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  1. 18:28:17: Open Broadcaster Software v0.655b - 32bit (´・ω・`)
  2. 18:28:17: -------------------------------
  3. 18:28:17: CPU Name: Intel(R) Core(TM) i3-4170 CPU @ 3.70GHz
  4. 18:28:17: CPU Speed: 3700MHz
  5. 18:28:17: Physical Memory: 4095MB Total, 4095MB Free
  6. 18:28:17: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
  7. 18:28:17: monitor 1: pos={0, 0}, size={1680, 1050}
  8. 18:28:17: monitor 2: pos={1680, 0}, size={1680, 1050}
  9. 18:28:17: Windows Version: 10.0 Build 10240 (revision 16384)
  10. 18:28:17: Aero is Enabled
  11. 18:28:17: -------------------------------
  12. 18:28:17: OBS Modules:
  13. 18:28:17: Base Address Module
  14. 18:28:17: 000A0000 OBS.exe
  15. 18:28:17: 68F00000 OBSApi.dll
  16. 18:28:17: 68CA0000 DShowPlugin.dll
  17. 18:28:17: 68C70000 GraphicsCapture.dll
  18. 18:28:17: 68C40000 NoiseGate.dll
  19. 18:28:17: 68C20000 PSVPlugin.dll
  20. 18:28:17: 68C00000 scenesw.dll
  21. 18:28:17: ------------------------------------------
  22. 18:28:17: Adapter 1
  23. 18:28:17: Video Adapter: Intel(R) HD Graphics 4400
  24. 18:28:17: Video Adapter Dedicated Video Memory: 117964800
  25. 18:28:17: Video Adapter Shared System Memory: 4176936960
  26. 18:28:17: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
  27. 18:28:17: ------------------------------------------
  28. 18:28:17: Adapter 2
  29. 18:28:17: Video Adapter: AMD Radeon (TM) R9 380 Series
  30. 18:28:17: Video Adapter Dedicated Video Memory: 3221225472
  31. 18:28:17: Video Adapter Shared System Memory: 1073676288
  32. 18:28:17: Video Adapter Output 1: pos={1680, 0}, size={1680, 1050}, attached=true
  33. 18:28:17: =====Stream Start: 2015-09-28, 18:28:17===============================================
  34. 18:28:17: Multithreaded optimizations: On
  35. 18:28:17: Base resolution: 1280x720
  36. 18:28:17: Output resolution: 1280x720
  37. 18:28:17: ------------------------------------------
  38. 18:28:17: Loading up D3D10 on AMD Radeon (TM) R9 380 Series (Adapter 2)...
  39. 18:28:17: ------------------------------------------
  40. 18:28:17: Audio Format: 48000 Hz
  41. 18:28:17: ------------------------------------------
  42. 18:28:17: Audio Channels: 2 Ch
  43. 18:28:17: Playback device {0.0.0.00000000}.{67aa9565-97c2-4d72-9cba-aeae0d922d0e}
  44. 18:28:17: ------------------------------------------
  45. 18:28:17: Using desktop audio input: Speakers (Skullcandy Slayer)
  46. 18:28:17: Global Audio time adjust: 0
  47. 18:28:17: ------------------------------------------
  48. 18:28:17: Using auxilary audio input: Microphone (Skullcandy Slayer)
  49. 18:28:17: Mic time offset: 0
  50. 18:28:17: ------------------------------------------
  51. 18:28:17: device: PS3Eye Camera,
  52. 18:28:17: device id PS3Eye Camera,
  53. 18:28:17: chosen type: RGB32, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 333333-333333
  54. 18:28:17: use buffering: false - 0, fourCC: 00000000
  55. 18:28:17: audio device: Disable,
  56. 18:28:17: audio device id Disabled,
  57. 18:28:17: audio time offset 0,
  58. 18:28:17:
  59. 18:28:17: Using directshow input
  60. 18:28:17: Using Window Capture
  61. 18:28:17: Using graphics capture
  62. 18:28:17: Trying to hook process: Borderlands.exe
  63. 18:28:17: Scene buffering time set to 1000
  64. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  65. Warning -- SharedTexCapture::Init: Could not create shared texture
  66. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  67. Warning -- SharedTexCapture::Init: Could not create shared texture
  68. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  69. Warning -- SharedTexCapture::Init: Could not create shared texture
  70. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  71. Warning -- SharedTexCapture::Init: Could not create shared texture
  72. 18:28:55: Using Monitor Capture
  73. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  74. Warning -- SharedTexCapture::Init: Could not create shared texture
  75. 18:29:34: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  76. 18:29:34: New Scene
  77. 18:29:34: Using Window Capture
  78. 18:29:34: ------------------------------------------
