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  1. !Id:9630bf454cc94ad8453ac83491bffbef
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  3. Access violation - code c0000005 (first/second chance not available)
  4.  
  5. UE4Editor-PiccionatorPrototype-1843.dll
  6.  
  7. UE4Editor_PiccionatorPrototype_1843!FString::Join<FString,FDefaultAllocator>() + 211 bytes [c:\program files\unreal engine\4.2\engine\source\runtime\core\public\containers\unrealstring.h:1290]
  8. UE4Editor_PiccionatorPrototype_1843!AGS_PiccionatorScript::GetBufferedSpell() + 35 bytes [d:\davide\documents\unreal projects\piccionatorprototype\source\piccionatorprototype\gs_piccionatorscript.cpp:47]
  9. UE4Editor_PiccionatorPrototype_1843!AGS_PiccionatorScript::execGetBufferedSpell() + 49 bytes [d:\davide\documents\unreal projects\piccionatorprototype\source\piccionatorprototype\gs_piccionatorscript.h:14]
  10. UE4Editor_CoreUObject + 1314781 bytes
  11. UE4Editor_CoreUObject + 1371986 bytes
  12. UE4Editor_CoreUObject + 1377083 bytes
  13. UE4Editor_CoreUObject + 1316120 bytes
  14. UE4Editor_CoreUObject + 1377083 bytes
  15. UE4Editor_CoreUObject + 1375095 bytes
  16. UE4Editor_Engine + 1765263 bytes
  17. UE4Editor_Engine + 15382955 bytes
  18. UE4Editor_Engine + 6018158 bytes
  19. UE4Editor_Engine + 6012290 bytes
  20. UE4Editor_Engine + 6055406 bytes
  21. UE4Editor_Engine + 1656563 bytes
  22. UE4Editor_Engine + 8617942 bytes
  23. UE4Editor_Engine + 8688548 bytes
  24. UE4Editor_Core + 462146 bytes
  25. UE4Editor_Core + 462589 bytes
  26. UE4Editor_Core + 524839 bytes
  27. UE4Editor_Engine + 9015033 bytes
  28. UE4Editor_Engine + 8917088 bytes
  29. UE4Editor_Engine + 8960756 bytes
  30. UE4Editor_Engine + 5129510 bytes
  31. UE4Editor_Engine + 5156650 bytes
  32. UE4Editor_UnrealEd + 1464870 bytes
  33. UE4Editor_UnrealEd + 5375494 bytes
  34. UE4Editor!FEngineLoop::Tick() + 3555 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launchengineloop.cpp:2091]
  35. UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launch.cpp:132]
  36. UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  37. UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:207]
  38. UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
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