. }
  1210.  
  1211. public KreirajMedKit(id)
  1212. {
  1213. if (!broj_medkit_igraca[id])
  1214. {
  1215. client_print(id, print_center, "Imate samo 2 paketa za prvu pomoc u jednoj rundi!");
  1216. return PLUGIN_CONTINUE;
  1217. }
  1218.  
  1219. if(inteligencija_igraca[id] < 1)
  1220. client_print(id, print_center, "Da koristite paket za prvu pomoc, morate povecati inteligenciju");
  1221.  
  1222. broj_medkit_igraca[id]--;
  1223.  
  1224. new Float:origin[3];
  1225. entity_get_vector(id, EV_VEC_origin, origin);
  1226.  
  1227. new ent = create_entity("info_target");
  1228. entity_set_string(ent, EV_SZ_classname, "MedKit");
  1229. entity_set_edict(ent, EV_ENT_owner, id);
  1230. entity_set_int(ent, EV_INT_solid, SOLID_NOT);
  1231. entity_set_vector(ent, EV_VEC_origin, origin);
  1232. entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
  1233.  
  1234.  
  1235. entity_set_model(ent, "models/w_medkit.mdl");
  1236. set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 ) ;
  1237. drop_to_floor(ent);
  1238.  
  1239. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1);
  1240.  
  1241. return PLUGIN_CONTINUE;
  1242. }
  1243.  
  1244. public MedKitThink(ent)
  1245. {
  1246. new id = entity_get_edict(ent, EV_ENT_owner);
  1247. new totem_dist = 300;
  1248. new totem_heal = 5+floatround(inteligencija_igraca[id]*0.5);
  1249. if (entity_get_edict(ent, EV_ENT_euser2) == 1)
  1250. {
  1251. new Float:forigin[3], origin[3];
  1252. entity_get_vector(ent, EV_VEC_origin, forigin);
  1253. FVecIVec(forigin,origin);
  1254.  
  1255. new entlist[33];
  1256. new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist, 32,forigin);
  1257.  
  1258. for (new i=0; i < numfound; i++)
  1259. {
  1260. new pid = entlist[i];
  1261.  
  1262. if (get_user_team(pid) != get_user_team(id))
  1263. continue;
  1264.  
  1265. new energija = get_user_health(pid);
  1266. new nova_energija = (energija+totem_heal<maximalna_energija_igraca[pid])?energija+totem_heal:maximalna_energija_igraca[pid];
  1267. if (is_user_alive(pid)) set_user_health(pid, nova_energija);
  1268. }
  1269.  
  1270. entity_set_edict(ent, EV_ENT_euser2, 0);
  1271. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5);
  1272.  
  1273. return PLUGIN_CONTINUE;
  1274. }
  1275.  
  1276. if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id))
  1277. {
  1278. remove_entity(ent);
  1279. return PLUGIN_CONTINUE;
  1280. }
  1281.  
  1282. if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time())
  1283. set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ) ;
  1284.  
  1285. new Float:forigin[3], origin[3];
  1286. entity_get_vector(ent, EV_VEC_origin, forigin);
  1287. FVecIVec(forigin,origin);
  1288.  
  1289. //Find people near and give them health
  1290. message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
  1291. write_byte( TE_BEAMCYLINDER );
  1292. write_coord( origin[0] );
  1293. write_coord( origin[1] );
  1294. write_coord( origin[2] );
  1295. write_coord( origin[0] );
  1296. write_coord( origin[1] + totem_dist );
  1297. write_coord( origin[2] + totem_dist );
  1298. write_short( sprite_white );
  1299. write_byte( 0 ); // startframe
  1300. write_byte( 0 ); // framerate
  1301. write_byte( 10 ); // life
  1302. write_byte( 10 ); // width
  1303. write_byte( 255 ); // noise
  1304. write_byte( 255 ); // r, g, b
  1305. write_byte( 100 );// r, g, b
  1306. write_byte( 100 ); // r, g, b
  1307. write_byte( 128 ); // brightness
  1308. write_byte( 5 ); // speed
  1309. message_end();
  1310.  