  79. 18:29:34: device: PS3Eye Camera,
  80. 18:29:34: device id PS3Eye Camera,
  81. 18:29:34: chosen type: RGB32, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 333333-333333
  82. 18:29:34: use buffering: false - 20000000, fourCC: 00000000
  83. 18:29:34: audio device: Disable,
  84. 18:29:34: audio device id Disabled,
  85. 18:29:34: audio time offset 0,
  86. 18:29:34:
  87. 18:29:34: Using directshow input
  88. 18:29:34: Using Window Capture
  89. 18:29:36: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  90. 18:29:36: New Scene
  91. 18:29:36: ------------------------------------------
  92. 18:29:36: device: PS3Eye Camera,
  93. 18:29:36: device id PS3Eye Camera,
  94. 18:29:36: chosen type: RGB32, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 333333-333333
  95. 18:29:36: use buffering: false - 0, fourCC: 00000000
  96. 18:29:36: audio device: Disable,
  97. 18:29:36: audio device id Disabled,
  98. 18:29:36: audio time offset 0,
  99. 18:29:36:
  100. 18:29:36: Using directshow input
  101. 18:29:36: Using Window Capture
  102. 18:29:36: Using graphics capture
  103. 18:29:36: Trying to hook process: Borderlands.exe
  104. 18:29:39: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  105. 18:29:39: New Scene
  106. 18:29:39: Using Window Capture
  107. 18:29:39: ------------------------------------------
  108. 18:29:39: device: PS3Eye Camera,
  109. 18:29:39: device id PS3Eye Camera,
  110. 18:29:39: chosen type: RGB32, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 333333-333333
  111. 18:29:39: use buffering: false - 20000000, fourCC: 00000000
  112. 18:29:39: audio device: Disable,
  113. 18:29:39: audio device id Disabled,
  114. 18:29:39: audio time offset 0,
  115. 18:29:39:
  116. 18:29:39: Using directshow input
  117. 18:29:39: Using Window Capture
  118. 18:29:46: Using graphics capture
  119. 18:29:46: Trying to hook process: Borderlands.exe
  120. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  121. Warning -- SharedTexCapture::Init: Could not create shared texture
  122. 18:29:55: Exit signal received, terminating capture
  123. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  124. Warning -- SharedTexCapture::Init: Could not create shared texture
  125. 18:30:44: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
  126. 18:30:44: Total frames rendered: 4357, number of late frames: 22 (0.50%) (it's okay for some frames to be late)
  127. 18:30:44:
  128. 18:30:44: Profiler time results:
  129. 18:30:44:
  130. 18:30:44: ==============================================================
  131. 18:30:44: video thread frame - [100%] [avg time: 8.101 ms] [children: 91.4%] [unaccounted: 8.58%]
  132. 18:30:44: | scene->Preprocess - [91.1%] [avg time: 7.383 ms]
  133. 18:30:44: | GPU download and conversion - [0.284%] [avg time: 0.023 ms] [children: 0.235%] [unaccounted: 0.0494%]
  134. 18:30:44: | | flush - [0.235%] [avg time: 0.019 ms]
  135. 18:30:44: ==============================================================
  136. 18:30:44:
  137. 18:30:44:
  138. 18:30:44: Profiler CPU results:
  139. 18:30:44:
  140. 18:30:44: ==============================================================
  141. 18:30:44: video thread frame - [cpu time: avg 2.499 ms, total 10890.6 ms] [avg calls per frame: 1]
  142. 18:30:44: | scene->Preprocess - [cpu time: avg 2.194 ms, total 9562.5 ms] [avg calls per frame: 1]
  143. 18:30:44: | GPU download and conversion - [cpu time: avg 0.021 ms, total 93.75 ms] [avg calls per frame: 1]
  144. 18:30:44: | | flush - [cpu time: avg 0.017 ms, total 78.125 ms] [avg calls per frame: 1]
  145. 18:30:44: ==============================================================
  146. 18:30:44:
  147. 18:30:44: =====Stream End: 2015-09-28, 18:30:44=================================================
  148. 18:30:44: =====Stream Start: 2015-09-28, 18:30:44===============================================
  149. 18:30:44: Multithreaded optimizations: On
  150. 18:30:44: Base resolution: 1280x720
  151. 18:30:44: Output resolution: 1280x720
  152. 18:30:44: ------------------------------------------
  153. 18:30:44: Loading up D3D10 on AMD Radeon (TM) R9 380 Series (Adapter 2)...
