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- * Detected CPU: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz [GenuineIntel], F6/M12/S3, 2593.00 mhz, 21-clk 'rdtsc'
- * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
- * CPU cores/threads: 4/8
- Initializing File System...
- using fs-ltx fsgame_coc.ltx
- FS: 48392 files cached 48 archives, 8328Kb memory used.
- Init FileSystem 1.003492 sec
- 'xrCore' build 6090, Oct 8 2015
- EH: 61504A1D4CF1ECC1741FD118F9BE2E9E
- -----loading c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
- -----loading c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
- Initializing Engine...
- Starting INPUT device...
- Loading DLL: xrRender_R2.dll
- Loading DLL: xrRender_R3.dll
- refCount:m_pAdapter 1
- Loading DLL: xrRender_R4.dll
- command line -fsltx fsgame_coc.ltx
- Executing config-script "user.ltx"...
- [_appdata_\user.ltx] successfully loaded.
- Loading DLL: xrRender_R2.dll
- Loading DLL: xrGame.dll
- * [win32]: free[4049764 K], reserved[43112 K], committed[101364 K]
- * [ D3D ]: textures[0 K]
- * [x-ray]: process heap[19678 K], game lua[0 K], render[0 K]
- * [x-ray]: economy: strings[14610 K], smem[0 K]
- SOUND: OpenAL: enumerate devices...
- SOUND: OpenAL: EnumerationExtension Present
- dir[0]=C:\Games\S.T.A.L.K.E.R. - Call of Pripyat\_bin\
- dir[1]=C:\Games\S.T.A.L.K.E.R. - Call of Pripyat\
- dir[2]=C:\Games\S.T.A.L.K.E.R. - Call of Pripyat\_bin\
- dir[3]=C:\Windows\system32\
- CleanDeviceSpecifierList
- CleanDeviceSpecifierList Generic Hardware
- devices Generic Hardware
- SOUND: OpenAL: system default SndDevice name is Generic Hardware
- SOUND: OpenAL: default SndDevice name set to Generic Software
- SOUND: OpenAL: All available devices:
- 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
- 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
- Executing config-script "c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
- [c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
- Executing config-script "user.ltx"...
- Executing config-script "c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_high.ltx"...
- ~ Invalid syntax in call to 'snd_targets'
- ~ Valid arguments: integer value in range [200,1000]
- [c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_high.ltx] successfully loaded.
- Executing config-script "c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
- [c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
- ~ Invalid syntax in call to 'r2_aa_break'
- ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
- ~ Invalid syntax in call to 'r2_aa_weight'
- ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
- ~ Invalid syntax in call to 'snd_targets'
- ~ Valid arguments: integer value in range [200,1000]
- ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
- ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
- [_appdata_\user.ltx] successfully loaded.
- SOUND: Selected device is Generic Software
- * sound: EAX 2.0 extension: absent
- * sound: EAX 2.0 deferred: absent
- * sound : cache: 65537 kb, 4856 lines, 13820 bpl
- Starting RENDER device...
- * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
- * GPU driver: 10.18.13.6472
- * CREATE: DeviceREF: 1
- * Vertex Processor: PURE HARDWARE
- * Texture memory: 4000 M
- * DDI-level: 9.0
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: unrecognized, 16
- * NVidia MGPU: Logical(1), Physical(1)
- * Starting rendering as 2-GPU.
- * DVB created: 1536K
- * DIB created: 512K
- ! Renderer doesn't support blender 'effects\shadow_world'
- * NULLRT supported
- * ...and used
- * HWDST/PCF supported and used
- * NV-DBT supported and used
- compiling shader dumb
- compiling shader dumb
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_volume
- compiling shader copy
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_spot_unshadowed
- compiling shader accum_spot_normal
- compiling shader accum_spot_fullsize
- compiling shader accum_volumetric
- compiling shader accum_volumetric
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_1
- compiling shader combine_2_AA
- compiling shader combine_2_NAA
- compiling shader combine_2_AA_D
- compiling shader combine_2_NAA_D
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- compiling shader particle_distort
- compiling shader particle
- compiling shader particle
- compiling shader particle_s-blend
- compiling shader particle-clip
- compiling shader particle_s-add
- compiling shader particle_s-aadd
- compiling shader deffer_particle
- compiling shader deffer_particle
- - r__tf_aniso 8
- - r2_tf_mipbias 0.
- compiling shader portal
- compiling shader portal
- compiling shader simple_color
- compiling shader editor
- compiling shader sky2
- compiling shader sky2
- compiling shader clouds
- compiling shader clouds
- Starting engine...
- compiling shader stub_default
- compiling shader effects_sun
- compiling shader hud_font
- Loading DLL: xrGameSpy.dll
- intro_start intro_logo
- intro_delete ::update_logo_intro
- compiling shader yuv2rgb
- ! Invalid ogg-comment version, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\music\menu.ogg
- * [win32]: free[3808300 K], reserved[59764 K], committed[326176 K]
- * [ D3D ]: textures[64 K]
- * [x-ray]: process heap[133433 K], game lua[2019 K], render[154 K]
- * [x-ray]: economy: strings[15071 K], smem[0 K]
- * 0.0 : [ 56] $null
- * 0.0 : [ 3] $user$accum
- * 0.0 : [ 1] $user$accum_temp
- * 0.0 : [ 6] $user$albedo
- * 0.0 : [ 6] $user$bloom1
- * 0.0 : [ 2] $user$bloom2
- * 0.0 : [ 2] $user$cmap0
- * 0.0 : [ 2] $user$cmap1
- * 0.0 : [ 2] $user$env_s0
- * 0.0 : [ 2] $user$env_s1
- * 0.0 : [ 7] $user$generic0
- * 0.0 : [ 5] $user$generic1
- * 0.0 : [ 1] $user$generic2
- * 0.0 : [ 1] $user$jitter_0
- * 0.0 : [ 1] $user$jitter_1
- * 0.0 : [ 1] $user$jitter_2
- * 0.0 : [ 1] $user$jitter_3
- * 0.0 : [ 1] $user$jitter_4
- * 0.0 : [ 2] $user$lum_t64
- * 0.0 : [ 3] $user$lum_t8
- * 0.0 : [ 1] $user$luminance_0
- * 0.0 : [ 1] $user$luminance_1
- * 0.0 : [ 1] $user$luminance_2
- * 0.0 : [ 1] $user$luminance_3
- * 0.0 : [ 8] $user$material
- * 0.0 : [ 12] $user$normal
- * 0.0 : [ 12] $user$position
- * 0.0 : [ 1] $user$sky0
- * 0.0 : [ 1] $user$sky1
- * 0.0 : [ 4] $user$smap_depth
- * 0.0 : [ 3] $user$smap_surf
- * 0.0 : [ 7] $user$tonemap
- * 0.0 : [ 2] $user$tonemap_src
- * 0.0 : [ 1] act\act_controller_hit1
- * 0.0 : [ 1] fx\fx_flare1
- * 0.0 : [ 1] fx\fx_flare2
- * 0.0 : [ 1] fx\fx_flare3
- * 0.0 : [ 1] fx\fx_gradient
- * 0.0 : [ 1] fx\fx_gradient1
- * 0.0 : [ 1] fx\fx_lightning
- * 0.0 : [ 1] fx\fx_moon_halo_phase_1
- * 0.0 : [ 1] fx\fx_moon_halo_phase_2