  1311. entity_set_edict(ent, EV_ENT_euser2 ,1);
  1312. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5);
  1313.  
  1314.  
  1315. return PLUGIN_CONTINUE;
  1316. }
  1317.  
  1318. public KreirajRakete(id)
  1319. {
  1320. if (!broj_raketa_igraca[id])
  1321. {
  1322. client_print(id, print_center, "Vec ste iskoristili sve rakete!");
  1323. return PLUGIN_CONTINUE;
  1324. }
  1325.  
  1326. if(prethodna_raketa_igraca[id] + 2.0 > get_gametime())
  1327. {
  1328. client_print(id, print_center, "Mozate da koristite raketu za 2 sekunde!");
  1329. return PLUGIN_CONTINUE;
  1330. }
  1331.  
  1332. if (is_user_alive(id))
  1333. {
  1334. if(inteligencija_igraca[id] < 1)
  1335. client_print(id, print_center, "Da koristite rakete, morate povecati inteligenciju!");
  1336.  
  1337. prethodna_raketa_igraca[id] = get_gametime();
  1338. broj_raketa_igraca[id]--;
  1339.  
  1340. new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
  1341.  
  1342. entity_get_vector(id, EV_VEC_v_angle, vAngle);
  1343. entity_get_vector(id, EV_VEC_origin , Origin);
  1344.  
  1345. new Ent = create_entity("info_target");
  1346.  
  1347. entity_set_string(Ent, EV_SZ_classname, "Rocket");
  1348. entity_set_model(Ent, "models/rpgrocket.mdl");
  1349.  
  1350. vAngle[0] *= -1.0;
  1351.  
  1352. entity_set_origin(Ent, Origin);
  1353. entity_set_vector(Ent, EV_VEC_angles, vAngle);
  1354.  
  1355. entity_set_int(Ent, EV_INT_effects, 2);
  1356. entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
  1357. entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
  1358. entity_set_edict(Ent, EV_ENT_owner, id);
  1359.  
  1360. VelocityByAim(id, 1000 , Velocity);
  1361. entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
  1362.  
  1363. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  1364. write_byte(22)
  1365. write_short(Ent)
  1366. write_short(sprite_beam)
  1367. write_byte(45)
  1368. write_byte(4)
  1369. write_byte(255)
  1370. write_byte(105)
  1371. write_byte(180)
  1372. write_byte(25)
  1373. message_end()
  1374. }
  1375. return PLUGIN_CONTINUE;
  1376. }
  1377.  
  1378. public KreirajDinamit(id)
  1379. {
  1380. if(!broj_dinamita_igraca[id])
  1381. {
  1382. client_print(id, print_center, "Vec ste iskoristili sav dinamit!");
  1383. return PLUGIN_CONTINUE;
  1384. }
  1385.  
  1386. if(inteligencija_igraca[id] < 1)
  1387. client_print(id, print_center, "Da koristite dinamit, morate povecati inteligenciju!");
  1388.  
  1389. broj_dinamita_igraca[id]--;
  1390.  
  1391. new Float:fOrigin[3];
  1392. entity_get_vector(id, EV_VEC_origin, fOrigin);
  1393.  
  1394. new iOrigin[3];
  1395. for(new i=0;i<3;i++)
  1396. iOrigin[i] = floatround(fOrigin[i]);
  1397.  
  1398. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  1399. write_byte(TE_EXPLOSION);
  1400. write_coord(iOrigin[0]);
  1401. write_coord(iOrigin[1]);
  1402. write_coord(iOrigin[2]);
  1403. write_short(sprite_blast);
  1404. write_byte(32);
  1405. write_byte(20);
  1406. write_byte(0);
  1407. message_end();
  1408.  
