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  1.  
  2. ** Executing...
  3. ** Command: "D:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\gears_new.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 16 2015)
  7. 4 threads
  8. materialPath: D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading D:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\gears_new.vmf
  10. Patching WVT material: maps/gears_new/egypt/sand_floor_blend_04_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Entity info_teleport_destination (768.00 744.00 106.00) leaked!
  15.  
  16. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 12800.0 220.0)
  17. Leaf 0 contents: CONTENTS_SOLID
  18. Leaf 1 contents:
  19. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  20. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  21. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  22. Candidate brush IDs:
  23.  
  24.  
  25. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 12800.0 1300.0)
  26. Leaf 0 contents: CONTENTS_SOLID
  27. Leaf 1 contents:
  28. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  29. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  30. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  31. Candidate brush IDs:
  32.  
  33.  
  34. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 12800.0 920.0)
  35. Leaf 0 contents:
  36. Leaf 1 contents: CONTENTS_SOLID
  37. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  38. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  39. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  40. Candidate brush IDs:
  41.  
  42.  
  43. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 13312.0 920.0)
  44. Leaf 0 contents:
  45. Leaf 1 contents: CONTENTS_SOLID
  46. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  47. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  48. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  49. Candidate brush IDs:
  50.  
  51.  
  52. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 11776.0 220.0)
  53. Leaf 0 contents: CONTENTS_SOLID
  54. Leaf 1 contents:
  55. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  56. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  57. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  58. Candidate brush IDs:
  59.  
  60.  
  61. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 11776.0 1300.0)
  62. Leaf 0 contents: CONTENTS_SOLID
  63. Leaf 1 contents:
  64. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  65. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  66. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  67. Candidate brush IDs:
  68.  
  69.  
  70. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 11776.0 920.0)
  71. Leaf 0 contents:
  72. Leaf 1 contents: CONTENTS_SOLID
  73. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  74. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  75. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  76. Candidate brush IDs:
  77.  
  78.  
  79. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 10752.0 920.0)
  80. Leaf 0 contents:
  81. Leaf 1 contents: CONTENTS_SOLID
  82. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  83. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  84. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  85. Candidate brush IDs:
  86.  
  87. *** Suppressing further FindPortalSide errors.... ***
  88. Processing areas...done (0)
  89. Building Faces...done (0)
  90. FixTjuncs...
  91. PruneNodes...
  92. WriteBSP...
  93. done (0)
  94. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  95. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  96. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  97. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  98. Finding displacement neighbors...
  99. Finding lightmap sample positions...
  100. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  101. Building Physics collision data...
  102. done (0) (114443 bytes)
  103. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  104. Water found with no water_lod_control entity, creating a default one.
  105. Compacting texture/material tables...
  106. Reduced 412 texinfos to 369
  107. Reduced 46 texdatas to 41 (1177 bytes to 979)
  108. Writing D:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\gears_new.bsp
  109. 7 seconds elapsed
  110. -2.337347 -1.299201 0.000000
  111. -2.337347 -1.278825 0.000000
  112. 2.063540 1.299201 0.000000
  113. -2.337347 1.299201 0.000000
  114. make_triangles:calc_triangle_representation: Cannot convert
  115.  
  116. ** Executing...
  117. ** Command: "D:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  118. ** Parameters: -game "D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\gears_new"
  119.  
  120. Valve Software - vvis.exe (May 29 2015)
  121. 4 threads
  122. reading d:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gears_new.bsp
  123. reading d:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gears_new.prt
  124. LoadPortals: couldn't read d:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gears_new.prt
  125.  
  126.  
  127. ** Executing...
  128. ** Command: "D:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  129. ** Parameters: -both -game "D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\gears_new"
  130.  
  131. Valve Software - vrad.exe SSE (May 29 2015)
  132.  
  133. Valve Radiosity Simulator
  134. 4 threads
  135. [Reading texlights from 'lights.rad']
  136. [37 texlights parsed from 'lights.rad']
  137.  
  138. Loading d:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gears_new.bsp
  139. No vis information, direct lighting only.
  140. Setting up ray-trace acceleration structure... Done (0.77 seconds)
  141. 3349 faces
  142. 2427249 square feet [349523872.00 square inches]
  143. 0 Displacements
  144. 0 Square Feet [0.00 Square Inches]
  145. sun extent from map=0.087156
  146. 63 direct lights
  147. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (18)
  148. Build Patch/Sample Hash Table(s).....Done<0.0237 sec>
  149. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  150. FinalLightFace Done
  151. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  152. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
  153. Writing leaf ambient...done
  154. Ready to Finish
  155.  