  154. 18:30:44: ------------------------------------------
  155. 18:30:44: Audio Format: 48000 Hz
  156. 18:30:44: ------------------------------------------
  157. 18:30:44: Audio Channels: 2 Ch
  158. 18:30:44: Playback device {0.0.0.00000000}.{67aa9565-97c2-4d72-9cba-aeae0d922d0e}
  159. 18:30:44: ------------------------------------------
  160. 18:30:44: Using desktop audio input: Speakers (Skullcandy Slayer)
  161. 18:30:44: Global Audio time adjust: 0
  162. 18:30:44: ------------------------------------------
  163. 18:30:44: Using auxilary audio input: Microphone (Skullcandy Slayer)
  164. 18:30:44: Mic time offset: 0
  165. 18:30:44: Using graphics capture
  166. 18:30:44: Using Window Capture
  167. 18:30:44: ------------------------------------------
  168. 18:30:44: device: PS3Eye Camera,
  169. 18:30:44: device id PS3Eye Camera,
  170. 18:30:44: chosen type: RGB32, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 333333-333333
  171. 18:30:44: use buffering: false - 20000000, fourCC: 00000000
  172. 18:30:44: audio device: Disable,
  173. 18:30:44: audio device id Disabled,
  174. 18:30:44: audio time offset 0,
  175. 18:30:44:
  176. 18:30:44: Using directshow input
  177. 18:30:44: Using Window Capture
  178. 18:30:44: Trying to hook process: Borderlands.exe
  179. 18:30:44: Scene buffering time set to 1000
  180. 18:30:46: Using graphics capture
  181. 18:30:46: Trying to hook process: Borderlands.exe
  182. 18:30:49: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  183. 18:30:49: New Scene
  184. 18:30:49: ------------------------------------------
  185. 18:30:49: device: PS3Eye Camera,
  186. 18:30:49: device id PS3Eye Camera,
  187. 18:30:49: chosen type: RGB32, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 333333-333333
  188. 18:30:49: use buffering: false - 0, fourCC: 00000000
  189. 18:30:49: audio device: Disable,
  190. 18:30:49: audio device id Disabled,
  191. 18:30:49: audio time offset 0,
  192. 18:30:49:
  193. 18:30:49: Using directshow input
  194. 18:30:49: Using Window Capture
  195. 18:30:49: Using graphics capture
  196. 18:30:49: Trying to hook process: Borderlands.exe
  197. 18:30:52: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
  198. 18:30:52: Total frames rendered: 255, number of late frames: 2 (0.78%) (it's okay for some frames to be late)
  199. 18:30:52:
  200. 18:30:52: Profiler time results:
  201. 18:30:52:
  202. 18:30:52: ==============================================================
  203. 18:30:52: video thread frame - [100%] [avg time: 3.596 ms] [children: 74.4%] [unaccounted: 25.6%]
  204. 18:30:52: | scene->Preprocess - [73.8%] [avg time: 2.653 ms]
  205. 18:30:52: | GPU download and conversion - [0.584%] [avg time: 0.021 ms] [children: 0.501%] [unaccounted: 0.0834%]
  206. 18:30:52: | | flush - [0.501%] [avg time: 0.018 ms]
  207. 18:30:52: ==============================================================
  208. 18:30:52:
  209. 18:30:52:
  210. 18:30:52: Profiler CPU results:
  211. 18:30:52:
  212. 18:30:52: ==============================================================
  213. 18:30:52: video thread frame - [cpu time: avg 1.348 ms, total 343.75 ms] [avg calls per frame: 1]
  214. 18:30:52: | scene->Preprocess - [cpu time: avg 0.98 ms, total 250 ms] [avg calls per frame: 1]
  215. 18:30:52: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  216. 18:30:52: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  217. 18:30:52: ==============================================================
  218. 18:30:52:
  219. 18:30:52: =====Stream End: 2015-09-28, 18:30:52=================================================
  220. 18:30:53: =====Stream Start: 2015-09-28, 18:30:53===============================================
  221. 18:30:53: Multithreaded optimizations: On
  222. 18:30:53: Base resolution: 1280x720
  223. 18:30:53: Output resolution: 1280x720
  224. 18:30:53: ------------------------------------------
  225. 18:30:53: Loading up D3D10 on AMD Radeon (TM) R9 380 Series (Adapter 2)...