  1409. message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
  1410. write_byte( TE_BEAMCYLINDER );
  1411. write_coord( iOrigin[0] );
  1412. write_coord( iOrigin[1] );
  1413. write_coord( iOrigin[2] );
  1414. write_coord( iOrigin[0] );
  1415. write_coord( iOrigin[1] + 300 );
  1416. write_coord( iOrigin[2] + 300 );
  1417. write_short( sprite_white );
  1418. write_byte( 0 ); // startframe
  1419. write_byte( 0 ); // framerate
  1420. write_byte( 10 ); // life
  1421. write_byte( 10 ); // width
  1422. write_byte( 255 ); // noise
  1423. write_byte( 255 ); // r, g, b
  1424. write_byte( 100 );// r, g, b
  1425. write_byte( 100 ); // r, g, b
  1426. write_byte( 128 ); // brightness
  1427. write_byte( 8 ); // speed
  1428. message_end();
  1429.  
  1430. new entlist[33];
  1431. new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32);
  1432.  
  1433. for (new i=0; i < numfound; i++)
  1434. {
  1435. new pid = entlist[i];
  1436.  
  1437. if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24)
  1438. continue;
  1439. ExecuteHam(Ham_TakeDamage, pid, 0, id, 90.0+float(inteligencija_igraca[id]) , 1);
  1440. }
  1441. return PLUGIN_CONTINUE;
  1442. }
  1443.  
  1444. public PostaviMine(id)
  1445. {
  1446. if (!broj_min_igraca[id])
  1447. {
  1448. client_print(id, print_center, "Vec ste iskoristili sve mine!");
  1449. return PLUGIN_CONTINUE;
  1450. }
  1451.  
  1452. if(inteligencija_igraca[id] < 1)
  1453. client_print(id, print_center, "Da koristite mine, morate povecati inteligenciju!");
  1454.  
  1455. broj_min_igraca[id]--;
  1456.  
  1457. new Float:origin[3];
  1458. entity_get_vector(id, EV_VEC_origin, origin);
  1459.  
  1460. new ent = create_entity("info_target");
  1461. entity_set_string(ent ,EV_SZ_classname, "Mine");
  1462. entity_set_edict(ent ,EV_ENT_owner, id);
  1463. entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS);
  1464. entity_set_origin(ent, origin);
  1465. entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
  1466.  
  1467. entity_set_model(ent, "models/mine.mdl");
  1468. entity_set_size(ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0});
  1469.  
  1470. drop_to_floor(ent);
  1471.  
  1472. entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) ;
  1473.  
  1474. set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,50) ;
  1475.  
  1476.  
  1477. return PLUGIN_CONTINUE;
  1478. }
  1479.  
  1480. public DodirMine(ent, id)
  1481. {
  1482. new attacker = entity_get_edict(ent, EV_ENT_owner);
  1483. if (get_user_team(attacker) != get_user_team(id))
  1484. {
  1485. new Float:fOrigin[3];
  1486. entity_get_vector( ent, EV_VEC_origin, fOrigin);
  1487.  
  1488. new iOrigin[3];
  1489. for(new i=0;i<3;i++)
  1490. iOrigin[i] = floatround(fOrigin[i]);
  1491.  
  1492. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  1493. write_byte(TE_EXPLOSION);
  1494. write_coord(iOrigin[0]);
  1495. write_coord(iOrigin[1]);
  1496. write_coord(iOrigin[2]);
  1497. write_short(sprite_blast);
  1498. write_byte(32); // scale
  1499. write_byte(20); // framerate
  1500. write_byte(0);// flags
  1501. message_end();
  1502. new entlist[33];
  1503. new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32);
  1504.  
  1505. for (new i=0; i < numfound; i++)
  1506. {
  1507. new pid = entlist[i];
  1508.  