  156. Object names Objects/Maxobjs Memory / Maxmem Fullness
  157. ------------ --------------- --------------- --------
  158. models 1/1024 48/49152 ( 0.1%)
  159. brushes 314/8192 3768/98304 ( 3.8%)
  160. brushsides 1928/65536 15424/524288 ( 2.9%)
  161. planes 964/65536 19280/1310720 ( 1.5%)
  162. vertexes 4262/65536 51144/786432 ( 6.5%)
  163. nodes 1915/65536 61280/2097152 ( 2.9%)
  164. texinfos 369/12288 26568/884736 ( 3.0%)
  165. texdata 41/2048 1312/65536 ( 2.0%)
  166. dispinfos 0/0 0/0 ( 0.0%)
  167. disp_verts 0/0 0/0 ( 0.0%)
  168. disp_tris 0/0 0/0 ( 0.0%)
  169. disp_lmsamples 0/0 0/0 ( 0.0%)
  170. faces 3349/65536 187544/3670016 ( 5.1%)
  171. hdr faces 0/65536 0/3670016 ( 0.0%)
  172. origfaces 1270/65536 71120/3670016 ( 1.9%)
  173. leaves 1917/65536 61344/2097152 ( 2.9%)
  174. leaffaces 3657/65536 7314/131072 ( 5.6%)
  175. leafbrushes 766/65536 1532/131072 ( 1.2%)
  176. areas 7/256 56/2048 ( 2.7%)
  177. surfedges 20534/512000 82136/2048000 ( 4.0%)
  178. edges 11236/256000 44944/1024000 ( 4.4%)
  179. LDR worldlights 63/8192 5544/720896 ( 0.8%)
  180. HDR worldlights 0/8192 0/720896 ( 0.0%)
  181. leafwaterdata 4/32768 48/393216 ( 0.0%)
  182. waterstrips 241/32768 2410/327680 ( 0.7%)
  183. waterverts 0/65536 0/786432 ( 0.0%)
  184. waterindices 3582/65536 7164/131072 ( 5.5%)
  185. cubemapsamples 0/1024 0/16384 ( 0.0%)
  186. overlays 0/512 0/180224 ( 0.0%)
  187. LDR lightdata [variable] 3870984/0 ( 0.0%)
  188. HDR lightdata [variable] 0/0 ( 0.0%)
  189. visdata [variable] 0/16777216 ( 0.0%)
  190. entdata [variable] 40024/393216 (10.2%)
  191. LDR ambient table 1917/65536 7668/262144 ( 2.9%)
  192. HDR ambient table 1917/65536 7668/262144 ( 2.9%)
  193. LDR leaf ambient 13662/65536 382536/1835008 (20.8%)
  194. HDR leaf ambient 1917/65536 53676/1835008 ( 2.9%)
  195. occluders 0/0 0/0 ( 0.0%)
  196. occluder polygons 0/0 0/0 ( 0.0%)
  197. occluder vert ind 0/0 0/0 ( 0.0%)
  198. detail props [variable] 1/12 ( 8.3%)
  199. static props [variable] 1/19366 ( 0.0%)
  200. pakfile [variable] 1626/0 ( 0.0%)
  201. physics [variable] 114443/4194304 ( 2.7%)
  202. physics terrain [variable] 2/1048576 ( 0.0%)
  203.  
  204. Level flags = 0
  205.  
  206. Total triangle count: 8756
  207. Writing d:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gears_new.bsp
  208. 31 seconds elapsed
  209. Valve Software - vrad.exe SSE (May 29 2015)
  210.  
  211. Valve Radiosity Simulator
  212. 4 threads
  213. [Reading texlights from 'lights.rad']
  214. [37 texlights parsed from 'lights.rad']
  215.  
  216. Loading d:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gears_new.bsp
  217. No vis information, direct lighting only.
  218. Setting up ray-trace acceleration structure... Done (0.82 seconds)
  219. 3349 faces
  220. 2427249 square feet [349523872.00 square inches]
  221. 0 Displacements
  222. 0 Square Feet [0.00 Square Inches]
  223. sun extent from map=0.087156
  224. 63 direct lights
  225. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
  226. Build Patch/Sample Hash Table(s).....Done<0.0564 sec>
  227. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  228. FinalLightFace Done
  229. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  230. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
  231. Writing leaf ambient...done
  232. Ready to Finish
  233.  
