Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- stock Float:operator*(Float:,_:)(Float:oper1,oper2)
- stock bool:operator<(_:,Float:)(oper1,Float:oper2)
- stock IVecFVec(IVec[3],Float:FVec[3])
- stock VelocityByAim(iIndex,iVelocity,Float:vRetValue[3])
- public addVec(Float:Vec1[3],Float:Vec2[3])
- public asd(id,ptr)
- public client_PreThink(id)
- public copyVec(Float:Vec[3],Float:Ret[3])
- public draw_aim_vector(i,s,len)
- public egert()
- public event_Damage(id)
- public Float:getVecLen(Float:Vec[3])
- public Float:get_screen_pos(id,Float:v_me_to_target[3],Float:Ret[2])
- public Float:get_screen_pos_x(Float:target[3],Float:aim[3],Float:xangle)
- public Float:get_screen_pos_y(Float:v_target[3],Float:aim[3])
- public get_team(id)
- stock get_user_button(id)
- public make_TE_BEAMENTPOINT(id,Float:target_origin[3],width,target_team)
- public make_TE_BEAMPOINTS(id,color,Float:Vec1[3],Float:Vec2[3],width,target_team,brightness)
- public normalize(Float:Vec[3],Float:Ret[3],Float:multiplier)
- public oiu(Float:start[3],Float:end[3],conditions,hull,id,ptr)
- public osama_bin_laden(id)
- public rotateVectorZ(Float:Vec[3],Float:direction[3],Float:Ret[3])
- public Float:scalar_triple_product(Float:a[3],Float:b[3])
- stock shellw_colored_print(target,message[])
- public subVec(Float:Vec1[3],Float:Vec2[3],Float:Ret[3])
- public tyu(Float:start[3],Float:end[3],conditions,id,ptr)
- public Float:vectorProduct(Float:Vec1[3],Float:Vec2[3])
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement