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  1. * Detected CPU: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz [GenuineIntel], F6/M12/S3, 2593.00 mhz, 21-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
  3. * CPU cores/threads: 4/8
  4.  
  5. Initializing File System...
  6. using fs-ltx fsgame_coc.ltx
  7. FS: 48392 files cached 48 archives, 8328Kb memory used.
  8. Init FileSystem 1.003492 sec
  9. 'xrCore' build 6090, Oct 8 2015
  10.  
  11. EH: 61504A1D4CF1ECC1741FD118F9BE2E9E
  12.  
  13. -----loading c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
  14. -----loading c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
  15. Initializing Engine...
  16. Starting INPUT device...
  17. Loading DLL: xrRender_R2.dll
  18. Loading DLL: xrRender_R3.dll
  19. refCount:m_pAdapter 1
  20. Loading DLL: xrRender_R4.dll
  21. command line -fsltx fsgame_coc.ltx
  22. Executing config-script "user.ltx"...
  23. [_appdata_\user.ltx] successfully loaded.
  24. Loading DLL: xrRender_R2.dll
  25. Loading DLL: xrGame.dll
  26. * [win32]: free[4049764 K], reserved[43112 K], committed[101364 K]
  27. * [ D3D ]: textures[0 K]
  28. * [x-ray]: process heap[19678 K], game lua[0 K], render[0 K]
  29. * [x-ray]: economy: strings[14610 K], smem[0 K]
  30. SOUND: OpenAL: enumerate devices...
  31. SOUND: OpenAL: EnumerationExtension Present
  32. dir[0]=C:\Games\S.T.A.L.K.E.R. - Call of Pripyat\_bin\
  33. dir[1]=C:\Games\S.T.A.L.K.E.R. - Call of Pripyat\
  34. dir[2]=C:\Games\S.T.A.L.K.E.R. - Call of Pripyat\_bin\
  35. dir[3]=C:\Windows\system32\
  36. CleanDeviceSpecifierList
  37. CleanDeviceSpecifierList Generic Hardware
  38. devices Generic Hardware
  39. SOUND: OpenAL: system default SndDevice name is Generic Hardware
  40. SOUND: OpenAL: default SndDevice name set to Generic Software
  41. SOUND: OpenAL: All available devices:
  42. 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  43. 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  44. Executing config-script "c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
  45. [c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
  46. Executing config-script "user.ltx"...
  47. Executing config-script "c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_high.ltx"...
  48. ~ Invalid syntax in call to 'snd_targets'
  49. ~ Valid arguments: integer value in range [200,1000]
  50. [c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_high.ltx] successfully loaded.
  51. Executing config-script "c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
  52. [c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
  53. ~ Invalid syntax in call to 'r2_aa_break'
  54. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  55. ~ Invalid syntax in call to 'r2_aa_weight'
  56. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  57. ~ Invalid syntax in call to 'snd_targets'
  58. ~ Valid arguments: integer value in range [200,1000]
  59. ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
  60. ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
  61. [_appdata_\user.ltx] successfully loaded.
  62. SOUND: Selected device is Generic Software
  63. * sound: EAX 2.0 extension: absent
  64. * sound: EAX 2.0 deferred: absent
  65. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  66. Starting RENDER device...
  67. * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
  68. * GPU driver: 10.18.13.6472
  69. * CREATE: DeviceREF: 1
  70. * Vertex Processor: PURE HARDWARE
  71. * Texture memory: 4000 M
  72. * DDI-level: 9.0
  73. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  74. * GPU vertex cache: unrecognized, 16
  75. * NVidia MGPU: Logical(1), Physical(1)
  76. * Starting rendering as 2-GPU.
  77. * DVB created: 1536K
  78. * DIB created: 512K
  79. ! Renderer doesn't support blender 'effects\shadow_world'
  80. * NULLRT supported
  81. * ...and used
  82. * HWDST/PCF supported and used
  83. * NV-DBT supported and used
  84. compiling shader dumb
  85. compiling shader dumb
  86. compiling shader accum_mask
  87. compiling shader accum_sun_mask
  88. compiling shader copy_p
  89. compiling shader accum_volume
  90. compiling shader copy
  91. compiling shader accum_sun_near
  92. compiling shader accum_sun
  93. compiling shader accum_sun_cascade
  94. compiling shader accum_sun_cascade_far
  95. compiling shader accum_omni_unshadowed
  96. compiling shader accum_omni_normal
  97. compiling shader accum_omni_transluent
  98. compiling shader accum_spot_unshadowed
  99. compiling shader accum_spot_normal
  100. compiling shader accum_spot_fullsize
  101. compiling shader accum_volumetric
  102. compiling shader accum_volumetric
  103. compiling shader accum_indirect
  104. compiling shader bloom_build
  105. compiling shader bloom_filter
  106. compiling shader bloom_filter_f
  107. compiling shader bloom_luminance_1
  108. compiling shader bloom_luminance_2
  109. compiling shader bloom_luminance_3
  110. compiling shader combine_1
  111. compiling shader combine_1
  112. compiling shader combine_2_AA
  113. compiling shader combine_2_NAA
  114. compiling shader combine_2_AA_D
  115. compiling shader combine_2_NAA_D
  116. compiling shader combine_volumetric
  117. compiling shader postprocess
  118. compiling shader postprocess_CM
  119. compiling shader distort
  120. compiling shader particle_distort
  121. compiling shader particle
  122. compiling shader particle
  123. compiling shader particle_s-blend
  124. compiling shader particle-clip
  125. compiling shader particle_s-add
  126. compiling shader particle_s-aadd
  127. compiling shader deffer_particle
  128. compiling shader deffer_particle
  129. - r__tf_aniso 8
  130. - r2_tf_mipbias 0.
  131. compiling shader portal
  132. compiling shader portal
  133. compiling shader simple_color
  134. compiling shader editor
  135. compiling shader sky2
  136. compiling shader sky2
  137. compiling shader clouds
  138. compiling shader clouds
  139. Starting engine...
  140. compiling shader stub_default
  141. compiling shader effects_sun
  142. compiling shader hud_font
  143. Loading DLL: xrGameSpy.dll
  144. intro_start intro_logo
  145. intro_delete ::update_logo_intro
  146. compiling shader yuv2rgb
  147. ! Invalid ogg-comment version, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\music\menu.ogg
  148. * [win32]: free[3808300 K], reserved[59764 K], committed[326176 K]
  149. * [ D3D ]: textures[64 K]
  150. * [x-ray]: process heap[133433 K], game lua[2019 K], render[154 K]
  151. * [x-ray]: economy: strings[15071 K], smem[0 K]
  152. * 0.0 : [ 56] $null
  153. * 0.0 : [ 3] $user$accum
  154. * 0.0 : [ 1] $user$accum_temp
  155. * 0.0 : [ 6] $user$albedo
  156. * 0.0 : [ 6] $user$bloom1
  157. * 0.0 : [ 2] $user$bloom2
  158. * 0.0 : [ 2] $user$cmap0
  159. * 0.0 : [ 2] $user$cmap1
  160. * 0.0 : [ 2] $user$env_s0
  161. * 0.0 : [ 2] $user$env_s1
  162. * 0.0 : [ 7] $user$generic0
  163. * 0.0 : [ 5] $user$generic1
  164. * 0.0 : [ 1] $user$generic2
  165. * 0.0 : [ 1] $user$jitter_0
  166. * 0.0 : [ 1] $user$jitter_1
  167. * 0.0 : [ 1] $user$jitter_2
  168. * 0.0 : [ 1] $user$jitter_3
  169. * 0.0 : [ 1] $user$jitter_4
  170. * 0.0 : [ 2] $user$lum_t64
  171. * 0.0 : [ 3] $user$lum_t8
  172. * 0.0 : [ 1] $user$luminance_0
  173. * 0.0 : [ 1] $user$luminance_1
  174. * 0.0 : [ 1] $user$luminance_2
  175. * 0.0 : [ 1] $user$luminance_3
  176. * 0.0 : [ 8] $user$material
  177. * 0.0 : [ 12] $user$normal
  178. * 0.0 : [ 12] $user$position
  179. * 0.0 : [ 1] $user$sky0
  180. * 0.0 : [ 1] $user$sky1
  181. * 0.0 : [ 4] $user$smap_depth
  182. * 0.0 : [ 3] $user$smap_surf
  183. * 0.0 : [ 7] $user$tonemap
  184. * 0.0 : [ 2] $user$tonemap_src
  185. * 0.0 : [ 1] act\act_controller_hit1
  186. * 0.0 : [ 1] fx\fx_flare1
  187. * 0.0 : [ 1] fx\fx_flare2
  188. * 0.0 : [ 1] fx\fx_flare3