- * 0.0 : [ 1] fx\fx_moon_halo_phase_3
- * 0.0 : [ 1] fx\fx_moon_halo_phase_4
- * 0.0 : [ 1] fx\fx_moon_halo_phase_5
- * 0.0 : [ 1] fx\fx_moon_halo_phase_6
- * 0.0 : [ 1] fx\fx_moon_halo_phase_7
- * 0.0 : [ 1] fx\fx_moon_phase_1
- * 0.0 : [ 1] fx\fx_moon_phase_2
- * 0.0 : [ 1] fx\fx_moon_phase_3
- * 0.0 : [ 1] fx\fx_moon_phase_4
- * 0.0 : [ 1] fx\fx_moon_phase_5
- * 0.0 : [ 1] fx\fx_moon_phase_6
- * 0.0 : [ 1] fx\fx_moon_phase_7
- * 0.0 : [ 1] fx\fx_noise
- * 0.0 : [ 2] fx\fx_noise2
- * 0.0 : [ 1] fx\fx_rain
- * 0.0 : [ 1] fx\fx_rainsplash1
- * 0.0 : [ 1] fx\fx_sun
- * 0.0 : [ 1] fx\fx_sun_fog
- * 0.0 : [ 1] fx\fx_sun_gradient
- * 0.0 : [ 1] fx\fx_sun_halo
- * 0.0 : [ 1] fx\fx_sun_rise
- * 0.0 : [ 1] fx\fx_thunderbolts_gradient
- * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
- * 0.0 : [ 1] fx\fx_volumefog1
- * 0.0 : [ 1] glow\glow_04
- * 0.0 : [ 1] glow\glow_fire1
- * 0.0 : [ 1] glow\glow_fire1_soc
- * 0.0 : [ 1] glow\glow_orange
- * 0.0 : [ 1] glow\glow_orange2
- * 0.0 : [ 1] glow\glow_orange_bright
- * 0.0 : [ 1] glow\glow_rays
- * 0.0 : [ 1] glow\glow_white
- * 0.0 : [ 1] glow\glow_yellow
- * 0.0 : [ 4] lights\lights_spot01
- * 0.0 : [ 1] pfx\pfx_ani-explosion-02
- * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
- * 0.0 : [ 1] pfx\pfx_ani-explosion-02a
- * 0.0 : [ 1] pfx\pfx_ani-fire01
- * 0.0 : [ 1] pfx\pfx_ani-smoke-01
- * 0.0 : [ 1] pfx\pfx_anomaly_1
- * 0.0 : [ 1] pfx\pfx_anomaly_16
- * 0.0 : [ 1] pfx\pfx_anomaly_17
- * 0.0 : [ 1] pfx\pfx_anomaly_18
- * 0.0 : [ 1] pfx\pfx_anomaly_19
- * 0.0 : [ 1] pfx\pfx_anomaly_2
- * 0.0 : [ 1] pfx\pfx_anomaly_21
- * 0.0 : [ 1] pfx\pfx_anomaly_23
- * 0.0 : [ 1] pfx\pfx_anomaly_2_green
- * 0.0 : [ 1] pfx\pfx_anomaly_3
- * 0.0 : [ 1] pfx\pfx_anomaly_4
- * 0.0 : [ 1] pfx\pfx_anomaly_5
- * 0.0 : [ 1] pfx\pfx_anomaly_6
- * 0.0 : [ 1] pfx\pfx_anomaly_7
- * 0.0 : [ 1] pfx\pfx_anomaly_8
- * 0.0 : [ 1] pfx\pfx_anomaly_88
- * 0.0 : [ 1] pfx\pfx_anomaly_9
- * 0.0 : [ 1] pfx\pfx_bloodsplash1
- * 0.0 : [ 1] pfx\pfx_bloodsplash2
- * 0.0 : [ 1] pfx\pfx_blurry_cloud
- * 0.0 : [ 1] pfx\pfx_brick
- * 0.0 : [ 1] pfx\pfx_bubble
- * 0.0 : [ 1] pfx\pfx_bubble_1
- * 0.0 : [ 1] pfx\pfx_bubble_water
- * 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
- * 0.0 : [ 1] pfx\pfx_cc_lightings
- * 0.0 : [ 1] pfx\pfx_concretedebris_01
- * 0.0 : [ 1] pfx\pfx_concretepuffs_01
- * 0.0 : [ 1] pfx\pfx_dist2
- * 0.0 : [ 1] pfx\pfx_dist2inv
- * 0.0 : [ 1] pfx\pfx_dist3
- * 0.0 : [ 1] pfx\pfx_dist4
- * 0.0 : [ 1] pfx\pfx_dist7
- * 0.0 : [ 1] pfx\pfx_dist8
- * 0.0 : [ 1] pfx\pfx_dist9
- * 0.0 : [ 1] pfx\pfx_dist_teleport
- * 0.0 : [ 1] pfx\pfx_distort_anomaly
- * 0.0 : [ 1] pfx\pfx_distortion
- * 0.0 : [ 1] pfx\pfx_electrostatic
- * 0.0 : [ 1] pfx\pfx_explotions_2
- * 0.0 : [ 1] pfx\pfx_explotions_3
- * 0.0 : [ 1] pfx\pfx_explotions_4
- * 0.0 : [ 1] pfx\pfx_explotions_smoke
- * 0.0 : [ 1] pfx\pfx_flame
- * 0.0 : [ 1] pfx\pfx_flame_01
- * 0.0 : [ 1] pfx\pfx_flamefx_01
- * 0.0 : [ 1] pfx\pfx_flash_01
- * 0.0 : [ 1] pfx\pfx_flash_05
- * 0.0 : [ 1] pfx\pfx_flash_07
- * 0.0 : [ 1] pfx\pfx_gologramma
- * 0.0 : [ 1] pfx\pfx_gradient
- * 0.0 : [ 1] pfx\pfx_gradient1
- * 0.0 : [ 1] pfx\pfx_leaves_01
- * 0.0 : [ 1] pfx\pfx_leaves_02
- * 0.0 : [ 1] pfx\pfx_light
- * 0.0 : [ 1] pfx\pfx_light1
- * 0.0 : [ 1] pfx\pfx_light3
- * 0.0 : [ 1] pfx\pfx_light4
- * 0.0 : [ 1] pfx\pfx_lighting_stancia_01
- * 0.0 : [ 1] pfx\pfx_lighting_stancia_02
- * 0.0 : [ 1] pfx\pfx_lightning_01
- * 0.0 : [ 1] pfx\pfx_lightning_02
- * 0.0 : [ 1] pfx\pfx_ligth_6
- * 0.0 : [ 1] pfx\pfx_plasma
- * 0.0 : [ 1] pfx\pfx_shells1
- * 0.0 : [ 1] pfx\pfx_shells2
- * 0.0 : [ 1] pfx\pfx_skinsplash1
- * 0.0 : [ 1] pfx\pfx_smoke_a
- * 0.0 : [ 1] pfx\pfx_smoke_b
- * 0.0 : [ 1] pfx\pfx_smokepuffs1
- * 0.0 : [ 1] pfx\pfx_smokepuffs2
- * 0.0 : [ 1] pfx\pfx_spark_01
- * 0.0 : [ 1] pfx\pfx_spark_02
- * 0.0 : [ 1] pfx\pfx_sparks
- * 0.0 : [ 1] pfx\pfx_specks
- * 0.0 : [ 1] pfx\pfx_specks_poison
- * 0.0 : [ 1] pfx\pfx_spikey_star
- * 0.0 : [ 1] pfx\pfx_splash3
- * 0.0 : [ 1] pfx\pfx_splash_01
- * 0.0 : [ 1] pfx\pfx_splash_02
- * 0.0 : [ 1] pfx\pfx_step_blood
- * 0.0 : [ 1] pfx\pfx_stonedebris1
- * 0.0 : [ 1] pfx\pfx_stonedebris2
- * 0.0 : [ 1] pfx\pfx_synus
- * 0.0 : [ 1] pfx\pfx_teleport
- * 0.0 : [ 1] pfx\pfx_test_textures
- * 0.0 : [ 1] pfx\pfx_vehglassdebris_01
- * 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
- * 0.0 : [ 1] pfx\pfx_water_wave
- * 0.0 : [ 1] pfx\pfx_woodchips1
- * 0.0 : [ 1] pfx\pfx_woodchips3
- * 0.0 : [ 1] pfx\r_pop\shells\12ga
- * 0.0 : [ 1] pfx\r_pop\shells\45acp
- * 0.0 : [ 1] pfx\r_pop\shells\545x39
- * 0.0 : [ 1] pfx\r_pop\shells\556x45
- * 0.0 : [ 1] pfx\r_pop\shells\762x39
- * 0.0 : [ 1] pfx\r_pop\shells\762x51
- * 0.0 : [ 1] pfx\r_pop\shells\762x54
- * 0.0 : [ 1] pfx\r_pop\shells\9x18
- * 0.0 : [ 1] pfx\r_pop\shells\9x19
- * 0.0 : [ 1] pfx\r_pop\shells\9x39
- * 0.0 : [ 1] pfx\r_pop\shells\fake_shells
- * 0.0 : [ 1] prop\prop_fake_bed_fireplace
- * 0.0 : [ 1] prop\prop_provod_02
- * 0.0 : [ 1] shoker_mod\explosions\explosion_smoke01
- * 0.0 : [ 1] shoker_mod\explosions\final_expl
- * 0.0 : [ 1] shoker_mod\explosions\firesmokeparticle
- * 0.0 : [ 1] shoker_mod\pfx\pfx_ak_shells_1
- * 0.0 : [ 1] shoker_mod\pfx\pfx_shells1
- * 0.0 : [ 1] shoker_mod\pfx\pfx_shells2
- * 0.0 : [ 1] shoker_mod\pfx\pfx_shells3
- * 0.0 : [ 1] shoker_mod\pfx\pfx_smoke_1
- * 0.0 : [ 14] sky\af1_cloudy\cloudy_1
- * 0.0 : [ 14] sky\af1_cloudy\cloudy_1#small
- * 0.0 : [ 30] sky\af1_cloudy\cloudy_2
- * 0.0 : [ 30] sky\af1_cloudy\cloudy_2#small
- * 0.0 : [ 8] sky\af1_cloudy\cloudy_3
- * 0.0 : [ 8] sky\af1_cloudy\cloudy_3#small
- * 0.0 : [ 4] sky\af1_cloudy\cloudy_5
- * 0.0 : [ 4] sky\af1_cloudy\cloudy_5#small
- * 0.0 : [ 56] sky\af1_foggy\foggy_1
- * 0.0 : [ 56] sky\af1_foggy\foggy_1#small
- * 0.0 : [ 30] sky\af1_foggy\foggy_2
- * 0.0 : [ 30] sky\af1_foggy\foggy_2#small
- * 0.0 : [ 48] sky\af1_foggy\foggy_3
- * 0.0 : [ 48] sky\af1_foggy\foggy_3#small
- * 0.0 : [ 46] sky\af1_foggy\foggy_4
- * 0.0 : [ 46] sky\af1_foggy\foggy_4#small
- * 0.0 : [ 46] sky\af1_foggy\foggy_5
- * 0.0 : [ 46] sky\af1_foggy\foggy_5#small
- * 0.0 : [ 6] sky\af3_blowout\blowout1
- * 0.0 : [ 6] sky\af3_blowout\blowout1#small
- * 0.0 : [ 2] sky\af3_blowout\blowout1_1
- * 0.0 : [ 2] sky\af3_blowout\blowout1_1#small
- * 0.0 : [ 1] sky\af3_blowout\blowout2
- * 0.0 : [ 1] sky\af3_blowout\blowout2#small
- * 0.0 : [ 1] sky\af3_blowout\blowout2_night
- * 0.0 : [ 1] sky\af3_blowout\blowout2_night#small
- * 0.0 : [ 1] sky\af3_blowout\blowout3
- * 0.0 : [ 1] sky\af3_blowout\blowout3#small
- * 0.0 : [ 2] sky\af3_blowout\blowout3_1
- * 0.0 : [ 2] sky\af3_blowout\blowout3_1#small