  226. 18:30:53: ------------------------------------------
  227. 18:30:53: Audio Format: 48000 Hz
  228. 18:30:53: ------------------------------------------
  229. 18:30:53: Audio Channels: 2 Ch
  230. 18:30:53: Playback device {0.0.0.00000000}.{67aa9565-97c2-4d72-9cba-aeae0d922d0e}
  231. 18:30:53: ------------------------------------------
  232. 18:30:53: Using desktop audio input: Speakers (Skullcandy Slayer)
  233. 18:30:53: Global Audio time adjust: 0
  234. 18:30:53: ------------------------------------------
  235. 18:30:53: Using auxilary audio input: Microphone (Skullcandy Slayer)
  236. 18:30:53: Mic time offset: 0
  237. 18:30:53: ------------------------------------------
  238. 18:30:53: device: PS3Eye Camera,
  239. 18:30:53: device id PS3Eye Camera,
  240. 18:30:53: chosen type: RGB32, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 333333-333333
  241. 18:30:53: use buffering: false - 0, fourCC: 00000000
  242. 18:30:53: audio device: Disable,
  243. 18:30:53: audio device id Disabled,
  244. 18:30:53: audio time offset 0,
  245. 18:30:53:
  246. 18:30:53: Using directshow input
  247. 18:30:53: Using Window Capture
  248. 18:30:53: Using graphics capture
  249. 18:30:53: Trying to hook process: Borderlands.exe
  250. 18:30:53: Scene buffering time set to 1000
  251. 18:31:04: Using anti-cheat hooking for game capture
  252. 18:31:04: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
  253. 18:31:04: Total frames rendered: 347, number of late frames: 1 (0.29%) (it's okay for some frames to be late)
  254. 18:31:05:
  255. 18:31:05: Profiler time results:
  256. 18:31:05:
  257. 18:31:05: ==============================================================
  258. 18:31:05: video thread frame - [100%] [avg time: 2.699 ms] [children: 85.3%] [unaccounted: 14.7%]
  259. 18:31:05: | scene->Preprocess - [84.6%] [avg time: 2.284 ms]
  260. 18:31:05: | GPU download and conversion - [0.63%] [avg time: 0.017 ms] [children: 0.519%] [unaccounted: 0.111%]
  261. 18:31:05: | | flush - [0.519%] [avg time: 0.014 ms]
  262. 18:31:05: ==============================================================
  263. 18:31:05:
  264. 18:31:05:
  265. 18:31:05: Profiler CPU results:
  266. 18:31:05:
  267. 18:31:05: ==============================================================
  268. 18:31:05: video thread frame - [cpu time: avg 0.99 ms, total 343.75 ms] [avg calls per frame: 1]
  269. 18:31:05: | scene->Preprocess - [cpu time: avg 0.855 ms, total 296.875 ms] [avg calls per frame: 1]
  270. 18:31:05: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  271. 18:31:05: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  272. 18:31:05: ==============================================================
  273. 18:31:05:
  274. 18:31:05: =====Stream End: 2015-09-28, 18:31:05=================================================
  275. 18:31:05: =====Stream Start: 2015-09-28, 18:31:05===============================================
  276. 18:31:05: Multithreaded optimizations: On
  277. 18:31:05: Base resolution: 1280x720
  278. 18:31:05: Output resolution: 1280x720
  279. 18:31:05: ------------------------------------------
  280. 18:31:05: Loading up D3D10 on AMD Radeon (TM) R9 380 Series (Adapter 2)...