  189. * 0.0 : [ 1] fx\fx_gradient
  190. * 0.0 : [ 1] fx\fx_gradient1
  191. * 0.0 : [ 1] fx\fx_lightning
  192. * 0.0 : [ 1] fx\fx_moon_halo_phase_1
  193. * 0.0 : [ 1] fx\fx_moon_halo_phase_2
  194. * 0.0 : [ 1] fx\fx_moon_halo_phase_3
  195. * 0.0 : [ 1] fx\fx_moon_halo_phase_4
  196. * 0.0 : [ 1] fx\fx_moon_halo_phase_5
  197. * 0.0 : [ 1] fx\fx_moon_halo_phase_6
  198. * 0.0 : [ 1] fx\fx_moon_halo_phase_7
  199. * 0.0 : [ 1] fx\fx_moon_phase_1
  200. * 0.0 : [ 1] fx\fx_moon_phase_2
  201. * 0.0 : [ 1] fx\fx_moon_phase_3
  202. * 0.0 : [ 1] fx\fx_moon_phase_4
  203. * 0.0 : [ 1] fx\fx_moon_phase_5
  204. * 0.0 : [ 1] fx\fx_moon_phase_6
  205. * 0.0 : [ 1] fx\fx_moon_phase_7
  206. * 0.0 : [ 1] fx\fx_noise
  207. * 0.0 : [ 2] fx\fx_noise2
  208. * 0.0 : [ 1] fx\fx_rain
  209. * 0.0 : [ 1] fx\fx_rainsplash1
  210. * 0.0 : [ 1] fx\fx_sun
  211. * 0.0 : [ 1] fx\fx_sun_fog
  212. * 0.0 : [ 1] fx\fx_sun_gradient
  213. * 0.0 : [ 1] fx\fx_sun_halo
  214. * 0.0 : [ 1] fx\fx_sun_rise
  215. * 0.0 : [ 1] fx\fx_thunderbolts_gradient
  216. * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
  217. * 0.0 : [ 1] fx\fx_volumefog1
  218. * 0.0 : [ 1] glow\glow_04
  219. * 0.0 : [ 1] glow\glow_fire1
  220. * 0.0 : [ 1] glow\glow_fire1_soc
  221. * 0.0 : [ 1] glow\glow_orange
  222. * 0.0 : [ 1] glow\glow_orange2
  223. * 0.0 : [ 1] glow\glow_orange_bright
  224. * 0.0 : [ 1] glow\glow_rays
  225. * 0.0 : [ 1] glow\glow_white
  226. * 0.0 : [ 1] glow\glow_yellow
  227. * 0.0 : [ 4] lights\lights_spot01
  228. * 0.0 : [ 1] pfx\pfx_ani-explosion-02
  229. * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
  230. * 0.0 : [ 1] pfx\pfx_ani-explosion-02a
  231. * 0.0 : [ 1] pfx\pfx_ani-fire01
  232. * 0.0 : [ 1] pfx\pfx_ani-smoke-01
  233. * 0.0 : [ 1] pfx\pfx_anomaly_1
  234. * 0.0 : [ 1] pfx\pfx_anomaly_16
  235. * 0.0 : [ 1] pfx\pfx_anomaly_17
  236. * 0.0 : [ 1] pfx\pfx_anomaly_18
  237. * 0.0 : [ 1] pfx\pfx_anomaly_19
  238. * 0.0 : [ 1] pfx\pfx_anomaly_2
  239. * 0.0 : [ 1] pfx\pfx_anomaly_21
  240. * 0.0 : [ 1] pfx\pfx_anomaly_23
  241. * 0.0 : [ 1] pfx\pfx_anomaly_2_green
  242. * 0.0 : [ 1] pfx\pfx_anomaly_3
  243. * 0.0 : [ 1] pfx\pfx_anomaly_4
  244. * 0.0 : [ 1] pfx\pfx_anomaly_5
  245. * 0.0 : [ 1] pfx\pfx_anomaly_6
  246. * 0.0 : [ 1] pfx\pfx_anomaly_7
  247. * 0.0 : [ 1] pfx\pfx_anomaly_8
  248. * 0.0 : [ 1] pfx\pfx_anomaly_88
  249. * 0.0 : [ 1] pfx\pfx_anomaly_9
  250. * 0.0 : [ 1] pfx\pfx_bloodsplash1
  251. * 0.0 : [ 1] pfx\pfx_bloodsplash2
  252. * 0.0 : [ 1] pfx\pfx_blurry_cloud
  253. * 0.0 : [ 1] pfx\pfx_brick
  254. * 0.0 : [ 1] pfx\pfx_bubble
  255. * 0.0 : [ 1] pfx\pfx_bubble_1
  256. * 0.0 : [ 1] pfx\pfx_bubble_water
  257. * 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
  258. * 0.0 : [ 1] pfx\pfx_cc_lightings
  259. * 0.0 : [ 1] pfx\pfx_concretedebris_01
  260. * 0.0 : [ 1] pfx\pfx_concretepuffs_01
  261. * 0.0 : [ 1] pfx\pfx_dist2
  262. * 0.0 : [ 1] pfx\pfx_dist2inv
  263. * 0.0 : [ 1] pfx\pfx_dist3
  264. * 0.0 : [ 1] pfx\pfx_dist4
  265. * 0.0 : [ 1] pfx\pfx_dist7
  266. * 0.0 : [ 1] pfx\pfx_dist8
  267. * 0.0 : [ 1] pfx\pfx_dist9
  268. * 0.0 : [ 1] pfx\pfx_dist_teleport
  269. * 0.0 : [ 1] pfx\pfx_distort_anomaly
  270. * 0.0 : [ 1] pfx\pfx_distortion
  271. * 0.0 : [ 1] pfx\pfx_electrostatic
  272. * 0.0 : [ 1] pfx\pfx_explotions_2
  273. * 0.0 : [ 1] pfx\pfx_explotions_3
  274. * 0.0 : [ 1] pfx\pfx_explotions_4
  275. * 0.0 : [ 1] pfx\pfx_explotions_smoke
  276. * 0.0 : [ 1] pfx\pfx_flame
  277. * 0.0 : [ 1] pfx\pfx_flame_01
  278. * 0.0 : [ 1] pfx\pfx_flamefx_01
  279. * 0.0 : [ 1] pfx\pfx_flash_01
  280. * 0.0 : [ 1] pfx\pfx_flash_05
  281. * 0.0 : [ 1] pfx\pfx_flash_07
  282. * 0.0 : [ 1] pfx\pfx_gologramma
  283. * 0.0 : [ 1] pfx\pfx_gradient
  284. * 0.0 : [ 1] pfx\pfx_gradient1
  285. * 0.0 : [ 1] pfx\pfx_leaves_01
  286. * 0.0 : [ 1] pfx\pfx_leaves_02
  287. * 0.0 : [ 1] pfx\pfx_light
  288. * 0.0 : [ 1] pfx\pfx_light1
  289. * 0.0 : [ 1] pfx\pfx_light3
  290. * 0.0 : [ 1] pfx\pfx_light4
  291. * 0.0 : [ 1] pfx\pfx_lighting_stancia_01
  292. * 0.0 : [ 1] pfx\pfx_lighting_stancia_02
  293. * 0.0 : [ 1] pfx\pfx_lightning_01
  294. * 0.0 : [ 1] pfx\pfx_lightning_02
  295. * 0.0 : [ 1] pfx\pfx_ligth_6
  296. * 0.0 : [ 1] pfx\pfx_plasma
  297. * 0.0 : [ 1] pfx\pfx_shells1
  298. * 0.0 : [ 1] pfx\pfx_shells2
  299. * 0.0 : [ 1] pfx\pfx_skinsplash1
  300. * 0.0 : [ 1] pfx\pfx_smoke_a
  301. * 0.0 : [ 1] pfx\pfx_smoke_b
  302. * 0.0 : [ 1] pfx\pfx_smokepuffs1
  303. * 0.0 : [ 1] pfx\pfx_smokepuffs2
  304. * 0.0 : [ 1] pfx\pfx_spark_01
  305. * 0.0 : [ 1] pfx\pfx_spark_02
  306. * 0.0 : [ 1] pfx\pfx_sparks
  307. * 0.0 : [ 1] pfx\pfx_specks
  308. * 0.0 : [ 1] pfx\pfx_specks_poison
  309. * 0.0 : [ 1] pfx\pfx_spikey_star
  310. * 0.0 : [ 1] pfx\pfx_splash3
  311. * 0.0 : [ 1] pfx\pfx_splash_01
  312. * 0.0 : [ 1] pfx\pfx_splash_02
  313. * 0.0 : [ 1] pfx\pfx_step_blood
  314. * 0.0 : [ 1] pfx\pfx_stonedebris1
  315. * 0.0 : [ 1] pfx\pfx_stonedebris2
  316. * 0.0 : [ 1] pfx\pfx_synus
  317. * 0.0 : [ 1] pfx\pfx_teleport
  318. * 0.0 : [ 1] pfx\pfx_test_textures
  319. * 0.0 : [ 1] pfx\pfx_vehglassdebris_01
  320. * 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
  321. * 0.0 : [ 1] pfx\pfx_water_wave
  322. * 0.0 : [ 1] pfx\pfx_woodchips1
  323. * 0.0 : [ 1] pfx\pfx_woodchips3
  324. * 0.0 : [ 1] pfx\r_pop\shells\12ga
  325. * 0.0 : [ 1] pfx\r_pop\shells\45acp
  326. * 0.0 : [ 1] pfx\r_pop\shells\545x39
  327. * 0.0 : [ 1] pfx\r_pop\shells\556x45
  328. * 0.0 : [ 1] pfx\r_pop\shells\762x39
  329. * 0.0 : [ 1] pfx\r_pop\shells\762x51
  330. * 0.0 : [ 1] pfx\r_pop\shells\762x54
  331. * 0.0 : [ 1] pfx\r_pop\shells\9x18
  332. * 0.0 : [ 1] pfx\r_pop\shells\9x19
  333. * 0.0 : [ 1] pfx\r_pop\shells\9x39
  334. * 0.0 : [ 1] pfx\r_pop\shells\fake_shells
  335. * 0.0 : [ 1] prop\prop_fake_bed_fireplace
  336. * 0.0 : [ 1] prop\prop_provod_02
  337. * 0.0 : [ 1] shoker_mod\explosions\explosion_smoke01
  338. * 0.0 : [ 1] shoker_mod\explosions\final_expl
  339. * 0.0 : [ 1] shoker_mod\explosions\firesmokeparticle
  340. * 0.0 : [ 1] shoker_mod\pfx\pfx_ak_shells_1
  341. * 0.0 : [ 1] shoker_mod\pfx\pfx_shells1
  342. * 0.0 : [ 1] shoker_mod\pfx\pfx_shells2
  343. * 0.0 : [ 1] shoker_mod\pfx\pfx_shells3
  344. * 0.0 : [ 1] shoker_mod\pfx\pfx_smoke_1
  345. * 0.0 : [ 14] sky\af1_cloudy\cloudy_1
  346. * 0.0 : [ 14] sky\af1_cloudy\cloudy_1#small
  347. * 0.0 : [ 30] sky\af1_cloudy\cloudy_2
  348. * 0.0 : [ 30] sky\af1_cloudy\cloudy_2#small
  349. * 0.0 : [ 8] sky\af1_cloudy\cloudy_3
  350. * 0.0 : [ 8] sky\af1_cloudy\cloudy_3#small
  351. * 0.0 : [ 4] sky\af1_cloudy\cloudy_5
  352. * 0.0 : [ 4] sky\af1_cloudy\cloudy_5#small
  353. * 0.0 : [ 56] sky\af1_foggy\foggy_1
  354. * 0.0 : [ 56] sky\af1_foggy\foggy_1#small
  355. * 0.0 : [ 30] sky\af1_foggy\foggy_2
  356. * 0.0 : [ 30] sky\af1_foggy\foggy_2#small
  357. * 0.0 : [ 48] sky\af1_foggy\foggy_3
  358. * 0.0 : [ 48] sky\af1_foggy\foggy_3#small
  359. * 0.0 : [ 46] sky\af1_foggy\foggy_4
  360. * 0.0 : [ 46] sky\af1_foggy\foggy_4#small
  361. * 0.0 : [ 46] sky\af1_foggy\foggy_5
  362. * 0.0 : [ 46] sky\af1_foggy\foggy_5#small
  363. * 0.0 : [ 6] sky\af3_blowout\blowout1
  364. * 0.0 : [ 6] sky\af3_blowout\blowout1#small
  365. * 0.0 : [ 2] sky\af3_blowout\blowout1_1
  366. * 0.0 : [ 2] sky\af3_blowout\blowout1_1#small
  367. * 0.0 : [ 1] sky\af3_blowout\blowout2
  368. * 0.0 : [ 1] sky\af3_blowout\blowout2#small
  369. * 0.0 : [ 1] sky\af3_blowout\blowout2_night
  370. * 0.0 : [ 1] sky\af3_blowout\blowout2_night#small
  371. * 0.0 : [ 1] sky\af3_blowout\blowout3
  372. * 0.0 : [ 1] sky\af3_blowout\blowout3#small
  373. * 0.0 : [ 2] sky\af3_blowout\blowout3_1
  374. * 0.0 : [ 2] sky\af3_blowout\blowout3_1#small
  375. * 0.0 : [ 2] sky\af3_blowout\blowout3_1_night
  376. * 0.0 : [ 2] sky\af3_blowout\blowout3_1_night#small
  377. * 0.0 : [ 2] sky\af3_blowout\blowout3_2