  1509. if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24 || klasa_igraca[id] == Mitraljezac)
  1510. continue;
  1511.  
  1512. ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 90.0+float(inteligencija_igraca[attacker]) , 1);
  1513. }
  1514. remove_entity(ent);
  1515. }
  1516. }
  1517.  
  1518. public DodirRakete(ent)
  1519. {
  1520. if ( !is_valid_ent(ent))
  1521. return;
  1522.  
  1523. new attacker = entity_get_edict(ent, EV_ENT_owner);
  1524.  
  1525. new Float:fOrigin[3];
  1526. entity_get_vector(ent, EV_VEC_origin, fOrigin);
  1527.  
  1528. new iOrigin[3];
  1529. for(new i=0;i<3;i++)
  1530. iOrigin[i] = floatround(fOrigin[i]);
  1531.  
  1532. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  1533. write_byte(TE_EXPLOSION);
  1534. write_coord(iOrigin[0]);
  1535. write_coord(iOrigin[1]);
  1536. write_coord(iOrigin[2]);
  1537. write_short(sprite_blast);
  1538. write_byte(32); // scale
  1539. write_byte(20); // framerate
  1540. write_byte(0);// flags
  1541. message_end();
  1542.  
  1543. new entlist[33];
  1544. new numfound = find_sphere_class(ent, "player", 230.0, entlist, 32);
  1545.  
  1546. for (new i=0; i < numfound; i++)
  1547. {
  1548. new pid = entlist[i];
  1549.  
  1550. if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24)
  1551. continue;
  1552. ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 55.0+float(inteligencija_igraca[attacker]) , 1);
  1553. }
  1554. remove_entity(ent);
  1555. }
  1556.  
  1557. public CurWeapon(id)
  1558. {
  1559. if(freezetime || !klasa_igraca[id])
  1560. return PLUGIN_CONTINUE;
  1561.  
  1562. new weapon = get_user_weapon(id);
  1563.  
  1564. if(klasa_igraca[id] == Assassin && weapon == CSW_KNIFE)
  1565. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 10);
  1566. else if(klasa_igraca[id] == Assassin && weapon != CSW_KNIFE)
  1567. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255);
  1568.  
  1569. new weapons[32];
  1570. new weaponsnum;
  1571. get_user_weapons(id, weapons, weaponsnum);
  1572. for(new i=0; i<weaponsnum; i++)
  1573. if(is_user_alive(id))
  1574. if(maxAmmo[weapons[i]] > 0)
  1575. cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]);
  1576.  
  1577. PostaviBrzinu(id);
  1578. return PLUGIN_CONTINUE;
  1579. }
  1580.  
  1581. public EmitSound(id, iChannel, szSound[], Float:fVol, Float:fAttn, iFlags, iPitch )
  1582. {
  1583. if(!is_user_alive(id))
  1584. return FMRES_IGNORED;
  1585.  
  1586. if(equal(szSound, "common/wpn_denyselect.wav"))
  1587. {
  1588. KoristiPredmet(id);
  1589. return FMRES_SUPERCEDE;
  1590. }
  1591.  
  1592. return FMRES_IGNORED;
  1593. }
  1594.  
  1595. public KoristiPredmet(id)
  1596. {
  1597. if(informacije_predmet_igraca[id][0] == 19 && informacije_predmet_igraca[id][1]>0)
  1598. {
  1599. set_user_health(id, maximalna_energija_igraca[id]);
  1600. informacije_predmet_igraca[id][1]--;
  1601. }
  1602.  
  1603. if(broj_medkit_igraca[id]>0)
  1604. KreirajMedKit(id);
  1605. if(broj_raketa_igraca[id]>0)
  1606. KreirajRakete(id);
  1607. if(broj_min_igraca[id]>0)
  1608. PostaviMine(id);
  1609. if(broj_dinamita_igraca[id]>0)
  1610. KreirajDinamit(id);
  1611.  