  234. Object names Objects/Maxobjs Memory / Maxmem Fullness
  235. ------------ --------------- --------------- --------
  236. models 1/1024 48/49152 ( 0.1%)
  237. brushes 314/8192 3768/98304 ( 3.8%)
  238. brushsides 1928/65536 15424/524288 ( 2.9%)
  239. planes 964/65536 19280/1310720 ( 1.5%)
  240. vertexes 4262/65536 51144/786432 ( 6.5%)
  241. nodes 1915/65536 61280/2097152 ( 2.9%)
  242. texinfos 369/12288 26568/884736 ( 3.0%)
  243. texdata 41/2048 1312/65536 ( 2.0%)
  244. dispinfos 0/0 0/0 ( 0.0%)
  245. disp_verts 0/0 0/0 ( 0.0%)
  246. disp_tris 0/0 0/0 ( 0.0%)
  247. disp_lmsamples 0/0 0/0 ( 0.0%)
  248. faces 3349/65536 187544/3670016 ( 5.1%)
  249. hdr faces 3349/65536 187544/3670016 ( 5.1%)
  250. origfaces 1270/65536 71120/3670016 ( 1.9%)
  251. leaves 1917/65536 61344/2097152 ( 2.9%)
  252. leaffaces 3657/65536 7314/131072 ( 5.6%)
  253. leafbrushes 766/65536 1532/131072 ( 1.2%)
  254. areas 7/256 56/2048 ( 2.7%)
  255. surfedges 20534/512000 82136/2048000 ( 4.0%)
  256. edges 11236/256000 44944/1024000 ( 4.4%)
  257. LDR worldlights 63/8192 5544/720896 ( 0.8%)
  258. HDR worldlights 63/8192 5544/720896 ( 0.8%)
  259. leafwaterdata 4/32768 48/393216 ( 0.0%)
  260. waterstrips 241/32768 2410/327680 ( 0.7%)
  261. waterverts 0/65536 0/786432 ( 0.0%)
  262. waterindices 3582/65536 7164/131072 ( 5.5%)
  263. cubemapsamples 0/1024 0/16384 ( 0.0%)
  264. overlays 0/512 0/180224 ( 0.0%)
  265. LDR lightdata [variable] 3870984/0 ( 0.0%)
  266. HDR lightdata [variable] 3870984/0 ( 0.0%)
  267. visdata [variable] 0/16777216 ( 0.0%)
  268. entdata [variable] 40024/393216 (10.2%)
  269. LDR ambient table 1917/65536 7668/262144 ( 2.9%)
  270. HDR ambient table 1917/65536 7668/262144 ( 2.9%)
  271. LDR leaf ambient 13662/65536 382536/1835008 (20.8%)
  272. HDR leaf ambient 13662/65536 382536/1835008 (20.8%)
  273. occluders 0/0 0/0 ( 0.0%)
  274. occluder polygons 0/0 0/0 ( 0.0%)
  275. occluder vert ind 0/0 0/0 ( 0.0%)
  276. detail props [variable] 1/12 ( 8.3%)
  277. static props [variable] 1/19366 ( 0.0%)
  278. pakfile [variable] 1626/0 ( 0.0%)
  279. physics [variable] 114443/4194304 ( 2.7%)
  280. physics terrain [variable] 2/1048576 ( 0.0%)
  281.  
  282. Level flags = 0
  283.  
  284. Total triangle count: 8756
  285. Writing d:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gears_new.bsp
  286. 30 seconds elapsed
  287. -2.337347 -1.299201 0.000000
  288. -2.337347 -1.278825 0.000000
  289. 2.063540 1.299201 0.000000
  290. -2.337347 1.299201 0.000000
  291. make_triangles:calc_triangle_representation: Cannot convert
  292. -2.337347 -1.299201 0.000000
  293. -2.337347 -1.278825 0.000000
  294. 2.063540 1.299201 0.000000
  295. -2.337347 1.299201 0.000000
  296. make_triangles:calc_triangle_representation: Cannot convert
  297.  
  298. ** Executing...
  299. ** Command: Copy File
  300. ** Parameters: "D:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\gears_new.bsp" "D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\gears_new.bsp"
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