  378. * 0.0 : [ 2] sky\af3_blowout\blowout3_2#small
  379. * 0.0 : [ 2] sky\af3_blowout\blowout3_2_night
  380. * 0.0 : [ 2] sky\af3_blowout\blowout3_2_night#small
  381. * 0.0 : [ 2] sky\af3_blowout\blowout3_3
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  647. * 0.0 : [ 12] sky\sky_13_vibros_cube
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  649. * 0.0 : [ 10] sky\sky_14_cube
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  653. * 0.0 : [ 4] sky\sky_17_cube
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  661. * 0.0 : [ 4] sky\sky_20_clouds_cube
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  667. * 0.0 : [ 4] sky\sky_2_cube
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  679. * 0.0 : [ 8] sky\sky_8_cube
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  689. * 0.0 : [ 1] wm\wm_blood_1_3
  690. * 0.0 : [ 1] wm\wm_blood_drop_4
  691. * 0.0 : [ 1] wm\wm_bullet_asfalt_1
  692. * 0.0 : [ 1] wm\wm_bullet_asfalt_2
  693. * 0.0 : [ 1] wm\wm_bullet_asfalt_3
  694. * 0.0 : [ 1] wm\wm_bullet_brick_1
  695. * 0.0 : [ 1] wm\wm_bullet_brick_2
  696. * 0.0 : [ 1] wm\wm_bullet_concrete
  697. * 0.0 : [ 1] wm\wm_bullet_concrete_1
  698. * 0.0 : [ 1] wm\wm_bullet_concrete_2
  699. * 0.0 : [ 1] wm\wm_bullet_concrete_4
  700. * 0.0 : [ 1] wm\wm_bullet_concrete_5
  701. * 0.0 : [ 1] wm\wm_bullet_concrete_6
  702. * 0.0 : [ 1] wm\wm_bullet_concrete_7
  703. * 0.0 : [ 1] wm\wm_bullet_glass01
  704. * 0.0 : [ 1] wm\wm_bullet_glass02
  705. * 0.0 : [ 1] wm\wm_bullet_glass03
  706. * 0.0 : [ 1] wm\wm_bullet_glass04
  707. * 0.0 : [ 1] wm\wm_bullet_ground
  708. * 0.0 : [ 1] wm\wm_bullet_ground_1
  709. * 0.0 : [ 1] wm\wm_bullet_ground_2
  710. * 0.0 : [ 1] wm\wm_bullet_metall_thik
  711. * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
  712. * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
  713. * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
  714. * 0.0 : [ 1] wm\wm_bullet_metall_thin
  715. * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
  716. * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
  717. * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
  718. * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
  719. * 0.0 : [ 1] wm\wm_bullet_wood
  720. * 0.0 : [ 1] wm\wm_bullet_wood_1
  721. * 0.0 : [ 1] wm\wm_bullet_wood_2
  722. * 0.0 : [ 1] wm\wm_bullet_wood_3
  723. * 0.0 : [ 1] wm\wm_bullet_wood_4
  724. * 0.0 : [ 1] wm\wm_bullet_wood_5
  725. * 0.0 : [ 1] wm\wm_bullet_wood_6
  726. * 0.0 : [ 1] wm\wm_bullet_wood_7
  727. * 0.0 : [ 1] wm\wm_bullet_wood_8
  728. * 0.0 : [ 1] wm\wm_bullet_wood_9
  729. * 0.0 : [ 1] wm\wm_grenade
  730. * 0.0 : [ 1] wm\wm_knife_dead
  731. * 0.0 : [ 1] wm\wm_knife_horiz
  732. * 0.0 : [ 1] wm\wm_knife_horiz_blood
  733. * 0.0 : [ 1] wm\wm_knife_horiz_blood1
  734. * 0.0 : [ 1] wm\wm_knife_horiz_metal
  735. * 0.0 : [ 1] wm\wm_knife_horiz_ston
  736. * 0.0 : [ 1] wm\wm_knife_wood
  737. * 0.0 : [ 1] wm\wm_knife_wood1
  738. * 0.0 : [ 1] wm\wm_knife_wood2
  739. * 4.1 : [ 1] ui\teamepic_logo
  740. * 5.5 : [ 1] ui\ui_magnifier
  741. * 32.1 : [ 1] ui\ui_font_arial_14_1600
  742. * 33.0 : [ 1] ui\ui_ani_cursor
  743. * 64.1 : [ 1] ui\ui_font_console_02
  744. * 64.1 : [ 1] ui\ui_font_hud_01
  745. * 64.1 : [ 1] ui\ui_font_letter_16_1600
  746. * 64.1 : [ 1] ui\ui_font_letter_18_1600
  747. * 128.1 : [ 1] ui\ui_font_graff_19_1600
  748. * 128.1 : [ 1] ui\ui_font_graff_22_1600
  749. * 256.1 : [ 1] ui\ui_font_graff_32_1600
  750. * 256.1 : [ 1] ui\ui_font_hud_02
  751. * 256.1 : [ 1] ui\ui_font_letter_25_1600
  752. * 512.1 : [ 1] ui\ui_font_graff_50_1600
  753. * 705.4 : [ 1] ui\ui_noise
  754. * 1024.1 : [ 1] ui\ui_actor_main_menu2
  755. * 1024.1 : [ 1] ui\ui_actor_mp_screen
  756. * 1024.1 : [ 1] ui\ui_actor_multiplayer_background
  757. * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
  758. * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels_1
  759. * 4096.1 : [ 1] ui\ui_common
  760. * 8100.0 : [ 1] ui\ui_background_new
  761. compiling shader deffer_base_bump-hq
  762. compiling shader deffer_model_bump-hq_4
  763. compiling shader deffer_base_bump
  764. compiling shader deffer_model_bump_4
  765. compiling shader shadow_direct_model_4
  766. "c:\games\s.t.a.l.k.e.r. - call of pripyat\_bin\xrengine.exe" -fsltx fsgame_coc.ltx
  767. * phase time: 0 ms
  768. * phase cmem: 197091 K
  769. Loading objects...
  770. compiling shader deffer_base_flat
  771. compiling shader deffer_model_flat_0
  772. compiling shader shadow_direct_model_0
  773. compiling shader deffer_model_bump-hq_0
  774. compiling shader deffer_model_bump_0
  775. compiling shader deffer_base_aref_bump-hq
  776. compiling shader deffer_base_aref_bump
  777. compiling shader shadow_direct_base_aref
  778. compiling shader shadow_direct_model_aref_0
  779. compiling shader deffer_model_bump-hq_1
  780. compiling shader deffer_model_bump_1
  781. compiling shader shadow_direct_model_1
  782. compiling shader model_env_lq
  783. compiling shader model_env_lq_0
  784. compiling shader accum_emissive
  785. compiling shader deffer_model_bump-hq_2
  786. compiling shader deffer_model_bump_2
  787. compiling shader shadow_direct_model_2
  788. compiling shader deffer_model_bump-hq_3
  789. compiling shader deffer_model_bump_3
  790. compiling shader shadow_direct_model_3
  791. compiling shader deffer_base_aref_flat
  792. compiling shader deffer_model_flat_3
  793. compiling shader shadow_direct_model_aref_3
  794. Loading models...
  795. compiling shader deffer_model_flat_2
  796. compiling shader deffer_model_flat_4
  797. compiling shader model_def_lq
  798. compiling shader model_def_lq_0
  799. compiling shader deffer_base_bump_d-hq
  800. compiling shader deffer_model_bump_d-hq_4
  801. compiling shader shadow_direct_model_aref_2
  802. compiling shader deffer_model_bump_d-hq_3
  803. compiling shader deffer_model_flat_1
  804. compiling shader model_distort4glass_3
  805. compiling shader shadow_direct_model_aref_4
  806. ! auto-generated bump map: wpn\wpn_val_bump#
  807. * [prefetch] time: 4152 ms
  808. * [prefetch] memory: 1703631Kb
  809. Call of Chernobyl version 1.3.2
  810. using marshal library
  811. axr_main module added alife_storage_manager
  812. axr_main module added axr_companions
  813. axr_main module added axr_keybind
  814. axr_main module added axr_task_manager
  815. axr_main module added axr_trade_manager
  816. axr_main module added axr_turn_on_campfire
  817. axr_main module added coc_treasure_manager
  818. axr_main module added dynamic_news_manager
  819. axr_main module added itms_manager
  820. axr_main module added m_mines
  821. axr_main module added m_scopes
  822. axr_main module added mob_trade
  823. axr_main module added modules
  824. axr_main module added phantom_manager
  825. axr_main module added psi_storm_manager
  826. axr_main module added sleep_dep
  827. axr_main module added surge_manager
  828. axr_main module added survival_mode
  829. axr_main module added ui_mm_faction_select
  830. axr_main module added xr_combat_ignore
  831. axr_main module added xr_corpse_detection
  832. axr_main module added xr_danger
  833. axr_main module added xr_eat_medkit
  834. axr_main module added xr_gather_items
  835. axr_main module added xr_statistic
  836. axr_main module added xrs_debug_tools
  837. axr_main module added xrs_dyn_music
  838. axr_main module added xrs_facer
  839. axr_main module added xrs_kill_wounded
  840. collectgarbage before=9416554Kb
  841. collectgarbage after=6952383Kb
  842. * phase time: 4404 ms
  843. * phase cmem: 1871629 K
  844. * phase time: 29 ms
  845. * phase cmem: 1872140 K
  846. * Loading spawn registry...
  847. ! SMART_TERRAIN [pas_b400_elevator] has no terrain_mask section in smart_terrain_masks.ltx!!!
  848. ! SMART_TERRAIN [pas_b400_track] has no terrain_mask section in smart_terrain_masks.ltx!!!