  1612. return PLUGIN_HANDLED;
  1613. }
  1614.  
  1615. public SacuvajPodatke(id)
  1616. {
  1617. if(!klasa_igraca[id])
  1618. return PLUGIN_CONTINUE;
  1619.  
  1620. new vaultkey[128],vaultdata[256], ID_igraca[64];
  1621. format(vaultdata, charsmax(vaultdata),"#%i#%i#%i#%i#%i#%i", iskustvo_igraca[id], level_igraca[id], inteligencija_igraca[id], energija_igraca[id], snaga_igraca[id], kondicija_igraca[id]);
  1622.  
  1623. get_user_authid(id, ID_igraca, charsmax(ID_igraca))
  1624.  
  1625. format(vaultkey, charsmax(vaultkey),"%s-%i-cod", ID_igraca, klasa_igraca[id]);
  1626. nvault_set(g_vault,vaultkey,vaultdata);
  1627.  
  1628. return PLUGIN_CONTINUE;
  1629. }
  1630.  
  1631. public UcitajPodatke(id, klasa)
  1632. {
  1633. new vaultkey[128],vaultdata[256], ID_igraca[64];
  1634.  
  1635. get_user_authid(id, ID_igraca, charsmax(ID_igraca))
  1636.  
  1637. format(vaultkey, charsmax(vaultkey),"%s-%i-cod", ID_igraca, klasa);
  1638. nvault_get(g_vault,vaultkey,vaultdata,255);
  1639.  
  1640. replace_all(vaultdata, 255, "#", " ");
  1641.  
  1642. new playerdata[6][32];
  1643.  
  1644. parse(vaultdata, playerdata[0], 31, playerdata[1], 31, playerdata[2], 31, playerdata[3], 31, playerdata[4], 31, playerdata[5], 31);
  1645.  
  1646. iskustvo_igraca[id] = str_to_num(playerdata[0]);
  1647. level_igraca[id] = str_to_num(playerdata[1])>0?str_to_num(playerdata[1]):1;
  1648. inteligencija_igraca[id] = str_to_num(playerdata[2]);
  1649. energija_igraca[id] = str_to_num(playerdata[3]);
  1650. snaga_igraca[id] = str_to_num(playerdata[4]);
  1651. kondicija_igraca[id] = str_to_num(playerdata[5]);
  1652. poeni_igraca[id] = (level_igraca[id]-1)*2-inteligencija_igraca[id]-energija_igraca[id]-snaga_igraca[id]-kondicija_igraca[id];
  1653.  
  1654. return PLUGIN_CONTINUE;
  1655. }
  1656.  
  1657. public IzbaciPredmet(id)
  1658. {
  1659. if(informacije_predmet_igraca[id][0])
  1660. {
  1661. ColorChat(id, NORMAL, "^4[COD:MW] ^1Bacio si ^3%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1662. Obrisipredmet(id);
  1663. }
  1664. else
  1665. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate nijedan predmet.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1666. }
  1667.  
  1668. public Obrisipredmet(id)
  1669. {
  1670. informacije_predmet_igraca[id][0] = 0;
  1671. informacije_predmet_igraca[id][1] = 0;
  1672. if(is_user_alive(id))
  1673. {
  1674. set_user_footsteps(id, 0);
  1675. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
  1676. PromeniModel(id, 1);
  1677. }
  1678. }
  1679.  
  1680. public DajPredmet(id, predmet)
  1681. {
  1682. Obrisipredmet(id);
  1683. informacije_predmet_igraca[id][0] = predmet;
  1684. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dobio si ^3%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1685.  
