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- Prince Sizwe
- Male Human Fighter 1
- Lawful Neutral
- Representing Imperios
- Strength 13 (+1)
- Dexterity 11 (+0)
- Constitution 14 (+2)
- Intelligence 9 (-1)
- Wisdom 9 (-1)
- Charisma 12 (+1)
- Size: Medium
- Height: 6' 4"
- Weight: 220 lb
- Eyes: Black
- Hair: Black Curly; Beardless
- Skin: Black
- Total Hit Points: 13
- Speed: 30 feet
- Armor Class: 15 = 10 + 4 [chain shirt] + 1 [light wooden]
- Touch AC: 10
- Flat-footed: 15
- Initiative modifier: + 0 = + 0 [dexterity]
- Fortitude save: + 4 = 2 [base] + 2 [constitution]
- Reflex save: + 0 = 0 [base]
- Will save: -1 = 0 [base] -1 [wisdom]
- Attack (handheld): + 2 = 1 [base] + 1 [strength]
- Attack (missile): + 1 = 1 [base]
- Combat Maneuver Bonus: + 2 = 1 [base] + 1 [strength]
- Combat Maneuver Defense: + 12 = 10 + 1 [base] + 1 [strength]
- Light load:
- Medium load:
- Heavy load:
- Lift over head:
- Lift off ground:
- Push or drag:
- 50 lb. or less
- 51-100 lb.
- 101-150 lb.
- 150 lb.
- 300 lb.
- 750 lb.
- Languages: Common
- Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]
- Chain shirt [light; + 4 AC; max dex + 4; check penalty -2 25 lb.]
- Light Wooden Shield [ + 1 AC; check penalty -1; hardness 5; hp 7; 5 lb.]
- Feats:
- Acrobatic +2 on acrobatics and fly checks
- Athletic +1 on climb and swim
- Power Attack Take penalty on attack for larger bonus on damage
- Skill Name
- Key
- Ability
- Skill
- Modifier
- Ability
- Modifier
- Ranks
- Misc.
- Modifier
- Acrobatics Dex* -1 =
- +0
- + 2 [acrobatic] -2 [armor] -1 [shield]
- Appraise Int -1 =
- -1
- Bluff Cha 1 =
- +1
- Climb Str* 0 =
- +1
- + 2 [athletic] -2 [armor] -1 [shield]
- Craft_1 Int -1 =
- -1
- Craft_2 Int -1 =
- -1
- Craft_3 Int -1 =
- -1
- Diplomacy Cha 1 =
- +1
- Disguise Cha 1 =
- +1
- Escape Artist Dex* -3 =
- +0
- -2 [armor] -1 [shield]
- Fly Dex* -1 =
- +0
- + 2 [acrobatic] -2 [armor] -1 [shield]
- Heal Wis -1 =
- -1
- Intimidate Cha 5 =
- +1
- + 1 + 3 [class skill]
- Knowledge (dungeoneering) Int 3 =
- -1
- + 1 + 3 [class skill]
- Perception Wis -1 =
- -1
- Perform_1 Cha 1 =
- +1
- Perform_2 Cha 1 =
- +1
- Perform_3 Cha 1 =
- +1
- Perform_4 Cha 1 =
- +1
- Perform_5 Cha 1 =
- +1
- Ride Dex* -3 =
- +0
- -2 [armor] -1 [shield]
- Sense Motive Wis -1 =
- -1
- Stealth Dex* -3 =
- +0
- -2 [armor] -1 [shield]
- Survival Wis -1 =
- -1
- Swim Str** 0 =
- +1
- + 2 [athletic] -2 [armor] -1 [shield]
- * = check penalty for armor/shield
- ** = some groups double armor/shield penalties for swimmers
- Favored class points: Hit points +1; Skill points +0
- Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
- Human
- This human chose +2 to constitution (already included)
- Extra feat at first level (already included)
- Four extra skill points at first level (already included)
- One extra skill point at each additional level (already included)
- Fighter
- Bonus Feats (already included)
- Armor training -- penalties for armor decrease by one each at levels 3, 7, 11, and 15
- At level 3, moves at normal speed in medium armor. At level 7, moves at normal speed in any armor.
- Bravery -- +1 on saves vs fear (level 2), increases by one at level 6, 10, 14, 18
- Weapon training 1; at levels 5, 9, 13, and 17, chooose one group of weapons and take +1 on attacks and damage from this group and all groups previously selected. Mark here:
- Level 5:
- Level 9:
- Level 13:
- Level 17:
- Armor Mastery (level 19) -- Damage reduction 5/- wearing any armor or using any shield
- Weapon Mastery (level 20) -- choose one weapon for which all critical threats confirmed and damage multiplier increased by 1; cannot be disarmed when using it
- Class HP rolled
- Level 1: Fighter 10
- Prince Sizwe's Equipment:
- 33 lb
- 2 lb
- 4 lb
- 8 lb
- _____
- 47 lb Weapons / Armor / Shield (from above)
- Backpack
- Grappling hook
- Spade / shovel
- Total
- More about Prince Sizwe:
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