  849. ! SMART_TERRAIN [pas_b400_downstairs] has no terrain_mask section in smart_terrain_masks.ltx!!!
  850. ! SMART_TERRAIN [pas_b400_tunnel] has no terrain_mask section in smart_terrain_masks.ltx!!!
  851. ! SMART_TERRAIN [pas_b400_hall] has no terrain_mask section in smart_terrain_masks.ltx!!!
  852. ! SMART_TERRAIN [pas_b400_way] has no terrain_mask section in smart_terrain_masks.ltx!!!
  853. ! SMART_TERRAIN [pas_b400_canalisation] has no terrain_mask section in smart_terrain_masks.ltx!!!
  854. ! SMART_TERRAIN [pas_b400_fake] has no terrain_mask section in smart_terrain_masks.ltx!!!
  855. ! SMART_TERRAIN [lx8_smart_terrain] has no terrain_mask section in smart_terrain_masks.ltx!!!
  856. * 17165 spawn points are successfully loaded
  857. * Loading objects...
  858. ! SMART_TERRAIN [pas_b400_elevator] has no terrain_mask section in smart_terrain_masks.ltx!!!
  859. ! SMART_TERRAIN [pas_b400_track] has no terrain_mask section in smart_terrain_masks.ltx!!!
  860. ! SMART_TERRAIN [pas_b400_downstairs] has no terrain_mask section in smart_terrain_masks.ltx!!!
  861. ! SMART_TERRAIN [pas_b400_tunnel] has no terrain_mask section in smart_terrain_masks.ltx!!!
  862. ! SMART_TERRAIN [pas_b400_hall] has no terrain_mask section in smart_terrain_masks.ltx!!!
  863. ! SMART_TERRAIN [pas_b400_way] has no terrain_mask section in smart_terrain_masks.ltx!!!
  864. ! SMART_TERRAIN [pas_b400_canalisation] has no terrain_mask section in smart_terrain_masks.ltx!!!
  865. ! SMART_TERRAIN [pas_b400_fake] has no terrain_mask section in smart_terrain_masks.ltx!!!
  866. ! SMART_TERRAIN [lx8_smart_terrain] has no terrain_mask section in smart_terrain_masks.ltx!!!
  867. * 24866 objects are successfully loaded
  868. * Game Ìàêñèì - autosave is successfully loaded from file '_appdata_\savedgames\Ìàêñèì - autosave.scop' (0.949s)
  869. * phase time: 948 ms
  870. * phase cmem: 1936267 K
  871. * phase time: 46 ms
  872. * phase cmem: 1936525 K
  873. * phase time: 40 ms
  874. * phase cmem: 1936526 K
  875. * WARNING: player not logged in
  876. * client : connection accepted - <All Ok>
  877. * phase time: 36 ms
  878. * phase cmem: 1936560 K
  879. * phase time: 34 ms
  880. * phase cmem: 1936560 K
  881. * phase time: 3405 ms
  882. * phase cmem: 2050774 K
  883. compiling shader deffer_base_steep_d-hq
  884. compiling shader deffer_base_bump_d-hq
  885. compiling shader deffer_base_bump
  886. compiling shader shadow_direct_base
  887. compiling shader deffer_base_flat
  888. compiling shader base_lplanes
  889. compiling shader base_lplanes
  890. compiling shader shadow_direct_base_aref
  891. compiling shader deffer_base_aref_bump_d-hq
  892. compiling shader deffer_base_bump-hq
  893. compiling shader deffer_base_flat_d
  894. compiling shader deffer_base_flat_d
  895. compiling shader deffer_impl_flat_d
  896. compiling shader deffer_impl_flat_d
  897. compiling shader deffer_impl_flat
  898. compiling shader deffer_base_lmh_bump_d-hq
  899. compiling shader deffer_base_lmh_bump_d-hq
  900. compiling shader deffer_base_lmh_bump
  901. compiling shader deffer_base_lmh_bump
  902. compiling shader deffer_base_lmh_steep_d-hq
  903. compiling shader deffer_base_lmh_flat_d
  904. compiling shader deffer_base_lmh_flat_d
  905. compiling shader deffer_base_lmh_flat
  906. compiling shader deffer_base_lmh_flat
  907. compiling shader deffer_base_lmh_bump-hq
  908. compiling shader deffer_base_lmh_bump-hq
  909. compiling shader deffer_base_lmh_aref_bump_d-hq
  910. compiling shader deffer_base_lmh_aref_bump
  911. compiling shader lmapE
  912. compiling shader lmapE
  913. compiling shader deffer_base_lmh_aref_bump-hq
  914. compiling shader vert
  915. compiling shader vert
  916. compiling shader deffer_tree_s_bump_d-hq
  917. compiling shader deffer_tree_s_bump
  918. compiling shader shadow_direct_base
  919. compiling shader shadow_direct_tree_s
  920. compiling shader lod
  921. compiling shader lod
  922. compiling shader deffer_tree_bump_d-hq
  923. compiling shader deffer_tree_bump
  924. compiling shader shadow_direct_tree
  925. compiling shader deffer_tree_flat
  926. compiling shader deffer_tree_s_flat_d
  927. compiling shader deffer_tree_s_flat
  928. compiling shader deffer_tree_s_bump-hq
  929. * phase time: 83 ms
  930. * phase cmem: 2052453 K
  931. * [Loading VB] 65531 verts, 2047 Kb
  932. * [Loading VB] 65533 verts, 2047 Kb
  933. * [Loading VB] 65533 verts, 2047 Kb
  934. * [Loading VB] 65530 verts, 2047 Kb
  935. * [Loading VB] 65535 verts, 2047 Kb
  936. * [Loading VB] 65528 verts, 2047 Kb
  937. * [Loading VB] 65529 verts, 2047 Kb
  938. * [Loading VB] 65534 verts, 2047 Kb
  939. * [Loading VB] 65500 verts, 2046 Kb
  940. * [Loading VB] 22732 verts, 710 Kb
  941. * [Loading VB] 65535 verts, 2047 Kb
  942. * [Loading VB] 65534 verts, 2047 Kb
  943. * [Loading VB] 65535 verts, 2047 Kb
  944. * [Loading VB] 65533 verts, 2047 Kb
  945. * [Loading VB] 65534 verts, 2047 Kb
  946. * [Loading VB] 65535 verts, 2047 Kb
  947. * [Loading VB] 65515 verts, 2047 Kb
  948. * [Loading VB] 65533 verts, 2047 Kb
  949. * [Loading VB] 65532 verts, 2047 Kb
  950. * [Loading VB] 65535 verts, 2047 Kb
  951. * [Loading VB] 65534 verts, 2047 Kb
  952. * [Loading VB] 65522 verts, 2047 Kb
  953. * [Loading VB] 54340 verts, 1698 Kb
  954. * [Loading VB] 65535 verts, 2047 Kb
  955. * [Loading VB] 65533 verts, 2047 Kb
  956. * [Loading VB] 65532 verts, 2047 Kb
  957. * [Loading VB] 65534 verts, 2047 Kb
  958. * [Loading VB] 65535 verts, 2047 Kb
  959. * [Loading VB] 65534 verts, 2047 Kb
  960. * [Loading VB] 65534 verts, 2047 Kb
  961. * [Loading VB] 65531 verts, 2047 Kb
  962. * [Loading VB] 31883 verts, 996 Kb
  963. * [Loading IB] 1048575 indices, 2047 Kb
  964. * [Loading IB] 1048575 indices, 2047 Kb
  965. * [Loading IB] 1048575 indices, 2047 Kb
  966. * [Loading IB] 1048575 indices, 2047 Kb
  967. * [Loading IB] 1048575 indices, 2047 Kb
  968. * [Loading IB] 1048575 indices, 2047 Kb
  969. * [Loading IB] 1048572 indices, 2047 Kb
  970. * [Loading IB] 1048575 indices, 2047 Kb
  971. * [Loading IB] 1048575 indices, 2047 Kb
  972. * [Loading IB] 1048572 indices, 2047 Kb
  973. * [Loading IB] 1048575 indices, 2047 Kb
  974. * [Loading IB] 1048572 indices, 2047 Kb
  975. * [Loading IB] 710613 indices, 1387 Kb
  976. * [Loading VB] 65534 verts, 767 Kb
  977. * [Loading VB] 65534 verts, 767 Kb
  978. * [Loading VB] 65535 verts, 767 Kb
  979. * [Loading VB] 65534 verts, 767 Kb
  980. * [Loading VB] 65535 verts, 767 Kb
  981. * [Loading VB] 65534 verts, 767 Kb
  982. * [Loading VB] 65534 verts, 767 Kb
  983. * [Loading VB] 65533 verts, 767 Kb
  984. * [Loading VB] 65535 verts, 767 Kb
  985. * [Loading VB] 65535 verts, 767 Kb
  986. * [Loading VB] 46823 verts, 548 Kb
  987. * [Loading IB] 1048575 indices, 2047 Kb
  988. * [Loading IB] 1048575 indices, 2047 Kb
  989. * [Loading IB] 1048572 indices, 2047 Kb
  990. * [Loading IB] 1048572 indices, 2047 Kb
  991. * [Loading IB] 1048575 indices, 2047 Kb
  992. * [Loading IB] 1048572 indices, 2047 Kb
  993. * [Loading IB] 202398 indices, 395 Kb
  994. * phase time: 94 ms
  995. * phase cmem: 2162418 K
  996. * phase time: 85 ms
  997. * phase cmem: 2169131 K
  998. compiling shader deffer_detail_w_flat
  999. compiling shader deffer_detail_s_flat
  1000. * [DETAILS] VertexConsts(256), Batch(61)
  1001. * [DETAILS] 37149 v(20), 19764 p
  1002. * [DETAILS] Batch(61), VB(725K), IB(115K)
  1003. * phase time: 41 ms
  1004. * phase cmem: 2170039 K
  1005. * Loading HOM: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\levels\l01_escape\level.hom
  1006. * phase time: 39 ms
  1007. * phase cmem: 2170484 K
  1008. * phase time: 36 ms
  1009. * phase cmem: 2170484 K
  1010. * phase time: 34 ms
  1011. * phase cmem: 2170484 K
  1012. * t-report - base: 2094, 1672803 K
  1013. * t-report - lmap: 11, 11265 K
  1014. * WARNING: player not logged in
  1015. * phase time: 1581 ms
  1016. * phase cmem: 2752036 K
  1017. * phase time: 47 ms
  1018. * phase cmem: 2752034 K
  1019. * [win32]: free[949064 K], reserved[109892 K], committed[3135284 K]
  1020. * [ D3D ]: textures[1816984 K]
  1021. * [x-ray]: process heap[2752034 K], game lua[43181 K], render[162 K]
  1022. * [x-ray]: economy: strings[22798 K], smem[11067 K]
  1023. compiling shader model_env_lq_1
  1024. compiling shader model_def_lplanes_0
  1025. compiling shader deffer_model_bump_d-hq_1
  1026. compiling shader deffer_model_bump_d-hq_0
  1027. compiling shader particle_alphaonly
  1028. compiling shader model_distort_2
  1029. compiling shader model_env_lq_2
  1030. compiling shader model_distort4glass_2
  1031. compiling shader accum_emissivel
  1032. compiling shader deffer_model_bump_d-hq_2
  1033. ! auto-generated bump map: wpn\ak\grips_akm_bump#
  1034. ! auto-generated bump map: wpn\ak\grips_akm_bump
  1035. ! auto-generated bump map: wpn\akms_stock_bump#
  1036. ! auto-generated bump map: wpn\akms_stock_bump
  1037. ! auto-generated bump map: wpn\ak_pgrip_wood_bump#
  1038. ! auto-generated bump map: wpn\ak_pgrip_wood_bump
  1039. ! auto-generated bump map: tgzitems\medoballs_bump#
  1040. compiling shader model_def_lq_1
  1041. intro_start game_loaded
  1042. * MEMORY USAGE: 3104114 K
  1043. * End of synchronization A[1] R[1]
  1044. intro_delete ::update_game_loaded
  1045. run tutorial called
  1046. stop tutorial called
  1047. task_functor.under_faction_control_target_id is nil
  1048. compiling shader yuv2rgb
  1049. * [win32]: free[364120 K], reserved[107940 K], committed[3722180 K]
  1050. * [ D3D ]: textures[2184465 K]
  1051. * [x-ray]: process heap[3240991 K], game lua[31454 K], render[2035 K]
  1052. * [x-ray]: economy: strings[25780 K], smem[11659 K]
  1053. * [win32]: free[358680 K], reserved[107996 K], committed[3727564 K]
  1054. * [ D3D ]: textures[2186513 K]
  1055. * [x-ray]: process heap[3242632 K], game lua[31457 K], render[2035 K]
  1056. * [x-ray]: economy: strings[25780 K], smem[11659 K]
  1057. * Saving spawns...