  1686. switch(predmet)
  1687. {
  1688. case 1:
  1689. {
  1690. set_user_footsteps(id, 1);
  1691. }
  1692. case 2:
  1693. {
  1694. informacije_predmet_igraca[id][1] = random_num(3,6);
  1695. }
  1696. case 3:
  1697. {
  1698. informacije_predmet_igraca[id][1] = random_num(6, 11);
  1699. }
  1700. case 5:
  1701. {
  1702. informacije_predmet_igraca[id][1] = random_num(6, 9);
  1703. }
  1704. case 6:
  1705. {
  1706. if(klasa_igraca[id] == Partizan || klasa_igraca[id] == Assassin )
  1707. {
  1708. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  1709. }
  1710. else
  1711. {
  1712. informacije_predmet_igraca[id][1] = random_num(100, 150);
  1713. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, informacije_predmet_igraca[id][1]);
  1714. }
  1715. }
  1716. case 7:
  1717. {
  1718. informacije_predmet_igraca[id][1] = random_num(2, 4);
  1719. }
  1720. case 8:
  1721. {
  1722. if(klasa_igraca[id] == Marinac || klasa_igraca[id] == Assassin)
  1723. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  1724. }
  1725. case 9:
  1726. {
  1727. informacije_predmet_igraca[id][1] = random_num(1, 3);
  1728. PromeniModel(id, 0);
  1729. give_item(id, "weapon_hegrenade");
  1730. }
  1731. case 10:
  1732. {
  1733. informacije_predmet_igraca[id][1] = random_num(4, 8);
  1734. give_item(id, "weapon_hegrenade");
  1735. }
  1736. case 12:
  1737. {
  1738. informacije_predmet_igraca[id][1] = random_num(1, 4);
  1739. }
  1740. case 13:
  1741. {
  1742. give_item(id, "weapon_awp");
  1743. }
  1744. case 15:
  1745. {
  1746. if(klasa_igraca[id] == Rambo)
  1747. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  1748. }
  1749. case 19:
  1750. {
  1751. informacije_predmet_igraca[id][1] = 1;
  1752. }
  1753. case 26:
  1754. {
  1755. informacije_predmet_igraca[id][1] = random_num(3, 6);
  1756. }
  1757. case 27:
  1758. {
  1759. informacije_predmet_igraca[id][1] = 3;
  1760. }
  1761. }
  1762. }
  1763.  
  1764. public OpisPredmeta(id)
  1765. {
  1766. new opis_predmeta[128];
  1767. new slucajne_vrednosti[3];
  1768. num_to_str(informacije_predmet_igraca[id][1], slucajne_vrednosti, 2);
  1769. format(opis_predmeta, 127, opis_predmet[informacije_predmet_igraca[id][0]]);
  1770. replace_all(opis_predmeta, 127, "LW", slucajne_vrednosti);
  1771.  
  1772. ColorChat(id, NORMAL, "^4Predmet: ^1%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1773. ColorChat(id, NORMAL, "^4Opis: ^1%s.", opis_predmeta);
  1774. }
  1775.  
  1776. public Provera(id)
  1777. {
  1778. id-=ZADATAK_PROVERA;
  1779. ExecuteHamB(Ham_CS_RoundRespawn, id);
  1780. }
  1781.  
  1782. public ProveriNivo(id)
  1783. {
  1784. if(level_igraca[id] < 1200)
  1785. {
  1786. while(iskustvo_igraca[id] >= iskustvo_levelu[level_igraca[id]])
  1787. {
  1788. level_igraca[id]++;
  1789. set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2);
  1790. ShowSyncHudMsg(id, SyncHudObj3, "Dobrodosao na %i level!", level_igraca[id]);
  1791. client_cmd(id, "spk QTM_CodMod/levelup");
  1792. }
  1793. poeni_igraca[id] = (level_igraca[id]-1)*2-inteligencija_igraca[id]-energija_igraca[id]-snaga_igraca[id]-kondicija_igraca[id];
  1794. }
  1795. SacuvajPodatke(id);
  1796. }
  1797.  
  1798. public PokaziInformacije(id)
  1799. {
  1800. id -= ZADATAK_POKAZI_INFORMACIJE;
  1801.  