- * 0.0 : [ 2] sky\af3_blowout\blowout3_1_night
- * 0.0 : [ 2] sky\af3_blowout\blowout3_1_night#small
- * 0.0 : [ 2] sky\af3_blowout\blowout3_2
- * 0.0 : [ 2] sky\af3_blowout\blowout3_2#small
- * 0.0 : [ 2] sky\af3_blowout\blowout3_2_night
- * 0.0 : [ 2] sky\af3_blowout\blowout3_2_night#small
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- * 0.0 : [ 2] sky\af3_blowout\blowout3_3_night
- * 0.0 : [ 2] sky\af3_blowout\blowout3_3_night#small
- * 0.0 : [ 1] sky\af3_blowout\blowout3_night
- * 0.0 : [ 1] sky\af3_blowout\blowout3_night#small
- * 0.0 : [ 1] sky\af3_blowout\blowout4
- * 0.0 : [ 1] sky\af3_blowout\blowout4#small
- * 0.0 : [ 3] sky\af3_blowout\blowout4_1
- * 0.0 : [ 3] sky\af3_blowout\blowout4_1#small
- * 0.0 : [ 3] sky\af3_blowout\blowout4_1_night
- * 0.0 : [ 3] sky\af3_blowout\blowout4_1_night#small
- * 0.0 : [ 1] sky\af3_blowout\blowout4_night
- * 0.0 : [ 1] sky\af3_blowout\blowout4_night#small
- * 0.0 : [ 1] sky\af3_blowout\blowout5
- * 0.0 : [ 1] sky\af3_blowout\blowout5#small
- * 0.0 : [ 1] sky\af3_blowout\blowout5_night
- * 0.0 : [ 1] sky\af3_blowout\blowout5_night#small
- * 0.0 : [ 7] sky\af3_blowout\blowout5psi
- * 0.0 : [ 7] sky\af3_blowout\blowout5psi#small
- * 0.0 : [ 7] sky\af3_blowout\blowout5psi_night
- * 0.0 : [ 7] sky\af3_blowout\blowout5psi_night#small
- * 0.0 : [ 1] sky\af3_blowout\blowout6
- * 0.0 : [ 1] sky\af3_blowout\blowout6#small
- * 0.0 : [ 1] sky\af3_blowout\blowout6_night
- * 0.0 : [ 1] sky\af3_blowout\blowout6_night#small
- * 0.0 : [ 3] sky\af3_blowout\blowout7
- * 0.0 : [ 3] sky\af3_blowout\blowout7#small
- * 0.0 : [ 4] sky\af3_blowout\blowout7_night
- * 0.0 : [ 4] sky\af3_blowout\blowout7_night#small
- * 0.0 : [ 12] sky\af3_clear\00-00-fm
- * 0.0 : [ 12] sky\af3_clear\00-00-fm#small
- * 0.0 : [ 8] sky\af3_clear\00-00-hm
- * 0.0 : [ 8] sky\af3_clear\00-00-hm#small
- * 0.0 : [ 25] sky\af3_clear\00-00-nm
- * 0.0 : [ 25] sky\af3_clear\00-00-nm#small
- * 0.0 : [ 12] sky\af3_clear\01-00-fm
- * 0.0 : [ 12] sky\af3_clear\01-00-fm#small
- * 0.0 : [ 8] sky\af3_clear\01-00-hm
- * 0.0 : [ 8] sky\af3_clear\01-00-hm#small
- * 0.0 : [ 37] sky\af3_clear\01-00-nm
- * 0.0 : [ 37] sky\af3_clear\01-00-nm#small
- * 0.0 : [ 12] sky\af3_clear\02-00-fm
- * 0.0 : [ 12] sky\af3_clear\02-00-fm#small
- * 0.0 : [ 8] sky\af3_clear\02-00-hm
- * 0.0 : [ 8] sky\af3_clear\02-00-hm#small
- * 0.0 : [ 25] sky\af3_clear\02-00-nm
- * 0.0 : [ 25] sky\af3_clear\02-00-nm#small
- * 0.0 : [ 12] sky\af3_clear\03-00-fm
- * 0.0 : [ 12] sky\af3_clear\03-00-fm#small
- * 0.0 : [ 8] sky\af3_clear\03-00-hm
- * 0.0 : [ 8] sky\af3_clear\03-00-hm#small
- * 0.0 : [ 12] sky\af3_clear\04-00-fm
- * 0.0 : [ 12] sky\af3_clear\04-00-fm#small
- * 0.0 : [ 8] sky\af3_clear\04-00-hm
- * 0.0 : [ 8] sky\af3_clear\04-00-hm#small
- * 0.0 : [ 33] sky\af3_clear\04-30
- * 0.0 : [ 33] sky\af3_clear\04-30#small
- * 0.0 : [ 33] sky\af3_clear\05-00
- * 0.0 : [ 33] sky\af3_clear\05-00#small
- * 0.0 : [ 33] sky\af3_clear\05-30
- * 0.0 : [ 33] sky\af3_clear\05-30#small
- * 0.0 : [ 66] sky\af3_clear\06-00
- * 0.0 : [ 66] sky\af3_clear\06-00#small
- * 0.0 : [ 33] sky\af3_clear\07-00
- * 0.0 : [ 33] sky\af3_clear\07-00#small
- * 0.0 : [ 33] sky\af3_clear\08-00
- * 0.0 : [ 33] sky\af3_clear\08-00#small
- * 0.0 : [ 33] sky\af3_clear\09-00
- * 0.0 : [ 33] sky\af3_clear\09-00#small
- * 0.0 : [ 33] sky\af3_clear\10-00
- * 0.0 : [ 33] sky\af3_clear\10-00#small
- * 0.0 : [ 33] sky\af3_clear\11-00
- * 0.0 : [ 33] sky\af3_clear\11-00#small
- * 0.0 : [ 33] sky\af3_clear\12-00
- * 0.0 : [ 33] sky\af3_clear\12-00#small
- * 0.0 : [ 33] sky\af3_clear\13-00
- * 0.0 : [ 33] sky\af3_clear\13-00#small
- * 0.0 : [ 33] sky\af3_clear\14-00
- * 0.0 : [ 33] sky\af3_clear\14-00#small
- * 0.0 : [ 33] sky\af3_clear\15-00
- * 0.0 : [ 33] sky\af3_clear\15-00#small
- * 0.0 : [ 33] sky\af3_clear\16-00
- * 0.0 : [ 33] sky\af3_clear\16-00#small
- * 0.0 : [ 33] sky\af3_clear\17-00
- * 0.0 : [ 33] sky\af3_clear\17-00#small
- * 0.0 : [ 33] sky\af3_clear\18-00
- * 0.0 : [ 33] sky\af3_clear\18-00#small
- * 0.0 : [ 33] sky\af3_clear\19-00
- * 0.0 : [ 33] sky\af3_clear\19-00#small
- * 0.0 : [ 66] sky\af3_clear\20-00
- * 0.0 : [ 66] sky\af3_clear\20-00#small
- * 0.0 : [ 33] sky\af3_clear\20-30
- * 0.0 : [ 33] sky\af3_clear\20-30#small
- * 0.0 : [ 33] sky\af3_clear\21-00
- * 0.0 : [ 33] sky\af3_clear\21-00#small
- * 0.0 : [ 33] sky\af3_clear\21-30
- * 0.0 : [ 33] sky\af3_clear\21-30#small
- * 0.0 : [ 12] sky\af3_clear\22-00-fm
- * 0.0 : [ 12] sky\af3_clear\22-00-fm#small
- * 0.0 : [ 8] sky\af3_clear\22-00-hm
- * 0.0 : [ 8] sky\af3_clear\22-00-hm#small
- * 0.0 : [ 12] sky\af3_clear\23-00-fm
- * 0.0 : [ 12] sky\af3_clear\23-00-fm#small
- * 0.0 : [ 8] sky\af3_clear\23-00-hm
- * 0.0 : [ 8] sky\af3_clear\23-00-hm#small
- * 0.0 : [ 5] sky\af3_cloudy\05-00
- * 0.0 : [ 5] sky\af3_cloudy\05-00#small
- * 0.0 : [ 10] sky\af3_cloudy\06-00
- * 0.0 : [ 10] sky\af3_cloudy\06-00#small
- * 0.0 : [ 10] sky\af3_cloudy\07-00
- * 0.0 : [ 10] sky\af3_cloudy\07-00#small
- * 0.0 : [ 18] sky\af3_cloudy\08-00
- * 0.0 : [ 18] sky\af3_cloudy\08-00#small
- * 0.0 : [ 23] sky\af3_cloudy\09-00
- * 0.0 : [ 23] sky\af3_cloudy\09-00#small
- * 0.0 : [ 11] sky\af3_cloudy\10-00
- * 0.0 : [ 11] sky\af3_cloudy\10-00#small
- * 0.0 : [ 11] sky\af3_cloudy\11-00
- * 0.0 : [ 11] sky\af3_cloudy\11-00#small
- * 0.0 : [ 18] sky\af3_cloudy\12-00
- * 0.0 : [ 18] sky\af3_cloudy\12-00#small
- * 0.0 : [ 10] sky\af3_cloudy\13-00
- * 0.0 : [ 10] sky\af3_cloudy\13-00#small
- * 0.0 : [ 36] sky\af3_cloudy\14-00
- * 0.0 : [ 36] sky\af3_cloudy\14-00#small
- * 0.0 : [ 28] sky\af3_cloudy\15-00
- * 0.0 : [ 28] sky\af3_cloudy\15-00#small
- * 0.0 : [ 10] sky\af3_cloudy\16-00
- * 0.0 : [ 10] sky\af3_cloudy\16-00#small
- * 0.0 : [ 18] sky\af3_cloudy\17-00
- * 0.0 : [ 18] sky\af3_cloudy\17-00#small
- * 0.0 : [ 20] sky\af3_cloudy\18-00
- * 0.0 : [ 20] sky\af3_cloudy\18-00#small
- * 0.0 : [ 5] sky\af3_cloudy\19-00
- * 0.0 : [ 5] sky\af3_cloudy\19-00#small
- * 0.0 : [ 10] sky\af3_cloudy\20-00
- * 0.0 : [ 10] sky\af3_cloudy\20-00#small
- * 0.0 : [ 16] sky\af3_foggy\06-00
- * 0.0 : [ 16] sky\af3_foggy\06-00#small
- * 0.0 : [ 11] sky\af3_foggy\07-00
- * 0.0 : [ 11] sky\af3_foggy\07-00#small
- * 0.0 : [ 14] sky\af3_foggy\09-00
- * 0.0 : [ 14] sky\af3_foggy\09-00#small
- * 0.0 : [ 30] sky\af3_foggy\10-00
- * 0.0 : [ 30] sky\af3_foggy\10-00#small
- * 0.0 : [ 15] sky\af3_foggy\11-00
- * 0.0 : [ 15] sky\af3_foggy\11-00#small
- * 0.0 : [ 6] sky\af3_foggy\12-00
- * 0.0 : [ 6] sky\af3_foggy\12-00#small
- * 0.0 : [ 37] sky\af3_foggy\13-00
- * 0.0 : [ 37] sky\af3_foggy\13-00#small
- * 0.0 : [ 26] sky\af3_foggy\14-00
- * 0.0 : [ 26] sky\af3_foggy\14-00#small
