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  1. Prince Sizwe
  2. Male Human Fighter 1
  3. Lawful Neutral
  4. Representing Imperios
  5. Strength 13 (+1)
  6. Dexterity 11 (+0)
  7. Constitution 14 (+2)
  8. Intelligence 9 (-1)
  9. Wisdom 9 (-1)
  10. Charisma 12 (+1)
  11. Size: Medium
  12. Height: 6' 4"
  13. Weight: 220 lb
  14. Eyes: Black
  15. Hair: Black Curly; Beardless
  16. Skin: Black
  17. Total Hit Points: 13
  18. Speed: 30 feet
  19. Armor Class: 15 = 10 + 4 [chain shirt] + 1 [light wooden]
  20. Touch AC: 10
  21. Flat-footed: 15
  22. Initiative modifier: + 0 = + 0 [dexterity]
  23. Fortitude save: + 4 = 2 [base] + 2 [constitution]
  24. Reflex save: + 0 = 0 [base]
  25. Will save: -1 = 0 [base] -1 [wisdom]
  26. Attack (handheld): + 2 = 1 [base] + 1 [strength]
  27. Attack (missile): + 1 = 1 [base]
  28. Combat Maneuver Bonus: + 2 = 1 [base] + 1 [strength]
  29. Combat Maneuver Defense: + 12 = 10 + 1 [base] + 1 [strength]
  30.  
  31. Light load:
  32. Medium load:
  33. Heavy load:
  34. Lift over head:
  35. Lift off ground:
  36. Push or drag:
  37. 50 lb. or less
  38. 51-100 lb.
  39. 101-150 lb.
  40. 150 lb.
  41. 300 lb.
  42. 750 lb.
  43.  
  44. Languages: Common
  45.  
  46. Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]
  47. Chain shirt [light; + 4 AC; max dex + 4; check penalty -2 25 lb.]
  48. Light Wooden Shield [ + 1 AC; check penalty -1; hardness 5; hp 7; 5 lb.]
  49. Feats:
  50. Acrobatic +2 on acrobatics and fly checks
  51. Athletic +1 on climb and swim
  52. Power Attack Take penalty on attack for larger bonus on damage
  53. Skill Name
  54. Key
  55. Ability
  56. Skill
  57. Modifier
  58. Ability
  59. Modifier
  60. Ranks
  61. Misc.
  62. Modifier
  63. Acrobatics Dex* -1 =
  64. +0
  65. + 2 [acrobatic] -2 [armor] -1 [shield]
  66. Appraise Int -1 =
  67. -1
  68. Bluff Cha 1 =
  69. +1
  70. Climb Str* 0 =
  71. +1
  72. + 2 [athletic] -2 [armor] -1 [shield]
  73. Craft_1 Int -1 =
  74. -1
  75. Craft_2 Int -1 =
  76. -1
  77. Craft_3 Int -1 =
  78. -1
  79. Diplomacy Cha 1 =
  80. +1
  81. Disguise Cha 1 =
  82. +1
  83. Escape Artist Dex* -3 =
  84. +0
  85. -2 [armor] -1 [shield]
  86. Fly Dex* -1 =
  87. +0
  88. + 2 [acrobatic] -2 [armor] -1 [shield]
  89. Heal Wis -1 =
  90. -1
  91. Intimidate Cha 5 =
  92. +1
  93. + 1 + 3 [class skill]
  94. Knowledge (dungeoneering) Int 3 =
  95. -1
  96. + 1 + 3 [class skill]
  97. Perception Wis -1 =
  98. -1
  99. Perform_1 Cha 1 =
  100. +1
  101. Perform_2 Cha 1 =
  102. +1
  103. Perform_3 Cha 1 =
  104. +1
  105. Perform_4 Cha 1 =
  106. +1
  107. Perform_5 Cha 1 =
  108. +1
  109. Ride Dex* -3 =
  110. +0
  111. -2 [armor] -1 [shield]
  112. Sense Motive Wis -1 =
  113. -1
  114. Stealth Dex* -3 =
  115. +0
  116. -2 [armor] -1 [shield]
  117. Survival Wis -1 =
  118. -1
  119. Swim Str** 0 =
  120. +1
  121. + 2 [athletic] -2 [armor] -1 [shield]
  122. * = check penalty for armor/shield
  123. ** = some groups double armor/shield penalties for swimmers
  124. Favored class points: Hit points +1; Skill points +0
  125. Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
  126. Human
  127. This human chose +2 to constitution (already included)
  128. Extra feat at first level (already included)
  129. Four extra skill points at first level (already included)
  130. One extra skill point at each additional level (already included)
  131. Fighter
  132. Bonus Feats (already included)
  133.  
  134. Armor training -- penalties for armor decrease by one each at levels 3, 7, 11, and 15
  135.  
  136. At level 3, moves at normal speed in medium armor. At level 7, moves at normal speed in any armor.
  137.  
  138. Bravery -- +1 on saves vs fear (level 2), increases by one at level 6, 10, 14, 18
  139.  
  140. Weapon training 1; at levels 5, 9, 13, and 17, chooose one group of weapons and take +1 on attacks and damage from this group and all groups previously selected. Mark here:
  141. Level 5:
  142. Level 9:
  143. Level 13:
  144. Level 17:
  145.  
  146. Armor Mastery (level 19) -- Damage reduction 5/- wearing any armor or using any shield
  147.  
  148. Weapon Mastery (level 20) -- choose one weapon for which all critical threats confirmed and damage multiplier increased by 1; cannot be disarmed when using it
  149.  
  150. Class HP rolled
  151. Level 1: Fighter 10
  152.  
  153. Prince Sizwe's Equipment:
  154.  
  155. 33 lb
  156. 2 lb
  157. 4 lb
  158. 8 lb
  159. _____
  160. 47 lb Weapons / Armor / Shield (from above)
  161. Backpack
  162. Grappling hook
  163. Spade / shovel
  164.  
  165. Total
  166.  
  167. More about Prince Sizwe:
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