  1058. * Saving objects...
  1059. * 25946 objects are successfully saved
  1060. * Game 1.scop is successfully saved to file '_appdata_\savedgames\1.scop'
  1061. axr_main: saving custom data _appdata_\savedgames\1.scoc
  1062. * [win32]: free[371108 K], reserved[106384 K], committed[3716748 K]
  1063. * [ D3D ]: textures[2186513 K]
  1064. * [x-ray]: process heap[3249971 K], game lua[40298 K], render[2171 K]
  1065. * [x-ray]: economy: strings[25632 K], smem[11659 K]
  1066. * [win32]: free[378980 K], reserved[106384 K], committed[3708876 K]
  1067. * [ D3D ]: textures[2186513 K]
  1068. * [x-ray]: process heap[3249533 K], game lua[40303 K], render[2172 K]
  1069. * [x-ray]: economy: strings[25632 K], smem[11659 K]
  1070. * Saving spawns...
  1071. * Saving objects...
  1072. * 25944 objects are successfully saved
  1073. * Game 2.scop is successfully saved to file '_appdata_\savedgames\2.scop'
  1074. axr_main: saving custom data _appdata_\savedgames\2.scoc
  1075. * [win32]: free[344956 K], reserved[106964 K], committed[3742320 K]
  1076. * [ D3D ]: textures[2190951 K]
  1077. * [x-ray]: process heap[3254091 K], game lua[40175 K], render[2482 K]
  1078. * [x-ray]: economy: strings[25637 K], smem[11659 K]
  1079. * [win32]: free[355900 K], reserved[106872 K], committed[3731468 K]
  1080. * [ D3D ]: textures[2190951 K]
  1081. * [x-ray]: process heap[3253648 K], game lua[40181 K], render[2482 K]
  1082. * [x-ray]: economy: strings[25637 K], smem[11659 K]
  1083. * Saving spawns...
  1084. * Saving objects...
  1085. * 25946 objects are successfully saved
  1086. * Game 3.scop is successfully saved to file '_appdata_\savedgames\3.scop'
  1087. axr_main: saving custom data _appdata_\savedgames\3.scoc
  1088. * [win32]: free[344968 K], reserved[106860 K], committed[3742412 K]
  1089. * [ D3D ]: textures[2190951 K]
  1090. * [x-ray]: process heap[3254097 K], game lua[42583 K], render[2483 K]
  1091. * [x-ray]: economy: strings[25631 K], smem[11659 K]
  1092. * DVB created: 1536K
  1093. * DIB created: 512K
  1094. compiling shader accum_mask
  1095. compiling shader accum_sun_mask
  1096. compiling shader copy_p
  1097. compiling shader accum_sun_near
  1098. compiling shader accum_sun
  1099. compiling shader accum_sun_cascade
  1100. compiling shader accum_sun_cascade_far
  1101. compiling shader accum_omni_unshadowed
  1102. compiling shader accum_omni_normal
  1103. compiling shader accum_omni_transluent
  1104. compiling shader accum_indirect
  1105. compiling shader bloom_build
  1106. compiling shader bloom_filter
  1107. compiling shader bloom_filter_f
  1108. compiling shader bloom_luminance_1
  1109. compiling shader bloom_luminance_2
  1110. compiling shader bloom_luminance_3
  1111. compiling shader combine_1
  1112. compiling shader combine_1
  1113. compiling shader combine_2_AA
  1114. compiling shader combine_2_NAA
  1115. compiling shader combine_2_AA_D
  1116. compiling shader combine_2_NAA_D
  1117. compiling shader combine_volumetric
  1118. compiling shader postprocess
  1119. compiling shader postprocess_CM
  1120. compiling shader distort
  1121. - r__tf_aniso 8
  1122. - r2_tf_mipbias 0.
  1123. * RM_Dump: textures : 2460
  1124. * RM_Dump: rtargets : 16
  1125. * RM_Dump: vs : 81
  1126. * RM_Dump: ps : 77
  1127. * RM_Dump: dcl : 20
  1128. * RM_Dump: states : 76
  1129. * RM_Dump: tex_list : 1655
  1130. * RM_Dump: matrices : 0
  1131. * RM_Dump: lst_constants: 0
  1132. * RM_Dump: v_passes : 2655
  1133. * RM_Dump: v_elements: 2656
  1134. * RM_Dump: v_shaders : 1488
  1135. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  1136. * GPU vertex cache: recognized, 24
  1137. * NVidia MGPU: Logical(1), Physical(1)
  1138. * Starting rendering as 2-GPU.
  1139. *** RESET [0 ms]
  1140. * MEMORY USAGE: 3206326 K
  1141. * End of synchronization A[1] R[1]
  1142. * DVB created: 1536K
  1143. * DIB created: 512K
  1144. compiling shader accum_mask
  1145. compiling shader accum_sun_mask
  1146. compiling shader copy_p
  1147. compiling shader accum_sun_near
  1148. compiling shader accum_sun
  1149. compiling shader accum_sun_cascade
  1150. compiling shader accum_sun_cascade_far
  1151. compiling shader accum_omni_unshadowed
  1152. compiling shader accum_omni_normal
  1153. compiling shader accum_omni_transluent
  1154. compiling shader accum_indirect
  1155. compiling shader bloom_build
  1156. compiling shader bloom_filter
  1157. compiling shader bloom_filter_f
  1158. compiling shader bloom_luminance_1
  1159. compiling shader bloom_luminance_2
  1160. compiling shader bloom_luminance_3
  1161. compiling shader combine_1
  1162. compiling shader combine_1
  1163. compiling shader combine_2_AA
  1164. compiling shader combine_2_NAA
  1165. compiling shader combine_2_AA_D
  1166. compiling shader combine_2_NAA_D
  1167. compiling shader combine_volumetric
  1168. compiling shader postprocess
  1169. compiling shader postprocess_CM
  1170. compiling shader distort
  1171. - r__tf_aniso 8
  1172. - r2_tf_mipbias 0.
  1173. * RM_Dump: textures : 2460
  1174. * RM_Dump: rtargets : 16
  1175. * RM_Dump: vs : 81
  1176. * RM_Dump: ps : 77
  1177. * RM_Dump: dcl : 20
  1178. * RM_Dump: states : 76
  1179. * RM_Dump: tex_list : 1655
  1180. * RM_Dump: matrices : 0
  1181. * RM_Dump: lst_constants: 0
  1182. * RM_Dump: v_passes : 2655
  1183. * RM_Dump: v_elements: 2656
  1184. * RM_Dump: v_shaders : 1488
  1185. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  1186. * GPU vertex cache: recognized, 24
  1187. * NVidia MGPU: Logical(1), Physical(1)
  1188. * Starting rendering as 2-GPU.
  1189. *** RESET [131 ms]
  1190. * MEMORY USAGE: 3219958 K
  1191. * End of synchronization A[1] R[1]
  1192. * [win32]: free[329380 K], reserved[145140 K], committed[3719720 K]
  1193. * [ D3D ]: textures[2190951 K]
  1194. * [x-ray]: process heap[3222945 K], game lua[37282 K], render[2493 K]
  1195. * [x-ray]: economy: strings[25633 K], smem[11659 K]
  1196. * [win32]: free[322980 K], reserved[145140 K], committed[3726120 K]
  1197. * [ D3D ]: textures[2190951 K]
  1198. * [x-ray]: process heap[3222319 K], game lua[37290 K], render[2494 K]
  1199. * [x-ray]: economy: strings[25633 K], smem[11659 K]
  1200. * Saving spawns...
  1201. * Saving objects...