- * 0.0 : [ 14] sky\af3_foggy\15-00
- * 0.0 : [ 14] sky\af3_foggy\15-00#small
- * 0.0 : [ 14] sky\af3_foggy\16-00
- * 0.0 : [ 14] sky\af3_foggy\16-00#small
- * 0.0 : [ 6] sky\af3_foggy\17-00
- * 0.0 : [ 6] sky\af3_foggy\17-00#small
- * 0.0 : [ 24] sky\af3_foggy\18-00
- * 0.0 : [ 24] sky\af3_foggy\18-00#small
- * 0.0 : [ 6] sky\af3_foggy\19-00
- * 0.0 : [ 6] sky\af3_foggy\19-00#small
- * 0.0 : [ 22] sky\af3_foggy\20-00
- * 0.0 : [ 22] sky\af3_foggy\20-00#small
- * 0.0 : [ 12] sky\af3_partly\00-00-fm
- * 0.0 : [ 12] sky\af3_partly\00-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\00-00-hm
- * 0.0 : [ 8] sky\af3_partly\00-00-hm#small
- * 0.0 : [ 25] sky\af3_partly\00-00-nm
- * 0.0 : [ 25] sky\af3_partly\00-00-nm#small
- * 0.0 : [ 12] sky\af3_partly\01-00-fm
- * 0.0 : [ 12] sky\af3_partly\01-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\01-00-hm
- * 0.0 : [ 8] sky\af3_partly\01-00-hm#small
- * 0.0 : [ 38] sky\af3_partly\01-00-nm
- * 0.0 : [ 38] sky\af3_partly\01-00-nm#small
- * 0.0 : [ 12] sky\af3_partly\02-00-fm
- * 0.0 : [ 12] sky\af3_partly\02-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\02-00-hm
- * 0.0 : [ 8] sky\af3_partly\02-00-hm#small
- * 0.0 : [ 24] sky\af3_partly\02-00-nm
- * 0.0 : [ 24] sky\af3_partly\02-00-nm#small
- * 0.0 : [ 12] sky\af3_partly\03-00-fm
- * 0.0 : [ 12] sky\af3_partly\03-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\03-00-hm
- * 0.0 : [ 8] sky\af3_partly\03-00-hm#small
- * 0.0 : [ 12] sky\af3_partly\04-00-fm
- * 0.0 : [ 12] sky\af3_partly\04-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\04-00-hm
- * 0.0 : [ 8] sky\af3_partly\04-00-hm#small
- * 0.0 : [ 33] sky\af3_partly\04-30
- * 0.0 : [ 33] sky\af3_partly\04-30#small
- * 0.0 : [ 33] sky\af3_partly\05-00
- * 0.0 : [ 33] sky\af3_partly\05-00#small
- * 0.0 : [ 33] sky\af3_partly\05-30
- * 0.0 : [ 33] sky\af3_partly\05-30#small
- * 0.0 : [ 66] sky\af3_partly\06-00
- * 0.0 : [ 66] sky\af3_partly\06-00#small
- * 0.0 : [ 33] sky\af3_partly\07-00
- * 0.0 : [ 33] sky\af3_partly\07-00#small
- * 0.0 : [ 33] sky\af3_partly\08-00
- * 0.0 : [ 33] sky\af3_partly\08-00#small
- * 0.0 : [ 33] sky\af3_partly\09-00
- * 0.0 : [ 33] sky\af3_partly\09-00#small
- * 0.0 : [ 33] sky\af3_partly\10-00
- * 0.0 : [ 33] sky\af3_partly\10-00#small
- * 0.0 : [ 33] sky\af3_partly\11-00
- * 0.0 : [ 33] sky\af3_partly\11-00#small
- * 0.0 : [ 33] sky\af3_partly\12-00
- * 0.0 : [ 33] sky\af3_partly\12-00#small
- * 0.0 : [ 33] sky\af3_partly\13-00
- * 0.0 : [ 33] sky\af3_partly\13-00#small
- * 0.0 : [ 33] sky\af3_partly\14-00
- * 0.0 : [ 33] sky\af3_partly\14-00#small
- * 0.0 : [ 33] sky\af3_partly\15-00
- * 0.0 : [ 33] sky\af3_partly\15-00#small
- * 0.0 : [ 33] sky\af3_partly\16-00
- * 0.0 : [ 33] sky\af3_partly\16-00#small
- * 0.0 : [ 33] sky\af3_partly\17-00
- * 0.0 : [ 33] sky\af3_partly\17-00#small
- * 0.0 : [ 33] sky\af3_partly\18-00
- * 0.0 : [ 33] sky\af3_partly\18-00#small
- * 0.0 : [ 33] sky\af3_partly\19-00
- * 0.0 : [ 33] sky\af3_partly\19-00#small
- * 0.0 : [ 66] sky\af3_partly\20-00
- * 0.0 : [ 66] sky\af3_partly\20-00#small
- * 0.0 : [ 33] sky\af3_partly\20-30
- * 0.0 : [ 33] sky\af3_partly\20-30#small
- * 0.0 : [ 33] sky\af3_partly\21-00
- * 0.0 : [ 33] sky\af3_partly\21-00#small
- * 0.0 : [ 33] sky\af3_partly\21-30
- * 0.0 : [ 33] sky\af3_partly\21-30#small
- * 0.0 : [ 12] sky\af3_partly\22-00-fm
- * 0.0 : [ 12] sky\af3_partly\22-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\22-00-hm
- * 0.0 : [ 8] sky\af3_partly\22-00-hm#small
- * 0.0 : [ 12] sky\af3_partly\23-00-fm
- * 0.0 : [ 12] sky\af3_partly\23-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\23-00-hm
- * 0.0 : [ 8] sky\af3_partly\23-00-hm#small
- * 0.0 : [ 16] sky\af3_rainy\07-00
- * 0.0 : [ 16] sky\af3_rainy\07-00#small
- * 0.0 : [ 40] sky\af3_rainy\09-00_19-00
- * 0.0 : [ 40] sky\af3_rainy\09-00_19-00#small
- * 0.0 : [ 68] sky\af3_rainy\13-00
- * 0.0 : [ 68] sky\af3_rainy\13-00#small
- * 0.0 : [ 9] sky\af3_rainy\15-00
- * 0.0 : [ 9] sky\af3_rainy\15-00#small
- * 0.0 : [ 36] sky\af3_rainy\15-00-2
- * 0.0 : [ 36] sky\af3_rainy\15-00-2#small
- * 0.0 : [ 24] sky\af3_rainy\16-00
- * 0.0 : [ 24] sky\af3_rainy\16-00#small
- * 0.0 : [ 12] sky\af3_rainy\20-00
- * 0.0 : [ 12] sky\af3_rainy\20-00#small
- * 0.0 : [ 50] sky\af3_rainy\lastlight
- * 0.0 : [ 50] sky\af3_rainy\lastlight#small
- * 0.0 : [ 20] sky\af3_rainy\lastlight2
- * 0.0 : [ 20] sky\af3_rainy\lastlight2#small
- * 0.0 : [ 5] sky\sky_12_vibros_cube
- * 0.0 : [ 5] sky\sky_12_vibros_cube#small
- * 0.0 : [ 26] sky\sky_13_cube
- * 0.0 : [ 26] sky\sky_13_cube#small
- * 0.0 : [ 16] sky\sky_13_cube_night
- * 0.0 : [ 16] sky\sky_13_cube_night#small
- * 0.0 : [ 12] sky\sky_13_vibros_cube
- * 0.0 : [ 12] sky\sky_13_vibros_cube#small
- * 0.0 : [ 10] sky\sky_14_cube
- * 0.0 : [ 10] sky\sky_14_cube#small
- * 0.0 : [ 4] sky\sky_17_clouds_cube
- * 0.0 : [ 4] sky\sky_17_clouds_cube#small
- * 0.0 : [ 4] sky\sky_17_cube
- * 0.0 : [ 4] sky\sky_17_cube#small
- * 0.0 : [ 8] sky\sky_18_cube
- * 0.0 : [ 8] sky\sky_18_cube#small
- * 0.0 : [ 11] sky\sky_19_cube
- * 0.0 : [ 11] sky\sky_19_cube#small
- * 0.0 : [ 4] sky\sky_1_clouds_cube
- * 0.0 : [ 4] sky\sky_1_clouds_cube#small
- * 0.0 : [ 4] sky\sky_20_clouds_cube
- * 0.0 : [ 4] sky\sky_20_clouds_cube#small
- * 0.0 : [ 4] sky\sky_20_cube
- * 0.0 : [ 4] sky\sky_20_cube#small
- * 0.0 : [ 4] sky\sky_2_clouds_cube
- * 0.0 : [ 4] sky\sky_2_clouds_cube#small
- * 0.0 : [ 4] sky\sky_2_cube
- * 0.0 : [ 4] sky\sky_2_cube#small
- * 0.0 : [ 12] sky\sky_3_cube
- * 0.0 : [ 12] sky\sky_3_cube#small
- * 0.0 : [ 3] sky\sky_4_cube
- * 0.0 : [ 3] sky\sky_4_cube#small
- * 0.0 : [ 30] sky\sky_5_cube
- * 0.0 : [ 30] sky\sky_5_cube#small
- * 0.0 : [ 7] sky\sky_6_cube
- * 0.0 : [ 7] sky\sky_6_cube#small
- * 0.0 : [ 11] sky\sky_7_cube
- * 0.0 : [ 11] sky\sky_7_cube#small
- * 0.0 : [ 8] sky\sky_8_cube
- * 0.0 : [ 8] sky\sky_8_cube#small
- * 0.0 : [ 49] sky\sky_9_cube
- * 0.0 : [ 49] sky\sky_9_cube#small
- * 0.0 : [3306] sky\sky_oblaka
- * 0.0 : [ 1] ui\ui_actor_hint_wnd
- * 0.0 : [ 1] ui\ui_actor_sleep_screen
- * 0.0 : [ 1] wm\wm_blood_1
- * 0.0 : [ 1] wm\wm_blood_1_1
- * 0.0 : [ 1] wm\wm_blood_1_2
- * 0.0 : [ 1] wm\wm_blood_1_3
- * 0.0 : [ 1] wm\wm_blood_drop_4
- * 0.0 : [ 1] wm\wm_bullet_asfalt_1
- * 0.0 : [ 1] wm\wm_bullet_asfalt_2
- * 0.0 : [ 1] wm\wm_bullet_asfalt_3
- * 0.0 : [ 1] wm\wm_bullet_brick_1
- * 0.0 : [ 1] wm\wm_bullet_brick_2
- * 0.0 : [ 1] wm\wm_bullet_concrete
- * 0.0 : [ 1] wm\wm_bullet_concrete_1
- * 0.0 : [ 1] wm\wm_bullet_concrete_2
- * 0.0 : [ 1] wm\wm_bullet_concrete_4
- * 0.0 : [ 1] wm\wm_bullet_concrete_5
- * 0.0 : [ 1] wm\wm_bullet_concrete_6