  281. 18:31:05: ------------------------------------------
  282. 18:31:05: Audio Format: 48000 Hz
  283. 18:31:05: ------------------------------------------
  284. 18:31:05: Audio Channels: 2 Ch
  285. 18:31:05: Playback device {0.0.0.00000000}.{67aa9565-97c2-4d72-9cba-aeae0d922d0e}
  286. 18:31:05: ------------------------------------------
  287. 18:31:05: Using desktop audio input: Speakers (Skullcandy Slayer)
  288. 18:31:05: Global Audio time adjust: 0
  289. 18:31:05: ------------------------------------------
  290. 18:31:05: Using auxilary audio input: Microphone (Skullcandy Slayer)
  291. 18:31:05: Mic time offset: 0
  292. 18:31:05: ------------------------------------------
  293. 18:31:05: device: PS3Eye Camera,
  294. 18:31:05: device id PS3Eye Camera,
  295. 18:31:05: chosen type: RGB32, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 333333-333333
  296. 18:31:05: use buffering: false - 0, fourCC: 00000000
  297. 18:31:05: audio device: Disable,
  298. 18:31:05: audio device id Disabled,
  299. 18:31:05: audio time offset 0,
  300. 18:31:05:
  301. 18:31:05: Using directshow input
  302. 18:31:05: Using Window Capture
  303. 18:31:05: Using graphics capture
  304. 18:31:05: Using anti-cheat hooking for game capture
  305. 18:31:05: Trying to hook process: Borderlands.exe
  306. 18:31:05: Scene buffering time set to 1000
  307. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  308. Warning -- SharedTexCapture::Init: Could not create shared texture
  309. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  310. Warning -- SharedTexCapture::Init: Could not create shared texture
  311. 18:31:26: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
  312. 18:31:26: Total frames rendered: 626, number of late frames: 1 (0.16%) (it's okay for some frames to be late)
  313. 18:31:26:
  314. 18:31:26: Profiler time results:
  315. 18:31:26:
  316. 18:31:26: ==============================================================
  317. 18:31:26: video thread frame - [100%] [avg time: 3.942 ms] [children: 83.1%] [unaccounted: 16.9%]
  318. 18:31:26: | scene->Preprocess - [82.2%] [avg time: 3.239 ms]
  319. 18:31:26: | GPU download and conversion - [0.913%] [avg time: 0.036 ms] [children: 0.736%] [unaccounted: 0.178%]
  320. 18:31:26: | | flush - [0.736%] [avg time: 0.029 ms]
  321. 18:31:26: ==============================================================
  322. 18:31:26:
  323. 18:31:26:
  324. 18:31:26: Profiler CPU results:
  325. 18:31:26:
  326. 18:31:26: ==============================================================
  327. 18:31:26: video thread frame - [cpu time: avg 1.722 ms, total 1078.13 ms] [avg calls per frame: 1]
  328. 18:31:26: | scene->Preprocess - [cpu time: avg 1.272 ms, total 796.875 ms] [avg calls per frame: 1]
  329. 18:31:26: | GPU download and conversion - [cpu time: avg 0.024 ms, total 15.625 ms] [avg calls per frame: 1]
  330. 18:31:26: | | flush - [cpu time: avg 0.024 ms, total 15.625 ms] [avg calls per frame: 1]
  331. 18:31:26: ==============================================================
  332. 18:31:26:
  333. 18:31:26: =====Stream End: 2015-09-28, 18:31:26=================================================
  334. 18:31:26: =====Stream Start: 2015-09-28, 18:31:26===============================================
  335. 18:31:26: Multithreaded optimizations: On
  336. 18:31:26: Base resolution: 1280x720
  337. 18:31:26: Output resolution: 1280x720
  338. 18:31:26: ------------------------------------------
  339. 18:31:26: Loading up D3D10 on AMD Radeon (TM) R9 380 Series (Adapter 2)...