  1202. * 25945 objects are successfully saved
  1203. * Game 4.scop is successfully saved to file '_appdata_\savedgames\4.scop'
  1204. axr_main: saving custom data _appdata_\savedgames\4.scoc
  1205. * [win32]: free[338276 K], reserved[144476 K], committed[3711488 K]
  1206. * [ D3D ]: textures[2190959 K]
  1207. * [x-ray]: process heap[3222562 K], game lua[39433 K], render[2494 K]
  1208. * [x-ray]: economy: strings[25634 K], smem[11659 K]
  1209. ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\nv_loop.ogg
  1210. Call of Chernobyl version 1.3.2
  1211. using marshal library
  1212. axr_main module added alife_storage_manager
  1213. axr_main module added axr_companions
  1214. axr_main module added axr_keybind
  1215. axr_main module added axr_task_manager
  1216. axr_main module added axr_trade_manager
  1217. axr_main module added axr_turn_on_campfire
  1218. axr_main module added coc_treasure_manager
  1219. axr_main module added dynamic_news_manager
  1220. axr_main module added itms_manager
  1221. axr_main module added m_mines
  1222. axr_main module added m_scopes
  1223. axr_main module added mob_trade
  1224. axr_main module added modules
  1225. axr_main module added phantom_manager
  1226. axr_main module added psi_storm_manager
  1227. axr_main module added sleep_dep
  1228. axr_main module added surge_manager
  1229. axr_main module added survival_mode
  1230. axr_main module added ui_mm_faction_select
  1231. axr_main module added xr_combat_ignore
  1232. axr_main module added xr_corpse_detection
  1233. axr_main module added xr_danger
  1234. axr_main module added xr_eat_medkit
  1235. axr_main module added xr_gather_items
  1236. axr_main module added xr_statistic
  1237. axr_main module added xrs_debug_tools
  1238. axr_main module added xrs_dyn_music
  1239. axr_main module added xrs_facer
  1240. axr_main module added xrs_kill_wounded
  1241. collectgarbage before=9416358Kb
  1242. collectgarbage after=6952187Kb
  1243. * phase time: 250 ms
  1244. * phase cmem: 3179817 K
  1245. * phase time: 55 ms
  1246. * phase cmem: 3179751 K
  1247. * Loading spawn registry...
  1248. ! SMART_TERRAIN [pas_b400_elevator] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1249. ! SMART_TERRAIN [pas_b400_track] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1250. ! SMART_TERRAIN [pas_b400_downstairs] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1251. ! SMART_TERRAIN [pas_b400_tunnel] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1252. ! SMART_TERRAIN [pas_b400_hall] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1253. ! SMART_TERRAIN [pas_b400_way] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1254. ! SMART_TERRAIN [pas_b400_canalisation] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1255. ! SMART_TERRAIN [pas_b400_fake] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1256. ! SMART_TERRAIN [lx8_smart_terrain] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1257. * 17165 spawn points are successfully loaded
  1258. * Loading objects...
  1259. ! SMART_TERRAIN [pas_b400_elevator] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1260. ! SMART_TERRAIN [pas_b400_track] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1261. ! SMART_TERRAIN [pas_b400_downstairs] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1262. ! SMART_TERRAIN [pas_b400_tunnel] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1263. ! SMART_TERRAIN [pas_b400_hall] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1264. ! SMART_TERRAIN [pas_b400_way] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1265. ! SMART_TERRAIN [pas_b400_canalisation] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1266. ! SMART_TERRAIN [pas_b400_fake] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1267. ! SMART_TERRAIN [lx8_smart_terrain] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1268. * 25945 objects are successfully loaded
  1269. * Game 4 is successfully loaded from file '_appdata_\savedgames\4.scop' (1.005s)
  1270. * phase time: 1004 ms
  1271. * phase cmem: 3192729 K
  1272. * phase time: 55 ms
  1273. * phase cmem: 3192734 K
  1274. * phase time: 54 ms
  1275. * phase cmem: 3192734 K
  1276. * [win32]: free[361292 K], reserved[126540 K], committed[3706408 K]
  1277. * [ D3D ]: textures[2180110 K]
  1278. * [x-ray]: process heap[3192734 K], game lua[44346 K], render[2494 K]
  1279. * [x-ray]: economy: strings[23293 K], smem[11601 K]
  1280. task_functor.under_faction_control_target_id is nil
  1281. compiling shader model_env_lq_1
  1282. intro_start game_loaded
  1283. * MEMORY USAGE: 3262475 K
  1284. * End of synchronization A[1] R[1]
  1285. intro_delete ::update_game_loaded
  1286. compiling shader yuv2rgb
  1287. * [win32]: free[234500 K], reserved[125168 K], committed[3834572 K]
  1288. * [ D3D ]: textures[2273156 K]
  1289. * [x-ray]: process heap[3303105 K], game lua[34369 K], render[2498 K]
  1290. * [x-ray]: economy: strings[24543 K], smem[11634 K]
  1291. compiling shader yuv2rgb
  1292. * [win32]: free[226368 K], reserved[125204 K], committed[3842668 K]
  1293. * [ D3D ]: textures[2273156 K]
  1294. * [x-ray]: process heap[3303105 K], game lua[32566 K], render[2498 K]
  1295. * [x-ray]: economy: strings[24547 K], smem[11634 K]
  1296. * [win32]: free[224956 K], reserved[125264 K], committed[3844020 K]
  1297. * [ D3D ]: textures[2275204 K]
  1298. * [x-ray]: process heap[3304736 K], game lua[32576 K], render[2498 K]
  1299. * [x-ray]: economy: strings[24547 K], smem[11634 K]
  1300. * Saving spawns...
  1301. * Saving objects...
  1302. * 25984 objects are successfully saved
  1303. * Game 5.scop is successfully saved to file '_appdata_\savedgames\5.scop'
  1304. axr_main: saving custom data _appdata_\savedgames\5.scoc
  1305. * [win32]: free[237308 K], reserved[125316 K], committed[3831616 K]
  1306. * [ D3D ]: textures[2275204 K]
  1307. * [x-ray]: process heap[3305703 K], game lua[37023 K], render[2499 K]
  1308. * [x-ray]: economy: strings[24544 K], smem[11634 K]
  1309. * DVB created: 1536K
  1310. * DIB created: 512K
  1311. compiling shader accum_mask
  1312. compiling shader accum_sun_mask
  1313. compiling shader copy_p
  1314. compiling shader accum_sun_near
  1315. compiling shader accum_sun
  1316. compiling shader accum_sun_cascade
  1317. compiling shader accum_sun_cascade_far
  1318. compiling shader accum_omni_unshadowed
  1319. compiling shader accum_omni_normal
  1320. compiling shader accum_omni_transluent
  1321. compiling shader accum_indirect
  1322. compiling shader bloom_build
  1323. compiling shader bloom_filter
  1324. compiling shader bloom_filter_f
  1325. compiling shader bloom_luminance_1
  1326. compiling shader bloom_luminance_2
  1327. compiling shader bloom_luminance_3
  1328. compiling shader combine_1
  1329. compiling shader combine_1
  1330. compiling shader combine_2_AA
  1331. compiling shader combine_2_NAA
  1332. compiling shader combine_2_AA_D
  1333. compiling shader combine_2_NAA_D
  1334. compiling shader combine_volumetric
  1335. compiling shader postprocess
  1336. compiling shader postprocess_CM
  1337. compiling shader distort
  1338. - r__tf_aniso 8
  1339. - r2_tf_mipbias 0.
  1340. * RM_Dump: textures : 2501
  1341. * RM_Dump: rtargets : 16
  1342. * RM_Dump: vs : 81
  1343. * RM_Dump: ps : 77
  1344. * RM_Dump: dcl : 20
  1345. * RM_Dump: states : 76
  1346. * RM_Dump: tex_list : 1670
  1347. * RM_Dump: matrices : 0
  1348. * RM_Dump: lst_constants: 0
  1349. * RM_Dump: v_passes : 2698
  1350. * RM_Dump: v_elements: 2699
  1351. * RM_Dump: v_shaders : 1511
  1352. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  1353. * GPU vertex cache: recognized, 24
  1354. * NVidia MGPU: Logical(1), Physical(1)
  1355. * Starting rendering as 2-GPU.
  1356. *** RESET [0 ms]
  1357. * MEMORY USAGE: 3284448 K
  1358. * End of synchronization A[1] R[1]
  1359. * [win32]: free[303032 K], reserved[160036 K], committed[3731172 K]
  1360. * [ D3D ]: textures[2275204 K]
  1361. * [x-ray]: process heap[3286576 K], game lua[36909 K], render[2503 K]
  1362. * [x-ray]: economy: strings[24546 K], smem[11634 K]
  1363. * Saving spawns...
  1364. * Saving objects...
  1365. * 25984 objects are successfully saved
  1366. * Game 6.scop is successfully saved to file '_appdata_\savedgames\6.scop'
  1367. axr_main: saving custom data _appdata_\savedgames\6.scoc
  1368. * DVB created: 1536K
  1369. * DIB created: 512K
  1370. compiling shader accum_mask
  1371. compiling shader accum_sun_mask
  1372. compiling shader copy_p
  1373. compiling shader accum_sun_near
  1374. compiling shader accum_sun
  1375. compiling shader accum_sun_cascade
  1376. compiling shader accum_sun_cascade_far
  1377. compiling shader accum_omni_unshadowed
  1378. compiling shader accum_omni_normal
  1379. compiling shader accum_omni_transluent
  1380. compiling shader accum_indirect
  1381. compiling shader bloom_build
  1382. compiling shader bloom_filter
  1383. compiling shader bloom_filter_f
  1384. compiling shader bloom_luminance_1
  1385. compiling shader bloom_luminance_2
  1386. compiling shader bloom_luminance_3
  1387. compiling shader combine_1
  1388. compiling shader combine_1
  1389. compiling shader combine_2_AA
  1390. compiling shader combine_2_NAA
  1391. compiling shader combine_2_AA_D
  1392. compiling shader combine_2_NAA_D
  1393. compiling shader combine_volumetric
  1394. compiling shader postprocess
  1395. compiling shader postprocess_CM
  1396. compiling shader distort
  1397. - r__tf_aniso 8
  1398. - r2_tf_mipbias 0.
  1399. * RM_Dump: textures : 2501
  1400. * RM_Dump: rtargets : 16
  1401. * RM_Dump: vs : 81
  1402. * RM_Dump: ps : 77
  1403. * RM_Dump: dcl : 20
  1404. * RM_Dump: states : 76
  1405. * RM_Dump: tex_list : 1670
  1406. * RM_Dump: matrices : 0
  1407. * RM_Dump: lst_constants: 0
  1408. * RM_Dump: v_passes : 2698
  1409. * RM_Dump: v_elements: 2699
  1410. * RM_Dump: v_shaders : 1511
  1411. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  1412. * GPU vertex cache: recognized, 24
  1413. * NVidia MGPU: Logical(1), Physical(1)
  1414. * Starting rendering as 2-GPU.