- * 0.0 : [ 1] wm\wm_bullet_concrete_7
- * 0.0 : [ 1] wm\wm_bullet_glass01
- * 0.0 : [ 1] wm\wm_bullet_glass02
- * 0.0 : [ 1] wm\wm_bullet_glass03
- * 0.0 : [ 1] wm\wm_bullet_glass04
- * 0.0 : [ 1] wm\wm_bullet_ground
- * 0.0 : [ 1] wm\wm_bullet_ground_1
- * 0.0 : [ 1] wm\wm_bullet_ground_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thik
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
- * 0.0 : [ 1] wm\wm_bullet_metall_thin
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
- * 0.0 : [ 1] wm\wm_bullet_wood
- * 0.0 : [ 1] wm\wm_bullet_wood_1
- * 0.0 : [ 1] wm\wm_bullet_wood_2
- * 0.0 : [ 1] wm\wm_bullet_wood_3
- * 0.0 : [ 1] wm\wm_bullet_wood_4
- * 0.0 : [ 1] wm\wm_bullet_wood_5
- * 0.0 : [ 1] wm\wm_bullet_wood_6
- * 0.0 : [ 1] wm\wm_bullet_wood_7
- * 0.0 : [ 1] wm\wm_bullet_wood_8
- * 0.0 : [ 1] wm\wm_bullet_wood_9
- * 0.0 : [ 1] wm\wm_grenade
- * 0.0 : [ 1] wm\wm_knife_dead
- * 0.0 : [ 1] wm\wm_knife_horiz
- * 0.0 : [ 1] wm\wm_knife_horiz_blood
- * 0.0 : [ 1] wm\wm_knife_horiz_blood1
- * 0.0 : [ 1] wm\wm_knife_horiz_metal
- * 0.0 : [ 1] wm\wm_knife_horiz_ston
- * 0.0 : [ 1] wm\wm_knife_wood
- * 0.0 : [ 1] wm\wm_knife_wood1
- * 0.0 : [ 1] wm\wm_knife_wood2
- * 4.1 : [ 1] ui\teamepic_logo
- * 5.5 : [ 1] ui\ui_magnifier
- * 32.1 : [ 1] ui\ui_font_arial_14_1600
- * 33.0 : [ 1] ui\ui_ani_cursor
- * 64.1 : [ 1] ui\ui_font_console_02
- * 64.1 : [ 1] ui\ui_font_hud_01
- * 64.1 : [ 1] ui\ui_font_letter_16_1600
- * 64.1 : [ 1] ui\ui_font_letter_18_1600
- * 128.1 : [ 1] ui\ui_font_graff_19_1600
- * 128.1 : [ 1] ui\ui_font_graff_22_1600
- * 256.1 : [ 1] ui\ui_font_graff_32_1600
- * 256.1 : [ 1] ui\ui_font_hud_02
- * 256.1 : [ 1] ui\ui_font_letter_25_1600
- * 512.1 : [ 1] ui\ui_font_graff_50_1600
- * 705.4 : [ 1] ui\ui_noise
- * 1024.1 : [ 1] ui\ui_actor_main_menu2
- * 1024.1 : [ 1] ui\ui_actor_mp_screen
- * 1024.1 : [ 1] ui\ui_actor_multiplayer_background
- * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
- * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels_1
- * 4096.1 : [ 1] ui\ui_common
- * 8100.0 : [ 1] ui\ui_background_new
- compiling shader deffer_base_bump-hq
- compiling shader deffer_model_bump-hq_4
- compiling shader deffer_base_bump
- compiling shader deffer_model_bump_4
- compiling shader shadow_direct_model_4
- "c:\games\s.t.a.l.k.e.r. - call of pripyat\_bin\xrengine.exe" -fsltx fsgame_coc.ltx
- * phase time: 0 ms
- * phase cmem: 197091 K
- Loading objects...
- compiling shader deffer_base_flat
- compiling shader deffer_model_flat_0
- compiling shader shadow_direct_model_0
- compiling shader deffer_model_bump-hq_0
- compiling shader deffer_model_bump_0
- compiling shader deffer_base_aref_bump-hq
- compiling shader deffer_base_aref_bump
- compiling shader shadow_direct_base_aref
- compiling shader shadow_direct_model_aref_0
- compiling shader deffer_model_bump-hq_1
- compiling shader deffer_model_bump_1
- compiling shader shadow_direct_model_1
- compiling shader model_env_lq
- compiling shader model_env_lq_0
- compiling shader accum_emissive
- compiling shader deffer_model_bump-hq_2
- compiling shader deffer_model_bump_2
- compiling shader shadow_direct_model_2
- compiling shader deffer_model_bump-hq_3
- compiling shader deffer_model_bump_3
- compiling shader shadow_direct_model_3
- compiling shader deffer_base_aref_flat
- compiling shader deffer_model_flat_3
- compiling shader shadow_direct_model_aref_3
- Loading models...
- compiling shader deffer_model_flat_2
- compiling shader deffer_model_flat_4
- compiling shader model_def_lq
- compiling shader model_def_lq_0
- compiling shader deffer_base_bump_d-hq
- compiling shader deffer_model_bump_d-hq_4
- compiling shader shadow_direct_model_aref_2
- compiling shader deffer_model_bump_d-hq_3
- compiling shader deffer_model_flat_1
- compiling shader model_distort4glass_3
- compiling shader shadow_direct_model_aref_4
- ! auto-generated bump map: wpn\wpn_val_bump#
- * [prefetch] time: 4152 ms
- * [prefetch] memory: 1703631Kb
- Call of Chernobyl version 1.3.2
- using marshal library
- axr_main module added alife_storage_manager
- axr_main module added axr_companions
- axr_main module added axr_keybind
- axr_main module added axr_task_manager
- axr_main module added axr_trade_manager
- axr_main module added axr_turn_on_campfire
- axr_main module added coc_treasure_manager
- axr_main module added dynamic_news_manager
- axr_main module added itms_manager
- axr_main module added m_mines
- axr_main module added m_scopes
- axr_main module added mob_trade
- axr_main module added modules
- axr_main module added phantom_manager
- axr_main module added psi_storm_manager
- axr_main module added sleep_dep
- axr_main module added surge_manager
- axr_main module added survival_mode
- axr_main module added ui_mm_faction_select
- axr_main module added xr_combat_ignore
- axr_main module added xr_corpse_detection
- axr_main module added xr_danger
- axr_main module added xr_eat_medkit
- axr_main module added xr_gather_items
- axr_main module added xr_statistic
- axr_main module added xrs_debug_tools
- axr_main module added xrs_dyn_music
- axr_main module added xrs_facer
- axr_main module added xrs_kill_wounded
- collectgarbage before=9416554Kb
- collectgarbage after=6952383Kb
- * phase time: 4404 ms
- * phase cmem: 1871629 K
- * phase time: 29 ms
- * phase cmem: 1872140 K
- * Loading spawn registry...
- ! SMART_TERRAIN [pas_b400_elevator] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_track] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_downstairs] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_tunnel] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_hall] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_way] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_canalisation] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_fake] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [lx8_smart_terrain] has no terrain_mask section in smart_terrain_masks.ltx!!!
- * 17165 spawn points are successfully loaded
- * Loading objects...
- ! SMART_TERRAIN [pas_b400_elevator] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_track] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_downstairs] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_tunnel] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_hall] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_way] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_canalisation] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_fake] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [lx8_smart_terrain] has no terrain_mask section in smart_terrain_masks.ltx!!!