  340. 18:31:26: ------------------------------------------
  341. 18:31:26: Audio Format: 48000 Hz
  342. 18:31:26: ------------------------------------------
  343. 18:31:26: Audio Channels: 2 Ch
  344. 18:31:26: Playback device {0.0.0.00000000}.{67aa9565-97c2-4d72-9cba-aeae0d922d0e}
  345. 18:31:26: ------------------------------------------
  346. 18:31:26: Using desktop audio input: Speakers (Skullcandy Slayer)
  347. 18:31:26: Global Audio time adjust: 0
  348. 18:31:26: ------------------------------------------
  349. 18:31:26: Using auxilary audio input: Microphone (Skullcandy Slayer)
  350. 18:31:26: Mic time offset: 0
  351. 18:31:26: ------------------------------------------
  352. 18:31:26: device: PS3Eye Camera,
  353. 18:31:26: device id PS3Eye Camera,
  354. 18:31:26: chosen type: RGB32, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 333333-333333
  355. 18:31:26: use buffering: false - 0, fourCC: 00000000
  356. 18:31:26: audio device: Disable,
  357. 18:31:26: audio device id Disabled,
  358. 18:31:26: audio time offset 0,
  359. 18:31:26:
  360. 18:31:26: Using directshow input
  361. 18:31:26: Using Window Capture
  362. 18:31:26: Using graphics capture
  363. 18:31:26: Using anti-cheat hooking for game capture
  364. 18:31:26: Trying to hook process: Borderlands.exe
  365. 18:31:26: Scene buffering time set to 1000
  366. 18:31:59: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
  367. 18:31:59: Total frames rendered: 987, number of late frames: 1 (0.10%) (it's okay for some frames to be late)
  368. 18:31:59:
  369. 18:31:59: Profiler time results:
  370. 18:31:59:
  371. 18:31:59: ==============================================================
  372. 18:31:59: video thread frame - [100%] [avg time: 2.624 ms] [children: 84.8%] [unaccounted: 15.2%]
  373. 18:31:59: | scene->Preprocess - [84.3%] [avg time: 2.211 ms]
  374. 18:31:59: | GPU download and conversion - [0.572%] [avg time: 0.015 ms] [children: 0.495%] [unaccounted: 0.0762%]
  375. 18:31:59: | | flush - [0.495%] [avg time: 0.013 ms]
  376. 18:31:59: ==============================================================
  377. 18:31:59:
  378. 18:31:59:
  379. 18:31:59: Profiler CPU results:
  380. 18:31:59:
  381. 18:31:59: ==============================================================
  382. 18:31:59: video thread frame - [cpu time: avg 1.171 ms, total 1156.25 ms] [avg calls per frame: 1]
  383. 18:31:59: | scene->Preprocess - [cpu time: avg 0.981 ms, total 968.75 ms] [avg calls per frame: 1]
  384. 18:31:59: | GPU download and conversion - [cpu time: avg 0.015 ms, total 15.625 ms] [avg calls per frame: 1]
  385. 18:31:59: | | flush - [cpu time: avg 0.015 ms, total 15.625 ms] [avg calls per frame: 1]
  386. 18:31:59: ==============================================================
  387. 18:31:59:
  388. 18:31:59: =====Stream End: 2015-09-28, 18:31:59=================================================
  389. 18:32:05: Failed loading CUDA dll
  390. 18:32:30: =====Stream Start: 2015-09-28, 18:32:30===============================================
  391. 18:32:30: Multithreaded optimizations: On
  392. 18:32:30: Base resolution: 1280x720
  393. 18:32:30: Output resolution: 1280x720
  394. 18:32:30: ------------------------------------------
  395. 18:32:30: Loading up D3D10 on AMD Radeon (TM) R9 380 Series (Adapter 2)...
