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- -- Function Fixed By 'Vintar' - GSC Forum
- function kill_name(actor, npc, p)
- if p[1] then
- local se_obj = alife():object(p[1])
- if se_obj then
- local obj = level.object_by_id(se_obj.id)
- if obj and obj:alive() then
- obj:kill(obj)
- end
- end
- end
- end
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