- * 24866 objects are successfully loaded
- * Game Ìàêñèì - autosave is successfully loaded from file '_appdata_\savedgames\Ìàêñèì - autosave.scop' (0.949s)
- * phase time: 948 ms
- * phase cmem: 1936267 K
- * phase time: 46 ms
- * phase cmem: 1936525 K
- * phase time: 40 ms
- * phase cmem: 1936526 K
- * WARNING: player not logged in
- * client : connection accepted - <All Ok>
- * phase time: 36 ms
- * phase cmem: 1936560 K
- * phase time: 34 ms
- * phase cmem: 1936560 K
- * phase time: 3405 ms
- * phase cmem: 2050774 K
- compiling shader deffer_base_steep_d-hq
- compiling shader deffer_base_bump_d-hq
- compiling shader deffer_base_bump
- compiling shader shadow_direct_base
- compiling shader deffer_base_flat
- compiling shader base_lplanes
- compiling shader base_lplanes
- compiling shader shadow_direct_base_aref
- compiling shader deffer_base_aref_bump_d-hq
- compiling shader deffer_base_bump-hq
- compiling shader deffer_base_flat_d
- compiling shader deffer_base_flat_d
- compiling shader deffer_impl_flat_d
- compiling shader deffer_impl_flat_d
- compiling shader deffer_impl_flat
- compiling shader deffer_base_lmh_bump_d-hq
- compiling shader deffer_base_lmh_bump_d-hq
- compiling shader deffer_base_lmh_bump
- compiling shader deffer_base_lmh_bump
- compiling shader deffer_base_lmh_steep_d-hq
- compiling shader deffer_base_lmh_flat_d
- compiling shader deffer_base_lmh_flat_d
- compiling shader deffer_base_lmh_flat
- compiling shader deffer_base_lmh_flat
- compiling shader deffer_base_lmh_bump-hq
- compiling shader deffer_base_lmh_bump-hq
- compiling shader deffer_base_lmh_aref_bump_d-hq
- compiling shader deffer_base_lmh_aref_bump
- compiling shader lmapE
- compiling shader lmapE
- compiling shader deffer_base_lmh_aref_bump-hq
- compiling shader vert
- compiling shader vert
- compiling shader deffer_tree_s_bump_d-hq
- compiling shader deffer_tree_s_bump
- compiling shader shadow_direct_base
- compiling shader shadow_direct_tree_s
- compiling shader lod
- compiling shader lod
- compiling shader deffer_tree_bump_d-hq
- compiling shader deffer_tree_bump
- compiling shader shadow_direct_tree
- compiling shader deffer_tree_flat
- compiling shader deffer_tree_s_flat_d
- compiling shader deffer_tree_s_flat
- compiling shader deffer_tree_s_bump-hq
- * phase time: 83 ms
- * phase cmem: 2052453 K
- * [Loading VB] 65531 verts, 2047 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65530 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65528 verts, 2047 Kb
- * [Loading VB] 65529 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65500 verts, 2046 Kb
- * [Loading VB] 22732 verts, 710 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65515 verts, 2047 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65532 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65522 verts, 2047 Kb
- * [Loading VB] 54340 verts, 1698 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65532 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65531 verts, 2047 Kb
- * [Loading VB] 31883 verts, 996 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 710613 indices, 1387 Kb
- * [Loading VB] 65534 verts, 767 Kb
- * [Loading VB] 65534 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65534 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65534 verts, 767 Kb
- * [Loading VB] 65534 verts, 767 Kb
- * [Loading VB] 65533 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 46823 verts, 548 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 202398 indices, 395 Kb
- * phase time: 94 ms
- * phase cmem: 2162418 K
- * phase time: 85 ms
- * phase cmem: 2169131 K
- compiling shader deffer_detail_w_flat
- compiling shader deffer_detail_s_flat
- * [DETAILS] VertexConsts(256), Batch(61)
- * [DETAILS] 37149 v(20), 19764 p
- * [DETAILS] Batch(61), VB(725K), IB(115K)
- * phase time: 41 ms
- * phase cmem: 2170039 K
- * Loading HOM: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\levels\l01_escape\level.hom
- * phase time: 39 ms
- * phase cmem: 2170484 K
- * phase time: 36 ms
- * phase cmem: 2170484 K
- * phase time: 34 ms
- * phase cmem: 2170484 K
- * t-report - base: 2094, 1672803 K
- * t-report - lmap: 11, 11265 K
- * WARNING: player not logged in
- * phase time: 1581 ms
- * phase cmem: 2752036 K
- * phase time: 47 ms
- * phase cmem: 2752034 K
- * [win32]: free[949064 K], reserved[109892 K], committed[3135284 K]
- * [ D3D ]: textures[1816984 K]
- * [x-ray]: process heap[2752034 K], game lua[43181 K], render[162 K]
- * [x-ray]: economy: strings[22798 K], smem[11067 K]
- compiling shader model_env_lq_1
- compiling shader model_def_lplanes_0
- compiling shader deffer_model_bump_d-hq_1
- compiling shader deffer_model_bump_d-hq_0
- compiling shader particle_alphaonly
- compiling shader model_distort_2
- compiling shader model_env_lq_2
- compiling shader model_distort4glass_2
- compiling shader accum_emissivel
- compiling shader deffer_model_bump_d-hq_2
- ! auto-generated bump map: wpn\ak\grips_akm_bump#
- ! auto-generated bump map: wpn\ak\grips_akm_bump
- ! auto-generated bump map: wpn\akms_stock_bump#
- ! auto-generated bump map: wpn\akms_stock_bump
- ! auto-generated bump map: wpn\ak_pgrip_wood_bump#
- ! auto-generated bump map: wpn\ak_pgrip_wood_bump
- ! auto-generated bump map: tgzitems\medoballs_bump#
- compiling shader model_def_lq_1
- intro_start game_loaded
- * MEMORY USAGE: 3104114 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- run tutorial called
- stop tutorial called
- task_functor.under_faction_control_target_id is nil
- compiling shader yuv2rgb
- * [win32]: free[364120 K], reserved[107940 K], committed[3722180 K]
- * [ D3D ]: textures[2184465 K]
- * [x-ray]: process heap[3240991 K], game lua[31454 K], render[2035 K]
- * [x-ray]: economy: strings[25780 K], smem[11659 K]
- * [win32]: free[358680 K], reserved[107996 K], committed[3727564 K]
- * [ D3D ]: textures[2186513 K]
- * [x-ray]: process heap[3242632 K], game lua[31457 K], render[2035 K]
- * [x-ray]: economy: strings[25780 K], smem[11659 K]
- * Saving spawns...
- * Saving objects...
- * 25946 objects are successfully saved
- * Game 1.scop is successfully saved to file '_appdata_\savedgames\1.scop'
- axr_main: saving custom data _appdata_\savedgames\1.scoc
- * [win32]: free[371108 K], reserved[106384 K], committed[3716748 K]
- * [ D3D ]: textures[2186513 K]
- * [x-ray]: process heap[3249971 K], game lua[40298 K], render[2171 K]
- * [x-ray]: economy: strings[25632 K], smem[11659 K]
- * [win32]: free[378980 K], reserved[106384 K], committed[3708876 K]
- * [ D3D ]: textures[2186513 K]
- * [x-ray]: process heap[3249533 K], game lua[40303 K], render[2172 K]
- * [x-ray]: economy: strings[25632 K], smem[11659 K]
- * Saving spawns...
- * Saving objects...
- * 25944 objects are successfully saved
- * Game 2.scop is successfully saved to file '_appdata_\savedgames\2.scop'
- axr_main: saving custom data _appdata_\savedgames\2.scoc
- * [win32]: free[344956 K], reserved[106964 K], committed[3742320 K]
- * [ D3D ]: textures[2190951 K]
- * [x-ray]: process heap[3254091 K], game lua[40175 K], render[2482 K]
- * [x-ray]: economy: strings[25637 K], smem[11659 K]
- * [win32]: free[355900 K], reserved[106872 K], committed[3731468 K]
- * [ D3D ]: textures[2190951 K]
- * [x-ray]: process heap[3253648 K], game lua[40181 K], render[2482 K]
- * [x-ray]: economy: strings[25637 K], smem[11659 K]
- * Saving spawns...
- * Saving objects...
- * 25946 objects are successfully saved
- * Game 3.scop is successfully saved to file '_appdata_\savedgames\3.scop'
- axr_main: saving custom data _appdata_\savedgames\3.scoc
- * [win32]: free[344968 K], reserved[106860 K], committed[3742412 K]
- * [ D3D ]: textures[2190951 K]
- * [x-ray]: process heap[3254097 K], game lua[42583 K], render[2483 K]
- * [x-ray]: economy: strings[25631 K], smem[11659 K]
- * DVB created: 1536K
- * DIB created: 512K
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_1
- compiling shader combine_2_AA
- compiling shader combine_2_NAA
- compiling shader combine_2_AA_D
- compiling shader combine_2_NAA_D
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- - r__tf_aniso 8
- - r2_tf_mipbias 0.
- * RM_Dump: textures : 2460
- * RM_Dump: rtargets : 16
- * RM_Dump: vs : 81
- * RM_Dump: ps : 77
- * RM_Dump: dcl : 20
- * RM_Dump: states : 76
- * RM_Dump: tex_list : 1655
- * RM_Dump: matrices : 0
- * RM_Dump: lst_constants: 0
- * RM_Dump: v_passes : 2655
- * RM_Dump: v_elements: 2656
- * RM_Dump: v_shaders : 1488
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: recognized, 24
- * NVidia MGPU: Logical(1), Physical(1)
- * Starting rendering as 2-GPU.
- *** RESET [0 ms]
- * MEMORY USAGE: 3206326 K
- * End of synchronization A[1] R[1]
- * DVB created: 1536K
- * DIB created: 512K
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_1
- compiling shader combine_2_AA
- compiling shader combine_2_NAA
- compiling shader combine_2_AA_D
- compiling shader combine_2_NAA_D
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- - r__tf_aniso 8
- - r2_tf_mipbias 0.
- * RM_Dump: textures : 2460
- * RM_Dump: rtargets : 16
- * RM_Dump: vs : 81
- * RM_Dump: ps : 77
- * RM_Dump: dcl : 20
- * RM_Dump: states : 76
- * RM_Dump: tex_list : 1655
- * RM_Dump: matrices : 0
- * RM_Dump: lst_constants: 0
- * RM_Dump: v_passes : 2655
- * RM_Dump: v_elements: 2656
- * RM_Dump: v_shaders : 1488
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: recognized, 24
- * NVidia MGPU: Logical(1), Physical(1)
- * Starting rendering as 2-GPU.
- *** RESET [131 ms]
- * MEMORY USAGE: 3219958 K
- * End of synchronization A[1] R[1]
- * [win32]: free[329380 K], reserved[145140 K], committed[3719720 K]
- * [ D3D ]: textures[2190951 K]
- * [x-ray]: process heap[3222945 K], game lua[37282 K], render[2493 K]
- * [x-ray]: economy: strings[25633 K], smem[11659 K]
- * [win32]: free[322980 K], reserved[145140 K], committed[3726120 K]
- * [ D3D ]: textures[2190951 K]
- * [x-ray]: process heap[3222319 K], game lua[37290 K], render[2494 K]
- * [x-ray]: economy: strings[25633 K], smem[11659 K]
- * Saving spawns...
- * Saving objects...
- * 25945 objects are successfully saved
- * Game 4.scop is successfully saved to file '_appdata_\savedgames\4.scop'
- axr_main: saving custom data _appdata_\savedgames\4.scoc
- * [win32]: free[338276 K], reserved[144476 K], committed[3711488 K]
- * [ D3D ]: textures[2190959 K]
- * [x-ray]: process heap[3222562 K], game lua[39433 K], render[2494 K]
- * [x-ray]: economy: strings[25634 K], smem[11659 K]
- ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\nv_loop.ogg
- Call of Chernobyl version 1.3.2
- using marshal library
- axr_main module added alife_storage_manager
- axr_main module added axr_companions
- axr_main module added axr_keybind
- axr_main module added axr_task_manager
- axr_main module added axr_trade_manager
- axr_main module added axr_turn_on_campfire
- axr_main module added coc_treasure_manager
- axr_main module added dynamic_news_manager
- axr_main module added itms_manager
- axr_main module added m_mines
- axr_main module added m_scopes
- axr_main module added mob_trade
- axr_main module added modules
- axr_main module added phantom_manager
- axr_main module added psi_storm_manager
- axr_main module added sleep_dep
- axr_main module added surge_manager
- axr_main module added survival_mode
- axr_main module added ui_mm_faction_select
- axr_main module added xr_combat_ignore
- axr_main module added xr_corpse_detection
- axr_main module added xr_danger
- axr_main module added xr_eat_medkit
- axr_main module added xr_gather_items
- axr_main module added xr_statistic
- axr_main module added xrs_debug_tools
- axr_main module added xrs_dyn_music
- axr_main module added xrs_facer
- axr_main module added xrs_kill_wounded
- collectgarbage before=9416358Kb
- collectgarbage after=6952187Kb
- * phase time: 250 ms
- * phase cmem: 3179817 K
- * phase time: 55 ms
- * phase cmem: 3179751 K
- * Loading spawn registry...
