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- <!-- [PROGRAMMATOR] Piercing Blow 3.3.1602.22 -->
- <P99-Hak_CIC_Reload>
- <Accuracy>
- <Deviation Type="Float" Value="0.85" />
- <Deviation_Max Type="Float" Value="8" />
- <RecoilHorzAngle Type="Float" Value="2.2" />
- <RecoilHorzCount Type="Int" Value="0" />
- <RecoilHorzMax Type="Float" Value="5" />
- <RecoilVertAngle Type="Float" Value="2.2" />
- <RecoilVertMax Type="Float" Value="30" />
- </Accuracy>
- <Crosshair>
- <CrossHair_Expand Type="Float" Value="5" />
- <CrossHair_Max Type="Float" Value="8" />
- <CrossHair_Min Type="Float" Value="0.4" />
- <CrossHair_Size_Damage Type="Float" Value="0.7" />
- <CrossHair_Size_Fire Type="Float" Value="0.6" />
- <CrossHair_Size_Jump Type="Float" Value="4.5" />
- <CrossHair_Size_Move Type="Float" Value="1.3" />
- <CrossHair_Size_MoveSit Type="Float" Value="0.6" />
- <CrossHair_Size_Stand Type="Float" Value="1" />
- <CrossHair_Size_Zoom Type="Float" Value="-0.2" />
- <CrossHair_Type Type="Int" Value="2" />
- <Crosshair_Size_Walk Type="Float" Value="0.6" />
- <Crosshair_Size_WalkSit Type="Float" Value="0.5" />
- </Crosshair>
- <Damage>
- <BulletWeight Type="Float" Value="4" />
- <DPD_Rate Type="Float" Value="0.75" />
- <Damage Type="Int" Value="23" />
- <HelmetPenetrate Type="Float" Value="0.55" />
- <HelmetPenetrate_Str Type="Float" Value="0.55" />
- <_DamageType Type="Int" Value="1" />
- </Damage>
- <Effect>
- <_FireEffect Type="String" Value="Fir_Hg_K5" />
- </Effect>
- <Extension1>
- <ITEMID Type="Int" Value="301045" />
- <Type Type="String" Value="Dual_Left" />
- <UseExtShape Type="Int" Value="0" />
- </Extension1>
- <Movement>
- <MoveNormal_Fire Type="Float" Value="91" />
- <MoveNormal_Scope Type="Float" Value="50" />
- <MoveNormal_Sit Type="Float" Value="35" />
- <MoveNormal_Stand Type="Float" Value="92" />
- <MoveNormal_Zoom Type="Float" Value="85" />
- </Movement>
- <AutoFireCount Type="Int" Value="1" />
- <AutoFireDelay Type="Float" Value="0" />
- <CamSyncRate Type="Float" Value="0.95" />
- <ClassMeta Type="String" Value="WeaponDualCIC" />
- <DescriptionImage Type="Int" Value="1" />
- <FireBulletCount Type="Int" Value="1" />
- <FireDecBulletCount Type="Int" Value="1" />
- <FireDelay Type="Float" Value="0.16" />
- <ITEMID Type="Int" Value="213007" />
- <LinkedToCharaAI Type="String" Value="P99" />
- <LoadBullet Type="Int" Value="12" />
- <MaxBullet Type="Int" Value="48" />
- <NeedToLoadBullet Type="Int" Value="0" />
- <PhysixForceRate Type="Float" Value="4" />
- <Range Type="Float" Value="40" />
- <ReloadBulletCount Type="Int" Value="12" />
- <ReloadTime Type="Float" Value="2.2" />
- <UiPath Type="String" Value="WeaponKnife/Knife_3/CIC_Reload.i3i" />
- <Weight Type="Float" Value="0" />
- <_FireSound Type="String" Value="WM_P99_Fire" />
- <_FireType Type="Int" Value="2" />
- <_NumberReal Type="Int" Value="1" />
- <_ResName Type="String" Value="P99_Reload" />
- <_SwapSound Type="String" Value="WM_Change_CIC" />
- <_TriggerType Type="Int" Value="1" />
- <_UIShapeIndex Type="Int" Value="342" />
- <_ZoomType Type="Int" Value="1" />
- </P99-Hak_CIC_Reload>
- <Hak_Reload_Dummy>
- <Damage>
- <HelmetPenetrate Type="Float" Value="0.43" />
- <HelmetPenetrate_Str Type="Float" Value="0.43" />
- <_DamageType Type="Int" Value="1" />
- </Damage>
- <Movement>
- <MoveNormal_Fire Type="Float" Value="98" />
- <MoveNormal_Sit Type="Float" Value="35" />
- <MoveNormal_Stand Type="Float" Value="98" />
- </Movement>
- <AttackDamageA1 Type="Float" Value="75" />
- <AttackDamageB1 Type="Float" Value="75" />
- <AttackTimeA1 Type="Float" Value="0.416" />
- <AutoFireCount Type="Int" Value="1" />
- <ClassMeta Type="String" Value="WeaponKnife" />
- <DescriptionImage Type="Int" Value="0" />
- <FireDelay Type="Float" Value="0.9" />
- <ITEMID Type="Int" Value="301045" />
- <LinkedToCharaAI Type="String" Value="Hak" />
- <OriginalWeaponID Type="Int" Value="213007" />
- <Range Type="Float" Value="1.5" />
- <UiPath Type="String" Value="" />
- <Weight Type="Float" Value="0" />
- <_FireSound Type="String" Value="WM_HAK_Fire" />
- <_FireType Type="Int" Value="1" />
- <_NumberReal Type="Int" Value="3" />
- <_ResName Type="String" Value="Hak" />
- <_TriggerType Type="Int" Value="1" />
- <_UIShapeIndex Type="Int" Value="90" />
- </Hak_Reload_Dummy>
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