  1802. set_task(0.1, "PokaziInformacije", id+ZADATAK_POKAZI_INFORMACIJE);
  1803.  
  1804. if(is_user_connected(id) && !is_user_alive(id))
  1805. {
  1806. new target = entity_get_int(id, EV_INT_iuser2);
  1807.  
  1808. if(!target)
  1809. return PLUGIN_CONTINUE;
  1810.  
  1811. set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2);
  1812. ShowSyncHudMsg(id, SyncHudObj, "Klasa : %s^nIskustvo : %i / %i^nLevel : %i^nPredmet : %s^nEnergija %d", naziv_klase[klasa_igraca[target]], iskustvo_igraca[target], iskustvo_levelu[level_igraca[target]], level_igraca[target], naziv_predmeta[informacije_predmet_igraca[target][0]], get_user_health(target));
  1813.  
  1814. return PLUGIN_CONTINUE;
  1815. }
  1816. set_hudmessage(0, 255, 0, 0.02, 0.23, 0, 0.0, 0.3, 0.0, 0.0, -1);
  1817. ShowSyncHudMsg(id, SyncHudObj, "[Klasa : %s]^n[Iskustvo : %i / %i]^n[Level : %i]^n[Predmet : %s]^n[Energija: %d]", naziv_klase[klasa_igraca[id]], iskustvo_igraca[id], iskustvo_levelu[level_igraca[id]], level_igraca[id], naziv_predmeta[informacije_predmet_igraca[id][0]], get_user_health(id));
  1818.  
  1819. return PLUGIN_CONTINUE;
  1820. }
  1821.  
  1822. public PokaziReklame(id)
  1823. {
  1824. id-=ZADATAK_POKAZI_REKLAME;
  1825. ColorChat(id, NORMAL, "^4[COD:MW] ^1Za vise informacija kucajte ^3/pomoc.");
  1826. }
  1827.  
  1828. public Pomoc(id)
  1829. show_menu(id, 1023, "\y/reset\w - Resetuje poene^n\y/klasa\w - Promeni klasu^n\y/drop\w - Izbaci predmet^n\y/perk\w - Pokazuje opis vaseg predmeta^n\y/opis\w - Pokazuje opis klase^n\y+use\w - Koristi specijalne moci klase", -1, "Pomoc");
  1830.  
  1831. public PostaviBrzinu(id)
  1832. {
  1833. id -= id>32? ZADATAK_POSTAVI_brzinu: 0;
  1834.  
  1835. if(klasa_igraca[id])
  1836. set_user_maxspeed(id, brzina_igraca[id]);
  1837. }
  1838.  
  1839. public PromeniModel(id,reset)
  1840. {
  1841. if (id<1 || id>32 || !is_user_connected(id))
  1842. return PLUGIN_CONTINUE;
  1843.  
  1844. if (reset)
  1845. cs_reset_user_model(id);
  1846. else
  1847. {
  1848. new num = random_num(0,3);
  1849. switch(get_user_team(id))
  1850. {
  1851. case 1: cs_set_user_model(id, Ubrania_CT[num]);
  1852. case 2:cs_set_user_model(id, Ubrania_Terro[num]);
  1853. }
  1854. }
  1855. return PLUGIN_CONTINUE;
  1856. }
  1857.  
  1858. public DodirOruzija(weapon,id)
  1859. {
  1860. if(!is_user_connected(id))
  1861. return HAM_IGNORED;
  1862.  
  1863. new model[23];
  1864. pev(weapon, pev_model, model, 22);
  1865. if (pev(weapon, pev_owner) == id || containi(model, "w_backpack") != -1)
  1866. return HAM_IGNORED;
  1867. return HAM_SUPERCEDE;
  1868. }
  1869.  
  1870. stock bool:UTIL_In_FOV(id,target)
  1871. {
  1872. if (Find_Angle(id,target,9999.9) > 0.0)
  1873. return true;
  1874.  