- ! SMART_TERRAIN [pas_b400_elevator] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_track] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_downstairs] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_tunnel] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_hall] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_way] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_canalisation] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_fake] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [lx8_smart_terrain] has no terrain_mask section in smart_terrain_masks.ltx!!!
- * 17165 spawn points are successfully loaded
- * Loading objects...
- ! SMART_TERRAIN [pas_b400_elevator] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_track] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_downstairs] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_tunnel] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_hall] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_way] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_canalisation] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_fake] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [lx8_smart_terrain] has no terrain_mask section in smart_terrain_masks.ltx!!!
- * 25945 objects are successfully loaded
- * Game 4 is successfully loaded from file '_appdata_\savedgames\4.scop' (1.005s)
- * phase time: 1004 ms
- * phase cmem: 3192729 K
- * phase time: 55 ms
- * phase cmem: 3192734 K
- * phase time: 54 ms
- * phase cmem: 3192734 K
- * [win32]: free[361292 K], reserved[126540 K], committed[3706408 K]
- * [ D3D ]: textures[2180110 K]
- * [x-ray]: process heap[3192734 K], game lua[44346 K], render[2494 K]
- * [x-ray]: economy: strings[23293 K], smem[11601 K]
- task_functor.under_faction_control_target_id is nil
- compiling shader model_env_lq_1
- intro_start game_loaded
- * MEMORY USAGE: 3262475 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- compiling shader yuv2rgb
- * [win32]: free[234500 K], reserved[125168 K], committed[3834572 K]
- * [ D3D ]: textures[2273156 K]
- * [x-ray]: process heap[3303105 K], game lua[34369 K], render[2498 K]
- * [x-ray]: economy: strings[24543 K], smem[11634 K]
- compiling shader yuv2rgb
- * [win32]: free[226368 K], reserved[125204 K], committed[3842668 K]
- * [ D3D ]: textures[2273156 K]
- * [x-ray]: process heap[3303105 K], game lua[32566 K], render[2498 K]
- * [x-ray]: economy: strings[24547 K], smem[11634 K]
- * [win32]: free[224956 K], reserved[125264 K], committed[3844020 K]
- * [ D3D ]: textures[2275204 K]
- * [x-ray]: process heap[3304736 K], game lua[32576 K], render[2498 K]
- * [x-ray]: economy: strings[24547 K], smem[11634 K]
- * Saving spawns...
- * Saving objects...
- * 25984 objects are successfully saved
- * Game 5.scop is successfully saved to file '_appdata_\savedgames\5.scop'
- axr_main: saving custom data _appdata_\savedgames\5.scoc
- * [win32]: free[237308 K], reserved[125316 K], committed[3831616 K]
- * [ D3D ]: textures[2275204 K]
- * [x-ray]: process heap[3305703 K], game lua[37023 K], render[2499 K]
- * [x-ray]: economy: strings[24544 K], smem[11634 K]
- * DVB created: 1536K
- * DIB created: 512K
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_1
- compiling shader combine_2_AA
- compiling shader combine_2_NAA
- compiling shader combine_2_AA_D
- compiling shader combine_2_NAA_D
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- - r__tf_aniso 8
- - r2_tf_mipbias 0.
- * RM_Dump: textures : 2501
- * RM_Dump: rtargets : 16
- * RM_Dump: vs : 81
- * RM_Dump: ps : 77
- * RM_Dump: dcl : 20
- * RM_Dump: states : 76
- * RM_Dump: tex_list : 1670
- * RM_Dump: matrices : 0
- * RM_Dump: lst_constants: 0
- * RM_Dump: v_passes : 2698
- * RM_Dump: v_elements: 2699
- * RM_Dump: v_shaders : 1511
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: recognized, 24
- * NVidia MGPU: Logical(1), Physical(1)
- * Starting rendering as 2-GPU.
- *** RESET [0 ms]
- * MEMORY USAGE: 3284448 K
- * End of synchronization A[1] R[1]
- * [win32]: free[303032 K], reserved[160036 K], committed[3731172 K]
- * [ D3D ]: textures[2275204 K]
- * [x-ray]: process heap[3286576 K], game lua[36909 K], render[2503 K]
- * [x-ray]: economy: strings[24546 K], smem[11634 K]
- * Saving spawns...
- * Saving objects...
- * 25984 objects are successfully saved
- * Game 6.scop is successfully saved to file '_appdata_\savedgames\6.scop'
- axr_main: saving custom data _appdata_\savedgames\6.scoc
- * DVB created: 1536K
- * DIB created: 512K
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_1
- compiling shader combine_2_AA
- compiling shader combine_2_NAA
- compiling shader combine_2_AA_D
- compiling shader combine_2_NAA_D
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- - r__tf_aniso 8
- - r2_tf_mipbias 0.
- * RM_Dump: textures : 2501
- * RM_Dump: rtargets : 16
- * RM_Dump: vs : 81
- * RM_Dump: ps : 77
- * RM_Dump: dcl : 20
- * RM_Dump: states : 76
- * RM_Dump: tex_list : 1670
- * RM_Dump: matrices : 0
- * RM_Dump: lst_constants: 0
- * RM_Dump: v_passes : 2698
- * RM_Dump: v_elements: 2699
- * RM_Dump: v_shaders : 1511
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: recognized, 24
- * NVidia MGPU: Logical(1), Physical(1)
- * Starting rendering as 2-GPU.
- *** RESET [129 ms]
- * MEMORY USAGE: 3298559 K
- * End of synchronization A[1] R[1]
- * [win32]: free[235500 K], reserved[151152 K], committed[3807588 K]
- * [ D3D ]: textures[2275204 K]
- * [x-ray]: process heap[3315538 K], game lua[35374 K], render[2557 K]
- * [x-ray]: economy: strings[24594 K], smem[12282 K]
- * DVB created: 1536K
- * DIB created: 512K
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_1
- compiling shader combine_2_AA
- compiling shader combine_2_NAA
- compiling shader combine_2_AA_D
- compiling shader combine_2_NAA_D
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- - r__tf_aniso 8
- - r2_tf_mipbias 0.
- * RM_Dump: textures : 2501
- * RM_Dump: rtargets : 16
- * RM_Dump: vs : 81
- * RM_Dump: ps : 77
- * RM_Dump: dcl : 20
- * RM_Dump: states : 76
- * RM_Dump: tex_list : 1670
- * RM_Dump: matrices : 0
- * RM_Dump: lst_constants: 0
- * RM_Dump: v_passes : 2698
- * RM_Dump: v_elements: 2699
- * RM_Dump: v_shaders : 1511
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: unrecognized, 16
- * NVidia MGPU: Logical(1), Physical(1)
- * Starting rendering as 2-GPU.
- *** RESET [0 ms]
- * MEMORY USAGE: 3286455 K
- * End of synchronization A[1] R[1]
- * DVB created: 1536K
- * DIB created: 512K
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_1
- compiling shader combine_2_AA
- compiling shader combine_2_NAA
- compiling shader combine_2_AA_D
- compiling shader combine_2_NAA_D
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- - r__tf_aniso 8
- - r2_tf_mipbias 0.
- * RM_Dump: textures : 2501
- * RM_Dump: rtargets : 16
- * RM_Dump: vs : 81
- * RM_Dump: ps : 77
- * RM_Dump: dcl : 20
- * RM_Dump: states : 76
- * RM_Dump: tex_list : 1670
- * RM_Dump: matrices : 0
- * RM_Dump: lst_constants: 0
- * RM_Dump: v_passes : 2698
- * RM_Dump: v_elements: 2699
- * RM_Dump: v_shaders : 1511
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: unrecognized, 16
- * NVidia MGPU: Logical(1), Physical(1)
- * Starting rendering as 2-GPU.
- *** RESET [114 ms]
- * MEMORY USAGE: 3305946 K
- * End of synchronization A[1] R[1]
- * [win32]: free[207576 K], reserved[157272 K], committed[3829392 K]
- * [ D3D ]: textures[2283089 K]
- * [x-ray]: process heap[3331901 K], game lua[41779 K], render[2906 K]
- * [x-ray]: economy: strings[25329 K], smem[12284 K]
- * Saving spawns...
- * Saving objects...
- * 25991 objects are successfully saved
- * Game Ìàêñèì - quicksave.scop is successfully saved to file '_appdata_\savedgames\Ìàêñèì - quicksave.scop'
- axr_main: saving custom data _appdata_\savedgames\Ìàêñèì - quicksave.scoc
- ! auto-generated bump map: wpn\wpn_addon_scope_9x_bump#
- ! auto-generated bump map: wpn\wpn_addon_scope_9x_bump
- ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\meet\meet_use_no_talk_leader_1.ogg
- ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\meet\meet_use_no_talk_leader_2.ogg
- ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\meet\meet_use_no_talk_leader_3.ogg
- ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_good_1.ogg
- ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_good_2.ogg
- ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_good_3.ogg
- ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_bad_1.ogg
- ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_bad_2.ogg
- ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_bad_3.ogg
- ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_begin_1.ogg
- ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_begin_2.ogg
- ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_begin_3.ogg
- * [win32]: free[181580 K], reserved[153152 K], committed[3859508 K]
- * [ D3D ]: textures[2304009 K]
- * [x-ray]: process heap[3361264 K], game lua[39273 K], render[2986 K]
- * [x-ray]: economy: strings[25685 K], smem[14137 K]
- * Saving spawns...
- * Saving objects...
- * 25993 objects are successfully saved
- * Game Ìàêñèì - quicksave.scop is successfully saved to file '_appdata_\savedgames\Ìàêñèì - quicksave.scop'
- axr_main: saving custom data _appdata_\savedgames\Ìàêñèì - quicksave.scoc
- * [win32]: free[186912 K], reserved[147756 K], committed[3859572 K]
- * [ D3D ]: textures[2301964 K]
- * [x-ray]: process heap[3367189 K], game lua[42458 K], render[3744 K]
- * [x-ray]: economy: strings[25601 K], smem[14137 K]
- * Saving spawns...
- * Saving objects...