  1415. *** RESET [129 ms]
  1416. * MEMORY USAGE: 3298559 K
  1417. * End of synchronization A[1] R[1]
  1418. * [win32]: free[235500 K], reserved[151152 K], committed[3807588 K]
  1419. * [ D3D ]: textures[2275204 K]
  1420. * [x-ray]: process heap[3315538 K], game lua[35374 K], render[2557 K]
  1421. * [x-ray]: economy: strings[24594 K], smem[12282 K]
  1422. * DVB created: 1536K
  1423. * DIB created: 512K
  1424. compiling shader accum_mask
  1425. compiling shader accum_sun_mask
  1426. compiling shader copy_p
  1427. compiling shader accum_sun_near
  1428. compiling shader accum_sun
  1429. compiling shader accum_sun_cascade
  1430. compiling shader accum_sun_cascade_far
  1431. compiling shader accum_omni_unshadowed
  1432. compiling shader accum_omni_normal
  1433. compiling shader accum_omni_transluent
  1434. compiling shader accum_indirect
  1435. compiling shader bloom_build
  1436. compiling shader bloom_filter
  1437. compiling shader bloom_filter_f
  1438. compiling shader bloom_luminance_1
  1439. compiling shader bloom_luminance_2
  1440. compiling shader bloom_luminance_3
  1441. compiling shader combine_1
  1442. compiling shader combine_1
  1443. compiling shader combine_2_AA
  1444. compiling shader combine_2_NAA
  1445. compiling shader combine_2_AA_D
  1446. compiling shader combine_2_NAA_D
  1447. compiling shader combine_volumetric
  1448. compiling shader postprocess
  1449. compiling shader postprocess_CM
  1450. compiling shader distort
  1451. - r__tf_aniso 8
  1452. - r2_tf_mipbias 0.
  1453. * RM_Dump: textures : 2501
  1454. * RM_Dump: rtargets : 16
  1455. * RM_Dump: vs : 81
  1456. * RM_Dump: ps : 77
  1457. * RM_Dump: dcl : 20
  1458. * RM_Dump: states : 76
  1459. * RM_Dump: tex_list : 1670
  1460. * RM_Dump: matrices : 0
  1461. * RM_Dump: lst_constants: 0
  1462. * RM_Dump: v_passes : 2698
  1463. * RM_Dump: v_elements: 2699
  1464. * RM_Dump: v_shaders : 1511
  1465. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  1466. * GPU vertex cache: unrecognized, 16
  1467. * NVidia MGPU: Logical(1), Physical(1)
  1468. * Starting rendering as 2-GPU.
  1469. *** RESET [0 ms]
  1470. * MEMORY USAGE: 3286455 K
  1471. * End of synchronization A[1] R[1]
  1472. * DVB created: 1536K
  1473. * DIB created: 512K
  1474. compiling shader accum_mask
  1475. compiling shader accum_sun_mask
  1476. compiling shader copy_p
  1477. compiling shader accum_sun_near
  1478. compiling shader accum_sun
  1479. compiling shader accum_sun_cascade
  1480. compiling shader accum_sun_cascade_far
  1481. compiling shader accum_omni_unshadowed
  1482. compiling shader accum_omni_normal
  1483. compiling shader accum_omni_transluent
  1484. compiling shader accum_indirect
  1485. compiling shader bloom_build
  1486. compiling shader bloom_filter
  1487. compiling shader bloom_filter_f
  1488. compiling shader bloom_luminance_1
  1489. compiling shader bloom_luminance_2
  1490. compiling shader bloom_luminance_3
  1491. compiling shader combine_1
  1492. compiling shader combine_1
  1493. compiling shader combine_2_AA
  1494. compiling shader combine_2_NAA
  1495. compiling shader combine_2_AA_D
  1496. compiling shader combine_2_NAA_D
  1497. compiling shader combine_volumetric
  1498. compiling shader postprocess
  1499. compiling shader postprocess_CM
  1500. compiling shader distort
  1501. - r__tf_aniso 8
  1502. - r2_tf_mipbias 0.
  1503. * RM_Dump: textures : 2501
  1504. * RM_Dump: rtargets : 16
  1505. * RM_Dump: vs : 81
  1506. * RM_Dump: ps : 77
  1507. * RM_Dump: dcl : 20
  1508. * RM_Dump: states : 76
  1509. * RM_Dump: tex_list : 1670
  1510. * RM_Dump: matrices : 0
  1511. * RM_Dump: lst_constants: 0
  1512. * RM_Dump: v_passes : 2698
  1513. * RM_Dump: v_elements: 2699
  1514. * RM_Dump: v_shaders : 1511
  1515. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  1516. * GPU vertex cache: unrecognized, 16
  1517. * NVidia MGPU: Logical(1), Physical(1)
  1518. * Starting rendering as 2-GPU.
  1519. *** RESET [114 ms]
  1520. * MEMORY USAGE: 3305946 K
  1521. * End of synchronization A[1] R[1]
  1522. * [win32]: free[207576 K], reserved[157272 K], committed[3829392 K]
  1523. * [ D3D ]: textures[2283089 K]
  1524. * [x-ray]: process heap[3331901 K], game lua[41779 K], render[2906 K]
  1525. * [x-ray]: economy: strings[25329 K], smem[12284 K]
  1526. * Saving spawns...
  1527. * Saving objects...
  1528. * 25991 objects are successfully saved
  1529. * Game Ìàêñèì - quicksave.scop is successfully saved to file '_appdata_\savedgames\Ìàêñèì - quicksave.scop'
  1530. axr_main: saving custom data _appdata_\savedgames\Ìàêñèì - quicksave.scoc
  1531. ! auto-generated bump map: wpn\wpn_addon_scope_9x_bump#
  1532. ! auto-generated bump map: wpn\wpn_addon_scope_9x_bump
  1533. ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\meet\meet_use_no_talk_leader_1.ogg
  1534. ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\meet\meet_use_no_talk_leader_2.ogg
  1535. ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\meet\meet_use_no_talk_leader_3.ogg
  1536. ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_good_1.ogg
  1537. ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_good_2.ogg
  1538. ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_good_3.ogg
  1539. ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_bad_1.ogg
  1540. ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_bad_2.ogg
  1541. ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_bad_3.ogg
  1542. ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_begin_1.ogg
  1543. ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_begin_2.ogg
  1544. ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_begin_3.ogg
  1545. * [win32]: free[181580 K], reserved[153152 K], committed[3859508 K]
  1546. * [ D3D ]: textures[2304009 K]
  1547. * [x-ray]: process heap[3361264 K], game lua[39273 K], render[2986 K]
  1548. * [x-ray]: economy: strings[25685 K], smem[14137 K]
  1549. * Saving spawns...
  1550. * Saving objects...
  1551. * 25993 objects are successfully saved
  1552. * Game Ìàêñèì - quicksave.scop is successfully saved to file '_appdata_\savedgames\Ìàêñèì - quicksave.scop'
  1553. axr_main: saving custom data _appdata_\savedgames\Ìàêñèì - quicksave.scoc
  1554. * [win32]: free[186912 K], reserved[147756 K], committed[3859572 K]
  1555. * [ D3D ]: textures[2301964 K]
  1556. * [x-ray]: process heap[3367189 K], game lua[42458 K], render[3744 K]
  1557. * [x-ray]: economy: strings[25601 K], smem[14137 K]
  1558. * Saving spawns...
  1559. * Saving objects...
  1560. * 25991 objects are successfully saved
  1561. * Game Ìàêñèì - quicksave.scop is successfully saved to file '_appdata_\savedgames\Ìàêñèì - quicksave.scop'
  1562. axr_main: saving custom data _appdata_\savedgames\Ìàêñèì - quicksave.scoc
  1563. * [win32]: free[157868 K], reserved[145364 K], committed[3891008 K]
  1564. * [ D3D ]: textures[2303329 K]
  1565. * [x-ray]: process heap[3372734 K], game lua[42039 K], render[4765 K]
  1566. * [x-ray]: economy: strings[25372 K], smem[15561 K]
  1567. * Saving spawns...
  1568. * Saving objects...
  1569. * 25985 objects are successfully saved
  1570. * Game Ìàêñèì - quicksave.scop is successfully saved to file '_appdata_\savedgames\Ìàêñèì - quicksave.scop'
  1571. axr_main: saving custom data _appdata_\savedgames\Ìàêñèì - quicksave.scoc
  1572. * [win32]: free[156968 K], reserved[145304 K], committed[3891968 K]
  1573. * [ D3D ]: textures[2304363 K]
  1574. * [x-ray]: process heap[3373410 K], game lua[39012 K], render[4768 K]
  1575. * [x-ray]: economy: strings[25356 K], smem[15561 K]
  1576. * [win32]: free[175848 K], reserved[145000 K], committed[3873392 K]
  1577. * [ D3D ]: textures[2304371 K]
  1578. * [x-ray]: process heap[3373228 K], game lua[39027 K], render[4768 K]
  1579. * [x-ray]: economy: strings[25356 K], smem[15561 K]
  1580. Call of Chernobyl version 1.3.2
  1581. using marshal library
  1582. axr_main module added alife_storage_manager
  1583. axr_main module added axr_companions
  1584. axr_main module added axr_keybind
  1585. axr_main module added axr_task_manager
  1586. axr_main module added axr_trade_manager
  1587. axr_main module added axr_turn_on_campfire
  1588. axr_main module added coc_treasure_manager
  1589. axr_main module added dynamic_news_manager
  1590. axr_main module added itms_manager
  1591. axr_main module added m_mines
  1592. axr_main module added m_scopes
  1593. axr_main module added mob_trade
  1594. axr_main module added modules
  1595. axr_main module added phantom_manager
  1596. axr_main module added psi_storm_manager
  1597. axr_main module added sleep_dep
  1598. axr_main module added surge_manager
  1599. axr_main module added survival_mode
  1600. axr_main module added ui_mm_faction_select
  1601. axr_main module added xr_combat_ignore
  1602. axr_main module added xr_corpse_detection
  1603. axr_main module added xr_danger
  1604. axr_main module added xr_eat_medkit
  1605. axr_main module added xr_gather_items
  1606. axr_main module added xr_statistic
  1607. axr_main module added xrs_debug_tools
  1608. axr_main module added xrs_dyn_music
  1609. axr_main module added xrs_facer
  1610. axr_main module added xrs_kill_wounded
  1611. collectgarbage before=9416358Kb
  1612. collectgarbage after=6952187Kb
  1613. * phase time: 249 ms
  1614. * phase cmem: 3335517 K
  1615. * phase time: 63 ms
  1616. * phase cmem: 3335392 K
  1617. * Loading spawn registry...
  1618. ! SMART_TERRAIN [pas_b400_elevator] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1619. ! SMART_TERRAIN [pas_b400_track] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1620. ! SMART_TERRAIN [pas_b400_downstairs] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1621. ! SMART_TERRAIN [pas_b400_tunnel] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1622. ! SMART_TERRAIN [pas_b400_hall] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1623. ! SMART_TERRAIN [pas_b400_way] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1624. ! SMART_TERRAIN [pas_b400_canalisation] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1625. ! SMART_TERRAIN [pas_b400_fake] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1626. ! SMART_TERRAIN [lx8_smart_terrain] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1627. * 17165 spawn points are successfully loaded
  1628. * Loading objects...
