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- //OnPlayerSpawn Ex - by Romel
- #include <a_samp>
- #define FIRST_SPAWN 0
- #define SEC_SPAWN 1
- new varSpawn[MAX_PLAYERS] = FIRST_SPAWN;
- forward OnPlayerSpawnEx(playerid, hasspawned);
- public OnPlayerConnect(playerid)
- {
- varSpawn[playerid] = FIRST_SPAWN;
- return 1;
- }
- #if defined _ALS_OnPlayerConnect
- #undef OnPlayerConnect
- #else
- #define _ALS_OnPlayerConnect
- #endif
- #define OnPlayerConnect OPSex_OnPlayerConnect
- forward OPSex_OnPlayerConnect(playerid);
- public OnPlayerSpawn(playerid)
- {
- CallRemoteFunction("OnPlayerSpawnEx", "ii", playerid, varSpawn[playerid]);
- varSpawn[playerid] = SEC_SPAWN;
- return 1;
- }
- #if defined _ALS_OnPlayerSpawn
- #undef OnPlayerSpawn
- #else
- #define _ALS_OnPlayerSpawn
- #endif
- #define OnPlayerSpawn OPSex_OnPlayerSpawn
- forward OPSex_OnPlayerSpawn(playerid);
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