- * 25991 objects are successfully saved
- * Game Ìàêñèì - quicksave.scop is successfully saved to file '_appdata_\savedgames\Ìàêñèì - quicksave.scop'
- axr_main: saving custom data _appdata_\savedgames\Ìàêñèì - quicksave.scoc
- * [win32]: free[157868 K], reserved[145364 K], committed[3891008 K]
- * [ D3D ]: textures[2303329 K]
- * [x-ray]: process heap[3372734 K], game lua[42039 K], render[4765 K]
- * [x-ray]: economy: strings[25372 K], smem[15561 K]
- * Saving spawns...
- * Saving objects...
- * 25985 objects are successfully saved
- * Game Ìàêñèì - quicksave.scop is successfully saved to file '_appdata_\savedgames\Ìàêñèì - quicksave.scop'
- axr_main: saving custom data _appdata_\savedgames\Ìàêñèì - quicksave.scoc
- * [win32]: free[156968 K], reserved[145304 K], committed[3891968 K]
- * [ D3D ]: textures[2304363 K]
- * [x-ray]: process heap[3373410 K], game lua[39012 K], render[4768 K]
- * [x-ray]: economy: strings[25356 K], smem[15561 K]
- * [win32]: free[175848 K], reserved[145000 K], committed[3873392 K]
- * [ D3D ]: textures[2304371 K]
- * [x-ray]: process heap[3373228 K], game lua[39027 K], render[4768 K]
- * [x-ray]: economy: strings[25356 K], smem[15561 K]
- Call of Chernobyl version 1.3.2
- using marshal library
- axr_main module added alife_storage_manager
- axr_main module added axr_companions
- axr_main module added axr_keybind
- axr_main module added axr_task_manager
- axr_main module added axr_trade_manager
- axr_main module added axr_turn_on_campfire
- axr_main module added coc_treasure_manager
- axr_main module added dynamic_news_manager
- axr_main module added itms_manager
- axr_main module added m_mines
- axr_main module added m_scopes
- axr_main module added mob_trade
- axr_main module added modules
- axr_main module added phantom_manager
- axr_main module added psi_storm_manager
- axr_main module added sleep_dep
- axr_main module added surge_manager
- axr_main module added survival_mode
- axr_main module added ui_mm_faction_select
- axr_main module added xr_combat_ignore
- axr_main module added xr_corpse_detection
- axr_main module added xr_danger
- axr_main module added xr_eat_medkit
- axr_main module added xr_gather_items
- axr_main module added xr_statistic
- axr_main module added xrs_debug_tools
- axr_main module added xrs_dyn_music
- axr_main module added xrs_facer
- axr_main module added xrs_kill_wounded
- collectgarbage before=9416358Kb
- collectgarbage after=6952187Kb
- * phase time: 249 ms
- * phase cmem: 3335517 K
- * phase time: 63 ms
- * phase cmem: 3335392 K
- * Loading spawn registry...
- ! SMART_TERRAIN [pas_b400_elevator] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_track] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_downstairs] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_tunnel] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_hall] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_way] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_canalisation] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_fake] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [lx8_smart_terrain] has no terrain_mask section in smart_terrain_masks.ltx!!!
- * 17165 spawn points are successfully loaded
- * Loading objects...
- ! SMART_TERRAIN [pas_b400_elevator] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_track] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_downstairs] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_tunnel] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_hall] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_way] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_canalisation] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [pas_b400_fake] has no terrain_mask section in smart_terrain_masks.ltx!!!
- ! SMART_TERRAIN [lx8_smart_terrain] has no terrain_mask section in smart_terrain_masks.ltx!!!
- * 25984 objects are successfully loaded
- * Game 6 is successfully loaded from file '_appdata_\savedgames\6.scop' (1.000s)
- * phase time: 1000 ms
- * phase cmem: 3348212 K
- * phase time: 63 ms
- * phase cmem: 3348212 K
- * phase time: 62 ms
- * phase cmem: 3348212 K
- * [win32]: free[209400 K], reserved[132588 K], committed[3852252 K]
- * [ D3D ]: textures[2293522 K]
- * [x-ray]: process heap[3348212 K], game lua[45532 K], render[4768 K]
- * [x-ray]: economy: strings[23359 K], smem[15550 K]
- task_functor.under_faction_control_target_id is nil
- xr_logic: error: pstor_retrieve: npc_id is nil for varname = esc_m_trader_task_1_target_id, val = nil
- compiling shader model_env_lq_1
- intro_start game_loaded
- * MEMORY USAGE: 3358409 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- compiling shader yuv2rgb
- * [win32]: free[176456 K], reserved[132848 K], committed[3884936 K]
- * [ D3D ]: textures[2304598 K]
- * [x-ray]: process heap[3392511 K], game lua[33715 K], render[4806 K]
- * [x-ray]: economy: strings[24446 K], smem[15555 K]
- * DVB created: 1536K
- * DIB created: 512K
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_1
- compiling shader combine_2_AA
- compiling shader combine_2_NAA
- compiling shader combine_2_AA_D
- compiling shader combine_2_NAA_D
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- - r__tf_aniso 8
- - r2_tf_mipbias 0.
- * RM_Dump: textures : 2530
- * RM_Dump: rtargets : 16
- * RM_Dump: vs : 81
- * RM_Dump: ps : 77
- * RM_Dump: dcl : 20
- * RM_Dump: states : 76
- * RM_Dump: tex_list : 1682
- * RM_Dump: matrices : 0
- * RM_Dump: lst_constants: 0
- * RM_Dump: v_passes : 2735
- * RM_Dump: v_elements: 2736
- * RM_Dump: v_shaders : 1531
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: recognized, 24
- * NVidia MGPU: Logical(1), Physical(1)
- * Starting rendering as 2-GPU.
- *** RESET [0 ms]
- * MEMORY USAGE: 3342944 K
- * End of synchronization A[1] R[1]
- * DVB created: 1536K
- * DIB created: 512K
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_1
- compiling shader combine_2_AA
- compiling shader combine_2_NAA
- compiling shader combine_2_AA_D
- compiling shader combine_2_NAA_D
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- - r__tf_aniso 8
- - r2_tf_mipbias 0.
- * RM_Dump: textures : 2530
- * RM_Dump: rtargets : 16
- * RM_Dump: vs : 81
- * RM_Dump: ps : 77
- * RM_Dump: dcl : 20
- * RM_Dump: states : 76
- * RM_Dump: tex_list : 1682
- * RM_Dump: matrices : 0
- * RM_Dump: lst_constants: 0
- * RM_Dump: v_passes : 2735
- * RM_Dump: v_elements: 2736
- * RM_Dump: v_shaders : 1531
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: recognized, 24
- * NVidia MGPU: Logical(1), Physical(1)
- * Starting rendering as 2-GPU.
- *** RESET [117 ms]
- * MEMORY USAGE: 3329182 K
- * End of synchronization A[1] R[1]
- * [win32]: free[210408 K], reserved[142992 K], committed[3840840 K]
- * [ D3D ]: textures[2295461 K]
- * [x-ray]: process heap[3344534 K], game lua[38719 K], render[4731 K]
- * [x-ray]: economy: strings[25820 K], smem[15560 K]
- * Saving spawns...
- * Saving objects...
- * 25986 objects are successfully saved
- * Game Ìàêñèì - quicksave.scop is successfully saved to file '_appdata_\savedgames\Ìàêñèì - quicksave.scop'
- axr_main: saving custom data _appdata_\savedgames\Ìàêñèì - quicksave.scoc
- * [win32]: free[209344 K], reserved[143020 K], committed[3841876 K]
- * [ D3D ]: textures[2295461 K]
- * [x-ray]: process heap[3333533 K], game lua[38456 K], render[4746 K]
- * [x-ray]: economy: strings[25910 K], smem[15561 K]
- * Saving spawns...
- * Saving objects...
- * 25985 objects are successfully saved
- * Game Ìàêñèì - quicksave.scop is successfully saved to file '_appdata_\savedgames\Ìàêñèì - quicksave.scop'
- axr_main: saving custom data _appdata_\savedgames\Ìàêñèì - quicksave.scoc
- * [win32]: free[216184 K], reserved[142792 K], committed[3835264 K]
- * [ D3D ]: textures[2293413 K]
- * [x-ray]: process heap[3335787 K], game lua[52276 K], render[4857 K]
- * [x-ray]: economy: strings[25702 K], smem[15561 K]
- * Saving spawns...
- * Saving objects...
- * 25972 objects are successfully saved
- * Game Ìàêñèì - quicksave.scop is successfully saved to file '_appdata_\savedgames\Ìàêñèì - quicksave.scop'
- axr_main: saving custom data _appdata_\savedgames\Ìàêñèì - quicksave.scoc
- * [win32]: free[178360 K], reserved[141920 K], committed[3873960 K]
- * [ D3D ]: textures[2293413 K]
- * [x-ray]: process heap[3337091 K], game lua[42623 K], render[5032 K]
- * [x-ray]: economy: strings[26143 K], smem[15561 K]
- * Saving spawns...
- * Saving objects...
- * 25970 objects are successfully saved
- * Game Ìàêñèì - quicksave.scop is successfully saved to file '_appdata_\savedgames\Ìàêñèì - quicksave.scop'
- axr_main: saving custom data _appdata_\savedgames\Ìàêñèì - quicksave.scoc
- * [win32]: free[197632 K], reserved[141780 K], committed[3854828 K]
- * [ D3D ]: textures[2293456 K]
- * [x-ray]: process heap[3337590 K], game lua[39966 K], render[5048 K]
- * [x-ray]: economy: strings[26058 K], smem[15561 K]
- * Saving spawns...
- * Saving objects...
- * 25957 objects are successfully saved
- * Game Ìàêñèì - quicksave.scop is successfully saved to file '_appdata_\savedgames\Ìàêñèì - quicksave.scop'
- axr_main: saving custom data _appdata_\savedgames\Ìàêñèì - quicksave.scoc
- compiling shader yuv2rgb
- FATAL ERROR
- [error]Expression : fatal error
- [error]Function : CTexture::Load
- [error]File : ..\xrRender\SH_Texture.cpp
- [error]Line : 200
- [error]Description : <no expression>
- [error]Arguments : Invalid video stream
- stack trace:
- 0023:0056717F xrCore.dll, xrDebug::fatal()
- 0023:03FCF07E xrRender_R2.dll
- 0023:03FAF9E5 xrRender_R2.dll
- 0023:03FB2967 xrRender_R2.dll
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