  396. 18:32:30: ------------------------------------------
  397. 18:32:30: Audio Format: 48000 Hz
  398. 18:32:30: ------------------------------------------
  399. 18:32:30: Audio Channels: 2 Ch
  400. 18:32:30: Playback device {0.0.0.00000000}.{67aa9565-97c2-4d72-9cba-aeae0d922d0e}
  401. 18:32:30: ------------------------------------------
  402. 18:32:30: Using desktop audio input: Speakers (Skullcandy Slayer)
  403. 18:32:30: Global Audio time adjust: 0
  404. 18:32:30: ------------------------------------------
  405. 18:32:30: Using auxilary audio input: Microphone (Skullcandy Slayer)
  406. 18:32:30: Mic time offset: 0
  407. 18:32:30: ------------------------------------------
  408. 18:32:30: device: PS3Eye Camera,
  409. 18:32:30: device id PS3Eye Camera,
  410. 18:32:30: chosen type: RGB32, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 333333-333333
  411. 18:32:30: use buffering: false - 0, fourCC: 00000000
  412. 18:32:30: audio device: Disable,
  413. 18:32:30: audio device id Disabled,
  414. 18:32:30: audio time offset 0,
  415. 18:32:30:
  416. 18:32:30: Using directshow input
  417. 18:32:30: Using Window Capture
  418. 18:32:30: Using graphics capture
  419. 18:32:30: Using anti-cheat hooking for game capture
  420. 18:32:30: Trying to hook process: Borderlands.exe
  421. 18:32:30: Scene buffering time set to 1000
  422. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  423. Warning -- SharedTexCapture::Init: Could not create shared texture
  424. 18:32:43: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
  425. 18:32:43: Total frames rendered: 382, number of late frames: 1 (0.26%) (it's okay for some frames to be late)
  426. 18:32:43:
  427. 18:32:43: Profiler time results:
  428. 18:32:43:
  429. 18:32:43: ==============================================================
  430. 18:32:43: video thread frame - [100%] [avg time: 4.648 ms] [children: 83.5%] [unaccounted: 16.5%]
  431. 18:32:43: | scene->Preprocess - [82.5%] [avg time: 3.836 ms]
  432. 18:32:43: | GPU download and conversion - [0.968%] [avg time: 0.045 ms] [children: 0.796%] [unaccounted: 0.172%]
  433. 18:32:43: | | flush - [0.796%] [avg time: 0.037 ms]
  434. 18:32:43: ==============================================================
  435. 18:32:43:
  436. 18:32:43:
  437. 18:32:43: Profiler CPU results:
  438. 18:32:43:
  439. 18:32:43: ==============================================================
  440. 18:32:43: video thread frame - [cpu time: avg 2.781 ms, total 1062.5 ms] [avg calls per frame: 1]
  441. 18:32:43: | scene->Preprocess - [cpu time: avg 2.167 ms, total 828.125 ms] [avg calls per frame: 1]
  442. 18:32:43: | GPU download and conversion - [cpu time: avg 0.04 ms, total 15.625 ms] [avg calls per frame: 1]
  443. 18:32:43: | | flush - [cpu time: avg 0.04 ms, total 15.625 ms] [avg calls per frame: 1]
  444. 18:32:43: ==============================================================
  445. 18:32:43:
  446. 18:32:43: =====Stream End: 2015-09-28, 18:32:43=================================================
  447. 18:32:43: Terminating 0x1f14
  448. 18:32:43: Terminating 0x1ef0
  449. 18:32:43: Terminating 0x954
  450. 18:32:43: Terminating 0xf78
  451. 18:32:43: Terminating 0x1248
  452. 18:32:43: Terminating 0x184c
  453.  
  454.  
  455. Last game capture log:
  456. 2015-09-28, 18:29:59: we're booting up:
  457. 18:29:59: CaptureThread: attached to process Borderlands.exe
  458. 18:29:59: D3D9 Present
  459. 18:29:59: (half life scientist) everything.. seems to be in order
  460. 18:30:06: D3D9EndScene called
  461. 18:30:06: D3DPRESENT_PARAMETERS {
  462. 18:30:06: BackBufferWidth: 1680
  463. 18:30:06: BackBufferHeight: 1050
  464. 18:30:06: BackBufferFormat: D3DFMT_A8R8G8B8
  465. 18:30:06: BackBufferCount: 1
  466. 18:30:06: MultiSampleType: D3DMULTISAMPLE_NONE
  467. 18:30:06: MultiSampleQuality: 0
  468. 18:30:06: SwapEffect: D3DSWAPEFFECT_DISCARD
  469. 18:30:06: hDeviceWindow: 394334
  470. 18:30:06: Windowed: false
  471. 18:30:06: EnableAutoDepthStencil: false
