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- ** Executing...
- ** Command: "D:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\gears_new.vmf"
- Valve Software - vbsp.exe (Jun 16 2015)
- 4 threads
- materialPath: D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\gears_new.vmf
- Patching WVT material: maps/gears_new/egypt/sand_floor_blend_04_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity info_teleport_destination (768.00 744.00 106.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 12800.0 220.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 12800.0 1300.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 12800.0 920.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 13312.0 920.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 11776.0 220.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 11776.0 1300.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 11776.0 920.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 10752.0 920.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (114443 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 412 texinfos to 369
- Reduced 46 texdatas to 41 (1177 bytes to 979)
- Writing D:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\gears_new.bsp
- 7 seconds elapsed
- -2.337347 -1.299201 0.000000
- -2.337347 -1.278825 0.000000
- 2.063540 1.299201 0.000000
- -2.337347 1.299201 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "D:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\gears_new"
- Valve Software - vvis.exe (May 29 2015)
- 4 threads
- reading d:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gears_new.bsp
- reading d:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gears_new.prt
- LoadPortals: couldn't read d:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gears_new.prt
- ** Executing...
- ** Command: "D:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -both -game "D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\gears_new"
- Valve Software - vrad.exe SSE (May 29 2015)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [37 texlights parsed from 'lights.rad']
- Loading d:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gears_new.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.77 seconds)
- 3349 faces
- 2427249 square feet [349523872.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.087156
- 63 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (18)
- Build Patch/Sample Hash Table(s).....Done<0.0237 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 314/8192 3768/98304 ( 3.8%)
- brushsides 1928/65536 15424/524288 ( 2.9%)
- planes 964/65536 19280/1310720 ( 1.5%)
- vertexes 4262/65536 51144/786432 ( 6.5%)
- nodes 1915/65536 61280/2097152 ( 2.9%)
- texinfos 369/12288 26568/884736 ( 3.0%)
- texdata 41/2048 1312/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3349/65536 187544/3670016 ( 5.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1270/65536 71120/3670016 ( 1.9%)
- leaves 1917/65536 61344/2097152 ( 2.9%)
- leaffaces 3657/65536 7314/131072 ( 5.6%)
- leafbrushes 766/65536 1532/131072 ( 1.2%)
- areas 7/256 56/2048 ( 2.7%)
- surfedges 20534/512000 82136/2048000 ( 4.0%)
- edges 11236/256000 44944/1024000 ( 4.4%)
- LDR worldlights 63/8192 5544/720896 ( 0.8%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 241/32768 2410/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3582/65536 7164/131072 ( 5.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 3870984/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 40024/393216 (10.2%)
- LDR ambient table 1917/65536 7668/262144 ( 2.9%)
- HDR ambient table 1917/65536 7668/262144 ( 2.9%)
- LDR leaf ambient 13662/65536 382536/1835008 (20.8%)
- HDR leaf ambient 1917/65536 53676/1835008 ( 2.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/19366 ( 0.0%)
- pakfile [variable] 1626/0 ( 0.0%)
- physics [variable] 114443/4194304 ( 2.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 8756
- Writing d:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gears_new.bsp
- 31 seconds elapsed
- Valve Software - vrad.exe SSE (May 29 2015)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [37 texlights parsed from 'lights.rad']
- Loading d:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gears_new.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.82 seconds)
- 3349 faces
- 2427249 square feet [349523872.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.087156
- 63 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
- Build Patch/Sample Hash Table(s).....Done<0.0564 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 314/8192 3768/98304 ( 3.8%)
- brushsides 1928/65536 15424/524288 ( 2.9%)
- planes 964/65536 19280/1310720 ( 1.5%)
- vertexes 4262/65536 51144/786432 ( 6.5%)
- nodes 1915/65536 61280/2097152 ( 2.9%)
- texinfos 369/12288 26568/884736 ( 3.0%)
- texdata 41/2048 1312/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3349/65536 187544/3670016 ( 5.1%)
- hdr faces 3349/65536 187544/3670016 ( 5.1%)
- origfaces 1270/65536 71120/3670016 ( 1.9%)
- leaves 1917/65536 61344/2097152 ( 2.9%)
- leaffaces 3657/65536 7314/131072 ( 5.6%)
- leafbrushes 766/65536 1532/131072 ( 1.2%)
- areas 7/256 56/2048 ( 2.7%)
- surfedges 20534/512000 82136/2048000 ( 4.0%)
- edges 11236/256000 44944/1024000 ( 4.4%)
- LDR worldlights 63/8192 5544/720896 ( 0.8%)
- HDR worldlights 63/8192 5544/720896 ( 0.8%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 241/32768 2410/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3582/65536 7164/131072 ( 5.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 3870984/0 ( 0.0%)
- HDR lightdata [variable] 3870984/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 40024/393216 (10.2%)
- LDR ambient table 1917/65536 7668/262144 ( 2.9%)
- HDR ambient table 1917/65536 7668/262144 ( 2.9%)
- LDR leaf ambient 13662/65536 382536/1835008 (20.8%)
- HDR leaf ambient 13662/65536 382536/1835008 (20.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/19366 ( 0.0%)
- pakfile [variable] 1626/0 ( 0.0%)
- physics [variable] 114443/4194304 ( 2.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 8756
- Writing d:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gears_new.bsp
- 30 seconds elapsed
- -2.337347 -1.299201 0.000000
- -2.337347 -1.278825 0.000000
- 2.063540 1.299201 0.000000
- -2.337347 1.299201 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -2.337347 -1.299201 0.000000
- -2.337347 -1.278825 0.000000
- 2.063540 1.299201 0.000000
- -2.337347 1.299201 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\gears_new.bsp" "D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\gears_new.bsp"
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