  1629. ! SMART_TERRAIN [pas_b400_elevator] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1630. ! SMART_TERRAIN [pas_b400_track] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1631. ! SMART_TERRAIN [pas_b400_downstairs] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1632. ! SMART_TERRAIN [pas_b400_tunnel] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1633. ! SMART_TERRAIN [pas_b400_hall] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1634. ! SMART_TERRAIN [pas_b400_way] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1635. ! SMART_TERRAIN [pas_b400_canalisation] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1636. ! SMART_TERRAIN [pas_b400_fake] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1637. ! SMART_TERRAIN [lx8_smart_terrain] has no terrain_mask section in smart_terrain_masks.ltx!!!
  1638. * 25984 objects are successfully loaded
  1639. * Game 6 is successfully loaded from file '_appdata_\savedgames\6.scop' (1.000s)
  1640. * phase time: 1000 ms
  1641. * phase cmem: 3348212 K
  1642. * phase time: 63 ms
  1643. * phase cmem: 3348212 K
  1644. * phase time: 62 ms
  1645. * phase cmem: 3348212 K
  1646. * [win32]: free[209400 K], reserved[132588 K], committed[3852252 K]
  1647. * [ D3D ]: textures[2293522 K]
  1648. * [x-ray]: process heap[3348212 K], game lua[45532 K], render[4768 K]
  1649. * [x-ray]: economy: strings[23359 K], smem[15550 K]
  1650. task_functor.under_faction_control_target_id is nil
  1651. xr_logic: error: pstor_retrieve: npc_id is nil for varname = esc_m_trader_task_1_target_id, val = nil
  1652. compiling shader model_env_lq_1
  1653. intro_start game_loaded
  1654. * MEMORY USAGE: 3358409 K
  1655. * End of synchronization A[1] R[1]
  1656. intro_delete ::update_game_loaded
  1657. compiling shader yuv2rgb
  1658. * [win32]: free[176456 K], reserved[132848 K], committed[3884936 K]
  1659. * [ D3D ]: textures[2304598 K]
  1660. * [x-ray]: process heap[3392511 K], game lua[33715 K], render[4806 K]
  1661. * [x-ray]: economy: strings[24446 K], smem[15555 K]
  1662. * DVB created: 1536K
  1663. * DIB created: 512K
  1664. compiling shader accum_mask
  1665. compiling shader accum_sun_mask
  1666. compiling shader copy_p
  1667. compiling shader accum_sun_near
  1668. compiling shader accum_sun
  1669. compiling shader accum_sun_cascade
  1670. compiling shader accum_sun_cascade_far
  1671. compiling shader accum_omni_unshadowed
  1672. compiling shader accum_omni_normal
  1673. compiling shader accum_omni_transluent
  1674. compiling shader accum_indirect
  1675. compiling shader bloom_build
  1676. compiling shader bloom_filter
  1677. compiling shader bloom_filter_f
  1678. compiling shader bloom_luminance_1
  1679. compiling shader bloom_luminance_2
  1680. compiling shader bloom_luminance_3
  1681. compiling shader combine_1
  1682. compiling shader combine_1
  1683. compiling shader combine_2_AA
  1684. compiling shader combine_2_NAA
  1685. compiling shader combine_2_AA_D
  1686. compiling shader combine_2_NAA_D
  1687. compiling shader combine_volumetric
  1688. compiling shader postprocess
  1689. compiling shader postprocess_CM
  1690. compiling shader distort
  1691. - r__tf_aniso 8
  1692. - r2_tf_mipbias 0.
  1693. * RM_Dump: textures : 2530
  1694. * RM_Dump: rtargets : 16
  1695. * RM_Dump: vs : 81
  1696. * RM_Dump: ps : 77
  1697. * RM_Dump: dcl : 20
  1698. * RM_Dump: states : 76
  1699. * RM_Dump: tex_list : 1682
  1700. * RM_Dump: matrices : 0
  1701. * RM_Dump: lst_constants: 0
  1702. * RM_Dump: v_passes : 2735
  1703. * RM_Dump: v_elements: 2736
  1704. * RM_Dump: v_shaders : 1531
  1705. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  1706. * GPU vertex cache: recognized, 24
  1707. * NVidia MGPU: Logical(1), Physical(1)
  1708. * Starting rendering as 2-GPU.
  1709. *** RESET [0 ms]
  1710. * MEMORY USAGE: 3342944 K
  1711. * End of synchronization A[1] R[1]
  1712. * DVB created: 1536K
  1713. * DIB created: 512K
  1714. compiling shader accum_mask
  1715. compiling shader accum_sun_mask
  1716. compiling shader copy_p
  1717. compiling shader accum_sun_near
  1718. compiling shader accum_sun
  1719. compiling shader accum_sun_cascade
  1720. compiling shader accum_sun_cascade_far
  1721. compiling shader accum_omni_unshadowed
  1722. compiling shader accum_omni_normal
  1723. compiling shader accum_omni_transluent
  1724. compiling shader accum_indirect
  1725. compiling shader bloom_build
  1726. compiling shader bloom_filter
  1727. compiling shader bloom_filter_f
  1728. compiling shader bloom_luminance_1
  1729. compiling shader bloom_luminance_2
  1730. compiling shader bloom_luminance_3
  1731. compiling shader combine_1
  1732. compiling shader combine_1
  1733. compiling shader combine_2_AA
  1734. compiling shader combine_2_NAA
  1735. compiling shader combine_2_AA_D
  1736. compiling shader combine_2_NAA_D
  1737. compiling shader combine_volumetric
  1738. compiling shader postprocess
  1739. compiling shader postprocess_CM
  1740. compiling shader distort
  1741. - r__tf_aniso 8
  1742. - r2_tf_mipbias 0.
  1743. * RM_Dump: textures : 2530
  1744. * RM_Dump: rtargets : 16
  1745. * RM_Dump: vs : 81
  1746. * RM_Dump: ps : 77
  1747. * RM_Dump: dcl : 20
  1748. * RM_Dump: states : 76
  1749. * RM_Dump: tex_list : 1682
  1750. * RM_Dump: matrices : 0
  1751. * RM_Dump: lst_constants: 0
  1752. * RM_Dump: v_passes : 2735
  1753. * RM_Dump: v_elements: 2736
  1754. * RM_Dump: v_shaders : 1531
  1755. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  1756. * GPU vertex cache: recognized, 24
  1757. * NVidia MGPU: Logical(1), Physical(1)
  1758. * Starting rendering as 2-GPU.
  1759. *** RESET [117 ms]
  1760. * MEMORY USAGE: 3329182 K
  1761. * End of synchronization A[1] R[1]
  1762. * [win32]: free[210408 K], reserved[142992 K], committed[3840840 K]
  1763. * [ D3D ]: textures[2295461 K]
  1764. * [x-ray]: process heap[3344534 K], game lua[38719 K], render[4731 K]
  1765. * [x-ray]: economy: strings[25820 K], smem[15560 K]
  1766. * Saving spawns...
  1767. * Saving objects...
  1768. * 25986 objects are successfully saved
  1769. * Game Ìàêñèì - quicksave.scop is successfully saved to file '_appdata_\savedgames\Ìàêñèì - quicksave.scop'
  1770. axr_main: saving custom data _appdata_\savedgames\Ìàêñèì - quicksave.scoc
  1771. * [win32]: free[209344 K], reserved[143020 K], committed[3841876 K]
  1772. * [ D3D ]: textures[2295461 K]
  1773. * [x-ray]: process heap[3333533 K], game lua[38456 K], render[4746 K]
  1774. * [x-ray]: economy: strings[25910 K], smem[15561 K]
  1775. * Saving spawns...
  1776. * Saving objects...
  1777. * 25985 objects are successfully saved
  1778. * Game Ìàêñèì - quicksave.scop is successfully saved to file '_appdata_\savedgames\Ìàêñèì - quicksave.scop'
  1779. axr_main: saving custom data _appdata_\savedgames\Ìàêñèì - quicksave.scoc
  1780. * [win32]: free[216184 K], reserved[142792 K], committed[3835264 K]
  1781. * [ D3D ]: textures[2293413 K]
  1782. * [x-ray]: process heap[3335787 K], game lua[52276 K], render[4857 K]
  1783. * [x-ray]: economy: strings[25702 K], smem[15561 K]
  1784. * Saving spawns...
  1785. * Saving objects...
  1786. * 25972 objects are successfully saved
  1787. * Game Ìàêñèì - quicksave.scop is successfully saved to file '_appdata_\savedgames\Ìàêñèì - quicksave.scop'
  1788. axr_main: saving custom data _appdata_\savedgames\Ìàêñèì - quicksave.scoc
  1789. * [win32]: free[178360 K], reserved[141920 K], committed[3873960 K]
  1790. * [ D3D ]: textures[2293413 K]
  1791. * [x-ray]: process heap[3337091 K], game lua[42623 K], render[5032 K]
  1792. * [x-ray]: economy: strings[26143 K], smem[15561 K]
  1793. * Saving spawns...
  1794. * Saving objects...
  1795. * 25970 objects are successfully saved
  1796. * Game Ìàêñèì - quicksave.scop is successfully saved to file '_appdata_\savedgames\Ìàêñèì - quicksave.scop'
  1797. axr_main: saving custom data _appdata_\savedgames\Ìàêñèì - quicksave.scoc
  1798. * [win32]: free[197632 K], reserved[141780 K], committed[3854828 K]
  1799. * [ D3D ]: textures[2293456 K]
  1800. * [x-ray]: process heap[3337590 K], game lua[39966 K], render[5048 K]
  1801. * [x-ray]: economy: strings[26058 K], smem[15561 K]
  1802. * Saving spawns...
  1803. * Saving objects...
  1804. * 25957 objects are successfully saved
  1805. * Game Ìàêñèì - quicksave.scop is successfully saved to file '_appdata_\savedgames\Ìàêñèì - quicksave.scop'
  1806. axr_main: saving custom data _appdata_\savedgames\Ìàêñèì - quicksave.scoc
  1807. compiling shader yuv2rgb
  1808.  
  1809. FATAL ERROR
  1810.  
  1811. [error]Expression : fatal error
  1812. [error]Function : CTexture::Load
  1813. [error]File : ..\xrRender\SH_Texture.cpp
  1814. [error]Line : 200
  1815. [error]Description : <no expression>
  1816. [error]Arguments : Invalid video stream
  1817.  
  1818.  
  1819. stack trace:
  1820.  
  1821. 0023:0056717F xrCore.dll, xrDebug::fatal()
  1822. 0023:03FCF07E xrRender_R2.dll
  1823. 0023:03FAF9E5 xrRender_R2.dll
  1824. 0023:03FB2967 xrRender_R2.dll
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