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Feb 4th, 2016
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  1. <!-- [PROGRAMMATOR] Piercing Blow 3.3.1602.22 -->
  2. <P99-Hak_CIC_Reload>
  3.     <Accuracy>
  4.         <Deviation Type="Float" Value="0.85" />
  5.         <Deviation_Max Type="Float" Value="8" />
  6.         <RecoilHorzAngle Type="Float" Value="2.2" />
  7.         <RecoilHorzCount Type="Int" Value="0" />
  8.         <RecoilHorzMax Type="Float" Value="5" />
  9.         <RecoilVertAngle Type="Float" Value="2.2" />
  10.         <RecoilVertMax Type="Float" Value="30" />
  11.     </Accuracy>
  12.     <Crosshair>
  13.         <CrossHair_Expand Type="Float" Value="5" />
  14.         <CrossHair_Max Type="Float" Value="8" />
  15.         <CrossHair_Min Type="Float" Value="0.4" />
  16.         <CrossHair_Size_Damage Type="Float" Value="0.7" />
  17.         <CrossHair_Size_Fire Type="Float" Value="0.6" />
  18.         <CrossHair_Size_Jump Type="Float" Value="4.5" />
  19.         <CrossHair_Size_Move Type="Float" Value="1.3" />
  20.         <CrossHair_Size_MoveSit Type="Float" Value="0.6" />
  21.         <CrossHair_Size_Stand Type="Float" Value="1" />
  22.         <CrossHair_Size_Zoom Type="Float" Value="-0.2" />
  23.         <CrossHair_Type Type="Int" Value="2" />
  24.         <Crosshair_Size_Walk Type="Float" Value="0.6" />
  25.         <Crosshair_Size_WalkSit Type="Float" Value="0.5" />
  26.     </Crosshair>
  27.     <Damage>
  28.         <BulletWeight Type="Float" Value="4" />
  29.         <DPD_Rate Type="Float" Value="0.75" />
  30.         <Damage Type="Int" Value="23" />
  31.         <HelmetPenetrate Type="Float" Value="0.55" />
  32.         <HelmetPenetrate_Str Type="Float" Value="0.55" />
  33.         <_DamageType Type="Int" Value="1" />
  34.     </Damage>
  35.     <Effect>
  36.         <_FireEffect Type="String" Value="Fir_Hg_K5" />
  37.     </Effect>
  38.     <Extension1>
  39.         <ITEMID Type="Int" Value="301045" />
  40.         <Type Type="String" Value="Dual_Left" />
  41.         <UseExtShape Type="Int" Value="0" />
  42.     </Extension1>
  43.     <Movement>
  44.         <MoveNormal_Fire Type="Float" Value="91" />
  45.         <MoveNormal_Scope Type="Float" Value="50" />
  46.         <MoveNormal_Sit Type="Float" Value="35" />
  47.         <MoveNormal_Stand Type="Float" Value="92" />
  48.         <MoveNormal_Zoom Type="Float" Value="85" />
  49.     </Movement>
  50.     <AutoFireCount Type="Int" Value="1" />
  51.     <AutoFireDelay Type="Float" Value="0" />
  52.     <CamSyncRate Type="Float" Value="0.95" />
  53.     <ClassMeta Type="String" Value="WeaponDualCIC" />
  54.     <DescriptionImage Type="Int" Value="1" />
  55.     <FireBulletCount Type="Int" Value="1" />
  56.     <FireDecBulletCount Type="Int" Value="1" />
  57.     <FireDelay Type="Float" Value="0.16" />
  58.     <ITEMID Type="Int" Value="213007" />
  59.     <LinkedToCharaAI Type="String" Value="P99" />
  60.     <LoadBullet Type="Int" Value="12" />
  61.     <MaxBullet Type="Int" Value="48" />
  62.     <NeedToLoadBullet Type="Int" Value="0" />
  63.     <PhysixForceRate Type="Float" Value="4" />
  64.     <Range Type="Float" Value="40" />
  65.     <ReloadBulletCount Type="Int" Value="12" />
  66.     <ReloadTime Type="Float" Value="2.2" />
  67.     <UiPath Type="String" Value="WeaponKnife/Knife_3/CIC_Reload.i3i" />
  68.     <Weight Type="Float" Value="0" />
  69.     <_FireSound Type="String" Value="WM_P99_Fire" />
  70.     <_FireType Type="Int" Value="2" />
  71.     <_NumberReal Type="Int" Value="1" />
  72.     <_ResName Type="String" Value="P99_Reload" />
  73.     <_SwapSound Type="String" Value="WM_Change_CIC" />
  74.     <_TriggerType Type="Int" Value="1" />
  75.     <_UIShapeIndex Type="Int" Value="342" />
  76.     <_ZoomType Type="Int" Value="1" />
  77. </P99-Hak_CIC_Reload>
  78.  
  79. <Hak_Reload_Dummy>
  80.     <Damage>
  81.         <HelmetPenetrate Type="Float" Value="0.43" />
  82.         <HelmetPenetrate_Str Type="Float" Value="0.43" />
  83.         <_DamageType Type="Int" Value="1" />
  84.     </Damage>
  85.     <Movement>
  86.         <MoveNormal_Fire Type="Float" Value="98" />
  87.         <MoveNormal_Sit Type="Float" Value="35" />
  88.         <MoveNormal_Stand Type="Float" Value="98" />
  89.     </Movement>
  90.     <AttackDamageA1 Type="Float" Value="75" />
  91.     <AttackDamageB1 Type="Float" Value="75" />
  92.     <AttackTimeA1 Type="Float" Value="0.416" />
  93.     <AutoFireCount Type="Int" Value="1" />
  94.     <ClassMeta Type="String" Value="WeaponKnife" />
  95.     <DescriptionImage Type="Int" Value="0" />
  96.     <FireDelay Type="Float" Value="0.9" />
  97.     <ITEMID Type="Int" Value="301045" />
  98.     <LinkedToCharaAI Type="String" Value="Hak" />
  99.     <OriginalWeaponID Type="Int" Value="213007" />
  100.     <Range Type="Float" Value="1.5" />
  101.     <UiPath Type="String" Value="" />
  102.     <Weight Type="Float" Value="0" />
  103.     <_FireSound Type="String" Value="WM_HAK_Fire" />
  104.     <_FireType Type="Int" Value="1" />
  105.     <_NumberReal Type="Int" Value="3" />
  106.     <_ResName Type="String" Value="Hak" />
  107.     <_TriggerType Type="Int" Value="1" />
  108.     <_UIShapeIndex Type="Int" Value="90" />
  109. </Hak_Reload_Dummy>
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