  1875. return false;
  1876. }
  1877. #if defined BOTY
  1878. public is_user_bot2(id)
  1879. {
  1880. new ping, loss
  1881. get_user_ping(id, ping, loss)
  1882. if(ping > 0 && loss > 0)
  1883. return false
  1884. return true
  1885. }
  1886. #endif
  1887.  
  1888. stock Float:Find_Angle(Core,Target,Float:dist)
  1889. {
  1890. new Float:vec2LOS[2];
  1891. new Float:flDot;
  1892. new Float:CoreOrigin[3];
  1893. new Float:TargetOrigin[3];
  1894. new Float:CoreAngles[3];
  1895.  
  1896. pev(Core,pev_origin,CoreOrigin);
  1897. pev(Target,pev_origin,TargetOrigin);
  1898.  
  1899. if (get_distance_f(CoreOrigin,TargetOrigin) > dist)
  1900. return 0.0;
  1901.  
  1902. pev(Core,pev_angles, CoreAngles);
  1903.  
  1904. for ( new i = 0; i < 2; i++ )
  1905. vec2LOS[i] = TargetOrigin[i] - CoreOrigin[i];
  1906.  
  1907. new Float:veclength = Vec2DLength(vec2LOS);
  1908.  
  1909. //Normalize V2LOS
  1910. if (veclength <= 0.0)
  1911. {
  1912. vec2LOS[0] = 0.0;
  1913. vec2LOS[1] = 0.0;
  1914. }
  1915. else
  1916. {
  1917. new Float:flLen = 1.0 / veclength;
  1918. vec2LOS[0] = vec2LOS[0]*flLen;
  1919. vec2LOS[1] = vec2LOS[1]*flLen;
  1920. }
  1921.  
  1922. //Do a makevector to make v_forward right
  1923. engfunc(EngFunc_MakeVectors,CoreAngles);
  1924.  
  1925. new Float:v_forward[3];
  1926. new Float:v_forward2D[2];
  1927. get_global_vector(GL_v_forward, v_forward);
  1928.  
  1929. v_forward2D[0] = v_forward[0];
  1930. v_forward2D[1] = v_forward[1];
  1931.  
  1932. flDot = vec2LOS[0]*v_forward2D[0]+vec2LOS[1]*v_forward2D[1];
  1933.  
  1934. if ( flDot > 0.5 )
  1935. {
  1936. return flDot;
  1937. }
  1938.  
  1939. return 0.0;
  1940. }
  1941.  
  1942. stock Float:Vec2DLength( Float:Vec[2] )
  1943. {
  1944. return floatsqroot(Vec[0]*Vec[0] + Vec[1]*Vec[1] );
  1945. }
  1946.  
  1947. stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
  1948. {
  1949. message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id );
  1950. write_short( duration ); // Duration of fadeout
  1951. write_short( holdtime ); // Hold time of color
  1952. write_short( fadetype ); // Fade type
  1953. write_byte ( red ); // Red
  1954. write_byte ( green ); // Green
  1955. write_byte ( blue ); // Blue
  1956. write_byte ( alpha ); // Alpha
  1957. message_end();
  1958. }
  1959.  
  1960. stock set_user_clip(id, ammo)
  1961. {
  1962. new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
  1963. get_weaponname(weapon, weaponname, 31);
  1964. while ((weaponid = find_ent_by_class(weaponid, weaponname)) != 0)
  1965. if(entity_get_edict(weaponid, EV_ENT_owner) == id)
  1966. {
  1967. set_pdata_int(weaponid, 51, ammo, 4);
  1968. return weaponid;
  1969. }
  1970. return 0;
  1971. }
  1972.  
  1973. public BlokirajKomande()
  1974. return PLUGIN_HANDLED;
  1975.  
  1976. public plugin_end()
  1977. nvault_close( g_vault )
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