  472. 18:30:06: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  473. 18:30:06: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
  474. 18:30:06: FullScreen_RefreshRateInHz: 59
  475. 18:30:06: PresentationInterval: 2147483648
  476. 18:30:06: };
  477. 18:30:06: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  478. 18:30:06: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  479. 18:30:06: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  480. 18:30:06: successfully set up d3d9 hooks
  481. 18:30:06: D3D9Present called
  482. 18:30:06: DoD3D9GPUHook: success
  483. 18:30:06: D3DSURFACE_DESC {
  484. 18:30:06: Format: D3DFMT_A8R8G8B8
  485. 18:30:06: Type: D3DRTYPE_SURFACE
  486. 18:30:06: Usage: D3DUSAGE_RENDERTARGET
  487. 18:30:06: Pool: D3DPOOL_DEFAULT
  488. 18:30:06: MultiSampleType: D3DMULTISAMPLE_NONE
  489. 18:30:06: MultiSampleQuality: 0
  490. 18:30:06: Width: 1680
  491. 18:30:06: Height: 1050
  492. 18:30:06: };
  493. 18:30:06: successfully capturing d3d9 frames via GPU
  494. 18:31:07: D3D9Reset called
  495. 18:31:07: ---------------------- Cleared D3D9 Capture ----------------------
  496. 18:31:08: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  497. 18:31:08: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  498. 18:31:08: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  499. 18:31:08: successfully set up d3d9 hooks
  500. 18:31:08: D3D9EndScene called
  501. 18:31:08: D3D9Present called
  502. 18:31:08: DoD3D9GPUHook: success
  503. 18:31:08: D3DSURFACE_DESC {
  504. 18:31:08: Format: D3DFMT_A8R8G8B8
  505. 18:31:08: Type: D3DRTYPE_SURFACE
  506. 18:31:08: Usage: D3DUSAGE_RENDERTARGET
  507. 18:31:08: Pool: D3DPOOL_DEFAULT
  508. 18:31:08: MultiSampleType: D3DMULTISAMPLE_NONE
  509. 18:31:08: MultiSampleQuality: 0
  510. 18:31:08: Width: 1680
  511. 18:31:08: Height: 1050
  512. 18:31:08: };
  513. 18:31:08: successfully capturing d3d9 frames via GPU
  514. 18:31:16: D3D9Reset called
  515. 18:31:16: ---------------------- Cleared D3D9 Capture ----------------------
  516. 18:31:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  517. 18:31:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  518. 18:31:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  519. 18:31:16: successfully set up d3d9 hooks
  520. 18:31:16: D3D9EndScene called
  521. 18:31:16: D3D9Present called
  522. 18:31:16: DoD3D9GPUHook: success
  523. 18:31:16: D3DSURFACE_DESC {
  524. 18:31:16: Format: D3DFMT_A8R8G8B8
  525. 18:31:16: Type: D3DRTYPE_SURFACE
  526. 18:31:16: Usage: D3DUSAGE_RENDERTARGET
  527. 18:31:16: Pool: D3DPOOL_DEFAULT
  528. 18:31:16: MultiSampleType: D3DMULTISAMPLE_NONE
  529. 18:31:16: MultiSampleQuality: 0
  530. 18:31:16: Width: 1680
  531. 18:31:16: Height: 1050
  532. 18:31:16: };
  533. 18:31:16: successfully capturing d3d9 frames via GPU
  534. 18:32:32: D3D9Reset called
  535. 18:32:32: ---------------------- Cleared D3D9 Capture ----------------------
  536. 18:32:32: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  537. 18:32:32: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  538. 18:32:32: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  539. 18:32:32: successfully set up d3d9 hooks
  540. 18:32:32: D3D9EndScene called
  541. 18:32:32: D3D9Present called
  542. 18:32:32: DoD3D9GPUHook: success
  543. 18:32:32: D3DSURFACE_DESC {
  544. 18:32:32: Format: D3DFMT_A8R8G8B8
  545. 18:32:32: Type: D3DRTYPE_SURFACE
  546. 18:32:32: Usage: D3DUSAGE_RENDERTARGET
  547. 18:32:32: Pool: D3DPOOL_DEFAULT
  548. 18:32:32: MultiSampleType: D3DMULTISAMPLE_NONE
  549. 18:32:32: MultiSampleQuality: 0
  550. 18:32:32: Width: 1680
  551. 18:32:32: Height: 1050
  552. 18:32:32: };
  553. 18:32:32: successfully capturing d3d9 frames via GPU
  554. 18:32:43: ---------------------- Cleared D3D9 Capture ----------------------
  555. 18:32:43: received restart event, capturing
  556. 18:32:43: DoD3D9GPUHook: success
  557. 18:32:43: D3D9EndScene called
  558. 18:32:43: D3D9Present called
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